Tumgik
#who do you know who mains yoshi in Mario kart or smash?
Text
yoshi is a smug ass bitch and hella overrated there I said it
0 notes
hiddennerdworld · 3 years
Text
Ochako Uraraka General Headcanons 🎈
Tumblr media
Everyone is at least a little scared of her. Even Aizawa
When she goes into really intense mode no one wants to approach her. Tsu will tell her that she’s doing it again and she’ll immediately snap back to her old self. “Oopsie”
Good friends with Kirishima. Both very positive people with a lot of energy (need more of this duo pls). Their pep exhausts Aizawa
They’ve become the official cheerleaders of 1A and are aiming to become the cheerleaders for all of UA
Gets just as angry as Bakugou, but is super passive aggressive instead of straight up aggressive
Surprisingly fearless in a weird way. Like she’ll punch someone in the face if they’re hurting one of her friends, no hesitation, but almost goes into mental overload when she wants to tell Deku his shoes look nice
The only person in the world who still plays Candy Crush
Chews bubble gum a lot. Can actually blow huge bubbles and it’s impressive
Has the potential to be a horse girl
LOVES mochi, especially any that are decorated cute
Likes Clairo and Taylor Swift
But also listens to hard rock with her dad
Her voice goes higher and higher when she’s excited about something
Still keeps contact with Gunhead. She tells him about how his teachings have helped her in combat and he’ll be soooo proud. He brings up the boy she called during her internship often and all she can do is stutter and float away
They may also have friendship bracelets (I could make a whole post dedicated to their friendship tbh)
Not allowed to have coffee. She won’t be hyper, but wired. Like she won’t be able to sleep for the longest time and she’ll be like pacing and doing random shit just to get the energy out
Kirby main in Smash Bros. Isabelle main in Mario Kart 8, but if she’s not available Uraraka plays as Yoshi
Floats to find her friends in big crowds
If she wasn’t insane, Toga and Uraraka would be great friends
Is a great balance for both Iida and Tsu. Both are the calm (more Tsu than Iida) and rational ones and Uraraka is their energetic hamster counterpart
Usually doesn’t like ensuing chaos, but if you piss her off she will get with the guys (Kaminari and Sero) to pull a prank
One time Bakugou tripped her during lunch causing her to drop everything. That night she floated a water balloon above his door. You know what happens next
14 notes · View notes
twistedtummies2 · 3 years
Note
Following the other guy who asked about Mario Kart, I would like to ask: do your Twisted Wonderland ocs eventually play at Super Smash Bros.? And if yes, what characters are their mains and their least favourites?
Well, if we go specifically with Super Smash Bros. Ultimate (since that is the most recent and arguably most popular), here we go with the four I currently have (again, more OCs are in the works)... Nakoda: Again, he's not really a gamer, so he'd be a total noob (do the kids still say that nowadays?) and probably wouldn't know many of these characters. Keeping that in mind, his favorite to play as would be Solid Snake. By simple virtue of him being CALLED Solid Snake. He would also never play as Jigglypuff, because he thinks she's too cutesy and seems annoying. (pauses) Yes, that fact is meant to be ironic, because if he ever gave her a chance, I imagine he'd notice the commonalities. ;) Billy: His favorites would be Yoshi and Pac-Man: he thinks they're both cute, they both have big appetites (just like him), and they're both pretty good to play with. His least favorites would be Ridley and King Dedede. Ridley because he thinks Ridley is scary. King Dedede because he feels betrayed: he likes the character, but King Dedede is not one of the best characters in the game in terms of playing him. Elias: His favorite character is Joker from Persona 5. You just look at that guy and tell me that's not someone Elias would LOVE to play onstage. XD On top of that, Joker is one of the better characters, gameplay-wise, so he's a great choice. Now, of course, Joker is a DLC character: in the main game, without the DLC, his favorite is Ganon. Ganon's stats are admittedly not super great, but Eli loves his sense of style, and has become as close to a master at playing him as anyone can probably manage. His least favorite would be Little Mac, as kind of a reverse of those two reasons: Little Mac is pretty lame, stats-wise, and not Eli's style at all.
Reno: Favorite character is Bowser. If we're going to headcanon that Nintendo somehow exists in the TW universe, then I'm going to headcanon that Reno is just a Bowser fan in general. So whenever there's a Smash tournament being held, he'll fight tooth and nail to get Bowser. If Bowser is unavailable, his go-tos are Wolf O'Donnell and King K. Rool. (He prefers Wolf, for reasons of gameplay.) His least favorite character is the Mii Swordfighter, because...frankly, playing as a Mii in Super Smash seems kind of boring to him, and the character sucks, gameplay wise, anyway.
5 notes · View notes
go-dark-turtle · 3 years
Text
A day off with an opportunity and a rescue mission?
(A Mario x Nintendo loop crossover fanfiction) 
Chapter 2: Now it's personal.
 "Say Toad, where did you get that lighting bolt?" Luigi leaned closer as he held onto Toad's headrest. 
Toad sat in the driver's seat of the Parade Kart, he was just about the right height to see the road. His eyes fixed on the road as they drove back down the bumpy hill towards Princess Peach's castle. 
"Oh! Well when I ran off to smash some vases I found one in there and kept it in case we had to make a grand exit. We sure did ha ha ha." Toad laughed "Served them right, taking the princess like that." 
Luigi sat back down and looked behind him and saw the mansion was still small, he sighed and folded his arms "You guys didn't have to wreck the place..." 
"Luigi! We were worried about you and we had to find you quickly." Mario nodded to his brother. 
Luigi huffed and looked to Yoshi "... and you, did you have to eat those curtains?" 
Yoshi shrugged and rolled his eyes. Luigi, feeling more fed up, sighed more and rested his arm on the side and looked at the view heading back to the castle. 
Meanwhile....
Everyone in the mansion had met in the lobby as everything started to shake and become smaller. Andi rushed to Irri's side and helped him up as BreadSquid and Ralfonic ran in from the tea room.
"Gah! We have to go after them at once! I won't allow what they did to MY lobby!" Irri demanded in a squeaky tone as he dusted himself down . 
Andi and BreadSquid started to laugh and Irri glared at him, they both looked to the floor with the odd giggle. 
Irri sighed "If you two would stop acting like children, we can see where they went! To the car!" 
They walked towards the main doors still broken from earlier, the whole mansion started to rumble all around them as everything went back to normal.
"Sorry boss.." BreadSquid let out a small giggle
"Yeah sorry.." Andi bit his lip to hold in his laughter.
Irri rolled his eyes, huffed at the both of them. Andi ran on ahead to push aside the broken door out the way. Everyone ran out and Irri saw the damage that Mario and the gang had left for them. 
"Ack! My beautiful fountain! That took 3 months to build and now there's a damn kart in it!" Irri clenched his fists and turned to Andi, who was just standing there. "Come on, what are you waiting for?! Get the car and let's go!" 
"Irri... they took Goldie.." Andi started to sniffle and he turned around and held onto his shoulders and burst into tears "They took my precious car Irri..." 
"Eww, you nicknamed your car Andi?" BreadSquid placed her hands on her hips and raised her eyebrow. 
"Yes I nicknamed my car. She is mine you know!" Andi turned his head to the inkling, he rubbed his nose into his sleeve and sniffed again. 
"Ugh, Andi here have this and sort yourself out." Irri reached in his pocket and pulled out a packet of tissues, he gently passed them to Andi. He then started paced up and down the pathway thinking on what to do next. "Aha! I've got it!" 
Andi and Breadsquid glared at each other and Irri cleared his throat and pulled out his flip phone, with a flick of the wrist, he pointed it to the sky and smirked. 
"I can summon a car with this trusty mobile device!" Irri stood proudly with the old school phone in his hand skyward. 
"So dramatic.... Uh boss, you know that model is like 15 years old now..." Breadsquid folded her arms.
"Well I don't see any new phone working on Boo network now do you?" Irri smugly smiled and walked down the path and started to punch in the numbers.
"I mean it's true, no one uses Boo network anymore, Irri." Andi poundered to himself.
"Shh!" Irri covered the speaker with his hand and glared at Andi before continuing his telephone conversation. "Ah yes, hello there, we wish to summon one of your finest taxis please. Oh what's that? My address? Ah yes of course, it's south of south Toad Town, Irri house. Excuse me? What do you mean you don't know where that is?! Ugh, don't get sassy with me, just drive south and you can't miss it. How long? 25 minutes?! Alright, fine! But please hurry, this is an emergency! Good day!" Irri let out an angry sigh.
He snapped his flippy phone shut with a loud SNAP and shoved it in his pocket and shrugged at the others. 
"Well it looks like we can't do anything until the taxi gets here. Tea and scones anyone?" Irri smiled at the others.
"Ah boss you read my mind, a cup of tea sounds lovely after everything we've just been through." BreadSquid jumped up with excitement and then turned to Andi, who was sitting on the step, sighing to himself "Oh come on Andi cheer up, we will get your karty back soon." 
"Goldie actually. Bready get the name right..." Andi huffed stood up and walked down the steps.
"Oh sorry I got your stupid car's name wrong." Breadsquid scoffed and looked up at him.
"My car isn't stupid. How dare you!" Andi huffed.
Ralfonic growled and stood in between them baring his teeth. 
"No Ralf, I won't back down Bready said my car was stupid" Andi folded his arms and looked down at BreadSquid. 
"Says the one nicknaming their car..." BreadSquid wiggled her eyebrows.
"Well I'm just going to get myself a tea. Have fun... Come along Ralfonic. " Irri stepped past them both and entered back into the house. "Call me when the taxi gets here won't you."
Andi stared down at the inkling, she smirked, her hand at the ready by her splat bomb. Andi reached slowly for his back pocket for his lighting bolt.
"What are you gonna do Andi?" BreadSquid smirked.
"Me? Ha! You shouldn't worry about that." Andi smirked back. 
"Well what are you waiting for? DRAW!" BreadSquid encouraged. 
"If you say so!" Andi raised his eyebrow. 
They both fired at the same time, the lightning bolt struck BreadSquid and the splat bomb landed on Andi. Ralfonic watched from the window, curious what was going on.
"Ralfonic, I wouldn't stand too close to the window dear, you might get zapped or splatted." Irri was sitting on the velvet sofa and enjoying a warm cup of tea. 
Ralfonic nodded and sat beside him and looked up to him, Irri smiled down at the wolf and petted his head. 
"Just stay by me and pay no attention to them." Irri sighed as he heard them both squeal and argue. 
"ANDI!" BreadSquid shouted at him as she got smaller and her voice became more squeaky.
"Ha ha ha. Serves you right for what you did. Look at my shirt, it's covered in purple stuff..." Andi groaned at the ink splattered over him. 
"Ha ha ha ha. That's what you get for challenging me Andi." She pulled out her N-Zap 89 and pointed it at him. "And just so you know Andi, it's not purple stuff, it's ink get it right."
"Don't you dare Bready! I will snipe you with my green shells!" Andi smirked.
BreadSquid shot ink ahead of her, turning into squid form and swam into the mansion. Andi shook his head, pulling out a green shell and smacked her right on target. BreadSquid returned to normal size but due to the impact of the sudden snipe of the green shell, she went flying into the tea room. Andi ran up the stairs and pointed at her and laughed.
"HA! I told you!" Andi chuckled. 
"Oh you are DEAD Andi!" BreadSquid used the table to help get her balance back. 
Irri sipped his tea and watched them exchange words with a deadpan expression, BreadSquid smirked at Andi and tried to pull out another splat bomb but Andi nudged her and threw another lighting bolt at her.
"ANDI!" Breadsquid shouted in a squeaky voice again.  "Come here!" 
"Pfft, you are so tiny, Bready. Look at you so small~" Andi smirked and pointed at her. 
BreadSquid pouted, shot Andi with her N-Zap 89 and sneaked out the room. Andi fell backwards on the table, the plate of the scones went into the air. Ralfonic saw them fly and he grabbed the plate and dashed about gracefully catching them all. Irri nodded to the wolf and smiled. Andi quickly scrambled out the room to find BreadSquid, he stood on the landing of the top floor looking up and down the hallway. He giggled slightly as he approached the stairs.
 
"Oh Andi my dear, please do not think about sliding down the banister." Irri called out.
Andi had already climbed onto the banister, paused in his tracks and his eyes widened. It was like he knew what he was thinking but it was a known habit at this point. 
"Uh, I wouldn't dream of it, Irri...." Andi called back with a nervous laugh. 
Once everything fell quiet again Andi let out a breath of relief, knowing he was alone he smirked and pushed himself downwards.
"EEEEEEEEEERIKA!" Andi giggled with glee as he felt like a kid as he slid down the banister. 
He jumped off at the end and sneaked about the main lobby and bumped into BreadSquid. He flinched and BreadSquid grinned.
"Oh you lied to Irri, I'm SO telling him. Hey Boss!" Breadsquid smirked and nudged past him and started to run up the stairs. 
"Bready, no, stop please, don't tell Irri." He chased after her and pulled out another green shell "Come on Bready! We are fellow guardians, no need to be like this." 
"Boss, Boss, Boss, GUESS WHAT?" Bready smirked. 
"Irri, don't believe what Bready is saying. She is lying!" Andi nudged past her and threw the shell at her feet. 
Bready smirked "So predictable Andi..." She shot the shell with her N-Zap 89. 
They both rushed to the top landing nudging and shoving to get to the tea room first, but a sudden honk from outside stopped them both in the tracks. 
"Uh... is that the taxi?" Andi whispered to BreadSquid.
"I don't know. Maybe you should check." BreadSquid whispered back.
"No, you!" Andi pointed at her.
"No, you Andi!" BreadSquid folded her arms.
Andi pushed her and she shoved him back, they both started to pout. They glared at each other unaware that Irri was right behind them.
He cleared his throat and smiled "Would you both be a dear and check to see if that is the taxi, hm?"
The both of them jumped out their skins and turned around so see a not impressed Irri raise his eyebrow at them. 
"Well see, I was going to but then Andi..." BreadSquid quickly spoke but got pulled back by Andi. 
"I didn't do anything. Bready started this, don't believe what she tells you!" Andi stepped forward and held BreadSquid back
Irri sighed and held the bridge of his nose as the honking got louder and more frequently from outside and the both of them started to shove each other again.
"WOULD YOU BOTH GO AND SEE IF THE TAXI HAS ARRIVED, PLEASE!" Irri shouted at them both. 
Seeing the sudden change in Irri's attitude both of the guardians scrambled down the stairs as quickly as they could. Ralfonic lowly grunted as he stood at the top of the stairs by Irri. 
"Hey boss, the taxi is here! Oi Andi, that front seat is mine!" BreadSquid called back into the house. 
"No! That seat is mine! Have fun sitting in the back Bready~" Andi smirked as he opened the front passenger door and sat down. 
BreadSquid, annoyed, folded her arms and waited for Irri and Ralfonic. Everyone got in the back seat with Irri sitting in the middle, BreadSquid sitting behind the driver and Ralfonic sitting behind Andi. 
"Alright then, where are we off to?" The driver asked in a posh voice, the driver turned out to be none other than Toadsworth himself. 
"TOADSWORTH?!" Everyone was surprised. 
"Of course, the one and only." He turned around smiling but it faded when seeing Ralfonic "I wasn't informed there would be a dog in my taxi. No pets allowed." 
"Excuse me?! Ralfonic is a wolf, not a dog. How dare you!" Irri leaned closer and glared at Toadsworth. 
"Oh you are in big trouble now, you better apologise." Andi whispered. 
"Ah! A wolf you said. Oh, my mistake I'M, terribly sorry." Toadsworth turned back around nervously chuckling. 
Ralfonic huffed and sighed loudly. Irri noticed his behaviour and sat closer to him.
"Shh, it's okay, Ralfonic. He didn't mean to call you a dog, no please, don't howl..." Irri petted his head again to console him. 
"AWWWWWOOOOOOOOOOO!" Ralfonic howled loudly. 
Everyone covered their ears and clenched  their eyes shut. 
"Oh look what you've gone and done. He's upset because of you!" Irri shouted over the howling. 
"I said I was sorry!" Toadsworth felt bad for the mixup. 
"Ah boss, I have an idea. Here take this." BreadSquid pulled out her switch and gave it to Irri. 
"Good thinking BreadSquid. Hey Ralfonic look Miitopia, it's your favourite." Irri placed the Switch in front of him. 
Ralfonic stopped howling and looked at the screen and wagged his tail. Everyone sighed with relief. 
"If you could please, could you drive us to Princess Peach's castle? Thank you." Irri sighed as he leaned back in his seat. 
"Certainly." Toadsworth reversed the taxi and drove past the broken gates and drove back down the bumpy hill at a steady slow pace.
[Mario Circuit from Super Mario kart totally plays here]
"Soon, we will have our car back and I can ask Princess Peach for a replacement of my velvet curtains... and pay for the damages to my lobby and my fountain..." Irri folded his arms and closed his eyes and nodded.
"Ah soon Goldie, I will be at your side." Andi clasped his hands together. 
"Ohhh~ Goldie, baby, mwah mwah mwah, I wuv you." BreadSquid mocked Andi. 
"Shut it Bready!" Andi turned around and glared "Don't make me.. uh..." he stopped as he saw Irri shake his head and glare at him. "We will talk about this later, Bready." 
"Sure Andi~" BreadSquid smirked but then it faded as she looked out the window and saw how slowly they were driving. "OI GRAMPS! Mind speeding it up a little? We have places to be, you know."
"Gramps?! How dare you!" Toadsworth's eye twitched. "Fine as you wish!"
Toadsworth shifted the gear stick forward and pressed his foot down on the accelerator pedal. Everyone was flung backwards into their seats and braced for the fast and bumpy ride. 
"You just had to go and open your big mouth, didn't you!" Andi nervously hung onto the handrail above him seeing everything up close from the front seat. 
"Oh shut it Andi, at least we are getting somewhere now!" BreadSquid smirked.
"Andi, BreadSquid, we can talk about this later. Toadsworth please slow down." Irri asked nicely. 
"We are nearly there, hang on tight." Toadsworth grinned as he entered Toad Town. 
He swerved the taxi about the town, missing everything and everyone with an inch to spare. The townspeople screamed and ran for it seeing the small taxi come towards them. 
"Toadsworth, this is great, keep going!" BreadSquid jumped up and down in her seat. 
"You got it!" Toadsworth smirked and drove even faster towards the castle "Look just up ahead just another minute and we are there." 
He took a shortcut and drove off a ramp and glided all the way to the castle's front gates. Andi closed his eyes from the intense height before him. BreadSquid was still excited in the backseat and Irri petted Ralfonic to keep him calm. Toadsworth tilted the car upwards and came in for a landing. THUD! The taxi landed with such an impact everyone jumped out of their seats.  
"Here we are. Princess Peach's castle." Toadsworth smiled. 
[End of part 1]
3 notes · View notes
puzzlebones · 3 years
Note
🎮
QUESTIONS FOR THE MUN
🎮 - Who does your muse pick in Mario Kart? Super Smash Bros.? Tekken? Mortal Kombat?
I’ll admit I havent been the biggest Mortal Kombat fan, and I havent played Tekken since tekken tag tournament way back in the day (man I kicked ass at it too), so I’ll stick to the nintendo games cause I know em better xD
Also, since yeh didn’t say which muse, guess that means I gotta do a bunch of em C: This may or may not get long
Tumblr media
Papyrus: You can’t tell me this man wouldn’t use Mario in Mario Kart, the main character? Damn right. Bet he makes sans play as Luigi if its double dash. Far as Smash bros goes, I can see him picking Mario, Captain Falcon, and maybe Link.
Tumblr media
Orange: Orange definitely Mains Luigi in smash, but totally also uses Jigglypuff as a secret main. Mario Kart he doesn’t really care but he’ll probably pick Luigi. 
Tumblr media
Edge: Probably picks Bowser in Mario kart, lets be real here. Smash bros he probably picks Bowser here too, secondary picks would be Ike, Ganon, any of the sword user tbh.....secretly he also mains Bayonetta...she has guns on her heels okay. 
Tumblr media
Beta: Simple answer for this....he picks any and all the “waifu” characters :/ for both games.
Tumblr media
Coffee: Coffee is the Gamer amongst the Papyri of the blog, and he can be competitive.  Mario kart he picks Yoshi. His choice for smash is Snake, secondary picks being Samus or Dark Samus.
Tumblr media
Purple: Look this purple man uses Waluigi in Mario Kart no questions asked. Far as smash goes, he would use Mewtwo, Meta Knight, and Ridley
Tumblr media
Mutt: For Mario kart he doesn’t really care who he picks honestly, probably either Bowser or Yoshi depending on if Mutt is in charge or Feral is. Smash they both definitely Main Wolf, with Zelda/Shiek being a close second.
Tumblr media
Kaye: Not too big into Mario kart honestly, but she would pick Yoshi, or Cat Peach. Smash brothers she would main Pikachu
~
Far as the other muses go, Ghost and Spirit don’t game...for obvious reasons. 2P has no idea about any of this and science man wouldn’t let him game anyway. Tango, Comet, and Horror would probably be similar if not the same as Normal Paps. 
2 notes · View notes
mysmashplaythroughs · 3 years
Text
Super Mario Advance Playthrough
Tumblr media
Fighter: Princess Peach Toadstool.
Game: Super Mario Advance, Wii U virtual console (GBA). First Released on March 21st 2001.
Fighter Bio.
Princess Peach Toadstool, known as Princess Peach more commonly now is the crown Princess of the Mushroom Kingdom. She is famous and well liked both within her Kingdom and in a lot of locations outside of it. Peach’s role in the Mario series varies with her most common role often being kidnapped by Bowser, but other villains have also captured her before. Based on my estimate, I believe she has been kidnapped roughly 31 times so far in the games including all spin-offs. Sometimes these kidnappings take place before the game starts meaning she only appears in the ending, other times she’ll have a role in the game before it happens and sometimes it will be a short part of the game like for a single chapter in one of the RPGs. Often in that last example it relates to another one of her roles, being a playable character who is either a party member or optional character to play as, with her sometimes becoming playable after being rescued. In the cases where Peach is not kidnapped immediately, she’ll often tell Mario and the others what they need to do when a crisis is taking place, advising them where to head to next or setting them off at the start of the game on their quest. Being captured so often, one skill Peach seems to have picked up over the years is her ability to often stealthily slip around her captors, sometimes simply working out a way to send Mario assistance such as items and advice, and other times managing to spy on her captor’s plans. Often due to the location she’s being held in she is unable to fully escape from her captors however, or in some cases her sense of duty to her also captured people will make her not try to leave without them.
The Mario series doesn’t have a solid timeline, so a lot of this is just my own personal ideas, but unless a game is explicitly taking place in the past with Baby versions of the characters, I tend to just go by the order in which the games are released regarding character’s histories in the franchise, something possibly evidenced by a scene in Super Mario Sunshine where F.L.U.D.D. searches its databank and has data on Mario’s adventures prior to that game as past events. I also personally like to consider the Paper Mario series broadly canon to the Mario series as a whole so I will be including aspects from that here. Peach first met the Mario Bros and Bowser back when they were babies, with her first meeting with them being during the events of Yoshi’s Island DS. In this game Peach was one of the babies who the Yoshis are trying to help get home, with her ability when riding a Yoshi being to use her parasol which allows them to ride on high winds. The next appearance of Baby Princess Peach was during the Shroob invasion where her older self went back in time and was kidnapped by the Shroobs. Baby Bowser planned to kidnap Baby Peach, however he was interrupted first by the Baby Mario Bros and then by the invading Shroobs. Baby Princess Peach actually manages to not be kidnapped throughout the game instead remaining in the future Castle with a young Toadsworth who is her caretaker. Following these two events (excluding spinoffs with Baby Peach where she appears but there’s no story such as Mario Kart) the Mario Bros seemingly left the Mushroom Kingdom possibly for New Donk City. Despite their absence, Bowser didn’t attempt any more kidnapping plots for some time, possibly not until the Mario Bros returned to the Mushroom Kingdom following the events of Donkey Kong and Mario Bros. Super Mario Bros seems to be the first time Bowser successfully kidnapped Princess Peach taking over her Kingdom entirely until the Mario Bros managed to defeat him and save her. In the backstory to this game, Bowser apparently used magic to transform the people of the Mushroom Kingdom into various objects and then kidnapped the Princess to stop her from turning them back. It’s due to this as well as Peach’s abilities in some games that it seems she is capable of certain forms of magic, often of the healing variety. It is only rarely however Peach is shown to use these abilities.
When it comes to her personality, Peach was probably the earliest character in the series to have dialogue, with her having lines in the very first game and most others after, whereas other characters like Bowser would more often only have dialogue in the instruction book at most. In the very first game it was fairly basic with her simply thanking Mario or Luigi for saving her and offering them the chance to take on a new quest, which was a harder version of the game. Super Mario Bros 3 however had her show a bit more personality, with her making a joke to her saviour at the end of the adventure based on the infamous line Toad would tell the player in the original game, “Thank you Mario but our Princess is in another castle.” Before telling them she was just kidding. Peach’s personality varies a little from game to game, but usually the main aspects of it are that she’s kind, generous and when not captured is good at advising the others what needs to be done. Despite being fairly reliable, she can sometimes be somewhat whimsical, especially in spin-off games with her often enjoying frolicking and singing, and she can when pushed show a fairly strong angry side, with her either aggressively convincing a character such as Luigi to go and save his brother or reacting angrily to those who mock her. Finally, despite her longstanding friendship with Mario, she’s willing to tell him off if he’s getting too carried away, almost abandoning him and Bowser at one point when they start squabbling and she just wants to go home.
Friends: Princess Peach is fairly popular throughout the Mushroom Kingdom and beyond and as such a lot of characters know of her even if they haven’t met her before. Peach’s subjects seem to all adore her a lot with them often being depressed when she’s absent. Of her closer relationships, her closest arguably is with Mario, with him often rescuing her and sometimes her returning the favour. Their relationship tends to be teased sometimes as possibly romantic, but there are times Peach will find Mario a bit too overbearing. What is clear is that they trust each other entirely and when possible will often work together. Peach is close with Luigi also although not to the same degree as Mario, however she will still in some games treat Luigi the same way she does Mario in the ending when Luigi is the character being played as, such as giving him a kiss on the cheek. Later games have shown she extends this to anyone who helps her as a sign of gratitude, including Yoshi, Toad and Toadette. The next closest relationship Peach has is with Toadsworth her elderly steward who has taken care of her since she was a baby. Toadsworth often worries for the Princess’s safety and tries to accompany her whenever he can. Toad is Peach’s attendant and often fulfils Toadsworth’s role in his absence sticking by her side when possible. Toad is fiercely loyal to Peach despite his cowardice and will often try to help her out however he can.
Toadette is someone Peach gets along with, however the two don’t interact that often with Toadette often doing other roles to help Mario. Peach has a connection to the Yoshis due to them saving her with the other Star Children when she was a baby, however besides this there is only one instance of her ever riding Yoshi, which is in the ending of Super Mario World where she rides Yoshi on the journey back to his house after Bowser is defeated. Of the rest of the cast Peach seems to get along fairly well with most of them, with possibly her best friend being Princess Daisy who she often partners with in various sports and other games and the two will also act as friendly rivals when in competition with each other.
Enemies/Rivals: The relationship between Bowser and Peach seems to have developed over the years. Initially Bowser seemed to aim to capture Peach simply because she was the princess of the Kingdom he was invading and then because she could undo the magic he used to transform her citizens. Eventually however, Bowser seemed to develop an affinity for Peach, one which she does not reciprocate at all. Due to this, Bowser’s aim is always to kidnap Peach and try to convince her to marry him rather than just destroy her as with his other enemies. Bowser also at one point told his son Bowser Jr that Peach was his Mother, which led to her being shocked when Bowser Jr claimed this. Despite Junior revealing later on he knew Peach wasn’t his real Mother, he still referred to her as Mama and seems to like the idea of it, kidnapping Peach sometimes so she can be with Bowser. Although Peach does not get along with Bowser or his troops, she will work with them when needed, and in cases where Bowser helps against another enemy she is willing to do things such as send him a cake as thanks. Beyond this, Peach has had a few other enemies, often them being villains who kidnap her as part of their plan such as Sir Grodus or Cackletta. Peach has fought against a couple of villains herself including Count Bleck’s minions, Smithy’s Gang and Wart, leader of the 8 bits who invaded Subcon.
Crossovers with other Smash characters: Being from the Mario series, Princess Peach has had a fair few crossovers, although not as many as the Mario Bros themselves. Super Mario RPG had Peach playable as part of the party, and therefore she was also present when Samus made a cameo in the game. Link’s cameo in the game appears before Princess Peach joins the party, however they are still technically in the same game so I feel it’s still worth mentioning. Princess Peach similarly to Mario appears in the crowd for both the Megaton Punch minigame and Kirby’s Battle in the Boxing arena with King Dedede in Kirby Super Star and the remake Super Star Ultra. Princess Peach is a racer in Mario Kart 8, where there was a Mii costume for Captain Falcon, along with the Blue Falcon as a kart and two F-Zero tracks. In Mario Kart 8 Deluxe, there is also Link in both his Skyward Sword and Breath of the Wild incarnations as well as both default Inklings, two human Animal Crossing Villagers and Isabelle who are playable. Princess Peach is a character in the Game & Watch Gallery games and as such has crossed over with Mr. Game & Watch. In the NES version of Tetris, Pit appeared playing a harp alongside characters such as Princess Peach, Samus, Link and Donkey Kong.  Princess Peach is a character in the Mario and Sonic at the Olympic Games series therefore crossing over with Sonic. Pac-Man has crossed over with Princess Peach in the arcade Mario Kart GP series. Whilst Princess Peach has never directly crossed over with any of the Hero characters from Dragon Quest, many of the Fortune Street games have featured crossovers with the Dragon Quest and Mario series, with many other Dragon Quest characters interacting with her. Finally, and perhaps most notably is a game where Princess Peach has a direct cameo and Mario doesn’t. (There is however a character based on him) In all versions of Link’s Awakening a character named Catherine sends a photo of ‘herself’ to Mr. Write (a character who is a clear reference to Dr. Wright from the SNES SimCity game who is also an assist trophy in Super Smash Bros) with him showing Link the photo which is a picture of Princess Peach. In reality, Catherine is a goat living in Animal Village. Whilst normally I tend to not include pictures or outfits in other games as cameos (Peach’s dress and parasol appear in many other series such as Animal Crossing for example) I felt in this case it was justified as the photo is part of the actual sidequest regarding the character’s identity rather than just being a background cameo.
Tumblr media
Why this game?
Princess Peach has been playable in a few games so I had quite a few to choose from, Super Mario 3D World was one contender with Peach playing somewhat similarly to how she does in Super Smash Bros, however she lacked something specific in this game that I went for with my final choice. The other two notable options, Super Paper Mario and Super Princess Peach which was her starring role both had her play in a somewhat more unique way to how she did in Super Smash Bros, with Perry the Parasol being a big part of her moveset in SPP, whilst in SPM Peach only had her Parasol lacking her floating jump. Super Mario Bros 2 was the first time Princess Peach was playable, and most of her moveset in Super Smash Bros originates from the game, with not only her being able to float for a short time when she jumps, but perhaps the most unique aspect from the game being her ability to pull out turnips to throw as weapons, something she only does in SMB2. It was for these reasons I decided to go with Super Mario Bros 2 in this case, especially as those other games will still be covered later down the line on my list. When it comes to the version of the game I chose, I went for the Super Mario Advance incarnation rather than the original NES or Allstars version, however I will detail that more in the next section overall.
Tumblr media
My past with this game.
So this game is one of the select few specifically from my childhood. I had Super Mario Allstars on the SNES with this game on it, but also I had the NES version as well. With the NES version the main thing I remember is just having the box with the picture of Mario on the front. Similarly to other games then I never completed this one, however it was probably the Mario game I got the least far playing. I believe I would only ever get to 1-3 before usually not making it past the Phantos to face Mouser. For some time I mostly remembered the game but didn’t really revisit it, it wasn’t exactly in the same class as Super Mario Bros 3 or Super Mario World even if I did have some fond memories of it for being so different. Probably the most confusing thing with the game for me back then was related to the cartoon show. In the cartoon show, Bowser is depicted looking different to the games, with him being mostly green with a crown on his head as opposed to his look in the vast majority of other appearances with orange scales on his body and only his head green as well as lacking a crown. Wart, the antagonist of Super Mario Bros 2 however, was all green with a crown on his head. Due to this, I believed that the King Koopa on the cartoon show was actually Wart (which might not be that outlandish as the first version of the cartoon show was based on Super Mario Bros 2, so it was likely King Koopa was just an amalgamation of Bowser and Wart, although this is DIC so the possibility of them just screwing it up is always the most likely scenario) Another perhaps somewhat unique source of this was my Grandma when I’d visit her as a kid, who would have various games I could play with my Cousins, and one she had was a card game called Super Mario Bros Blockbusting Card Game. Of course, being a big fan of Mario then I would love getting this out, especially as the big cards had artwork of the various enemies, powerups and the Mario Bros. What was interesting was this also had artwork of Wart as well as Bowser, which therefore for me back then looked even more similar, so I just assumed Wart was the King Koopa from the cartoons and Bowser was from the games. What helped with this was there were a fair few of the bosses from Super Mario Bros 2 who were cards in the set.
It was only with magazines I believe that I gradually learnt that Wart was the antagonist of Super Mario Bros 2, and at first I believed this meant he was the villain from the cartoon show till I finally realised the cartoon show wasn’t really relevant to the games at all and King Koopa was meant to be Bowser. I also at this time learnt probably the other most notable aspect of this game, that it wasn’t the original Super Mario Bros 2. Despite having Super Mario Allstars, back then I didn’t exactly look at the Lost Levels as anything else other than a weird version of Super Mario Bros I couldn’t get anywhere on, and it was only later I learnt that that was the game in Japan that was SMB2 and the SMB2 I knew had been another game altogether, Doki Doki Panic. What’s interesting is I believe apparently Miyamoto was more involved in Doki Doki Panic than SMB2 (Lost Levels) overall, so it’s not as if the game becoming a Mario one was completely out of nowhere. It’s also very interesting that so many factors of this game, things like Peach’s movement, Luigi’s distinct character design, Toad being playable and perhaps the biggest one being various enemies such as Bob-ombs and Shy Guys became a huge part of the Super Mario Bros series, with Bob-ombs appearing in the following game SMB3 (Which meant in Japan these enemies somehow went from being in Doki Doki Panic to Super Mario Bros 3.) The reason for this apparently was that they believed the original SMB2 (Lost Levels) was too difficult really to sell outside of Japan, something that tends to be mocked now, but personally I think it makes for a more interesting and unique sequel so I’m kind of glad it happened. It’s also interesting to me that due to this, outside of Japan Super Mario Bros fits a slight pattern I noticed with a couple of franchises on NES, where the second game in the series would be quite different to the first, then the third would end up being more like the first game again but expanded. The Legend of Zelda had Zelda II Adventure of Link which had sidescrolling as a major gameplay element before A Link to the Past brought the series back to how it was in the original game, Castlevania 2 Simon’s Quest was a lot different to the first game, but Castlevania 3 Dracula’s Curse brought it back to the gameplay of the first game, and with SMB2 it was radically different to SMB, but then SMB3 brought it back to the style of the first game.
Another big part of my history with the game, as with a fair few franchises, goes back to my experiences on the early internet, specifically Newgrounds flash animations again. Back then, there was a flash animation at the time called Rise of the Mushroom Kingdom which I really enjoyed. It was bloody and involved Mario dying and Luigi setting out for revenge, fairly tame compared to a lot of stuff on Newgrounds then and with some really nice usage of sprites. It was the second flash movie in this series however that involved Mario setting off to face the real villain behind the events of the first movie (which turned out to have been a dream) Wart that really made me appreciate SMB2 more. At the time I was really getting into messing around with sprites and Games Factory, trying to make my own games, so this flash movie made me look a lot more into SMB2 and all the unique enemies in it, with the various bosses such as Mouser, Tryclyde and of course Birdo and Wart being characters I wanted to see more of. This all led me to finally properly play SMB2 and beat it some time after I had beaten SMB3.
For my final history with the game, it relates mostly to Super Mario Advance, the remake of Super Mario Bros 2 that launched the Game Boy Advance. It was traditional at that point to launch a new Nintendo console with a Mario game, a pattern that would be broken only a few months later with the release of the Gamecube (which instead had Luigi’s Mansion, and the Wii wouldn’t have a Mario series game at all at launch.) This game was the first in the Super Mario Advance series and it’s arguably the version that was changed the most from the original game, with a few changes to the levels such as new giant Shy Guys and a fair bit more voice acting with all the bosses getting lines they’d say when you met them. This is pure speculation I’ve had since then, but I feel like they possibly picked Super Mario Bros 2 as they felt it was the game that they could risk changing most, and also that they changed it the most of the series so as to show off what the GBA was capable of with the voices and sprites. I remember when the GBA was the current console, Super Mario Advance was the game I’d tend to see most often being shown off in stores, even sometime after other games had come out. Despite this, it was probably the last game in the Advance series I got, but I’d say out of the Mario Advance series it’s the game I’d most recommend instead of or alongside the original or Allstars version as it’s the more unique experience. It’s due to this that I chose Super Mario Advance as the version for my playthrough rather than the others.
Tumblr media
My Smash Playthrough.
I have actually played through this game fairly recently from start to finish, for a character much further down my list so the game is somewhat fresh in my memory compared to other games I’ve written about so far here. For this playthrough as it was the game I chose for Princess Peach I played through the whole game solely as her. In comparison I’d say she’s one of the characters who I prefer playing as due mostly to her extremely useful floating ability, with her downside (being her power which means she’s unable to pull vegetables or pick up enemies as quickly and a slower running speed) not really feeling too much of a hassle in exchange. I want to focus on Peach mostly, but Mario as always is the all-rounder having no real weaknesses nor gimmicks that make him excel in any area, Luigi has the best jump but is a little slower and less powerful than Mario (this is also the game where he first had his scuttle jump) and finally Toad (the character I played through the game as recently) is the fastest and most powerful but has the lowest jump, often requiring you to charge up a super jump (done by crouching down until the character starts glowing) to reach higher platforms. The plot of the game is that Mario had a dream one night where he went up a staircase and found a mysterious door. Opening the door he saw a vast world before him and heard a voice telling him this land was Subcon and that the evil Wart is causing suffering there. The voice tells Mario that only he can save the land and to remember Wart hates vegetables before Mario wakes up. The next day, Mario, Luigi, Toad and Princess Peach go for a picnic, Mario tells them of the dream he had and they all say they had the same dream. During their picnic they see a cave and look inside it, finding a staircase leading up to the same door from the dream. When they open it, they are once again standing before Subcon, with them this time entering which is where the game starts.
Probably the most immediate point for most Mario players to notice when first playing this game is how it is very different when it comes to a lot of the standard Mario mechanics, granted when the game came out this was following only the original Super Mario Bros, so it wasn’t quite as unusual. Some aspects remain the same, such as the characters turning small when they have only one hit left, however unlike in other Mario games their health is restored by finding hearts, with any amount of hearts over one bringing them back to regular size. Mushrooms are in the game still, but this time finding one and picking it up gives the character an extra heart (as well as fully healing them) which means they’re a lot less common than in other Mario games. This game also lacks any sort of power-ups such as the Fire Flower, with the only alternate form being brief invincibility when touching a Star. I quite enjoy the main mechanic used to fight in this game, being picking up objects or enemies and throwing them at other enemies to defeat them, it provides a fun and fairly unique style of gameplay to the other games in the series and creates fairly basic puzzles in some cases where you’re required to build a small tower of mushroom blocks as an example to be able to reach a high platform. Possibly one of the most infamous aspects of this game are the keys that are sometimes required in stages to get through a locked door. You are required to carry the keys similarly to other objects to the door, however when holding the key, the evil Phanto Masks will relentlessly pursue you, and only stop either when you use the key on the door or drop the key. Despite their reputation and giving me some trouble as a kid, nowadays I barely find them a problem as just throwing the key ahead of you usually gets them off your back long enough to travel a fair distance before they pursue you again.
When it comes to difficulties I faced playing the game, it’s a fairly easy game, with only two sections I remember really causing me many problems both recently and back during this playthrough. The first is a stage where you’re travelling across the tops of whales in the ocean. The top of them is a fairly big platform, although the middle of the platform will sometimes have water spout out of their blowhole. Touching this water from the side will hurt you which can be somewhat annoying, however jumping on top of the water that’s spurting out provides a platform. Perhaps the most irritating part to me is when you’re required to use the whales tails as platforms, mostly as they are very small and it can be very easy to slip off of them, leading to an instant death. The second and probably most irritating situation in the game for me are parts featuring you digging through sand. In these parts of the level there are layers of sand that you can dig by pulling them similarly to how you pull vegetables out of the ground. The problem with these parts are the Shy Guys who constantly walk from left to right, and will fall down the layers of Sand you’ve removed. Due to how little room you have to manoeuvre when you get lower in the sand, picking the Shy Guys up and throwing them doesn’t really work, often with them catching on a layer above and instantly walking back into you taking off health. The way I describe this sounds like it’s a design issue but it’s more just hard to describe and really makes sense when playing, it’s not unfair or anything, it’s just these sections are the ones I tend to die most at and find the most tedious, possibly simply due to impatience when it comes down to it.
The stages aren’t really ground-breaking, but when compared to the stages in the original Super Mario Bros I feel they have a fair bit more variety. The themes for them are grassland, vertical waterfall stages, desert stages, underground caves and snow stages, with some of them simply being at night. I still find the stages do some interesting things however with them not seeming just like variations of each other but often having a few unique features to them that makes them stand out, for example the very first stage is a fairly basic grassland, but the end of it has you going into a cave to reach the top of some hills, then climbing into the clouds before facing the boss. The levels are longer than those in the original Super Mario Bros, however there are less of them, with each world only having 3 stages, and the last world, World 7 only having two. The game is somewhat challenging, it was probably the one I got the least far in of the Super Mario Bros games as a kid, but despite a couple of issues I find it fairly simple to play through now, especially with Peach.
The Bosses are probably the more interesting of the first three Super Mario Bros games with there being quite a few variations, although some are repeated a few times. This game was the debut of Birdo who appears in a few variations. The most basic battle with Pink Birdo has her shoot eggs from her mouth at you, which you have to grab from the air and throw back at her. Red Birdo shoots eggs also, but varies it with some fireballs, so you have to be careful which projectile you jump onto and which you just avoid. Green Birdo is the final variation shooting only fireballs, requiring you to grab other objects from around the room to throw instead of eggs to beat her. There is a fourth sort of variation exclusive to Super Mario Advance, being the Robo Birdo. This boss fires eggs also like Birdo, however the eggs are giant and it also has a charging attack which requires you to grab one of the chains hanging from the ceiling to avoid. Birdos are usually the bosses of the regular stages in Super Mario Bros 2, with the third stage of each world having a unique boss to fight, Robo Birdo being one of these unique bosses who replaces a repeated boss in the original versions of the game. There are a couple of unique appearances of Birdo in the game however which I find neat personally, one of which is a Pink Birdo who appears at the very start of stage 4-3. This Birdo will always respawn when defeated when you leave the area through a door and return again. The reason why is that the eggs she fires are actually meant to be used to ride across a large chasm to reach the rest of the level, which is probably one of my favourite little gimmicks in the game.
Mouser is the first main boss in the game, a Mouse with sunglasses who likes to throw bombs everywhere, naturally the way to beat him is to throw his bombs back at him. I remember finding this boss a little annoying mostly as he’s on a platform above you, and only gets effected by the bomb if it goes off where he’s standing. Due to his erratic movements this can be down to luck somewhat as to whether he’ll stand in the right spot when the bomb explodes, although it’s hardly a difficult battle overall. What’s probably most interesting to me about Mouser is that he is probably the boss who varies the most between versions of the game. In the original form of the game, Doki Doki Panic he appeared as a boss three times, with a green eared version in stage 3-3 and a white furred version in 5-3. Super Mario Bros 2 replaced the version in 5-3 with another boss, and then Super Mario Advance replaced the green eared version with Robo Birdo, but actually had a second boss battle with the regular Mouser replace a second boss battle with another character. Tryclyde is the next boss faced all versions of the game, being a three headed snake that shoots fireballs and has to have mushroom blocks thrown at it. Interestingly Tryclyde appears again as a boss in SMB2 but in Super Mario Advance it’s replaced in it’s second battle by Mouser. Another odd factor with Tryclyde is in Super Mario Bros 2 it is red, but in the remake for Mario All-Stars and Super Mario Advance it is instead green with red patterns on it’s back. It’s particularly odd in this case as some enemies, Cobrats who are single headed snakes that appear in the game remain red in all versions. Tryclyde is more of a challenging boss than Mouser and caused me perhaps a death or two but wasn’t that tough overall. The next boss is probably the one I had the most trouble with, Fryguy a living flame. Due to being a flame, touching Fry Guy at all causes damage, so you have to throw mushroom blocks at him. What makes this battle more difficult is that Fryguy moves around a fair bit, and hitting him with the mushroom blocks due to this without being hit yourself can be a lot more tricky. On top of this, when you beat the first phase of the boss fight, Fryguy then splits into four smaller versions that can be just as tricky to hit and all need to be extinguished in order to beat him. Fryguy is probably second only to Wart when it comes to how often I’d die to him, and I think in this playthrough actually killed me more than Wart did. Clawgrip the crab is the final of the standard bosses in the game, throwing boulders at you which have to be picked up and thrown back at him. I remember this battle being a little tricky as landing on the boulders properly could be tough, and approaching from the side at all would cause you damage, but overall he was less tough than Fryguy to me. Clawgrip replaced the white Mouser and was the only boss who wasn’t in Doki Doki Panic (besides Robo Birdo.) Every boss is voiced in this version of the game and I find them fun little voicelines overall that make them more memorable, with lines like Mouser going “Here, have some bombs!” or Birdo’s “This is as far as you go!”
The final two levels are the most difficult overall, not being as irritating to me as the digging through sand or whale sections earlier in the game, but more difficult stages overall than the others, with the first having you travelling across clouds with a lot of enemies and pits to overcome and the second being a big palace which is probably the biggest maze in the game. They are both however, probably my favourite levels in the game overall. I tend to have an affinity for cloud based sky stages and I find the palace a fitting final location. Wart is the final boss of the game and is fought in a room with the Dream Machine which he has been using possibly to create the various monsters that make up his army of bad dreams. The Dream Machine seems to perhaps possess some sort of sentience however, as in the final battle it starts shooting out vegetables which can be grabbed and thrown into Wart’s mouth to defeat him. Wart fights by shooting out bubbles and it is only when he opens his mouth to do so he can be hurt by throwing a vegetable in there, which was why at the start of the game Mario was told about Wart hating them as a hint. I remember having some trouble years ago with timing the vegetables so as to not get hit by the bubbles, but this time it went fairly smoothly and I beat Wart I think first time. With Wart defeated you go through to the next room and free the native inhabitants of Subcon from a jar, who celebrate Mario, Luigi, Toad and Peach defeating Wart and saving them before seeming to throw the defeated Wart out of the Palace. With this, the scene then switches to Mario in bed, revealing the whole game was a dream as cast credits for all of the enemies in the game go by, which in the original version of the game had a couple of mistakes such as Ostro, a minor enemy and Birdo’s names being swapped, which is corrected in this version. It’s a nice ending and for those who overanalyse these games like me, somewhat interesting as a few of the enemies who first appeared in this game such as Shy Guys and Snifits actually also appeared in Yoshi’s Island when Mario was a baby, so as this is part of a dream those memories might be related to them appearing in Wart’s army of bad dreams, although I know it’s probably nothing that deep overall. So overall, I enjoyed playing through this game, it’s not overly long or difficult and as a portable game back when it came out and the first example of what the GBA could do, it was very good overall I’d say.
Specific aspects about the game relating to Peach in Smash.
I’ve pretty much gone over the main aspects of Princess Peach in this game when it comes to Super Smash Bros, this game was the origin of Peach’s floating jump ability and her pulling turnips out of the ground to throw at enemies. In Super Smash Bros, very rarely Peach can pull other items out of the ground instead of a turnip, one of which being a Bob-omb, which is possible also in Super Mario Bros 2 where some of the tufts of grass when pulled will turn out to be a Bob-omb which has to be thrown away immediately or else it will explode on you. Other than this however, most of Peach’s other moves come from other games I will cover later, such as her frying pan being from Super Mario RPG, Tennis Racket and Golf Club from their respective sports series and Parasol from various other games. There’s nothing really to customise so that’s pretty much it for Peach’s appearance in this game.
Tumblr media
Credits.
For information on this game including dates of releases I must give credit to Super Mario Wiki.
The screenshots in this post are taken by me using Miiverse before it shut down.
7 notes · View notes
echoeternally · 4 years
Text
Mario Thread Opinions
I saw something making rounds on Twitter featuring Mario characters, so, I wanted to respond to that, but without flooding the timeline.
So, I’ll put them here instead! ...And I’ll try to keep thoughts short...
Tumblr media
... ... ...
Original Tweeted Characters
Mario: He’s such a cheerful and happy protagonist! I don’t get why people ever have strong dislikes for him. He’s full of energy and normally kindness. Maybe they think that’s bland, but I’ve been following Mario’s journeys since I was very young, so he’ll always be a great protagonist for me.
Toadette: She’s so energetic and sweet! She’s come such a long way since her debut from Mario Kart: Double Dash, and currently, Toadette seems to be a regular mainstay for the franchise. You’re doing amazing, sweetie! Keep going!
Dry Bones: One of the cutest zombies and/or reanimated dead characters that I can think of. While a tricky enemy to handle, I still enjoy seeing them. Plus, they’re welcome additions to spin-off games like almost always!
Shy Guy: The beeeeest! Shy Guy is the cutest little enemy, and I love how they get included into various roles as either friend or foe. I think I’m always happy to see Shy Guy around in some way!
Pink Gold Peach: Peach deserves a cool power-up form! While I wish she had it outside of spin-off titles, I think it’s a cute concept regardless. (Though, I get the disappointment when she shows up.) People mention “rose gold” as a title instead, and I think I agree with that, but also, alliteration.
Peachette: (deep, heavy sigh) You could have been so fun conceptually...the potential for future uses that could be dramatic with bait-and-switches for Peach. But...marred by Internet memes...also, not a fan that Toadette gets replaced on-screen by Peach in the first place, so, yeah.
King Boo: This dude has so many change-ups in how he appears. I kind of love him as both a Mario enemy and a Luigi’s Mansion main boss. He makes a good adversary for Luigi, so, I hope he sticks around to spook the cast! Love his laugh too, lol.
Daisy: She deserves so much love and attention, and I don’t understand why the developers at Nintendo have kept her locked behind spin-off titles for so long. I feel like that could change going forward, so I’m hoping that she becomes even more awesome and help save the day in future adventures!
Peach: Arguably the most iconic damsel in modern media, though I wish we could let her evolve past that. Peach is strong in her own right, so let’s see her headline a franchise and save the day herself! She doesn’t get opportunity to do that enough. She can be more than just Mario’s plot device. Anyway, she’s great, and I wish she would get more respect from Nintendo. She could make the Disney princesses shudder if given the chance.
Yoshi: Quite possibly the cutest steed known to pop culture! He’s so sweet and precious, like, I feel as though no one can help but love Yoshi. Anytime he pops in and the moment immediately improves!
Luigi: As a younger sibling myself, I totally can relate to Luigi easily. He’s the best deuteragonist that Mario could ask for! His fans can sometimes be a little much, but I can understand the enthusiasm! Luigi’s a good boy. Nintendo should dunk on him less though; he’s proven well enough.
Hammer Bro: Bah, an enemy that always keeps me wary! Probably one of the biggest common enemies that is practically guaranteed to be at least a light challenge. As they appear in more spin-off games, I like their energy and excitement more. They’re fun dudes!
The Koopalings: No clue how they were kept dormant for so many years, because they provide so much flavor to the series! Then again, it’s painful to see any of them separated from one another, and including seven characters can be a challenge. Overall, I love them, and they make great opponents and even additions to rosters! Best generals, I think.
Kamek: I know that the name isn’t supposed to be significant, but he ended up being so. And I really wish we would get a version of Kamek that stands out from the other Magikoopa! His role seems too important to be neglected as often as it can be. Definitely the coolest standalone enemy on Bowser’s minion roster, and I hope they keep helping this one stand out more in the future!
Waluigi: He’s pretty funny, and he can sucker a few laughs out of me time and again. I think that he’s underrated by the Mario franchise itself, and that he should appear more often or join Wario for his franchise. His loudest fans are definitely a bit too rambunctious. Still, he’s been around for 20 years, and I do agree that he probably deserves better.
Rosalina: Definitely a cool character that I really hope we keep in rotation. She should be used for more than just spin-off shenanigans without question, so I hope that we see her more as time goes on. (She almost joined Odyssey in a cool appearance!) Anyway, I love her motherly and calm yet elegant nature, and the lore that she gave to Super Mario Galaxy as well. Luma princess!
Bowser: As Mario is one of my favorite protagonists, Bowser would be one of my favorite antagonists! Though, I do wish he’d get a break. He’s a fun character without always being evil. We should give other villains a chance to go crazy and let Bowser do something else, either helping Mario or just living life without being the big bad. He’s sometimes more interesting being just a dad above all else!
Piranha Plant: Plant gang rise up! Not going to lie, one of the most iconic Mario enemies to appear, and yet, I feel like they’ve been slept on until their recent inclusions in games as playable characters, most especially in Super Smash Bros. Ultimate. Great surprise trap enemies too. Overall, love these chompy dudes! ...Except when they chomp me, that is, ha!
Metal Mario: Probably one of Mario’s coolest power-up forms! He’s appeared in several spin-offs as a playable character, starting with Mario Golf for the N64, if I’m not mistaken. While I prefer him as a power-up, he’s a fun concept to see turn up every so often.
Whomp King: An iconic opponent in Super Mario 64, and one that I’m surprised to see turn up every so often! Yet, I’m also surprised that we don’t see him more often as well. It’s odd, but then again, Whomps can be underutilized. I like him though!
Wario: Greedy guy supreme! Wario is perhaps the grossest Mario character, but also one of the funniest. He’s usually a welcome addition to the rosters that he joins, so, I like to see him around too. His laugh is hilarious and definitely one of the more recognizable out there!
Dry Bowser: Bowser’s reanimated corpse! Originally a cool concept and perhaps even a surprising one! Since I like Dry Bones, I tend to like this dude, even when he’s not exactly Bowser himself sometimes, since that happens. Either way, cool and creepy, so totally a unique flavor!
Pom Pom: Honestly, not an addition that I ever expected, but totally welcomed alongside Boom Boom’s return to the franchise. I love her shuriken attacks and ninja theme, because I’m a sucker for that. And more female creature features are always welcome to roster! Not every lady needs to be a princess, after all.
King Bob-omb: I love him! He’s arguably my favorite boss from Super Mario 64, and I’m so happy that he’s been popping up more frequently. He’s finally playable for the first time in Mario Kart: Tour, so I hope he appears as such in future titles! His mustache deserves greatness!
Toad: I have literally always had a huge soft-spot for the Mushroom Kingdom citizens. Also, I feel like Toad should be recognized as an individual as much as Yoshi is! He’s cheerful, helpful, sweet, and usually so helpful! Plus, I totally crush it when I use him in Mario Kart, lol. One of my favorites as well, and I consider him as part of the core cast!
Bob-omb: Who knew living explosives could be so...cute? I can’t deny that I delight in seeing them, even though they usually terrorize me whenever they’re around. Totally love to see them included, as they’re great inclusions.
Boo: Spooky time! I love seeing Boo, they’re fun. Also, horrifying to face off against, since they’re not usually the easiest to defeat. They’re cute though, and I love to listen to their cackles and trills! Also wonderful inclusions, both in the main Super Mario games and hilariously so in Luigi’s Mansion. (I love their titles and names in those games!)
Bowser Jr.: While his existence should raise questions, mostly concerning how, I tend to hand wave that as easily as Nintendo does. I love that Bowser has a bratty kid, it’s so entertaining to me! And it’s precious, because I really enjoy seeing Bowser having a soft spot for his son. Junior himself is enjoyable to see too, because he’s a pint-sized enemy with lots of personality!
Pauline: That’s my girl! That’s my girl right there, whoo! I’m so deliriously happy that she’s returned in the greatest form, from nameless damsel to major city mayor! And now she’s regularly included for Mario franchise casts by the fans and the developers. She deserves it, and I hope we continue to see Pauline appear all the time in the future! Get it, One-Up Girl!
Baby Daisy: A cute baby bean, and a logical companion for Baby Peach! Not usually a character that I favor, but I don’t mind her. The scariest kiddo on the racetrack, that I’ve learned.
Petey Piranha: It makes sense that the Piranha Plants have a boss leader, since Bowser is that for the Koopas, and then we have such for Bob-ombs, Whomps, Boos, and the others. Anyway, the sludge stuff is gross, but I do love to see Petey! He’s actually sort of cute with his little utters of “yay!” in spin-offs. Plus, he’s usually a fun flavor of boss to battle!
Lakitu: Honestly, I forget that these dudes are supposed to be bad guys; they’re usually so friendly and helpful! And I think I prefer them that way overall. But, they do make challenging opponents when they’re not helpers, so that is fun to see from time to time. Totally a great mainstay to the roster either way!
Baby Rosalina: Like, I do get the idea of her, but at the same time, she’s more or less a walking contradiction, more than Bowser Jr. or the other babies by far. She is cute though, and I guess we’re not meant to think about it.
Koopa Troopa: Basically Bowser’s equivalent to Toad, and I don’t think that’s a comparison that’s addressed often enough. Like, they’d be great to make Bowser’s forces more sympathetic. Anyway, I like them as enemies, though I tend to see them as helpers fairly often too, since that’s how they’ve appeared over the years. Totally a great mainstay!
Boomerang Bro: As if their hammer throwing cousins weren’t bad enough, we get these dudes to battle from time to time. They’re tricky but cool variations on classic opponents. And I think I enjoy seeing them when we have big cast herds for the spin-off Mario titles.
Bullet Bill: Fear. These guys just come flying out of cannons and my instinct just shifts into fight-or-flight. I love them appearing, but I’m always wary of the challenges they normally present. Also, similar to Bob-omb with the whole, “who knew living artillery could be cute?” Because I know it’s Mario, but geez.
Baby Luigi: The baby bro! He’s a fun alternate option for Baby Mario to rescue, and cute to see included from time to time in spin-off titles. Though, I think his best appearance was Mario & Luigi: Partners in Time.
Banzai Bill: The developers went, “Hey, know what’s scary than a big bullet chasing you down? How about a MEGA DEATH BULLET that destroys everything in its wake? Let’s even give it a creepy slasher-grinning face!” And nobody really questioned that. Utterly horrifying to battle (or just run from), but cool conceptually, so I like the enemy inclusion.
Buzzy Beetle: They’re such lowkey baddies that I actually love. Like, there’s even a sinister hint to them with the glowing red eyes and everything! Totally underrated as opponents, and I enjoy their appearances whenever they’re around.
Baby Mario: The leader of the bunch, and you know him...wait a minute. Anyway, he’s a fun character concept, and I like the idea of exploring characters at different points of their lives! It’s cute to see Mario was thrown into heroics since basically birth, and Baby Mario’s usually entertaining to see around, even though we should really question the lacking moral/ethic decisions of letting babies drive go-karts and playing sports.
Goomba: The number one low-level grunt of all-time! At least, I think so. They’re such fun enemies to see included almost all of the time. It’s fun how they’re normally super easy to fight, but can be surprising challenges in various appearances too. Simple conceptually, yet really diverse in use! Overall, one of the best baddies out there!
Thwomp: Floating death trap extraordinaire! These dudes are utterly terrifying to be anywhere near, most especially under. I tend to remember them for the blocky blue forms used during the N64 era, but I think that’s the less iconic form. Still, they’re great trap enemies for sure, with a great slamming grunt to boot!
Captain Toad: While I’m not entirely sure if he’s meant to be separate from the Toad we know, I treat him that way. Plus, it’s fun to have a light-hearted version of Wario’s treasure hunter role used, and one that actually provides aid to Mario on his adventures! Plus, a hero in his own right. A great character indeed!
Wiggler: Instead of chanting “don’t be suspicious,” it’s “don’t wake the wormy” for me. This crazy caterpillar is full of anxiety inducing moments for sure, but on the cuter side too. Also, shout-out to the Flutter form! Anyway, they make a fun enemy, and it’s fun when they go from passive to aggressive!
Cheep Chomp: I really can’t deny that I’m surprised that this was included for an opinion list. Anyway, bigger and scarier fish enemies are always a good fright to include, so, why not? I like the purple version too.
Baby Peach: The original baby princess, which is weird to mention, given that I never expected more than one to appear or matter. Anyway, she’s a cute companion for Baby Mario and has her own baby princess posse, so...yeah.
Boom Boom: These dudes were always such cool enemies in Super Mario Bros. 3, so I’m really glad they came back into newer games! I love seeing them appear more in spin-offs lately too, they’re entertaining options to shuffle in with the cast now and again. Fun to face off against too; normally easy, but can be tougher too!
Cheep Cheep: Fishy! It’s weird how they can be so cute, and yet they’re so dangerous, since one bite cuts you down to size. But yeah, I like them as basic aquatic enemies!
Blooper: These troublesome dudes...they can chase you, tentacle smack you, and ink you in the face! That last one never used to be a problem in kart racing, but they totally improved over the years. Good enemy. But, also? A really, really cute spin-off character! I kind of love seeing them appear in other titles as playable characters. Especially in Mario Tennis Aces. Their voices are so cute!
Whomp: Really weird to see them included so far from their king. But anyway! Cool enemies, totally underrated compared to their Thwomp cousins, and I like to see them turn up now and again. They make fun guards, most commonly utilized in the Mario Party series. They’re fun enemies and deserve more love!
Additional Characters That I Like Too
Birdo: The disrespect at people never including my girl...shameful! Anyway, I love Birdo a lot. She’s pretty cute and should totally be included way more often than she is. And she pairs so nicely with Yoshi, that’s so perfect! Plus, she’s probably the earliest trans character that I was ever introduced to, and/or consciously aware of. Anyway, I love her, so there.
Toadsworth: Why does he get so neglected over the years? I thought he was a great inclusion for Peach’s staff, and yet, he’s diminishing so frequently over the years for some reason. Anyway, he was a very entertaining character, made a great equivalent to Kamek, and I wish he’d be used more frequently.
Donkey Kong: Not going to lie, I tend to not include him in Mario cast calls a lot too, since he just feels comparatively detached to other characters. That’s so weird for someone that basically helped kick off Nintendo’s main franchise. Anyway, I love him a lot, even if I don’t show it much. He’s a cool kong, and doesn’t need to be the king to prove it!
Chain Chomp: The bark and chain rattle of sheer terror. I love these guys though! They’re so cute! And dangerous. But cute! Whether being used as a baby’s weapon of mass destruction in racing, or as another avid tennis player, Chain Chomps are just delightful to have around.
Wart: Yeah, not really expected to be included. But, I like Wart from Super Mario Bros. 2, and he’s basically my new character to campaign for since Pauline made it back from the yester-years already. Wart has great potential to be an alternative to Bowser, or even just a fun character to include, so, I hope that we see him come back to the Mario franchise in the future some day!
Nabbit: This pesky thief actually stands out well enough to me, probably because he’s included as a playable pick in the New Super Mario Bros. games from time to time. Anyway, an oddball of sorts, but pretty cute to see pop up from time to time! Maybe he’ll be kept in rotation for future spin-offs...we’ll see!
Monty Mole: Perhaps a more forgettable enemy, but I think they’re entertaining and rather unique ground enemies! Also, I enjoy their Rocky Wrench cousins. But yeah, I felt these dudes deserved a special mention too!
Diddy Kong: Although I typically don’t consider Diddy a Mario character, he’s appeared so often enough that he should be. I like him as Donkey Kong’s go-to partner, and he’s fairly cute too!
Tatanga: Look, if Wart doesn’t work out, then I’m rallying behind Super Mario Land’s Tatanga. Plus, if we get more Daisy, we might as well get an enemy to go along with, or rather against, her. Who better than this little dude? ...Though, I kind of like the bulky version from the comics more. Then again, it’s less expected for a tiny guy to be a main bad guy, so, he’d work either way. Another fun alternate for Bowser, so he can have a break, and Mario gets more enemies!
Fire Bro: I saw the Boomerang Bro and was kind of expecting this dude to show up too. Normally easier to handle than their weapon tossing cousins, at least for me, but they’re challenging enough too. Another fun variation inclusion for big roster herds.
Spike: You know, I recall the Paper Mario version known as Clubba best. But anyway, I like these dudes, and I’m enjoying seeing them appear more often in newer spin-off titles. They’re cute! And they provide strong diversity for Bowser’s usual forces.
Luma: How did we not see these little fellows in the main set? They’re so adorable, I love seeing them all the time now! Definitely one of the coolest races to come from the Mario games, totally fitting for the franchise, and I love seeing them appear basically whenever they do. They’re so cute!
Rex: The retro Super Mario World enemy that’s rather squishy and most commonly forgotten. I think they work nicely as an evil equivalent to Yoshi, at least in appearance. It’s honestly strange that they’re so underrated and underutilized by the franchise; they’re pretty cool!
Ninji: Little ninja-like minions from Super Mario Bros. 2 that appear sparingly across the Mario series. Another enemy that I feel is super underrated and totally has potential for inclusion in spin-off games or just as a more frequent opponent like Rexes should be.
Koopa Paratroopa: Kind of included with Koopa Troopa above, but I like to see Paratroopa distinguished, since they normally tend to be, even among flying enemies. Plus, they’re common inclusions to the Mario spin-off titles, so it’s weird to pass over them. Anyway, I like these winged menaces too!
Professor E. Gadd: Speaking of underused characters and E. Gadd should totally pop up there. I like that he’s a Luigi’s Mansion mainstay, but I miss the days where he was slowly branching out in other titles, perhaps most notably in the Mario & Luigi series, but he’s also the reason that Mario had FLUDD in Super Mario Sunshine! I wonder why he’s not included more frequently; even if not playable, he makes sense just being used in some capacity.
Spiny: Lakitu’s little monsters that rain terror from the skies and onto the ground! Perhaps one of tougher baddies to battle with, but I like to see them, since they’re pretty iconic. Even without being Lakitu’s minions, they’re still plenty tough for Mario to battle against. Plus, they’re kind of cute? We should see a blue variation some day though, so that way we all know who to hammer on for all of those Mario Kart horror stories...
Cappy: Since this is being posted on the 3rd anniversary for Super Mario Odyssey, I’ll give him an additional inclusion. After all, Cappy is probably one of Mario’s best companions for a 3-D Mario title to ever be included, easily surpassing FLUDD and Baby Luma / Co-Star Luma. I hope he’s not left to be forgotten as the years go by, because he had plenty of personality and flavor that really made the adventure even more entertaining, and a great concept to engage with the game play, so, here’s to Cappy!
... ... ...
Phew. Anyway, these are just some thoughts on Mario franchise characters! There sure are a lot of them, huh? Probably too many to count if we really dig through the series, that’s for sure!
That’s all from me though, at least for this. Thank you for reading!
Tumblr media
11 notes · View notes
blackpecrl-blog · 5 years
Text
          heya ! my name’s link & i’m 21+, go by he / they pronouns & am from the cst timezone ! this is my baby max who i’ve been on / off writing for about four years now & they’ve gone through some changes, but i’m excited to share them with you anyway. i’m so excited to write with you all & to get to know all your muses ! under the cut you’ll find some misc. info about max & a list of wanted connections, but hopefully at some point i’ll write up a proper bio for them. here’s their stats page & their pinterest board, so you can get a little bit more of an idea about them ! just like this post & i’ll im you for plotting & i’m the howwors within#0039 on d*scord if that’s easier for you ( personally it is for me so ) ! 
Tumblr media
* ☆ ◞ JENNIE KIM. DEMIGIRL. SHE/THEY. ◟ wait, wasn’t that MAXINE “MAX” CHOI? they’re a TWENTY-TWO year old SENIOR, hailing from MANHATTAN, NEW YORK. i heard they’ve chosen to study JOURNALISM while living at DELTA NU. word around campus is that they’re CHARISMATIC & UNINHIBITED but also quite WITHDRAWN & HAUGHTY. if you happen to see them walking to class with their earbuds in, they’re probably listening to GIMME by BANKS.
misc. info :
call them maxine & you’ll be found dead in a ditch. they go by max only & have since they were eight years old. only family members can refer to them as maxine.
they are basically your typical dissatisfied rich kid. their parents have a lot of expectations of max yet they want nothing to do with any of them. they still follow their parents’ wishes out of a desire to remain favored in their eyes. it’s forced & they can’t stand it but they couldn’t imagine not pandering to their parents.
they’ve struggled with their gender & identity since they were little. being feminized has never felt right to them. it was only recently that they felt comfortable coming to terms with being nonbinary & using they / them pronouns. but they aren’t out, because they’re afraid of their parents finding out, so i don’t expect your muse to use they/them pronouns with max unless they’re plotted as close to each other.
while they appear as a snobby overachiever, they are actually quite lazy & bored of the life that’s been laid out for them. they’d rather lay around in bed all day than do what’s expected of them.
they hate their sorority & probably all the girls in it but they are very good at being fake nice when they have to be JGHKLDSGJH
they’re on the lacrosse team but really they just use it to be aggressive & hit people when they can. they’re probably on the bench most of the time for disobeying the rules & bad manners.
they’re part of the lgbtq alliance ( definitely something they keep hidden from their parents ) & part of the campus radio station which is definitely more in line with their passions.
they collect candles & various bathing products. they’re a bubble bath fiend. if they have a chance they’ll take a bubble bath & fall asleep in it.
they’re a fan of most feminist media, especially women in horror films ( even though they get scared but don’t call them out on it or they’ll fight ). but otherwise they really like star wars & could go on about why darth vader was the first sexy goth for hours.
they hardly ever show up to class & most of the time they just forget that it’s a thing they have to do. but they still get good grades somehow ( whether they’re just lucky or there’s some illegal things happening on their part is undecided on my part JHGFDKJGFHD ).
they love to drink. they hate being sober for the most part. they’re that person who has tons of alcohol stashed under their bed ready for a party or just a private drinking session.
there’s that stereotype about enbys that they like to play as non-human characters in video games. & you can bet that max is a bowser / kirby main in smash & a yoshi / isabelle main in mario kart.
they really like to isolate. sometimes they don’t even realize they do it & before they know it’s been three days since they’ve left the house. they definitely need someone who will pull them out into the sun.
they are very outgoing & charming, but some of it isn’t natural & they have a tendency to feel very exhausted after social outings. it’s hard for them to feel like themselves except around a very few certain people.
leave them alone about their fake cobwebs & cauldrons that stay out all semester. they don’t care. let them live their wannabe goth life JHGDKFJHGLFD
they’re scared of clowns & hate bugs. someone has to kill or get the spiders out of their room or they’ll have a mental breakdown.
they call themselves gay most of the time but they’re very pansexual. they’re not that fond of cismen except for smashing purposes but love everyone else.
they’re hard to get close to romantically. they’re very closed off & try to keep themselves protected. but they love the idea of being in love. they love to flirt but when the chase gets too serious they usually back off. they’ve probably never had a serious relationship or been in love.
they’ll pretty much throw themselves in front of a train for any woman / femme though.
also keanu reeves is the cismale exception but he’s everyone’s isn’t he ?
they can easily sleep for more than twelve hours at a time & once they’re out they’re out. they need like six alarms going off to wake them up & even then it’s probably not enough.
their favorite animals are bats they think they’re so cute.
they can’t cook please don’t trust them to make anything more than grilled cheese. ubereats is their best friend.
they stan: every girl group ever, beyonce, lizzo, rihanna, carly rae jepsen, charli xcx, banks, sky ferreira, megan thee stallion, doja cat, kehlani, rina sawayama, hayley kiyoko, mitski, st. vincent, robyn.
wanted connections :
exes ( any gender. details can be worked out ! i don’t mind making them the issue either ! they have mad commitment issues so ! )
hookups / fwbs ( any gender. singular experiences or regular type things )
childhood plots for those who’ve lived in manhattan ( childhood friends, first kisses / crushes, all that good stuff )
sorority sister plots ? does max secretly hate them or are they the one person they rely on in the house ?
lgbtq alliance / campus radio station people hmu !
flirtationships that don’t go anywhere
one-sided crushes ( don’t mind who has the feelings ! )
mutual pining but they’re both idiots & have no idea :see_no_evil:
people who force them to get out of the house ( might have to physically drag them out by their ear )
that parent friend who tries to force them to take care of themselves ( probably with disastrous results )
the person they keep around to kill the bugs in their room
movie marathon buddies
party pals ( drinking &/or smoking )
tinder date ( it can go well or not )
fake dating au ?????? ( preferably with a male since it’d be for their parents )
maybe friends who’ve only interacted online but are just now meeting ?
literally anything you can think of i’m probably down for it
6 notes · View notes
redqueenmiku · 5 years
Note
Why do you dislike Rosalina? Is it because of how she appears more often? If so, she has been a spin-off regular for quite some time now. I do think it was a bit odd for her to get into Smash and in a platformer before Daisy, but I like the character regardless. She is a unique and gorgeous addition to the cast. Before you ask, I adore all three of the Mario ladies equally!
Well, thankfully, I already had something typed up specifically for this occasion. It was going to be its own post, but I think an ask is a perfect segue into releasing this thing I’ve had lying around wondering whether I should post.
Now, DISCLAIMER: I’m not trying to tell anyone they shouldn’t like Rosalina. This is just the reason why I personally dislike the character. This is an opinion piece. Nothing more.
Also spoiler: I do dwell on her game appearances for a while, but that’s not the only thing I touch on.
If any of you read all that’s ahead, thank you so much for taking the time to hear me out and please excuse any pettiness I may display. Thank you.
Now, welcome to a rant I like to call…
DEATH BY OVER-HYPE: THE RISE AND FALL OF ROSALINA
Now, as we all know, Rosalina first appeared in 2007’s Super Mario Galaxy. In said game, she served as Mario’s guide, being the caretaker of the game’s spaceship hub world, the Comet Observatory, and its residents, the Lumas. She was regal, mysterious, and motherly with a stoic yet kind air to her. You really got the sense that she was unlike any character in the series beforehand. She was powerful and she was in a league of her own.
This same game also gave us Rosalina’s backstory in the form of her storybook. She was just a normal girl until she found a Luma and a broken spaceship. She helped the Luma repair the spaceship and set off into space with it to find its lost mother. Along the way, she took in more Lumas, who became her family as she traveled through space. There’s something about a dead mother in there that I thought was way better explained than it actually was and then the first Luma Rosalina met transformed into the Comet that became the Comet Observatory. It’s a touching story.
After that, Rosalina began appearing rather frequently. Of course, she regularly showed up in Mario Kart starting just a year after her debut, but she also stepped foot into Mario Party, Mario Golf, Mario Tennis, Mario Sports Superstars, the Mario and Sonic series, and even bit cameos like the Mario Mash-Up pack for Minecraft or as a sprite in the moon-themed areas of Super Mario Odyssey. I have no complaint about any of these appearances. They’re all either inevitable and open to all sorts of characters already or, in the case of Super Mario Odyssey, it fits her role.
Now allow me to complain about a select few appearances that really get on my nerves.
Now, games like Mario Kart and Mario Party and all that make sense. Those are games where all sorts of characters show up and it makes sense for the most distinct characters to make constant appearances. Rosalina was always going to be a regular for those.
What I can’t excuse is three very specific games.
The first is Puzzles and Dragons: Super Mario Bros. Edition. Now, this might seem like a really weird game to be bringing up, but, when you really think about it, it’s really messed-up that Rosalina appears in this game. The only other non-enemy characters playable in this game are Mario, Luigi, Toad, Yoshi, and Peach. Rosalina has absolutely no reason to be in this game, yet here she is.
You know what other game Rosalina has absolutely no reason to be in? Super Mario 3D World.
Super Mario 3D World was Rosalina’s fifth appearance in the franchise and her very first playable appearance…in a game that takes place in another world, the Sprixie Kingdom, and whose only playable characters are franchise staples Mario, Luigi, Peach, and Toad in a throwback to the US version of Super Mario Bros 2. Rosalina has zero reason to be in this game, much less be a prominent playable character.
Then, there’s the biggest blow of them all, which came just one year after 3D World: Super Smash Bros.
If Rosalina hadn’t appeared in Super Mario 3D World, there would be absolutely zero merit to putting her in Smash Bros considering that, outside that single instance, she was made no more important than any other character in the Mario series and she had never done anything to merit a Smash appearance. Because Super Mario 3D World exists, though, she has to appear in Smash, right?
And then there’s a point that I’ve had yet to bring up: the existence of Baby Rosalina. Like, gee. Rosalina sure warrants a baby form that goes against her entire backstory, doesn’t she? Let’s just do that.
By now, my biggest problem with Rosalina should be readily apparent. Rosalina shot to favorite child status way too quickly and her most egregious appearances are nothing more than blatant fanservice.
There’s an old document I have where I try to talk about my distaste for Rosalina. The explanation was really poorly thought out and filled with a lot of salt that didn’t need to be there, but one particular section I can still get behind is one where I essentially compare Rosalina to Shadow the Hedgehog. I think the comparison is still rather relevant.
Once you really start thinking about it, Rosalina really has this kind of Shadow the Hedgehog syndrome, not in the personality itself, but in how her creators treat her. Both characters were created for a specific purpose in a specific game in already well-established franchises with a lot of characters already, but gained an explosion of popularity due to popular aspects in their characters along with their compelling backstories that shot them past the other characters into a place where they’re now used in just about every game including ones they have no place in and are touted by their fandoms as some of the best characters to ever exist.
One major difference between Shadow and Rosalina, though, is that Shadow is actually a really well-developed character that has developed even beyond where he first came from. This is the effect of being part of a largely story-driven franchise that has allowed Shadow to evolve and come into his own. He’s earned his place among the cast through meaningful interaction.
Rosalina is cursed with coming from a franchise that doesn’t even have well-established characters much less any kind of evolving story. Rosalina just…exists, meaning she can’t do anything to really make herself fit in being who she is. Her personality constantly fluctuates to the point where the most I can tell you about her personality is that “she’s nice”. The rest of the main characters in the franchise all come from the same world and regularly interact with each other. This has the negative effect of making Rosalina feel like an outsider. She doesn’t need to be there in any instance and any time she is it just feels like going out of her way to be there, which would be fine if Nintendo wasn’t trying to sell her as this mature, introverted character that’s supposed to contrast the rest of the cast. She’s constantly contradicting herself left and right and it doesn’t feel like Nintendo ever really knows what to do with her but shove her in everywhere they can because “she’s popular, right?”.
That would be the reason I don’t like Rosalina. She doesn’t fit in, but Nintendo keeps trying to shove her where she doesn’t belong. She doesn’t have a consistent identity outside of the one from Galaxy that she keeps contradicting all the time and she’s been in games she has absolutely no business being in for absolutely no justifiable reason.
Now, maybe I’m just being over-critical, but this is something I personally feel very strongly about. Rosalina is one of the most overrated characters in existence in my opinion and it’s gotten to the point where I don’t even want to see her anymore, even in places that she does belong. She’s been absolutely ruined for me by Nintendo’s practices concerning the Mario franchise and I can’t even stand her anymore.
Yes, it’s petty, but that’s just me.
At the end of the day, I know that this is just my opinion. I hope no one came to this rant expecting otherwise. I just wanted to make clear my emotions about this character. If you’ve made it to this point, thank you for hearing me out. Have a nice day.
(oh this is going to be sooooooo controversiallllll….)
2 notes · View notes
colesmurf22 · 5 years
Photo
Tumblr media
Cole Williams Reference sheet Diaper Verison
Hi everyone, i’m Cole Williams the toad. My girlfriend is Micole Yoshi. And I have an evil clone of me Name Cole. She’s a koopaling. I am also from Toad Town. I moved from Texas. And Now I live in the Mushroom Kingdom. Toad Town. My evil clone Cole lives in Bowser’s Castle. I have a secret life. I’m dating a yoshi name Micole. Nobody not even the rest of The Koopalings knows about me going out with Micole yoshi . I am also a rare black toad. Who wears diapers. I am 20 years old And my mushroom hat is removable. I am also the only toad who have hair. My best toad friend is Kenny (from South Park). We hang out pretty much every single day. I am also A graduated Toad. I Graduated From Toad High May 26, 2018. And I am the only toad who have a boy name. Named Cole, don’t get me wrong. I like Cole a lot. And I sometimes wet my diaper. It’s actually quite fun to be honest. Anyway, Micole And I have been together for almost a year. And we hope our relationship grows stronger. The only one that knows our relationship is Toadette. She doesn't mind at all. Toadette will keep it a secret. And I also love to draw, it’s my passion. I hope we able to be friends. I do love making friends. I also got a twin sister name Colette. She doesn't know that I have a secret life either. Colette also have a evil koopaling clone name Colette as well. We also both help the Mushroom Kingdom from evil. Bio: Cole Williams Name: Cole Williams Nickname: Nicole Gender: Female Age: 20 Sexuality: Bisexual Birthday: January 27 Species: Toad Relationship/Wife: Micole Yoshi Kids: 16 Noora (Daughter) Maxwell (Son) Marlin (Son) Noel (Daughter) Manfried (Son) Marlyssa (Son) Moses (Son) Micoletta (Daughter) Nuna (Daughter) Nea (Daughter) Mickey (Son) Nerissa (Daughter) Cloris (Younger Daughter) Hailee (Younger Daughter) Medea (Younger Daughter) Olivia (Younger Daughter) Personality: Artistic, Kinda Mean, Sweet Best Friend: Kenny (From South park) Favorite Color: Green (The most) Favorite Season: Winter Favorite Holiday: Christmas Fun Fact: I am a rare, Female, Black toad, who have a secret life that nobody knows about. I also have wings so I can fly. I have a green yoshi tail with stripes, I wear Green And pamp . That no other toads have. I like wearing diapers in both koopaling and toad form. The only reason why I got into wearing diapers, because an old friend inspired me. I am kinda mean and sweet at the same time. I love to draw, sing, swim,making videos sometimes, Fishing, And sometimes dance. I also love the color green. It’s my most favorite color. Also I love playing video games. I play on my Nintendo Switch. I play Mario Kart 8 Deluxe, Super Smash Bros Ulitmate, Yoshi's Crafted World, South Park The Featured Butwhole, and Now Super Mario Maker 2. So if you ever wanna come play with me. Let me know. I’m also a fan of Animal Crossing,Splatoon, And Now Super Mario Maker 2. I also have a very sweet cousin. I’m also a quit toad. I don’t talk that much. I also love Christmas it’s my most favorite time of the year. I also love playing in snow. Extra Information Backstory: In my normal form, I was a miracle toad baby. My toad mom almost died with me, while giving birth to me. While my dad was working a double shift in Anahuactoad. He miss my birth. Now in my evil form koopaling form. I was an egg that my koopa mom gave birth to. They was very happy to finally have me. But sudden, there was an attack in Texas. So there was a rare magical pipe that lead to this place called the Mushroom Kingdom. But they was not safe. So my mom and my dad went to a strange dark castle. They had to keep me safe. And the next day, a large door open. It was a koopa, name Bowser. So Bowser picked up the egg, and said he’ll take care of me. (I was still an egg) Extra: My koopaling form isn't related to the koopalings, I got adopted by Bowser. Because I had no family that’ll take care of me. Also, Bowser never potty train me, So I still wear diapers. Bowser didn't know how to do it. So I walk around in diapers. Also, the koopalings are Extra Information About Me: Ever since I was a young toad, a pink yoshi with red and white shoes also female who is always after me trying to eat me. She been after me since we was kids. Until a light blue yoshi with green and purple hair saved me from the pink yoshi. Her name is Micole, she rescue me from a pink yoshi name Gum. Who’s been trying to eat me for the past bunch of years. And she is still after me trying to eat me. Micole always kept me protect. Either though I have my own stuff to save me. Micole was always there for me. So when we was in school. Pre k all the way to 8th grade we’ve been friends. But in Highschool. For Yoshi and toads only. Starting with 9th grade. We started to hook up. Or dating each other. We may not had the same class together as a couple. But we always see each other at the end of the day and set together on the bus sometimes, we even held hands on the bus. We couldn't stop blushing *giggles* We was just too happy together. Her sister Nicole always supported us. She always walked me to class everyday when we was in school. She even held my hand. I knew we was gonna be together. We are very happy to be with each other. She also told me she was transgender. Which I didn’t mind. I love Micole just the way she is. We even grated together. And went to prom together. We both are very happy to be together. Also there is a koopa name Arrio who is after me all the time. He had a crush on me. He dislikes Micole alot because she took me from him. I rather be with Micole. We love each other very much. I love to play in the snow in both of my forms. I love cute animals. I also like to go boom boom in my diaper. I don’t have a pet, I do want a pet like a hamster. Because they are so cute. I love to go swimming and hang out with my friends. Toadette,King Boo, And Shy Guy. And sometimes I like my diapers to be warm and fuzzy. I love when they get all big and puffy. I also love to watch funny videos on Toadtube. I sometimes vores my friends in my toad form and I sometimes eat Micole. Hehe she likes that kind of thing. In my koopaling form I like to sit in my nice and messy diaper. My favorite step siblings is Iggy and Lemmy. I'm kinda step twins with Lemmy a bit. And I don’t wanna get potty trained. I also fly unlike my other step siblings. They can’t fly unless they have airships. I can fly with my strong angel wings. Also in both of my forms, I have a male version. His name is Coe, he is like me in my female form that likes diapers. In my toad form, I have a twin sister name Colette. Colette also likes to wear diapers, I got her into that. Hehe she is very welcome, She also loves it alot. She love the squishiness just like me. She have Pink hair. She also have a secret life like me, She is secretly in a relationship with Collette. She have a star on the side of her face in both forms. She doesn't want me to know about her secret life, just like me. More Information: I am always the main one who get eating all the time, I get eaten by every single yoshi that I come across. They just love the taste of a rare toad who wear diapers. I also have 16 cute kids. Toads And Yoshi's. I love my kids very much.
3 notes · View notes
eggoreviews · 5 years
Text
Nintendo Direct Feb 2019 BREAKDOWN
So, that direct was pretty okay right? If you missed it or even if you didn’t, I’m gonna be taking a look at everything announced and giving it a vague excitement rating! Enjoy!
Tumblr media
Super Mario Maker 2
Tumblr media
This was a pretty great way to kick off this direct. With the promise of a host of new features coming in this entry to build upon the first, including the introduction of slopes (finally) and a new texture pack based on Mario 3D World, I reckon this is definitely one to mark in the calendar. Mario Maker 2 is slated for a, gratefully soon, June 2019 release.
Excitement Rating: YEEHAW
Marvel Ultimate Alliance 3: The Black Order
Tumblr media
The long awaited third entry in the MUA series, to the surprise of many, is in fact a Switch exclusive. For those who don’t know, this is a hack-and-slash fighting game, of course tied heavily to Marvel comics. This entry seems to be riding in off the back of Infinity War, with Thanos and the Black Order showcased as central villains. Honestly, this game looks like it could be fun, especially with friends, though I don’t think it’ll turn out to be anything special.
ER: Sure, why not!
BOX BOY! + BOX GIRL!
Tumblr media
This adorable little puzzle platformer is making its debut on Switch this spring, with the promise of local multiplayer and more levels than ever before. Looks to be a goodun for fans of cute, minimalist art design and box-based puzzles and the like.
ER: Cool! Those boxes can move!
Super Smash Bros. Ultimate - Ver. 3.0
Tumblr media
Nintendo sort of slapped us in the face with a lovely, welcome announcement of a new Smash update! Oh boy! New features! And then they turn around and say they aren’t gonna tell us what they are.
Oh.
Kind of makes me question the point of putting this in the direct a little, but I’m sure whatever they’ll add will be cool! On top of that, a tentative release window for Joker was given (before the end of April this year) and we got a cheeky look at some of the new spicy amiibos, being Snake, Simon and the Pokemon Trainer lot.
ER: Yay?
Captain Toad Treasure Tracker Updates
Tumblr media
Here’s one that definitely caught me offguard, but I’m more than happy with it considering I just picked up the game. Part of the new Captain Toad content is free, adding in proper 2 player co-op where you can both play as Toad. The paid ‘special episode’ stuff struck me as a little odd, considering this game was already a Wii U port that’s now getting even more paid DLC. Regardless, it’s not too pricey and you can even pick up the first DLC course now, with the rest coming March 14.
ER: That’s cool! 
Bloodstained: Ritual of the Night
Tumblr media
This not-quite-Castlevania game could easily be mistaken for a knock off of that franchise, but seems to have some defining elements of its own. The art style is bold enough to make it unique and the game seems to have an interesting variety of puzzles and side quests to make this more than just a run of the mill 2D platformer. An obvious choice for those with a Castlevania shaped hole in their hearts.
ER: You go bouncy vampire lady
Dragon Quest Builders 2
Tumblr media
What is basically just Dragon Quest Minecraft with a story mode apparently, this oddly charming sandbox game was seemingly popular enough to warrant a sequel. And I won’t lie to you, it got me a little excited. As a fan of Dragon Quest its art style and general building-ness, I think I might have to pick this one up. And it’s got a cool retro map!
ER: I’m not excited, you are
Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition
Tumblr media
In case you hadn’t guessed, I literally adore Dragon Quest. The bright colours, the developed characters, the expansive world, awesome monster designs, great soundtrack and lame sense of humour, it all just gets me. It just sort of sucks I already own this on the PS4, where I can’t access all this new content. Oof. But yeah, pick this up if you can. You won’t regret it if you’re a JRPG fan.
ER: More like echoes of an exclusive age amirite
Disney Tsum Tsum Festival
Tumblr media
Oh.
I won’t lie to you right now, nothing screams ‘soulless’ to me more than small Disney plushes with all the personality taken from them being stuck into totally random minigames. Don’t get me wrong, I love Disney (mostly through Kingdom Hearts but that’s besides the point) but I don’t think this elicited much excitement in anyone.
ER: I guess this exists, huh?
Starlink: Battle for Atlas - Spring Update
Tumblr media
This was another one that surprised me. Considering how mind meltingly badly Starlink bombed, partly down to its odd reliance on the whole ‘toys to life’ craze that died out in 2013, I really didn’t think there’d be any further support for the game and they’d just sort of slip it under the rug. But nope, we’ve got some more Switch exclusive missions involving some more Star Fox characters, as well as the introduction of Wolf’s buddies. Honestly, I think Nintendo needs to do themselves a favour and just release a new Star Fox game.
ER: Great, if for some reason you bought this!
Rune Factory 4 Special & Rune Factory 5
Tumblr media
Here’s a series I’d literally never heard of until last Wednesday, but the only way I can describe it from what I’ve seen is it looks to be a cross between Animal Crossing and kind of also Dragon Quest. You cook stuff, you farm stuff, you fight things and you can get married if you want, so definitely cool if you’re a fan of the series. But also cool if you’re someone who wished Animal Crossing was a bit more JRPG. Alongside the announcement of a remastered Rune Factory 4 later this year, as well as confirmation of Rune Factory 5 sometime in the future.
ER: Cool! Plants and stuff!
Oninaki
Tumblr media
An action RPG with an intriguing premise and a rich, dark colour scheme, Oninaki seems very eager to set itself apart from other JRPGs on the market and still manages to stand out just a bit, even in a direct that’s basically been packed with JRPGs. Oninaki explores themes of reincarnation and grief, following the story of one grey-haired dude saving lost souls from a place called the Upside Down the Beyond to stop them from turning into monsters. Another one to add to the list if you like edgy RPGs!
ER: Edgy and cool
Yoshi’s Crafted World
Tumblr media
Another update for this adorably cardboard entry into the long running Yoshi series, we’re finally getting close to actually being able to play it. Nintendo showcased some of the more interesting variants of gameplay, with the use of rafts, cars and planes definitely making this seem that there’s some substance here to go with the style. Alongside this, a demo released on the eshop so go play that if you haven’t already and decide if it’s for you!
ER: Wow, this game has a Labo costume! I’ll definitely grind for that!
Fire Emblem: Three Houses
Tumblr media
Finally some more info about Nintendo’s latest instalment in their anime Game of Thrones series Fire Emblem, we got a big ol infodump about some of the stuff to do with the game. While the video itself will explain everything better than I can, this time players will be able to interact with three kingdoms and three main protagonists, all of this centralising around one academy the game is set within. Overall, this game certainly looks interesting to play, but one I’m not quite sure I’ll be picking up just yet. Basically, if you’re unfamiliar with the games but love a tactical RPG, this one is a no brainer.
ER: Edelgard’s design is pretty cool. If one of them has to get into Smash, I hope it’s her.
Tetris 99
Tumblr media
The game many have been calling Tetris Battle Royale, this is the very first Nintendo Switch Online exclusive offering and it’s totally free if you’re a member. It’s Tetris and you have to win against 98 other people, also playing Tetris. Nice!
ER: Tetris block for Smash
Dead by Daylight
Tumblr media
As a game I got for free through Playstation Plus, it should be fairly obvious that this port isn’t one that excites me greatly, especially after seeing the quality of the graphics in the trailer the direct showed us. While the concept of an online match with several survivors and one killer sounds good on paper, it seems as if the quality of this port may leave a lot to be desired. But still, this could still only be early development footage and we really have no idea how it’ll look by the end.
ER: Tentative
Deltarune
Tumblr media
Undertale is one of my favourite games of all time, so of course it excited me to find out I’d finally be able to play the sort of sequel, Deltarune, which Toby Fox has taken in the interesting direction of splitting the game into chapters. The first of these chapters will be free (yay I like free) and it certainly seems like the same abstract sense of humour and charm present in Undertale has been carried over to this sequel. Definitely one to watch.
ER: Always excited about cartoon doggo
Daemon X Machina
Tumblr media
This mech-fighter has been floating around in various Nintendo directs for a fair while now and it’s encouraging to see the game come close to release. In a commendable move, the producer of the game has offered a free demo of the game allowing you to pilot your own custom mech and experience a boss battle in the demo known as ‘Prototype Missions’. The aim of this to gain feedback from potential players in order to make the game as good as it can be, which is amazing! It’s honestly a bit of a dream world where every game developer and publisher is as open and transparent as these guys, so kudos to them. As well as this, the game looks pretty heckin’ fun so it’s definitely worth picking up the demo off the eshop and giving these guys your feedback!
ER: Big ol’ robots hell yeah
GRID Autosport
Tumblr media
As of yet, the Switch has lacked a realistic racing game. Enter Grid Autosport, which seems to be packed with a variety of cars, tracks and game modes, including all DLC from the original release of the game. Not one for me, but I’m sure there’s plenty of Switch owners out there whose racing fix isn’t quite satisfied by Mario Kart.
ER: V big if ur a car person
Hellblade: Senua’s Sacrifice
Tumblr media
This game was notably created in collaboration with neurologists and those who experience psychosis in order to properly portray the main character and her mental health struggles. Following the quest of Senua as she fights to save the soul of her dead lover, this game created a huge wave through the industry when it first launched and won major awards for its artistic design and performance. While this isn’t one I’ve had the chance to try yet, it certainly looks as if it provides a brilliant, emotional experience from beginning to end.
ER: A lot
Mortal Kombat 11
Tumblr media
This was one everyone basically already knew about, but this direct gave us a reminder of the release date and various features such as custom characters. For fans of this long running, brutal fighting game, get April 23 in ur brains.
ER: Cool
Unravel Two
Tumblr media
This adorable puzzle platformer sees you and, optionally, a friend take control of two little creatures made of yarn as they navigate a colourful world and help each other pass various obstacles. For those fans of platformers like the Yoshi series, Unravel is definitely one to consider.
ER: Cool
Assassin’s Creed III Remastered
Tumblr media
This is the iconic stealth fighting series Assassin’s Creed’s first outing on Switch, but if this footage is anything to go by, it’s not looking brilliant. While this once again could be put down to unfinished development, the first look at a game is often the most important, and a slow frame rate shown during the direct could mean this game isn’t what fans want it to be.
ER: Tentative
Final Fantasy Release Dates
Tumblr media
For fans of the legendary and slightly intimidating JRPG series, several games in the series both new and old will be coming to the Switch in 2019:
Final Fantasy VII on March 26th
Chocobo’s Mystery Dungeon EVERY BUDDY! on March 20th
Final Fantasy IX is out now!
ER: Cloud is my favourite twink
Astral Chain
Tumblr media
Admittedly, at a first glance, this title in a brand new franchise didn’t particularly excite me. But after having another look, I can definitely see where all the hype is coming from. This looks to be a hack-and-slash sort of action RPG with all the edgy story elements and setpieces of that ever so popular steampunk genre that players seem to love these days. With all these mechs, explosions and edgy voiceovers, it makes me think that Xenoblade Chronicles and Deus Ex had some kind of torrid love affair. On top of this, with a dev team that has Bayonetta, The Wonderful 101 and NieR: Automata under their belt, this is a game that will almost certainly impress when it finally comes out on August 30. Platinum Games might just have another winner here.
ER: Big yes
The Legend of Zelda: Link’s Awakening
Tumblr media
oKAY, let’s be real, this is the one that really knocked it out of the park. At least for me it did. As the final reveal, this made me scream a little tiny bit. I think we’d all heard the rumours of a 2D Zelda coming to Switch, but I was highly skeptical to say the least. But a wonderfully charming and artistically bloody P E R F EC T remake of Link’s Awakening?? HHHHHH. They even kept all the Mario enemies for some reason! Oh boy, whenever they release this in 2019 apparently really can’t come soon enough.
ER: AAAAAAAAAAAAA
That was all for this direct! I hope you enjoyed my silly, unplanned breakdown of all the cool things that happened. Til the next direct!
Oh and if you’ve got a craving for more game news, be sure to check back on my blog March 1st for the second ‘issue’ (lol) of my monthly viddy game mag!
Stay hydrated my dudes.
9 notes · View notes
Text
11 Questions
Rules:
Answer the 11 questions you’ve been asked
Nominate 11 other bloggers
Ask your nominees 11 questions
Let them know you’ve nominated them!
I was tagged by @shadowtearling. Thank you!!! 
What’s your Most Anticipated Read of 2019?
So many books I’mm excited for! I think the ones I’m most looking forward to reading are The Priory of the Orange Tree, Of Ice and Shadows, and 
Who’s your favorite Disney animated character? (Can include Pixar)
Do you play Super Smash Bros? Who’s your fighter? (Or Mario Kart? Who’s your racer? OR if neither, your favorite video game as of late?) 
Oh my god, I love Mario Kart and Smash Bros! When I was younger, I think I always picked Princess Daisy, Bowser, or Yoshi in Mario Kart. I don’t think I ever had a specific character I liked with Smash Bros. It always changed. I’m hoping to get a switch to play them again!  What’s your favorite aspect of a book cover?
It might be weird, but I always like when the titles raised so I can run my hands over the letters.
What are your three favorite series of all time? (Which one would you Burn, Reread, and Rewrite?)
Hmm, this is hard! Probably The Harry Potter series, The Study Series, and... I guess The Dark Powers Trilogy. Burn H.P., rewrite The Dark Powers Trilogy (mostly because I just reread them), and reread the Study series
What book do you want to be turned into a graphic novel and why?
Hmm, it’d be interesting to see a popular series like Harry Potter, Lord of the Rings,  Hunger Games, or A Series of Unfortunate Events in graphic novel form. I haven’t read Lord of the Rings or Hunger Games, but I might be more inclined to if I saw them in graphic novel form.
Who’s your least favorite character?
Oh man, I don’t know. First one to come to mind is Zoey from the House of Night series. I couldn’t get past the first book because of her.
What book/series do you NOT want adapted into a show/movie? Most of them, really! Haha
Can you read backwards? Yes!
Spill the salt! Rant about the last book you really hated.
I’ve been reading a lot of older short stories for class, and I recently read Daisy Miller. The main characters name is Winterbourne and he’s just a right down sexist ass! He gets mad because Daisy rejects him and implies she’s a slut. Then because she’s free and goes against societies rules, the story basically makes it out as if she deserves what happens to her at the end. 
Who’s your favorite author that you don’t care about? (To explain, it’s really easy nowadays to get updates from authors we love thanks to social media. Which author do you love but don’t care to follow and stay up to date with book news?)
Honestly, I follow very few authors, but I do try to keep up with my favorites, so I can’t really think of one.
I won’t be tagging anyone in this one, because I’m tagging people in another one.
2 notes · View notes
radramblog · 3 years
Text
Retro Games WTB
So for reference, this and the last two posts were written on the same night. We went from serious discussion about sensitive and graphic material in media, to silliness about shooty mans, to this. The thing is, I’m going away on a weekend camping trip (Melbourne got delayed again but at least getting to go on this is a silver lining?), and when this post goes up (assuming I figure out how to schedule it right) is the one day where I’m just never at home. The Saturday of a weekend trip. I don’t know if the place is going to have cell signal, and I’m not letting that of all things get in the way of me posting more bullshit.
It’s been a long night.
I was originally going to do, like, a tierlist thing, but staring at the list of these was just depressing. Motherfuckers put Homestuck in the Video Games section multiple times, and I had to stare at the fact that someone went out of their way to make a FNAF shipping tier list. And lots of people played it. Fuck, man.
I don’t know if me talking about a bunch of games I want to buy is actually more interesting, but I’ll be damned if I can’t do that easily and for a lot of words. Plus, it’ll force me to actually come up with a complete list.
(editors note this is ridiculously absurdly long and it has no images it’s just 2.5K words of jack shit and me tiredly trying to make jokes about old games you probably haven’t heard of you’ve been waaaarned)
N64
The prospect of collecting all the N64 games I want is somewhat daunting, especially considering my region-based issues. But I’ve made some solid progress since that one time I talked about my collection (and I cannot be fucked dragging that post up at the moment). I’ve acquired Banjo-Kazooie and a Kirby 64 cart that I sure didn’t know was coming in fucking box.
Anyway. I’d like to pick up Smash 64 at some point, if only for the novelty of it. I’ve played it, like, once? And that was a very long time ago, the first time I ever played an N64 (possibly the only time I even touched a controller before I bought my own), and I wasn’t as mediocre to functional at Smash as I am now. 64 is kind of a whole different animal, though- no competitively viable maps by modern standards and the engine is fucky- every character combos so well that they run 5-stock matches instead of 3.
(From this point on, I’m literally looking at a Wikipedia list of games and picking ones to comment on, so it’s alphabetical)
Banjo-Tooie would be nice, I suppose, but I’ve barely played the first one- let’s maybe do that before I start thinking sequels. I didn’t realise until I actually picked up the game that Kazooie is like, a massive asshole? Extremely rude? Apparently that’s their character trait and I just didn’t know. Banjo seems like such a cool bloke, why does he hang out with them?
Even though I’d never be able to play it, the Australian version of Beetle Adventure Racing actually replaces the titular cars with Holdens, which is fucking hilarious and I need to see it.
I’ve heard a lot about Conker’s Bad Fur Day, that it’s basically Banjo/DK but M rated. I…don’t imagine it’s aged particularly well. Man, remember when he showed up for Project Spark, though? Yeah, me neither.
Donkey Kong 64 is another classic, and I’m sure it’s really good. I have managed to pick up an Expansion Pak, so there’s half the cost of it gone, too. I’ve never actually finished any of the Country games, but I’m pretty sure it doesn’t play like one, so. I also never watched the HBomberguy charity marathon, so I am pure and unspoiled as to the grisly details of this jungle bash.
On the one hand, Goldeneye is arguably one of the most iconic FPS games of all time. On the other, it’s not aged particularly well, and I don’t have a cadre of people to hang around being nostalgic for it, because we’re all either younger than this game or barely out-age it. I hope someone reading this feels old now. (sorry)
Even as a Pokemon fanatic, I’m not buying Hey You, Pikachu. That game barely worked with people in the USA, imagine that shitty microphone trying to decipher my accent on fucking N64 hardware. Also it’s pretty lame even if you can get it to work, so.
Majora’s Mask is currently my White Whale, because I want nothing more than to play that game. I’ve heard so much, it sounds and looks so fucking incredible, and as I said I have the Expansion Pak now so I can actually run it. One day, man, one day. Once again I should probably finish Ocarina of Time first, but like, I know I’m going to play this one, so.
I guess Mario Kart 64 would be worth picking up, apparently it’s one of the better ones. I reckon if people showed up to play fucking Beetle Adventure Racing before knowing the game was actually really good, they’ll show up for Mario Kart. I’d rather buy 64 than 8, frankly.
I could barely get any interest in my bootleg-ass copy of Mario Party 3, I’m not going to spend stupid money on the other ones.
Oh, apparently Mega Man Legends came out on the 64 as well? I thought that was just on the Playstation. I mean, people really seem to like that sub-series, but then people also liked Star Force, so I don’t know if I can trust the Mega Man fandom on anything. (MMBN legacy collection when, Capcom)
Yo so there was a Neon Genesis Evangelion game for the N64, and apparently it’s a fighting game? Japan-only, of course, but my console can run those anyway. And like, that sounds funny and cool, I’ll punch Sachiel to death, why the fuck not? Who needs a progressive knife. Congratulations joke.
God Paper Mario is so fucking expensive god damnit
Perfect Dark rounds out the trio of “hey I have the expansion pak now”, but I know substantially less about it. So, maybe?
The Pokemon games I’m missing (and care about) are Snap, Puzzle League, and Stadium 2. I’ll consider Snap if I can find a cheap copy, as I know it’s pretty limited (and the new one just came out), Puzzle League is probably meh, and Stadium 2 sounds fun but I’d need to then buy a GSC cart to get the most out of it and they aren’t cheap. Unless I get a Japanese one, but apparently, they’re only compatible with Japanese Stadium 2 (er, Stadium GS), so I’d have to double down on illegibility.
Oh fuck, right, Star Fox. Man I thought I was going to get away with just talking about Star Wars here (I’ve already got the good ones), but I forgot about fuckin Star Fox 64, aka The Good One. Shit I gotta get that don’t I? Fuck me. At least searching for one will be slightly easier because the PAL version has a different name.
Oh, and Yoshi’s Story looks like a trip and I don’t know if that’s a good thing. Like, this just looks worse than Yoshi’s Island if I’m being honest.
 GBA
I haven’t actually talked about by GBA collection on here have I? TL;DR- it’s a console I’m very nostalgic for, but my collection is lacking because all the carts in Malaysia were bootlegs.
Jesus there’s so many more GBA games than N64 ones. Like, in general, not just on this list.
Advance Wars is a solid maybe, because the carts are super fucking expensive, I’ve never played the series, and the remaster is coming soon. But apparently they’re good? Big shrug energy.
Wow, they made two whole Banjo games for the GBA. Both of these look like shit, though, so fuck it. No wonder I never hear anyone talk about them.
Boktai is an interesting series I’d like to maybe give a shot. It’s a JRPG made by fucking Hideo Kojima, where the cartridge had a light sensor in it to encourage you to play outside by buffing the main character. Which was an interesting choice on the notably not backlit GBA. It also has crossover stuff with something we’ll get into later.
I’ve played Castlevania: Dawn of Sorrow to death, and as a result I’d love to pick up a copy of it’s GBA prequel, Aria of Sorrow- it’s apparently almost just as good. I’ve not heard much about the other two GBA Castlevanias, but they’re apparently similarly excellent- a stark comparison to the mediocre to bad N64 ones.
If someone buys me a cartridge of Crazy Frog Racer I will play it and that is a fucking promise.
There are like three whole Fire Emblem games on the GBA, though only two came out in English. I actually have a bootleg of one of them. It’s another one of those ones that are unreasonably expensive because it didn’t sell well and they didn’t make that many as a result, though. So probably not worth getting a real one unless I fall super head over heels for the series- I don’t see that happening soon.
Oh right, Golden Sun. Another JRPG franchise for the GBA. There were a lot of those, huh? Anyway there’s like no way this guy is getting into Smash, don’t get your hopes up.
Harvest Moon is basically Stardew Valley, but older. Two games of it came out on the GBA, and I’m probably not about to commit to buying one of those rather than Stardew. And that game has yet to successfully appeal to me, soooooooo
I have a bootleg of Kirby and the Amazing Mirror, and that’s one of the ones where it probably doesn’t matter at all that it’s a bootleg, so I’m satisfied with it. Don’t have Nightmare in Dream Land, which I’ve played before on emulator and wouldn’t mind retrying, so maybe. I’ve never been massive on remakes if the original is viable, but I don’t have an NES so I’m sure not buying Kirby’s Adventure.
There are two Zelda games on GBA- a port of A Link to the Past which I have, and Minish Cap which I don’t. Minish Cap is very expensive!!! Aah!!!
Yo they ported The Lost Vikings to GBA? Wack. I guess Blizzard gets a shoe in this console’s door, then.
Yeah okay so there are like a million Mario games here, huh. Superstar Saga was the first Mario and Luigi game, and the one of those I’ve played (Partners in Time) was good enough that I’d bite for the original. Or I’d just go buy Bowser’s Inside Story. Mario Kart and Golf on the GBA don’t appeal super hard, and I’ve played Mario Pinball Land (long before that Alpharad Deluxe series), to the point where I don’t feel the need to actually buy it.
Speaking of Alpharad, I played Mario Party Advance on one of my Malaysian Bootlegs long, long before he made that video reminding people it existed. That game actually kind of fucks, for what it’s worth, and since my copy can’t save, I’d consider buying a real one. Assuming that Alpha’s video didn’t lead to a mass buyout or price spike.
Okay, so Mega Man Battle Network is kind of the big one on this list- definitely the White Whale so far, since to my understanding the series had extremely limited release in Australia. I do have a Japanese copy of 4 (Blue Moon) that I picked up because it was like 5 bucks, but A. 4 is godawful relative to the others and B. it’s a JRPG and I can’t read Japanese. But I would Do Things to get copies of 2, 3, or 6. Not so much 1 (because it’s not great), or 5 because I’ve nearly 100%’d the DS version on my flashcart.
Seriously, I’ve considered writing multiple blog posts on this series, I think it’s a super underrated gem. It’s an eSport on GBA for fucks sake! It’s also the series that crossed over with Boktai from earlier- apparently Kojima’s kid was a huge fan, so he got in touch to get some cross-promo content going. Funny how that works.
It’s not like they’re ever going to release Mother 3 anyway. Y’all aren’t even going to let me pay for this game, so you can’t complain if I buy a Chinese bootleg with the fan translation on it. I paid five whole bucks, and if they released it in English for real, I’d easily drop more on it. It’s a 10/10 game.
Oh alright, there’s Pokemon. I’m actually 4/7 on the GBA Pokemon games, which is pretty good considering the price just keeps going up and up. I’ve actually considered making a Living Dex solely in Gen 3- however that would either require all the ones I don’t have (save Pinball) a Gamecube with Colosseum/XD (which I have thought about), or maybe both. A long-term project, for sure, but one I’d enjoy doing.
Apparently the Sonic GBA games are pretty good, save for the infamous remake of the first Sonic game- Sonic Genesis. That is, however, the only one of them I’ve actually played. And for a long time was the only Sonic game I’d ever played. Great first impression, huh? The Marble Zone OST unironically slaps, though.
Yeah okay so there’s like over a hundred games still on this list and I care about, like, none of them. Except maybe some of the Wario games and Yu-Gi-Oh games- and I know some of the latter are complete and utter garbage. Like, I’ve played The Sacred Cards, and that game is genuine shite. I’ve still only played one Yu-Gi-Oh game I’ve liked.
I guess I can close off this wall of text by saying I want to get a GBA flashcart so I can run romhacks on console, but there’s a bunch of different types and it doesn’t seem like anyone can agree on which one is the best, so I guess I’m in limbo a bit on that one. Still, it’s worth a look at some point- I’ve gotten so much mileage out of my DS one after all.
And that’s a full-ass list. Perhaps a little daunting, but something like this is a long-term project, and there’s plenty of time to adjust, or make trades rather than buy, et cetera. I don’t ever expect to like, complete a collection, but I’m happy getting things bit by bit.
Anyway it’s like 2AM now I need to be up in 5 hours oops if I’m late then sorry james lmao except you won’t possibly be able to read this until Saturday and it’ll be too late then ha HA
1 note · View note
Text
Smash Bros. Character Merit - Mario Subseries (DK, Wario, and Yoshi)
King K. Rool
My Level of Want
Ah yes, the most wanted character through the ballot in most Smash fansites. I’m not a Donkey Kong series fan myself, but to finally get him for the fans who really do want him would be nice to see. He’s certainly deserving enough.
Estimated Chance
While he did get skipped out of DLC despite seemingly to be the overall favorite from Smash communities. I feel his chances are even stronger this time around. If there’s going to be anymore hype-causing 1st party characters other then the Inklings, I have no doubt K. Rool just has to be there. There’s also rumors that Nintendo plans on making Donkey Kong Country a pretty big series from now on. And it may even be possible K. Rool might not be the only DK character if that’s true. While K. Rool might not have appeared in a game in a while. That could change pretty quickly. Maybe it starts with Smash.
Main Game or DLC?
Main game for absolutely sure. If K. Rool really did as well as many Smash sites were reporting him to be doing. Then he absolutely must be a newcomer in this game and be in right away.
(Click after the break for more characters)
Dixie Kong
My Level of Want
Would be fine with Dixie but not personally exciting for me given she’ll most likely be a semi-clone of Diddy (Albeit she’d at least have a unique recovery). But she’s certainly one of those potential semi-clones that would deserve a spot to be sure.
Estimated Chance
I think there’s a possibility that even if King K. Rool makes it in first, that Dixie can too. As I mentioned in my opinion on K. Rool’s chances, Nintendo is rumored to be wanting to make Donkey Kong a big franchise in the future. And increasing the reps in Smash could certainly be indicative of that. But either way, I think her chances are higher then they were last time. Heck, she’s playable in Tropical Freeze and we know that’s getting ported to the Switch. So just maybe we’ll have Dixie join sooner or later.
Main Game or DLC
Probably Main Game, just seems like that kind of option that would be there for us from the get go. Maybe a slight chance at DLC if say Sakurai decides to save her for later and K. Rool is there from the get go.
Ashley
My Level of Want
I do like Ashley, though probably far from how much Japan seems to, heh. She's probably a strong candidate should Wario recieve a 2nd rep. On a side note I am glad that even if it's mostly just remade classic games we have something new for WarioWare to look forward to. Always loved that series. So addicting
Estimated Chance
May be slightly higher then before thanks to WarioWare Gold. But I think it's more likely her assist trophy appearance returns instead. If they decide to give Wario more characters, Ashley is a strong candidate though.
Main Game or DLC?
Much like Waluigi, if she’s not playable right away. She’s probably an Assist Trophy again. So yeah, Main game.
Kamek
My Level of Want
If Yoshi is to ever get a 2nd rep, Kamek is probably what I’d want most. I don’t think he’s entirely necessary. But I don’t think I would complain about more magic users.
Estimated Chance
I still think Yoshi’s just fine on his lonesome. A concern about Kamek coming in would be could be mistaken easily for a generic Magikoopa as there isn’t alot that differentiates him from all the Magikoopa enemies. Also poor Kamek has been passed over multiple times in Mario Kart of all series (He was skipped over in both Mario Kart 64 and Mario Kart 8), what chances does he have in Smash if even Mario Kart overlooks him?
Main Game or DLC?
Probably a Main Game choice. I can’t see him being someone they’d ask you to pay for.
Pauline
My Level Of Want
This would be a pick that would outdo even the Rosalina reveal in terms of including a character that just recently got a boost in relevancy. Even if Pauline is the very first Mario gal. Could make for some interesting ideas for a moveset, you could borrow from the original Donkey Kong arcade game, the Mario Vs. Donkey Kong series via the Mini Marios, and of course they could even make her somewhat an Odyssey rep too. I think there is a creative ways to set up Pauline as a fighter. I’m just not entirely confident that her recent boost is enough. But then again, I said the same about Rosalina before she was confirmed. She could certainly be a dark horse candidate. There’d be some question on whether she’d be a Mario rep or a Donkey Kong rep. Most of her games involved Donkey Kong so it may lean towards that. But either way she’d be a surprise hardly anyone sees coming for either side of the coin.
Estimated Chance
I can’t see her exactly coming in yet. Maybe if we see her pop up in Mario spin-offs (She could be in Aces as an unlockable, who knows) or appears in a more significant role in say an Odyssey 2 she’d be up there. I won’t count Pauline completely out of it, as I mentioned she actually has a decent amount of history, and Sakurai has done much with less to pull from for other characters. But whether she is a Mario rep or a DK rep. She’ll have strong competition either way.
Main Game or DLC?
This is a bit of a toughie. So I’ll say Either/Or. If Pauline is in the game, there’s a possibility Sakurai was told that Pauline was going to return in some fashion in more games and  maybe asked if a moveset could be made for her borrowing from her entire history plus Odyssey. On the other hand maybe he wasn’t briefed much in Pauline but later comes to the idea that Pauline could make for an interesting new character. And thus save her for a surprise Mario rep. I’m not sure she’s too profitable of a choice all things considered, but Pauline’s fanbase is no doubt going to grow after Odyssey. A former damsel-in-distress who is now a fully capable mayor of a city is the kind of character many would love nowadays. Developing further then arguably Peach has had throughout her entire history despite being the female character with the most appearances in gaming. Heck, Pauline was even included in some extra thing that was on the 3DS called Nintendo Starlets. Where her, Peach, Zelda, and Rosalina were all circling around. Guess which one still has yet to get in Smash?
5 notes · View notes
pitchingmoundideas · 6 years
Text
Mario Party: The 64 Years and Mario Party: The Gamecube Years
Tumblr media
Alright here’s my first non-Smash Bros related idea on this tumblr, and it’s one that’s been saved for a long time. So 2018 will mark a big milestone in Nintendo history, and that’s the 20th Anniversary of the Mario Party series. That’s right the first game released on the Nintendo 64 in Japan way back on December 18, 1998, and the series is still going strong to this day with 10 main console games and various handheld and arcade takes. 
But Mario Party has “gone downhill” to most people since Hudson Soft was bought out by Konami. In stepped ND Cube, who changed the formula completely with everyone in cars, having minigames played at different times, etc. With every new release it seemed the games got further and further away from what fans enjoyed. 
So it got me thinking, this year is a very important celebration for a series all about partying, we need something BIG to celebrate. So what if Nintendo made a pair of HD Collections for the Switch of all the past Mario Parties fans know and love?
The Collections themselves 
The Mario Party HD Collections consist of seven total games, split across two releases.
Tumblr media
Mario Party: The 64 Years, includes Mario Party 1-3, all originally released for the Nintendo 64. 
Mario Party, the game that started it all in 1998. Featuring six playable characters (Mario, Luigi, Wario, Peach, DK and Yoshi), and 50 minigames, the story revolves around the six heroes battling it out in a series of adventures to see who can be considered the “super star”. Outside of the main Party mode of 8 boards, players can also explore a Mushroom Village themed menu to access various mini game based challenges, buy new Board Effects and alternate dice blocks, and other bonus distractions
Mario Party 2, the first sequel released one year later in 1999, and improved pretty much everything. All six characters from the first game return, in a new storyline involving everyone fighting to get a Theme Park named after them. Every board offered players a new costume to wear, from Pirates to Wizards to Spacemen, and many new minigame types were added (including Battle and Duel) for a total of 65, a mix of new and returning games. Items were also introduced here, allowing players to spend coins on objects that could turn the tide of a game. 
Mario Party 3, the final in the N64 trilogy, released in 2000. Waluigi and Daisy make their debut as new characters, as well as new original NPCs like Tumble and the Millennium Star. The story this time revolves around Mario and friends being sucked inside a magical toy-box by the Millennium Star, a powerful object born every 1,000 years, who tests them to see who is truly worthy of possessing him and becoming Superstar of the Universe. Alongside a classic party mode of six boards (which includes players now being able to hold 3 items at once), a new DUEL Mode makes it’s debut, with six of it’s own boards designed for two player vs and featuring RPG elements like partners and health bars. 71 minigames are featured, all of which are completely new.
Tumblr media Tumblr media
Mario Party: The Gamecube Years features 4-7, all originally on Nintendo Gamecube.
Mario Party 4, the first installment of the series for the Gamecube, released in 2002. All eight characters from the previous game return, in a much more lighthearted plot involving everyone celebrating the player’s birthday in the Party Cube and earning presents. Fully 3D boards are introduced, as well as new items (mainly the Mega and Mini Mushrooms, which are heavily focused on to access new areas and disrupt opponents). Players now have the option to Pair Up in Party Mode, and with 60 minigames offered, you can even create custom minigame packs.
Mario Party 5, released in 2003, changed up the series. DK was removed as a playable character, now hosting his own space on boards to reward players (an opposite of Bowser). In addition three new characters (Toad, Boo, Koopa Kid) make their playable debut for a total of 10. Items have been removed in favor of the new Orb system, which has players use various items and abilities from capsules/orbs to effect themselves or opponents in a variety of both positive and negative ways. Story wise, the game is set in the Dream Depot, a dream world hosted by the Star Spirits from Paper Mario, who invite Mario and friends over, but must soon stop Bowser who wants to conquer the dream worlds for himself. Lastly, 77 new and different minigames are on offer.
Mario Party 6, released in 2004, wasn’t as drastic a jump as the previous game. Toadette is added as the only new playable character, alongside everyone from 5 returning, in a storyline involving the conflict between the Sun (Brighton) and the Moon (Twila) which Mario and the gang try to put a stop to. In this game, every Party Mode board has day and night variants, which swap every 3 turns, changing up the layout and adding new areas and gimmicks to make players strategize in new ways. This game supported the Gamecube Mic, letting players play special minigames and modes with their own voice! 82 minigames are featured, five of which require the Mic.
Mario Party 7, was the final Gamecube game, released in 2005. Birdo and Dry Bones appear as new characters, while Koopa Kid is removed back to an NPC role. In this story, Toadsworth invites Mario and his friends onto a globetrotting Cruise vacation, but due to Bowser not being invited, he plans to ruin their vacation with a revenge plot. The biggest new addition into MP7 was the 8 Player Deluxe Cruise mode, letting eight players duel it out in teams across specially designed minigames and modes. Mic support also returns to play special minigames when players land on the designated Mic Space. In total, there are 88 minigames. 
The Features!
Overall, both Collections have access to most if not all the same general features. All seven games have enhanced visuals and sound for the modern generation including optional widescreen, with the 64 Years even having the option for a 90s TV look. Players also get access to a PARTY MUSEUM across both collections, letting players peek into the development process of the seven titles with concept art and documents. The Museum also includes a Sound Test that lets you listen to the game’s classic tunes and voice lines. A Model Viewer is even included for people to get a closer look at boards, players, items, etc. As for the seven games themselves, all their original modes, content and features are all fully included. 
All of the Nintendo Switch’s various control styles and play options (TV, Tabletop, Portable) are supported, letting anybody make and hop into a party with their friends and family. It also means seven classic Parties on the go! Overall multiplayer across the seven games can be done either off the same system or with wireless play in Portable/Tabletop Mode. 8 Player Mode in MP7 is still supported, letting people bring their own Switches over for wireless play (with 2 players on each Switch), or off the same system by syncing their controllers. 
However, the biggest new feature by far, is the long requested ONLINE MULTIPLAYER. All Seven games now fully support online, with various options available to create a party of your choosing. 
With Friends: With this option, players can get together with their Switch friends online and fully customize a party to their choosing like it would be in local play. What specific board, turn order, minigames included, etc.
With Anyone: This option has various different areas letting players choose their specifics for an online party with random people. What region do you want to search in? (Local, Regional or Worldwide?) Do you want a short party, or a long party? Do you wanna play a minigame mode instead? Etc.! Players can also create custom lobbies, similar to Mario Kart 8, so players can make a party for other people to join and search for. They can even be locked behind codes if you so desire. 
Players have a Profile they can customize with unlockable titles and various visual looks, that others can view when checking you out during or after a Party. It contains various information relating to both your offline and online player history across the seven games (such as favorite characters, boards, minigames, amount of wins and losses, etc.). 
And if a lobby is full, Spectating is available, letting others tune in to watch some live MP action. Once spectating, you can cheer for your favorite player and even bet on who you think will win the current minigame or overall party. Correctly winning bets doesn’t do much, though it does get you a special badge on your online profile saying how many Party Winners you’ve correctly predicted. 
Lastly, the Nintendo Switch Mobile App is even supported! Using the Party Hub, players can set online parties for the future and invite friends, or even save/create Lobbies for playing with random players all while away from your system. Player Profiles of both friends and random people you’ve partied with can also be viewed via the hub. And once you’re playing, you can use it for voice chat! The app also lets players play the Mic Minigames featured in Mario Party 6 and 7. In a fun bonus feature, the Hub even syncs with the game’s Sound Test, letting you listen to the 7 game’s soundtracks in an iTunes-style music playlist. 
1 note · View note
mysmashplaythroughs · 4 years
Text
Donkey Kong Playthrough
Tumblr media
Fighter: Donkey Kong.
Game: Donkey Kong Country, Wii U Virtual Console (SNES). First released November 21st 1994.
Fighter Bio.
He’s the leader of the bunch, you know him well, he’s finally back, to kick some tail. Donkey Kong is a gorilla (although it might be more correct to say he’s of the Kong species which we’ll go into later) who lives on and is the leader of Donkey Kong Island. He is not the first Donkey Kong as the original DK was the one who fought Mario in the arcade game of the same name, however that Donkey Kong is now an elderly ape known as Cranky Kong. When it comes to the current Donkey Kong’s relation to Cranky Kong it has not always been entirely clear, with DK being called in the past Cranky Kong’s son and more commonly now his Grandson. Compounding this is that the original Donkey Kong had a son called Donkey Kong Jr, who initially was believed to be the current Donkey Kong, but now it’s said that the current DK is actually Jr’s son. As with most Nintendo characters, it’s not entirely important and the main point is that the Donkey Kong from Donkey Kong Country onward is the current DK.
Donkey Kong can be a hero, but more often than not is motivated by fairly simple means into action, one of the most common of which is his banana hoard being stolen and him going on a journey to take it back. He is more laid back than the original Donkey Kong, preferring to just laze about eating bananas, however he has inherited Cranky’s temper when it comes to people taking what he wants. In most cases this is justified such as when it comes to his banana hoard or having his Island taken over, but there have been some occasions where he has gone on a rampage for more selfish reasons, such as the new Mini Mario toy he wanted going out of stock, causing him to steal them from the factory. Despite this, he has often been shown to care about his friends and family, and help out others when he feels in the mood such as in various Mario series spin-off games.
He has great strength and despite not being the absolute strongest Kong, is also faster than the few who are more powerful than him such as Chunky Kong. One of his trademark skills is throwing barrels, something Cranky Kong did back during his rivalry with Mario, and something the current Donkey Kong does in various adventures he goes on when he can get his hands on them. Although his ‘nephew’ Diddy Kong and others are much faster, DK can still move pretty well both on land, jumping from platform to platform and swimming in the sea. He’s more intelligent than most animals being able to use tools such as a coconut gun and having his own treehouse, however there are other Kongs who are more industrious than him making him of fairly average intelligence in comparison. He has sometimes been shown able to speak, although it seems more often he can only communicate with other creatures from his island rather than humans such as Mario.
Friends: Donkey Kong’s best friend is Diddy Kong, who at times has been called DK’s nephew, although in other cases a “nephew-wannabe”. Another friend of his also considered his best friend besides Diddy is Funky Kong who despite the last name has no known relation to DK beyond being a friend. Kong seems to be more of a species of ape which the various characters on DK Island belong to than a family name. His implied love interest is Candy Kong although their true relationship remains a mystery. Cranky Kong as stated before is said to be Donkey Kong’s grandfather and as his name implies tends to be grouchy often going on about how much better games were back in his day before all these fancy graphics and gimmicks. Wrinkly Kong is DK’s grandmother who is married to Cranky Kong. She passed away following Donkey Kong Country 3, however she still returns as a ghost to help out the various Kongs from time to time. DK is mostly friendly with the other various Kongs in the series, however he has not often interacted as much with them, with often Diddy being more related to characters such as Swanky Kong. DK has teamed up with Diddy’s girlfriend Dixie Kong recently however, Dixie having saved Donkey Kong in the past when he had been kidnapped a couple of times.
DK also has various animal friends, often referred to as Animal Buddies who he can ride to help him through levels. The most famous and long running of these is Rambi the Rhino. Expresso the Ostrich, Winky the Frog and Enguarde the Swordfish have also let DK ride them in the past to help him in his adventure. Squawks the Parrot is unable to carry DK, but has helped him in other ways such as carrying a torch for him in dark places, delivering messages to him and helping DK spot rare collectables in a level. There are also the various Mario characters DK has interacted with in spin-off Mario games. These include characters such as Mario, Luigi, Princess Peach, Yoshi and many others. DK has been shown to get along well with most of them, although he has a competitive spirit for many of the sports and other competitions he takes part in. He has also been a helpful character in games such as Mario Party often giving characters bonuses for landing on his spot on the board. Finally, it’s important to mention the character who the original Donkey Kong knew and kidnapped in his feud with Mario, Pauline. The current Donkey Kong has met Pauline a couple of times in the Mario vs Donkey Kong series, and often when he’s gotten upset he’s kidnapped her, however he often is calmed down by her and reconciles with her and Mario in the end, even working together one time to test Mario’s new Mini Mario toys.
Enemies/Rivals: DK’s main enemy is King K Rool, the leader of the Kremlings who has stolen his Banana Hoard multiple times. K Rool has also however managed to kidnap DK a couple of times, often by catching him off-guard, which makes him arguably the most dangerous villain he’s ever faced. Other enemies DK has faced over the years include the instrument themed Tiki Tak Tribe, the Viking Snowmads who took over his island and fairly rare run ins with Bowser in a couple of Mario Spin-off games where he’s playable. DK doesn’t have the same antagonistic relationship with Mario as Cranky Kong once did, however he has been at odds with him before, such as with the previously mentioned Mini Mario toy incident. Often this is due to DK’s temper however and afterwards he will calm down and reconcile with Mario. Finally, in one unusual case, Donkey Kong travelled to various Kingdoms fighting their kings in order to conquer their islands, which brought him into conflict with various Kongs and other large beasts, finally culminating with him battling the evil Cactus King. Following his defeat of the Cactus King he celebrated with the other Kongs which seemed to suggest they had become allies in the end. Personally I prefer to think of the somewhat unusual events of this game as actually being the original Donkey Kong as it would fit his more rage fuelled rampages than the current DK, but there’s no word really on it either way and the game’s too obscure for it to likely be clarified.
Crossovers with other Smash characters: Donkey Kong himself has had a few crossovers over the years with other Smash Bros characters. In Mario Kart 8, DK crossed over with Link (his Skyward Sword and Breath of the Wild incarnations), Inklings, Isabelle and some human Animal Crossing Villagers. Samus herself didn’t appear in Tropical Freeze, however her gunship can be seen in the background of Busted Bayou seemingly crash landed in the vines. Metroids also make a cameo appearance underwater in Amiss Abyss, appearing in the background floating up to the surface. Mr Game & Watch similarly to Mario crossed over with DK in the Game & Watch Gallery series, however it seems this version of DK is actually the original aka Cranky Kong, as he was often accompanied in this game by DK Jr rather than Diddy Kong. Mr Game & Watch also appeared in Donkey Kong Country Returns as a cameo in the background of the stage Foggy Fumes hammering a pipe. DK appeared as part of the group in the NES version of Tetris playing instruments, this being the original version of DK also. He was playing the drum alongside Pit, Samus, Link and Mario. DK was in all but the original Mario & Sonic at the Olympic Games series, first appearing in the first Olympic Winter Games, as such crossing over with Sonic and many characters from his series, often interacting most with other power-based characters such as Knuckles and Vector the Crocodile. 
Although I do not want to go into other media too often, Donkey Kong technically appeared in Captain N the Games Master cartoon. In this he was based on the original DK and more like King Kong being a giant angry antagonistic ape. Through this show, DK crossed over with Megaman, Simon Belmont and Pit once again. Perhaps the biggest crossover for DK was his appearance in Punch-out on the Wii as a secret boss. DK would sometimes appear in the audience for matches watching as Little Mac made his way to become the champ. During Little Mac’s Last Stand, a mode where Little Mac will retire from boxing after three losses, he decides to take on the champ himself in the ring, making him the final new opponent faced in the game. The original DK and DK Jr also appeared in the crowd in the arcade Punch-out games. DK appeared in all of the Mario Kart GP arcade games, crossing over with Pac-Man, interestingly their only game crossover despite both being famous for starting as arcade games. Finally, despite a lot of association between the series, DK himself never crossed over with Banjo and Kazooie, although in an early beta version of DK64 there was a shower stall with their faces on it in DK’s Treehouse which was later removed. Whether this would have involved a crossover with the games such as the Stop N Swap features planned for Banjo-Kazooie and Banjo-Tooie is unknown at this point.
Tumblr media
Why this game?
Donkey Kong is known best as a character who is typically one of the most powerful in the games he’s in, including Smash Bros. Over the years he has had various games where he’s been playable, with his own series, Donkey Kong Country. What’s interesting with this series is that in the original three games DK himself was only playable in the very first, having been kidnapped by K Rool in the second and third games. He returned to being playable in DK64 where he was the first of 5 characters that were unlockable in the game being second only to Chunky Kong in strength. After Rareware, the developers of the Donkey Kong Country games and DK64 were sold to Microsoft, Nintendo came out with a new game, Donkey Kong Jungle Beat. In this game DK was probably the most violent and powerful he’d been shown in a platformer, with his moves often involving beating his enemies repeatedly with powerful attacks. After this and a long break, the Donkey Kong Country series finally returned in a game called fittingly Donkey Kong Country Returns, a new 2.5D platformer in which DK had to go across his island to reclaim his banana hoard again. This time however, he had to take it back from the Tiki Tak Tribe rather than the Kremlings as in the original series. This game managed to make DK feel more powerful as he did in Jungle Beat but also keep the same platforming style of the original games with one of the most notable features being how the environments DK would travel through would often change based on his actions, with him smashing his way through various locations.
So, with many of the later games focusing more on DK’s power, why did I choose Donkey Kong Country rather than the later games to represent DK? Well, simply put because those games all build off of the foundation Donkey Kong Country set down. Before Donkey Kong Country, DK had only appeared in games where he was an enemy of Mario or in one case a pest exterminator called Stanley. With a remake of the original arcade game on Gameboy having come out within the same year, only a few months before DKC, it’s easy to compare the two to see just how different the original DK was to the one who’s used today. Donkey Kong in this new game was made into a new character from the original, with the original now becoming Cranky Kong, a grouchy old ape past his prime. Donkey Kong Country introduced DK’s new home of DK Island, a new cast who helped him on his adventure along with a new set of enemies in the Kremlings and their leader King K Rool. DK’s design was also changed, one which has stuck pretty much to this day with the odd sort of hairstyle the fur on his head makes. It’s for this reason I feel when looking at DK’s origins, this game is the best place to start, as it was the game that essentially redefined DK into the form he has to this day.
Tumblr media
My past with this game.
This game and series as a whole are very important to me and a huge part of my gaming history. This series along with Mario were the games I grew up with, with this and Super Mario Bros 3 I believe being probably the first videogames I ever played. As such, I admit to having a massive nostalgia bias to the series, however, I still to this day feel this is a fantastic game, amongst some of my personal favourite games of all time. This game specifically isn’t my favourite of the series. In comparison to the other two Donkey Kong Country games, this game was shorter with less secrets, such as the secret worlds and secret final bosses the other two games had to offer. However, I definitely wouldn’t pass it up in favour of the other two games and I have enjoyed replaying it many times over the years. One aspect I have fond memories of personally is that this was one of the few games my parents would play with me, with my Dad in particular being a big fan of it. It was probably one of the only games where I had the experience of starting off being far worse at the game than my Father but gradually getting better until finally, I could beat the game, something he’d not been able to do. As such I suppose I could consider this game as sort of a benchmark for me with regards to finally starting to actually finish games. I have other personal memories from my childhood relating to this game, such as only really being able to play when my parents would allow me to set up the SNES as I was around 4-5 years old and having my Cousins over to play the game with me, but I don’t feel going into that much more would really add a lot to this.
With regards to the gameplay itself etc, the game was fairly simple to the point I could play it as my first game, but even now there are definitely a fair few challenges later down the line, granted nothing on the level of other games around at the time and earlier that I’d never played such as Megaman and Castlevania, but definitely parts that I had to play a lot of times to get past. I remember one specific stage I had trouble with to the point that I actually asked my parents if I could phone the Nintendo Helpline. The level in question was Slipslide Ride, a level where there were ropes you would climb, with the purple ones constantly sliding you down and the blue ones constantly sliding you up. The part I got stuck on was where the only option to proceed was to climb up two purple ropes, however trying to climb up wouldn’t work due to the constant slipping with you only at best being able to stay in place. I remember when I managed to get through on the Nintendo Helpline the operator on the other end gave me the solution, which was to jump between the two purple ropes which would let you gradually get higher until you could jump off them onto the platform above. So what’s the moral of the story? Well, I’d say it’s that I’ve always been a stinky cheater even before looking up solutions on the internet was a thing. Although really, I’m only mentioning this because I find it sort of an interesting example of one of the possible ways to get help with games before you could just look up a walkthrough on the internet. Of course, I believe book guides and game magazines were probably around at the time that I could have used, but being a fairly young kid then and not really seeing many other kids beyond my Cousins sometimes meant that I wasn’t really aware of most of these options. I forget now if the Nintendo Helpline was meant to be one for people with actual issues with their systems or games etc or was advertised as a service for help with “game tips” also, either way I was probably one of those kids who would lead to Nintendo’s attempts to put help features into games down the line, i.e. a true hero.
Something not particularly good for the subject of this post, Donkey Kong himself is he tended to be shown up in this game by his new friend Diddy, with his only real advantage being he could defeat a specific enemy Diddy couldn’t. DK could defeat Krusha a muscle-bound Kremling, and could defeat two other enemies Diddy couldn’t as easily, being Klump a Kremling with a hardhat that Diddy had to cartwheel into, and Army an Armadillo who Diddy would have to jump on once to bring him out of his ball form and then jump on again to defeat. DK could defeat both of these enemies with just a single jump. Diddy on the other hand, would move faster and was nimbler with his jumps, although DK could still manage to jump as far as was needed in the game, everyone I knew who played the game would always prefer to keep Diddy in reserve when playing. This brings me onto another aspect that at the time and even now I quite liked about the game, how the Kongs would team up. Instead of playing through stages as either DK or Diddy alone, you would play as one of the Kongs with the other following you. When you got hit by an enemy, the Kong who was hit would run away and you’d take control of the Kong who was following. The Kong who was following you wouldn’t be able to do anything, being more of a ghost really in actual gameplay, just following you along not being affected by enemies or obstacles. This I feel really added to the atmosphere of the game as you didn’t feel as alone as in other games unless you’d lost one of the Kongs, and with DK and Diddy often being on-screen together it helped make them feel more of a duo than other game characters at the time such as Mario and Luigi, who in most of their games then would take turns going through levels on their own rather than together. The game also did a good job of avoiding the screen becoming too cluttered or confusing the Kong you were controlling for the one you weren’t by making the one following have a slightly more faded look, making it easier to focus on the character you were specifically controlling at the time. In order to bring back one of the Kongs you’d lost when you were down to just one you would have to find a DK barrel to break them out of, which you might recognise in Smash as being DK and Diddy’s entrance animation.
Atmosphere is probably why this game has always been so nostalgic to me. I’ve never cared overly much for graphics (although I definitely can appreciate when something looks good) and whilst this game at the time was fairly breath-taking graphically, the music and the art style were probably the bigger aspect of why I loved the game, with me often as a kid enjoying drawing all the different characters and enemies and reading the instruction manual to look at the various artwork in it. The series would get even better from here, but there are a lot of visual aspects unique to this game that stand out even now. Probably one of the most cited examples at the time was in the very first stage where just before you reached the end of it the sun would set and the place would turn from day to night. It’s hard really to describe atmosphere much more as it’s something you get just from playing or seeing the game itself, so I think it’s best to leave it at saying simply I’ve always liked it in this game.
Tumblr media
My Smash Playthrough.
As I’ve stated before, this is a game I’ve played through a few times before, and I was looking forward to doing so again. Although this is the second post I’m making, at the time this was probably the fifth game I played roughly. The reason why is that I made this list before Smash Bros Ultimate was announced and gave an order to the fighters, so rather than having DK as fighter 2 I had the characters more often shown in various trailers, such as the first trailer for Smash Wii U with Mario, Link, Kirby and Pikachu as the first ones on my list. It was due to this therefore I was on a roll and moved pretty quickly onto this game seeing as the previous game I’d played for Kirby wasn’t very long or difficult. Replaying this game from what I remember I didn’t run into many problems and it was overall the same fun experience I’ve always found it to be replaying it.
So when it comes to remembering this run again as it was some time ago there aren’t many things that stick out in my mind. Stages I remember having issues with were mostly ones I’ve always found difficult, and I think most people do. One of them, Tanked up Trouble was a level I’d always found irritating as you are on a platform with five lights on it which gradually go out. You have to collect fuel barrels in order to bring the lights back on, and if the lights all go out the platform would fall with you on it. Of course, you also had to stay on the moving platform the whole time or else you would fall off the stage, and enemies would be waiting to block your way requiring you to either avoid them or jump on them if you could all while not losing track of and landing back on the platform. I believe overall I didn’t find this level as difficult as I had in the past, although I definitely had a couple of deaths on it. Probably the hardest level overall was Platform Perils, the final regular level in the game which has you jumping between various small moving platforms. The biggest issue on this stage however was the grey Krushas, exclusive to this stage. These variations of Krusha enemies were strong enough that even DK couldn’t beat them by jumping on them, requiring a barrel to be thrown at them as the only way of defeating them. Due to this, often the stage would require you to carry a barrel on small moving platforms and not drop or accidentally break it before you reached the Krusha who is on another small platform you need to get onto. If you lost the barrel there was no way to defeat the Krusha meaning you’d end up dying and having to try the level again. This level took me many attempts I remember and was probably the biggest challenge I had, but eventually I beat it, leading on to me beating the final bosses not too much longer after.
When replaying this game, I’ll admit there was one negative that stood out to me more now than I remember when playing it as a kid, which is objects in the foreground. I think this is more a problem I’ve found myself than one that many people commonly find, but I’d sometimes find myself getting irritated in stages where there would be decorations in the foreground that go past. I would not find them big enough to actually block the view of gameplay, but moving quickly through a stage and having them go by would on some occasions be something I’d find irritating to look at, with some examples being the stalactites and stalagmites in the cave levels that would appear in the foreground as you went along. Another irritating visual effect I’ve found is the blizzard effect in the snow stages. The point of it of course is to make it more difficult to see, however I would find it somewhat taxing on my eyes at times, and with the stages often requiring either precise jumping on platforms or timing when to blast from one barrel cannon to another it could get very irritating. One improvement I’d say in the virtual console release is the removal of a specific effect in the stage Torchlight Trouble. In this stage you are going through a dark cave and require Squawks the Parrot to follow you with a torchlight so you could see where you’re going. In the original version of the game, every time you’d turn Squawks would turn and shine the torchlight directly at the screen creating a bright flash for a fraction of a second. This would happen every time you turned and I remember finding it could be very irritating, so I was glad to see the Virtual Console release had gotten rid of the flash.
The bosses are fairly average when it comes down to it, and out of the three games in the series probably the least interesting. This isn’t helped by two of them being basically recoloured harder versions of earlier bosses later in the game, although this game was hardly the first to do this. This does get a funny reference in the GBA remake of this game where Cranky Kong will appear to talk with DK after each boss, and on the first recolour boss he appears to basically complain about how lazy the designers are just reusing an earlier boss. Probably one of the few aspects of the remakes I liked. Most of the bosses simply require you to jump on them when you get the chance, with the others requiring you either to simply avoid them and kill the enemies they spawn, or throw barrels at them when they’re not invincible. The bosses consist of larger versions of regular enemies such as the giant beaver Very Gnawty which is a bigger version of the regular Gnawty enemies. The final boss King K Rool however is easily the best boss in the game. He’s fairly challenging and has a lot of fun attacks. I don’t want to spoil too much of the boss fight against him as a lot of it relates to his portrayal in Smash so I will simply say he makes a great conclusion to the game.
The game’s ending isn’t particularly special, but of course personally it holds a lot of nostalgia for me, especially being one of the first ever endings I actually got to in a game. The music for it is a really nice ending track and it has a nice cast call with every character, enemy and boss in the game walking through DK’s Treehouse with their name being displayed below. I tend to like these endings in games as it’s a fun recap of what you’ve gone through in the game. I didn’t 100% (or as this is a Rareware game 101%) the game, mostly as the only real reward is Cranky Kong’s dialogue changes from saying ‘if I’d been playing I’d have found everything’ to congratulating you. Also, I tend to leave some things in the games I’ve been playing through so I have something that if I feel like coming back to the game later down the line I can still do. Overall, despite the few complaints I brought up, this is still an amazing game and one that will always be very important to me personally which I enjoyed playing through again.
Specific aspects about the game relating to Donkey Kong in Smash.
Donkey Kong is another character who doesn’t really have equipment he uses in the game, nor any really customisable aspects. Unlike Mario in Super Mario 64 however, he also doesn’t have a lot of moves he really draws from this game. The only moves he has in Smash Bros that come from this game specifically are his forward roll, which was added in his later Smash Bros appearances, and his Hand Slap move. This move involves DK slapping the ground with his hands, often defeating enemies who are right in front of him when he does it, producing a single banana when they’re defeated and being usable sometimes to find hidden items in the floor. It is fairly difficult to use on enemies not having a very far reach and is fairly slow making it not very useful, especially in comparison to just jumping on or rolling into enemies. Later games such as Donkey Kong Country Returns and Tropical Freeze would make this ability far more powerful and useful, but this is where it originated and as such is what the move in Smash Bros is based on. One final aspect from this game that DK uses in Smash Bros is his ability to lift barrels and move around with them. In Smash Bros DK was one of the only characters in the original game who could lift heavy objects such as barrels and walk around with them. Later games would have other big characters such as Bowser also be able to do this, however DK has another ability unique to him. When grabbing another character, DK can lift them similar to how he lifts heavy objects such as barrels and he can carry them around before throwing them or they escape from his grasp, which is most likely based on his carrying abilities with barrels in this game. The only other thing of note which I mentioned earlier is DK’s stage entrance involves him breaking out of a DK barrel, similarly to how he will be trapped in one when playing as Diddy alone in this game and will have to be broken out of it.
Tumblr media
Credits.
Information such as release dates were found through Super Mario Wiki and Donkey Kong Wiki.
Screenshots taken by me using Miiverse.
3 notes · View notes