prokopetz
prokopetz
David J Prokopetz
Social Justice Henchman; main website at prokopetz.net
24951 posts
Last active 3599s ago
prokopetz · 5 minutes ago
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Vampire: The Requiem's answer to "why do a thousand-year-old immortal and a dude who was turned, like, yesterday have the same starting stat spread?" being "you took a really shitty nap, and when you woke up all your XP was gone" is a. a genuinely hilarious piece of game design, and b. intensely relatable.
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prokopetz · 8 hours ago
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Given that talking skeletons aren't a real thing, as a culture we have a remarkably strong level of agreement regarding what talking skeletons should sound like.
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prokopetz · 11 hours ago
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Thanks for the feedback. I'm guessing the biggest place you ran into repeats was in the Paths of Power? Honestly, there should probably be at least twelve (and there'd definitely be room in the table, with some aggressive editing of the descriptions), but after the first nine I ran out of ideas. Something to think about for version 0.3, I guess!
(Also, I think I'd have a lot of fun saying Lord Smiiiiiii VII's name at the table. I'd annoy people so much with it.)
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Tiny Frog Wizards – Playtest Version 0.2
Have you ever wanted to occupy the precise intersection of the Venn diagram betweein "tiny things", "frogs", and "wizards"? If so, have I got the game for you!
https://penguinking.com/tiny-frog-wizards/
This is still very much a playtest draft; if nothing else, the random scene prompts tables need finishing, and the "Playing the Game" section could probably stand for significant expansion. Be that as it may, the page count has literally doubled since version 0.1, and I have other projects that need attention, so I'm putting it out there for public review. I'm particularly interested in how the revised and expanded character creation rules will work in practice; even if you won't have the opportunity to play any time soon, it'd really help me out if you could pick up a couple of dice and give tiny frog creation a spin.
Changelog at the link above, or under the cut below.
Title card by @amphibianaday.
Changelog – Playtest Version 0.2 (2021-12-05)
Note: page numbers refer to the PDF version of the game.
Cover art by @amphibianaday.
Updated fonts and colours for improved readability.
Changed how lists are formatted for better compatibility with certain EPUB readers.
Added an explanation of how to roll dice (p. 5) and discussion of player comfort zones (p. 5) to the Introduction.
Tiny Frog Creation (p. 6) fleshed out with additional character creation options and tables for randomly generating your pointy wizard hat.
Reorganised Working Your Will (p. 9) and moved discussion of Misfortune (p. 26) to Playing the Game section.
Expanded discussion of mundane actions (p. 9).
Clarified making partial use of a rolled parameter (p. 12).
Split spell duration (p. 13) into a separate discussion from spell disruption.
Added a table of random spell disruption consequences (p. 14).
Discussion of conflict between spells (p. 15) now addresses resolving conflicts between spells and mundane actions.
New Playing the Game chapter (p. 19) includes a brief discussion of the game's default assumptions about the cycle of play, as well as some material moved from Workng Your Will.
Expanded discussion of Power Dice (p. 22), including Paths of Power (p. 23), a newly introduced mechanic for gamifying Power Dice recovery.
Discussion of how to handle intrinsically short-lived conditions (p. 27) as Misfortunes.
Power Dice recovery decoupled from Misfortune recovery (p. 27).
Guidelines for playing without a GM (p. 28).
Each True Arcana writeup (p. 31) now has a section specifically outlining which applications require concentration to sustain.
Arcanum of Conjuration (p. 35) now allows sending as well as summoning.
Added Optional Rules chapter (p. 41), including rules for cantrips (p. 41) and cooperative magic (p. 42).
Added this changelog (p. 49).
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prokopetz · 14 hours ago
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Dungeons & Dragons fact #137 – The Common Tongue features four grammatical genders: feminine, masculine, neuter, and draconic. Nouns that take the draconic gender include (of course) the proper names of dragons; the sky, Sun, and Moon; sorcerers; most lesser dragon-kin; and deceased monarchs – though, oddly, not living ones.
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prokopetz · 14 hours ago
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Unlike most other neologisms that replace the gendered component of an existing word with Xes, "xilf" is actually pronounceable, and that makes it so much worse.
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prokopetz · 18 hours ago
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Your average enterprise resource consultant would kill and eat an intern live on stage if they thought it would boost productivity. You think laws are going to stop them?
Constantly reminded of this one workplace seminar I attended where one of the central pieces of advice for fostering "unity of purpose" was to refuse to let anyone leave the meeting room until there was unanimous agreement on every single agenda item.
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prokopetz · 20 hours ago
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Sea turtles are what you get when someone deliberately sets out to create the most fucked up reptile they possibly can.
Box jellyfish are like somebody deliberately set out to create the most fucked up jellyfish they possibly could. Like, it's not enough that they're one of the only families of jellyfish that have true image-forming eyes (i.e., as opposed to light-sensing eyespots), and that they exhibit complex, goal-directed movement, they also sport an apparently unique form of venom whose recorded symptoms include "a sensation of impending doom". A box jellyfish will see you, chase you down, and give you a case of existential dread. What the fuck.
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prokopetz · 20 hours ago
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@mikeydoodledandy replied:
Is “This game is a work of fiction; any resemblance to real people living or dead is 100% intentional.” Supposed to be a joke or a typo? Either way I find it amusing. “Why yes, I absolutely intended for my tiny frog wizard to look exactly like John Cena, thank you for noticing.”
Never pass up an opportunity to make fun of Rasputin, I always say.
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Tiny Frog Wizards – Playtest Version 0.2
Have you ever wanted to occupy the precise intersection of the Venn diagram betweein "tiny things", "frogs", and "wizards"? If so, have I got the game for you!
https://penguinking.com/tiny-frog-wizards/
This is still very much a playtest draft; if nothing else, the random scene prompts tables need finishing, and the "Playing the Game" section could probably stand for significant expansion. Be that as it may, the page count has literally doubled since version 0.1, and I have other projects that need attention, so I'm putting it out there for public review. I'm particularly interested in how the revised and expanded character creation rules will work in practice; even if you won't have the opportunity to play any time soon, it'd really help me out if you could pick up a couple of dice and give tiny frog creation a spin.
Changelog at the link above, or under the cut below.
Title card by @amphibianaday.
Changelog – Playtest Version 0.2 (2021-12-05)
Note: page numbers refer to the PDF version of the game.
Cover art by @amphibianaday.
Updated fonts and colours for improved readability.
Changed how lists are formatted for better compatibility with certain EPUB readers.
Added an explanation of how to roll dice (p. 5) and discussion of player comfort zones (p. 5) to the Introduction.
Tiny Frog Creation (p. 6) fleshed out with additional character creation options and tables for randomly generating your pointy wizard hat.
Reorganised Working Your Will (p. 9) and moved discussion of Misfortune (p. 26) to Playing the Game section.
Expanded discussion of mundane actions (p. 9).
Clarified making partial use of a rolled parameter (p. 12).
Split spell duration (p. 13) into a separate discussion from spell disruption.
Added a table of random spell disruption consequences (p. 14).
Discussion of conflict between spells (p. 15) now addresses resolving conflicts between spells and mundane actions.
New Playing the Game chapter (p. 19) includes a brief discussion of the game's default assumptions about the cycle of play, as well as some material moved from Workng Your Will.
Expanded discussion of Power Dice (p. 22), including Paths of Power (p. 23), a newly introduced mechanic for gamifying Power Dice recovery.
Discussion of how to handle intrinsically short-lived conditions (p. 27) as Misfortunes.
Power Dice recovery decoupled from Misfortune recovery (p. 27).
Guidelines for playing without a GM (p. 28).
Each True Arcana writeup (p. 31) now has a section specifically outlining which applications require concentration to sustain.
Arcanum of Conjuration (p. 35) now allows sending as well as summoning.
Added Optional Rules chapter (p. 41), including rules for cantrips (p. 41) and cooperative magic (p. 42).
Added this changelog (p. 49).
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prokopetz · 20 hours ago
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Just because your house is haunted doesn't mean the ghosts are causing all the weird shit you're experiencing. Like, yes, be polite to the restless dead, but also check for carbon monoxide.
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prokopetz · 21 hours ago
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Afterwards they made us take an MBTI personality test and wouldn't move on until everyone agreed in writing with their assigned type.
Constantly reminded of this one workplace seminar I attended where one of the central pieces of advice for fostering "unity of purpose" was to refuse to let anyone leave the meeting room until there was unanimous agreement on every single agenda item.
2K notes · View notes
prokopetz · 21 hours ago
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Box jellyfish are like somebody deliberately set out to create the most fucked up jellyfish they possibly could. Like, it's not enough that they're one of the only families of jellyfish that have true image-forming eyes (i.e., as opposed to light-sensing eyespots), and that they exhibit complex, goal-directed movement, they also sport an apparently unique form of venom whose recorded symptoms include "a sensation of impending doom". A box jellyfish will see you, chase you down, and give you a case of existential dread. What the fuck.
6K notes · View notes
prokopetz · 23 hours ago
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Tiny Frog Wizards – Playtest Version 0.2
Have you ever wanted to occupy the precise intersection of the Venn diagram betweein "tiny things", "frogs", and "wizards"? If so, have I got the game for you!
https://penguinking.com/tiny-frog-wizards/
This is still very much a playtest draft; if nothing else, the random scene prompts tables need finishing, and the "Playing the Game" section could probably stand for significant expansion. Be that as it may, the page count has literally doubled since version 0.1, and I have other projects that need attention, so I'm putting it out there for public review. I'm particularly interested in how the revised and expanded character creation rules will work in practice; even if you won't have the opportunity to play any time soon, it'd really help me out if you could pick up a couple of dice and give tiny frog creation a spin.
Changelog at the link above, or under the cut below.
Title card by @amphibianaday.
Changelog – Playtest Version 0.2 (2021-12-05)
Note: page numbers refer to the PDF version of the game.
Cover art by @amphibianaday.
Updated fonts and colours for improved readability.
Changed how lists are formatted for better compatibility with certain EPUB readers.
Added an explanation of how to roll dice (p. 5) and discussion of player comfort zones (p. 5) to the Introduction.
Tiny Frog Creation (p. 6) fleshed out with additional character creation options and tables for randomly generating your pointy wizard hat.
Reorganised Working Your Will (p. 9) and moved discussion of Misfortune (p. 26) to Playing the Game section.
Expanded discussion of mundane actions (p. 9).
Clarified making partial use of a rolled parameter (p. 12).
Split spell duration (p. 13) into a separate discussion from spell disruption.
Added a table of random spell disruption consequences (p. 14).
Discussion of conflict between spells (p. 15) now addresses resolving conflicts between spells and mundane actions.
New Playing the Game chapter (p. 19) includes a brief discussion of the game's default assumptions about the cycle of play, as well as some material moved from Workng Your Will.
Expanded discussion of Power Dice (p. 22), including Paths of Power (p. 23), a newly introduced mechanic for gamifying Power Dice recovery.
Discussion of how to handle intrinsically short-lived conditions (p. 27) as Misfortunes.
Power Dice recovery decoupled from Misfortune recovery (p. 27).
Guidelines for playing without a GM (p. 28).
Each True Arcana writeup (p. 31) now has a section specifically outlining which applications require concentration to sustain.
Arcanum of Conjuration (p. 35) now allows sending as well as summoning.
Added Optional Rules chapter (p. 41), including rules for cantrips (p. 41) and cooperative magic (p. 42).
Added this changelog (p. 49).
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prokopetz · 23 hours ago
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Someone requested a doodle of “some of the Dominion’s anti-human propaganda” but tbh this is too real outside of star trek. this is probably plastered over the entire Citadel in Mass Effect
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prokopetz · 23 hours ago
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You call it "tax fraud", I call it committing to the bit.
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prokopetz · a day ago
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Tiny Frog Wizards – Playtest Version 0.2
Have you ever wanted to occupy the precise intersection of the Venn diagram betweein "tiny things", "frogs", and "wizards"? If so, have I got the game for you!
https://penguinking.com/tiny-frog-wizards/
This is still very much a playtest draft; if nothing else, the random scene prompts tables need finishing, and the "Playing the Game" section could probably stand for significant expansion. Be that as it may, the page count has literally doubled since version 0.1, and I have other projects that need attention, so I'm putting it out there for public review. I'm particularly interested in how the revised and expanded character creation rules will work in practice; even if you won't have the opportunity to play any time soon, it'd really help me out if you could pick up a couple of dice and give tiny frog creation a spin.
Changelog at the link above, or under the cut below.
Title card by @amphibianaday.
Changelog – Playtest Version 0.2 (2021-12-05)
Note: page numbers refer to the PDF version of the game.
Cover art by @amphibianaday.
Updated fonts and colours for improved readability.
Changed how lists are formatted for better compatibility with certain EPUB readers.
Added an explanation of how to roll dice (p. 5) and discussion of player comfort zones (p. 5) to the Introduction.
Tiny Frog Creation (p. 6) fleshed out with additional character creation options and tables for randomly generating your pointy wizard hat.
Reorganised Working Your Will (p. 9) and moved discussion of Misfortune (p. 26) to Playing the Game section.
Expanded discussion of mundane actions (p. 9).
Clarified making partial use of a rolled parameter (p. 12).
Split spell duration (p. 13) into a separate discussion from spell disruption.
Added a table of random spell disruption consequences (p. 14).
Discussion of conflict between spells (p. 15) now addresses resolving conflicts between spells and mundane actions.
New Playing the Game chapter (p. 19) includes a brief discussion of the game's default assumptions about the cycle of play, as well as some material moved from Workng Your Will.
Expanded discussion of Power Dice (p. 22), including Paths of Power (p. 23), a newly introduced mechanic for gamifying Power Dice recovery.
Discussion of how to handle intrinsically short-lived conditions (p. 27) as Misfortunes.
Power Dice recovery decoupled from Misfortune recovery (p. 27).
Guidelines for playing without a GM (p. 28).
Each True Arcana writeup (p. 31) now has a section specifically outlining which applications require concentration to sustain.
Arcanum of Conjuration (p. 35) now allows sending as well as summoning.
Added Optional Rules chapter (p. 41), including rules for cantrips (p. 41) and cooperative magic (p. 42).
Added this changelog (p. 49).
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prokopetz · a day ago
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Because they're tiny frog wizards, obviously.
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I’ll just leave this here.
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