What is more chaotic than one teleporting capitalist wizard...?
When he decides to make a copy construct of himself as a bodyguard.✌️
So Achilles decided to construct another Achilles (Warchilles!), who is a warrior version of himself... and revealed his creation to the group yesterday in our Carrion Crown Pathfinder campaign.
They were all absolutely thrilled (they were not).
172 notes · View notes
*shrugs in gender neutral*
365 notes · View notes
The deities as Obvious Plant products (pt 1)
324 notes · View notes
The deities as bible accurate angels
653 notes · View notes
I present to you Soren Kaecilius, a tiefling arcanist and devotee of Shelyn, goddess of art, joy, music, and love, commissioned from the delightful @cyberobsessed. Dorian Pavus from Dragon Age: Inquisition was a big inspiration, as was @wehavekookies‘s tiefling Otho.
138 notes · View notes
Second picture of our latest game.
Alenya teaching Orion, baby dragon of the party, to read. This is next morning of the previous art in the forest.
Last night's ordeal changed something in Alenya.
Orion belongs to SerenaMidori on twitter
27 notes · View notes
Enough about the Tundras look like Gladekeeper and Wildclaws look like Icewarden.
Has anyone noticed that both Flamecaller and Stormcatcher stand like a Wildclaw? Flamecaller looks more like a Wildclaw that I first mistakened them for a Fire breed.
Oh and why do Faes have head fans? The literal only other deity with them is Stormcatcher
Oh and Guardians look like a cross between Tidelord and Earthshaker.
Either a bunch of deities fucked up real bad or its first recorded scheme of kidnapping.
114 notes · View notes
𖥻 𖥦 ، ִֶָ zoe lockscreens ˃ᴗ˂ !!
✩𓂃 psd by @glitterpsd, @noirpsds, @mizii and @kpop-locks ⋆ ✧
44 notes · View notes
[starfall observatory caramelldansen edit but all the rainbow lights are different shades of pink. Inside, the walls and floor are scorched. Papers are scattered everywhere and The Arcanist is passed out on the floor.]
552 notes · View notes
Achilles at the beginning of his Ustalav adventure... and Achilles now, having learned he’s a constructed copy of a dead guy and that all his memories might be false.
Seems like he decided to become the better version of himself and learn how to build constructs himself.
487 notes · View notes
condensed guide to FR deities, part 3
(part 1 part 2)
36 notes · View notes
Beginner's Guide: Astrology
Astrology: some live by it, some dismiss it, but what is astrology, exactly, and how does it work?
To start with, astrology is nothing more or less than the art of finding connections between the positions of stars and other events: where in the sky is Pisces during this event? What position was Mercury in relative to Venus when this person was born? And so on; like this, over many thousands of years, astrology has been honed by countless ancient scientists. Most of our work in astrology today was born by their efforts, with many different astrological systems today across the world; anymore, we don't necessarily have to dig so deeply into the positions of stars to figure out their correspondences, and can just refer to the great work of those before us.
Now, how do we actually gain information by star positions? By consulting astrological charts, we can see what positions the stars are in (relative to Earth) at a given time, and by their divined meaning we can also see what those positions mean. This has, thankfully, become much easier with various programs that do the job automatically--but it's still up to us to read and interpret the results. In this guide, we'll be looking at the Western Zodiac that's become most popular in recent times and going in-depth on how to read a natal chart to give you an idea of how these things work.
(Courtesy of https://cafeastrology.com)
This is an example of a Tropical natal chart, showing the positions and relations between the positions of various important planets and constellations during the time someone was born. It may look complex, but it's actually very straightforward:
The symbols on the very outer ring are Constellations, the 12 most are familiar with; these dictate the overall meaning of everything on the inner rings.
The smaller symbols just inside are the Planets, as well as Nodes; these further specify various things about the Constellation they're in. Some may have an Rx symbol, meaning the Planet was in retrograde at the time; this generally causes the meaning of the Planet to reverse.
The numbers along the edge of the circle in the middle are the Houses, dividing the Planets and Constellations into sections; these tell you what area of your life those effect.
Finally, the numerous lines in the central circle are the relations between each Planet.
Putting all of these together, you can get a clear picture of how someone's personality may generally turn out; it's easiest to read them as a sentence that each part completes:
Constellations say, "This person has X, Y, and Z traits..."
Planets say, "...which shape their A, B, and C with that trait..."
And Houses say, "...mostly in this area of their life."
For example, the Sun Planet sign regards what someone expresses outwardly, their personality on the outside; here, the circle with a dot in it--the Sun--is in Virgo in the 4th House, so the sentence would read:
"This person has practical, logical traits (Virgo) that shape their outward personality (Sun) mostly in their familial and home life. (4th House)"
By reading each Planet this way and referencing them with the others, as well as their relations with each other via the lines in the center, one can get a fair idea of what someone is generally like.
So, this is how to read a common Tropical chart; there are many others out there which use different techniques, signs, and so on. One more recent one that has come under scrutiny is the Sidereal astrology method, which accounts for how the stars' positions have drifted since Tropical astrology was made and adds in a new constellation, Ophiuchus. It is hotly contested, but not necessarily less true than the Tropical method; in all, each method of astrology tells in-depth about only one take on a person, and to truly sum up all someone is you would need to consult all the many different ones. Still, any single method can still give you a valid result and overview.
I hope this has been a useful guide, and as always, reach out if you have any questions!
19 notes · View notes
Fuck Zodiac signs, what are your thoughts on the Arcanist on terms of:
“Baby boy baby man,”Elder space dad”,”baby man that has commited manslaughter” and “baby did nothing wrong”,” hello this is my son”, “hello this is my dad”
50 notes · View notes
Arcane Tinkerer (Arcanist Archetype)
(art by Waltercomics87 on DeviantArt)
Perhaps the poster child of my problems with the Construct Handbook, today we’re looking at an archetype whose name suggests that they are good at crafting constructs. However, all of the special abilities of this archetype are geared towards destroying constructs instead. Not saying you can’t also build them to be construct crafters, but still, this focus on destroying or emulating constructs, with literally only one archetype geared towards making a single subset of them vexes me.
Regardless of my feelings on the matter, I present the arcane tinkerer!
These arcanists, like all of their craft, dare to fiddle around with the laws of magic, testing them in ways considered dangerous by others. In particular, they focus on the exact inner workings of constructs, trying to understand exactly what makes them tick, from the creations of modern foundries to ancient guardians whose secret of creation has been long lost, and even the simple crafted servants of more rural areas.
While they may study these things in theory or to try and put them into practice creating their own, they can also use the secrets to unmake constructs with skill the surprises most other mages.
More so than other spellcasters, these mystics have learned to see the energies manipulating constructs, and with a little energy of their own, try to arrest them. At first, they can only slow their attacks a little, but by training this ability, they can upgrade it to significantly slow them down, or even bring them to a helpless standstill for a few moments, making them easier for them and their allies to fight them.
The magic immunity of golems and golem-like constructs is what makes them a terror to most mages, who have to either work around them with indirect spells or those that allow no resistance. Arcane Tinkerers, however, learn the secrets of how to truly get around this immunity, treating it as a strong spell resistance instead, which grows weaker as they grow stronger. Certainly there is still a chance of failure, but the shock on their master’s face when a powerful spell pierces that defense is priceless.
A fairly simple archetype, whether you make them an anti-golem hunter or a master of creating their own, I definitely recommend exploits and feats that help them pierce spell resistance, as that is useful across the board, not just their interest in constructs. Beyond that, a variety of spells that cannot be all blocked out by the same type of defense is very useful here.
Depending on their outlook, these arcanists might consider constructs their enemy, or be absolutely fascinated by them, and there is plenty to be said about character arcs involving the creation and perfection of construct design, perhaps creating sapient constructs in a bid to create their own form of life.
They say that the very first constructs were made in the laboratory of Mystic Zhotal, which is now colloquially called the Golem Foundry in legend. A young arcanist hires the party to accompany her, claiming to have found its location.
Seeing the cycle of life, death, and reincarnation as a sort of cosmic clock, Najier the samsaran has a long history across their past lives of a fascination with clockwork, even having invented a few innovations in the field in their past lives. As such, they left several vaults guarded by clockwork soldiers that in theory will allow them to enter and reclaim their lives’ work.
The golem-killers of Tirkanan have long studied the arts of destroying the abominations of industrial Gurvra, but in order to pierce the immunity to magic, they need special powders and fetishes made from something with a sympathetic connection to penetration, in this case the wall-splitting beak of a kongamato dragon.
55 notes · View notes
Level 50 Arcanist Cat
All her egis are now Ruby. I should get back to farming Castrum Abania; that dungeon’s weapon drops are all made for C’oretta.
Moogle books are also an option.
30 notes · View notes
Art of my Pathfinder character
Alenya, half-elven Arcanist hiding a big secret under her creepy mask.
What am I saying, that mask is fabulous, peak of fashion. Still hiding a dark secret though...
14 notes · View notes
A scribble of my FF14 cat girl that I decided to slap some color on! I might revisit it with some better lineart but until then, here u go~
33 notes · View notes
I don't know if anyone had done this before-
16 notes · View notes
Flight Rising Lore: Summarized!
Hello! This is the 4th part in a series of me attempting to summarize all of FR’s lore stories as much as I can for easy reading!
This post will be a summary of Epilogue: Flight Rising
The Shade ended up destroying itself when it attacked the Pillar, but remnants of it remain. The magical shield that the Pillar formed seems to remain in some form but not at its former glory(?)
Slabs and chunks of the Pillar were flung across the continent, with every land mass covered in sections. The largest sections eventually landed in what would be the elemental regions.
The Arcanist had disappeared, and the Plaguebringer and Gladekeeper are filled with disbelief when they see the 1st Eight begin to wake up.
The Lightweaver seemingly wakes up first, mostly questioning how long she had been in the Pillar.
The Stormcatcher interrupts her thoughts, and he is impressed that he is still alive and is actually filled with energy. He is filled with wonder as he looked upon the world but its turned into apathy when he turns his attention back to his siblings. He tells the Earthshaker that he had expected the Pillar to fail eventually, and that he already has plans for the future before flying away.
The Shadowbinder seemingly wakes up next, and is made extremely uncomfortably by the brightness of the day. She ignores the Earthshaker and remembers never really liking any of the other deities before slinking away.
The Icewarden is made tired by the morning heat but he feels an obligation to speak to the Earthshaker first. He tells him that they had failed in trying to defeat the Shade together and that it was time for them to separate in their battle against it.
The Windsinger is immediately bathed in thoughts of creating dragons and creating stories of the world, pitying anyone who wouldn’t be able to feel the same.
The Tidelord speaks of “impending strife and the splintering of friendships” before slipping away into a lake, and the Flamecaller says nothing as she leaves.
The Earthshaker is filled with grief, and does not leave from his spot for several months. Eventually over the years, his body calcifies into a heap of boulders(?)
The Eleven find their eventual territories around the largest slabs of the Pillar that had been thrown through Sornieth due to their connection with them.
They eventually create dragons in their image to protect their pieces of their pillars. At first, magic was not as powerful in dragons, but each generation created dragons that were even more adapted to their magical abilities. Dragonkind thrived.
73 notes · View notes