I'm currently doing survival mode and I want to stab someone in the throat... Too bad John's such a stickler for the rules or this would all be done by now
Bonus: garcia hug bc I need to sob on someone's shoulder rn
Alright! Let's actually talk about this waterfall thing. It is an amazing showcase of many things that I adore from late 90s graphics. I am replicating this in Blender, through mere observation of the final game, so some things might not be exactly accurate to what the PS1 does.
First off, this is what I started off with, straight from the Noesis exporter into Blender.
"Looks boring!" "What are those weird gradient quads?!" Oh we'll talk about those too, don't worry.
Let's start simple, figuring out the Layers.
We've got the base level geometry, then two layers of water, each with a different texture.
Let's focus on the bottom Water layer first. A waterfall's water falls, and the age old trick to replicate that behaviour is to scroll the texture along the mesh by offsetting the texture coordinates every frame.
Simple enough. Not too convincing yet.
Let's do the same with the other layer.
Look at it goooo!
An often-used trick to enhance the waterfall effect is to increase the distance between vertices (or squash texture coordinates) as the geometry goes down.
This affects the scrolling velocity for the texture in each section, making it look like gravity is accelerating the water.
MGS pulls yet another trick on top of that:
Vertices are subtly animated to oscillate, making the water flow seem more irregular.
It seems to be something similar to what is done to geometry when the camera goes underwater in the docks or vents area.
One opaque layer of water on top of another is no good.
Alpha Blending is an expensive technique and it'd not give the desired effect.
Additive Blending is used instead. The lower layer is rendered first, the second layer is then rendered on top, adding the color values together.
Now we get to talk about those weird quads.
They are darkening gradients! Instead of using Additive Blending, they do the opposite, the color value from the texture is subtracted from the scene that was rendered below, effectively creating shadowed areas.
Who needs HBAO+ anyway?
Lighting pass!
I just threw a few point lights to try and replicate the original vibes of the scene.
MGS, instead, uses lighting information baked into the vertices of the scene to create this mood. And what a mood it is!
Here's an additional example of the same techniques used in the bottom part of the same scene. Although the game seems to be rendering that water mesh as (almost?) completely opaque, there is an actual floor mesh under it.
There, I fixed this post.
If you enjoy my posts, shit or not, consider supporting me on Ko-fi, I will appreciate it a lot 💞:
https://ko-fi.com/parametricpalta
There is no possible reality where this is in any way capable of being passed off as self-defense. It was never self-defense. It is, and always has been, a genocide.
Crying babies. Crying babies. This is, beyond a shadow of a doubt, meant to draw out and kill civilians while also making it far more difficult to locate and aid children who are trapped or alone.
If you have money to spare, please consider donating to some of the fundraisers on Operation Olive Branch to help people escape this genocide.
The U.S. will use its veto power against a Palestinian bid to be recognized as a member state of the United Nations during a vote at the Security Council expected to take place Thursday evening.
Vedant Patel, principal deputy spokesperson for the State Department, described as premature an effort by the Palestinian Authority (PA) to gain member status at the U.N.
He said there was not unanimity among the Security Council’s 15 members that the Palestinian Authority had met the criteria for membership, with unresolved questions over the governance of the Gaza Strip, where Israel is in a war to defeat and eliminate the controlling power, Hamas.
“And for that reason, the United States is voting no on this proposed Security Council resolution,” Patel said.
Earlier it was revealed that the United States was secretly pressuring other members of the Security Council to shoot down a Palestinian state membership so the US wouldn't have to use its veto as that would lead to a wave of local and international criticism for Joe Biden.
Hey guys, I have a priority fundraiser rotation for you:
Fadi & Shahed: 2,044 USD out of 62.5k
Sana'a & Sujood: 12,016 £ out of 50k
Mahmoud Qassas: 9,994$ out of 200k
Ezzideen Shehab: 10,296€ out of 32.5k.
Hussam Aburamadan: 16,374€ out of 148k.
Hamdi Hijazi: 1,511$ out of 25k.
Suheir Hojok: 16,897 AUD out of 70k.
Madleen Abu Jayyab: 29,005$ out of 70k.
I have personally verified every one of these campaigns listed here.
As Mona's campaign nears completion I'm preparing for you this list so we can show these families the same amazing and unbelievable support we showed Mona and her family. The invasion of Rafah grows nearer everyday. Please understand the urgency of this campaign.