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#but they also have like you know... Actual Portents and stuff as class features but they straight-face all of it
blujaydoodles · 2 years
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@opportunity-strikes​ HI HELLO I’m gonna answer this heeere because I just realized I did a couple of sketches of them way back but never posted them aaahah
Indigo "Skylights" Asterix Pollux Kosjisk Ankabut Fatespinner is my pirate!! Quite awhile back one of my friends mentioned the idea of an all-gnome pirate crew whose ship’s name is comprised of the names of all the ships they’ve successfully raided and/or destroyed, and long story short it ended up being a one-shot and hopefully an ongoing series of one-shots :D
Indigo is the ship’s navigator and lookout; they’re a circle of stars druid, and their star map is a gold false eye etched with constellations, with a Gem of Brightness core that can project the stars outward-- which is, not to brag, the coolest idea I’ve ever had about anything (it’s an admittedly low bar; I’m not a very creative Ideas Guy lmao)
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also their Archer starry form gives them a flintlock that shoots comets, and their Primal Savagery cantrip is flavored as a cutlass that’s formed from an extension of their starlight :D
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#dnd#dungeons and dragons#gnome#druid#character art#heroforge#imagine the treasure map from treasure planet. that's sorta how their eyeball is (they pop it out to do readings and stuff)#in starry form their eye is the only thing that remains solid and opaque and you can see the whole thing floating and shining#I never got an opportunity to blind someone with my eyeball when we played 😭 hopefully next time lol#I default to they/them because I personally prefer consistency but they use any pronouns and their gender is 'none for me thanks'#they're an astrology bitch and constantly saying things like 'the stars predict you're gonna see a bird today'#but they also have like you know... Actual Portents and stuff as class features but they straight-face all of it#so it's hard to tell when they're being serious about astrology and when they're bullshitting you#similarly if you ask what happened to their eye they'll give a different answer every time including 'this IS my real eye?'#also we've talked about doing rotating DMs for Pirate Gnomes but my friend who ran it first had us explore a mysterious ghost ship#which was extremely cool AND we managed to grab her nameplate off her before she sank forever into the depths HELL YEAH#their roll20 bio is just 1) the 'look at the sky-- it's not dark and black and without character' bit from the van gogh ep of doctor who#and 2) the bridge from weird al's 'that's your horoscope for today'#so that's The Vibe lmao#anyway they're cool I like em they've got a handful of features I didn't get to use that I'm excited about in a theoretical future adventure#altho I'd want to better dial in how to actually roleplay them lol their voice and manner of speech was all over the place :'D#my OCs#Indigo
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swarmkeepers · 3 years
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top five dnd classes/top five wizard subclasses (since you've done some brilliant meta abt them today!)
oh that’s so kind of you <3 thank you beth i’m glad you liked my ramblings!
idk if i’ve said this but i have not actually played dnd (i’m looking for a campaign! but no luck so far) so the only classes and subclasses i know extensively are a) the ones that d20 characters play, esp the ones i write or write meta for b) the ones that naddpod/other actual play characters play and c) the one (1) my brother plays, bc we talk abt his campaign a lot and he loves playing planeswalker ranger and he makes it sound very fun. deoptimized, but very fun.
that being said i’ll try to take a stab at both if that’s okay!
dnd classes--
5. rogue - the rogue subclass features are so very very cool and diverse and just. punching up, being skilled and dexterous and such a classic classic class? riz gukgak this one’s for you but also it’s for calroy and penny and sklonda and ruby and liam. 
4. paladin - the naddpod tumblr meta got to me, okay? the inherent conflict of paladin-ing. yES. this is a class i don’t know if i’d want to play but the meta is absolutely chefs kiss and the current tuc2 season is really turning that up to 11. 
3. barbarian - anger as power is very very cool to me and like the mechanics of rage are just straight-up good! i think this is probably the class i most immediately want to play. i don’t find any particular subclass super flavorful but the class features and the just. overall philosophy of the class. anger but weaponized. yeah that’s the good stuff. 
2. warlock - it’s about the inherent conflict of a patron warlock relationship. trying to puzzle out the warlock spellcasting mechanics and the cantrip/invocation focus is really interesting to me! ket s-aint-elmo said once that warlocks are debaters, negotiating for a good deal with their patron, and as a former competitive debater i simply have no choice but to love warlocks. 
1. sorcerer - i love metamagic as a mechanic. but (ironically) i find it really hard to write meta or fic about? i really want to play it someday; i think there’s something really fun about inherent magical ability, magic that comes from heritage, magic that can be very controlled or very chaotic! these top 2 are cha caster classes because i love the mechanics and the flavor but i think i’d find them very hard classes to play (just because they’re kind of complicated classes in general but also i don’t think i’m high cha irl. do not make me your party face under any circumstances). they’re both aspirational “someday” classes.
wizard subclasses--
5. war magic - entirely bc of a one ms. esther sinclair. to protect yourself like an abjurer, to wield the raw power of an evoker, but also to be fast and to be tactical and to know what you’re fighting for! 
4. chronurgy - fully because of naddpod HBS. rule of cool, straight up. 
3. divination - portent is just so so good as a mechanic and this subclass more than any other wizard subclass (in a whole int based class! ) is about the power in knowing. yes please. 
2. abjuration - flavor wise, so so delicious. it’s about using knowledge (a thing that is individual) to protect (a thing that is communal)! abjuration also has the most spells that are reaction-cast which is very cool to me there’s something there about urgency and instinct and an innate desire to protect. also, the same way that warlocks and paladins have a kind of inherent conflict to their class, i think abjurers have something similar (is it selfish/is it dark/is it about denial or is it protective/is it asserting yourself for others/is it about banishing the evil to make room for the good). 
1. conjuration - it might be because i just wrote a ton of meta for it today alsdkfja but the transportation/communication aspects of this school are very cool to me? i like the cantrips and the lower level spells which are kind of evocation-y but like. c’mon, this is the school with wish and plane shift and thunderstep and mage hand the conjuration spells are the coolest ones imho. it just feels magical!
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startwithbrooklyn · 3 years
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THE GREAT ND REWATCH OF 2021 / OCTOBER 4, 2019 // the party
again w the first 2 minutes of the next episode to keep the dates 🙏🏻
"if only i could get myself a new father, too" WELL SWEETIE! here ya go! 😅 ("you already have a barbie dad at home" "thats a fake dad, i want a real dad")
-"ohhhhhhh" charlie 😂
-"someone needs a spin on the chore wheel" - i honestly cant see victoria doing the chore wheel. it definitely sounds like a george thing. what if george went to parenting classes with victoria drunk/asleep taking the notes to help raise her sisters
-"with the exception of one vandal" i was SO CONFUSED by this statement for ages but i finally figured it out 😅
-"kate would have been happy to see it" oh nick. if only you knew her truth
-ace surrounded by all these romantic interruptions lmaoooo
-"hi bessie!!" 😍😭💙
-"need any help?" i get that this quote is to show how george has parenting well in hand but this also reminds me of when george went to the beach in ep 2 to help the crew w the morgue and then overheard nancy and nick talking and left
-"with everything that's happened" so does owen know?
-"my closest relative is not my blood relative" i get that shes had like. 12 hours to process this but this statement acknowledges a relationship for nancy and carson not based on blood which is very against what nancy said/felt previously and throughout
-"yours is like a moped with a roof" in ep 3 ryan mocks carson's "dad car" but in the end ryan's the one with the dad car 🙂
-BESS 😂😭🙈 and "lets hope the agleaca doesnt feed off of negative energy" it kinda does tho!
-what was ace decrypting for owen? paperwork diana is going through from the next ep? (similar stuff to tiffany's flashdrive? how did she get thet stuff btw? and when were she and ryan married? how long has she been digging up skulls?)
-ryan omgggggg i hate how his kid has to take control of the situation bc he cant handle adult interaction appropriately (and "i'm sorry for your loss" im sure ryan is sick of that phrase by now) ryan + women/losses v gains : losing lucy, tiffany, george, potentially his mom (disappointed d/t everett) and gaining nancy (and regaining lucy via)
-"do you think you would have tried to-" i really wonder what she was gonna say here. i guarantee it was gonna be some version of "ask for help" as in "do you think you would have tried to get some other adults involved or ask for opinions from a social worker or something" and enter carson & kate. i guarantee she was trying to envision a situation in which ryan had her but carson and kate featured anyway
-ryan vs carson -->nancy<-- ryan vs owen : asking ryan to help save carson (ace/poisoner) / wondering if owen dies here / would ryan have saved carson in that ep if he knew they had taken nancy or would he have treated him like owen and let him die? (also, ryan is weirdly prophetic about owen's death here)
-"what the hell is wrong with you?" ryan to everett and "what is WRONG with you?" nancy to ryan
-"don't blame genetics. because people make choices."
-she seems SO shocked that ryan would actually leave her there after she screamed at him lmaoooo like sis the entitlement
-"i dont even understand some of the words you're using" CARSON 😂
-DIANA damn bc of a wedding speech?? i fuckin love her tho and her actress too soooo classy
-owen: -sees nancy- -immediately dumps other people to go to her- // shades of blue again! (+he wants to introduce her to the family 😭)
-okay but babies DO look alike
-"and are they haunted by lucy sable?" **
-"what if you hadn't needed me?" parallels how nancy wasn't going to be told either- ryan and nancy are equals in their haunting in ways that carson was unequal to nancy in grief. *this and the previous statement i will explain de jure at the end of tomorrows ep to recap the whole season
-"that's the first time i've believed you actually cared about something" vs "finally. a straight answer"
-"are you alright?" she finally doesnt lie
-ryan and carson sizing each other up lmaooo and ace with the save as always
-"they're not my friends" vs "i need you to save my friends"
-nancy's pain during ritual echoes lucy's birth giving (pain & noises) but nancy is with ryan this time while lucy had to go through it alone
-how many fucking times does bess put her foot in her mouth??
•"murderer on the loose" in front of nick
•bess in george's office with ryan
•"you slept with my cousin!" in front of nick
•"george slept with nancys dad" to george
which is honestly contrasted with george, who makes the succinct observations: "you mean do it for you?" "oh, so this is a thing" "you mean rehab?" but george also outs peoples secrets like nancys mom dying and bess's van living to nick (only to nick tho lmaooo 👀🤔)
-so all these portents are things that happened to odette? hair shorn, bound and choked with rope, drowning in water with crabs and maggots crawling all over her, occasional fish hooks getting caught in her as she sinks (+dead in the water being so appropriate here, sadly)
~~~~~
-"i trusted you to be kind but look what it cost me"
and lastly:
-again with the truth telling and the straight up rejection! thats 0/2 lisbeth and john sander cancelling the supernatural
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vallonde-laid-bare · 6 years
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(!IMPORTANT EDIT: This has been revised since it was posted, making this version out-of-date. All content presented herein should be considered unbalanced/unfinished!) (Disclaimer: I’m really tired right now so forgive me if I ramble)
Aight, now we're getting into some of the heavier rules additions I've made. Let me preface this by saying I love wizards. I think they're just as versatile as clerics while having much more characterization flexibility. That said, I really dislike wizards in 5th ed. They just feel boring, with nothing that really projects that classic wizard feel. School specialization is much less of an impactful choice than in previous editions, and the bonuses granted by your chosen school are generally boring or require silly, exploitative combos to make use of. After finally getting around to playing one and being thoroughly underwhelmed, I decided to take a crack at actually making this class fun to play
NOTE: NONE of this content has been playtested yet. Between two seperate campaings, None of my players have chosen to play arcane spell casters, so I've yet to have a chance to see it in action. I can only image some of these options are overpowered, so it may have to be adjusted on the fly to adjust for player shenanigans.
Let me start by saying this was a major process. I went into 4th and 3/3.5 to find inspiration for the direction I wanted to take the various schools and new rules, and I think I found several ways to make the class and its options feel much more unique. Characterization is always the most important part of creating and playing characters, at least for me, and I feel like every option should strive to push that idea. Starting at the very beginning with implement masteries, you're already seperating your character from other wizards. Down with same-y features, up with options. I'm just going to kind of skim over all of the school and give my basic thoughts and process on the overhaul, even though I'm tempted to gush about all of them because, honestly, I think there's a lot to love here.
Of special note, SAVANT FEATURES NO LONGER EXIST. Cutting the time and cost to copy spells is so contrived and inconsequential that I see their inclusion as more of an insult than a gift. These have all been replaced with something that directly powers up the schools theme because that is way more fun. Also, these are meant to be mixed and matched with the schools as they exist in the PHB. These features all list which feature they replace so you can choose which one you prefer between the two of them when you reach a level that grants you a new feature. - Abjuration: I think that, of all the schools, 5e did the best with abjuration. The base features fit the theme nicely and it's actually a viable way to build a defensive wizard. A bit of a power boost and push 'em out the door with a pat on the bottom. - Conjuration: Lets face it: Summoning in 5e sucks. At lower levels you can summon creatures so rarely it that it doesn't properly lend flavor to the class, and at higher levels its completely outshined by massive, reality altering spells like wish and meteor storm or whatever. This set of features includes a once per day cantrip-level summoning ability and a direct upgrade to the weak level 14 feature from the PHB. Summoning spells are admitedly pretty one dimensional, so if you choose a large number of them to prepare you may come up short on versatility. I was looking for a way to circumvent that issue, and figured that a wizard specialized in summoning would know the spells well enough that they could spontaneously cast them. - Divination: I really like this one, specifically because of how flavorful it is. As you can see, there is no level 2 talent to replace portent because portent is just that good. It's powerful, it's fun, it's flavorful, I just can't see another talent that could be a viable contender for portent. I think expert divination is far to situational and makes little sense for the school, so I present prescience as an option I think it potentially equal in power but way more fitting. And finally, diviner's sight is, in my opinion, the most interesting roleplay option in 5th ed at this time. Imagine a wizard who has looked to far and seen too much, whose vision has been seared away by things no one was meant to see. UGH. So cool. The 60ft of blindsight is awesome and gets around some tricky tricks. - Enchantment: Enchantment already has some cool stuff going on, so I just wanted to make the spells harder to save against because casting something like command and then having the target save is the biggest waste of a turn in this edition of D&D. - Evocation: The biggest change here is elemental affinity, the almost surely broken way to play a real fire or ice or thunder or whatever mage. I think it's fine, but I can see it really causing issues if a player is specifically trying to exploit it. - Illusion: THIS ONE IS COOL GUYS. WOW. This suite of features straight up turns your wizard into a shadow caster. How cool is that?! Balanced from what I can tell as well, but it'll need to see play before I can be sure. - Necromancy: This is the one where I know I done messed up. I love necromancers. Love love love them. I'm an edgy preteen for them. I've also got a lot of thoughts on how they work, and I wanted to highlight some of that here. Necromancers don't so much command death magic as their magic simply manipulates life force. I feel that for a wizard so inclined, it wouldn't be difficult to simply turn that process around. What I'm trying to say is white necromancy and wizards with healing spells. I also added an option that gives the wizard a permanent hunter-style undead companion. Very, very cool but PROBABLY a bit too strong. - Transmutation: Transmutation is cool, and I really like the flavor of changing yourself to be the ultimate jack of all trades. As with everything else, the savant trait has been replaced. - Generalist: I really like the idea of this one, and it has a very classic wizard feel. More focus on the focus, a neat pet, and stronger spells? Yee. - Battle Mage: I'm not so sure about this one. I made these a while back before any of the other combat caster classes came out, so I honestly might end up just scrapping it.
Anyway, I'll probably be dropping some actual setting material next time, most likely the other section on arcane magic. It's blood magic all the way down, kids...
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