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#effect veiler
yktk-zzz · 1 year
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お世話になってる誘発
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chaoticsorceressztc · 4 months
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Thinking hard. Braining heckery. Trying to make a Chaos Necromancer deck to rival Gren Maju decks. Best plan is a Magical Merchant and gambling by having like 4 spells/traps in the deck. One being World Legacy Pawns cause I'm too poor to own a Book Of Moon. Possibly 2 One for Ones and a Card Destruction. Probably a Morphing Jar too just to be safe. Then some Dante, Traveler Of The Burning Abysses to get even more graveyard monsters. Then some actual Burning Abyss (3 level 3s) monsters that will destroy themselves the moment a non Burning Abyss monster hits the field.
~More info umder the read more~
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This is what my brain has shoved me into
Also here's my current Swarm deck(I believe that's what they're called) because my tired brain believes it might synergize well with it somehow.
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Also I'm well aware of the Erratas of these two cards
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I'm also have 2 effect veilers as well, the one's with the discard themself effect that negates a monster's effect until end of that turn during your opponents main phase.
Heck. Am too tired yo keep think thonking
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bestygogirl · 5 months
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BEST YGO GIRL: Round 3, Group A
Match 3
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please use this as an opportunity to say why you like a character, not why you don't.
Propaganda under the cut!
Reira Akaba
Point me to another “little sister” character who had such an interesting arc that they ended up taking down the big bad of the series? Her relationship with Reiji gets to be complex and not perfect, yet they clearly still care about each other. And then the way she bonds with Yuya, Tsukikage, and Serena, becoming her own person, willing to rebel against everyone to do what it takes to save the world? Truly one of a kind. gender might be ambiguous but her already great gets even better with a trans girl reading. vote for the gender child
Sunavalon Dryatrentiay
MILF Ok but seriously, yugioh is an amazing anime because it has set up a premise where I genuinely believe this tree is the best mother in the entire series. My logic being she has a son with a face only a mother could love and provided him with essential care & comfort. (This is about her, so I don’t want to delve too far into this point, just read my mind for the rest). And whilst she may not be essential (I don’t even think she’s included actually) to the best build for a competitive Sunavalon deck, her search and combo with the Sunavalon Bloom trap card is nasty when you time it right. Its like a better Effect Veiler since you can choose when to activate it and this card also has a very funny second effect where that if you have monsters attached to her (eg 2 Sunvine thrashers) she gains 8000 atk as a lowball, maybe more if you can snatch an opponent’s link monster using Thrasher. Queen. She’ll always be my ace monster of choice <3 I’m manifesting that she gets her well deserved summon animation in Master Duel any day now. TLDR VOTE FOR THE SAINT HOLY TREE
#vote for the tree she’s a single mom who works two jobs who loves her kid(s) and never stops#with gentle hands and the heart of a fighter she’s a survivor#I fucking cackled writing those but in all seriousness she is mother vote for her
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I’ve been SO burnt out right now and need to interact with others rn so I’m gonna do this:
if your mutuals were a yugioh monster, what monster do you think they’d be?
Awww, I hope you feel better soon bestie!
Okay, I'm actually not so solid on my yugioh monsters but imma do my best based solely on vines.
You'd be Red Eyes Darkness Metal Dragon. You just have the same sort of insane power aura and appears right when needed. Plus you have dragon vibes
@kcuf-ad would be Effect Veiler. They have same vibes, plus he likes to go take out people who have a bad affect on his buddies
@thundermarisol is Mahaama the Fairy Dragon (I believe I spelt that right). Again, same vibes, shiny glittery fairy vibes!
Honourable mention to Stardust Maiden- she'd be Trickstar Lilybell because Trickstars = blue angel and Lilybell is my favourite
Okay, I'm out of ideas by now so if I haven't mentioned anyone I AM SO SORRY I'M JUST BAD AT CARD WAHHHHHH-
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njikeartist · 2 months
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Effect veiler from 2021
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morningdawnknight · 10 months
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My Duel Academy Life is Wrong as I Expected Chapter 1 - Underneath the Fair-Weathered Skies, with the Sun Shining Brightly, We Headed Towards a Grand Voyage of Dreams
Fandom: My Teen Romantic Comedy SNAFU, Yu-Gi-Oh!
Series Summary: Having zero passion for Dueling or even Duel Monsters, Hachiman Hikigaya is the last person you would expect to even attempt to enter the most elite high school for upcoming Pro-Duelists and Card Designers in Japan and yet here he is. Wielding an Ojama Deck, this loser loner is forced to but into the lives of other students after his dorm Resident Advisor, forces him to join the Service Club along with Yukino Yukinoshita, the Ice Queen of Obelisk Blue. Together, their clashing personalities and viewpoints must compromise as they attempt to solve problems around Duel Academy Island.
Chapter Summary: After his bike is totaled by a car, Hachiman Hikigaya is almost late for the Duel Academy Senior High Practical Admission Test. Arriving just in time, he must now face against Professor Shizuka Hiratsuka and her Chaos Ritual Deck with his Ojama Deck. Can he prevail against her Dragons, Spellcasters, and Warriors using only monsters with 0 ATK?
AO3 Link
Excerpt:
Duel Academy Admission Test Essay – Hachiman Hikigaya – Examinee No. 108318
“Just draw the out.”
This is the iconic statement used when faced against an impossible scenario, that the more skilled Duelist will simply draw the correct cards in the correct order in order to win. Of course, no one really takes this seriously. However, the statement reveals something about Duel Monsters, about the card game that dominates so much of our life: a Duel is always won before it’s ever even begun.
Archetype choice, Deck building, and the order the Deck is shuffled in determines who will win even before the Duel even begins. There is almost no real choice made in the matter. Of course, choosing which cards are played first, which cards to search for, and which monsters to summon also play a role in winning the duel. Timing is a skill. But, in truth, these are all already determined by the Deck you’re playing.
For instance, it’s fairly obvious that a Law of the Normal Deck would stand no chance against something that was clearly meta warping such as a Dragon Ruler Deck. One continuously gained infinite advantage turn after turn while the other is filled with nothing but low-Level Normal Monsters. It’s no secret that in order to render the Dragon Rulers unplayable, all but Tempest was banned from the game. Even then, Tempest was limited. Thus, in a Law of the Normal versus Dragon Ruler matchup, even if it weren’t a Traditional Duel, the Dragon Rulers win a hundred percent of the time.
Even when Decks use the same base archetypes, the win lies in the secondary archetype. In the Tenyi Swordsoul versus Tenyi Adventurer matchup, assuming both decks were back to full power, the Swordsoul player clearly has the advantage. Not only does Tenyi Swordsoul have easy Synchro access, Tenyi Adventurer fundamentally lacks the proper means to deal with the grind game. Deal with Fateful Adventure, ban Gryphon Rider and what does the deck do? Nothing.
This gets even worse when you get into mirror matches. Which is better? A D/D/D deck that runs Effect Veiler or Infinite Impermanence? That’s right, it’s fundamentally the one that runs Effect Veiler. Not only is he a Monster Card, allowing one to use him as cost for One for One in order to Special Summon D/D Savant Kepler from the Deck, he’s also a Tuner. Being a Tuner he can be, in a pinch, used to Synchro Summon. 
Oftentimes, a young person believes they have the capability to become a great Duelist, the Duel Monarch even, if they just believe in the so-called “heart of the cards” but the reality is simple: those who are skilled will simply draw the out. Because those who are skilled have built their Deck in a way that allows it to consistently draw outs. Because those who are skilled know how to properly play their outs.
In short, those who simply tell others to “just draw the out” and “believe in the heart of the cards” without further elaboration should just have their souls banished to hell.
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kingboohoo37 · 6 months
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Jesus... Duel Links just got Effect Veiler ... How is that not a definite 3-off in every single deck ?
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capucapo · 9 months
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Brothers' Battle part 2/4
(( rp log continued from here !!! directly copied from Discord w minor editing for typos and formatting. yes, we played out an entire Duel. it's going to be a little bit of a read but I'm really, REALLY proud of this group effort to rewrite the VR World arc and there's so much good Character behind the card games.
Seto Kaiba @blueeyesking , me as Noa, Mokuba, and the Yugis. Wyatt @seashaper , Hika @nameless-brand , and Pyre @redeyesandchilifries coming in next installment ))
Seto
Seto takes a few precious seconds, after being hit by Red-Eyes's flames, to reflect on Mokuba's claims. He had to bankrupt an entirely different corporation in order to build the money necessary to get his shares of KaibaCorp. He hunted down every last Blue-Eyes White Dragon card using KaibaCorp's assets, and then ruined their owners' lives to get them… even causing one to kill himself. He's not proud of it. Not anymore. Maybe before his duels with Yugi… but not after. Before Yugi Mutou forced him to confront himself and his own pitfalls, his own venom, he had been obsessive, and dangerous, and hurt Mokuba for failing. But even a genius like him can be made to reconsider their path in life and make changes for the better.
He considers his words, and turn, carefully, before acting. After drawing Monster Reborn (and noting how few truly sacrificial monsters he has in his deck), he sets Cyber Jar face-down in defense mode, then casts Monster Reborn to bring Mokuba's Red-Eyes Archfiend back from the graveyard onto his side of the field, intending to use its Effect to destroy Mokuba's Red-Eyes Black Dragon before it can do any more harm.
"I don't believe your faux-brother will let me survive in any capacity once he's finished getting his so-called "revenge" for our adoptive father. He may be saccharine now, but I can see it in his eyes, Mokuba: this boy is even more dangerous than I was, back then, and will discard you once you've fulfilled your purpose in his scheme."
Mokuba
Mokuba gives his opponent a harsh glare as his monster reappears on the opposite field, though in his mind he's already prepared his next move. His eyes flicker down to his hand to read that card text one more time as his look turns to a smirk.
"yeah, probably not!! so since we agree it's inevitable, maybe you should just get it over with and take a swan dive!!" Mokuba giggles gleefully as he sends his Effect Veiler monster card from his hand to the graveyard, negating Archfiend's destructive effect.
"duh. but at least Big Brother can ADMIT he's dangerous, he knows what he's capable of and he's not going to WASTE his potential on games and toys!!! but you're wrong. I'm going to make him proud, and then we're going to stay a happy family forever, long after you're out of our lives!!"
Seto Kaiba
Seto takes a deep breath.
"I will never give up on saving my little brother, no matter how many times you're taken from me."
His Red-Eyes Archfiend attacks Mokuba's Red-Eyes.
Mokuba
Mokuba's eyes narrow again, his smirk persistent.
"I am NOT your little brother."
he ignores the weird way his stomach suddenly aches as he activates his set Enemy Controller, switching the Archfiend to defense mode before it can launch its attack
Mokuba draws for his turn, and he can't hide the way his smile grows. His second Return of the Red Eyes? Already? What luck !! He immediately sets the trap face down, then plays a magic card from his hand.
Red Eyes Fusion, the card he had selected from his deck with Insight, the card that had also sent Archfiend to the graveyard the first time.
His Red Eyes Black Dragon disappears, replaced by the more fearsome Red Eyes Slash dragon instead. the Crimson Ninja that the fusion card had allowed him to take from his deck skips over the graveyard, going instead to a magic/trap slot as an attachment to the metallic dragon, raising the dragon's attack from 2800 to 3000.
Mokuba declares his battle phase, attacking the Archfiend and returning it, again, to his own graveyard where it belongs.
Seto Kaiba
Seto smiles, despite himself, proud of how well Mokuba's deck synergizes. He then draws a card. Kaiser Sea Horse. Well, it's at least useful for when he wants to summon a Blue-Eyes… For now, he goes into his main phase, and flip-summons the Cyber Jar he set last turn. It destroys Slash Dragon and itself, then resolves its effect: Both players reveal the top five cards of their decks, and immediately Special Summon any 4 or lower monsters revealed; the rest of the cards go into their hands.
Seto reveals Crush Card Virus, Luster Dragon (6), Polymerization, Lord of D. (4), and Vampire Lord (5). Looks like he only gets his Lord of D. The rest are acceptable… Depending on what Mokuba draws, he will have to determine his next move carefully.
Mokuba
Mokuba's gleeful smile disappears, his slash dragon destroyed as quickly as it had been summoned. And without another Red Eyes monster on the field, his trap will be useless.
He can only hope for the best as he draws 5 cards from the top of his deck to reveal Dragon Nails, Pot of Greed, Red Eyes Retro Dragon(4☆) Monster Reborn, Blade Knight(4☆).
Retro dragon(1700/1600) would have been more useful in his hand, but at least it will work to trigger his Return trap once again. That and Blade Knight(1600/1000) are summoned to the field in attack mode, the three spells going into his hand.
Seto Kaiba
Seto looks at Mokuba's summoned monsters and feels yet more pride. Strong, themed cards with yet more excellent synergy. If he destroys Retro Dragon, Return will let him resummon it if he uses Blade Knight as a tribute for any other Red-Eyes. If he doesn't, he'll tribute it to play another Red-Eyes card from his hand, and then return it again… or worse. The only way to stop this is to destroy that second Return. It's an excellent strategy.
"I'm impressed, Mokuba," Seto admits, "Your combo promises to be extremely effective. The synergy you've created is hard to combat without a lot of controlling spells in one's deck."
Luckily for him, Lord of D. prevents Mokuba from altering his Retro Dragon in any way- say, with Dragon Nails- and so Seto uses his only Polymerization to Fusion Summon Twin-Headed Thunder Dragon (2800/2100), discarding the two Thunder Dragons in his hand. He'll have to prevent Mokuba from keeping a Red-Eyes card on the field to power Return!
As such, Seto moves into his Battle Phase, having Twin-Headed Thunder Dragon attack Red-Eyes Retro Dragon. Lord of D. can't hope to defeat Blade Knight, and so, does not attack, instead staying on the field to protect Thunder Dragon. Surely Mokuba will try something with that Monster Reborn…
Mokuba
Mokuba tries hard to hide his excitement, to keep himself from reaching for that set Return too soon. He wants to wait until the end of Seto's main phase, to give him as little chance to counter as possible.
He definitely does not see that fusion coming. His stomach turns again. His head pulses.
Thunder dragons? Ah. He used to play that deck, before he had gone all in on the new Red Eyes support. Why had he switched to using Joey Wheeler's ace monster again? He can't remember--
Mokuba shakes his head to clear his thoughts and squints at the powerful dragon on the field as it lobs an attack at his Retro Dragon. He can't stop the attack, but he can activate his Return of the Red Eyes to bring Red Eyes Archfiend back to the field just before the Retro dragon disappears. But that counter does little to soften the blow of losing 1100 life points. He flinches in pain, arms wrapping around his torso as he struggles to stay on his feet despite the attack. It takes him a second to steady himself before he can move.
"gee…" his voice cracks a little as he glares across the roof at his opponent. "you keep saying you care about me and you wont hurt me anymore… but you sure aren't hesitating to try and kill me, are you?" and with that, he takes his required 11 steps back, closer to the rooftop's edge
Seto Kaiba
Seto's jaw sets. "No, Mokuba, I'm not. I'd do anything to protect you. I've told you as much before," he states, matter-of-fact, as Mokuba takes his steps. "But that doesn't mean I'm not going down without a fight."
And he'll concede if it looks as though his victory is assured. Seto would never kill his little brother, though he's not above tit-for-tat duel damage. With Mokuba at 1550 LP, the duel could still resolve either way…
He moves to Main Phase 2 and sets Crush Card Virus, leaving only the two monsters he already revealed in his hand as well as Kaiser Sea Horse and Ring of Defense, then moves Lord of D. into Defense Position to finally end his turn. No matter what Mokuba returns from the graveyard next turn, Seto feels as though he'll be royally fucked in this duel.
"I know that you can handle yourself; I would be disrespecting your skill and intellect if I just laid down and conceded."
Mokuba
"then why do you keep on hurting me, seto?" Mokuba's voice drips with false innocence as he puts on his best puppydog face. But what Seto says as he ends his turn makes the teenager's stomach hurt again.
He draws for his turn. Summoned skull. With Red Eyes Fusion in his hand already, that card's no more useful here than it was in his deck. But it doesn't matter. He gives a nervous glance to Seto's face down card, contemplating whether or not he can bring this duel to an end this turn. He can't do anything about that potential trap, but he's feeling confident enough to give his plan a shot anyway.
He gives up his normal summon to activate Archfiend's effect once more. Lord of D's effect may shield dragons on the field, but it can't protect itself. and with that gone, he can equip to his own dragons once again.
He plays monster reborn, his Red Eyes Slash Dragon rising from the graveyard. he could activate Return, but that trap card gives him pause. Instead, he goes into his battle phase.
Slash Dragon's attack sits at 2800, tied with the Twin-Headed Thunder Dragon. But ordering it to attack allows him to take his Crimson Ninja from the grave, equipping it to the dragon to raise its attack to 3000. Mokuba watches the monster he'd played once upon a time disappear, taking 200 of Seto's life points with them.
And more importantly, leaving the older Kaiba wide open for a direct attack
Mokuba stares at that face down card. A Mirror Force of any kind would ruin everything. Leave him with nothing to activate Return again. He looks up to make eye contact with Seto.
"so. any last words before I bring this thing to an end??? anything you want to tell your stupid little rivals over there before I send you to hell and take back our company??" Mokuba hooks a thumb at the Yugis as he taunts, delaying while he contemplates his next call.
Seto Kaiba
Seto glances at them, briefly, locking eyes with Other Yugi. He nods with respect before focusing again on the duel at hand.
"No."
He can sense this duel is coming to an end. Drawing… he's not sure what he's hoping for, but what he gets is one of his Blue-Eyes. Under any other circumstances, this would be fantastic… but staring down the Slash Dragon and its matched ATK score, his stomach simply drops. He's lost. Even if they take each other out, Mokuba has his Archfiend and Return trap- which means Slash Dragon will be back on his turn. Seto's out of options.
He summons Kaiser Sea Horse and immediately Tributes it to summon Blue-Eyes, hoping facing down his signature monster in as close to reality as possible will jog something.
"This is it, Mokuba!"
He sounds like he has some way to win up his sleeve, all confidence and finality, as he commands Blue-Eyes to attack Slash Dragon.
yugi!
Over on their tower, the Yugis have been quiet as they've watched this sick battle play out before them. Now, the gentler Yugi braces himself on one of the tower's parapets, his violet-red eyes wide, a look of pained concern on his face as he looks in Seto's direction. Begging him. Pleading with him to find a way to end this peacefully.
The Other Yugi stands beside him, only inches apart, his back straight and his arms crossed. Though his expression usually leans toward tension, there's something sympathetic in his own red-violet eyes. He returns the nod just as respectfully. This is a Duel that he can find no joy in, no honor, no Justice. But he's so proud of his rival, and he trusts in him too.
Mokuba
Mokuba deciding to end his turn without a direct attack results in the worst possible outcome. As the great and terrifying dragon of light materializes on the field, the youngest Kaiba can't help but take half a step backwards in awe. His eyes go wide, his grip tightening on the cards in his hand.
He can't breathe.
His stormy eyes meet sapphire as they watch the mascot of their company, his brother's favorite card-- come to life before him--
Wait
No
[ He loves that dragon more than you and you know it. ]
Mokuba stomps a foot in frustration as he snaps himself out of whatever had overcome him, just in time to hear the Imposter-- the fake-- the Man Who Stole Their Company-- his brother-- order an attack. He expects it to be Archfiend, a guaranteed hit. Then he expects that face down card to turn over and reveal something like Metalmorph, something to turn this Duel against him.
Instead, he watches as the two great dragons, evenly matched, go head to head. As they destroy each other and themselves, both falling to their own graves on opposite sides of the rooftop.
He feels himself shake
NOA
[ On his own tower, Noa Kaiba swells with arrogance, his once gentle mask long since fallen away. No, he wears an openly wicked smirk, one hand on his slender hips as he watches the show before him. He's been quiet, but what does he need to say? Mokuba is already doing such a good job speaking for him.
As he watches the great White Dragon finally take the stage, a wicked idea comes to mind. He'd already left the other parties to their own devices when this battle began, allowing their monstrous opponents and puzzles to run on autopilot in the background. But with a flick of his wrist and a few electrical pulses, that all changes in an instant.
Two more towers rise up from the ground below, forming corners around the rooftop. The sky above each turns briefly to shimmering cyan honeycombs that fall away, creating holes in the sky itself. And from those holes tumble the heroes deemeed uninteresting to this world's diety, now cast as spectators to this awful game.
On one tower land Madison Rook, Levant and Téa, on the other, Joey, Duke, and an odd robotic monkey named Tristan.
"Welcome, my esteemed guests, to the downfall of Seto Kaiba!!! Huh. I'm surprised to see that you've all made it," Noa purrs. But he doesn't give the newcomers more than a second to collect themselves.
"Look!! You're just in time!!"
As the two dragons destroy each other, he can't hold back his gleeful laughter any longer.
Noa claps in applause ]
Seto Kaiba
Heedless of Noa's displays, Seto Kaiba stands steadfast, head held high but arms resting by his side, white coat billowing from the rush of air the dragons caused before they dissipated into smoke. He gazes at Mokuba, warm pride in his eyes and a slight, rueful smile on his lips.
"I end my turn."
He'll be killed next turn, and he's so incredibly proud of his Little Brother.
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wavering-eyes · 4 months
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January 7, 2023 Richmond Regional Report - Top 32 w/ Salamangreat
Mole gaming.
First off, proof of the above.
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And my list below. Note the matching COSSY ID:
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Let's talk about the format before we get into my deckbuilding choices. I heard a shit-ton of complaints from many, many people seemingly already tired of Level 1 FIRE the format, but that didn't really pan out in a way that represented my matchups. I played 9 decks and two were on Sinful Spoils.
I expected a lot of Fire King, R-ACE, Labrynth, and Orcust going in, and was very close to taking Fire King myself. Harp just got unbanned and people are still so keen on their new toy that they haven't realized Orcust cards aren't good. I thought Mannadium and Runick decks were strong enough to compete, but given their difficulty I expected relatively lower conversion from them. That left Orcust and the rock-paper-scissors of Lab beating R-ACE beating Fire King beating Lab.
And I took a deck from 2019. Why, exactly?
It's my favorite deck of all time.
Lots of people have forgotten what my cards do!
Veiler, Impermanence and Ash Blossom are all very low-impact hand traps against Salamangreat and those are the most played ones currently.
I didn't practice anything else.
My build is schnasty.
My main combo was Debug + Gazelle, with an additional extender in some cases. This sounds like quite a lot to ask for, but the 1 and 2-card combos are both okay so it pans out pretty nicely, and it's Salamangreat with all cards unbanned so it was very consistent despite that. Here's how it goes:
Debug search Mole (we'll get to this later)
Make Balelynx, search Sanctuary, summon Mole
Make Wicckid, trigger and summon Gazelle, banish Debug, search Weasel and send Spinny
Turn those into Heatsoul, draw a card
Weasel (or extender) summon, make Raging Phoenix
Activate Sanctuary, make a second Phoenix, search Will (if you don't have it and that wasn't your extender)
Will back Weasel, Spinny, Gazelle, and something else
Make Horse Prince with Weasel and Gazelle, summon out Ash Blossom
Make Stallio with Ash and Spinny, trigger Weasel to give opponent Gazelle, then activate Stallio summoning Jack Jaguar
Link off Stallio and Raging Phoenix for Sunlight Wolf, bounce Gazelle, then link off Wolf and Jack for another Wolf
Jack put back Sunlight Wolf, summon to Wolf's zone, add back Ash Blossom
Turn two of your monsters not named Sunlight Wolf into I:P, pass. If you have an extra monster, make S:P then I:P, and on the opponent's turn you can I:P into S:P if you haven't made it or Unicorn otherwise. If you pitched Ash Blossom you can add that back again when you do.
None of this is possible with Salamangreat of Fire which is why it is absent from the above list. I considered one to enable Circle into a decent 1-card combo but assumed if I had only Circle that summoning Gazelle would have to be enough to get me there, and that decision generally led to me winning and losing the same games I would have anyways.
Now, the elephant in the room, Mole. That combo above also works if Debug searches Meer, but Meer is a really versatile card that allows you to play through Debug's biggest weakness: immediate spot removal. Having Meer in the back pocket is always a huge deal since you can Circle into it and keep playing the game, and I think it's a huge waste to have it be essentially Backup Secretary in this combo, so I played a Mole to have a second slightly worse Meer with bonus text. The GY effect made effectively no influence on this decision. It still came up once but we'll get to that later.
Now, what about that extender? Well. The one thing everyone knows about Salad is that every combo line ends on a Nibiru token, so you can let them cook all turn and just Nib once you've decided they've plussed enough, right?
NO. If you read my last post, you might remember that I said Salamangreat had better things to be doing than summoning Gazelle with Speedroid cards, and I meant it--Salamangreat now has anti-nib lines by more or less holding cards to make Stallio. It came up several times this tournament: by the time that combo reaches 5 summons, you already have Spinny in GY and Weasel in hand, so your response is to immediately make Stallio and continue as before with a 1-card Stallio combo, then turn the Nib token and Jack into Hiita and that and Wolf into Raging Phoenix. If they stop you on Raging you can continue similarly. These combos become much stronger once Promethean Princess comes out since you can do this while popping the Nib your opponent controls--there is in fact no good time to use Nibiru against that combo once that card comes out, it literally ends on the same board with a draw off of Weasel.
And this is all a supplement to the lines where you just hold one of your three copies of Will, which is always a possibility. The only game I lost after being Nibbed this tournament was because I literally threw it away.
Enough about engine, though, let's talk about defensives. Ash and Impermanence are unsurprising inclusions. Veiler is very nice right now since two hand traps including Veiler or Impermanence is enough to consistently interrupt Rescue-ACE. Belle is in there to counter Orcust cards, Big Welcome Labrynth, and Fire King High Avatar Kirin, as well as other random things it also happens to answer--but mostly just Kirin. I didn't play Fire King all day so naturally it came out almost every match. Droll was not in main because it's really bad against R-ACE and inconsistent vs. Fire King. Nibiru was not in main for similar reasons.
And as for the rest of the side, Bystials, HFD, Cyclones are obvious side inclusions. Cyclone was chosen over Lightning Storm to beat specifically Runick Fountain and Orcust Crescendo. Phantazmay is quite nice since all of those decks I prepared for are Link decks, Labrynth aside.
Rivalry of Warlords is not joined by Gozen Match here because using Weasel to lock a FIRE deck into FIRE monsters is generally a pretty bad idea. But Rivalry could be highly destructive against anything except the mirror and Marincess, two decks which I would literally never expect to see.
So that's the list. 41 cards because Mole was a last minute inclusion.
And brief notes on siding patterns: Underperforming handtraps usually came out. Ashes almost always stayed in. Mining generally came out after Game 1 unless I was desperate for engine. Rage usually came out going second except when I forgot to take it out, in which case it somehow always came up regardless. Rivalry came in against every deck when I was on the play and Phantazmay went in against any deck with Link Monsters when I was on the draw, though I'd probably not have put it in against Fire King.
Round 1 began, I won the die roll and full comboed against a Labrynth player who seemed stoked at first. At some point in my combo he activated Arias to set Big Welcome Labrynth, but for some reason chose not to activate it until my End Phase at which point I had already searched an Ash Blossom, and he quickly scooped. Game 2 he opened equally bad and I turned off my brain and comboed until he gave up, negating a random set Called By with a Belle. Incredibly easy 2-0.
[I would like to make this at least somewhat educational, so let me tell you right now that you have absolutely nothing to gain from counting yourself out after your first loss. This guy was very depressed after running into rogue and getting smoked like that, but if you look at the top cut, there were no undefeated players, and one X-2 made it into top 8. And realistically speaking... he was definitely not playing well enough to expect to make top 8 that day, but I know at least one person who got their invite at that tournament after dropping to X-2 by round 2. You have to have nerves of steel to do it, but it is very possible. Moving on.]
Round 2 started and I once again won the die roll and opened full combo. Naturally he failed to play through it since I learned he was on Branded and I had literally searched Ash Blossom in front of him--I think I had a Belle in the mix as well. Game 2 I open Ash Droll Droll Spinny Circle and draw into a Gazelle, and my opponent after those interruptions ended on no cards in hand, controlling Branded Lost, Cartesia, Guiding Quem, and Granguignol with Fallen of Albaz in GY. Over the course of the following turn these would turn into another Granguignol sending Rindbrumm to revive Albaz, triggering Branded Lost to grab Mercourier to pitch for it, allowing him to turn one of my monsters and his Albaz into Mirrorjade, and a Despian Luluwalilith via Quem. 3 interruptions isn't that much, but all of them float, Luluwalilith gets him another Quem, Mirrorjade wipes my board and the Lubellion sent off of it gets him a play for next turn while triggering Cartesia to add herself back. And I'm on effectively 3 cards.
I played through it all and outgrinded him because he wasted his negates, outing Lost with Foxy and bouncing Mirrorjade with Stallio, ashing Lubellion search in End Phase after adding it back from GY, and eventually topdecking into more playable cards since his Cartesia was actually dead. Another easy 2-0. At this point I was pretty convinced that I was going to top and I felt very confident in my deck.
Round 3 I beat Vanquish Soul 2-1 and took no notes so I guess you're not hearing much about this one. Don't worry, it will be back. I walked out to my car to enjoy my lunch break with the two guys I'd traveled with, absolutely pumped that I was starting off my tournament so strong. Both of them were much worse off, unfortunately.
Round 4 started with me sat at Table 4. I lost the die roll and was quickly faced with the brutal combo of Dimensional Fissure into Pot of Prosperity revealing Kashtira engine cards and Lightforce Sword, and I promptly realized that my opponent was a bozo who doesn't know how to deckbuild and that I was still probably going to lose to him despite that. I scooped without showing him a card beyond Ash Blossom and in the following game I opened poorly, my opponent dropped Shifter at the start of his own turn, played a little but I left him on just Unicorn, then banished it with S:P the next turn. Naturally, he ripped Pressured Planet off the top and I signed the match slip. I am pretty sure this guy heard me bitching about him post match but I don't care, he's not a bad person or anything but maining cards like that is bad deckbuilding and it sucks that he was rewarded for it against me specifically. But I got the last laugh--his name is not on that list at the top of this post and only top 48 got invites. Make of that what you will.
I took a brief mental break here and wandered around the venue for a bit. My lowest table this entire tournament (excepting Round 1 where I was placed at complete random) was 37, so I took a quick peek at bottom tables to see what was kicking around there and lost my shit seeing an Air Hummingbird for game--visibly enough that the player performing it looked directly at me and joined in the laughter. Shine on, you beautiful scumbag.
I rebounded into Round 5 accepting that there was nothing I could do about the loss and resolved to do better and was sat across from someone from my locals activating Peaceful Planet. I actually played Mannadium for my last event so I was very familiar with the combo lines, and I correctly predicted out loud that his board was probably going to be S:P Baronne and then picked up my cards before showing him any.
Going into Game 2 I opened Gazelle, Parallel Exceed and Will of the Salamangreat and my opponent did me the favor of handlooping himself on cards that did not matter, starting by using one imperm each on Gazelle and Parallel only for me to make Wicckid into Stallio into Jack into Heatsoul into Raging as though nothing had happened whatsoever, ending on a trap with Gazelle in hand which he couldn't beat with only three cards.
Game 3, due to his poor siding decisions, he opened 4 non-engine and Peaceful Planet, I activated Phantazmay for the only time this tournament on Light-Heart summon, and it drew me into Nib just in time for him to show me Baronne materials. Sorry bro.
This round ended somewhere close to time and the next round started nearly an hour later. Our lunch break was after Round 3 so this was very much off schedule. This isn't really related to the content of this post but I did get to hear the scoop on this drama, so I might as well share that with you:
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I've included alt-text for this if you prefer that, but otherwise I have no comment on it. Moving on.
Round 6 starts with me going first against Rescue-ACE opening my worst hand of the tournament, double Ash, Veiler, Sanctuary, Will. I pass showing no cards and Ash one of his plays and he uses Talent to look at my hand. I draw no engine the following turn and naturally can't play, so, next game.
I really want to tell you I smoked this dude this game, because I had him absolutely dead to rights. I played through Nibiru and Ash in that order. His only play was to stick Accesscode and wipe board to swing for 5300, but him wiping board turned on my Mole.
I would like to tell you that I shuffled back my GY with mole and cooked him, but... I forgot it even had that effect and summoned Gazelle, throwing the game entirely. Whoops. I congratulated my opponent on his free win after interrogating him on why he didn't scoop and sat down to examine my mental state, realizing how tired I'd gotten after six rounds (and an extra hour...) given that I woke up at 6:00 that morning and had been the one driving the car to the event.
I sat down the following round across from Vanquish Soul activating Stake revealing Ash, and he passed after I ashed it. Good start! One thing I'd picked up from rereading the cards is that effects like Pantera and Razen which check columns do so on resolution, so S:P virtually by herself cooked all of his later plays.
I eventually lost Game 2 after playing through half a board and drolling my opponent on turn 3 because he had already drawn into all of his big VS monsters, used some position-changing effect on a stray Mole to push over 4000 damage, I'd already taken a stack from Heatsoul, and there was nothing I could do to stop myself from being burned 1500 twice. I was otherwise far up in material so I guess this is defeat snatched from the claws of victory. Game 3 went to time and he couldn't burn me through Rivalry, so we drew.
At this point I had the (wrong) supposition that I could still top at 5-2-2. It didn't turn into anything but it was in the back of my mind, so I figured the following round was the real do-or-die moment.
And I absolutely crushed it. Soundtrack for the moment--this is the exact song that was playing in my head as I sat down and mercilessly full-comboed through imperm veiler for the third or fourth time that tournament, ending on I:P S:P Raging. I actually misplayed this combo by searching an unnecessary Will, but it didn't matter; my opponent's first play was to imperm my S:P then activate King's Sarcophagus pitching a Hapi and milling Imsety, after which I activated I:P and spun it with Unicorn, leaving him on one card and leading to a concession before I learned which Horus variant he was on. But seeing that he had hand trapped me technically three times, I assumed Orcust, put in Nibiru and Bystials and was immediately rewarded with an extremely live Magnamhut and Nibiru when he activated Imsety by pitching Orcustrated Return, making The Zombie Vampire and summoning out Knightmare before linking both into Galatea.
This got punished by Talent draw into Foolish Burial, but even as he eventually passed on a Galatea with Crescendo and Impermanence set, my Nibiru was enough to force him into Dingirsu pass with random dead sets. I quickly cleared out his board in battle phase, went to MP2, cleared out some more dead backrow with S:P and Unicorn and eventually baited out a Nibiru that I sent with Druiswurm, leaving him on no cards. I thought to myself for a bit, saw that I still had a Will and cards in hand, and decided that was probably fine. I said to this guy out loud: "Sure. You have one card. Go."
He topdecks ROTA. What a god. It still wasn't enough--he went through Dingirsu and TY-PHON to try and push damage but wasn't able to accomplish much beyond getting rid of the token, and with over 20 minutes left I slowly calculated exactly what it would take to push game, which as I recall involved Jaguar doing piercing and crashing a revived Raging Phoenix into TY-PHON to revive the other one at 5600 ATK.
Cool guy, cool deck, exciting mach, incredible experience playing two 2019 decks in the final rounds of the first tournament of 2024. But this guy never stood a chance. 2-0.
I walk into the final round seriously considering the possibility that I might play the only other person in my car still in the tournament, but that didn't end up happening. My opponent started his first turn by accidentally drawing 6 cards and being ordered by a judge to shuffle back a random one after revealing it, which ended up being a starlight copy of Triple Tactics Talent. Whew.
He pitched a Scareclaw Arrival for Diabellestar, Normal Summoned Visas Samsara and... I think his hand was basically just that and Visas Starfrost? He went through both copies of Light-Heart before activating Primitive Planet and I correctly determined that stopping it would stop at least two interruptions, and was correct. He ended on Savage with Light-Heart and S:P Little Knight, banishing my Ash as though it was an afterthought.
[Another potentially educational sidebar! Mannadium has generally three major parts to its engine: Visas Starfrost and Samsara, 1500/2100 "Heart" monsters (of which Samsara is one), and Mannadium Meek. There is some overlap, but it is a lot to ask to see all of these, so you can usually try and interrupt Manndium hands by thinking about which of these they have and which they need. In this case, the only way he had to summon a Heart monster was by keeping Arrival or if the Planet resolved, so I made sure it did not even though he had a second copy available for next turn. I would probably highlight this as my best play of the tournament--had that resolved and been played correctly, I think it ends on Savage + Baronne + S:P + Dis Pater via Crimson Dragon and I would not have been able to play through that.]
I commended him on banishing the Ash after showing him Lady Debug, which he let resolve, hit over S:P, used Meer to pitch a dead Foxy (which he negated for some reason?), bounced his Savage, and... kind of fumbled the rest as I misplayed my combo, ending with neither Gazelle nor Ash in hand. But he also threw and I was able to pull ahead, after which we both agreed that I had thrown and he had thrown harder.
Game 2 I open 4 engine and a Veiler, and he opens with Wanted once again, but starts by summoning a Fenrir. I think to myself that there's a possibility he needs the Fenrir to hit GY to turn on Scareclaw Kashtira, so I veiler Diabellestar and he shows me both Riumheart and Mannadium Abscission before I scoop, acknowledging that there is simply no way I'm playing through a hand that good. He mentioned later that he also had Visas Starfrost; I don't know what his extra was exactly but I usually turned a hand like that into S:P, Baronne and Dis Pater with two cards ripped from hand via Omega. That hand steals your opponent's girl and does your taxes for you. It's insane.
Game 3, we have very little time on the clock. I open Gazelle and... Rivalry of Warlords. I proceed to fumble my combo horribly, making Stallio into Weasel but forgetting to make Balelynx to search Sanctuary, but he panics and activates Enemy Controller before realizing the lock he's placed himself in, hits me for 1800 and passes.
For the next 3 turns, I perform the Yu-Gi-Oh equivalent of a constrictor hold, locking him under a new Cyberse monster every turn by using Sunlight Wolf and Gazelle to loop Weasel and zeroing my own monsters with Sanctuary to prevent him from crashing to out the lock. He set monsters every turn but it didn't matter; by the time I finally outed the lock to put myself in the life lead, there were three seconds left on the clock.
I commended him on his play (honestly at the time; I only spotted his numerous misplays later) and walked back to my friends to share results, learning that my region had showed up big--some eight or ten of us had made top cut, including one other person in my car, and one, with whom I built this deck, made first place. (He said it was a grown-up decision to take R-ACE instead of Salad. I'm happy for him but a little miffed it paid off so handsomely; it was very sad to see him looking for R-ACE cards on Facebook after theorying Salad so much.)
And that's the story of how I got my invite after a years-long second place/bubble curse. My semester started the following day and I couldn't imagine a better way to start it, apart from having won a mat and deckbox. But this is a bit more than I expected going in and I'm happy to finally have my invite again.
Here's hoping I get to go to Nats this year. Thanks for reading.
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My Duel Academy Life is Wrong as I Expected Chapter 1 - Underneath the Fair-Weathered Skies, with the Sun Shining Brightly, We Headed Towards a Grand Voyage of Dreams
Fandom: My Teen Romantic Comedy SNAFU, Yu-Gi-Oh!
Series Summary: Having zero passion for Dueling or even Duel Monsters, Hachiman Hikigaya is the last person you would expect to even attempt to enter the most elite high school for upcoming Pro-Duelists and Card Designers in Japan and yet here he is. Wielding an Ojama Deck, this loser loner is forced to but into the lives of other students after his dorm Resident Advisor, forces him to join the Service Club along with Yukino Yukinoshita, the Ice Queen of Obelisk Blue. Together, their clashing personalities and viewpoints must compromise as they attempt to solve problems around Duel Academy Island.
Chapter Summary: After his bike is totaled by a car, Hachiman Hikigaya is almost late for the Duel Academy Senior High Practical Admission Test. Arriving just in time, he must now face against Professor Shizuka Hiratsuka and her Chaos Ritual Deck with his Ojama Deck. Can he prevail against her Dragons, Spellcasters, and Warriors using only monsters with 0 ATK?
AO3 Link
Excerpt:
Duel Academy Admission Test Essay – Hachiman Hikigaya – Examinee No. 108318
“Just draw the out.”
This is the iconic statement used when faced against an impossible scenario, that the more skilled Duelist will simply draw the correct cards in the correct order in order to win. Of course, no one really takes this seriously. However, the statement reveals something about Duel Monsters, about the card game that dominates so much of our life: a Duel is always won before it's ever even begun.
Archetype choice, Deck building, and the order the Deck is shuffled in determines who will win even before the Duel even begins. There is almost no real choice made in the matter. Of course, choosing which cards are played first, which cards to search for, and which monsters to summon also play a role in winning the duel. Timing is a skill. But, in truth, these are all already determined by the Deck you’re playing.
For instance, it’s fairly obvious that a Law of the Normal Deck would stand no chance against something that was clearly meta warping such as a Dragon Ruler Deck. One continuously gained infinite advantage turn after turn while the other is filled with nothing but low-Level Normal Monsters. It’s no secret that in order to render the Dragon Rulers unplayable, all but Tempest was banned from the game. Even then, Tempest was limited. Thus, in a Law of the Normal versus Dragon Ruler matchup, even if it weren't a Traditional Duel, the Dragon Rulers win a hundred percent of the time.
Even when Decks use the same base archetypes, the win lies in the secondary archetype. In the Tenyi Swordsoul versus Tenyi Adventurer matchup, assuming both decks were back to full power, the Swordsoul player clearly has the advantage. Not only does Tenyi Swordsoul have easy Synchro access, Tenyi Adventurer fundamentally lacks the proper means to deal with the grind game. Deal with Fateful Adventure, ban Gryphon Rider and what does the deck do? Nothing.
This gets even worse when you get into mirror matches. Which is better? A D/D/D deck that runs Effect Veiler or Infinite Impermanence? That's right, it’s fundamentally the one that runs Effect Veiler. Not only is he a Monster Card, allowing one to use him as cost for One for One in order to Special Summon D/D Savant Kepler from the Deck, he's also a Tuner. Being a Tuner he can be, in a pinch, used to Synchro Summon. 
Oftentimes, a young person believes they have the capability to become a great Duelist, the Duel Monarch even, if they just believe in the so-called “heart of the cards” but the reality is simple: those who are skilled will simply draw the out. Because those who are skilled have built their Deck in a way that allows it to consistently draw outs. Because those who are skilled know how to properly play their outs.
In short, those who simply tell others to “just draw the out” and “believe in the heart of the cards” without further elaboration should just have their souls banished to hell.
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chaoticsorceressztc · 6 months
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I redid my Yu-Gi-Oh deck yet again, this time deciding to use Obelisk instead of Raviel
This is the 15 card extra deck:
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And here's the 40 card main deck:
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It's honestly surrounded around getting as many strong cards out as fast as one can, like the one's with an inability to be destroyed, or attempting to get out flip cards and Krawlers to just inflict direct damage through flipping them up and down with World Legacy Pawns.
There's also the chance of getting out Maju Garzett with Hardened Armed Dragon to remove the chance of it getting destroyed by a random effect.
Not to mention the ability to use Ra sphere mode to wipe out a board of annoyances.
It's also pretty easy to get lucky and, if one monster survives a turn, be able to summon two more or one and a token to get out Saryuja to gain more ability to summon on a turn to get out more beaters(As I believe the high attack monsters are called)
Probably not a meta deck in any way, but I did try my best and I think I at least did the best I could with what I have
(Also here are the cards that have Erratas)
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bestygogirl · 6 months
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BEST YGO GIRL: Round 2, Group A
Match 6
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Propaganda under the cut!
Luna
she’s really cool and i feel like she gets overlooked a lot
Sunavalon Dryatrentiay
MILF Ok but seriously, yugioh is an amazing anime because it has set up a premise where I genuinely believe this tree is the best mother in the entire series. My logic being she has a son with a face only a mother could love and provided him with essential care & comfort. (This is about her, so I don’t want to delve too far into this point, just read my mind for the rest). And whilst she may not be essential (I don’t even think she’s included actually) to the best build for a competitive Sunavalon deck, her search and combo with the Sunavalon Bloom trap card is nasty when you time it right. Its like a better Effect Veiler since you can choose when to activate it and this card also has a very funny second effect where that if you have monsters attached to her (eg 2 Sunvine thrashers) she gains 8000 atk as a lowball, maybe more if you can snatch an opponent’s link monster using Thrasher. Queen. She’ll always be my ace monster of choice <3 I’m manifesting that she gets her well deserved summon animation in Master Duel any day now. TLDR VOTE FOR THE SAINT HOLY TREE
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One "hot take" on 5Ds that always bothers me is the whole "why doesn't Yusei just build a new deck without synchros" line.
I know the anime world works differently than the real world, but let me give you takes from both.
Because clearly ya'll have no idea how much it costs to build a deck. I get around that by solely playing online, but thanks to Ruxin34 on youtube, I feel like I know at least a little bit about real-world card prices. Effect Veiler? Yeah, the highest rarity of her is $700+. For ONE copy. And, yeah, you don't have to go for the highest rarities, but there are some commons that will even cost you. Yusei and co might be able to splurge on a few new cards once in while, but they definitely do not have the money to build entirely new decks (which I will comment on later on why they would have to be entirely new.)
Second of all, it takes time to acclimate to new cards and summoning styles. Most of the decks I run are synchro-based for that reason. I used to swear that I would never run an Xyz engine because I just...didn't get how it was supposed to work. I do have one Xyz deck now that I play occasionally (Time Thieves) but I still gravitate towards what I know best: synchros. Why? Because every mechanic works differently, even if we're just talking 5Ds-era summoning methods of synchros, tributes, fusions, and rituals. It's not so easy to just pick up a fusion deck when you're used to synchros and be able to play it easily. "But Hannah! Yusei already has a fusion monster!" Which he uses a grand total of once because it's just not practical in his deck. In order to switch entirely to fusions, he would have to change the basic structure of his deck to make room for cards that are only practical in fusion decks (such as multiple copies of poly and cards to search out poly).
I don't play a fusion deck, but let me give you the example of my Xyz deck (even though that's not a 5Ds-era summoning method). Time Thieves ONLY have rank 4 Xyz monsters, which means the only practical normal/effect monsters for the main deck are 4*s. Everything else is virtually useless within the engine. And every summoning method is like this. Most tuners won't do you much good if you don't use synchros. You wouldn't put ritual spells into a deck without ritual monsters. Etc. They would have to completely overhaul their decks to make them viable for a different type of summoning.
From an anime standpoint...well, just go read this stellar post from inkblackorchid about how character's decks reflect their personalities. When you take that into consideration, what kind of deck would you give Yusei or Jack or Crow that would equally reflect their personalities as well as the ones they already have? It wouldn't be an easy task and it certainly would not be one I would want to undertake.
As I said before, it also takes time to learn new cards and how they function within the deck. And time is exactly what these boys do not have at this point in the series. They just. They don't. Except for maybe Jack, I guess. "What about tributes! Tributes are easy!" ...until you brick your opening hand. I've been there, man. I see the appeal of alternate summoning conditions exactly for this reason. If you don't have high-level monsters in you main deck, then you are at least less likely to brick.
"But Hannah! He was having to come up with new strategies anyway!" Yeah, but new strategies with old cards are still easier than new strategies with new cards. You already know how the old cards function.
Anyway, stop saying he should have just built a new deck. It's not that simple.
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gensokyogarden · 1 year
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You can tell what era I played Yugioh in, because my go to references are Effect Veiler and Ra Sphere Mode.
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kob131 · 2 years
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Okay, so if I remember that asshole Phantom Knight player at my locals’ combo right-
-Activate Rite of Aramasir -Special Summon Brave Token, then place Fateful Adventure. -Activate Fateful Adventure, Add Gryphon Rider -Special Summon Gryphon Rider, Activate Fateful Adventure eff to equip Dracoback -Summon 2 Level 3 monsters, use them to Summon Cheribini -Cheribini eff to send Graff. Graff eff to Summon Cir. Send Cheribini and Cir to summon Rusty Bardiche -Cir eff to summon back a monster. Then it gets hazy but I remember him always ending on Scythe through Dagda, Bardiche, a card in GY to summon a DARK Xyz to activate Bardiche to pop Scythe, 1-2 Fog Blades, a Gryphon Rider and a Dracobacck.
If I want to use my Prohibitions right, I would likely either declare Rite or Cheribini. Rite to shut down the Adventure engine or Cheribini to force out Break Sword which locks out Dagda.
If I don’t open Prohibition or I’m going second in Game 1 or 3, I need to consider my options for handtraps/removal.
Main Deck, I run 3 Raigeki, 3 Ghost Ogre and Snow Rabbit, 3 Effect Veiler, 3 Infinite Impermance and 1 Feather Duster.
If I open Raigeki and Ghost Ogre, I’d tried to use Ghost Ogre on Fateful Adventure so I can break the monsters with Raigeki.
If I open Raigeki and Effect Veiler/Imperm- I use the negate on Dagda to stop Scythe or Break Sword to stop extension.
If I open Ghost Ogre and Effect Veiler/Imperm- Destroy Adventure and negate Dagda.
If I open Double Veiler/Impernanace- Negate Bardiche and try to negate Gryphon Rider on my turn. If not, negate any extension.
If I open Feather Duster- Use Feather Duster first then Raigeki.
If I open anything else than a Ghost Ogre- I lose.
Side Deck in 3 Dimensional Barrier/There Can Only Be One and 3 Prohibition, Take out Effect Veiler and 3 Keeper Of Dragon Magic.
I think I got that right.
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yugiohcardsdaily · 1 year
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Posted Cards Master Post - 36
April 2022
Hiita the Fire Charmer
Fox Fire
Blazing Hiita
Familiar-Possessed - Hiita
Inari Fire
Hiita the Fire Charmer, Ablaze
Awakening of the Possessed - Greater Inari Fire
Spiritual Fire Art - Kurenai
Eria the Water Charmer
Gigobyte
Raging Eria
Familiar-Possesed - Eria
Gagagigo
Giga Gagagigo
Gogiga Gagagigo
Jigabyte
Gagagigo the Risen
Eria the Water Charmer, Gentle
Awakening of the Possessed - Gagigobyte
Spiritual Water Art - Aoi
Wynn the Wind Charmer
Petit Dragon
Storming Wynn
Familiar-Possessed - Wynn
Ranryu
Wynn the Wind Charmer, Verdant
Awakening of the Possessed - Rasenryu
Spiritual Wind Art - Miyabi
Wynn the Wind Channeler
Blessings for Gusto
Caam, Serenity of Gusto
Contact with Gusto
Daigusto Eguls
Daigusto Emeral
Daigusto Falcos
Daigusto Gulldos
Daigusto Laplampilica
Daigusto Phoenix
Daigusto Sphreez
Dust Storm of Gusto
Gusto Codor
Gusto Egul
Gusto Falco
Gusto Griffin
Gusto Gulldo
Gusto Squirro
Gusto Thunbolt
Gusto Vedir
Kamui, Hope of Gusto
Musto, Oracle of Gusto
Pilica, Descendant of Gusto
Reeze, Whirlwind of Gusto
Tailwind of Gusto
Whirlwind of Gusto
Winda, Priestess of Gusto
Windaar, Sage of Gusto
King Beast Barbaros
Witch's Apprentice
Backup Operator
Backup Secretary
Backup Supervisor
Wee Witch's Apprentice
Cheepcheepcheep
Cockadoodledoo
Hoshiningen
Hip Hoshiningen
Star Power!!
Link Party
Last Day of Witch
Effect Veiler 
No cards were posted in May 2022.
June 2022
Alice, Lady of Lament
Malice, Lady of Lament
Loris, Lady of Lament (Japanese)
Lilith, Lady of Lament
Armory Call
Protector of The Agents - Moon
Blue-Eyes Jet Dragon
Blue-Eyes Tyrant Dragon
Branded Disciple 
Breath of Resurrection
Castel, the Skyblaster Musketeer
Chaos Nephthys
Clear New World
Dark Contract with Patent License
Dark Dimension Soldier 
Darton the Mechanical Monstrosity
D/D Gryphon
D/D/D Deviser King Deus Machinex
D/D/D Headhunt
Dictator of D.
Dimension Conjurer
Dinomorphia Alert
Dinomorphia Brute
Dinomorphia Diplos
Dinomorphia Domain 
Dinomorphia Kentregina
Dinomorphia Reversion 
Dinomorphia Shell 
Dinomorphia Sonic
Dinomorphia Stealthbergia
Dinomorphia Therizia
Dogmatikamacabre 
Doll Happiness
Doll Monster Bear-Bear
Doll Monster Miss Mädchen
Box of Friends 
Doll House
Grandpa Demetto
Princess Cologne 
Transcicada 
Dracoback, the Rideable Dragon
Dragonbite
Dunnell, the Noble Arms of Light
Emergency Teleport
End of the Line
Epigonen, the Impersonation Invader
Epsilon The Magnet Warrior
Fateful Adventure
Fire Opal Head
Flowerdino 
Forest of Lost Flowers
Ghostrick Festival
Ghostrick or Treat
Ghostrick Shot
Ghostrick Siren
Gokipole
Groza, Tyrant of Thunder
Guardian Chimera
Hidden Armory
Illegal Knight
Illusion of Chaos
Imprudent Intrusion
Insect Imitation
Kaiza the Hidden Star
Leafplace Plaice
Libromancer Agent
Libromancer Doombroker
Libromancer Firestarter
Libromancer First Appearance
Libromancer Geek Boy
Libromancer Intervention
Libromancer Magigirl
Mad Hacker
Magicore Warrior of the Relics
Maple Maiden
Master of Chaos
Monster Rebirth
Myutant Mutant
Neiroy, the Dream Mirror Traitor
Nordic Beast Gullinbursti
Nordic Relic Hlidskjalf
Nordic Relic Svalinn
Nordic Smith Ivaldi
Nowru Aries the Vernal Dragon
Onibimaru Soul Sweeper
Psychic Tracker
Psychic Wheeleder
Risebell the Star Adjuster
Risebell the Star Psycher
Risebell the Summoner
Saambell the Star Bonder
Saambell the Summoner
Rite of Aramesir
Rock Scales
Sales Ban
S-Force Lapcewell
S-Force Retroactive
Shining Piecephilia
Silvervine Senri
Simorgh, Bird of Perfection
Skilled Brown Magician
Smile Potion
Smoke Moquito
Sol and Luna
Starlit Papillon
Submareed Tour Ride
Swordsoul Sinister Sovereign - Qixing Longyuan
Swordsoul Strife
The Great Double Casted Caster·
The Zombie Vampire
Thunder Discharge
Timaeus the United Dragon
Top Share
Torrential Tribute
Trancefamiliar
Tribe Drive
Ultimate Fusion
Unending Nightmare
Unwavering Bond
Uradora of Fate
Vampire Fascinator
Vampire Ghost
Virtual World Hime - Nyannyan
Vision with Eyes of Blue
Wandering Gryphon Rider
Water Enchantress of the Temple
White Relic of Dogmatika
XYZ Combine
Xyz Universe
Zaralaam the Dark Palace
Zektrike Kou-ou
Gagaku-P.U.N.K. Crash Beat
Gagaku-P.U.N.K. Wagon
Gagaku-P.U.N.K. Wild Picking
Joruri-P.U.N.K. Dangerous Gabu
Joruri-P.U.N.K. Madame Spider
Joruri-P.U.N.K. Nashiwari Surprise
Noh-P.U.N.K. Deer Note
Noh-P.U.N.K. Foxy Tune
4 notes · View notes