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#inteen check 2
picknmixsims · 9 months
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Pregnancy While Visiting
Pregnancy While Visiting
This global mod removes the restriction that only family members can get pregnant on a lot and replaces it such that any eligible playable Sim can get pregnant on any lot - no more "safe sex" in the changing room / photobooth at the mall or when asked out on a date!
InTeen compatible (but doesn't need it), requires InTeen Check 2
There are several other mods out there that do the same, but also come with a lot of extra functionality/baggage.
Changes only global BHAV 0x0139 "Pregnancy - Can We Get Pregnant?" for the main functionality and fixes an InTeen related issue in 0x0378 "Pregnancy - Is Sim Young Enough?"
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belladovah · 1 year
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Hello, I wanted to ask how you got No Driving Without A License by Pick'N'Mix Mods and parenthood by piqiwi to work together since you recommended them on your mod list if its not a bother, hope you have a good day!
Hey, yeah so its actually the InTeen Check which is required for the Driving License mod that conflicts and not any actual files from the Driving License mod itself. @picknmixsims kindly privately told me what you need to do and that is to have the InTeen Check load before Parenthood, then edit any files in the Driving License mod (or any other mod that requires the InTeen Check) which make a call to BHAV 0x0722 and change them to 0x0672. To find these files, you can use Pick N Mix's BHAV Finder tool, as shown in the image below.
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So from the image you can see that there are 2 BHAVs inside WH_DrivingLicence_Core_PrivateLessons_CarMods, 1 inside WH_DrivingLicense_Option_GrandfatherRights_(whichever version of this option you have if any) and 1 inside WH_DrivingLicense_Option_RiskySneakOut_NoNPCTeenDrivers if you use that optional file which I personally don't. So you need to open the files you have out of those 3 with SimPe and then open the BHAVs listed in the 'Name' Column in the Image above and then wherever you see 0x0722, click on it and change the OpCode to 0x0672 instead, commit and save. The picture below might help explain. And that should do it!
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I hope that helps! Let me know if you have any questions.
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bananaeazy · 2 years
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Sims 4 teen pregnancy mod mc commander
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SIMS 4 TEEN PREGNANCY MOD MC COMMANDER MOD
SIMS 4 TEEN PREGNANCY MOD MC COMMANDER MODS
SIMS 4 TEEN PREGNANCY MOD MC COMMANDER DOWNLOAD
SIMS 4 TEEN PREGNANCY MOD MC COMMANDER MOD
11 Best Sims 4 Teen Pregnancy Mod | Download.ġ33.8K Likes, 1.7K Comments. Teen_Adult_WoohooMessAround lt -This will allow for Mess Around/Woohoolt - REQUIRES Teen_Adult_Romance in order for the interaction to appear in the pie menu. They can be used together: Teen_Adult_Romance lt -This only allows them to do romantic interactions NO Mess Around/Woohoo. The Sims 4 Teen Pregnancy Mod - lasopalabel. Teen Pregnancy Mod Check Out This Mod Well this mod is just what the name suggests. Although a not-too-complex mod might be just what you#x27 re looking for. A great mod overall, but not as complex as others on this list. This mod is meant to add some spiciness to the game world by introducing more risks to pregnancy and intercourse.
SIMS 4 TEEN PREGNANCY MOD MC COMMANDER DOWNLOAD
Discover sims 4 teen pregnant mod download #x27 s popular videos | TikTok. But now there is a mod specifically for teen pregnancyas if to say, people who want this feature need to make the deliberate choice.
SIMS 4 TEEN PREGNANCY MOD MC COMMANDER MODS
Put the mods in the Sims 4 MOD folder and open the game. If you have to make this mod work, you have to restart your game while doing this. Whickedwhims mod is an 18 mod where you can have advanced wicked whims woohoo for your sims. So from here I must warn you about the wicked whims mod. It is a new feature introduced in the wicked whims update. Period Mod Menstrual Cycle The Sims 4 period mod is not a separate mod for the game. This implies that your teen will experience the three standard trimesters, experience all the moodlets lastly convey a solid child. In the Sims 4 teen pregnancy mod, there are equivalent pregnancy choices for teens and for grown-ups! Along these lines, while your teen Sim is pregnant, all that will stream equivalent to with your grown-up Sims. Good or bad, I#x27 m not here to judge just sharing the facts. One of the biggest features is that teens are now able to get pregnant as well. It adds a ton of new features focused enabling teen relationships in the game. InTeenimater, or known to most simply as InTeen, is a beloved mod for The Sims 2. he#39 s uploaded videos which showcase teen pregnancy, incest and even polygamy in The Sims 4. Mods allow players to add nearly anything they want to The Sims 4and this includes stuff that could be considered to be on the more on the taboo side of things. Advertisement Screenshot: Headasspotter The Sims 4 Carrying a baby in The Sims isnt that bad. One Redditor found a family uploaded to the gallery that had been modded to allow for children to get pregnant, which Wicked Whims does not allow. With the use of mods like Wicked Whims, players can play out their 16 And Pregnant fantasies. The Sims 3 Recommended Mods List - Pleasant Sims. BUT If a Teen who doesn#x27 t have a wish finds out they#x27 re pregnant, it will by default assign the #x27 Does Not Want a Pregnancy#x27 wish and reaction to both the pregnant Sim and the father. How previous features of the mod apply to teens: - Teens do not get pregnancy wishes by default you can assign them manually. Choosing that option will instantly make the Sims divorced and any children who happen to witness this interaction between their parents will feel sad about. Normally, married Sims always have the Divorce option available under the Mean social category. The module, called Break Up, Make Up, and Everything In Between, Co-parenting, adds more depth to the process of breaking up in the game. The Sims 4: Best Pregnancy Mods - TheGamer. The Documentation menu has an overview page, which lists some overall information about MC Command Center and its modules. If you are looking for an older version of MCCC than what is listed there, you should read this. The MCCC Downloads menu will display the supported public releases of MCCC and links to download the mod for those versions. Sims 4 polygamy mod, Pregnancy Mod will allow your Sims character to have more than one relationship without disappointing. if kids are involved Sims 4 Inteen Simcest Taboo script mod 2020 2019. Mods allow players to add nearly anything they want to The Sims 4. Realistic Childbirth Mod in Sims 4 - Download and Installation. Sims 4 Teen Pregnancy Mod Download - My Otaku World.Sims 4 Teen Woohoo/Pregnancy and Marriage Inteen - Pinterest.11 Best Sims 4 Teen Pregnancy Mod | Download.The Sims 4 Teen Pregnancy Mod - lasopalabel.Discover sims 4 teen pregnant mod download #x27 s popular videos | TikTok.The Sims 3 Recommended Mods List - Pleasant Sims.The Sims 4: Best Pregnancy Mods - TheGamer.Realistic Childbirth Mod in Sims 4 - Download and Installation.
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sushigal007 · 2 years
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I posted 2,717 times in 2021
450 posts created (17%)
2267 posts reblogged (83%)
For every post I created, I reblogged 5.0 posts.
I added 3,278 tags in 2021
#nonsims - 2159 posts
#sims 2 - 501 posts
#premades - 200 posts
#genderswapped uberhood - 150 posts
#eurovision - 64 posts
#sort of - 55 posts
#the sims - 41 posts
#doctor who - 40 posts
#uberhood - 35 posts
#a:tla - 33 posts
Longest Tag: 101 characters
#a screw was sticking out of the side of the cupboard and i ripped my arm open putting the hoover away
My Top Posts in 2021
#5
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Here, have another thing! I love @picknmixsims​ Public School Uniforms mod because everyone wears school uniforms here in the UK and so it makes my game feel more realistic when everybody’s wearing a uniform. But I didn’t love the uniforms themselves. So I made all new ones. Happily, they included instructions on how to change the uniforms and their policy allows me to share my version of the mod.
So unlike private school uniforms, public school uniforms have a summer version and a winter version.
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The summer version I made is based on my own school uniform and consists of a simple plain white polo shirt and a skirt for the girls, trousers for the boys. And outgoing teen girls and sloppy teen boys also get a different outfit featuring slightly untidy shirts, not that you can see the TM version all that well in the preview picture, well done me. At least it’s in the header.
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The winter version is a slightly edited version of the EAxis private school uniforms, once again based on my own uniform (although I was always too poor for a blazer), with some nicer shoes for the girls and a little alteration to the UV map on the boys to give them jumpers without pointy bits. There’s no extra version for different personalities in winter, but I didn’t notice that until after I’d made a stompy boots version for teen girls, so you get that as an unpictured bonus extra, plus one that uses the EAxis mesh and the hidden boots texture.
KNOWN ISSUES: Sims will continue to wear any everyday accessories or jewellery you have put on them. Most of the time this is probably fine, as you can see with the legwarmers, but if you have armwarmers like my Melody Tinker did, they’re not gonna play well with the winter uniform.
Finally, you will need to head over to the original download page and grab InTeen check! If you do play with teen pregnancy, I’m about 90% sure I included pregmorphs for the teen girls, but not for the teen boys. You might also wanna read through all the documentation over there because it includes some tuning stuff I didn’t bother repeating here and info on non-uniform days and of course, info on replacing the outfits if you wanna have a go at making your own.
Credits - Pick’N’Mix Sims for the mod, Kalynn for the TF winter and summer wedges, Bunhead for the shy TF skirt, Trillyke for the TF summer boots, Skell for the child and outgoing/sloppy teen shirts and EAxis for the winter uniform blazers/skirts/trousers/TM shoes/TM trousers/TM neat shirt/shy TF shirts and outgoing TF skirts.
In conclusion, DOWNLOAD.
71 notes • Posted 2021-07-13 22:39:42 GMT
#4
Belgium, you can’t bring a piano on stage if you’re not going to set it on fire, those are the rules now.
79 notes • Posted 2021-05-18 19:57:38 GMT
#3
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IT’S TIME
83 notes • Posted 2021-05-20 19:01:39 GMT
#2
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So last week, I posted an update with the genderswapped Ottomases and commented that one day, I was going to make a pink and white recolour of this ice cream machine so it would fit the aesthetic of my cute little ice cream parlour. Yesterday was that day.
Of course, I didn’t just make a single pink and white recolour because I am physically incapable of stopping at one thing. Instead, I recoloured it in all of Aelia’s retro colours, plus a bonus black and white.
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I included the actual mesh and ice cream bits to save you the job of hunting it all down from the Booty. Oh, and I made the writing Simlish. You’re welcome.
DOWNLOAD
85 notes • Posted 2021-02-07 12:54:48 GMT
#1
Petition for Disney to leak the gay cut of Raya And The Last Dragon because there’s no way it doesn’t exist.
313 notes • Posted 2021-03-20 23:29:20 GMT
Get your Tumblr 2021 Year in Review →
Two lots of CC, two Eurovision posts, but the people have made their decision, my top post calls for the gay cut of Raya And The Last Dragon. You heard us, Disney.
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dramallamadingdang · 6 years
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didilysims replied to your post “A WCIF...”
I've never seen a mod like that, but it's something that's never been on my radar. Is it a nonstop stream of tourists, or just enough to fill the hotel rooms? Because you could try editing the hotels to make only 1 or 2 rooms actual hotel rooms for your playables and see if that helps. If the hotel is full, maybe no one else will show up.
What happens is that initial tourist families will move in. Then, I send my playables to a community lot. They spend 10+ hours there, then return home. The hotel lot loads up and, because of Community Time, runs on high speed until the playables return. During that time, sometimes one of the tourist families will check out and another arrives to take their place. But the first family doesn’t actually leave and the new family doesn’t actually check in. (The room remains so that you can still see the furniture in it. It doesn’t disappear like it’s supposed to.) BUT both families are apparently still seen as staying there (probably tokens aren’t clearing or something), so all of the families stay on the lot but none of them use the room that they’re supposed to be checked into. 
Multiply this by however many days the vacation lasts and...Well, generally I end up will all of the tourist families on the lot, sort of but not really checked into rooms. Which is a lot of Sims, so lag. Plus clogging if it’s a small hotel. And, meanwhile, the playables try to use the formerly-occupied rooms when they, say, get a push for an ACR woohoo. They want to try to use the bed in one of the other rooms rather than their own but they can’t so they just stomp-and-yell. It’s just an utter mess. And I’m pretty sure it’s a product of Community Time because I think it’s the fact that these tourist check-in/outs are happening while there are no playables on the lot -- which under normal non-modded gameplay wouldn’t happen -- that’s screwing everything up. Because if a tourist check-out/in happens while there’s at least one playable on the lot, it seems to work fine. 
Unfortunately, I don’t think reducing the number of rooms would help unless there was only one room per hotel. Because even if there was just one other room, tourists would just keep checking into the same one. I COULD remove all the other room doors on the lot immediately upon the playables’ arrival/check-in, I suppose, if all else fails, see if that keeps them away.
loonyjelly replied to your post “A WCIF...”
Did you take a look at Chris Hatch's updated version? The downside is that it's included in an object that has a lot of global overrides, so it may not be suitable for people who have a lot of mods that might conflict. You can find it here along with documentation: http://simfileshare.net/folder/22091/
Hmmm, I didn’t realize that Chris Hatch had updated it! I will check it out, thank you. I’m always kind of leery of his mods because many of them conflict with Inteen, another that I won’t play without, so I’ll do some reading about conflicts and we’ll see if is one of them. :) Thank you for the heads-up!
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yetisims · 6 years
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Help Part 3
Alright here is The Error log for Lila Marshall, who i had to reset about 12 times in the span of one minute trying to get this Error log, anyone know what might be the problem? I have an idea as to a mod it could be and i’m gonna try deleting it and seeing if that fixes the problem, but in the mean time, you guys see anything wrong?
 Fixed it! Turns out This Mod conflicts with Inteen.
Build: 1.17.0.66 at Oct 11 2008,15:12:07
Object id: 679 name: N001_User00439 - Lila Stack size: 8 Error: Undefined Transition. Iterations: 72 Frame 7:   Stack Object id: 630   Stack Object name: Stereo - Expensive (0,0) - Lead   Node: 1   Tree: id 1797 name 'InTeenimater - Abort Pregnancy on Param 0' version -65534   from global   Prim state: 0   Params: 630 314    Locals: 0 0 Frame 6:   Stack Object id: 124   Stack Object name: NPC - Unique - Rod Humble 2   Node: 8   Tree: id 576 name 'Family - Are We Family?' version -32758   from global   Prim state: 0   Params: 679 124    Locals: 630 314 Frame 5:   Stack Object id: 124   Stack Object name: NPC - Unique - Rod Humble 2   Node: 24   Tree: id 8199 name 'Interaction - Give Toddler a Bath - TEST' version -32749   from TubAndShowerGlobals   Prim state: 0   Params: 1    Locals: 0 0 358 Frame 4:   Stack Object id: 0   Node: 0   Tree: id -1 name 'No behavior' version 0   from   Prim state: 1   Params:    Locals: Frame 3:   Stack Object id: 465   Stack Object name: Espresso Machine   Node: 27   Tree: id 8233 name 'Function - Main - Process Autonomy' version 61   from PersonGlobals   Prim state: 0   Params:    Locals: 0 0 Frame 2:   Stack Object id: 679   Stack Object name: N001_User00439 - Lila   Node: 6   Tree: id 8283 name 'Function - Main - Loop' version 96   from PersonGlobals   Prim state: 0   Params: 0 20 1    Locals: 0 Frame 1:   Stack Object id: 679   Stack Object name: N001_User00439 - Lila   Node: 6   Tree: id 8193 name 'Function - Main' version 118   from PersonGlobals   Prim state: 0   Params:    Locals: 1 20 0 Frame 0:   Stack Object id: 679   Stack Object name: N001_User00439 - Lila   Node: 1   Tree: id 4096 name 'Function - Main' version 2   from TemplatePerson   Prim state: 0   Params:    Locals:
Global Simulator Variables = 9 = 15 = 0 = 679 = 0 = 28 = 24 = 6 = 1997 = 47 = 363 = 0 = 0 = 3779 = 0 = 1 = 2 = 0 = -1 = 0 = -1 = 0 = 1 = 50 = 0 = 0 = 0 = 0 = 0 = 30 = 1 = 0 = 0 = 0 = 0 = 0 = 7727 = 0 = 135 = 0 = 48 = 0 = 1 = -1 = 0 = 1 = 9 = 400 = 67 = 529 = 8 = 0 = 0 = 1 = 1 = 2 = 0 = 1 = 3 = 16384
Other Simulator Details: All Menus On = false Move Objects On = false
My Object: Interaction details for Person N001_User00439 - Lila Current Interaction Name Index -1 TreeID 0 Initiating Object 0 Current Icon Object -1 Icon Table Index 0 Icon GUID 0
Person Data for Person N001_User00439 - Lila 0,  = 0 1,  = 0 2,  = 100 3,  = 800 4,  = 0 5,  = 300 6,  = 900 7,  = 400 8,  = 0 9,  = 100 10,  = 133 11,  = 0 12,  = 0 13,  = 0 14,  = 0 15,  = 0 16,  = 0 17,  = 0 18,  = 200 19,  = 0 20,  = 0 21,  = 0 22,  = 10 23,  = -5 24,  = 0 25,  = 2 26,  = 0 27,  = 13 28,  = 0 29,  = 0 30,  = 0 31,  = 630 32,  = 0 33,  = 0 34,  = 0 35,  = 0 36,  = 50 37,  = 0 38,  = 2 39,  = 0 40,  = 118 41,  = 0 42,  = 0 43,  = 9900 44,  = 0 45,  = 0 46,  = 16 47,  = 400 48,  = 100 49,  = 800 50,  = 900 51,  = 300 52,  = 0 53,  = 465 54,  = 100 55,  = -1 56,  = 7 57,  = 0 58,  = 16 59,  = 0 60,  = 0 61,  = 47 62,  = 0 63,  = 0 64,  = 0 65,  = 1 66,  = 0 67,  = 0 68,  = 0 69,  = 0 70,  = 3 71,  = 0 72,  = 0 73,  = 0 74,  = 0 75,  = 0 76,  = 0 77,  = 0 78,  = 0 79,  = 0 80,  = 0 81,  = 0 82,  = 500 83,  = 0 84,  = 0 85,  = 0 86,  = 0 87,  = 0 88,  = 20344 89,  = 0 90,  = 0 91,  = 13 92,  = 12 93,  = -240 94,  = -96 95,  = -300 96,  = -188 97,  = -128 98,  = 0 99,  = -290 100,  = -300 101,  = -200 102,  = 0 103,  = 0 104,  = 0 105,  = 0 106,  = 0 107,  = -30539 108,  = -12185 109,  = 7676 110,  = 0 111,  = 0 112,  = 25 113,  = 75 114,  = 0 115,  = 0 116,  = 0 117,  = 0 118,  = 3100 119,  = 0 120,  = 0 121,  = 0 122,  = 2500 123,  = 0 124,  = 350 125,  = 830 126,  = 290 127,  = 760 128,  = 430 129,  = 580 130,  = 32 131,  = 100 132,  = 480 133,  = 840 134,  = 969 135,  = 910 136,  = 500 137,  = 400 138,  = 390 139,  = 280 140,  = 400 141,  = 480 142,  = 0 143,  = 0 144,  = 0 145,  = 0 146,  = 0 147,  = 0 148,  = 0 149,  = 0 150,  = 0 151,  = 0 152,  = 0 153,  = 0 154,  = 0 155,  = 0 156,  = 14 157,  = 0 158,  = 1 159,  = 0 160,  = 70 161,  = 650 162,  = 540 163,  = 0 164,  = 0 165,  = 0 166,  = 0 167,  = 0 168,  = 0 169,  = 0 170,  = -16611 171,  = -29033 172,  = 72 173,  = 1025 174,  = 1 175,  = 0 176,  = 1 177,  = 0 178,  = 0 179,  = 0 180,  = 1024 181,  = 136 182,  = 8 183,  = 1024 184,  = 4096 185,  = 0 186,  = 0 187,  = 0 188,  = 0 189,  = 0 190,  = 0 191,  = 0 192,  = 0 193,  = 0 194,  = 0 195,  = 0 196,  = 0 197,  = 0 198,  = 0 199,  = 0 200,  = 0 201,  = 0 202,  = 0 203,  = 0 204,  = 0 205,  = 0 206,  = 0 207,  = 0 208,  = 0 209,  = 0 210,  = 0 211,  = 0 212,  = 0 213,  = 0 214,  = 0 215,  = 207 216,  = 6040 217,  = 4 218,  = 0 219,  = 0 220,  = 0 221,  = 0 222,  = 0 223,  = 0 224,  = 0 225,  = 0 226,  = 0 227,  = 0 228,  = 0 229,  = 0 230,  = 0
Motives: 0,  = 99.5833 1,  = 0 2,  = 0 3,  = 40.0475 4,  = 40.0475 5,  = 87.5557 6,  = 86.6667 7,  = 16.6666 8,  = 83.8888 9,  = -11.6667 10,  = 0 11,  = 0 12,  = 0 13,  = 43.3165 14,  = 39.8889 15,  = 30.8889
Contained Objects: Slot 2 contains object 680 Slot 18 contains object 110
Data: 0,  = 0 1,  = 7 2,  = 0 3,  = -1 4,  = 97 5,  = 0 6,  = 0 7,  = 100 8,  = -32760 9,  = 0 10,  = 0 11,  = 679 12,  = 0 13,  = 0 14,  = 0 15,  = 0 16,  = 0 17,  = 0 18,  = 0 19,  = 679 20,  = 0 21,  = 0 22,  = 0 23,  = 1 24,  = 8 25,  = 0 26,  = 0 27,  = 150 28,  = 200 29,  = 0 30,  = 0 31,  = 0 32,  = 0 33,  = 0 34,  = 0 35,  = 0 36,  = 0 37,  = 0 38,  = 0 39,  = 0 40,  = 160 41,  = 0 42,  = 2307 43,  = 0 44,  = 0 45,  = 1997 46,  = 6 47,  = 15 48,  = 0 49,  = 0 50,  = 0 51,  = 0 52,  = 0 53,  = 0 54,  = 0 55,  = 5 56,  = 0 57,  = 255 58,  = 1 59,  = 0 60,  = 0 61,  = 0 62,  = 0 63,  = 0 64,  = 0 65,  = 0 66,  = 36 67,  = 23 68,  = 0 69,  = 0 70,  = 0 71,  = 0 72,  = 255 73,  = 255 74,  = 255 75,  = 255 76,  = 0 77,  = 0 78,  = 50 79,  = 36 80,  = 0 81,  = 0 82,  = 448 83,  = 0 84,  = 0 85,  = 0 86,  = 0 87,  = 0 88,  = 0 89,  = 0 90,  = 0 91,  = 0 92,  = 0 93,  = 0 94,  = 0 95,  = 0 96,  = 0 97,  = 0 98,  = 0 99,  = 0 100,  = 0 101,  = 0 102,  = 569 103,  = 0 104,  = 0 105,  = 0 106,  = 0 107,  = 0 108,  = 0 109,  = 0 110,  = 0 111,  = 0 112,  = 0 113,  = 0
Attributes: 0, Visitor Type = 0 1, Misc Flags = 4100 2, Facial Expression = 0 3, Body Part - In Use Flags = 0 4, Current Motive = 7 5, Toddler Body Position = 0 6, Interaction Status(Out/In) = 0 7, Idle Torso Stance = 0 8, Sync Obj ID = 0 9, My Current Reaction ID = 0 10, React - Severity - Tweak = 0 11, React - Attenuation - Tweak = 7 12, Queued Reaction ID = 0 13, Queued Reaction Priority = 0 14, Death Type = 0 15, Patrick's Test Attribute = 0 16, Toddler - Talk Level = 0 17, Toddler - Teach To Walk Level = 0 18, Toddler - Potty Trained Level = 0 19, Pregnancy Data = 0 20, Cleaning Action = 0 21, Waiting For Reaper = 0 22, Alternate Visitor Controller ID = 0 23, zReserved for future use = 0 24, zReserved for future use = 0 25, zReserved for future use = 0 26, zReserved for future use = 0 27, zReserved for future use = 0 28, zReserved for future use = 0 29, zReserved for future use = 0 30, zReserved for future use = 6 31, zReserved for future use = 0 32, zReserved for future use = 0 33, zReserved for future use = 5 34, zReserved for future use = 0 35, zReserved for future use = 0 36, zReserved for future use = 0 37, zReserved for future use = 0 38, zReserved for future use = 0 39, zReserved for future use = 0 40, z-= Reserved for Global NPC use =- = 0 41, z-= Reserved for Global NPC use =- = 0 42, NPC - On the Job? = 0 43, NPC - Dismissed or Fired? = 0 44, NPC - Is Normal Sociable Sim? = 0 45, z-= Reserved for Global NPC use =- = 0 46, zReserved for -Private Use- = 0 47, zReserved for -Private Use- = 0 48, zReserved for -Private Use- = 0 49, zReserved for -Private Use- = 0 50, zReserved for -Private Use- = 0 51, zReserved for -Private Use- = 0 52, zReserved for -Private Use- = 0 53, zReserved for -Private Use- = 0 54, zReserved for -Private Use- = 0 55, zReserved for -Private Use- = 0 56, zReserved for -Private Use- = 0 57, zReserved for -Private Use- = 0 58, zReserved for -Private Use- = 0 59, zReserved for -Private Use- = 0 60, zReserved for -Private Use- = 0
Semi Global Attributes: 0, Idle - Anim - Priority Type = 0 1, Idle - Anim - Pose Type = 0 2, Idle - Anim - Last Non-Breathe = 0 3, Idle - Breathe Count = 3 4, Idle - Active = 1 5, Idle - Start/Yielding Stop no Trans = 0 6, Routing - Idle - Active = 0 7, Mouse Over - Active = 0 8, Routed Distance = 2 9, Dirty Diaper? = 0 10, Social Modifier (memories) = 0 11, Fitness Preference (attraction) = 0 12, Attraction Bonus (attraction) = 0 13, Locomotion Index 1 = 4 14, Locomotion Weight 1 = 20 15, Locomotion Index 2 = 6 16, Locomotion Weight 2 = 20 17, Stride 0 = 25 18, Stride 1 = 75 19, CAS Flags = 0 20, Idle - Anim - Times Played = 1 21, Conversation Object = 0 22, Last Outfit = 0 23, Estimated Route Distance = 1 24, Semi Misc Flags 1 = 64 25, Idle - Idle System Obj ID = 268 26, For deviancy? = 0 27, Motive Decay Increase % = 0 28, Skill Inc Increase % = 0 29, Mouse Over - Last Check = 0 30, Mouse Over - Start Time = 0 31, Route off door loops = 0 32, Group ID = 0 33, Complain about? = 0 34, Carry Flags = 0 35, Hobby Friend NID = 0
Arrays: 0, , num entries = 0 1, , num entries = 0 2, , num entries = 0 3, , num entries = 0 4, , num entries = 0 5, , num entries = 2 0 = 19348 1 = -1510 6, , num entries = 2 0 = -21385 1 = -5098 7, , num entries = 2 0 = 683 1 = 683 8, , num entries = 2 0 = 0 1 = 3 9, , num entries = 0 10, , num entries = 0 11, , num entries = 0 12, , num entries = 0 13, , num entries = 0 14, , num entries = 0 15, , num entries = 0 16, , num entries = 0 17, , num entries = 0 18, , num entries = 0 19, , num entries = 0
Temps: 0 = 7 1 = 94 2 = 800 3 = 0 4 = 1 5 = 0 6 = 0 7 = 800 Object Data Tables:
Neighbor Data Tables: Table: Best Friend Forever List - 5
Inventory contents:
Global Inventory
Counted Tokens Token GUID -257305635 Token Flags 0 Token Count : 1 Token Category : 0
Singular Tokens Token GUID 339263967 Token Flags 0
Token GUID 248194023 Token Flags 0
Token GUID 28485 Token Flags 0 Token Property 0: 15 Token Property 1: 6 Token Property 2: 3
Token GUID 342642853 Token Flags 0
Token GUID 28473 Token Flags 0 Token Property 0: 3 Token Property 1: 0 Token Property 2: 10 Token Property 3: 10 Token Property 4: -1 Token Property 5: 5 Token Property 6: 1 Token Property 7: -1 Token Property 8: -1 Token Property 9: 20 Token Property 10: 0 Token Property 11: 50 Token Property 12: 20 Token Property 13: 80 Token Property 14: 50 Token Property 15: 50 Token Property 16: 10 Token Property 17: 40 Token Property 18: 10 Token Property 19: 0
Token GUID -814746351 Token Flags 0 Token Property 0: 11 Token Property 1: 41 Token Property 2: 3 Token Property 3: 1 Token Property 4: 48 Token Property 5: 4 Token Property 6: 2 Token Property 7: 0 Token Property 8: 2
Token GUID -814746351 Token Flags 0 Token Property 0: 11 Token Property 1: 9 Token Property 2: 3 Token Property 3: 1 Token Property 4: 48 Token Property 5: 8 Token Property 6: 2 Token Property 7: 0 Token Property 8: 2
Token GUID -814746351 Token Flags 0 Token Property 0: 11 Token Property 1: 44 Token Property 2: 3 Token Property 3: 1 Token Property 4: 48 Token Property 5: 6 Token Property 6: 2 Token Property 7: 0 Token Property 8: 2
Token GUID -814746351 Token Flags 0 Token Property 0: 11 Token Property 1: 46 Token Property 2: 3 Token Property 3: 1 Token Property 4: 48 Token Property 5: 7 Token Property 6: 5 Token Property 7: 0 Token Property 8: 6
Token GUID -814746351 Token Flags 0 Token Property 0: 11 Token Property 1: 43 Token Property 2: 3 Token Property 3: 1 Token Property 4: 48 Token Property 5: 3 Token Property 6: 5 Token Property 7: 0 Token Property 8: 6
Token GUID -814746351 Token Flags 0 Token Property 0: 11 Token Property 1: 47 Token Property 2: 3 Token Property 3: 1 Token Property 4: 48 Token Property 5: 9 Token Property 6: 5 Token Property 7: 0 Token Property 8: 6
Token GUID -814746351 Token Flags 0 Token Property 0: 18 Token Property 1: 204 Token Property 2: 3 Token Property 3: 3 Token Property 4: 48 Token Property 5: 8 Token Property 6: 13 Token Property 7: 0 Token Property 8: 0
Lot Inventory
Counted Tokens Token GUID -1928591329 Token Flags 0 Token Count : 1 Token Category : 0
Singular Tokens Token GUID 752419375 Token Flags 0 Token Property 0: 0 Token Property 1: 300 Token Property 2: 300
Family Inventory
Counted Tokens Token GUID 220641094 Token Flags 1 Token Count : 1 Token Category : 3
Singular Tokens Token GUID 1414551948 Token Flags 0
Personal Inventory for Person N001_User00439 - Lila
Counted Tokens Singular Tokens Token GUID -1936526148 Token Flags 0 Token Property 0: 0
Token GUID 1834784092 Token Flags 0 Token Property 0: 9 Token Property 1: -5
Token GUID 213119667 Token Flags 0 Token Property 0: 0 Token Property 1: 1
Token GUID 1840669485 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3361 Token Property 6: 18283 Token Property 7: 50 Token Property 8: 5 Token Property 9: 25 Token Property 10: 50 Token Property 11: 5 Token Property 12: 630
Token GUID -1378381535 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3359 Token Property 6: -22677 Token Property 7: 50 Token Property 8: 0 Token Property 9: 25 Token Property 10: 50 Token Property 11: 5 Token Property 12: 649
Token GUID -1378381535 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3359 Token Property 6: -30869 Token Property 7: 50 Token Property 8: 0 Token Property 9: 25 Token Property 10: 50 Token Property 11: 5 Token Property 12: 648
Token GUID -1378381535 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3359 Token Property 6: -14485 Token Property 7: 50 Token Property 8: 0 Token Property 9: 25 Token Property 10: 50 Token Property 11: 5 Token Property 12: 650
Token GUID -1378381535 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3359 Token Property 6: -6293 Token Property 7: 50 Token Property 8: 0 Token Property 9: 25 Token Property 10: 50 Token Property 11: 5 Token Property 12: 651
Token GUID -1378381535 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3358 Token Property 6: 1899 Token Property 7: 50 Token Property 8: 0 Token Property 9: 25 Token Property 10: 50 Token Property 11: 5 Token Property 12: 652
Token GUID -1378381535 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3358 Token Property 6: 10091 Token Property 7: 50 Token Property 8: 0 Token Property 9: 25 Token Property 10: 50 Token Property 11: 5 Token Property 12: 653
Token GUID -1378381535 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3358 Token Property 6: 18283 Token Property 7: 50 Token Property 8: 0 Token Property 9: 25 Token Property 10: 50 Token Property 11: 5 Token Property 12: 654
Token GUID -1378381535 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3358 Token Property 6: -22677 Token Property 7: 50 Token Property 8: 0 Token Property 9: 25 Token Property 10: 50 Token Property 11: 5 Token Property 12: 657
Token GUID -1378381535 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3358 Token Property 6: -14485 Token Property 7: 50 Token Property 8: 0 Token Property 9: 25 Token Property 10: 50 Token Property 11: 5 Token Property 12: 658
Token GUID -1378381535 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3358 Token Property 6: -6293 Token Property 7: 50 Token Property 8: 0 Token Property 9: 25 Token Property 10: 50 Token Property 11: 5 Token Property 12: 659
Token GUID 1840669485 Token Flags 2 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 659 Token Property 5: -3358 Token Property 6: -6293 Token Property 7: 50 Token Property 8: 5 Token Property 9: 25 Token Property 10: 50 Token Property 11: 5 Token Property 12: 659
Token GUID -1378381535 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3357 Token Property 6: 1899 Token Property 7: 50 Token Property 8: 0 Token Property 9: 25 Token Property 10: 50 Token Property 11: 5 Token Property 12: 660
Token GUID -1378381535 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3357 Token Property 6: 10091 Token Property 7: 50 Token Property 8: 0 Token Property 9: 25 Token Property 10: 50 Token Property 11: 5 Token Property 12: 661
Token GUID -1378381535 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3357 Token Property 6: 18283 Token Property 7: 50 Token Property 8: 0 Token Property 9: 25 Token Property 10: 50 Token Property 11: 5 Token Property 12: 662
Token GUID -1378381535 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3357 Token Property 6: 26475 Token Property 7: 50 Token Property 8: 0 Token Property 9: 25 Token Property 10: 50 Token Property 11: 5 Token Property 12: 663
Token GUID -863386552 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3359 Token Property 6: -22677 Token Property 7: 100 Token Property 8: 10 Token Property 9: 25 Token Property 10: 100 Token Property 11: 1 Token Property 12: 649
Token GUID 766855907 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3359 Token Property 6: -22677 Token Property 7: 75 Token Property 8: 5 Token Property 9: 25 Token Property 10: 75 Token Property 11: 1 Token Property 12: 649
Token GUID 210552709 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3359 Token Property 6: -22677 Token Property 7: 75 Token Property 8: 10 Token Property 9: 25 Token Property 10: 75 Token Property 11: 5 Token Property 12: 649
Token GUID 1821159978 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3359 Token Property 6: -22677 Token Property 7: 100 Token Property 8: 5 Token Property 9: 25 Token Property 10: 100 Token Property 11: 1 Token Property 12: 649
Token GUID 210552709 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3358 Token Property 6: -22677 Token Property 7: 75 Token Property 8: 10 Token Property 9: 25 Token Property 10: 75 Token Property 11: 5 Token Property 12: 657
Token GUID 1840597600 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3361 Token Property 6: 18283 Token Property 7: 75 Token Property 8: 5 Token Property 9: 25 Token Property 10: 75 Token Property 11: 5 Token Property 12: 630
Token GUID 1821159978 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3358 Token Property 6: -22677 Token Property 7: 100 Token Property 8: 5 Token Property 9: 25 Token Property 10: 100 Token Property 11: 1 Token Property 12: 657
Token GUID -1380627599 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3361 Token Property 6: 18283 Token Property 7: 100 Token Property 8: 5 Token Property 9: 25 Token Property 10: 100 Token Property 11: 1 Token Property 12: 630
Token GUID 230055905 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 0 Token Property 4: 630 Token Property 5: -3361 Token Property 6: 18283 Token Property 7: 0 Token Property 8: 0 Token Property 9: 0 Token Property 10: 0 Token Property 11: 0 Token Property 12: 630
Token GUID 871817467 Token Flags 0
Token GUID -1272646843 Token Flags 0
Token GUID -1347906404 Token Flags 1
Token GUID 28473 Token Flags 0 Token Property 0: 5 Token Property 1: 0 Token Property 2: 11 Token Property 3: 0 Token Property 4: 70 Token Property 5: 2 Token Property 6: 2 Token Property 7: 0 Token Property 8: -1 Token Property 9: -1 Token Property 10: -1 Token Property 11: 254 Token Property 12: -1
Token GUID 1840669485 Token Flags 3 Token Property 0: 0 Token Property 1: 1997 Token Property 2: 6 Token Property 3: 15 Token Property 4: 630 Token Property 5: -3361 Token Property 6: 18283 Token Property 7: 50 Token Property 8: 5 Token Property 9: 25 Token Property 10: 50 Token Property 11: 5 Token Property 12: 630
Token GUID 1410925290 Token Flags 0 Token Property 0: 7
Token GUID 1946160846 Token Flags 0 Token Property 0: 0 Token Property 1: 0 Token Property 2: 0 Token Property 3: 0 Token Property 4: 0 Token Property 5: 0 Token Property 6: 0 Token Property 7: 0 Token Property 8: 0 Token Property 9: 0 Token Property 10: 0 Token Property 11: 0 Token Property 12: 0 Token Property 13: 0 Token Property 14: 0 Token Property 15: 0 Token Property 16: 0 Token Property 17: 0 Token Property 18: 0 Token Property 19: 0
Token GUID -1912332203 Token Flags 0
Current Stack Object:
Data: 0,  = 0 1,  = 2 2,  = 0 3,  = -1 4,  = 1 5,  = 0 6,  = 0 7,  = 100 8,  = -32768 9,  = 0 10,  = 0 11,  = 630 12,  = 0 13,  = 512 14,  = 20 15,  = 0 16,  = 0 17,  = 0 18,  = 0 19,  = 630 20,  = 0 21,  = 0 22,  = 0 23,  = 2 24,  = 8 25,  = 0 26,  = 0 27,  = 2 28,  = 0 29,  = 8 30,  = 0 31,  = 0 32,  = 0 33,  = 0 34,  = 0 35,  = 0 36,  = 0 37,  = 0 38,  = 0 39,  = 0 40,  = 8228 41,  = 2550 42,  = 3 43,  = 10 44,  = 0 45,  = 1997 46,  = 6 47,  = 15 48,  = 0 49,  = 1 50,  = 0 51,  = 0 52,  = 0 53,  = 0 54,  = 0 55,  = 7 56,  = 0 57,  = 255 58,  = 0 59,  = 50 60,  = 0 61,  = 0 62,  = 0 63,  = 0 64,  = 0 65,  = 0 66,  = 0 67,  = 0 68,  = 0 69,  = 0 70,  = 0 71,  = 0 72,  = 255 73,  = 255 74,  = 255 75,  = 255 76,  = 0 77,  = 0 78,  = 5 79,  = 5 80,  = 0 81,  = 0 82,  = 0 83,  = 1 84,  = 50 85,  = 0 86,  = 0 87,  = 0 88,  = 0 89,  = 0 90,  = 0 91,  = 0 92,  = 0 93,  = 0 94,  = 0 95,  = 0 96,  = 0 97,  = 0 98,  = 0 99,  = 0 100,  = 0 101,  = 0 102,  = 0 103,  = 0 104,  = 0 105,  = 0 106,  = 0 107,  = 0 108,  = 0 109,  = 0 110,  = 0 111,  = 0 112,  = 0 113,  = 0
Attributes: 0,  = 0 1,  = 0 2,  = 0 3,  = 0 4,  = 0 5,  = 0 6,  = 0 7,  = 0 8,  = 0 9,  = 0 10, Power State (off/on) = 0 11, Music Type = 2 12, Stereo Type = 1 13,  = 0 14,  = 0 15,  = 0 16,  = 0 17,  = 0 18,  = 0 19,  = 0
Semi Global Attributes: 0, Base Break Percentage = 3 1, Repair Complexity = 800 2, Electrocute me? = 0 3, Break Lockout in days (Repair) = 0 4, Maint. hit per use = 20 5, On Delay = 0
Arrays:
Temps: 0 = 0 1 = 0 2 = 0 3 = 0 4 = 0 5 = 0 6 = 0 7 = 0 Object Data Tables:
Lot Object Dump
Object Name : Destination - For Go Here & Shoo id : 142 Room: -1 Object Name : Controller - Ingame Help id : 328 Room: -1 Object Name : Controller - Tutorial - Death Checker id : 154 Room: -1 Object Name : Social - Play - Tickle id : 132 Room: -1 Object Name : Social - Baby/Toddler - Carry id : 122 Room: -1 Object Name : Routing - Eye Attractor id : 123 Room: 0 Object Name : Accessory - Rod Humble Computer Delivery Box id : 118 Room: 0 Object Name : Social - Play - Tickle id : 121 Room: -1 Object Name : Social - Baby/Toddler - Carry id : 119 Room: -1 Object Name : Social - Toddler - Toss In Air id : 129 Room: -1 Object Name : Social - Baby/Toddler - Carry id : 116 Room: -1 Object Name : Head Slots Holder id : 125 Contained within object id 124 in slot 2 Room: 0 Object Name : NPC - Unique - Rod Humble 2 id : 124 Room: 0 Object Name : Social - Baby/Toddler - Carry id : 117 Room: -1 Object Name : Social - Baby/Toddler - Carry id : 130 Room: -1 Object Name : Social - Toddler - Toss In Air id : 131 Room: -1 Object Name : Social - Baby/Toddler - Carry id : 128 Room: -1 Object Name : Social - Baby/Toddler - Carry id : 114 Room: -1 Object Name : Controller - Chat id : 113 Room: -1 Object Name : Social - Baby/Toddler - Carry id : 109 Room: -1 Object Name : Social - Baby/Toddler - Carry id : 107 Room: -1 Object Name : Controller - Weather Channel id : 11 Room: -1 Object Name : Emitter - Be Greeted id : 112 Contained within object id 683 in slot 18 Room: 0 Object Name : Emitter - Be Greeted id : 111 Contained within object id 681 in slot 18 Room: 0 Object Name : Emitter - Be Greeted id : 110 Contained within object id 679 in slot 18 Room: 0 Object Name : Emitter - Be Greeted id : 108 Contained within object id 672 in slot 18 Room: 0 Object Name : Emitter - Be Greeted id : 90 Contained within object id 662 in slot 18 Room: 6 Object Name : Zits Tracker id : 13 Room: -1 Object Name : Head Slots Holder id : 684 Contained within object id 683 in slot 2 Room: 0 Object Name : N001_User00441 - Trinity id : 683 Contained within object id 672 in slot 14 Room: 0 Object Name : Head Slots Holder id : 682 Contained within object id 681 in slot 2 Room: 0 Object Name : N001_User00440 - Lawrence id : 681 Room: 0 Object Name : Head Slots Holder id : 680 Contained within object id 679 in slot 2 Room: 0 Object Name : N001_User00439 - Lila id : 679 Room: 0 Object Name : Accessory - Wedding Ring id : 678 Contained within object id 672 in slot 13 Room: 0 Object Name : Head Slots Holder id : 677 Contained within object id 672 in slot 2 Room: 0 Object Name : N001_User00438 - Margaret id : 672 Room: 0 Object Name : Accessory - Wedding Ring id : 671 Contained within object id 662 in slot 13 Room: 6 Object Name : Head Slots Holder id : 666 Contained within object id 662 in slot 2 Room: 6 Object Name : N001_User00437 - Ralph id : 662 Room: 6 Object Name : Controller - CLP - Community Lot - Populator id : 660 Room: -1 Object Name : PlumbBob id : 659 Contained within object id 680 in slot 0 Room: 0 Object Name : Route - Step Over id : 656 Room: 10 Object Name : JobData - Adult - Music id : 650 Room: -1 Object Name : JobData - Adult - Law id : 648 Room: -1 Object Name : JobData - Adult - Journalism id : 647 Room: -1 Object Name : JobData - Adult - Gamer id : 645 Room: -1 Object Name : JobData - Adult - Education id : 644 Room: -1 Object Name : JobData - Adult - Adventurer id : 642 Room: -1 Object Name : JobData - Teen Elder - Music id : 641 Room: -1 Object Name : JobData - Teen Elder - Law id : 639 Room: -1 Object Name : JobData - Teen Elder - Journalism id : 637 Room: -1 Object Name : JobData - Teen Elder - Gamer id : 635 Room: -1 Object Name : JobData - Teen Elder - Education id : 633 Room: -1 Object Name : JobData - Teen Elder - Adventurer id : 632 Room: -1 Object Name : Controller - Garden Many id : 629 Room: -1 Object Name : Food - Fish - Rainbow Trout - Menu id : 628 Room: -1 Object Name : Food - Fish - Golden Trout - Menu id : 626 Room: -1 Object Name : Food - Fish - Catfish - Menu id : 624 Room: -1 Object Name : Food - Fish - Bass - Menu id : 622 Room: -1 Object Name : Television - Channel - Weather id : 620 Room: -1 Object Name : Controller - Temperature Receptivity id : 618 Room: -1 Object Name : Controller - Weather Receptivity id : 617 Room: -1 Object Name : Controller - Juicer Tokens id : 612 Room: -1 Object Name : Controller - Fish Pond Effects id : 609 Room: -1 Object Name : Controller - Climate - Accumulation id : 608 Room: -1 Object Name : Controller - Climate id : 602 Room: -1 Object Name : Controller - Capturable - Flies id : 601 Room: -1 Object Name : Emitter - Pet - Run Around Lot id : 598 Room: 0 Object Name : Emitter - Pet - Howling and Yowling id : 597 Room: 0 Object Name : Emitter - Pet - Cat Crazy id : 595 Room: 0 Object Name : Emitter - Pet - Bark Randomly id : 594 Room: 0 Object Name : Lot Noises - Pet id : 592 Room: 0 Object Name : JobData - Pet - ShowBiz id : 591 Room: -1 Object Name : JobData - Pet - Service id : 590 Room: -1 Object Name : JobData - Pet - Security id : 587 Room: -1 Object Name : Controller - Stray id : 585 Room: -1 Object Name : Controller - NPC Animal Control Officer id : 584 Room: -1 Object Name : Controller - Lycanthropy id : 583 Room: -1 Object Name : JobData -  Owned Business - Teen id : 581 Room: -1 Object Name : JobData -  Owned Business id : 580 Room: -1 Object Name : Food - Dessert - Pie - Menu id : 577 Room: -1 Object Name : Food - Dessert - Cheesecake - Menu id : 576 Room: -1 Object Name : Controller - Remote Business id : 572 Room: -1 Object Name : Controller - Download Object Patcher id : 570 Room: -1 Object Name : Controller - Business - Customer Loyalty id : 568 Room: -1 Object Name : Controller - Business - Employee Management id : 566 Room: -1 Object Name : Emitter - Vampire in Sunlight id : 565 Room: 0 Object Name : Food - Dining - Nectarine Tartlette - Menu id : 558 Room: -1 Object Name : Food - Dining - Lime Seared Prawns - Menu id : 557 Room: -1 Object Name : Food - Dining - Fried Chicken - Menu id : 555 Room: -1 Object Name : Food - Dining - Filet Mignon - Menu id : 554 Room: -1 Object Name : Food - Dessert - Crepe Suzette - Menu id : 549 Room: -1 Object Name : Controller - Token Decay id : 548 Room: -1 Object Name : Food - Vending Machine - Yellow Drink - Menu id : 544 Room: -1 Object Name : Food - Vending Machine - Pink Drink - Menu id : 542 Room: -1 Object Name : Food - Vending Machine - Nuts - Menu id : 540 Room: -1 Object Name : Food - Vending Machine - Green Drink - Menu id : 539 Room: -1 Object Name : Food - Vending Machine - Cookies - Menu id : 534 Room: -1 Object Name : Food - Vending Machine - Chips - Menu id : 532 Room: -1 Object Name : Food - Vending Machine - Candy - Menu id : 531 Room: -1 Object Name : Food - Vending Machine - Blue Drink - Menu id : 529 Room: -1 Object Name : Food - Food Stand Gyro - Menu id : 528 Room: -1 Object Name : Controller - Witch id : 526 Room: -1 Object Name : Controller - Secret Networking id : 525 Room: -1 Object Name : Controller - Apartment id : 519 Room: -1 Object Name : JobData - Adult - Oceanography id : 517 Room: -1 Object Name : JobData - Adult - Intelligence id : 515 Room: -1 Object Name : JobData - Adult - Entertainment id : 513 Room: -1 Object Name : JobData - Adult - Dance id : 511 Room: -1 Object Name : JobData - Adult - Construction id : 510 Room: -1 Object Name : JobData - Teen Elder - Oceanography id : 508 Room: -1 Object Name : JobData - Teen Elder - Intelligence id : 507 Room: -1 Object Name : JobData - Teen Elder - Entertainment id : 505 Room: -1 Object Name : JobData - Teen Elder - Dance id : 504 Room: -1 Object Name : JobData - Teen Elder - Construction id : 502 Room: -1 Object Name : Food - Platter - Chips - Menu id : 501 Room: -1 Object Name : Food - Platter - Cheese - Menu id : 499 Room: -1 Object Name : Food - Platter - Appetizer - Menu id : 498 Room: -1 Object Name : Food - Family Comfort Soup - Menu id : 496 Room: -1 Object Name : Food - Drink - Protein Shake - Menu id : 495 Room: -1 Object Name : Television - Channel - Movie - Spooky - Werewolf id : 493 Room: -1 Object Name : Television - Channel - Movie - Spooky - Cat Lady id : 492 Room: -1 Object Name : Television - Channel - Movie - Kids - Family Fun id : 490 Room: -1 Object Name : Television - 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Neat id : 100 Room: -1 Object Name : Personality - Mean id : 99 Room: -1 Object Name : Personality - Lazy id : 98 Room: -1 Object Name : Personality - Active id : 97 Room: -1 Object Name : Controller - Visitor id : 96 Room: -1 Object Name : Controller - NPC id : 95 Room: -1 Object Name : Controller - Weather id : 94 Room: -1 Object Name : Wants - Controller id : 93 Room: -1 Object Name : Wants - Check Trees id : 92 Room: -1 Object Name : Visit Generator id : 91 Room: -1 Object Name : Controller - Maintenance id : 89 Room: -1 Object Name : Global Sim - Temp Array id : 88 Room: -1 Object Name : Controller - Relationship Decay id : 87 Room: -1 Object Name : Controller - Aspiration Score Decay id : 86 Room: -1 Object Name : Controller - Short Term Memory Effects id : 85 Room: -1 Object Name : Job Finder id : 84 Room: -1 Object Name : JobData - Adult - Slacker id : 83 Room: -1 Object Name : JobData - Adult - Science id : 82 Room: -1 Object Name : JobData - School - Private id : 81 Room: -1 Object Name : JobData - School - Public id : 80 Room: -1 Object Name : JobData - Adult - Politics id : 79 Room: -1 Object Name : JobData - Adult - Military id : 78 Room: -1 Object Name : JobData - Adult - Medicine id : 77 Room: -1 Object Name : JobData - Adult - Law Enforcement id : 76 Room: -1 Object Name : JobData - Adult - Culinary id : 75 Room: -1 Object Name : JobData - Adult - Criminal id : 74 Room: -1 Object Name : JobData - Adult - Business id : 73 Room: -1 Object Name : JobData - Adult - Athletics id : 72 Room: -1 Object Name : JobData - Teen Elder - Slacker id : 71 Room: -1 Object Name : JobData - Teen Elder - Science id : 70 Room: -1 Object Name : JobData - Teen Elder - Politics id : 69 Room: -1 Object Name : JobData - Teen Elder - Military id : 68 Room: -1 Object Name : JobData - Teen Elder - Medicine id : 67 Room: -1 Object Name : JobData - Teen Elder - Law Enforcement id : 66 Room: -1 Object Name : JobData - Teen Elder - Culinary id : 65 Room: -1 Object Name : JobData - Teen Elder - Criminal id : 64 Room: -1 Object Name : JobData - Teen Elder - Business id : 63 Room: -1 Object Name : JobData - Teen Elder - Athletics id : 62 Room: -1 Object Name : Food -  Wants Verify Controller id : 61 Room: -1 Object Name : Food - TV Dinner - Menu id : 60 Room: -1 Object Name : Food - Turkey - Menu id : 59 Room: -1 Object Name : Food - Toddler Mush - Menu id : 58 Room: -1 Object Name : Food - Toaster Pastry - Menu id : 57 Room: -1 Object Name : Food - Spaghetti - Menu id : 56 Room: -1 Object Name : Food - Sandwich - Lunch Meat - Menu id : 55 Room: -1 Object Name : Food - Sandwich - Grilled Cheese - Menu id : 54 Room: -1 Object Name : Food - Salmon - Menu id : 53 Room: -1 Object Name : Food - Pork Chop - Menu id : 52 Room: -1 Object Name : Food - Pancakes - Menu id : 51 Room: -1 Object Name : Food - Omelette - Menu id : 50 Room: -1 Object Name : Food - Mac & Cheese - Menu id : 49 Room: -1 Object Name : Food - Lobster Thermador - Menu id : 48 Room: -1 Object Name : Food - Dessert - Layer Cake - Menu id : 47 Room: -1 Object Name : Food - Grill - Ribs - Menu id : 46 Room: -1 Object Name : Food - Grill - Hotdog - Menu id : 45 Room: -1 Object Name : Food - Grill - Hamburger - Menu id : 44 Room: -1 Object Name : Food - Dessert - Gelatin - Menu id : 43 Room: -1 Object Name : Food - Drink - Juice - Menu id : 42 Room: -1 Object Name : Food - Drink - Instant Meal - Menu id : 41 Room: -1 Object Name : Food - Chili Con Carne - Menu id : 40 Room: -1 Object Name : Food - Chef Salad - Menu id : 39 Room: -1 Object Name : Food - Cereal - Menu id : 38 Room: -1 Object Name : Food - Dessert - Baked Alaska - Menu id : 37 Room: -1 Object Name : Food - Bag - Cookies - Menu id : 36 Room: -1 Object Name : Food - Bag - Chips - Menu id : 35 Room: -1 Object Name : Television - Channel - Workout id : 34 Room: -1 Object Name : Television - Channel - SBN id : 33 Room: -1 Object Name : Television - Channel - Music id : 32 Room: -1 Object Name : Television - Channel - Food id : 31 Room: -1 Object Name : Television - Channel - Childrens id : 30 Room: -1 Object Name : Controller - NPC Social Worker id : 26 Room: -1 Object Name : Controller - Scenarios id : 23 Room: -1 Object Name : Pool - Controller id : 22 Room: -1 Object Name : Controller - Lot Transitions id : 21 Room: -1 Object Name : Controller - Light id : 20 Room: -1 Object Name : Controller - Inheritance id : 19 Room: -1 Object Name : Fitness - Controller id : 18 Room: -1 Object Name : Controller - Disease id : 17 Room: -1 Object Name : Zits Controller id : 16 Room: -1 Object Name : Controller - NPC Pool id : 15 Room: -1 Object Name : Controller - Locomotion id : 14 Room: -1 Object Name : Controller - Age id : 10 Room: -1 Object Name : Accessory - Glass - Water - MENU id : 9 Room: -1 Object Name : MailBox id : 2 Room: 0 Object Name : Trash Can - Outside id : 1 Room: 0 Object Name : Portal - Pedestrian id : 8 Room: 0 Object Name : Portal - Pedestrian id : 7 Room: 0 Object Name : Portal - Car - Stop id : 6 Room: 0 Object Name : Portal - Car - Start id : 5 Room: 0 Object Name : Portal - Car - Service Stop id : 4 Room: 0 Object Name : Portal - Car - Service Start id : 3 Room: 0
Dumping all current cheats propertyRevision     = 6 allowCustomContent   = true animationLOD         = false antialiasingQuality  = 0 autoCentering        = true autoLogin            = false bumpMapping          = true checkForPatch        = true constrainFloorElevation = true cutawayMemorySize    = 3 cutawayOutside       = true disableCustomObjects = false displayCustomObjectInfo = false displayLookAtBoxes   = false displayPaths         = false deviceVsynch         = true dynamicRenderStrategy = 1 edgeScrolling        = true horzedgescrollrate   = 0.5 vertedgescrollrate   = 0.5 effectPriorityLevel  = 3 lastLoadedNeighborhood = Pleasantview freeWill             = true geomBoneInfluenceThreshold = 0.01 geomCheckGeomDataIntegrity = false geomGenerateTangentSpaceNormalLines = 0 geomGenerateTangentSpaceSxT = false geomGeneratedTangentSpaceNormalLineLength = 0.1 geomMaxBoneInfluencesPerVertex = 4 geomMaxMorphTargetDeltasPerVertex = 4 geomMorphTargetDeltaThreshold = 0.001 geomPerBoneBoundBlendWeightThreshold = 0.9 guob                 = true interrupt            = false lightOpenGLStyle     = false lightingQuality      = 3 livePIP              = true lotInfoAdvancedMode  = false lotWindowFillColor   = (0,0,0,1) maxParticlesTarget   = 10000 maxTerrainGrade      = 5 morph                = true neighborhoodWindowFillColor = (0.5,0.5,0.5,1) noStupidIFFUnlocking = false optimizeMeshes       = true particleDamping      = 0 particleDensity      = 1 particleLODOffset    = 0 particleScale        = 1 particleSizeThreshold = 1 quickTips            = true reduceBoneWeights    = false renderOpaqueUI       = false reflectionWithExtraViewer = true rotateCameraSims1Mode = false nhoodWaterReflection = true renderInsideObjectOnlyOnSelectedSimLevel = true showSnowOnGround     = true renderInsideVisibleObjects = 0 renderSelectedSimLevel = false sleepInBackground    = true simInBackground      = true simShadows           = true snapObjectsToGrid    = true soundDetail          = 2 specHighlights       = true unevenTilesFloorable = true useEffects           = true useLODs              = false snapshotPictureQuality = 2 snapshotPictureSize  = 2 usePixelAspectRatio  = true videoCaptureMaxRecordingSeconds = 60 videoCaptureQuality  = 1 videoCaptureSize     = 1 videoCaptureAudioOn  = true CameraDriftCamEnabled = true CameraSpecialEventEnabled = true ShowLotPackageFilename = false SoundMasterGroupVoxEnabled = true SoundMasterGroupFXEnabled = true SoundMasterGroupMusicEnabled = true SoundMasterGroupAmbienceEnabled = true FXVolume             = 100 VOXVolume            = 100 AmbienceVolume       = 100 MusicVolume          = 78 tvVolume             = 0.5 AudioPerformance     = 2 ShowTutorialWelcome  = true visitedNeighborhoods = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoCollege = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoDowntown = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP1 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP2 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP3 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP4 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP5 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP6 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP7 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP8 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP9 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP10 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP11 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP12 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP13 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP14 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP15 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP16 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP17 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP18 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP19 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP20 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP21 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP22 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP23 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP24 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP25 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP26 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP27 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP28 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP29 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP30 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP31 = UNKNOWN TYPE 0xad9a861e visitedNeighborhoodsNoNeighborhoodForEP32 = UNKNOWN TYPE 0xad9a861e NoLegacySounds       = true liveCameraConstraints = true edithConfigFlags     = 1 copiedShippedDataToUserDataFolder = 262143 enableLotImpostersInLot = true enableNeighborhoodOccupantsInLot = true lotSkirtSizeIncrease = 36 neighborhoodPropFadeDistance = 500 clickableLotImposters = true showXRayCursor       = false maxTotalSims         = 10 maxTotalHumans       = 8 maxTotalPets         = 6 pagodaSlopeControlX  = 1 pagodaSlopeControlY  = 1 pagodaCornerHeightRatio = 0.25 pagodaEaveX          = 1.5 pagodaEaveY          = 1.5 diagonalPagodaEaveX  = 1 diagonalPagodaEaveY  = 1 force12HrTime        = false enableOceanReflection = true includeCeilings      = true quarterTilePlacementEnabled = false activeDeviceDisplayMode = 800x600x32x0 activeDeviceUseSoftwareRasterizer = false optionMaterialDetail = 3 optionObjectDetail   = 3 optionObjectHiding   = 0 optionSnowOnGround   = 1 optionShadows        = 3 optionOpaqueUI       = 0 optionReflection     = 1 optionCeiling        = 1 optionEffectsQuality = 3 optionLightingQuality = 3 optionSoundQuality   = 3 optionEnableLotImpostersInLot = 1 optionEnableNeighborhoodOccupantsInLot = 1 optionLotSkirtSizeIncrease = 3 activeDeviceNum      = 0 copiedUSToUKEnglishNames = false activeDeviceList     = 1;0;Intel(R) HD Graphics Family;8086;0a16;4835;20.19.15.4835, GUID: D7B78E66-4956-11CF-7B61-8C26B7C2D935; SoundOutputMode      = stereo carsOnRight          = true startingNeighborhood = Pleasantview perfAddLights        = true perfRenderParts      = true perfLightCaching     = true perfEnableSkinning   = true perfEnableMorphing   = true lodOverride          = 0 effectLODSoftChange  = true effectMaxTimeDelta   = 0 enableSnapshot       = true floorCollisions      = true wallCollisions       = true creatingLotTemplate  = false useRenderTextures    = false antialiasingSupport  = 1 dontMergeNHFlora     = true enableDriverMemoryManager = false vs2LoopsFunctional   = false presentWorkaround    = false enumerateMultisampleLevels = true disableTexMemEstimateAdjustment = true deviceLocalVideoMemorySizeDefault = 335544320 configParserErrorCode = 0 hwMajorPSVersion     = 3 imageDataSizeReductionOnLoad = 0 objectShadows        = true heightMapShadows     = true lightingEnabled      = true portalLighting       = true floorAndWallNormalMapping = true useTurboRect         = false maxNumOfVisitingSims = 8 optimizedDiffusion   = true incrementalLighting  = true lerpLights           = true useDirtyTiles        = true animationFrameSampling = false livePIPDefault       = true chooseCameraSpecialEventEnabled = true maxResWidth          = 1024 maxResHeight         = 768 defaultResWidth      = 1024 defaultResHeight     = 768 centerTrackingDeadZoneMagnitude = 30 optionDirtyRect      = 3 optionFullscreenFadeEffect = 1 optionTurbo          = 3 optionSimulatorControls = 3 optionLightingOptimizations = 3 optionAnimationSamplingLevel = 3 optionLivePIP        = 1 optionSpecialEventCamera = 1 optionScreenModeResolution = 3 optionSubjectTracking = 3 enablePostProcessing = false debugRenderRes       = 1 testingcheatsenabled = true allow45degreeangleofrotation = true showcatalogepflags   = true controlpets          = true petactioncancel      = true customObjectsDisabled = false reparseShaders       = false useShaders           = true usePS30              = true raiseLightSnowFF     = false simpleTerrain        = false flagSkinnedObjects   = false gpuCompositing       = false causticsEnabled      = true lmReserveBorderTiles = true cutawayForSelectedSim = true fenceSectorSize      = 2 useSnowForShadows    = false testLightingUpdates  = false debugDirtyTiles      = false allObjectLightsOn    = false integratedShadows    = false lightRadianceRangeCutoff = 0.275 animationCacheSize   = 6 animationPermanentCache = true animationPrediction  = true animationBackgroundLoad = true debugCinematics      = false displayMissingAnimations = false animationTimerIsMaster = true carsEnabled          = true carsCompact          = false lotTerrainCanvas     = true lotTerrainPaints     = true lotWater             = true lotTerrainLighting   = true displayLotImposters  = true displayNeighborhoodWater = true displayNeighborhoodFlora = true displayNeighborhoodRoads = true displayNeighborhoodRoadsWithModel = true displayNeighborhoodProps = true lightBoundsInflate   = 3 CameraNeighborhoodFlythroughEnabled = true ignoreImageDataSizeReductionOnLoad = false systemSpecifiedPreferredLOD = -1 neighborhoodEPJustInstalled = 0 currentSim.age       = 3 currentSim.species   = human currentSim.ageGroup  = teen currentSim.gender    = female currentSim.firstName = Lila currentSim.lastName  = Marshall currentSim.fullName  = Lila Marshall dormSpecificToolsDisabled = false aptSubLotSpecificToolsDisabled = false aptBaseLotSpecificToolsDisabled = false
0 notes
picknmixsims · 1 year
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No Driving Without A Licence Updated
No Driving Without A Licence
Now requires InTeen Check 2
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Licence Card image updates thanks to irueone
German translation thanks to Koko (aka LimeyYoshi)
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picknmixsims · 9 months
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Homework Folder Updated
Homework Folder
Only needed if you play with InTeen. Now behaves correctly for pregnant teens.
Requires InTeen Check 2
Thanks to Calibrat at Sims Crafters discord for noticing this.
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picknmixsims · 1 year
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Ask Age Social Interaction - Updated
Social - Ask Age
A witch may tell you their age, or threaten to turn you into a frog!
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picknmixsims · 3 years
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Auto Walk To Work/School Updated
Auto Walk To Work Auto Walk To School
As suggested by gingerplaysthesims, if either (or both) car portals are missing from the lot, Sims will always walk to work/school
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picknmixsims · 3 years
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Ask Age Social Interaction
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While Andrea likes older men, she'll leave Dougal for her mother!
Social - Ask Age
This social mod adds an option for one Sim to ask another how old they are.
Asking the age of a vampire, zombie, servo, Bigfoot, plantsim toddler or a toddler who hasn't been taught to speak will give a vague answer.
Fully configurable for different life span mods.
Require InTeen Check
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picknmixsims · 3 years
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Public School Uniforms and Private School Uniforms
Public school uniforms for children and teens enrolled at public (state) school. White shirt/blouse with ties (blue for upper school, yellow for lower school), dark grey trousers/skirts and sensible black shoes. Outgoing teen girls and sloppy teen boys have alternative summer uniforms.
Whereas children and teens in private school have a single uniform for all weathers, those in public school have summer and winter versions. Finally, public schools have "dress down" days (Friday by default), when the children and teens wear their own clothes - for a small donation to charity. For a black alternative uniform see here.
Private school uniform is a teal blazer uniform for children and teens enrolled at private school.
All TF uniforms have a pregnant morph.
Requires InTeen Check
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picknmixsims · 3 years
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School Minibus
This is a school minibus replacement for the standard big yellow school bus.
It behaves as the school bus, with some minor adjustments
Students will change into uniform as required
If configured, students will carry a bag to the minibus (see School Bags for a suitable briefcase and tablet for teens)
Children and Teens will get in the back (sliding doors), children will prefer the pavement door, teens will use both the pavement and road-side doors
Teens will retry the road door before heading back to the pavement
If InTeen's "Back To School" flavour pack is installed, pregnant teens will get in the front seat (as they're adults, not teens)
Children and Teens will get out of the back (sliding doors), children will only use the pavement door, teens will use both
Children and Teens will move away from the minibus door by going to the mailbox, front door or a parent before looking at their report card
Supports the manual "Go To School" menu option
In addition, it can be set as the carpool vehicle for job levels
Should only be set for low-level (up to level 4) jobs that start at 9am and finish at either 1pm or 3pm
Ideally used by the Education career
Adults will get in the front seat
Supports the manual "Go To Work" menu option
Requires InTeen Check
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picknmixsims · 3 years
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InTeen Check
InTeen Check
I play with InTeen, but don’t want my mods dependent on it, so I have a set of global BHAVs that automatically detect the presence of InTeen and change their behaviour accordingly.
By itself this mod does nothing, but a number of my mods require it - like Cyjon’s Smarter EP Check
I’ll try to flag each of my mods that require this with “#inteen check”, but I recommend you just download this now to be safe.
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picknmixsims · 3 years
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Help Me To Help You
While I test my mods in my game (Universal Collection from Origin with InTeen) it is impossible to test every possible use case, so bugs, conflicts and unexpected interactions are inevitable.
It is also impossible to test for conflicts with every other mod out there, so when I put "no known conflicts" that means it doesn't conflict with mods I play with (or have been made aware of) and not "no conflicts with every known mod in the Sims 2 mod-verse"!
If I'm made aware of bugs I will try to fix them. I'll also investigate conflicts/interactions with other mods, but unless I play with those mods or the fix is simple, I'll probably NOT fix those.
However, messages such as "I downloaded two of your mods and they don't work, what should I do to fix them?" or "Your school mod crashes how do I stop this and do you want the error log" (both paraphrased real examples) are not helpful and will most likely get you directed to this post, or I may just ignore them.
So, to help me help you, here's a check list of things YOU need to do before posting / contacting me
Check that you have the latest version of the mod - compare the date on the package file in your Downloads against the list here 
Check the mod's page to see if you need my "InTeen Check" and/or “Money Globals” support files; and if so check that you have them!
Run "HCDU Plus"  (or HCDU) to confirm there are no other downloads conflicting with the mod. Note: HCDU does not detect conflicts in STR#, OBJD, OBJf, SLOT and other resources that HCDU Plus does.
If there is an ObjectError file, run "What Caused This"  to see if that indicates a conflict/problem mod
When posting / contacting me, please
Do not assume I understand any abbreviations/acronyms, eg SP, RRN, ACR.  Be very specific.
Do not assume I know where to download other mods that may be interacting/conflicting - include a direct download link (files hosted on MediaFire will be ignored - I can live without the trojans they include).
Give the exact name of the mod - either the package file name or the name as it appears on my web site.  So NOT "your uniform mod" but "WH_PublicSchoolUniform.package" or "Public School Uniforms".
State what actions you are doing and what is happening versus what you expect to happen, eg, "I click this option and 'xyz' happens, I would expect 'lmno' to happen".
State what version of the game you have, eg, UC, M&G, Seasons, Bon Voyage, etc.
Upload any ObjectError file somewhere and include a direct download link (files hosted on MediaFire will be ignored - I can live without the trojans they include).
Please also read Part 2
TIA (Thanks In Advance - see comment above about abbreviations/acronyms)
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