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blazingblyde · 7 years
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blazingblyde · 9 years
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Sonic OVA 2015
Hah. nah Doing some Comic Visual Direction with some Classic Sanic. It’s March and I’m just getting started. Just trying to make cool Story art.
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blazingblyde · 9 years
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blazingblyde · 9 years
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Never understood the Tumblr gif post-processing thing, but I understand Jemma Simmons being a bombshell.
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blazingblyde · 10 years
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my friend in japan found a really cool book
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blazingblyde · 10 years
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Wait a sec.
Tales of Xillia 2, are you telling me to drug my friends?
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blazingblyde · 10 years
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Get blue balls
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blazingblyde · 10 years
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1x- 
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blazingblyde · 10 years
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CAPTAIN TOAD
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blazingblyde · 10 years
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blazingblyde · 10 years
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Bellossom went to rehab
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blazingblyde · 10 years
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Big the Cat - 3D view here
Sonic, Tails,  Knuckles, Amy, Shadow. Silver, Rouge Nintendo/Smash Bros Characters
Big looks a lot like the Cheshire cat lol
Cream next week, and then last, but not least, Dr. Robotnik the week after.
~Maya, Photoshop, After Effects~ Commissions starting at $15 ! More info
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blazingblyde · 10 years
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100 taito style sprites part 2
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blazingblyde · 10 years
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Bubble Bobble was the first game I ever played in the arcades and it pretty much decided what my career was going to be. So I thought I’d try out some Taito inspired characters. There’s 100 all up :)
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blazingblyde · 10 years
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IT’S DONE! Do make sure to click on it so you can see it in its original, pixel-sharp resolution.
I’ve been working on this moody night scene for literally months, and now I can finally put down the mouse and start spamming it over all the social media I use. 
26 colors.
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blazingblyde · 10 years
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Super Hardcore Visual Analysis
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Hey there, Smashers! Today I want to talk about something maybe a little different than what which usually gets talked about around here.
Smash Brothers is a video game, in case it hadn’t occurred to you, and video games are one part game, one part video. They run on audio and/or visual output to create a connection with the player. The way your game looks and moves sends a lot of signals to the player. And in fighting games in particular, the way your characters act visually is really important for the player to grasp timing, hitboxes, power, character style, and more. There’s a lot of study and discussion about how visual stimuli affect a gameplay experience.
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So today, I’m just gonna talk about that for a little, most specifically in relation to the newcomers. If you’re interested in animation or game dev and design or just how the newcomers move, maybe you might think what I say is interesting, provided I say anything worth hearing. I’m not really gonna be making predictions or discovering hidden information, just a little open dialogue about the visual character of some of our new smashers. I really like their motion, and I think the dev team has really brought us some interesting stuff that I’m excited about seeing, and excited about talking about. I mostly think they look cool, and there’s things to be said about how they look. And I want to say ‘em!
You might have picked up on a lot of this stuff on your own, depending on what kind of eye for visuals you’ve got. But if you wanna hear me talk about it, hit the break!
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blazingblyde · 10 years
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I just found out that MAME can now emulate The Gladiator, one of my favourite arcade games :D
Expect a blog post about it over here in the near future! :D
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