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#Sornieth deities
furybeastcentral · 4 months
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random rp starter for the Flight Deities
*A portal seems to tear itself from the very fabric of the Multiverse. One head of some sort of dragon peeks through, then another, but no fur to be seen until the two heads pull themselves through the portal revealing some sort of massive, silver and purple, two-headed dragon. Its entire body is covered in silver scales and its heads have a mane of purple fur. The left head breathes a noxious chemical onto the fauna below while the right head breathes flames hot enough to melt even the strongest steel. The dragon roars, scales rippling in the sunlight.*
"Free at last from the chains that bound me!" *The two heads seem to almost scream at the same time in a spectral voice.*"Now to conquer this new world, and rule it with a claw of pure darkness..."*The left head has gas billowing from its mouth as it roars once more.*
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(Heres your opponent! Dredd the All-Consuming)
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“dragons are reptiles” “dragons are mammals” “dragons are dinosaurs” dragons live on another planet and were artificially constructed out of pure elemental magic as a slave army by gods. they have no connection to their home planet’s evolutionary history whatsoever. they’re not only aliens, they’re as as alien to their own homeworld’s evolutionary history as they are to ours. they’re technically artificial constructs. biologically they’re closer to being elementals like the sprites inhabiting very advanced sapient flesh golems with free will than they are to animals or anything of the like.
#flight rising#flightrising#they're amalgamations of whatver because none of it is actually related to them anyway#they're almost like elementals mimicking the shape of natural organisms rather than actually being made of or containign any of them#they're artificial pseudo-supernatural beings rather than truly organic lifeforms#and even their seemingly organic bodies are pure mimicry on the part of their creators#they are not evolved form nor do they have any connection to the lifeforms they resemble. they were just designed to work similar.#presumably so that integrating into the food web of and surviving on sornieth wouldn't be held back by incompatible biochemistry#this heads into a potential headcanon that sometimes the stitched/patchwork gene set is actually what happens when the deity magic#that holds the self-replicating artificial flesh construct golem body together#sort of like a low-level reality warping fae glamour that tricks the universe into holding and forming them as more seamless#and natural and whole and real fails and their flesh golem construct body is less... complete than it should be as a result#it's especially a problem for imperials because their creation process was a bit more literal in the frankenstien sewing together flesh#they have that specific expression of stitched/patch more often and since said expression is typically considered a hereditary defect#a lot of other dragons blame imperials for 'introducing the defect into our bloodlines'#a slave race of sapient advanced flesh golems animated and powered by minuscule independently sentient fragments of abusive parent gods
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queen-quillrunner · 6 months
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fr worldbuilding idea: the anniversary is celebrated in-universe too as the new year. according to legend, it happens on the same day of the year that the first four deities started creating sornieth
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dissentersrising · 10 months
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employers.
first and last creation of sornieth’s eleven deities. really the only thing the eleven could agree on. tasked to be watchers over the third age’s fledgling life, because the eleven wanted to be warlords instead.
or; Whoops, look at all these other fandragons I also threw into my lore
also lore-wise there's more employers than just these six by the way. these are just the relevant ones
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bawkrya · 3 months
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THE GREAT KING IS HOME!
Leader of the Dragons of Vermin, The Great King Norve was once the Plaguebringer's most valued possession-- the Virulent Flail. After serving the Plaguebringer for five thousand years, the King seemed to suddenly betray Her, under the claim that the Grand Deities have failed their children and the beings of Sornieth. The Great King is elusive, and takes on the aid of Gods who don't have the best of reputations-- so most are hesitant to lean into the views of the Vermin. But, something keeps attracting dragons to His cause.
AAAAAAA. AAAAAAAAAAAAAAAAAAAA. MY FIRST TRIPLE G1!
for those who follow me, norve has been a character in my lore for a WHILE now, and now he is finally here...... hes finally actually a dragon.......... im not just talking about a nonexistent pixel.............. but hes my specialist guy and im SO happy to finally have a dragon that suits him!!
hes currently in a temporary outfit until i can commission him a custom skin, and im manifesting a new plaguey scene for him soon hehe......
thank u to everyone who helped me out in saving for this guy and for those who showed support!!! this was one of my long term FR goals and im so glad i can mark it as done. until. well. i go for a triple lavender LOL
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windkissfr · 3 months
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I've been eating up the infection au's on tumblr, so here's one for flight rising about all the flights & how it developed!
Shade Virus: Upon awakening the Shade, the Arcanist realizes that something has gone terribly wrong. The dragons he rules have been getting...sick. The diseased dragons cough up black mucous and rapidly starve, rejecting food and water. He has yet to understand what the Shade has done to his dragons, but he's running out of time.
Arcane: Since the progression of the virus, Arcane is in ruins. There are very few survivors left as they try to navigate a Shade stricken land. The Arcanist was the first deity to die.
Wind: A temporary safe haven for homeless dragons (as long as they are not ill). Windsinger has banned all travel, so Wind Flight is grounded. Infected dragons are herded or thrown into the Twisting Crescendo.
Plague: Plaguebringer is endlessly amused. All infected are killed upon sight for being weak and succumbing to disease. Ironically this makes it the safest area... if you are strong enough to survive.
Ice: Complete Lockdown, no contact with other tribes. No one allowed in, no one allowed out. Any infected are placed into jail. There's talk of guards threatening dragons for money... those who can't cough it up are thrown in as a meal.
Fire: The naturally high temperature of fire discourages incubation. They are currently working with Lightning to discover a vaccine. Dragons here believe there is no hope of a cure.
Lightning: Dragons are overworked and overtired, which makes them very susceptible to the Shade Virus. Power and engineering is no longer a priority, just survival.
Light: Suspiciously quiet. No one has heard anything since the virus began to spread across Sornieth. A scout sent from Shadow discovered that he couldn't cross into light territory. Some kind of force field he said. All he could see were... uninfected dead dragons. Reports of rotting smell, but no signs of life.
Shadow: All shadow primal killed, upon suspicion of being involved with the shade. Those who escaped Her wrath may be immune. Shadow dragons are currently shunned by other flights due to an irrational fear that they may be carrying the disease.
Earth: Since their territory touches Arcane, they had very early infection. Dragons here wear heavy armor to prevent bites from infected & masks to prevent transmission. They are currently trying to distribute knowledge about preventative measures, but there are too few members.
Nature: Dragons living in the Gladeveins currently suspect that the disease can spread through unsanitary water, as well as bites and airborne particles from infected dragons. Discovered first case of Shade infected plants, currently running out of food...
Water: Reports of a wingless dragon the 'Shade Queen' purposefully infecting dragons. It seems in the Tidelord's absence things have descended into anarchy. Avoid water at all costs, you will be dragged under if you approach.
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tiltedatthewyrmwound · 3 months
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Screw it, deity headcanon share go.
- Windsinger has thrown himself into every art form on Sornieth at least once, but hasn't honed most of them because the second he starts getting into one thing, some new venture catches his eye during his travels and he just HAS to try it out. He's best at painting and musical arts.
- I am an Autistic Arcanist Truther™️ Look me in the eyes and tell me the god that hyperfocused on astronomy for an entire decade straight is neurotypical.
- Stormcatcher likes sharks. He would own several Blåhaj. He refuses to admit to this. The last dragon who tried to spread the word still hasn't been found.
- Plaguebringer embodies the energy of the type of kid who'd go grab a snake off the playground and then run around chasing the other kids with it. Mostly Gladekeeper but she'll chase any kid if she thinks it'd be funny.
- Gladekeeper has far, FAR too many mildly disturbing facts about plants that she likes to drop at random and then continue on as if nothing happened. "Did you know apple seeds contain into one of the most potent poisons on the planet, which is practically undetectable besides a faint, bitter almond smell? Would be a shame if someone slipped it into your drink while you were unaware. :)"
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fr-thrice · 1 year
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a hagfish undertide, a bit creepy if eyeless worm-like fishes aren't your thing. their singular large nostril and strange mouth helps them locate and feed on whatever goodies reach the depths of the sea. if you disturb one, be ready for some sticky slime!!! they have no eyes to discern their Flight, although they reside in the sea surrounding Sornieth, so they likely aren't influenced by a deity's power anyway.
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pumpkin-bread · 1 year
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This is Sonnet. Sonnet is a master magician specializing in the dark arts and a worshiper of the less-known mist deity of Sornieth.
He is also a dream gen 1 I got just yesterday. Now all he needs is unusual eyes and... one of two breeds. Which are both so good for different reasons.
Anyway, he’s a bit conceited but also very good to folks who are nice to him so why not go say hi?
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lindwur-fr · 1 year
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FR headcanons that I have but aren't supported by any on-site text
Food is measured as "One unit = 100 lbs"
Only User dragons tend to have any genes. "Canonical" dragons have Basics or EXTREMELY common genes that are feesibly "realistic" to see on animals, like stripes, spotting, etc
Dragons tend not to use weapons to fight and they're more showpieces if they have swords or spears. If a dragon is fighting, its ALL teeth and claws and magic. Duels are weapons-based though
SOME dragons out there use Fae Nests in the same way people use cliff swallow nests to make soup
Dragons eating other dragons isn't too unheard of, and ritualistic cannibalism is popular with Nature, Plague, Light, and Ice Clans
Users are dragons of some sort, but we don't know what kind. We've had a few NPCs refer to us as dragons in their text (Higgins, Dustcarve Dig, etc). Personally I believe it's the same breed that used to be on the "T for Teen" rating at the bottom of the site bar
The oceans of Sornieth aren't strictly salt water per-ce, but are highly mineralized depending on where you are, and some lower sections of the sea are salty, or even briny sub-oceans when you go deep enough
Light Flight's territory just REEKS right now. Not in the same, stale, mineral-laced way that the Scarred Wasteland does (The exposed flesh and dead biomaterial there is dried and doesn't produce much of a scent unless you're close to a pustule or wound, so it's more like dry rot), but Luminax is wet rot. Juicy. Leaking. Has a cloyingly sweet smell that sours as it hits your throat.
Luminax WILL eventually die, but not by means of the Light Flight's efforts. Rather, the sun in the Light Flight territory will get stronger and stronger, heating up Luminax's body, the gas builds up, insides twisted shut from all the movement of what is otherwise a decaying body... Pop.
Every species of dragon has a spot that you scratch and it "Starts their motor". Banescales, its under their horn where their ear would be. Gaolers, its their tummies. Coatls, under their chin. Wildclaws, behind their horns on either side of their crest.
Deities have scratching spots as well. But they're a well-kept secret (Stormcatcher's is right behind his ears. Rubbing there will release tension from a headache he's had because he's been clenching his jaw all day and cause him to just uncoil from all the relieved tension. Beware of static)
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starryregard · 7 months
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some starfall celebration thoughts
Once again I'm thinking about the principles of the Arcane flight: boundless curiosity, scholarly interest... but one that I hardly see talked about is failure. To be more precise, the acceptance of failure and the ability to adapt to it define Arcane just as much as stars or the color pink. The same magical reactor that wiped out Sornieth's population also created the Arcanist. His summoning of the Shade was what reawoke the original eight deities. The entire Aether breed turned their catastrophic, accidental exile into the ultimate space expedition. And their descendants had maintained a thriving society by the time they crash-landed back into Sornieth. Failure is an option, but it doesn't have to be the worst option.
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screamingsylveon · 1 year
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The Temple Of The Fallen Light Ray The Fallen Light (#49263843)
"I'm a ray of sunlight, fallen from the sky. With the goodwill of our gods I shall rise and build a temple as glorious as the Arcanist." - Ray
Pronouns: he/him Breed: Fae Element: Light
Role at the temple: He is the founder and runs the temple. Story: Ray believes he is a fallen ray of sunlight. One day he woke up without memory at the Sunbeam Ruins. He learned this region belongs to the deity of light: Lightweaver. From this moment on Ray saw her as his mother. He strived to build a temple and to gather dragons around him, to worship not only her, but also the other deities of Sornieth. Unsure about his mortal appearance he started to wear a mask of light color. He began to wander around to share stories and myths about the deities. Gradually more and more dragons joined him and followed Ray through the regions of the flights. They listen to him preaching about the elements and harmony between dragons and everything alive. They worship the gods by his side. And they worship him as the fallen ray of sunlight, an angel sent by Lightweaver to enlighten them. Currently the temple stays at the ice flight, but Ray has plans to move on soon. His goal is to join the arcane flight. Though he loves every single deity and worships them, he has fallen for one specifically: The Arcanist.
"By the way, we are no cult..." - Ray
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saltminerising · 1 year
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i think it’s interesting how many people seem to think these dragons are gonna be full not-from-sornieth aliens? When it would make total sense for the arcanist (whose holed up in his observatory looking at the stars) to have his first ever dragons be sent out into the cosmos to study the stars up close and personal and eventually bring back data like living satellites/probes. I also can get people not liking the “from space” thing but also Arcane as a flight is mostly space. Yes we have magic/arcane studies but our deity is mainly devoted to the stars, it makes perfect sense for his first children to be devoted to the stars also
Watch this be posted a day before or after the update and i’m totally wrong about their origins, they are fully aliens from another planet
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dissentersrising · 3 months
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For lore asks!!!
If the Auditor's intentions are to invoke unity on even the level of the Gods, does it have any particular plans for which god it might start with, when the time comes? What member of the Eleven does it believe to be the 'weakest link'? the one it can most easily conquer and start it's path toward complete and total control?
In the unlikely possibility of the Earthmover starting to... Move, again, do the dragons of Sparkhaven have a contingency plan for surviving the sudden reactivation of their home? Is there any concern from the surrounding area that this might be part of the plan of those who live atop the remains of war machines- to revive them somehow?
cut exists for the sake of scrolling this blog. anyways
okay, first off, in my lore, the eleven have been AWOL for... i don't want to give a specific timeframe, because i know i will regret giving a specific timeframe, but they have been unreachable for a very long time. so they're straightup just... not involved in sornieth and have not been for a significant amount of time.
second off: the auditor is a cocky little bastard. the auditor also knows that they are made from the combined magic of all eleven elemental deities. so their actual mindset is that the deities aren't going to respond until they and their agency's swept across the whole supercontinent, and even if the eleven finally come back out of hiding- what then? what then? what is any one element against them, who was created to balance the elements in the first place?
if you forced them to answer, though, they'd probably say the arcanist. because the arcanist, from the beginning, has never been interested in fighting.
also, as a sidenote: the actual nation-flights that are the best targets are currently arcane and water, because again, arcane has a very weak military presence due to their lack of interest in it. the odd thing is that it's still arcane so they might be able to make some weapon of mass destruction. but it is like playing against a beginner at chess: you should be able to stomp them unless they manage to do something weirdly brilliant by accident. and anyways, even if they do make a ridiculous weapon to use, the jury's out on whether the rest of the flights will let them use it in the first place.
water, on the other hand, is the most magically destabilized flight, geographically speaking. hey! fun fact! did you know! (in my worldbuilding specifically) the tidelord is no more absent than the rest of the deities? the real problem here is that water magic is very physical, for lack of a better term. it is tied heavily to having, well, water at hand. and, unlike the earth flight, who also have a very physical element, the water flight's territory was located in an unfortunate location.
what i'm saying is this: a lot of flights dropped out of warring for dominance over the centuries (which is a whole other tangent that i'm not explaining in this post). the last to stick it out were fire/lightning/nature/plague. the water flight happens to be right in the middle of all of those.
and, well, the final stretch of the war was fought using earthmovers, which, as we know, damaged the leylines real badly. because water is geographically in the middle of this all, a lot of their leylines were badly affected by it as well, which damaged a lot of culturally/magically significant sites.
water magic isn't affected at all. individual seers' powers work just as well as before, but culturally and politically they are at a loss. the more religious sects say the tidelord has gone silent because the places dragons would go to commune with him (actually places that had particularly high concentrations of water magic and/or water) aren't working anymore.
which is to say: the auditor, being based out of plague as they are right now, has their sights set on water as their first full flight to take on due both to geographical proximity and also the sheer chaos going on in the flight itself
and on that note, we segue to talking more about earthmovers.
In the unlikely possibility of the Earthmover starting to… Move, again, do the dragons of Sparkhaven have a contingency plan for surviving the sudden reactivation of their home?
yeah, there were a lot of worries among the settlements built atop earthmovers that they might be able to reactivate themselves when the leylines began to recover again.
different towns dealt with it differently. at least one completely gutted their earthmover to make sure there there's just... no components left to reactivate in the first place.
plan in sparkhaven specifically was to keep its fuel systems empty and dismantle the weapons as soon as they could. also kept the shield generator online as a failsafe to minimize damage to the city if all else failed and it stood back up again.
for a little while, at the height of all the worry, there was a task force specializing in keeping vermin and other animals out of the earthmover's internal pipes to make sure it wasn't going to get any blood in there at all. that wasn't really necessary because a couple rats just aren't going to have enough blood to keep even a damn lamp on for a significant amount of time, but it let dragons have more peace of mind, so there was a task force.
in the modern day, near-to-all of its power generation has been re-routed to the city's essential (and/or nonessential) sectors anyway. don't get me wrong, the city relies mostly on external power plants at this point but hey, may as well use what is already there. either ways, it's commonly considered that their earthmover isn't going to wake back up.
...which isn't 100% true. in the specific case of spark-havoc, you could probably still reactivate it. but like all you're going to be able to reactivate is its central consciousness so all it's going to be doing is sitting there lol
as for -
Is there any concern from the surrounding area that this might be part of the plan of those who live atop the remains of war machines- to revive them somehow?
not from the surrounding area! most of those settlements are descended from dragons who, for one reason or another, left their own earthmovers behind to settle on the ground instead.
no, the concern comes from the dragons of the tempest spire and goldensparc (and places in the general goldensparc area). the thing is, they were just far enough removed from most of the fighting that they escaped the worst effects of it, okay, and also there's just a major elitism issue in lightning. goldensparc and the tempest spire, massive cities on the cutting edge of technology as they are, have a habit of looking down on the less well-off parts of the flight. and other flights too but that's besides this point.
there are undercurrents of fear that the towns built atop earthmovers, all the way out in the rest of the flight, might then turn their war machines against the higher echelons.
which, by the way, isn't happening because of all the reasons explained before. even if someone wanted to, it's just not gonna happen.
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heckling-hydrena · 1 year
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I've talked a bit before about how the shade works in my lore with it being a fucked up culmination of Pure Magic that doesn't really meet the criteria for being "alive" and yet is Constantly Hungry and seeks to grow infinitely by consuming magic, which is why it's so drawn to sornieth/dragons.
Parts of the shade can split off and become sentient/sapient in... [shoves my incomprehensible shade lore txt document behind my back] multiple ways, and that ever-present hunger can really conflict with this new thing called "morals" that the shade beast in question may now need to experience. the drive to consume can also conflict with the newfound feeling of fear they can now feel. because there is only one Shade. they'll have to merge with the larger body eventually. but most, understandably, don't want to get fucking eaten.
there's also a lot of cannibalism going on between shade creatures on sornieth (instinctively going for the most concentrated source of magic to sate the hunger: the eleven (too big, abort mission) > minor deities > other shade beasts > regular dragons > basically everything else), and some of them get pretty freaky and/or decadent about it, but that's a whole other can of worms that a lot of my lore is specifically dedicated to so. another time.
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ringleaderising · 3 months
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Also, because I post about it a lot, and have never exactly... summed it up, my clan-lore is as follows:
Creatures and Places beyond our comprehension in Sornieth exist. While most have little want for anything the dragons calling our little rock 'home' could possibly offer- others seek power, control- others offer boons to those brave enough to seek them out. These entities are The Host- a collective of dragons who upon death did not die but ascended into something greater, Godhood in domains below the Deities we know and worship. Their presence bends and contorts, twists and mangles time, reality-the very minds of those who perceive them or take their hellish deals. Their presence can be felt across all of Sornieth, but in lesser, weaker presentations...
Save for some very special locations so in-tune with these Entities that their presence blots out even the connections of the most devout to those On High. They are ghost stories, cryptids, tales told around campfires and to keep children in line. They are all too real, in the Gaplands.
A Gap can find itself anywhere- a small, Neo-victorian town, a circus, an excavation performed under the nose of the law, a neon-drenched mall laden in 90s glory-days kitch, and a grand ghostly theater that seems to navigate the spaces for an ever-changing locale- But wherever a Gap may manifest, The Host follows, hungry for the control they were not given in life, they make bargains, trade your heart's desires for service to their name. Slipping through, a Gapland forms- a small zone where their power is greater, heralded by a Beholder event- the unwilling prophets of The Host created from hapless bystanders when the entities break through.
Many fear the Host. Some worship at their feet. Still more hunt them, seeking to right wrongs that created them in the first place.
Our Ghost Stories have basis in reality, Our devils are alive, and when push comes to shove- our monsters have always been people.
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