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#but marle is the first character on their skill battle team
ghostie-gengar · 3 years
Text
pokemon bw gym leaders on a road trip
The Gym Leaders of Unova decide to go on a road trip together, and chaos quickly unfolds. (inspired by @thegreenzorua )
It’s a nice summer day, so what better thing to do than have all the Gym Leaders cram themselves into a car for a nice bonding experience road trip?
...Said no one. Ever.
Well, Alder said it, since he thought it would be a grEat idea for all the gym leaders to “get friendlier with each other” and “become one as a big team,” or something.
And so far, it’s a nightmare.
Drayden’s trailer van is big enough to accommodate fourteen people, but even then everyone’s squished against each other. Plus, the vehicle drives so unsteadily and makes these alarming sputter-y noises every few minutes, as if it’s about to give up completely.
And the radio is so. loud. It’s hard to tell which is louder, the radio, the engine noises, or everyone else singing.
Iris and Roxie basically said “screw that” to road safety and neglected their seat belts, and now they’re running and climbing around the car like a couple of Aipom.
Occasionally Drayden will scold them with a stern, “Don’t make me turn this car around,” but they don’t listen.
Cheren covers his ears, but that doesn’t do a good enough job blocking out the noise. “I’m gonna punch someone,” he says, and somehow Clay hears him.
“Aw, c’mon. Donchu deal wit rowdy children all day?”
“If my students were this loud, I’d be an alcoholic.”
Clay laughs at that, but he also finds this road trip is wearing quite thin.
“Grandpaaaaaaa, are we almost theeeeeeere?” Iris whines for the seventeenth time this hour.
“No, we have a few more hours to go.”
Cheren and Clay groan.
Marlon’s also sitting next to them, but he’s resting his head on his hand, staring out the window like an emo anime character. It looks like he’s doing an okay job of zoning out, but he appears to be a common target for Iris and Roxie’s roughhousing.
“Sorry Marls,” Roxie yells as she trips over a seat and slams into him.
He repeatedly bangs his head against the window as she gets up and jumps away.
The Striaton triplets, Chili, Cress and Cilan, are fortnite dancing in their seats, a skill they no doubt learned from Hilbert, and it’s painfully cringy.
“Ooh, I love this song!” Elesa starts singing along to a song that just started playing on the radio.
“Nope. Swears.” Drayden skips the song.
“What?? Burgh’s been cussing left and right singing along to hollaback girl!”
Burgh rolls his eyes. “Oh sure, now it’s about me.”
The two of them start bickering.
How on earth have they been friends for so long?? They’re literally always doing things to set each other off. Like, one time, Burgh came in holding a plate of toaster strudels and Elesa smacked the plate, so Burgh called her an indecent fat hog.
Skyla slips between them as it looks like they’re about to have a frickin brawl in the front seats. “Guys guys, let’s be civil about this. Rap battle!”
Elesa and Burgh are terrible rappers.
Cheren takes his glasses off and rubs his eyes. “This is physically and emotionally painful.”
Once it was determined that there would be no rap battle victor, which didn’t take long (thank arceus), a different song comes on that everyone likes.
That might be worse than the rap battle, as everyone in the front save for Drayden starts singing along. loudly.
Iris and Roxie’s voices ring throughout the car as they bounce around on everything and everyone.
Lenora sings into an imaginary mic, and who knew she could hit those high notes so well??
Meanwhile Burgh and Elesa are back to being friends, leaning on each other and singing as flamboyantly as possible, whatever the heck that even means.
The song changes again, and Roxie yells, “Yo!!!!! This is one of my songs!!!”
Then she, along with the other singers, starts screaming the lyrics, aside from the triplets because they’re making fun of Chili for messing up the words.
“Dude, can you not spell Pokemon??” Cress seems like he might actually think his brother is stupid.
“Leave me alone I thought the M came before the E!!”
“Dumbass,” Cilan whispers.
“Hold on a sec guys, hourly check-up,” Burgh says, turning the radio down. “Brycen? You alive back there?”
Everyone silently turns their heads towards the back seat where Brycen sits all by himself, since he threatened to punch anyone who tried to sit next to him.
Brycen’s slumped in the seat, unmoving and staring blankly at the seat in front of him. He slowly reaches for the roll-down-the-window-button.
“Noooooooooo,” everyone in the car yells.
He’s been doing that for the past few hours. The first time, ten minutes into the drive, everyone thought he was too hot, since a car crammed with sweaty people probably would be unpleasant for an ice-type trainer. But no. He tried to jump out the window.
Not to die or anything, he just really really wanted to leave.
Cheren, Clay and Marlon could hardly blame him.
Ever since, they’ve been checking in on him to make sure he wasn’t gone.
Brycen sighs, then looks directly at Burgh. “I wanna go home.”
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geekysweetie · 7 years
Text
Rhapsody a Musical Adventure Retro Videogame Review
Rhapsody a Musical Adventure is an anime musical strategy JRPG first appearing on PS1 and Later on the Nintendo DS. This review focuses on the PS1 version.
Preface: Okay, while researching some stuff (such as release date, etc) for this review, I discovered there was a sequel, and now I am sad AF because the sequel never left Japan….. Major Heartbreak!
WARNING THIS LINK ABOUT THE SEQUEL HAS HUGE SPOILERS ABOUT BOTH GAMES!!!! READ AT OWN RISK!!! 
The original is one of my all time favorite games. I love all the songs, the heart warming, touching story, the cute characters, adorable graphics, simple grid based turn-based Strategy JRPG gameplay, and use of the puppets in battle.
I greatly prefer the version by Atlus on the PS1, much more than the version by NIS on the DS, because Atlus dubbed all of the songs in English, while NIS only left them in Japanese. If I remember correctly, the version by Atlus let you choose to play them in the original Japanese as well. If it’s a musical, it’s more fun in English, so we can sing along, am I right? 🙂 I still can remember the words/melody to a lot of the songs even though it has been years since my first or subsequent play throughs. NIS also changed the gameplay from a grid based system to a straight forward turn-based traditional JRPG style of combat.
For the purpose of this review, since I prefer the original, and the two games are significantly different in terms of gameplay, this review only covers the PS1 game by Atlus. Now onto the review…
Title: Rhapsody: A Musical Adventure
Alternate Titles (Also Known As): Marl Kingdom, Little Princess Marl, or Marl Okoku no Ningyo Hime in Japan. Also referred to as The Adventure of Puppet Princess.
Genre: Strategy RPG
Publisher: Atlus
Platform: PSOne
Release Date: 2000
Where to Buy: If you want new, factory sealed, you’re looking at $250. Luckily, many used copies exist for under $35. You can check the current price and purchase Rhapsody for the PS1 here.
You can also find the Nintendo version here. Though if at all possible, I’d really urge you to play the PS1 version, it’s just so much infinitely better.
Overall Score: 73/90 81% B- “Very Good Game For Girls”
Geeky: 3/5 – Dated as this game may be, its bright colorful graphics are still quite pretty. The combat is nothing spectacular and it is linear and simple. The big “geek” points go to the fact that the game is literally a musical. The characters break out into song and dance and the soundtrack very much tells us the story. There are well over a dozen or more vocal tracks and all of the characters are fully voiced. Interestingly enough, wikipedia tells me that it was almost entirely a one girl show, what a talented voice actress! She gave voice/song to all except for 3 or 4 of the characters.
Sweetie: 5/5 – the graphic style is so cute and colorful, the characters are very full of emotion and there is a ton of humor, as well as romance, and a message about the meaning of family, and morals, and just… everything. Also strong female leads, which was pretty rare “back in the day”. This game is a must play for all girls.
Overview: 10/10 – There is simply nothing else in the world like this game. It’s an anime musical JRPG. It has adorable graphics, touching, amusing, and likable characters, and is brimming with “feels and emotions”. From a technical standpoint, there’s really nothing ground breaking here. It is very typical of gameplay in most other Strategy JRPGs of its time. But the music and characters set this game apart and make it an extremely unique experience.
Gameplay: 5/10 – Gameplay isn’t bad, but it’s not the reason you play this game. This game is very easy and simple. The main character takes a back seat, supporting her army of puppets who move around a grid and use various items, attacks, and abilities to thwart their foes. It’s a linear game that takes you from point A to point B, pretty monotonously and mindlessly. This game is carried by the music, voice acting, memorable characters, and touching story. There are different costumes you can find and different puppets you can add to your team, but other than that, it’s a pretty straight forward experience if you’ve ever played any other Strategy JRPGs before.
Story: 10/10 – Cornet is a kindhearted girl who has a magical gift in that she is able to communicate with dolls and puppets. One such doll is Cornet’s faithful sidekick, Kururu. Kururu has guided the young Cornet all her life. Cornet is often lonely as her mother passed away at an early age. However, despite her loneliness, Cornet remains cheerful, kind, and helpful to all of the villagers in part thanks to her puppet friends. She is regarded as a simple and sweet girl, and many of the villagers take pity on her for not having a mother.
Although she is just a common girl, Cornet has fallen in love with the Prince. Unrealistic as her love may be, Cornet has always believed in “dreaming big” and her innocent outlook on life leads her to hope that anything is possible.
Cornet isn’t the only one with eyes for the prince however. A beautiful witch appears in the kingdom one day with her sights set on the prince. When the prince refuses her advances, the witch casts a spell on him turning him to stone.
Thus begins Cornet’s series of quests to reverse the witch’s curse. The witch has many henchmen and lackeys who try to interfere in Cornet’s plans.
As she travels, Cornet will make new friends and enemies, both human and puppet alike. Also she will learn more about herself, her mother, and her unique gifts and talents.
Characters: 10/10 Cornet is the star of our show, a simple, pure hearted girl who can talk to puppets. She lost her mother when she was very young and has mostly been raised by a strange talking puppet named Kururu.
Prince Ferdinand is the prince who early in our story is turned to stone. Cornet and Marjolly are both in love with the Prince.
Marjolly is a wicked but beautiful witch who vengefully curses the prince when he refuses her romantically. Marjolly is also not very skilled at magic, and somewhat of a “bumbling idiot”. Her spells often have very unintended consequences and/or back fire. She is often less “evil” feeling and more of a “comedic relief” despite being the main villain in the game.
Kururu is a “living doll” who has always watched out for and guided Cornet. The two are extremely close. And there is a secret that Cornet does not know about her puppet friend.
Etoile is a wealthy and beautiful, but ill tempered and spoiled girl who is close to Cornet’s age. Although she is “better than” Cornet in almost every way, she still feels jealous and inferior and threatened by Cornet. The two have an interesting love/hate relationship, frenemies if you will.
There are many other delightful and wonderful characters as well.
Graphics: 7/10 – Although dated severely, the graphics remain bright and colorful and still attractive, even 17 years after its initial US release. Also in a time when retro gaming is very popular, and pixel art is “in” – what was once old, is now hot again. An interesting thing to note, although there are many, many cutscenes, these are done with the same sprites and pixel graphics as the rest of the game, unlike other anime games of that time such as Persona and Lunar which use a more hand-drawn or anime style for their cutscenes. This in one way helps keep things cohesive and flowing well from one moment to the next, however, it does result in less detailed cutscenes. The sprites are still adorable and animated and capable of conveying a lot of emotion despite the simple sprites. I would love to see a new release with anime cutscenes (like Lunar and Persona) and/or celshading used throughout the game and cutscenes (such as with Catherine).
Music: 10/10 – Easily 10/10 – one of the most memorable soundtracks of all time because of the huge number of vocal tracks and how they tie in so closely to the story – in fact, they ARE the story. Many of them are insanely, like seriously insanely catchy!!! I love the songs in this game!!
Voice Acting – 10/10 – They sing and act, and as I mentioned, one girl gives voice to about 6 of the main characters – very talented!  If you hate dubs (which trust me, I usually do too!) you can also play with the Japanese audio. 🙂 But then you can’t sing along, or as easily get the song stuck in your head the next day lol.
Replay Value: 3/10 – It’s linear, and simple, and the only reason you will want to replay is to re-read the heartwarming story, and hear that awesome soundtrack again. I’ve replayed this at least 3 or 4 times now and love it every single time – but objectively, yeah there’s really nothing here story or gameplay wise for increased replay value.
Overall Score: 73/90 81% B- “Very Good Game For Girls”
Rhapsody a Musical Adventure Retro Videogame Review was originally published on GeekySweetie.com - Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News
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arthur36domingo · 7 years
Text
5 Retro Games that Made Us Better People
You’re having an average morning at the office, when suddenly word ripples out from the corner suite: the boss is going to visit a major potential client this afternoon, and she wants the latest version of the demo ready to show off. A wave of adrenaline sweeps the room—this is all hands on deck.
The copywriter and designers launch into vetting every scrap of text and making sure every element on the screen will be pixel-perfect. Their actions come naturally; there is no fumbling, no time to second-guess. Meanwhile the developers and project manager scramble furiously to make sure every last tweak is going to fit—if something in the code breaks now, there might not be enough time to push through a fix. An exhilarating (if unexpected) test of your team’s abilities is now underway.
A lesser version of yourself might hyperventilate in this situation, but you’re so immersed in the task at hand you hardly have time to reflect on this. If you came up for air now, you might even realize you’re thrilled—it’s as though you’ve been preparing for this kind of challenge your whole life.
In a way, maybe you have been. Do you think all those old games you grew up playing had anything to do with it?
Perhaps you have fond memories of looking over a parent’s shoulder while they played solitaire, instilling an early appreciation for sequencing and spotting patterns. Or maybe anytime you think about strategic ways to keep your project’s options open, it all comes back to those kitchen-table games of poker with your cousins.
Did you surmount your first failure to negotiate a grand bargain after a botched transaction involving Park Place and a get-out-of-jail-free card? Did you learn about admitting you need help from the time you had to wake up that one kid at the slumber party who knew how to wall-jump in Super Metroid?
Maybe you took down enough bosses in Zelda with just a single a heart remaining that you’ll forever know how to keep your cool in dicy situations. Or maybe all those late nights playing Contra at your friend’s house taught you the value of leaving a few power-ups for your teammate to grab.
Whatever your games of choice were back then, we think it all might’ve factored in over the years to help shape the collaborator you’ve since become. Here’s a look at some of the games that taught us a thing or two about teamwork in the days before gamers wore headsets.
1 Chrono Trigger
This Super Nintendo classic centers on a plucky band of six (or seven—we’ll get to that) friends who represent different epochs of human progress, all united around their modest shared goal of averting an apocalypse.
Besides their disparate strengths, the characters all showcase unique styles of communication: The cursed frog (birthname: Glenn) speaks at times like a character from Chaucer, while cavegirl Ayla’s diction is still more . . . primitive. Spikey-haired swordsman Crono hardly speaks at all throughout the game.
But despite their many dissimilarities, the team does its best work together, with three-character ensembles uniting to cast spells that combine their best traits—for instance blending Crono’s lightning magic with the fire of Lucca (the prodigious inventor) and water magic from Marle (the crossbow-toting princess).
Along the way, the time-traveling team has opportunities to help right each other’s wrongs—stopping a horrible accident from befalling Lucca’s mother, for instance, or helping Glenn lay to rest the ghost of a slain knight. In a true testament to the game’s collaborative spirit, you can even forgive and recruit Magus, the shadow wizard who earlier in the game had seemed the middle ages’ main fount of evil.
Chrono Trigger remains a beautiful gamerly encapsulation of the power of working with a team, however wonky or arcane your colleagues and their strengths may seem.
2 Starcraft
The ne plus ultra of real-time strategy, Starcraft is a game where no one unit can single-handedly win a match, but the most skilled players make certain that every humble drone they spawn or probe they assemble counts for something.
As with Chrono Trigger (albeit here on a galactic scale) the single-player campaigns in Starcraft often center on peculiar alliances of disparate forces: the scrappy human space explorers (Terrans, to use the game’s parlance) teaming with the noble but sometimes conceited Protoss aliens, for instance, to halt the advance of the prolific, bug-like Zerg.
Connecting online or via local-area networks (remember LAN parties?) also made for fun hours battling alongside friends. Such endeavors found you delegating some tasks (mine your own minerals and explore the map as you can) while intersecting on shared goals (let’s position some siege tanks and templars over the cliff above the opponent’s expansion). And in the true spirit of teamwork, a team with human medics could even heal an ally’s alien hydralisks!
For anyone whose job involves managing a complex and growing team in an uncertain and rapidly evolving environment, Starcraft might just feel familiar.
3 Rummikub
You might remember this tile-based classic from summer nights with your grandparents; it fits somewhere between gin rummy and Scrabble in the taxonomy of games.
As a pastime where you not only build numeric patterns of your own but also break apart and reassemble combinations played by others, your every incremental step toward victory in Rummikub might also provide the breakthrough someone else needs in order to win. In other words, to inch toward success, you can’t help but nudge others closer to winning, as well—how’s that for built-in collaboration?
As an occasional bonus, trying to combo your way to victory through a dramatic (if not convoluted) series of moves in a crowded late-game board occasionally just fizzles and goes awry. The solution? Other players have to help you puzzle the board back to its original state.
4 The Adventures of Lolo
The NES Lolo series proved unique in an era of games like Mario and Tetris that tend to reward sharp reflexes and hand-eye coordination.
Lolo’s gameplay revolves around recognizing patterns and devising the best sequence for the adorable blue protagonist (the third installment also features his pink counterpart, Lala) to navigate obstacles like rivers and mazes, as well as a slew of quirky enemies. As a result, quick thumbs proved a secondary asset in Lolo, next to patience and a willingness to experiment.
Consequently, a few people could easily sit around the screen, passing the controller and plotting different solutions to each level (as your humble blogger did with his mom and brother in the bygone era of brick-and-mortar video stores).
There are many doors into the thriving world of collaborative puzzle games (consider tabletop gems like Forbidden Island) but for a certain set of people whose work all hinges on planning things in the right order, the sound of a Lolo-esque treasure chest springing open will forever play in their minds as they close in on their final task each day.
5 Magic: The Gathering
As digital games grow ever more popular, paper Magic might just endure (the strategy trading-card game is nearly twenty-five years old now) partly because it can provide something of a respite for people whose careers involve looking at screens all day.
As a recruiter for a tech company in San Francisco, Kevin Ligutom weeds through massive stacks of resumes just to pluck out a small handful of winning candidates. Along the way, he sifts through a variety of metrics and has to know which numbers matter and which ones are just noise. In the end, he has to communicate these results to hiring managers, lawyers, and H.R.
While Kevin is often at the hub of a wheel with many spokes, one thing that helps is his longtime hobby: slinging cards in Legacy, Magic’s highly competitive equivalent of Formula One racing. Experienced Legacy players know hundreds of cards purely by memory, and are comfortable sifting through reams of data about everything from popular tournament-winning decks to lethal new uses for long-out-of-print cards.
In other words, Kevin says, his hobby is a lot like his job: “I need to be able to tell management how long it will take to fill a given role. Part of that is giving them both metrics and my analysis of those numbers based on my experience. Magic got me really comfortable with that kind of thinking.”
Whatever your assignment might be today, we hope you have fun—and maybe even make a game out of it.
The post 5 Retro Games that Made Us Better People appeared first on Grammarly Blog.
from Grammarly Blog https://www.grammarly.com/blog/retro-games-for-writing/
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ber39james · 7 years
Text
5 Retro Games that Made Us Better People
You’re having an average morning at the office, when suddenly word ripples out from the corner suite: the boss is going to visit a major potential client this afternoon, and she wants the latest version of the demo ready to show off. A wave of adrenaline sweeps the room—this is all hands on deck.
The copywriter and designers launch into vetting every scrap of text and making sure every element on the screen will be pixel-perfect. Their actions come naturally; there is no fumbling, no time to second-guess. Meanwhile the developers and project manager scramble furiously to make sure every last tweak is going to fit—if something in the code breaks now, there might not be enough time to push through a fix. An exhilarating (if unexpected) test of your team’s abilities is now underway.
A lesser version of yourself might hyperventilate in this situation, but you’re so immersed in the task at hand you hardly have time to reflect on this. If you came up for air now, you might even realize you’re thrilled—it’s as though you’ve been preparing for this kind of challenge your whole life.
In a way, maybe you have been. Do you think all those old games you grew up playing had anything to do with it?
Perhaps you have fond memories of looking over a parent’s shoulder while they played solitaire, instilling an early appreciation for sequencing and spotting patterns. Or maybe anytime you think about strategic ways to keep your project’s options open, it all comes back to those kitchen-table games of poker with your cousins.
Did you surmount your first failure to negotiate a grand bargain after a botched transaction involving Park Place and a get-out-of-jail-free card? Did you learn about admitting you need help from the time you had to wake up that one kid at the slumber party who knew how to wall-jump in Super Metroid?
Maybe you took down enough bosses in Zelda with just a single a heart remaining that you’ll forever know how to keep your cool in dicy situations. Or maybe all those late nights playing Contra at your friend’s house taught you the value of leaving a few power-ups for your teammate to grab.
Whatever your games of choice were back then, we think it all might’ve factored in over the years to help shape the collaborator you’ve since become. Here’s a look at some of the games that taught us a thing or two about teamwork in the days before gamers wore headsets.
1 Chrono Trigger
This Super Nintendo classic centers on a plucky band of six (or seven—we’ll get to that) friends who represent different epochs of human progress, all united around their modest shared goal of averting an apocalypse.
Besides their disparate strengths, the characters all showcase unique styles of communication: The cursed frog (birthname: Glenn) speaks at times like a character from Chaucer, while cavegirl Ayla’s diction is still more . . . primitive. Spikey-haired swordsman Crono hardly speaks at all throughout the game.
But despite their many dissimilarities, the team does its best work together, with three-character ensembles uniting to cast spells that combine their best traits—for instance blending Crono’s lightning magic with the fire of Lucca (the prodigious inventor) and water magic from Marle (the crossbow-toting princess).
Along the way, the time-traveling team has opportunities to help right each other’s wrongs—stopping a horrible accident from befalling Lucca’s mother, for instance, or helping Glenn lay to rest the ghost of a slain knight. In a true testament to the game’s collaborative spirit, you can even forgive and recruit Magus, the shadow wizard who earlier in the game had seemed the middle ages’ main fount of evil.
Chrono Trigger remains a beautiful gamerly encapsulation of the power of working with a team, however wonky or arcane your colleagues and their strengths may seem.
2 Starcraft
The ne plus ultra of real-time strategy, Starcraft is a game where no one unit can single-handedly win a match, but the most skilled players make certain that every humble drone they spawn or probe they assemble counts for something.
As with Chrono Trigger (albeit here on a galactic scale) the single-player campaigns in Starcraft often center on peculiar alliances of disparate forces: the scrappy human space explorers (Terrans, to use the game’s parlance) teaming with the noble but sometimes conceited Protoss aliens, for instance, to halt the advance of the prolific, bug-like Zerg.
Connecting online or via local-area networks (remember LAN parties?) also made for fun hours battling alongside friends. Such endeavors found you delegating some tasks (mine your own minerals and explore the map as you can) while intersecting on shared goals (let’s position some siege tanks and templars over the cliff above the opponent’s expansion). And in the true spirit of teamwork, a team with human medics could even heal an ally’s alien hydralisks!
For anyone whose job involves managing a complex and growing team in an uncertain and rapidly evolving environment, Starcraft might just feel familiar.
3 Rummikub
You might remember this tile-based classic from summer nights with your grandparents; it fits somewhere between gin rummy and Scrabble in the taxonomy of games.
As a pastime where you not only build numeric patterns of your own but also break apart and reassemble combinations played by others, your every incremental step toward victory in Rummikub might also provide the breakthrough someone else needs in order to win. In other words, to inch toward success, you can’t help but nudge others closer to winning, as well—how’s that for built-in collaboration?
As an occasional bonus, trying to combo your way to victory through a dramatic (if not convoluted) series of moves in a crowded late-game board occasionally just fizzles and goes awry. The solution? Other players have to help you puzzle the board back to its original state.
4 The Adventures of Lolo
The NES Lolo series proved unique in an era of games like Mario and Tetris that tend to reward sharp reflexes and hand-eye coordination.
Lolo’s gameplay revolves around recognizing patterns and devising the best sequence for the adorable blue protagonist (the third installment also features his pink counterpart, Lala) to navigate obstacles like rivers and mazes, as well as a slew of quirky enemies. As a result, quick thumbs proved a secondary asset in Lolo, next to patience and a willingness to experiment.
Consequently, a few people could easily sit around the screen, passing the controller and plotting different solutions to each level (as your humble blogger did with his mom and brother in the bygone era of brick-and-mortar video stores).
There are many doors into the thriving world of collaborative puzzle games (consider tabletop gems like Forbidden Island) but for a certain set of people whose work all hinges on planning things in the right order, the sound of a Lolo-esque treasure chest springing open will forever play in their minds as they close in on their final task each day.
5 Magic: The Gathering
As digital games grow ever more popular, paper Magic might just endure (the strategy trading-card game is nearly twenty-five years old now) partly because it can provide something of a respite for people whose careers involve looking at screens all day.
As a recruiter for a tech company in San Francisco, Kevin Ligutom weeds through massive stacks of resumes just to pluck out a small handful of winning candidates. Along the way, he sifts through a variety of metrics and has to know which numbers matter and which ones are just noise. In the end, he has to communicate these results to hiring managers, lawyers, and H.R.
While Kevin is often at the hub of a wheel with many spokes, one thing that helps is his longtime hobby: slinging cards in Legacy, Magic’s highly competitive equivalent of Formula One racing. Experienced Legacy players know hundreds of cards purely by memory, and are comfortable sifting through reams of data about everything from popular tournament-winning decks to lethal new uses for long-out-of-print cards.
In other words, Kevin says, his hobby is a lot like his job: “I need to be able to tell management how long it will take to fill a given role. Part of that is giving them both metrics and my analysis of those numbers based on my experience. Magic got me really comfortable with that kind of thinking.”
Whatever your assignment might be today, we hope you have fun—and maybe even make a game out of it.
The post 5 Retro Games that Made Us Better People appeared first on Grammarly Blog.
from Grammarly Blog https://www.grammarly.com/blog/retro-games-for-writing/
0 notes