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#IN THE HARDEST RAID DIFFICULTY
goldicthehedgefox · 15 days
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Yu-Gi-Oh! fans can't read (affectionate)
Dragon Ball fans can't read (derogatory)
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thefirstknife · 8 months
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The funniest/most annoying thing about Destiny sweats bithcing about the game needing to be harder and that they shouldn't be forced to do self imposed challenges is:
Like literally no other gaming community is.like this. Self imposesd difficulty challenges is a tried & true & beloved asoect of many game communities.
From Pokemons Nuzlocke challenge, so many WoE, Runescape, and other MMOs, even notoriously hard games like FromSoftware projects to Cuphead and Celeste like
Those communities not only love self imposed difficulty but the ones that achieve it and master it are celebrated!
Like I'd be more impressed with Streamers choosing a stupid loadout and taking on a Raid and winning then some Career gamer having the most optimal load out
Yeah, literally. Same.
At the end of the day, no matter how much they want to deny it, these people just want to keep their place on the top and to retain their prestige and power. They want things nerfed because they have infinite time, professional gaming rigs and their pro buddies and it doesn't affect them. They don't want an even playing field and they don't want anyone else to have fun or get achievements. They mald over more people getting an emblem. Who give a shit. Grow up.
To me, Day 1 races are just completely off-putting to watch at this point. They all just mute streams, blur half of their screens and there's literally no content. To me, these events should be us watching the best players mess around, trying to figure out how to solve puzzles and entertain us while they go through content that's too hard for most other players. lt should be a light-hearted contest that's fun to watch. But no. Now it's just sweats basically streaming nothing while they read datamined guides and run full god roll meta loadouts that they later complain about making things easy.
Bro. That same loadout doesn't make the game easy for 99% of us. I'm glad you can do solo flawless Ghosts of the Deep in 40 minutes with bonk Titan, I can't. It took me three days and 60 deaths per run and a 3 hour run to just do the solo. I copied the "god roll" loadout. It didn't make shit easy. It doesn't need to be nerfed. And if that's easy to you, do it with a different loudout. It being "easy" literally only affects 50 people.
These guys would never survive playing any other game tbh. I guess Bungie should just give them difficulty options, but no special rewards for them, that would defeat the purpose. If you put a beautiful shader or adept weapon behind the hardest difficulty option, then people will want it and it will be deliberately gatekept and the gap between the pros and the rest of us will just widen. If you truly just care about the gameplay experience and experiencing super hard content, then simply experiencing that content is your reward. I've ran GMs for fun for zero rewards before because I just enjoy the challenge. I ran duo GMs for fun only. I've re-run master raids to help others despite there being nothing in it for me. Literally it's so easy to not be a babyman gamer bro. You guys play games for a living, you scored a jackpot, take your privilege and shut up.
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technomaestro · 2 years
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5,10,11,14 for the video games ask 🙈
ASK ME ABOUT VIDEO GAMES
5. Least favorite video game character?
Oh man, the *least* favorite... this is a tossup for me. On one hand, you have Yasuo from League of Legends. His release is pretty much where I can pinpoint the decline of the fun I had with that game, and while I still play a lot from time to time, I pretty much have to keep him on perma-ban because I just hate dealing with him so much. However, right next to him in the "least favorite" / "most hated" group is Taniks, The Scarred from Destiny. See, in the lore, Taniks is a mercenary that likes to hunt humans - there were lots of reports about him being taken out, but he always seemed to come back. So one of our beloved NPCs made a bet w/ his friend to go kill him, and they succeeded. But then Taniks somehow came back again, and killed his friend. Then we kill him during the story of the game. And then he comes back again. So we put him down again. Then he comes back (sort of) as a Nightmare demon conjured up by an ancient evil trying to mess with our heads, and we kill him again. But *then* he gets turned into a Robot, so we have to kill him *again*. Dude just will *not stay down* and I am so, SO tired of killing Taniks.
10. Hardest video game you’ve played?
If we go by pure difficulty, it's gotta be "I Wanna Be The Guy". It's an *incredibly* difficult platformer that specifically relies on surprise mechanics and precision jumps, and eventually I just got so fed up with the constant "surprise! you died to something you never could have foreseen, now do all of those awful jumps all over again cause we don't give you regular save points!" that I uninstalled it and never looked back.
11. Video game you’ve spent the most time on?
By a wide margin, it's Destiny 2.
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This is only counting hours on PC too, not counting the few hundred I put in on PS4 before it was ported to PC.
14. Most memorable gaming moment?
There are plenty to talk about, and I'll start with an honorable mention w/ Destiny wherein I had remained unspoiled about a raid boss, and the other five players in my raid team knew who it was. So when we got about halfway through and the pod opens up and fucking Taniks walks out again, I lose my shit and go absolutely feral on the mic, and just start punching the glass trying to get at this guy because here he is, *again*, and now I have to kill him *again*.
But really, the most memorable moment for *me* specifically would have been back when I was playing MAG for the PS3. For those of you unaware, it was an FPS whose selling point was massive battles involving 64/128/256 players in each match. Players were grouped up into squads of 8, with a leader in each one, and then your team also had other levels of leader who could control battlefield wide effects such as vehicle spawns, air drops, faster respawns, ect.
I led a 128v128 player battle *once* and it was one of the most chaotic things I had ever done. I had to pay attention to eight different fronts, assigning assistance and objectives while also trying to blast dudes in front of *me* as well, I was running around from every front resurrecting people manually while using every ability as often as possible. It was an absolute clusterfuck. We lost every front but one, so I went there and made a rush for the motorpool and grabbed one of the vehicles we had. And in the most braindead maneuver I've ever accomplished, I drove it straight into the enemy lines and ran over their commander. We both died, I got flamed out by my subordinates, but we *did* win because I knocked out their ability to do faster respawns and we held out long enough. That moment of "Fuck it, I'll do it myself" is one of the most memorable moments for me.
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ramtracking · 8 days
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Thaemine The First is a special race to clear the original— and hardest— difficulty of the Thaemine Legion Raid. [ Lost Ark ]
Thaemine The First is a special race to clear the original— and hardest— difficulty of the Thaemine Legion Raid. [Highlights] Clear the first—and hardest—difficulty of the Thaemine Legion Raid. The top 10 teams earn a spot on the leaderboard and a suite of in-game… Lost Ark’s next update, “Darkness Unleashed” is bringing Thaemine into Arkesia in full force tomorrow, with the new Legion…
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almostjollyprince · 3 months
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100ish Days of Productivity: I fell behind
I uh... fell behind on this. Not because I wanted to, but I'm being pulled in a number of directions and just not finding the time for this like I would have liked.
Day 12 - Jan 15 2024 This was a holiday. I studied a bit for my certification and then spent the rest of the day jumping between other games (Final Fantasy 14 was down for a day-long maintenance for the upcoming patch and infrastructure expansions) and planning out my D&D campaigns. I got an update from the artist I'm commissioning regarding the token I need for my Saturday campaign, and the work so far looks great. I'm excited to see the end result. There's a lot I want to talk about regarding games. Like how one of my friends reminded me that Palworld was finally entering early access later this week (he's super excited for it because he's one of the many people who are disappointed with the direction Game Freak has been going with Pokemon) or how Enshrouded was coming out next week. I'm hesitant on Palworld if only because PocketPair has a habit of making games but not finishing the polish on them. Like, excluding Palworld, they have 3 other games that have been in early access since 2020 (one game per year or something) and they still haven't fulfilled their promises for any of those games. For a game with a lot of promises and expectations, it'd be a real shame if Palworld fell to the wayside. Enshrouded on the other hand I'm neutral on what I'm hoping to expect from it. I dabbled a bit in their playtest but I didn't put in the full 8 hours available for the demo. Sure there's plenty to see, but... it felt empty? Not on the same scope as Pokemon Scarlet/Violet or Breath of the Wild. All their scenic environments are gorgeous, but I was hoping to find something interesting for going in some direction. Enshrouded has a lot of what I call "mountains and valleys". Your mountains are your safe points because the valley is where the shroud is and that's full of danger. But if you wanted to go to the mountain that's across the way from your current location in the hopes of finding something (didn't have to be lore-related), when you did finally make the journey to get there, there was nothing of interest. There's a healthy balance game devs need to find between oversaturating the overworld with points of interest (and handholding the players to get there) and just... not having anything of interest in that general direction. I guess I'm hoping Enshrouded will be closer to that ideal balance than say, Horizon: Zero Dawn and Breath of the Wild.
Day 13 - Jan 16 2024 I was reminded today at work that we have a new employee starting next week and that one of the other people we were hiring wasn't going to be able to start anytime soon for reasons I'm not allowed to discuss. Updated the work schedule to adjust for that information and just worked with the junior devs to get the project going. After work was... Final Fantasy 14's latest patch. The wife and I were talking about running the last bit of the Main Story Quest together, and we very much enjoyed the new character they introduced that'll be integral to the next expansion. I also wrapped up the new quests that dropped, collected the rewards, and... hm. I guess aside from gathering the currency for various things all that's left is achievement hunting. Not really looking forward to that. There's raiding, I suppose, but I don't have the time to commit several hours a night for multiple days of the week trying to face Savage or Ultimate content (both of which are among the hardest tiers of difficulty for various raids). The D&D campaign that I play in on Tuesdays was supposed to start today, but the DM pushed it back another two weeks. The DM that runs that campaign happens to be a player in my other campaigns and she looks up to me for DMing D&D games, so I'll have to do my best to meet and exceed her (and the other players) expectations.
Day 14 - Jan 17 2024 It is Wednesday my dudes. Work ended up being a lot planning, and the bossman who was supposed to come out this week to talk to the team in person couldn't make it, so there'll be a different meeting later in the week in regards to that. There's also talks of my project getting started up again, but we'll see where that goes. I honestly don't think I'll hear anything regarding it until later next month. After work, I played Monster Hunter World to get caught up to the wife who's already in Iceborne content. I'm... not particularly thrilled about rerunning this unskippable content again, and my thoughts on it can be found in a previous post. The big thing I'm concerned about regarding Monster Hunter has been Capcom's attitude towards their player base ever since a certain event happened involving a Street Fighter tournament a while back. I'll skip the details of what happened, but essentially their view is 'any modification to our games is a bad modification' and they've been installing anti-cheat software in all their games that have been released in the past couple of years or are still available on various platforms. This particular anti-cheat software is apparently causing significant performance issues, and when the issue was brought up, the response from the people who owned that particular anti-cheat software was... not that great. I didn't like the direction most AAA game companies have been going in for a while, but we've pretty much reached the point where those companies are now like "you don't own the games you buy" as a means of trying to stop people from developing mods for those games. I don't use mods for most games (at best I have a couple of mods for Lethal Company), but I get why mods exist as well as why companies are turning against the modding community. If you honestly need a hot take from me in regards to my opinion on modding, it's "don't change the rating of the game with your mods. *cough cough NSFW mods cough cough*."
Day 15 - Jan 18 2024 The team had a meeting with the bossman. He has high hopes for the team and is trying to get us more work. It'd be cool if we had more stuff to work on, but he also put a hiring freeze on the team. It was a weird choice and I'm wondering if there's corporate politics going on, but that's above my paygrade and not really my problem at the moment. Aside from the meeting, it was mostly working on setting up validation checks on our input boxes. There were some issues which I think I've managed to narrow down to it being that one of our component libraries isn't playing nice with the others. I have brought this up to the senior devs but I don't know if it'll get addressed or if we'll get direction on what to do regarding it. It would be nice if we had some sort of document that kept track of known issues (not necessarily bugs, but like... technical difficulties), but I guess the only way one will exist is if I make it. After work I played Among Us with some friends. For the uninitiated, you and a bunch of other players have to complete a bunch of objectives while also trying to identify who the killer is. There's a bunch of games out there with similar concepts (Town of Salem comes to mind), but this one is probably the best known one. I didn't have a particularly good time playing this last time (public servers are rampant with cheating that just leaves you in a bad mood at the end of the game), but I figured a private server with friends would be better. And to be honest, it was. It's not the usual friends I game with, but I've acknowledged that if I wanna play games that my usual friends won't play I'll have to seek out those friends that do want to play it. I had a blast playing with them, and I'm hoping we'll get to play again soon. If they're not going to be playing Palworld non-stop, that is...
Day 16 - Jan 19 2024 We got some unfortunate news regarding one of our juniors. The team's already pretty small but with their upcoming departure it'll be even smaller. It didn't seem like they had much of a plan about what they'd do or what living arrangements they had made since they were going out of state, however. I'm sure they'll be fine. The senior devs aren't particularly thrilled about it, but they have my blessing to go seek out what will make them happy. And hey, they can always come back if things don't work out for them. Our Hardware guy is also going overseas for some company work starting sometime next week, so the team had a breakfast together to get together one more time for the hardware guy. It snowed the night before so the roads were particularly tough to navigate getting to the diner. But everyone made it despite the challenges. The rest of the day was pretty slow and the team ended up playing Jackbox.tv games the rest of the afternoon. We're ahead of schedule and we haven't received any sort of direction for the project yet (they pushed the demo day back a few weeks), so this is mostly to break up the drudgery of not having much to do. Palworld entered early access today, and unsurprisingly it's the only thing being talked about in a lot of a lot of my usual hangout places. The game was surprisingly well-put together for a game in early access (minus the clipping and out-of-bounds issues that they're going to address. Definitely a better Day 1 than what Pokemon Scarlet/Violet had with the multiplayer bugs and glitches) based on some of the gameplay I've seen, but there's... a lot of drama for it as well. People are going after it for "ripping off Nintendo's IP" in regards to how some of the Pals look, but the reality of the matter was how game journalists spun the game. Since its announcement a couple of years ago, game journalists have been calling it "Pokemon with Guns" (they do this with a lot of games - Enshrouded is "Valheim with Dark Souls combat", for instance, as a means of trying to market what a game is to people who aren't following it), but the game itself is more than just violating the Geneva Convention against fantasy creatures. PocketPair never described their game as "Pokemon with Guns". The two big issues people had with the game was 1) 'Was it made using AI assets based off of a couple of messages on X that the CEO made some time back?' and 2) 'Did they rip off Pokemon?' Jury's still out on those answers. My take, however, is 'no' to the first, and 'undecided' on the second. For the 'no' to the first question, it looked like someone twisted the words of the CEO. I don't have the messages in front of me at the moment, but when I saw those messages circulating around, it sounded more like the CEO was interested in the direction games could go with AI (I'll talk more about AI later, but let's not forget that AI is more than just asking a computer to generate art using whatever teaching materials you give it). As for the second question... Original ideas don't really exist anymore. Just because some concepts look similar to another game's concepts doesn't mean they're stealing them. Some of Gen 1's Pokemon look similar to some of the monsters from Dragon Quest (and some ideas from later Pokemon generations seemed to be taking ideas from Digimon, but that's neither here nor there). Is using Elves and Dwarves as your fantasy races ripping off Lord of the Rings? Is using dragons and dungeons ripping off Dungeons & Dragons? All of these examples fall under the "Medieval Fantasy" category. Most of the content you consume in media has existed in some form or another for centuries or millennia. Everything draws on inspiration from somewhere.
Day 17 - Jan 20 2024 It's the weekend, but not just any weekend. It's D&D weekend. I had to finish some prepwork for the session (getting my notes up regarding the temple they raided last session, writing out some concepts that have been introduced previously but finally giving the players the necessary information they need for it now that they're encountering it, finalizing some ideas, etc), but I woke up too early and ended up with some free time between when I finished the prepwork and before the session started. So I picked up Palworld. The game plays more like Ark: Survival Evolved than Pokemon. Instead of dinosaurs that you capture and use for various purposes in the game, you capture these creatures called "Pals" and use them for various purposes in the game. You're less of a Pal Trainer and more of a Monster Tamer or Beastmaster since the only time you'll properly encounter humans in the game using Pals against you is in the various towers. Otherwise, you just have various factions wielding firearms and other weapons to combat the people and Pals in the game that you yourself can fight against or sic your creatures of mass destruction upon them. And I suppose the various Pals you can fight either by yourself or with your monster buddy in the overworld and in caves. I didn't get too far in the game since I only had an hour, but I had fun with the hour I did have. D&D went pretty well. Since the players had taken care of all the major events I had planned for them in that region in the previous session, today's session was mostly figuring out where to go next. It wasn't a particularly long session, but I set up enough to leave them with a cliffhanger for the next arc. I am... intentionally leaving my individual players with bits and pieces of relevant information based on where their characters came from. It's fun to see them come together and discuss between sessions what the hell they think I have planned for them. The artist I commissioned finished the piece I requested, and I paid them for their services with an extra bonus. I think I definitely made the right call sending them information about the character for the piece to look this amazing. I'll be sure to request them again when they have an opening and commission another piece. If you take care of your artists, they will take care of you in return. I won't get the same level of care from an AI model that generates art, and that's part of the reason why I'm against the current training materials that are being used to train AI. There's a reason why Public Domain exists. You don't need to steal other people's work to generate something just because you're not creative enough or don't put in the time to make something of your own. Use the Public Domain to train your models. Don't rob someone of their hard work.
Rest Day - Jan 21 2024 Played some more Palworld. Hung out with some friends and ran some content in Final Fantasy 14. Watched a couple episodes of wrestling with some buddies as a distraction (I think it was the qualifiers for the mens and womens' Royal Rumble from last year?). The Wednesday crew plays this week so I'll need to start finalizing some things for the session coming up.
Day 18 - Jan 22 2024 The new guy started today, but he was going to be coming in a little late. The team sat in on a demo at the recommendation of the bossman. We got the new guy up to speed pretty quickly to the point where he was like "Man I didn't think I'd be able to put my hands on code on the same day I start". Normally you'd be in processing hell for a couple of weeks in this industry, but our team's pretty good about getting new employees access to what they need if not the same day they start then the day after. I had plans for him to work with one of the senior developers all week so that he could understand all the processes but unsurprisingly the senior devs got dragged into doing other stuff. It's fine. He can sit with me and my buddy for the day. After work I did some work on finalizing some details for the Wednesday D&D session. I'm not sure what it is regarding some people and their original characters but I'm always reminded of the meme with the used car salesman. "This OC can hold so much trauma and emotional baggage". I don't usually talk about my plans for either of my campaigns, but the Saturday campaign was always a story of redemption. The Wednesday campaign was something I threw together in some of my spare time so while it doesn't have the level of polish that my Saturday game has, I do try to find something that appeals to each of the players and that's a character arc for each of them. Each of the characters has some sort of emotional trauma they carry with them that the players came up with when they made their characters. One character lost the love of her life, her crew and her ship to a rival pirate. She had since gotten revenge against the pirate and reclaimed her ship, but she had once again lost the love of her life. Another character had a bitter dispute with their father about their career choices and left to become a clergyman before entering piracy. They ran into their father again by chance and had to put aside their differences to work with him to save their family and their village from being sacrificed to a great leviathan. A character currently going through their arc was neglected by their family as the runt of the litter and was picked up by their mentor to commit criminal activities before being betrayed by him. Now, an opportunity has presented itself for them to get their revenge. Will they be able to do so? We shall see~
Day 19 - Jan 23 2024 I ended up having to write up more stories for the project to give to the other developers so they could have something to work on because the senior developer who is the project lead for it was working on other stuff. The other one is stuck writing up an article for a magazine as a means of advertising the company and the team. We're short-staffed, but man, I sure wish we had some more hands to free our senior developers. Work-wise we had to figure out some issues with input validation, so we wrote some tests first to figure out how to design the code. The team doesn't usually work with Test Driven Development (everything we do is dependent on the project), but at least we can say we have some experience with it. There's still a couple of issues we need to work out, but that's a problem for another day and another pair. After work, I realized I hadn't actually created a character sheet for the mentor that the players would be fighting against, so I spent my evening working on that. It was my first time building a Sorcerer, so I can only hope that it doesn't end up being too unbalanced of a fight. After that I did some cert studying and replaced some lights that had burned out over the weekend.
Day 20 - Jan 24 2024 I can't believe we're already a fifth of the way through this challenge that I'm having regrets about. The new guy was with me again today but he had to deal with some project-related stuff so he was out for the morning. I ended up creating the front end of a couple of pages on my own (having my buddy for the day the senior developer in charge of the project look over the visuals to see if everything lines up with how the original project looked and if the modernization matched our prototype Figmas even though he had to work on something else). When the new guy got back in the afternoon I worked with him to finish the design and layout of the other page I was working on. We realized pretty quick that the library component we were having issues with last week was causing problems displaying the data we want to display in our tables, so we'll work out something for that another day. After work, I did some final prepwork for the D&D session. Some people forgot we played today despite my reminders (I now have a general idea of who mutes the server and who doesn't) but everyone showed up on time. The session itself went pretty well. Granted, I had to improvise some ideas because the characters all split off to do their own thing in different groups, but I was told I did a good job balancing the seriousness nature of some scenes and the lightheartedness of other scenes. Next session, the character this arc is for will face the source of his trauma, his mentor. I also did a reveal regarding the NPC companion that was with the party for this arc that caught everyone off guard, but once they started putting the pieces together, everything was making sense for them. I'm pretty pleased with how it turned out, and it sounded like some of the players are ready for the emotional damage to hit them next time.
Day 21 - Jan 25 2024 The bossman is asking us for logos for the team so that they can get some corporate swag made, so guess who had to go help with that? That's right, not me and my buddy for the day because we lost the rock-paper-scissors game to decide who worked on what. Which, granted, was mostly because we only have 7 people on the team and our senior devs are doing things outside of their job scope due to a lack of personnel and we still needed someone to work on the projects we currently have. We rewired some pathing on some of the pages and reworked the placeholder visuals. We had a team lunch so it was nice to get away and enjoy a good burger. I was also asked to give some feedback regarding some of the designs that the other pair was generating for the logo (using Midjourney as a baseline to generate concepts that they would rework later) and after I gave some input it seemed like we would have something by tomorrow to give to the bossman. The 24th happened to be the day Enshrouded released into early access on some platforms, so I picked that up to play with friends. We got a server going for the usual crew and got into shenanigans for a couple of hours. Overall a good time.
Day 22 - Jan 26 2024 It snowed a good couple of inches in my area so myself and another person on the team weren't able to go into the office today, so we worked from home. My buddy for the day requested the day off so I mostly focused on certification study. I took a practice test to see where I was at, but the questions were... really vague. Somehow only got one question wrong, but I'm not going to complain. The logo designs were posted so we placed our votes on our top choices, and I think whichever ones everyone agreed on were gonna be sent to the bossman for swag. The evening was a mix of Final Fantasy 14 and Enshrouded. I think my biggest complaint regarding Enshrouded is that for a survival game, your only real danger is in the shroud. The game has a food buff system much like Valheim, but there's no worry of death if you run out of food/water like with other survival games that have a food and thirst meter. If the camp had to deal with random enemy raids I could see more of the survival genre aspect the game's being marketed for, but again, your only real danger is the shroud. We have removed the doors to our camp because everyone's struggling with the doors, but there's no serious danger in the mountains outside of the shrouded areas. At least tomorrow is the weekend.
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strawberry-metal · 3 months
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Oh no... Treat yourself nicely today sweetheart. It's going to be ok. - 🥞
Thank you❤️ I recently finished ReRevelations and I’ve been grinding in raid mode to unlock outfits. Once I have the outfits I want, I plan to go back through the story and play on the hardest difficulty because apparently when I play Resident Evil I like to go “Hmm yes, but what if I made it painful to play?”
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joyce-derogatis · 11 months
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Top Ten Most Valuable D4 Items That Are Tradable Right Now!
Top Ten Most Valuable D4 Items That Are Tradable Right Now!
Introduction
If you're a fan of Diablo 4, you know that collecting the best gear is crucial. However, some items are more valuable than others and can even be traded for real money. In this article, we'll take a look at the top ten most valuable D4 items that are tradable right now.
The Basics of Trading in Diablo 4
Before we dive into the list of most valuable items, let's review the basics of trading in Diablo 4. Trading is the act of exchanging items between players, either for in-game currency or real money. There are two types of trading: direct trading and auction house trading. Direct trading is done between two players using the in-game mail system or meeting up in-game. Auction house trading is done through an in-game system that allows players to post items for sale and others to bid on them.
Top Ten Most Valuable D4 Items That Are Tradable
The Legendary Set: "Avatar of Death" This set is the most valuable in the game due to its unique combination of skills and stats. It can only be obtained from the highest difficulty dungeons and raids, making it extremely rare.
The Legendary Weapon: "Doombringer" This weapon has the highest damage output in the game and is highly sought after by players looking to maximize their damage output. It can only be obtained from certain bosses on the highest difficulty levels.
The Set Ring: "Ring of Annihilation" This ring increases damage output and critical hit chance, making it a popular choice for players focused on dealing damage. It is only dropped from bosses in the hardest dungeons and raids.
The Legendary Armor: "Dragon Scale Armor" This is the best armor in the game, with high defensive stats and unique skills that increase damage output and survivability. It can only be obtained from the hardest bosses in the game.
The Set Relic: "Spear of Destiny" This relic increases critical hit chance and critical hit damage, making it popular among players looking to maximize their damage output. It is only dropped from certain bosses in the hardest dungeons.
The Legendary Amulet: "Eye of the Beholder" This amulet increases all stats and skill levels, making it a versatile choice for any character build. It can only be obtained as a rare drop from bosses on the highest difficulty levels.
The Set Boots: "Boots of the Winds" These boots increase movement speed and dodge chance, making them popular among players focused on mobility and survivability. They are only dropped from bosses in the hardest dungeons and raids.
The Legendary Shield: "Shield of Valhalla" This shield increases defensive stats and has a chance to reflect incoming damage back to the attacker. It can only be obtained from certain bosses on the highest difficulty levels.
The Set Gloves: "Gloves of the Assassin" These gloves increase critical hit chance and damage while also providing bonus damage to certain skills. They are only dropped from bosses in the hardest dungeons and raids.
The Legendary Helm: "Helm of the Colossus" This helm provides high defensive stats and unique skills that increase damage output and survivability. It can only be obtained from certain bosses on the highest difficulty levels.
Conclusion
Trading in Diablo 4 can be an exciting and profitable endeavor, especially if you have one of these top ten most valuable items. However, obtaining them can be difficult and require a lot of time and effort. Good luck on your quest to obtain the best gear!
Article written by None. While it may seem like a straightforward concept, there is much more to it than meets the eye what d4 items are tradable.
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quenthel · 1 year
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Here's one: 🔥 for WOW
oh hmm....I havent really been interested in wow's lore pretty much at all in the past 4-5 years (or since Bfa) so most of my opinions are gameplay related so dfhdjd
I think people who complain about LFR (being able to complete the hardest content the game has to offer by queueing for it by pressing a button) and the people who complaining about looking for group feature ig are being dramatic lol.
Like for classic up to Wrath the highest end-game content was just completing the raid and that journey in itself took much longer but wasn't actually harder because the mechanics and encounters were not more difficult, you just needed more steps with attunement and shit like that, which was just more time spent grinding. In the current system they simply raised the bar for what the pinnacle of endgame content is (it being Mythic Raiding, something you can ONLY do with a Guild, just like the how raiding used to be back in vanilla etc pretty much, and mythic+ dungeons but endgame dungeon content was never really blizzard's forte, and these are much much easier if you have a set team of friends you can do them together with). Like people love complaining abt LFR but like its I havent done LFR in years because I have a guild. You still raid in guilds and how you behave WILL impact your reputation. Like ok guilds dont talk as much between themselves as they used to so potentially you can be a dickhead and get away with it until you run out of guilds, but the community based gaming experience is STILL there. And I think looking at the graphs of how many guilds killed how many mythic bosses and not every raiding guild being able to kill all bosses actually shows that the game became actually harder. That being said the only people who are right to criticise the lack of community and difficulty in the game in its current form are people who play on RPPVP classic servers. Like ok the game is no longer like THAT you got that right (and also it sounds very fun).
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aresmarked · 1 year
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for transing eternals which would you say is the hardest increments to meet the trans requirements?
For me? The Huanglong/Qilin omega anima requirement. Pretty much everything else is a matter of time/having a group to party up with, in the case of the high end raid mats of Bubs and Belial... and the argument could be made HLQL raids are also a matter of time, but the sheer difficulty of getting into them/big trains, and getting blue chest for best chances? I really hope they rework those raids.
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clipterri · 2 years
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Shadowlands mythic plus loot
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SHADOWLANDS MYTHIC PLUS LOOT FULL
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The list of available additional options: You improve your progress of the Shadowlands Keystone Explorer: Season four, Shadowlands Keystone Conqueror: Season four and finally Shadowlands Keystone Master: Season Four meta-achievement.You can earn various gear with up to 281 item level that will increase the strength of your character and prepare him for harder challenges.Each completion of the mythic+ instance will increase your rating.Depending on the chosen key, you can unlock a weekly Great Vault with 291 item on Wednesday.
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You will get the full run of Mythic+10 - as quickly as possible.
Mythic+ boost is a perfect way to obtain the rarest gear with up to 281 ilvl possible, and prepare your hero for a future raiding process. Mythic+ dungeons are completed by the group of highly experienced WoW boosters, members of top guilds with a high RIO rating. With our effective services that have already helped thousands of players, not a single problem will occur during a run. Mythic dungeons are considered to be one of the hardest challenges in the game. WoW mythic boost is a service that guarantees you a successful run of an instance without the necessity to deal with various problems. A full run on a chosen mythic+ dungeon brings you a huge amount of precious rare rewards. WoW Mythic+ boost is an effective method of completion of any available mythic+ dungeon in the game on any chosen mythic+ difficulty. Never write about any Orders/Gamelooting or real money in the game.Here you can Buy 10x Mythic plus Ten Dungeon Boost Carry Special Pack You only have to activate our booster briefly when you transfer your account. Do I have to remove it? (With account play) However, we ask you to reduce the communication to the necessary minimum so that the order can be completed as quickly as possible. Yes, as already mentioned, you have direct contact with our booster who is processing your order. Can I communicate with the booster that is playing my account? (With account play) We never communicate in the game (not even with you via a possibly existing second account). What happens if someone writes my account? (With account play)Īll of our players ignore all messages, whether from friends or other players. All of our orders are done manually by our boosters and no bots or similar programs are ever used in Gamelooting.
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thefirstknife · 1 year
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Anon because I've worked in the industry since the 00s - the idea that raid content should be the hardest content is an idea that's been unpopular for a long time. Raids generally take the most work to make out of anything in a release that contains them (so not only the most man-hours/budget, but if you worked on it, you're most attached to it) and the idea that only a top slice of players "deserves" to see a raid is an idea that died around the time of Naxxramas in world of warcraft. It's slowly becoming accepted in MMO design that the higher skill tiers should be required of groups of fewer people, not more, and at graduated tiers of difficulty ie heroic, legendary, master, etc. So QQ elitist babies basically lol. Raids being the unique purview of the hardcorest cat-assiest players is a relic of the past.
Good information! And yeah, pretty much.
People are also highly misinterpreting what the day 1 race is in general. They think that this one event is something that has to be designed to only be playable by the top players. But it's not. It's a community contest.
Bungie has done SO MUCH to make sure that the playing field is even so that more people can have a chance. That's why they release them over the weekend, that's why they're giving it more time and, most importantly, why it has a contest mode. Contest mode is here so streamers don't overlevel and beat it purely on having more time to grind. Everyone is locked to the same power so we all have equal chances. The only factor becomes skill.
This raid in particular also suffered from some leaks to the point that a lot of encounters were more or less figured out before it launched. Most day 1 world's first teams that were seriously gunning for the clear pretty much had guides. This factors into them thinking that the stuff was easy. I mean, sure, if you read a guide. I was severely disappointed watching Saltagreppo's video of his clear and seeing that his team went into the 3rd encounter with a full explanation about what to do before they even stepped into the room. And even with that, they spent 30 minutes not understanding the guide because they hard-focused on the guide instead of their surroundings.
Day 1 raiding is super fun and it would be incredible if more people could experience it. It's a really fun thing to be a part of and Bungie wants more people to participate. Babymen streamers are the only ones who think that this is their personal sandbox.
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modelsdemo · 2 years
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Wow tbc 2.4.3 warrior dps guide
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You’ll find the front entrance as a gated crypt with the summoning stone nearby. From there, follow the curved green path to find the tower of Karazhan. The easiest way is to reach it through Duskwood, exiting through the east. Warrior DPS in the Burning Crusade has two different specs, Arms and Fury, that bring different flavors to the class and different benefits to the raid: Fury Warriors dual wield one-handers and bring no utility, the value of a Fury Warrior is solely set in the amount of damage they are bringing to the raid. The entrance to Karazhan is located in the southern portion of Deadwind Pass, which offers little else in the area. Note that it is far more convenient to have all raid members complete attunement because whoever does have the key will need to constantly zone out and open the door for anyone stuck outside the raid.įor an in-depth explanation check out our full-length Karazhan Attunement Guide! Accessing the Entrance It can be started near the entrance to the raid in Deadwind Pass and will unlock the Karazhan quest line after it is complete. Unfortunately, it is quite long and requires completion of several quests and dungeons, a few of which have an attunement process of their own. Without further ado, let’s get started on Burning Crusade Classic’s introductory in-depth raiding experience! Attunementīefore entering Karazhan, at least one raid member will need to complete an attunement process to acquire The Master Key, which opens the front door. You can also find a full list of Karazhan Drops and Loot over in our loot tool. The attunement process and boss guides will be summaries, but link to in-depth guides for a more thorough explanation. This time were talking about WoW TBC Classic Warrior PvE Guide: All 3 Specializations Arms, Fury, ProtClick P. We’ll cover the attunement process, how you can reach the entrance, recommended clearing routes, how to prepare for the raid, and overviews of each boss encounter. Hey guys Toyhouze here with another video. Our guide aims to help you understand how to prepare for Karazhan and give you an overlay of what you’ll be expecting. This means there are several mechanics to learn and a lot to plan for. Most of the encounters are interesting and fun, which gives a lot of variety to the raid. Many drops serve as upgrades to dungeon-acquired and crafted gear.
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While most of the fights are optional, they are highly recommended as the gear they drop are worth the time. The 7 optional fights include the hardest boss in the raid, Nightbane, who is deemed the true final boss of Karazhan. There are 11 fights of varying difficulty, although only 4 encounters are required to reach the “last” boss, Prince Malchezaar. Thanks for taking a look at our strategy guide for Karazhan in The Burning Crusade Classic! The massive zone of Karazhan is found in Deadwind Pass and is the first large raid of the expansion.
PvE Discipline Priest Healing Menu Toggle.
Aldor also has a great early game chest, the. in the long term when you reach the defense cap more easily. The Aldor shoulder enchant, Greater Inscription of Warding. Increasing the warrior armor,and making him receive a smaller amount of damage and giving him new defensive abilities.This spec makes form warrior the best tank in the game. We recommend going Aldor as a Protection Warrior in TBC Classic. The protection talent build is only for raids. It makes from warrior a very good dps.Because slam with casting time of 0.5 sec the player will cause immense damage.This spec can be used also very easily in pvp. The fury talent build is mostly created for raids. Optional items are listed for every slot. Our goal is to do the most complete research so you don't have to. The Arms talent build helps the player to deal a great amount of damage using his weapon.If you play with a 2 handed weapon this is the best spec for you.Two handed-weapons specialization and mortal strike will reduce your opponents hit points very quickly. Phase 3 Bis Lists and Boss Guides are now live These are hand-crafted BiS lists that aim to maximize your characters' power by putting together the best combination of items. The warrior,in world of warcraft is one of the most important classes in the game.Without a warrior,a raid can’t be made(usually).The Warrior is the best tank in the game,a great dps and is great in pvp.It can easily reduce the movement speed of the enemies and than crush them.Against the classes that wear only cloth armor is lethal.An warrior can kill a player with cloth armor with only 1 strike.
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nahasathome · 2 years
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3 days to digest vore game
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#3 days to digest vore game update
#3 days to digest vore game trial
#3 days to digest vore game download
I might also change ending images for the new pred later when Taito is available for more art. Besides bug fixes, and spell checks, I feel this is gonna be sorta where the game leaves off. If I get around to making a successor game, I'm going to use her as a new reference of how I'll be making the game from now on. Though far from the hardest pred, I feel she's the most fun, and most streamlined.
#3 days to digest vore game update
Decided to finally publish the final update to 3DD with the newest predator made by Taito. Looks like I forgot to write the last updates, but better late than never. If this game gets a good rep, and people want to see more, then I'll see if I can make similar games in the future, or just update this one depending on what people say. rowser.zip - this is a browser version in the event the desktop one doesn't work ddplus.zip - this should be the latest version. Below is the link to my mediafire for everything.Īlso available on newgrounds if you wanna play via browser.
#3 days to digest vore game download
Gamejolt doesn't host my games anymore so I'll be keeping my games as download only. I'm hoping the community helps each other out to help unearth the tricks to this game, but only time will tell. though I haven't found any glitches just yet, those are still very likely.Īlso there isn't a tutorial, so there will be a lot of guess work to see what gets the predator to act differently and get the results you want.
#3 days to digest vore game trial
Fair warning, I built this game so far to be a hard game requiring trial and error, but right now it feels easy to me, so I'm not sure if I went too far or not far enough, so if this game happens to be brutally difficult to a point where it feels unplayable, then I'll make an update lowering the difficulty. The object of the game is to struggle, reason, or seduce your way out of your predator's stomach before you are digested on the 3rd night. currently it's a proof of concept, so no background, but there are 3 endings and a game over condition. PvE Discipline Priest Healing Menu Toggle.Okay, so based on what you read in the description, the following is my attempt at a vore dating sim. Welcome to the Fury Warrior guide for World of Warcraft the Burning Crusade 2.4.3. In this guide, you will learn about playing a Fury Warrior in dungeons and raids. The guide includes Talents, Gems, Enchantments, BiS list, Gameplay & Skill rotation tips. Humans: If you chose a Human Warrior, you would benefit greatly from Mace Specialization and Sword Specialization, effectively increasing your Expertise by 5 while wielding a mace or sword (one-handed or two-handed) During the first few phases, this racial is invaluable but as we reach closer to Phase 5, we’ll start noticing Expertise becoming more common on items causing this racial to become less advantageous.ĭwarves: If you chose a Dwarf Warrior, your main benefit would be Stoneform, which increases your armor by 10% while causing you to become immune to poison, disease, and bleed effects for a short time. Night Elves: If you chose a Night Elf Warrior, you’ll benefit from two racials: Shadowmeld and Quickness. While Shadowmeld can only be activated while out of combat, it still grants you a lower chance of having a mob aggro you if you happen to go AFK for a bit or if you’re in PvP, it can be a great addition for you. Quickness increases your base chance to dodge by 1%. While not necessarily as beneficial for DPS as it would be for tanks, it’s still worth mentioning in case you ever get aggro for a higher survival rate.
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The joy of playing Escape From Tarkov in single player | Rock Paper Shotgun
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💾 ►►► DOWNLOAD FILE 🔥🔥🔥 Few first-person shooters match the immersive, adaptative gameplay of Escape from Tarkov and its hardcore players. Played online, the game pits opponents against one another in a nerve-scraping survival contest. Only those with the most skill and determination make it to the extract point with their lives and loot intact. Given the exciting dynamics and thrilling gameplay that arise as the result of competitive play, it might seem foolish to some to play the game offline. However, Tarkov's offline mode can be an excellent training ground to hone one's skills and steel one's nerves. Escape from Tarkov is one of the hardest shooters around, and players need every advantage they can get if they're going to survive. Upon loading the game and selecting "Escape from Tarkov" from the main menu, the player is given the choice of Scavenger or PMC raids. After choosing to play as a PMC the player's main character and choosing a map, the option to play offline is provided. By ticking the "Enable Offline Mode for this raid" box, the player transforms Escape from Tarkov from an online, multiplayer shooter into a solo, offline one. I t might seem strange and even detrimental to disable one of the core aspects of the game. However, offline play has a number of advantages, both for new players and those trying to come to grips with certain mechanics in this notoriously difficult and patience-testing game. Online, the player faces two threats: AI scavengers and other players. While playing in offline mode removes the latter, it only removes AI enemies if the player wants it to. The same screen that allows the player to enable offline mode also allows the player to tweak the options for AI enemies, including their difficulty, number, and whether or not they appear in the first place. Escape from Tarkov includes a number of incredibly deep systems layered on top of one another, and while this is part of what makes the game so entertaining, it also gives it a steep learning curve. It's tough enough to learn the game's mechanics without being shot 30 seconds after spawning. Disabling the AI in offline mode and spending a raid exploring an empty map isn't a bad option for those just getting their feet wet. Online, the player can choose to begin raids at two different, ever-changing times, twelve hours apart. Nighttime and daytime raids can play out very differently, even on the exact same map. It's one thing to stalk the woods of Shoreline or run through the construction yard of Customs by daylight. It's something very different to do so with only flashlights and thermal scopes to light the way. Offline mode can be an excellent way to familiarize oneself with maps at different times and in different weather conditions. This way, players can gain experience before gambling with their gear and life in regular online play. Even regular AI scavs sometimes feel like special forces soldiers, never mind the lethal accuracy of sniper scavs, bosses, and other players. As a result, the base difficulty of Escape from Tarkov can feel punishing. Offline mode allows players to tweak both the number and difficulty of the AI scavs that spawn. This allows players new to the game to practice the basics of gunplay and learn fundamental tactics without getting a shot to the eyes as soon as a gunfight begins. As players grow more confident, they can increase the difficulty, testing themselves and their equipment against an ever more difficult horde of scavengers. In standard online play, anything the player brings into a raid is at risk. If killed and successfully looted by an enemy PMC, whatever armor, weapons, and other gear the player had is lost. One of the most important features of offline play is that, live or die, nothing is lost. Some players are terrified of losing their priciest equipment and would rather leave them in their stash than risk them in the field. Offline mode lets players use their treasures to their heart's content. Throw grenades, waste ammo, trash armor: it doesn't matter. Everything resets after the raid. There is a flip side to the loot immunity that offline mode provides: just as nothing can be lost, nothing can be gained. Online, the player's PMC develops with every raid. The longer they survive and the more they do, the more experience they gain. Skills level up, and loot is stashed away. Offline, none of this is true. The game allows players to loot, kill, level up skills, and otherwise grow during offline raids, but after the raid ends, this progress is wiped. None of it transfers to online play. Offline play is an excellent training tool and can be fun in its own right, but it will never lead the player's PMC to wealth or greatness. The only thing a player keeps from their time offline is their experience — and to be fair, that might be the most valuable of all. From the open spaces of Woods and Lighthouse to the claustrophobic corridors of Factory, Escape from Tarkov includes a variety of maps. They are dense, packed with loot to discover and enemy spawns to tangle with, and the variety of possible spawn and extract points can make learning these maps a challenge. Some players find that a significant barriers to entry is the lack of a minimap, forcing players to either study third-party maps or learn the old-fashioned way by wandering around, dying, and repeating. Offline mode is arguably the perfect solution to this problem, as it allows players to explore, studying the terrain with no fear of losing anything more than time. From the flea market to gun modding, Escape from Tarkov is already a tremendously deep game, and it can be easy to forget that it's still in beta. Like any good game at this stage in its development, new features are added and changes are made regularly. While some changes are minor, others like the addition of inertia to movement have the potential to dramatically affect how the game is played. Offline mode can be a good testing ground to acquaint oneself with such changes without having to do it when there's much more at stake. Some players prefer to adapt in the heat of the moment, but for others, this offers a viable alternative. Gunplay in Escape from Tarkov is a nuanced business. There are numerous guns and even more modifications that can be made to those guns, and something as simple as changing the kind of bullet that a gun fires can have a radical effect on that gun's viability. With ammunition, sights, bullet drop, recoil, overheating, malfunctions, and even more features to consider, the game offers no shortage of things to test and experiment with. Online, such tests cost valuable ammunition and risk losing the gun itself if something goes wrong. Offline, the player can practice their sniping and flick shots without fear. Offline mode is a fantastic training ground, but all the practice in the world won't fully prepare a player for their first encounter against another PMC online. Players are more cunning than AI. They are more erratic. They are luckier. Stumbling into an extract camper or six-person squad decked out with the beefiest armor and the newest, shiniest guns is an experience that only online play provides. Different strategies and skills are required to survive. No FPS wracks the nerves quite like Tarkov. At a certain point, there's nothing to do but plug one's nose and take the plunge. There's loot in the depths that needs taking.
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firefighting-idiot · 5 years
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Level 83 and blatantly flaunting the fact that I’m on an alt. I’m probs going to level Niessa, my funky elune loving belf monk, until the timewalking starts on tuesday, then back to Aishel to get them out of the dreaded draenor.
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melanated-maddy · 3 years
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TYTON
Hey welcome to this fan fiction. I recently finished war storm and I’m in love with Tyton. Couldn’t help but want to right a fic after seeing so little on this guy on tumblr. Don’t know if I’ll write more as got exams but if you like let me know! All characters and world and everything belongs to the queen herself Victoria Aveyard
Chapter 1
“Debark, debark, debark.”
Tyton was snapped out of his musings pale fingers still gripped against the fading cover of his book. They’d finally arrived back in Ascendant after another long plane journey. A year after the kingdom of Norta was officially dissolved with Cal’s abdication there was still unrest with the Silvers. Too many houses had attempted to feel comfortable on the sparkling throne. ‘Osanos says water comes after fire, Rhambos is taking strength and power a little too literally and Merandus is trying hard to distance themselves from the insanity their own brought forth in Maven and actually claim the throne. At least there’s no more Samos worries. That ship sailed or should I say smashed along with Volo’s head with his offspring are safely tucked away in the capital.’ The soldiers on the plane had started their move off some in a rush to get home to worried families and others ready to have a drink. Davidson was the closet family Tyton had after his own lost their lives to a raid. His mother, father and two younger brothers all gone in an instant. That instance was the first time Tyton’s ability was able to properly manifest. Properly surge. Properly show how dangerous he was. It was Davidson who found him when searching the wrecks of homes and families. Still holding his brother’s Aeon’s hand tears in his eyes. Davidson was always quiet even back in those days and knelt to Tyton’s small height hugging him close. After that day Davidson properly set about burying the family well allowing Tyton to grieve and giving him another place to call home. He’d never admit it, but Tyton was lucky...relieved that Davidson and Carmadon took him in. Even if those raiders who had taken his family from him deserved his rage, he was terrified of the lightning under his skin. With a huff, Tyton uncoiled his long body from his seat standing and stretching up to remind his muscles of their function. The suit he wore was dark not one of the traditional Montfort green it just would not do for some missions. Under his seat he pulled free the small bag carrying a bottle of water, bag of nuts and stored the book into it securely. It was the last thing he’d received from his parents and even so he still struggled to get through it properly. As Tyton turned to move out the aircraft door onto the tarmac he spotted Mare struggling to reach an overhead compartment to grab something. He quickly moved forward and grabbed hold of two items: a maroon scarf and backpack.
“Thanks.”
“No worries I’m always available to help the vertically challenged.”
Mare’s face turned into a vivid shade of crimson and she moved as if ready to punch his arm when Cal swung his head back into the cabin. He seemed exasperated which quickly shifted to a swift glare as his eyes settled on how close the two were.
“Tyton.”
“Cal.”
“Mare what's taking so long?”
“Difficulties getting the scarf and backpack you decided to thrust into the overhead bin. As well as being ready to obliterate string bean here.”
Tyton gave a chuckle, although he was slightly leaner than Cal a string bean he was not.
“Don’t worry just helping her out she’s still yours, your highness.”
Cal bristled with the label, but Tyton was already strolling out onto the blinding tarmac doused in bright light.
As he got his bearings about himself, Tyton could not help feeling the pulses of electricity going off in every person around hims body. Just as you could imagine different emotions and thoughts had different electric compositions. As people moved around he recognised stress signals, pulses of joy and shifts of concentration. The signals never went away but with time he’d found away to keep them working in tandem with him so he didn’t get overwhelmed.
“Tyton come on rides here.” Rafe called his hair in the sun giving the appearance of green flames.
Tyton walked to the transport, long legs eating up the distance in a few moments to be face to face with Rafe. Ella must’ve caught a different one as the storm addict’s blue hair was no where to be seen. Together the two walked towards Davidson who was speaking to Arezzo in hushed tones. With a nod she was dismissed walking instead of jumping to wherever she needed to go. Davidson turned to the two a smooth smile on his face and opened his mouth, but was interrupted by a quick trill.
“Rafe!”
A blur of orange smashed into Rafe’s chest holding him tightly as he clutched her back.
Laughing Rafe greeted her, “Iz, nice to see you too, but you’re crushing me.”
With one last tug, Izelle released her older brother a wide grin tugging on her lips as she looked up at him. Izelle, was Rafe’s little sister by a year who shared his dark brown skin smooth and even and bright smile. In her orange dress that spun around her knees and black combat boots, she giggled letting her hair of tight curls circling her head move slightly held back with an orange band.
“Is it wrong for me to have missed my dumb big brother? Am I wrong Tyton?”
Tyton smiled and shook his head as Rafe glared at him.
“So nice to know that it won’t be a strongarm that gets me but my sister’s choke hold.”
Iz shoved Rafe as he rolled his eyes and moved to put his bags in the transport while Iz turned to greet Tyton.
“Hey.”
“Hi.”
And with that Tyton opened his arms and Izelle moved into them giving him a tight hug.
‘Her hugs are always great.’
“Thanks for looking out for Rafe. I’m one hundred percent sure he’s not dead somewhere because of you.”
A deep rumble erupted from Tyton as he shook his head. They walked to the transport as Tyton asked how she’d been.
“All good here finally ready to move onto the fourth arc only two more to go before I’m a qualified teacher of education.”
“That’s excellent. You’ve worked hard for it.”
“Yeah it’s been so long definitely the hardest thing I’ve faced, but it’ll be so worth it once I’m in a class with little guys.”
“Do you know what specialism you’ll take yet Izzy?”
In Montfort, classes were not segregated at all with children of all blood types getting the same education to the best standard they could. Those who were Ardent or Silver has supplementary classes to help in coming into their abilities. However, it was courtesy for teachers at normal school to specialise in understanding one blood type well so that support chains could be used in school for any student struggling.
“I’m not sure yet to be honest. I’ve still got to think, might swing for Ardent or Red they’ve already got lots of silver specialists.”
Tyton liked listening to Izzy speak. Her mind although more hyperactive than most was one he enjoyed feeling the thrum of. She would be an excellent teacher one who was fun and silly, but able to understand and be serious when needed. For all her loudness Rafe often called her the thunder to his lightning. As Izzy spoke she tended to often get enthralled by her words and lost her bearings of where she was. So much so she didn’t see a smaller transport squealing into her path. In seconds Tyron had pulled her back allowing the small buggy to rush past on its was.
“Izzy.”
“Ha sorry about that. Forgive me.”
And with a smile, all was forgiven.
“Come on Rafe is definitely going to start a mood if we don’t hurry up,” and with that she pulled his arm to the transport releasing him to clamber up and take a seat next to Rafe. For all the bickering and teasing they did the two siblings loved each other dearly. They had sought refuge in Montfort from the Piedmont principalities with their mother. The two remembered little about their original home as they had left so young, but the happiness Montfort gave them was all they needed. Forgetting all about her conversation with Tyton, Izzy poked Rafe to tell her all about Norta and what things they’d encountered. Izzy had never left Montfort. She was definitely not a soldier, barely remembering to tuck in her thumbs properly when punching Rafe and the Ardent abilities had only passed to him so a useful electricon on the battlefield she was not. The ride to Ascendant was bumpy, Davidson muttering about looking into the concrete and upkeep of the infrastructure when back home. The air rushed in as they sped across the landscapes moving closer to the capital with every second until the transport stopped in a quick halt. The stop was so fast Izzy almost span out of her seat if not for Rafe and Tyton’s arms coming to forth to stop her fall.
“What’s going-“
Davidson was cut off when a terrible crunch sounded off. Leaning forward, he could see one of the transports being crushed the metal casings crumbling against each other. Without a thought Davidson threw out a shield glowing blue in the setting sun surrounding the two vehicles.
“Raiders already?” Rafe hit his head against the seat in frustration before moving out of the car to help passengers in the afflicted vehicle. Tyton quickly went about feeling how many Raiders were out there without being told.
“10, all seems to be magnetron. 3 females, 7 males. Wait they’re leaving?”
“Leaving?”
“Yeah moving away.”
Davidson heaved a sigh, “Radio in for some teleporters for the wounded.”
“They’re already here.” Tyton looked out seeing that those badly injured were being jumped back. Being so close to Ascendant meant the teleporters could make the jump.
“Alright then, destroy that transport don’t leave anything of use behind for them.”
With that, Tyton moved to the transport now empty and absentmindedly called forth a storm preparing for a powerful bolt. The skies darkened as his storm came into existence. Davidson let the shield down for a moment to let the bolt come through. In a fraction of a second, a burning bolt of lighting came down from the sky smashing against the transport reducing it to dust and scorched earth. The air singed with crackle as the fire wreck obliterated. Tyton surveyed the scene inspecting the damage to see if it was at a high enough level to not be useful to a magnetron. Being happy with it he turned and started to walk back to Davidson and Izzy, Rafe already sitting in his seat. He was laughing at Izzy as she covered her ears wincing at the terrible sound of the lightning on metal. It was a sound not comfortable for most ears, but Tyton’s power was unheard of in an Ardent. He was different to the other electricons being able to handle electricity more naturally than even them. It didn’t take much for him to call a storm bolt of that magnitude. As he was within a few metres of the transport he suddenly felt a barrage of electrical energy moving towards them. Recognising it as the previous magnetrons he turned to quickly release brain lightning on them being able to drop 4 of them before one let off a spike. Moving out of the way he could do, but the spike still got him in the side forcing him to the ground. Davidson’s shields again went up and Tyton was pulled into the transport as it began to drive away with Davidson’s shields still up. Izzy clambered towards him pulling apart his suit to get a better look at the cut. Her hand pressed down hard as she told Rafe to get the medical kit under the seat. Tyton grasped onto her had holding it down as he grimaced from the pain. “You’re fine it’s only a scratch.” Izzy nervously laughed.
“Of course because scratches produce this much blood.”
“Shut up big baby. I’ve met toddlers tougher than you,” she grinned and Tyton smiled back focusing on her electricity and letting it calm him down in the transport racing back to Ascendant.
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