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#cmwge
jeeyonshim · 3 days
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windienine · 2 months
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befriend rats & kill god in a lush portal fantasy adventure by jenna moran
come on a journey with me?
there - past the scaffolding, past the rafters, up above past the windows and gables and fire escapes, if you make it to the roofs -
you'll encounter environments not of this world. rooftop gardens that have twisted themselves into dense forests, church spires that have , tiled expanses that stretch into the horizon and become meadows, gutter-lakes, deserts, mountains...
you'll encounter them, too, if you really look: the rats.
they want to show you these places, navigate them, map them, study them, know them. they want to befriend you, guide you, tell you their stories and weave new ones where you feature alongside them. if you want to make any headway, up there on the roofs, you'll need their help.
after all,
this is a place where the gods do tread. if they find you creeping about their domains, they will find you, kill you, transform you, dig their hooks into your very soul and never let go.
the rats know a secret.
gods can be killed.
you are the key.
the far roofs, currently crowdfunding, is home to some of the best role-playing game i've ever had. participating in several playtests has completely sold me on its viability as a system. notable are its set of unique oracle mechanics that tie into its freeform roleplay system, determining the physical and emotional outcomes of different events. gather hands of cards and tiles to weave together magic that can alter even monumental fates, fight peril with dice rolls, and collect components for spells and make headway on character advancement by spending time getting to know your companions, both human and murine.
it is, of course, written by dr. jenna moran, best known for previous innovative ttrpg experiences about divinity, such as nobilis, glitch, chuubo's marvelous wish-granting engine, and wisher, theurger, fatalist (WTF).
the philosophy of the far roofs is that dungeoneering is about the journey - the sights you see, the meals you make, the tales you tell, the companions you gain and lose - as much as the monster-slaying. each combat is a descriptive crescendo of the experiences faced up until that point, encompassing everything you've felt thus far. if any of this intrigues you, then, well... come on a journey with me?
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itskobold · 1 month
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okay i feel like i need to finally finish these
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xavidotron · 4 months
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Just posted my Chuubo’s Marvelous Wish-Granting Engine introductory heist one-shot, To Rob Death’s Dominion. Steal the jewel that justifies existence from the Headmaster of the Bleak Academy, or fall into chaos trying! If you’ve ever wanted to see what the fuss is all about with Chuubo’s but wanted either something bite-sized or something a bit less pastoral, this is what you’ve been waiting for.
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retroactivebakeries · 17 days
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Please Read Fable of the Swan
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prokopetz · 1 year
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if you ever got the chance to play chuubo's, which of the pregens would you choose to play? or would you want to build your own character? (in which case, on which arc?)
Assuming you mean the pregens from the Glassmaker's Dragon campaign, definitely Leonardo De Montreal. If we're including pregens from unpublished-at-the-time-of-this-posting campaigns, Jasmine Apocynum might also be in the running, though as far as I'm aware we've only seen her mortal-tier character sheet from the Hallowe'en special – that answer might change based on what her published miraculous-tier build looks like.
(Neither of these answers should be even slightly surprising.)
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geostatonary · 1 year
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What's the relationship between CMWGE, Nobilis, and Glitch? The bits of understanding I think I've picked up so far are that they're all (diceless?) ttrpgs and are in vaguely the same setting but at least one's setting is an AU of another one's? They sound really cool, but really confusing, but really cool despite and/or because of the really confusing, and continuing to just pick up the random bits that tumbl my way is Not Enough. Help?
Okay!
Let's talk a bit about publishing for background
In 1999, Jenna Moran (formerly R. Sean Borgstrom) published the first edition of Nobilis through Pharos Press, resulting in what is often called the "Little Pink Book". This was a small run, and it proved successful/interesting enough to get picked up by Hogshead Publishing in 2002, resulting in the second edition of Nobilis, which is often called the "Great White Book". This is the one a lot of people think about when they think "Nobilis", and really put it on the map in the tabletop gamer consciousness. In 2011, the third edition of Nobilis was released through EOS Press. There was a lot of drama involving the publishers and distributors for the last two editions but that's not relevant to your question. Also, a fourth edition is in the works.
Chuubo's Marvelous Wish-Granting Engine (CMWGE) was released in 2015 after a successful kickstarter, initially through EOS Press and then through Jenna's own efforts and the support of a generous benefactor due to her separating from EOS for some of the aforementioned publisher drama. Its technically a multimedia project that also has two associated novels, The Fable of the Swan (2012) and The Night-Bird's Feather (2022).
Finally, Glitch: A Story of the Not was self published in 2022 after another successful kickstarter. This is the most recent of her games within the collective game line, sometimes referred to as "gluubilis" or "the Ash Tree Engine".
Why'd you tell me all that?
So you'd have context for this.
Mechanically, each of these games represents a development on the preceeding works; every later game iterates and develops on the previous games and concepts. This looks something like this
1e/2e Nobilis > 3e Nobilis > CMWGE > Glitch/4e
in terms of major mechanical divisions and advancements.
All the systems are diceless and there's a lot we could say here, but probably the biggest single innovation would be the introduction of Arcs and Quests starting in CMWGE, providing a strong narrative xp framework for all the future games to engage with and be built around.
In terms of the setting, all the games except CMWGE take place on the Ash-Tree Earth in which the universe is a big tree in a cup of fire that's presently at war with the forces of the Void. Nobilis explores play as the Nobilis, individuals empowered by the rulers of Creation to defend it against the Excrucians, the representatives of the Void. Glitch flips this around and has you play as one of those Void beings who used to fight in the war, but is now abstaining from it for any number of reasons.
CMWGE takes place in a world that was drowned in a sort of ontological uncertainty called the Outside. It's set in a possible future where the war of Nobilis and Glitch doesn't reach a conclusive end, but rather the world was cast into an interregnum during which any number of things are possible and also you can have slice of life adventures and shit. None of that background is actually necessary to know to play CMWGE, but I think it's enriching and also it'll help explain some of the various otherwise insane things we the players and fans will say about it. Again, though, nothing actually like. Holds you to that if you wanna do something of your own. CMWGE is notable for being the most customizable of these systems by far.
What's next?
A couple recommendations!
First, I'd recommend reading some of these games! Glitch and Nobilis 3e are imo the most accessible of the game books + they're ones still in use, but CMWGE is also absolutely worth checking out; just be aware that it's handing you a toolbox, so there's a lot more big chunks of mechanics to work through. Honestly, don't be afraid to skip around these books and look at whatever catches your interest. They're very rewarding reads! If you want to read fiction, The Fable of the Swan and The Night-Bird's Feather are both also really good starting points.
Next, talk with people about them! The scene is kinda scattered, but you can still find people on tumblr, Twitter, and cohost at the very least who're talking about this stuff. There's also an official discord and an older fan discord (you can ask me for an invite to that one) where people are pretty active.
Also, just, try playing the games! A lot of the apparent complications are a lot easier to parse and understand when you actually see them in play, and they're fun games.
Finally, don't be afraid to keep asking questions! Given the chance, a lot of us won't shut up about these games, myself included.
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monsterpotion · 3 months
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Is Diary of a Wimpy Kid an American slice-of-life manga?
welcome back anon. would you believe that i missed you? i'm not personally familiar with Wimpy Kid - just never read it! - so I can't speak to what genre it represents, so I suppose I'll give you what tools I can to figure that out yourself
according to Chuubo's Marvelous Wish-Granting Engine, the Pastoral genre uses the in-genre xp actions of "Shared Action" (purple), "Shared Reaction" (purple), and "Slice of Life" (silver). These aren't the only things you do in the Pastoral genre (which, due to the presence of the "slice of life" xp action, I am tentatively ascribing to a hypothetical Wimpy Kid that is slice-of-life in genre), but they are, to quote the book, "what define the course of play"
another hallmark of the Pastoral genre is that chapters encompass a week of in-game time - you can also use this timing as an analytical basis to establish Diary's formal genre, probably?
My unfamiliarity with the book does make answering this difficult, though, and I must apologize. This is heavily speculative, but you might also look into the Road of Trials and/or Fairy Tale genres, also found in Chuubo's Marvelous Wish-Granting Engine.
as to whether it constitutes a manga, I don't think so, its probably a light novel? but i havent read it
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franticbindings · 2 years
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my toxic trait is the change-blood that constantly drips from my hands, sickening and mutating things it touches
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runespoor7 · 2 months
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The thing about reading up acclaimed TTRPG creator Jenna Moran's game Chuubo's Miraculous Wish-Granting Engine and having certified WWX-lover disease is that I keep pointing at things and going "this is about WWX! this is about chengxian!"
Specifically I found WWX's quest about JC!
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in conclusion: chengxian
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itsbenedict · 8 months
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(upper art by Zerovirus)
A long time ago, a giant fox devil-king menaced Town with evil magic and copious lightning, searing sand to glass beneath their terrible footfalls. It was great! It was a great time.
Then some asshole exorcist got all judgy and decided menacing people with lightning was bad, and drained all their power and sealed them into a harmless, approachable, and (gag, retch) pretty Tenko form. Bound by a magic ofuda collar to not do supervillain things, their former line of work became next to impossible. They were forced to take a job at a local haunted tourist trap in order to get by, and now bide their time as a sideshow attraction (come see the legendary Fox Devil, for just $4.99!)- awaiting their opportunity to ditch this stupid waifu form and get back to terrorizing people.
Happy birthday, @eternalfarnham! Your OC is fantastic.
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jeeyonshim · 5 months
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the priest and the demon hunter
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windienine · 8 months
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i want to teach you how to play chuubo's marvelous wish-granting engine...
(diceless rpg released by jenna k. moran in 2011)
... in as few words as i can manage!
there's a person running the game and playing the world (here, they're called the hollyhock god or "HG" for short.)
and one or more other people playing several characters who serve as the game's central cast (the player characters, or "PCs" for short.)
if you're one of the PCs, your main goal is to progress through a storyline by earning experience points ("XP") before play, you'll be given a little card with a set of goals on it. this is a quest. it describes the kind of story you're here to tell with your character today.
a quest needs a certain amount of XP to be completed, at which point you earn a reward and proceed to the next quest.
you can get XP in a few common ways:
completing the goals described on your quest card (major goals can only be completed once and give a large amount of XP, flavor goals can be repeated indefinitely but grant a smaller number)
participating in scenes with other PCs and/or the HG, talking to and working with one another and describing how your character feels. (this is an XP action, and you can take one once per scene)
evoking a specific emotion out of the other players that they reward you with XP for (this is called emotion XP)
a scene involves one or more PCs interacting with one another or the world. once everyone's been in two scenes and taken two XP actions, that is a chapter. you tally up all the XP you earned, refresh your resources, and the session is over.
that is the core loop. you try to progress directly on your quest, you spend scenes interacting with other players, and you play into the archetype you've chosen for a few bonuses. finish a quest, unlock a new storyline.
in other words: you have experiences as your character which give them the will to grow and change.
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check out this example ^^^
this one's structured for a loner character-- some mad scientist or mage who knows that the world is in danger and is eager to solve that problem all alone.
but... this isn't really a story about singular great men solving singular great problems alone, though. how much can you tell about this character, their conflicts, and where they're headed, all based on the quest structure alone?
your challenge is to:
do the things listed on the card, when possible. take up burdens, structure the weird ominous dreams and portents your character is experiencing, create scenarios where they have to rely on others against their better judgement (quest XP).
spend time with the natural world and/or the other PCs every scene, having experiences that affect your character personally (XP actions).
act as your character in ways that drive the other players to stunned speechlessness, the usual target reaction for this character's archetype (emotion XP).
be loose and have some fun with it. you'll be working with several quests at a time, so try to chain them together and create openings for other players to fulfill their own goals as well.
... and you've done it! those are the fundamental basics of the game!
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itskobold · 10 months
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fortitude-calendar · 1 month
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Pancake Week
Today is the fourth day of Pancake Week: a day heavily focused on fighting, particularly grappling.
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retroactivebakeries · 8 months
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shout out to my perpetual favorite bit from Jenna Moran's Fable of the Swan:
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