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#Karvy
karvy6 · 1 year
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👑 Template
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mtsodie · 1 year
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concepts for that game i talked about yesterday
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sodatrolls · 2 years
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KARVIS HORYAS
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TAG
he/him - 17 yrs (8 swps) - transmasc butch lesbian
CHUMHANDLE: chelonianAdaptation
SIGN: canicorn
BLOOD COLOR: anon (lime)
BIRTHDAY: 29th february
MOON: prospit
CLASSPECT: rogue of rage
LUSUS: giant tortoise
FETCH MODI: action modus
STRIFE SPECIBUS: fistkind
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Your name is KARVIS HORYAS. You are well known for being the MOST CALMEST AND CHILLY-EST GUY AROUND.
Your HIVE is your LUSUS, which generally means you are A TRAVELLER. Travelling comes with FIGHTING, of which your STURDY FORM has you prepared for. You are also interested in BOXING, and wish to become one of the BEST BOXERS on the entire PLANET. but RIGHT NOW, YOU JUST KINDA CHILL OUT. you also really enjoy COOKING FOR OTHERS, and RUN A FOOD TRUCK ON YOUR LUSUS. It’s not a very good food truck, but it earns you caegers, and you have fun. YOUR HIVE is covered in posters, most of which are VARIATIONS OF “KEEP CALM AND CARRY ON”. You have adopted this as your motto.
Your trolltag is chelonianAdaptation and you speak in a perfectly chill manner 👍 .
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Violet: party rockers in the house tonight...
Karma: it's "party rock is."
Violet:
Karma:
*intense make out noises*
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the-lady-amphitrite · 7 months
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— A FAIRYTALE BEGINNING | chapter 10
a fate already affixed
pairing: Loki / f!half-Asgardian!Reader word count: 5,043 summary: the time for your Weaver's Reading has arrived, and Skuld tells you what she can about your future in this chapter: references to Laufey's death & Odin's past removal of one of his eyes, reader feels so 15 bc of her attitude in this it hurts, blood magic & non-descript references to blood, very blatant canonical racist attitude about Frost Giants, lots of Skuld being cryptic author notes: hello everyone, i return once more after dragging myself out of bg3 hell long enough to finish polishing and uploading this! this chapter concludes what i like to think of as "act one" for AFB (with all of the setup about soulmates, glimpses at interrealm politics, and a look at how people get their godnames in this AU), and the next chapter kicks off "act two"! i'm really looking forward to posting the six chapters that make it up; it's honestly my favourite thread of this whole AU.
( previous chapter | read on ao3 | series masterlist )
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You yawn at the stars as you lean against the front side of the karvi as it sails along Yggdrasil’s branches. The bright, distant stars are nothing more than blurred lines as they fly past the ship. They remind you that (despite not being able to tell yourself) this ship moves faster than even the racing skiffs on Asgard.
The ship — you remember someone had referred to her as the Grey Wolf — arrived on the shore of Asgard this morning, spearing through a dense fog in such silence that it left you in awe. The sun had yet to crest above the horizon when the karvi docked, there only to pick up you and your mother to head to Gymirsgard.
Sleep still clung to you like the mist of a light, drizzling rain when your mother dragged you from bed to get up and dressed for this trip. Your birthday party had run late into the previous evening, even though the celebrations had started from the moment you walked into a private breakfast with your family. Even Volstagg, his parents, and his sister Birsa (who just returned from her Valkyrjur trials), were all invited to the family breakfast. It was the first of many surprises for your fifteenth birthday.
Fifteen.
A smile works its way onto your tired face as you remember once more. You’ve looked forward to today for as long as you can remember. You can’t count how many times you’ve dreamt of your visit to the Weavers of Fate over the years. Of facing Skuld before Mímisbrunnr.
Skuld reveals one moment — just one — from a Drekasál’s vast future when they visit her after they’ve turned fifteen. A moment that you’ve been told again and again no dragon ever reveals to anyone else. Not even their soulmate.
A thrill of anticipation sings its way through you, winding through your limbs and rattling your breath. To keep something so close, so secretive, must mean that it’s a moment of unparalleled importance to a dragon. You’re meant to be able to tell your soulmate everything. You’re meant to trust them with the best and worst of who you can be.
Your imagination runs wild with a dozen ideas of what could be so important, each one spilling across your thoughts like a overflowing bottle of watered-down ink on heavy parchment.
You look behind you at the three dozen other drekabǫrn on the karvi. More than half a dozen conflagrations are on this ship with you and your mother. Each of them a different size, and from a different realm. Dragons from across the Realms of Yggdrasil, all headed to speak with the Weaver of Futures.
It’s painfully obvious how much you stand apart from the others. They came with their conflagration; you only have your mother at your side. For the first time since you met him, you can keenly feel the two year age gap between you and Gauti. Too young still to receive his own glimpse of the future, Gauti waits back on Asgard with the rest of your family.
In some ways, you suppose it’s a bit silly to only really feel that age gap now. In all the years you’ve known him, the only lessons you’ve ever shared with him are the Drekasál ones. He’s a child of the Court of Asgard like you are, but he’s also in the class below yours, so you’ve never shared those lessons with each other. Still, watching how close the other drekabǫrn are with their conflagrations reminds you of Gauti. And not just of Gauti, but of Loki, Thor, Baldr, and Volstagg. Part of you yearns to return home already. To the familiarity and warmth of your friends.
Soon. Soon you’ll head home. You just have to get through this visit to Gymirsgard, and then you can return home.
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Your first glimpse of Gymirsgard comes as you approach the realm, the excited gasps and chattering from the other drekabǫrn drawing your attention from the distant stars.
The blue star of the Jǫtunheimar system blazes brightly in the distance — though for you, it just appears white. You only know that it’s blue because of your lessons about the various star systems of Yggdrasil.
In the open space before Jǫkullknǫttr — the star — sits Gymirsgard in all its wondrous glory.
Unlike Asgard’s unique standing as a small, flat realm, Gymirsgard is a round planet, its only edges that of its atmosphere. Truthfully, for a realm, Gymirsgard is on the smaller side. Yet it not only houses more Drekasál than you can imagine, it’s also the same realm your mother and uncle were born to. For decades — centuries even — Gymirsgard was the only realm they knew. It was the realm they called home before home became Asgard.
You eyes quickly shift away from Gymirsgard to look at the vast, open space that occupies most of your view, scanning for the one other planet of this system with sharp eyes. The realm forbidden to all — and for good reason. After what happened to Princess Laufey, to High Lady Dagmær, to your uncle, and to so many other Drekasál and Asgardians there, no one should step foot on that accursed realm.
Jǫtunheimr. A realm full of icy darkness and ravenous monsters. A realm that will rip the life from any who dare venture to it.
You don’t see the ice planet though, wherever it is. Good.
Your attention shifts back to Gymirsgard as you approach the realm. Second by second, the realm swallows up the view in front of you, until the karvi is descending through the atmosphere, and the stars are swallowed by the sky and the clouds.
Your mother leans against the side of the karvi beside you as the starship breaks through the heavy clouds hanging over this part of the realm. She peers out over the vast, forested land below with a fond smile. Shifting her gaze, she points towards a seaside city in the distance, a wide smile you don’t see too often on her face.
“That’s Krossavík,” she tells you.
The name strikes a familiar chord in you, but at first you can’t place the name. When you do, it’s like a strike of lightning zips through you as you remember where you’ve heard it before.
“The city you grew up in?”
“The very one.” Her hand falls, and her smile fades a little. “It’s quite strange. Sveinn and I are from the same city, and yet we spent so long trying to find each other after our Soul Awakenings.”
“How long?” you ask, leaning your chin against your crossed forearms as you stare at the city. In the distance, you can see a few dragons in flight, returning from the sea to Krossavík. From here, you can’t hear the beat of their wings, or make out anything that makes them stand apart from other dragons. They’re just dragon-shaped blobs of grey, soaring over the grey sea.
“A century or so. Your uncle is only a little more than a decade younger than me, but I was gone from Gymirsgard by the time his Soul Awakening happened. We only met because I came home to see my mother.” The smile on your mother’s face fades further, becoming softer, sadder.
“Will we see here while we’re here?” you ask, excitement bubbling in your chest. You’ve never met your grandmother, and your mother rarely speaks of her. Photos of her are even rarer.
“No, no, she won’t be at the landing ground, my star,” your mother says. She reaches out, placing a gentle, comforting hand on your shoulder. She knows you’ve always been curious about your grandmother, what with how you prod about learning more about the dragon you’ve never met whenever your mother or uncle brings her up.
You pout a little at her words. It’s followed by a soft chuckle from your mother, and then a kiss placed atop your head.
“You’ll meet her someday, I promise,” she vows.
“But when?” you ask, impatience threaded in your words even as you keep them hushed so as not to draw the attention of the other dragons. You draw away from her, standing tall and looking Kára in the eyes. “This is the first time we’ve left Asgard. And we’re here, Mamma. Why can’t we just go see her?”
Kára looks away, but you continue to stare at her. She closes her eyes, shaking her head. She says, “It’s a lot to explain, especially now. I would love for you to meet her, it’s just… not the right time. Not with everything else.”
Everything else. That mysterious phrase is the bane of your existence. All you’re allowed to know is that phrase has something to do with her Weaver’s Reading. Something she can’t tell you. Something she is never allowed to tell anyone.
You let out a frustrated breath, leaning against the side of the karvi again, your back to her. You don’t look at Kára. Instead, you watch the land that passes below and the other drekabǫrn as the conflagrations mingle with each other. None of them come near you, though you can see the way their eyes dart to stare at you for a few seconds now and again.
Neither you nor Kára speak for the rest of the ride. You don’t even look at her, ignoring her presence the best you can.
When the karvi lands, it’s in a valley to the far north of Gymirsgard. A narrow stream flows out from the mouth of a cave at the end of the valley, the bubbling sounds of it lost beneath the flurry of activity of the conflagrations jumping over the side of the ship. You sigh, then heave yourself over the side of the ship, landing in the soft, crunchy layer of snow that barely covers the top of your boots.
You watch as the different conflagrations separate from one another entirely. The vængforinginn of each conflagration checks that their drekabǫrn are accounted for, and the adult dragon with each one merely hovers nearby.
There’s another crunch of snow beside you, one that causes your eyes to dart over before they shift towards the drekabǫrn once more; Kára hopped over the side, joining you in observing the drekabǫrn. She places a hand between your shoulder blades after a few second, guiding you forward, and everyone begins the short trek over to the cave.
The drekabǫrn trade glances with each other — and with you a few times — as all of you make your way towards the cave. Kára’s pace is swift enough that, soon enough, the two of you are leading.
Everyone is (mostly) silent during the walk. The crunch of snow is the loudest sound in the valley as you walk alongside the river that spills from the cave. Even the birds have gone quiet, the presence of so many dragons setting the forest on edge, it seems.
The conflagrations stop several metres from the cave’s mouth, but Kára keeps walking the two of you forward. You can feel the eyes of everyone drilling into your back, sending waves of unease up and down your spine. Something in your chest claws at your heart and lungs, begging you to pay attention to the danger that lurks at your back. It takes everything in you not to look back at them.
Kára stops just before the mouth of the cave, and you turn to face her, finally looking at her again. Her eyes are focused on the cave beside you. There’s a brief twitch in her jaw, a sign of her unease with being here. It makes you wonder if she’s remembering her Weaver’s Reading once again.
Her voice is hushed as she tells you, “Once you step inside, you cannot come back out until Skuld releases you. No matter what you see, what you hear, you do not leave. Understood?”
Your skin prickles at her words, hairs raising along your limbs and the back of your neck as you realise the extent of her unease.
“I understand.” You step away from her, into the cave itself. The two of you stare at each other for another moment. Then you nod at her before turning away and making your way further into the cave.
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Your first steps into the cave are tentative. There’s soft torchlight coming from a few metres in, and you pass by the first of the torches on soft feet. You look back over your shoulder only once, after you’ve passed them. Your mother still stands there at the mouth of the cave, alone. It’s an unusual, unsettling sight. Uncle Sveinn is always with her. Always.
Except for this one time. He wasn’t allowed to come along for this journey. No one would explain why. All they would say is that he had to remain on Asgard.
You face forward again and continue down the tunnel.
Torch after torch, the tunnel turns into an ascending loop. Your footsteps are the only sound besides your soft breaths. Even the torches are quiet, which is far more unsettling than you would have expected. You make your steps as light as you can, your ears straining for any sounds besides your soft footfalls.
You continue your ascension, winding higher and higher with each loop. You’re not certain, but you think the loops are wider now than when you began — not that you can really tell.
When you finally reach the end, you find the tunnel opens up into a wide cavern room. There’s a slow, watery glow to the room as you step past the threshold. Like you’ve walked into a world beneath the waves, despite never stepping foot beneath water. All through the room, you can see stalactites dripping from the ceiling and stalagmites rising up from the unnaturally smooth floor.
“Ah, she finally arrives,” a voice calls out. Skuld’s voice, it has to be. You turn in a circle as you venture further into the room, searching for the Weaver, whose voice echoes all around you. “We have long awaited this day, little drekabarn. We have watched you with great curiosity. Your future is shrouded more than most.”
“Shrouded? What do you mean, Weaver?”
“Just as I said. It’s unusual for one like you. However, it always signals an interesting future as it unravels. Now, come. There is much for you to see and learn.”
Skuld glides out from behind you without warning, her footsteps soundless. You jump at her sudden appearance, wondering where she appeared from. Your back was to the cavern entrance, and you’re positive you looked at every shadow you passed as you stepped further inside. Still, you follow her as she moves deeper into the cave.
It strikes you how little of the Weaver you can see, the same as it did when Loki and Volstagg were given their god-titles. A black shroud covers her face, forbidding you from seeing beyond it, and a black dress that drags soundlessly across the floor, covering all but Skuld’s hands. Hands that you had assumed would be clean and boney, but are actually heavy, worn, and scarred.
As you cross through the cave, you approach a small seating area. Two large, dark rugs with the faint workings of a pattern woven into them, covered in a myriad of pillows, and a small circle of stones set between them. The arrangement is set at the base of what appears to be a well. The source of the watery glow of the room, if the way the ripples seem to fall onto the ceiling above it is any indication.
Mímisbrunnr. The Well of Wisdom.
Awe dances through you at the sight of an object so revered and sacred. Over the aeons since this Well was discovered, so many have sacrificed pieces of themselves just for a bit of knowledge they sought.
All-Father Odin sacrificed his eye to Mímisbrunnr years ago. No one truly knows what he’d sought an answer to when he did so, but it’s easy to guess what answers he likely sought. He sacrificed it to learn how to end the war with Jǫtunheimr. It was where the All-Father went after, appearing on Jǫtunheimr with one less eye before leading Asgard at Eldgard’s side against the Frost Giants once more.
The All-Father ended the war, but the Well had apparently not told him how to win it without losing the one he fought to bring home. Princess Laufey died on that frostbitten and cursed realm, never to know the warmth of Asgard again.
Skuld takes her seat on one side of the Well, gesturing for you to sit opposite of her. Once you’re settled, she reaches across the space between you, taking one of your hands and drawing it closer to her. Flipping it over, she leans forward and raises your palm to her shrouded face. With the index finger of her free hand, she traces lines over your palm — not following the ones etched into your skin, but different ones.
“You are remarkably calm and quiet, for one who does not know what I am doing,” Skuld says as she continues to trace lines over your palm.
“I’m not worried,” you tell her. Her tracing falters for a moment, like your answer surprises her. “I have faith in whatever you’re doing.”
“You have more faith than most. Most curious. Perhaps it is because you’ve been raised among the vættir, rather than the Drekasál,” Skuld says. You don’t say anything, despite all the questions that crowd your tongue because of her words. You have more questions than the Weaver would ever be willing to answer, that much you know.
Upon releasing your hand, Skuld sits back. You draw your hand back, placing it in your lap with the other. Only then do you allow yourself to as her the one thing that begs to be spoken.
“Why would other Drekasál not have faith in you, Weaver? You reveal Soul Awakenings, you tell us what is to come. Should we not have more faith in you than the vættir?”
“How do you break the faith of a people, and still have them seek your mercy?” Skuld asks, her voice suddenly sad and hollow. You can’t see her eyes, but you can feel her gaze as it sits heavy on you.
For several long moments, you’re quiet as you turn over her words, searching for an answer. For her part, Skuld does not press you to answer her, letting you come to your own conclusion about her question.
Mercy. Mercy implies that Skuld has more power over the Drekasál than you thought. That, if she chose to, she could punish your people. But punish them for what? And why, if their faith was broken, would they still go crawling to the Weaver, seeking Skuld’s generosity? What could she have promised —
A promise. Skuld promised them something. Something about the future. Something that they clung to desperately for so long, a hope perhaps, but —
“You promise them a hope they need, but they lose faith in that hope,” you finally say, your words slow and not entirely sure of themselves.
Skuld does not say anything, but she does nod. Something inside you fractures and weeps at the realisation. Skuld promised hope to your people about something, something they once desperately wanted to believe in. A hope they needed to believe in, and yet they have lost belief in that hope ever blooming true.
You look away from the Weaver, to Mímisbrunnr.
Silence fills the air between you both for long minutes. You think Skuld might be letting you process her answer, but it’s impossible to tell. To you, she’s just a shrouded figure, no expression to give away her thoughts. After too much silence, though, you turn back to Skuld, more words dancing sharp and angry on your tongue. Skuld speaks before you can let any of them spill forth.
“Twenty-four.” She says this like it’s an answer. When you look at her with a confused expression, trying to puzzle out the number, she explains. “Your Soul Awakening will happen in your twenty-fourth year.”
That’s nearly a decade from now. You’ve already waited forever for your Weaver’s Reading, and now you have to wait almost as long for your Soul Awakening? Impatience burns inside you.
“Isn’t that a bit old for a Soul Awakening?” you ask her. You can hear the sharp indignation in your words, and you lift your chin in an imitation of your royal friends.
“No. A soul Awakens only when it is ready. Twenty-four is a perfectly normal time for one to do so, drekabarn. Your mother's soul did not Awaken until she was twenty-seven, and her soulmate's did not Awaken until he was twenty-two.” You watch as Skuld stands, leaning over Mímisbrunnr. “I have seen souls Awaken when they are as old as seventeen, and I have seen souls Awaken as old as nearly forty. Dragonsouls are curious in that way.”
There’s the sound of something — multiple somethings being moved through the waters of the Well. The Weaver draws out several small logs from the Well, and you watch with rapt curiosity as she sits down, arranging the logs in the circle of stones.
A firepit, you realise. But the logs are wet. How does she expect to —
“Normally Mímisbrunnr requires sacrifice to learn,” Skuld says, interrupting your thoughts, “but you are not partaking in its waters, and it bends to the will of Yggdrasill, as we all do.”
“What do I need to do?” you ask her.
The Weaver passes you a knife, saying, “Three drops of blood onto the logs with the wish to know of your future. When I light the logs they will show me three things. Your most likely future paths, what your life might be in the more definitive of those paths, and which moment in your future you must hear today.” At the query on your face, she tilts her head to the side. You think she might be smiling. “Have faith, young dragon. The logs will light.”
Faith. You have plenty of that where the Weavers and Yggdrasill are concerned, even if so many other Drekasál do not.
So you listen, grimacing as you carefully make a shallow slice along the tip of your index finger. You hiss out a breath, the sting sharp as you squeeze it, letting three drops of blood fall onto different logs. Once that is done, Skuld hands you a small strip of wet cloth. You wrap it around your finger, hissing sharply at the stinging burn it causes.
Then, Skuld utters a word you don’t understand. You feel the ancient power that surges through the room. It condenses within the logs, coiling tight, then — it snaps apart, and the logs are ablaze.
You lean back on your uninjured hand, the other raised in front of your eyes at the sudden brightness. You expected thick smoke to blanket the room, but none rises from the logs. When you open your mouth to speak, Skuld raises a hand to ask for your silence. It’s only then that you realise she’s staring into the fire. You sit there, blinking as your eyes adjust to the firelight, until it no longer burns them to look at the Weaver.
“Your future is most interesting,” Skuld says. She leans closer to the fire, tilting her head to the right as she does. “I see many points that I could tell you now that will never change, no matter which paths you wander as you head towards your destiny. Most curious for one whose future is still so murky and ever-shifting.”
The hairs on your neck and arms raise. You’ve never given much thought to having a destiny. A future, a purpose to your life, yes, but not a destiny. It’s a weighted word. One that makes you think that, perhaps, you might become greater than you’ve ever let yourself imagine. That, maybe, you might live up to the legacies your parents have left for you to follow in the footsteps of.
And yet, the idea also unsettles you. To have a destiny means great things await you, yes, but you know the legends. The stories you have read, the histories you have memorised, all fall into similar patterns.
Greatness does not come without sacrifice, without pain.
“Weaver, what do you see?” you ask her, your words effused with curiosity about what she is seeing.
“I see many things, drekabarn. Every path that you might walk is open to me. I see wars that cannot be evaded, and wars that might never happen. I see a love that burns as bright and beautiful as the Kveldlagi of nights, and lasts for a lifetime; just as I also see loves that will burn like fires lit on a rainy day. I see death that will consume everything. I see your hopes, and your joys. Your wishes and dreams. Your sorrows and fears. I see the paths that you can walk, and the heartache that will shadow so many of them.”
The fire between you burns lower, barely more than embers and small puffs of flame compared to the small campfire it was just moments before. Skuld waves her hand over the embers, the fire banking until it is little more than glowing embers. The Weaver waves her hand over the fire again, and the embers begin to shift and glow in new patterns.
“I know which moment I must tell you. Are you prepared to hear?”
You suck in a breath and nod. Your heart thunders loudly in your chest. Anticipation chokes your limbs and shortens your breaths.
“Yes. I am prepared, Weaver.”
“Then listen closely to what I have to tell you, young one.”
Skuld gestures to the embers. You watch as they begin to glow in a way that forms the shape of a person. Her hand is outstretched, reaching for the hand of someone you can’t see, the image cut off. All the embers show of the other person is their hand, the details lost on you.
“This is what you must know,” Skuld begins. “You were whispered to my ancestors by Yggdrasill. Foretold by It to bring change to a great many things across Yggdrasil’s many branches. You will grow into a power that few will rival, blessed by beings far greater and more powerful than the vættir.
“Your path begins with this moment: on the day of your Soul Awakening. Much of your fate shall be sealed in the days after, for on the day of your ceremony, you will find the soul that the Voiceless One has bound you to in this life.”
You straighten up, mouth dropping open at Skuld’s words. You look at her with open awe. Warmth and giddiness floods your veins, and you don’t even attempt to hide the happiness this brings you — not that you could if you’d tried. To have your path align with your soulmate so early on? It is nothing short of a blessing by Yggdrasill for the bond the Voiceless One wove you.
You wait with bated breath for her to tell you more. To reveal any more scraps about the day of your Soul Awakening Ceremony. When she doesn’t say more, you hesitantly ask, “What else can you tell me, Weaver?”
Silence permeates the cavern, broken only by the sounds of breathing, of your heart thudding loudly, and the faint sound of trickling water. Finally, Skuld speaks once more.
“There is nothing else that I can tell you. That which I find worth telling you I cannot, for it might change the path you walk currently in ways that cannot be undone.” You bite your tongue, stopping yourself from pleading with the Weaver to reveal more to you anyway. If Skuld is concerned about changing the path you walk, then you must heed her. She's directing you towards the future you should walk, in the only way that she can in this moment. It surprises you when she speaks again. “Though, I can say this, for it is but a simple reminder. Protect your soulmate. Stand by them through all hardships, and always live for them. The Voiceless One chose this bond for a reason.”
“A simple reminder,” you murmur.
Tucking the words into your heart, you silently vow to never forget them. You’ve heard similar variations to that reminder before. More times than you can remember, your family has told you the Voiceless One chooses each bond for a reason.
It reminds you of when Frigga told you that the soulmate bond is a mixture of soul and blood magic. Of when you worried and wondered about if the bond was truly a curse in disguise, and how Lord Ivarr and Lady Tryggvadóttir’s interactions as a newly bonded pair banished such an idea. That afternoon showed you how well the Voiceless One chooses the bond for each of her children.
After all, how can something so effortless and comforting ever be a curse?
You do your best not to remember your exchange with Loki in the garden. Or the heavy, unspoken distance that lives in so many of the silences between the two of you these days in the presence of your conflagration.
Skuld stands without another word, beckoning you to follow her. You stand quickly, trailing after her as she returns to the mouth of the cavern. She stops before the mouth, and you step to the other side, but stop so you can turn and look at her. You place your left hand over your heart, bowing to the Weaver.
“Winds favour you, Weaver Skuld,” you tell her. Skuld pauses, as if your gesture has surprised her, and then copies you.
“Winds favour you, Lady Kárudóttir. I look forward to our next meeting. It will not be long now, before the vættir know your name.”
A shiver of excitement works its way down your spine. Skuld’s words promise to you that your godnaming will be soon. You smile, bowing to her once more. And then you turn around, and head back down the tunnel so you can return to your mother.
Each step is another one towards the destiny that awaits you.
( next chapter )
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@ladydracona @huntress-artemiss @sarahscribbles @mischief2sarawr @pbs-theundeadmaggot @loki-cees-all @bitchy-bi-trash
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royallyxmessy · 2 months
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Closed starter: Isolde Fultz and Ludwig von Galen (@bxrnfrxmashes)
Moonlight fell on the palace and as most were turning in for the night, Isolde was in the garden, looking with narrowed eyes through the flower beds. She was crouched amongst the karvi bushes, flame-touched hair standing out among the violet-tinged blossoms, when she heard steps behind her and she spun around to see a familiar figure approaching. She waved sheepishly, trying to pull the blossoms from her hair. "Lord Von Galen, what brings you to the gardens at this late hour?" She cast another look around her, trying to find the reason for her exclusion. "Also, and I understand this is an exceedingly odd question, have you perhaps spied a stuffed rabbit? My daughter Gertie left it behind when she was in the gardens this morning and she will not go to bed without it."
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over-sleep · 1 year
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なぜなの? (;´・ω・) エエェ? In a video game you wouldn't be able to pass through here
( karvis さんのImgur )
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karviweb · 1 year
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travelnew · 4 months
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Sunrise trek to Konkan Kada at Harishchandragad
6-7 January 2024 - with a trekking group - embarked on a night trek to reach the top at sunrise. 2024 begins with a bang.
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TIME FRAME:
Saturday night: Second last train from Dadar. Sunday night: Alight at Kasara. Shared non-AC jeep journey from Kasara to Pachnai (base village) from 2 am to 4:30 am. Sunday morning: 5 am trek starts 7 am reach Harishchandragad top, where Taramati blocks the East. Sightseeing of the fort till 10:30 after breakfast of tea and poha. 11 am to 2 pm return trek. 2:30 to 4:30 pm return travel in jeep to Kasara. 5:15 pm to 8pm return journey to reach home. EXPENSES: 1000/- per head with a trekking group, that included travel expenses from Dadar to Kasara and back, with breakfast of tea and poha.
EXPERIENCE in photos and a few words:
The build up to sunrise was a beautiful experience. The waning crescent moon and the Venus were getting ready for the conjunction on 9th January 2024.
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The east of Harishchandragad top is blocked by the third highest peak of Maharashtra, Taramati.
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The hidden sunrise: Sunrise happened behind this mountain's massif and to witness the sun rise from Harishchandragad, one has to climb Taramati peak.
Check more photos of the sunrise at Harishchandragad here.
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The map of Harishchandragad & the ancient script decoded.
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For more photos of the Harishchandreshwar Temple atop Harishchandragad and the sculptures, please check here.
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On the left of this temple in the east direction is a reservoir by the names, PUSHKARNI KUND, whose photo is added below.
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KEDARESHWAR SHIV LING:
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KOKANKADA कोकणकडा :
The famous overhanging cliff, whose view sends chill down the spine and is extremely beautiful was visited. Please check the above hyperlinked text for more photos here.
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Nalli-chi vaat (नळीची वाट) is a thrilling adventurous rock climbing ascent to Harishchandragad from the valley below, that is visible from this cliff here.
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Enjoying the view from Kokankada.
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I saw a lot of flowers while trekking here. The Karvi, which blossoms once in 7 years has started blooming.
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I saw the plant that resembles the bed of arrows, upon whom Bhishma Pitamah, was laid by Arjun the great archer, at Kurukshetra in Mahabharata. The genus is Bridelia. Species is unkown to the friend who identified and told the above story. DrSR is a PhD Botany & an assistant professor in college. The plant is known commonly as BHISHMA-SAN (seat of BHeeshma Pitamah).
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The above video is a demostration of why this tiny pretty flower is known as LADY'S PURSE. Just like a woman's purse hides its content from the prying eyes, same way the petal hides the anther and is visible by prying the petal delicately.
Overall, a good start to 2024.
P.S. There are many links to photos of different places at Harishchandragad. Hope you check them all. There is not enough space in one blog post.
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mtsodie · 2 years
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karvis...
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erwin-ando · 11 months
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Vic: The smallest longships are Karvi. These with masts and sails are Snekkja. These larger ships are Skeid, while those with similar size but decorated with dragon’s heads, those more elegant and beautiful are Drakkar.
Stan: Ok, longships.
Vic: …Karvi, Snekkja, Skeid and Drakkar.
Stan: Ok, ships.
Vic: FUCK YOU
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goseijin · 2 years
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Title: I loved you from the moment I laid eyes on you. Author: Tardy Fandom: Tales of Crestoria Ships/Characters: Naya Granberg/Orwin Granberg, guest-starring Karvis Blue, and Bakwin Granberg. Word count: 1188 Rating: G Warnings/Content tags: The monsters are dangerous, they are hungry, there is a dead body they eat, and there is a bit of blood but nothing like my last one. Also, don't do what Orwin does, he's dumb! Summary/Commentary: A Naya Fanfiction and Character Study of a scene I made up in my head in their childhood. Technically not canon, but a what-if scenario basically. Done for Crestoria Week 2022. The Prompt: Gluttony / Temperance / Compulsion Link: https://archiveofourown.org/works/40264653
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forkaround · 1 year
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Pharm ketlu raade che. Like ketlu raade che. Dar ek episode ma raadto j hoi che. Bicharo Fluke, bau mahenat karvi pade che
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krabberosario74 · 23 days
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Arthur's Pass National Park, New Zealand
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View More: topbackanaz.com - Top Bac Kan AZ Reviewed by Team Leader in Top Bac Kan AZ: TRẦN DIỄM QUỲNH - Tran Diem Quynh There are associated with national parks specific to various countries. Do you know that some of the parks can even provide you the actual opportunity of camping out? Camping can be of great stimulating. You can either camp with your household or even for your friends. The atlas moth is famous as biggest moth Bac Kan in Viet Nam the realm. This park is now under the safety of their department, especially because of the large regarding endangered kind. A type of flowering plant considered endangered could be the Karvi. Need to unique because it only blooms once each seven years and years. Now, this plant is successfully protected and it would likely be seen all over-the-counter surroundings and also on other regions. Your vacation to Jim Corbett will be full of adventure and learning. You will know about various aspects of forests and natural environments. The park has several entry gates through which you can enter page. The entry fee for foreign tourists is kept at Rs. 400 while for domestic tourist it would cost Rs. 600. Additional costs such as vehicle entry will typically be dedicated. It would cost Rs. 750 for buses and Rs. 200 for light vehicles. In the event you carrying a camera then you need to submit Rs. 500 as safeguarding. Check the issue of the walk. Just what easy for one person could be very hard for others. If a walk is described as moderate, discover what that translates as. If may be graded before getting due towards the length within the walk or how long it normally takes to accomplish. Or, it may be moderate due to steep rises hills. Assess whether not really you in order to be fit enough to gain benefit walk. The Burrawang Walk for example, includes 94 steps a steep climb to attain the top of some headland. Hard going for most people. The park is only 8 km (5 miles) outside the city, so access fairly easy. Cost to access the park is US$40 for adults and US$20 for children. You can get a reusable "smartcard" for paying your fees, that is also usable at other nature and reserves. There are really a couple of main national car rental firms offer you a daily office based inside the terminal forming. They are called Hertz and Europcar. The opening hours are mostly eight all of the morning until before ten in the evening. The amount of time vary dependant on which day of the some days. Please check before booking cars. It quite safe along with qualified it would be an unforgettable experience to explore a national park in Chiang Mai. Anyone that ventures for this province is certainly recommended to visit one.
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There are cash national parks specific to various countries. Do you know that some in the parks can even provide you when using the opportunity of camping outdoors? Camping can be of great fun. You can either camp with your family or even for your friends. Weather conditions in this park are temperate in contrast to to other protected areas throughout India. In the winter, the temperature varies from 5 degrees C to 30 degrees C. You will also experience foggy mornings here. Inside the summer, the temperature doesn't rise to more than 40 degrees C. In the western world rainfall, it ranges from heavy through the monsoon season to light throughout the dry spring. Hideaway River Lodge - This lodge is created offer an authentic wilderness experience through Corbett National National park. This accommodation lies your past center in the Corbett reserve forest along Ramganga Sea. Migration patterns change through year, so there is not alway going Bac Kan in Viet Nam order to the same mix of beasts to discover. Since only the Nairobi side with the park is fenced, the animals most likely to come and go at their leisure time. Check the of the walk. Can be easy for starters person could be very hard assume that. If a walk is named moderate, find out what that strategy. If may be graded this way due towards the length belonging to the walk or how long it may take to all-inclusive. Top Bắc Kạn AZ Or, it may be moderate caused by steep goes up hills. Assess whether or even otherwise you seem fit enough to utilize the walk. The Burrawang Walk for example, includes 94 steps to acquire one . steep climb to obtain the top of this headland. Hard going for many people. In 'Periyar Park', may observe the wildlife from special boats which surf the waters of the lake. Due to this the animals don't get disturbed together with human people. Tin Top Bac Kan AZ 247 One can enjoy by viewing, various types of animals around the lake. These people see wild elephants, bears, sambhar, bision and spotted deer as well as many screeching monkeys towards the lake. This sanctuary is a part of project wagering action. Basically, people come here and have fun with the Indian elephant's abulting involving Periyar Creek. Visitors especially the children really enjoy this natural guide. Respect wildlife - part two. Park Rangers work very tough to keep wild animals separated from human number of visitors. The animals may look sedate and friendly. Anxiety about wild. Other people . turn and charge any kind of time moment, spooked by you, something someone else in everyone else does or simply because substantial "wild". The bushwalking opportunities in Murramarang National Park are diverse. Due to the fact park includes coastal landscapes, Durras Lake and the bushland, the trails provide some from the best bushwalking opportunities of the NSW South Coast.
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