prokopetz

prokopetz

David J Prokopetz

Social Justice Henchman; hit up my home page at prokopetz.net if you're worried about this blog getting eaten by the Tumblrbots

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The majority of Tumblr users, 36%, are aged 18-34, a coveted market for most companies.

prokopetz·an hour agoText

mremaknu:

prokopetz:

prokopetz:

Thesis: the reason high school coming-of-age movies are so uncomfortably horny is partly because Hollywood writers are a bunch of pervs, but a huge chunk of it is also because Western coming-of-age media has a tendency to take all manner of personal milestones – not just the sexual ones – that most people hit in their early 20s and project them backwards into high school settings, for reasons that would take far too long to unpack here.

Like, the observation that most high school movies are really about college students cosplaying as high schoolers isn’t just about casting actors in their 20s and 30s to play teenagers; it’s also very literally about the fact that the types of stories that a great many high school movies are telling are the sort of shit that happens in college awkwardly transplanted into a high school setting.

I really wonder how much of that is because that trope/casting method is a holdover from a previous generation where college was a lot less common a thing for the average American kid. Obviously nowadays it has deeply gross implications about the general aging up of teenagers that American media is way too okay with, but where it started is interesting too.

To the extent that it’s a generational holdover, it’s a fair sight older than one generation; I’m 37, and the high school coming-of-age comedies I grew up with when I was myself in high school very much had the problem of being college comedies in high school cosplay – that disconnect was already well established 20+ years ago.

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prokopetz·an hour agoText

pacmastermeow:

prokopetz:

prokopetz:

Concept: retro-dystopian cyberpunk setting ruled by neo-feudal nobility who employ neurolinguistic programming techniques to secretly embed behaviour-altering triggers in specially crafted images and catchphrases distributed via popular social media platforms.

I’m flattered that people think I’m attempting some sort of commentary here, but this is literally just a long-winded setup for an extremely stupid pun.

w

what’s the pun

Meme Lords.

(If I were to run this as a tabletop game, they’d always be addressed by their full title, “Meme Lord [blank]”, where [blank] is a punchy one-syllable noun. I bet you can already guess what a couple of those nouns would be.)

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prokopetz·2 hours agoText

prokopetz:

Concept: retro-dystopian cyberpunk setting ruled by neo-feudal nobility who employ neurolinguistic programming techniques to secretly embed behaviour-altering triggers in specially crafted images and catchphrases distributed via popular social media platforms.

I’m flattered that people think I’m attempting some sort of commentary here, but this is literally just a long-winded setup for an extremely stupid pun.

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prokopetz·2 hours agoText

Shout out to all the fanfic authors who honestly, straight up did not realise they were being horny on main because their work was being influenced by a kink they weren’t yet consciously aware they had.

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prokopetz·3 hours agoText

prokopetz:

Thesis: the reason high school coming-of-age movies are so uncomfortably horny is partly because Hollywood writers are a bunch of pervs, but a huge chunk of it is also because Western coming-of-age media has a tendency to take all manner of personal milestones – not just the sexual ones – that most people hit in their early 20s and project them backwards into high school settings, for reasons that would take far too long to unpack here.

Like, the observation that most high school movies are really about college students cosplaying as high schoolers isn’t just about casting actors in their 20s and 30s to play teenagers; it’s also very literally about the fact that the types of stories that a great many high school movies are telling are the sort of shit that happens in college awkwardly transplanted into a high school setting.

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prokopetz·3 hours agoText

Thesis: the reason high school coming-of-age movies are so uncomfortably horny is partly because Hollywood writers are a bunch of pervs, but a huge chunk of it is also because Western coming-of-age media has a tendency to take all manner of personal milestones – not just the sexual ones – that most people hit in their early 20s and project them backwards into high school settings, for reasons that would take far too long to unpack here.

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prokopetz·4 hours agoPhoto

mendelpalace:

Suzanne Treister
1991-1992
Fictional Videogame Stills

In the late 1980s I was making paintings about computer games. In January 1991 I bought an Amiga computer and made a series of fictional videogame stills using Deluxe Paint II. I photographed them straight from the screen as there was no other way to output them that I knew of apart from through a very primitive daisy wheel printer where they appeared as washed out dots.

The effect of the photographs perfectly reproduced the highly pixellated, raised needlepoint effect of the Amiga screen image. Conceptually this means of presentation was also appropriate in that it made it seem like I had gone into a videogame arcade and photographed the games there, lending authenticity to the fiction.

The first seven works on this page form a series titled, ‘Q. Would you recognise a Virtual Paradise?’

Many of these works were shown in London at the Edward Totah Gallery in March 1992 (view installation) and later that year at the Exeter Hotel in Adelaide, Australia. In 1995 the ‘Q. Would you recognise a Virtual Paradise?’ series was shown in London at the Royal Festival Hall in the exhibition It’s a Pleasure, curated by Leah Kharibian.

Recent venues: Somerset House, London, 2018 view installation ; Akron Art Museum, Ohio, USA 2019 and tour; Moderna Museet, Stockholm, Sweden, 2019/20 view installation

The original Amiga floppy disks which stored the image files are corrupt, but the photographic art works remain.

I think what strikes me the most about this collection is that Treister perfectly anticipated not only the aesthetics of the post 2010 fourth-wall-breaking indie brainfuck genre, but also its subjects and themes, fully two decades ahead of schedule.

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prokopetz·4 hours agoText

prokopetz:

Reading “classic” dystopian fiction like okay, are these dudes actually committed to abolishing authoritarian power structures, or are they just proto-incels who’ve decided that capitalism is the reason they can’t get laid?

@alabastermenagerie replied:

This is a part of a pattern I like to call “thing bad, therefore responsible for literally everything I don’t like”

True, that’s part of it, but let’s not overlook the more specific pattern this sort of thing reflects. “Revolutionary women are young and sexy, establishment women are fat and frigid, and a woman’s commitment to revolutionary praxis is measured by the degree to which she makes herself sexually available to revolutionary men” has been a perennial failure mode of a lot of ostensibly progressive ideologies. Mid 20th Century dystopian lit just happens to be particularly unsubtle about it!

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prokopetz·a day agoText

Concept: retro-dystopian cyberpunk setting ruled by neo-feudal nobility who employ neurolinguistic programming techniques to secretly embed behaviour-altering triggers in specially crafted images and catchphrases distributed via popular social media platforms.

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prokopetz·2 days agoText

saberwriter:

empressofthelibrary:

shinymod:

prokopetz:

prokopetz:

Concept: magical girl heist caper. Each team member hails from a totally different genre of magical girl media, brought together via whatever plot contrivance is most expedient to combine their Very Particular Skills™ in pursuit of the biggest score of all: to infiltrate the polydimensional dream-fortress of the nefarious Cats from Saturn and steal back the Moon.

(To anticipate the obvious question, of course the Cats from Saturn have stolen the Moon. It’s what they do.)

Heck, you know what? Let’s make a game of it. Leverage creator John Rogers’ formula for the genre identifies five essential roles in any heist caper:

  • The Grifter deals in trust: gaining it, using it, and (if necessary) burning it. Deception and impersonation are frequently key skills, but don’t underestimate the power of a firm handshake and a winning smile.
     
  • The Hacker deals in information, both in terms of acquiring it for the team, and in terms of denying it to the target. Surveillance, misinformation, and social engineering fall under the Hacker’s domain.
     
  • The Hitter deals in force. Far from being simple muscle, the Hitter’s most essential skill is understanding the applications of violence, which includes knowing how to avoid it as much as knowing how to perform it.
     
  • The Mastermind deals in plans. In this case the name says it all – the Mastermind is the one coordinating the team and spinning backup plans for the backup plans when things inevitably go off the rails.
     
  • The Thief deals in access. Stealing is part of it, but it’s broader than that: anything that involves having something you’re not supposed to have or being somewhere you’re not supposed to be is the Thief’s forte.

Who’s your all star team? All five roles must be filled (though you can double up on some roles if your team is bigger than five), and no two characters can be from the same media franchise.

Grifter: Usagi Tsukino/Sailor Moon (Pretty Soldier Sailor Moon).  Season 1 Sailor Moon has a transformation pen, and her entire think is gaining the trust of those around her to follow her to hell and back.

Hacker: Himawari Shinomiya/Vivid Yellow (Vivid Red Operation): No joke, she’s literally a hacker in the show before she becomes a technomagical girl, and continues to be one to the benefit of the team.

Hitter: Nanoha Takamachi (Magical Girl Lyrical Nanoha): this girl will obliterate you with amazing precision.  She even earned the nickname “The White Devil” in her fandom (yes, it’s a Gundam reference) because of this.  To be fair, most of the primary cast of MGLN and its later seasons would fall under this category.

Thief: Sakura Kinomoto (Cardcaptor Sakura): Far from innocent, she commits multiple B&Es & trespasses constantly to collect her cards throughout the series.  I mean, yes, it is ultimately for everyone’s safety, but she still breaks into an art museum, an aquarium, and at least one business.

Mastermind: Hibiki Tachibana (Symphogear): She’s here mostly because I find it hilarious.  Her entire playbook comes from action movies, and so her solutions tend to be “hit it really hard with my fist”.  To be fair, her plans never fail unless the plot demands it.

I am very upset that I didn’t even hesitate to come up with all of these.

Challenge Mode: Don’t use any of the franchises used previously in the specific reblog chain.

Mastermind: Marinette Dupain-Cheng | Ladybug (Miraculous Ladybug)

A bit of a stretch to call her a magical girl, as the show leans more on Western superhero aesthetics and tropes, but there’s nobody better to come up with a million plans while flying by the seat of her pants. The whole concept of her Lucky Charm power is built around that. In-verse, it’s why she was chosen as the new Ladybug.

Hacker: Lala Hagoromo | Cure Milky (Star Twinkle Pretty Cure)

This girl has a supercomputer AI hivemind on her wrist that can literally answer any question you might have. Canonically her people don’t know how to do basic multiplication because the computer did everything for them. Sh becomes more independent and self-reliant as the story goes on, but the ability is still there.

Thief: Meimi Hanaeoka | Saint Tail (Phantom Thief Saint Tail)

I haven’t made the time to watch this one yet but do I really need to explain myself?

Hitter: Kimberly Rose | Taurus (Zodiac Starforce)

A powerful and stubborn girl with a huge heart of solid gold – and some pretty kickass magic armor that she uses to ram through walls. This girl has repeatedly put her life on the line to protect her friends and, if she’s being honest, loves nothing more than fighting by their sides. She’s a veteran magical girl when the story starts, itching to get the team back together and go back to punching badguys.

Grifter: Jerrica Benton | Jem (Jem and the Holograms)

Again, I’m playing a little fast and loose with what a magical girl is and isn’t, but frankly she hits all the notes of a magical idol with the double identity and the secret keeping and the magic jewelry. All she’s lacking is the henshin sequence and the merchandizable mascot. With the help of her insanely powerful hologram-projecting AI, her multitude of connections, and her influential position both onstage and off, Jerrica is the perfect grifter. Disguises? Check. Need an excuse to be here? Got three. Oh fudge I’m gonna get found out? Not if I’m in two places at once!

I’ll play!

The Mastermind: Haruna Kisaragi from Corrector Yui. She’s easily the brains of any operation, especially if computers are involved. She might not be the best at on the spot improvisation (Yui has that covered in spades) but if you need a well thought out plan from the magical girl equivalent of DC Comics’ Oracle? Haruna’s the one to go to. 

The Grifter: (Editing because someone used Honey Kisaragi.) Yuko Omori/Cure Honey from Happiness Charge Precure. She can easily win someone over on sheer personality, she does this a few times in the series, and her costume changes not only give her disguises, but they also grant abilities based on the outfits used. Also, she has a Ninja card.

The Hacker: Meirin Kanzaki from Ask Dr. Rin. A legit fortuneteller (Seriously, her site is so popular and accurate it’s driving her dad, a professional fraud fortuneteller out of business) would be a perfect source of information. 

The Thief: Chacha from Akazukin Chacha. In addition to being an 8 year old girl who no one would suspect in the first place, she is also a girl who can use magic as well as being a magical girl.Granted, keeping her on task can be a challenge, and her magical skills are…lacking, but still, she can usually pull out what you need literally out of thin air. 

The Hitter: Felicia Mitsuki from Magia Record. Because sometimes you just need someone with a giant hammer to break stuff. And no one can drop the hammer like Felicia. 

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prokopetz·3 days agoText

mystic-malevolence:

prokopetz:

prokopetz:

An incomplete list of characters who are apparently magical girls, based on responses to my most recent post:

  • Ahsoka Tano (Star Wars)
  • Chiyoh (NBC Hannibal)
  • Kuzco (The Emperor’s New Groove)
  • Mabel Pines (Gravity Falls)
  • Rouge the Bat (Sonic the Hedgehog)
  • Roxy Lalonde (Homestuck)
  • Sombra (Overwatch)
  • Tom Nook (Animal Crossing)

(I have to confess that the presence of Kuzco on this list has gotten me imagining a Silver Millennium riff on The Emperor’s New Groove. Like, I can vividly picture Sailor Jupiter’s past self going “I’m sorry, but you’ve thrown off the Princess’s groove”.)

That would make Queen Beryl into Yzma, no? That’s a thought.

“And this older woman who was… how would you describe her?”

“Scary beyond all reason.”

“Yeah, that’s it.“

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prokopetz·3 days agoText

Today’s aesthetic: being super into genres of music you know absolutely nothing about.

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prokopetz·3 days agoText

Reasons why you played through that entire RPG with exactly the same party lineup in spite of theoretically having dozens of options to choose from:

  1. Because those were the first characters the game gave me, and inertia is the most powerful force in the universe
     
  2. Because “dozens of options” is too many, and every time I thought about changing my lineup, decision paralysis set in
     
  3. Because I’ve finally gotten the hang of these ones, and learning how to play as anybody else feels too much like work
     
  4. Because this is the only lineup where everybody’s default outfit colour coordinates with everybody else’s
     
  5. Because all of the other playable characters are uncomfortably heterosexual
     
  6. Because I don’t actually enjoy the gameplay, and the cheese strat I’m using to trivialise all the fights requires this exact lineup
     
  7. Because each of these characters resonates with a particular hangup or anxiety of mine, and playing video games is cheaper than therapy
     
  8. Because my sole criterion for deciding which characters go in my party is “whoever has the most hit points”
     
  9. Because there are exactly enough recruitable ladies to run an all-girl comp, and by God, that’s what I’m gonna do
     
  10. Because I ship it
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