Tumgik
mushr0om-bear · 3 months
Text
omg look it's Dane joe
Tumblr media
140 notes · View notes
mushr0om-bear · 4 months
Text
made the lil vocal guide for ocean
5 notes · View notes
mushr0om-bear · 4 months
Text
Tumblr media
ocean thing for a lil vocal guide im planning on making
27 notes · View notes
mushr0om-bear · 4 months
Text
Tumblr media
makin my sona in blender and the texture is less colorful idk why (might be cuz idk jackshit abt nodes and i desperately need to learn them)
8 notes · View notes
mushr0om-bear · 4 months
Text
i'm not ashley in fact i am a bear
reblog if your name isn't Ashley.
2,121,566 people are not Ashley and counting!
We’ll find you Ashley.
11M notes · View notes
mushr0om-bear · 5 months
Text
Tumblr media
Autism...
13 notes · View notes
mushr0om-bear · 5 months
Text
BAHAHAHAHAHAHAH
125K notes · View notes
mushr0om-bear · 5 months
Text
Tumblr media
i dont draw a lot of women so i drew Bunlith cuz she cool
13 notes · View notes
mushr0om-bear · 5 months
Text
LOOK AT THIS MASTERPIEC
Tumblr media
i'm cooking i thimk !?
(this is the most time i've spent on textures for one model hooowoah)
202 notes · View notes
mushr0om-bear · 5 months
Note
Tysm for following! Also, what art program do you use? I use MSPaint, I want my drawings to look less like this, and more like yours.
Tumblr media
I actually use CLIP STUDIO Paint! But a free alternative i recommend is firealpaca (it's free).
Tumblr media
(here's an example for a drawing of my sapphic oc)
3 notes · View notes
mushr0om-bear · 5 months
Text
Tumblr media Tumblr media Tumblr media
i made sha cuz i love her
364 notes · View notes
mushr0om-bear · 5 months
Text
W A T E R
Alright! Let's actually talk about this waterfall thing. It is an amazing showcase of many things that I adore from late 90s graphics. I am replicating this in Blender, through mere observation of the final game, so some things might not be exactly accurate to what the PS1 does.
First off, this is what I started off with, straight from the Noesis exporter into Blender.
Tumblr media
"Looks boring!" "What are those weird gradient quads?!" Oh we'll talk about those too, don't worry.
Let's start simple, figuring out the Layers.
Tumblr media
We've got the base level geometry, then two layers of water, each with a different texture.
Let's focus on the bottom Water layer first. A waterfall's water falls, and the age old trick to replicate that behaviour is to scroll the texture along the mesh by offsetting the texture coordinates every frame.
Tumblr media
Simple enough. Not too convincing yet.
Let's do the same with the other layer.
Tumblr media
Look at it goooo!
An often-used trick to enhance the waterfall effect is to increase the distance between vertices (or squash texture coordinates) as the geometry goes down.
This affects the scrolling velocity for the texture in each section, making it look like gravity is accelerating the water.
Tumblr media
MGS pulls yet another trick on top of that:
Vertices are subtly animated to oscillate, making the water flow seem more irregular.
It seems to be something similar to what is done to geometry when the camera goes underwater in the docks or vents area.
Tumblr media
One opaque layer of water on top of another is no good.
Alpha Blending is an expensive technique and it'd not give the desired effect.
Additive Blending is used instead. The lower layer is rendered first, the second layer is then rendered on top, adding the color values together.
Tumblr media
Now we get to talk about those weird quads.
They are darkening gradients! Instead of using Additive Blending, they do the opposite, the color value from the texture is subtracted from the scene that was rendered below, effectively creating shadowed areas.
Tumblr media
Who needs HBAO+ anyway?
Lighting pass!
I just threw a few point lights to try and replicate the original vibes of the scene.
MGS, instead, uses lighting information baked into the vertices of the scene to create this mood. And what a mood it is!
Tumblr media
Here's an additional example of the same techniques used in the bottom part of the same scene. Although the game seems to be rendering that water mesh as (almost?) completely opaque, there is an actual floor mesh under it.
Tumblr media
There, I fixed this post. If you enjoy my posts, shit or not, consider supporting me on Ko-fi, I will appreciate it a lot 💞: https://ko-fi.com/parametricpalta
6K notes · View notes
mushr0om-bear · 5 months
Text
Tumblr media
Reblog to kill it faster
267K notes · View notes
mushr0om-bear · 5 months
Text
Tumblr media Tumblr media
"HeYYYYYYY RRRRRronicAaAaA~" took me like 3 days (or a week) but i like it
35 notes · View notes
mushr0om-bear · 9 months
Text
Tumblr media
There was an attempt to draw him but i kinda like it
11 notes · View notes
mushr0om-bear · 9 months
Text
Tumblr media Tumblr media
Beheaded queens
108 notes · View notes
mushr0om-bear · 9 months
Text
Tumblr media
What do i title this :, )
19 notes · View notes