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johnredwolf87 · 3 months
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(my perspective in this dream changes from playing the game to actually being in the game world)
I Had a dream the other night that I was playing the original Pokemon Red/Blue games. However, something was different about the game this time. Instead of starting off at Red's house in Pallet Town, I was on a train heading to the Kanto region. The train stopped in a brand new area I hadn't heard of before. A road led to a checkpoint where I was given my starter Pokemon, Squirtle. Apparently you don't get to choose from Professor Oak this time. After receiving my first Pokemon, I saw that I could choose among two paths from the checkpoint. Continuing straight would lead me to Pallet Town and the beginning of the game as usual. However, taking the side path would let me explore deeper into this unknown part of Kanto. I've played the main game plenty of times, so I decided to check out the new area.
My memory of this area is a bit fuzzy, but I remember some key details. I started off navigating a large forest, and from there were two more paths: a road up some mountains to the northwest, and a northeast path that eventually led to a cave.
**Northwest Ruins:**
I took the northwest path first, and came upon a run-down cabin not far away. Nothing was living in it except several nests of spiders. I went further up the mountain. At the top was a large, ruined, domed building which looked like a laboratory. The lab was pretty much completely destroyed, though I did manage to find a note next to a containment unit with shattered glass. The note revealed that this was the true birthplace of Mewtwo, and not the Cinnabar Island mansion where we originally thought he came from.
**Eastern Cavern**
After exploring the mountains, I climbed back down and took the Northeast path. The path curved around until I was situated east of the where the forest was. At the end of this path was a cave which led deep below the surface. The path down was made up of a sloping hallway of stone that tightly zigzagged, was very narrow, and almost claustrophobic. Once I was through the end of the hallway, I came out of a cavern that featured pools of lava. I remember this area being especially dangerous because of Pokemon that were way overpowered. I only remember Muk being one of them.
I came back up to the surface and made my way all the way back to the checkpoint. After exploring what I could (and presumably catching a few early Pokemon along the way), I set out on the road to Pallet Town. On the way, I saw some Team Rocket grunts gun down some dude in his truck. It appears that they upped their game from using Pokemon and just became an actual mafia! They saw me and started to give chase. I ducked into the forest along the road and back into the sidequest area from earlier. Using the dense forest as cover, I lose them and hide inside some tall bushes overlooking the crossroads leading to the lab and cavern paths. The Rocket grunts show up and start looking for me. One manages to spot me through the bushes, but he gives me a shushing motion to tell me to stay hidden (a double agent?!). Unfortunately, one of the other grunts finds me and the chase begins again.
I quickly decide to go towards the cavern. If I can make it to the end, maybe the high-level Pokemon can take them out or scare them off! I reach the cave and run into the hallway. The hallway is so cramped that I can only move through it slowly. I knew Team Rocket would probably face the same problem, but my main worry was possibly being shot at before I could turn a corner of one of the hallway's zig-zags.
It was at this point where I woke up.
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johnredwolf87 · 4 months
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I’ve been getting into randomizers lately, starting with the Ocarina of Time/Majora’s Mask combo randomizer. I’ve been having a blast, and will probably try out the ones for some of my other N64 favorites: Mario 64, Banjo-Kazooie, and Donkey Kong 64. This got me to thinking: What if there was a randomizer that combined ALL of those games? Think about it:
*As Mario, defeating King Bob-Omb and receiving a Jiggy or one of Banjo & Kazooie’s moves.
*As DK, finding Link’s Megaton Hammer where a golden banana should be.
*As Banjo, finding a power star in place of a jiggy.
*As Link, opening a chest and rescuing Tiny Kong.
It might be too chaotic for some, but that would be my dream randomizer! I’m not sure if it would be possible, though. :p
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johnredwolf87 · 5 months
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I just love the N64 aesthetic
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johnredwolf87 · 6 months
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Mario Kart is the best game for a virtual road trip. Sometimes I love just firing it up, putting it on 50cc, and driving along the different tracks.
I get to drive through grassy plains, towns, deserts, desserts, the arctic, underwater, beaches, cities, caves, forests, mountains, haunted houses, lava fields, castles, space, and even the room of someone’s house!
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johnredwolf87 · 6 months
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My Tunic Experience (SPOILERS)
I just got 100% in the game yesterday, and was going to start on Super Mario Wonder today. But instead, I spent most of the day looking up lore videos and reviews. I just cannot seem to leave the world of Tunic yet.
I was in love with the exploration and puzzle elements of this game. Going into this totally blind, I managed to collect every upgrade treasure, every coin, and almost every equipment card (At the very end of the game, while looking up what all of them do, exactly, I somehow learned that there was a secret one not mentioned in the manual! It made fighting the Heir so much easier). I got all but 1 fairy, all but one trophy, and managed to solve the entire Golden Path puzzle all on my own. I felt so bad having to look up the answers to those last few puzzles, but in doing so fell down a fucking rabbit hole like you wouldn't believe.
Did you know that there's an option in Accessibility Settings to make audio puzzles easier? Knowing that sure would have helped in figuring out what's going on with those windchimes outside the Old House.
Were you also bashing your head against the wall trying to figure out what the "60 seconds", "Shhh..." was about on page 51, with the illustration that looked like a star partly underwater next to a piece of paper? (Even as I type this I'm having to boot up Tunic again for reference) The one that, if I was reading page 54's hint correctly, surely holds the final trophy? Apparently, you have to turn off Sound Effects under the Audio options and stand in water for 60 seconds. Doing so will cause a secret message to appear at the bottom of the "Thank you!" note by the devs on page 1 (which bears a similar star symbol). Said message consists of more game language and a drawing of a familiar landmark in the overworld which is shaped like Holy Cross directions. Ah! So that's it! If everything the game taught me so far is correct, I just have to go there and input the directions to get the final gold treasure!...WRONG! At this point, it would be very, VERY handy to know what the note next to the image says. Throughout my journey thus far, I noticed that the game language doesn't appear to be random runic scribblings of a non-language. There are certain shapes that repeat in ways consistent with language which has had some thought put into making it. Furthermore, what of the notes on pages 21 and 54? They appear to be some sort of clue to how you could go about deciphering it, but I couldn't make heads or tails of it.
The game isn't over yet. THE. GAME. ISN'T. OVER. YET.
The game expected me to decode an entire in-game language. A multi-hour task, if you even know where to start (not me!). This is the hardest task this game has asked of me at this point. But thank goodness there's a awesome community of clever Tunic fans that managed to translate this thing (Bravo! <3 <3 <3).
Deeper down the rabbit hole we go! WAHOO!
For the first time, I was able to actually read and understand the story, the descriptions of the Quarry, Ruined Atol, Graveyard, and Cathedral, as well as what they were saying about the bosses I fought and what their deal was. I love the Librarian and how he thinks the Holy Cross is an actual treasure hidden in the Cathedral. He's also the only character aware he's in a game (did you see the drawings of what appeared to be a game cartridge on one of his chalk boards?) But that's all I'll get into on that. This is about the puzzle. Even now I'm getting as distracted from the task as I originally was! As for the puzzle text, after doing all of that you'd surely think it'd just spell it out for you at this point. But you're still no closer to getting that last trophy. It's a riddle:
"The softest feather corrected eleven times departed once more"
What does that even mean? I tried inputting the landmark's directions 11 times, from several points of view. Then tried it 12 times each way because of the "departed once more" line. Nothing happened. I gave up and looked up the answer. "Softest feather" refers to a "down", or soft fluff underneath the feathers of waterfowl (because everyone knows that, right?). "Corrected" refers to being RIGHT, "eleven times." "Departed" means you have LEFT, and 12 is "once more" than 11. Down, right x 11, left x 12. I have my final trophy! I've finally won!
But what about that bright light that appeared in the Trophy Room that appeared after I had collected a certain amount of tropies? What's up with the weird room where symbols in the game's language would appear seemingly at random if I used the Holy Cross? (Why am I not wanting to call it a D-Pad?!)
WILL THIS RIDE EVER END?!!
I go to the translated manual for clues, as there is text written next to the illustration of the trophy room on page 54. It reads:
"For Additional Support & Secrets 1. Find some rare golden statues. 2. Traverse the glow to visit 12 strange beings. 3. Un-sing to the the greatest song, the Song of the Golden Path, as seen from within"
Excitedly, I went to that mysterious room as fast as I could make that little fox go. I stood there, brought up the golden path notes, and input the directions backwards. Nothing. It turns out "from within" also meant as seen from a mirror. I had the right idea, just the wrong angle. I reset the puzzle, looked up and put in the inverted directions, and nothing seemed to happen except for the fact that one of the glyph spaces is blank, with only 11 glyphs showing. Wondering if something is being spelled out, I look up the puzzle solution. I'm correct! It is a...website?
https://doyoufeartheeyesofthefarshore.co/
Tunic has now become an ARG.
Clicking this link takes you to a creepy animated image of a smoky silhouette of what appears to be a squid monster with three eyes colored in the R/G/B color scheme we're used to. Harsh, grating sounds that sound almost like speech and ethereal whispers assaulted my ears. This was the squid-like being who's symbol I've seen everywhere in the game! Here I was stuck. This is where my journey with Tunic ended. I did learn that there was more languages in the music and sounds, and that running the website's sounds through a spectrogram results in the message "We are the Eyes of the Far Shore."
I really did not expect so much to be wrapped inside such a colorful, cute and fluffy package.
I apologize for the long post. I didn't realize how much I had to say about this game! If anyone's made it this far, I appreciate it!
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johnredwolf87 · 6 months
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After playing Tunic, I don’t think I can ever look at the color neon pink the same again.
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johnredwolf87 · 6 months
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Warning: Tunic spoilers, for those who haven’t completed it.
Imagine how much of a mindfuck it would be to hold a booklet telling you about the world you live in, solving the largest riddle within to gain true wisdom, opening a magic door in the mountains, and trekking to the top. There, you find the final page: a page signed by the gods themselves and thanking you for “playing” your reality.
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johnredwolf87 · 6 months
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Gengar and Zubat and Kingler, too.
Rattata, Jynx, and there’s Pawmo, woohoo!
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johnredwolf87 · 6 months
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༺♡༻ fanart idea for @johnredwolf87 ༺♡༻
༺♡༻will redesign soon༺♡༻
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johnredwolf87 · 6 months
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Kinger would not be out of place in Banjo-Kazooie.
Now I want a BK hack based on Amazing Digital Circus.
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johnredwolf87 · 6 months
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The timing's a little janky, but I made a mashup of the "Amazing Digital Circus" theme and Deltarune's "A Cyber's World", with the "Don't Forget" leitmotif snuck in.
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johnredwolf87 · 6 months
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I feel like “The Amazing Digital Circus” is basically what would happen if all the Deltarune secret bosses lived together.
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johnredwolf87 · 9 months
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Even though we’d dwarf all the creatures, living on the Earth of the Pikmin Universe would still be a trip.
Imagine your house is dealing with an infestation of gun-toting bio mechanical spiders, you have an even bigger spider blasting music in the basement, and if you take too long in the shower the water ghost appears and tries to crush your toes with its stone wheels.
And to top it all off, anything you leave in the yard (and sometimes random items in your house) goes missing. There are rumors that the thieves are tiny space elves who are able to command the “harmless”plant creatures. But that’s just silly…right?
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johnredwolf87 · 9 months
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The Water Wraith when you destroy its wheels:
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johnredwolf87 · 9 months
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So when’s the DJ Music Man/Groovy Long Legs Collab?
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johnredwolf87 · 9 months
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We have an unlikely new ally in the Skibidi Wars.
Skibidis won’t dare hijack him.
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johnredwolf87 · 10 months
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NOW'S YOUR CHANCE TO BE A [[BIG FOX]]
(@/TheHearthFox on Twitter's funny puppet as Spamton)
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