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#7th dragon iii code vfd
shuruzy · 3 months
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I FORGOT TO POST VIKAL.... VIKAL
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grailfigure · 4 months
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Samurai // 7th Dragon III Code: VFD
1/7 Scale by Max Factory
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howtodigatrench · 8 months
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female godhand in lost shinjuku for @ramenheim
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phantaemon · 5 months
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One disappointing thing starts when a game comes out with a certain feature, which the gameplay at least somewhat relies on, and then the series moves on to a system with limitations that require the feature to be reworked in a way that makes it less convenient.
The true disappointment is solidified when the series moves, once again, to another system, and this one could support the feature as it was. And it comes so close to doing that, only for the gimped version of the feature to remain.
Take 7th Dragon. In the first game, like Etrian Odyssey before it, there was a map on the bottom screen. With this map, you could see exactly how long it would take before a Dragon decided to join in on your fight.
2020 and 2020-ii couldn't do that, because they were on a system with only one screen. So there was a little icon that would change color, and unless you wanted to memorize what they all meant, you wouldn't know how close the Dragon was until the game finally decided it was close enough to start displaying messages about it. And it could only track the location of the Dragon nearest to your fight, so you could still be getting dogpiled without much warning.
VFD is on the 3DS. The map is on the bottom screen again, though you have to fill it out yourself this time. The icon remains. You can't even see the map in battle. (At the point of the game I'm at, the touch screen does nothing.) It wouldn't even have to have an exact number, just 'okay there are multiple things in range to fuck me up, where's the run button' would do a lot.
I'm not sure it'd quite make up for 'can only navigate menus with D-pad,' but it'd do a lot.
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faline-cat444 · 28 days
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Just learned Takuma Terushima was apparently one of the male voice options in 7th Dragon III meaning I could have given Yamato(Or in my case,Taneli) a voice sounding similar to Satoru's.But given when the game was out none of the characters I can now link to the man were in existence/awareness yet so instead I used Kaito Ishikawa since he was voicing a lot of favorable characters in the 2016 landscape.
Now that I'm armed with this info...Maybe I'll try drawing the boy in this so-called Samurai attire but more to his orange color scheme.
Heck,it works so well that Daifuku can be Nagamimi
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megamidevice · 5 months
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Fortuner • 7th Dragon III Code: VFD 1/7 Scale Figure by Kotobukiya
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chromaji · 1 year
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shadow th
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mymechahusband · 8 months
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I know it's impossible but I wish that the 7th Dragon games would come to the Switch. Like we didn't even get 1 and 2 over here. And 2 for some reason was Playstation only? WHO makes a trilogy that begins on a Nintendo platform, goes to Playstation, and then ends on Nintendo again?
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zerothefool0 · 9 months
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Finished my first play session of 7th Dragon III Code: VFD in forever, and lemme get one thing straight.
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I wanna punt this thing straight into a dragon's mouth.
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miloscat · 1 year
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[Review] 7th Dragon III: Code VFD (3DS)
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The coolest RPG on two screens.
I’m not going to lie, the first thing that brought this game to my attention was the fact that one of the character designs is a big, clear, direct Jet Set Radio Future reference. But from that starting point I found lots more to love about it too. It has Sega legends Rieko Kodama (producer, director of Phantasy Star IV) and Yuzo Koshiro (composer) involved. I saw it recommended independently for its (somewhat) progressive queer representation, and just for being a solid RPG. And upon playing it I enjoyed the variety in combat, the side content, and the stylishness.
The 7th Dragon series started on DS, in what was essentially an Etrian Odyssey spinoff, with old-school dungeon crawling and customisable party members. The PSP sequel (and its direct follow-up) rebooted the setting to a probably Persona-inspired modern Tokyo along with an aesthetic refresh that saw manga artist Shirow Miwa take over as character designer, plus a shift to 3D graphics. Due to the demise of the developer Image Epoch, Sega gave the series to one of its in-house teams to wrap up the story on 3DS. This final instalment feels like a close continuation of the PSP games (reusing many assets as it does) but brings in time travel to revisit the original game’s setting.
It’s also the only game that was officially localised, although the other three have fan translations. I hadn’t played the others; knowing a little about them helps to bolster this game’s story but it does its best to fill in new players. The primary setting is 100 years after the PSP games in a semi-post-apocalyptic Tokyo. Otherworldly dragons have devastated Earth and you find yourself employed by a video game company which is a front for training dragon hunters. Later you travel to the past of ethereal Atlantis and the first game’s fantasy era, which is now established to be 5000 years in the future. There’s some twists and “turns out”s as you might expect, some of them pretty interesting, but it all eventually descends into faux-high-minded philosophising about evolution and the well-worn JRPG trope of a handful of teenagers defying destiny and killing God.
Oh well, at least getting there is fun. RPGs with time travel are my jam, and so is the theme of bringing together different eras and different people to a common cause. I liked expanding the office building hub zone as you progress, unlocking new functions and side activities with a little corporate satire thrown in. This includes housing refugees from the disparate time periods, so you’ll see your home base become more populated and people interacting through the side quests, not to mention the fleshing out of the main casts’ tragic backstories (but not the blank-slate PCs). You even rescue cats in dungeons to fill out a cat cafe!
The Etrian roots persist in the party composition mechanics; you can make new characters at any time, and while they are designed after the specific classes available, appearance is not tied to their role. There’s a decent range of appearances, all with two gender variants, and a host of known seiyū providing their voiced barks. I started my save from the free demo, which carries over to the full game and gives you some bonuses; this meant my initial team had default settings but I liked them and was attached to them at that point so continued with them (the demo line-up also includes the most JSRF guy—the logo is even on his shirt!—so I was happy). Later you get two backup teams that you can swap between on the fly, and which enable various in-battle support mechanics. This also unlocks new class types and appearances for further customisation.
There’s a lot of depth to character abilities. Every class feels versatile with their own buffs and debuffs, and multiple types that have healing skills. My main party had the schoolgirl samurai, the Jet Set “agent” with hacking and gun skills, and the all-around combo attacker/buffer/healer “godhand”. Experimentation is encouraged, and building your skill trees how you like is satisfying. The game isn’t too difficult but fights do require some strategy as you go on. Luckily there’s a difficulty toggle you can change anytime outside of battle, and if you lose there’s a Mario and Luigi-style option to restart the battle immediately. My ultimate party maybe wasn’t the most tactical, as I just wanted one of everything, so the very final postgame dungeon and DLC quest were beyond my scope; you need some really tailored parties and careful play to get through those marathon battles, even at level 99 with the best gear. Speaking of DLC, I recommend at least the “seed outbreak” mission pack for efficient grinding (you will very soon have to pirate this on custom firmware due to the shutdown of the 3DS eShop).
I’m pleased I took a punt on this. It’s a slick modernisation of the dungeon-crawler format with an interesting setting and some memorable characters. It makes good use of the second screen for maps, and your backup parties in battles. It took me a breezy 35 hours, with all sidequests done. I recommend it, even without playing the previous games!
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shuruzy · 13 days
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Dolite moments before she pulls out a giant spear cannon and uses earthquake
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otaku-tactician · 2 years
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oh my gosh the final battle of 7th dragon III code vfd is so SADISTIC!
VFD takes three forms:
form one kicks u in the ass every 5, 6, 7 turns with some random attack
form 2 keeps on splashing electric water everywhere!
form 3 gets angry then spams you with 4 electric final death beams in a row EVERY FOUR TURNS meaning that you only have 3-4 turns to fight before you helplessly get hit with electricity for another 4....
WHAT IS THIS 😭😭😭
i spent 3 hours fighting this boss
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harukaboo · 11 days
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7th Dragon 3 Spoilers
I looked up Yuma on the wiki, cause I was curious-
My guy is 12??? THAGS A WHOLE ASS MAN HOW IS HE 12??
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phantaemon · 10 months
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I'm kinda sad there appears to be like... Absolutely no active 7th dragon players or fans.
Kinda sucks I got into 7th Dragon III so recently because I've literally got no one to talk about it with except people that, well. Don't know the game and you know how it isn't really the same :')
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faline-cat444 · 6 months
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Nagamimi
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