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#merchantis
merchandis · 8 hours
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amandra-strella · 4 months
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royaltext · 1 year
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hearthofcarts · 7 months
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some merchanty starter call.
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syelseli · 1 year
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Ф مأسس الرنصيحة©®™ في المغرب 🇺🇳🌍🇲🇦🌟⚪
.مرجع
الرنصيحة = النصيحة الرسالية الريالية.
Valyans. 🇨🇵 McKinsey. BCG. Bain. 🇺🇸 Sweden Business. 🇸🇪 Chiny Commerce. 🇨🇳 Russy Merchanty. 🇷🇺 Maroc 🇲🇦 MetaCommerce.
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dru-plays-starbound · 3 years
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Bone Merchant
I do like the bone merchants. Fun and feisty little fellows all of them, and Khadi is no exception. Their choice of decor is still a little disquieting, but he does make a mean Spooky Pie.
Mods used: Foodie's Furniture & Prop Pack
Serene
I’m not quite sure I understand what exactly it is that Siegerake does for a living -- shifting between laptop and data screens -- but she was insistent that she needed the calmest possible environment to do it. Well, what could be calmer than the Serene set?
Mods used: Frogg Furnishing Plus (I had some of the Serene set from quests, but this mod lets me have all of them), WW Furnishing & Foodie's Furniture
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Mumbai No 1 Merchant Navy Academy   |  Varren Maritime Academy
Merchant  Navy is a excellent career option. It is usually perfect for people who love traveling and conference new people. In this occupation you get to travel around the globe and that too cost free. You can pick any one to start your career in  Merchant Navy.
This Career offers you information about Shipping and enables you to choose your career in Merchant Navy Officer field.
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DIPLOMA IN MARITIME SCIENCE (DNS)
The one Year DNS Course is usually a course leading in order to B. Sc. (Applied Nautical Science) after 18 months of sea service plus also leading to 2nd Mate Foreign going Certificate of competency awarded with the Ministry of Shipping, government of India. This course Curriculum has the approval of Indian Maritime University and Director General of Shipping, Government of India.
Merchant Navy Classes
After class 10th & 12th, you are entitled to study the subsequent merchant navy courses at VMA:
1) GP Rating
2) Graduates Marine Engineering, (GME)
3) Deck Cadet
Who Want to Join Merchant Navy . Varren Maritime Academy provide  best merchant  Navy classes in Mumbai. Training Tips How to join Merchant Navy.
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As promised in the last post, here is my OC in full!
His name is Zex, and he's a merchanty little business imp. His pronouns are he/him, but he really couldn't give less of a fuck about what you call him - call him a bitch, call him a bastard, it really doesn't matter. His age is completely irrelevant - he's an adult imp and that's all you need to know *snooty Zex face*
I like to imagine that if he were to meet up with the I.M.P. gang, he'd probably con them a few times before figuring out they might actually be worth selling his good stuff - if they have the money, of course. Btw, "good stuff" depends entirely on what he has in stock, but can be anything from drugs to weapons to the best cake batter mix Hell has to offer lol
Fun Facts about Zex:
- his favorite color is gold
- he was born with heterochromia
- the trident above his left eye is probably a tattoo, but he changes the story every time you ask him about it
- his voice is a little deeper than Blitzø's; additionally, he has a British accent
- romance isn't his forté, but he's dtf pretty much anyone, anywhere, anytime (as long as it doesn't interfere with his business - he is a busy imp, after all)
- Zex is originally from the greed ring of hell, though he doesn't visit much anymore - he likes to be able to sleep without anticipating thieves robbing him at all hours of the day
That's all for now, but if you guys are interested in learning more about him, I'll probably be drawing him more sometime in the future. And if you want to draw him, go ahead! Just credit him as my character, and send the post along so I can see him in your art style!
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phtholo · 5 years
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Accents ‘n skins I need for dragons I’m hyperfocused on—
Lore dragons:
Suphec (to be bought) - July (Skin)
Ailani (Dawn) - Errant God (Skin)
Priest - Harbinger (Accent)
Junko - The Real Shop Front (Skin)
Xanthia - Throne Of Ra (Skin)
Alvery - Rigmaster (Accent)
Fandragons:
Cry - Antipasto (Skin)
Angel (to be bought) - looking for a good Accent or something similar to antipasto for F imperials— doesn’t necessarily need food I’m just searching for anything that can be “Merchanty”
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merchandis · 22 hours
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jerikandra · 6 years
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Finally updating my store with new batgirl prints: https://ift.tt/1O1HYIQ We'll of course have some prints at our booths this summer but probably less of an inventory with us trying to concentrate more on non-merchanty kinds of things. So feel free to order online instead! All prints are signed personally.
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raftaar24 · 3 years
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Tesla, Profitable at Last, Bulls Its Way Into the S&P 500
Tesla, Profitable at Last, Bulls Its Way Into the S&P 500
The stock market has never looked anything like Tesla. Led by merchantial celebrity billionaire Elon Musk, the electric-carmaker’s shares have risen nearly 14,000 percent since it went public a decade ago. Even in the midst of an economy-swirling epidemic, this year is around 700 percent. And now, a company that has provoked years of intense stagnation and criticism among money managers and tech…
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gamearamamegathons · 6 years
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Dragon Warrior III: You All Meet In A Tavern
Circe here! It's time to dive into Dragon Warrior III, and there are some big changes to talk about. Admittedly, a lot of stuff hasn't really changed. Unlike Dragon Warrior II, which clearly had to totally rework how combat functioned to introduce a party system, Dragon Warrior III looks like it could be using the same engine as its predecessor. Battles play out similarly, and the game keeps a lot of the quality-of-life improvements from Dragon Warrior II without really adding all that many of its own. Yes, we still haven't shed the system where you have to talk to people by opening up a menu and selecting 'TALK'.
So what's new? Well, first thing you'll notice is that you get to choose your player character's gender. I chose female, and the game immediately tripped over its own feet by having my mom call me 'lad'. It seems like scripted text doesn't actually key into the character's gender, and you don't even have a different sprite, so I don't really know why they bothered to offer this choice. I would guess it doesn't really have any gameplay implications either, but who knows. I dunno, considering that characters don't consistently refer to my character by the same gender, maybe it means she's actually trans.
More impactfully, the way the game's party works has changed significantly. Instead of having a party of three dedicated members, I now have a single dedicated party member, and three other slots that can be filled with generic party members with their own classes. My character is of the Hero class, who seems to be an all-rounder both magically and physically, going back to the Hero class archetype of the first game. The game also gives me the recommended starting party members for free: a Soldier, a Wizard, and a Pilgrim. Mostly self-explanatory, except for Pilgrim, which is really a Priest who's gone through the early Nintendo censoring process. These characters more closely resemble the party of Dragon Warrior II: a physical fighter with no magic, an offensive spellcaster, and a defensive spellcaster. The game also offers three more classes I could swap in later on: the Fighter (a martial artist type), the Merchant (relatively weak class who gives extra gold in battle and other merchanty things), and the Goof-Off (joke class who's bad at everything?). I believe I can also unlock more classes, but the game hasn't told me anything about that yet.
The game also has a day/night system. This causes people in towns to be doing different things at different times of day, and I can only imagine that it will have a bigger impact on the game over time. I get kinda antsy about being outside when it gets dark, but so far it doesn't look like it really changes the encounters, it just makes the palette darker. I do have to credit them for creating a bunch of different palettes for different times of day, which is good because it seems like the only thing that indicates the passage of time.
So with that aside, how does the game actually play out? Well, it turns out I'm the child of the legendary hero Ortega...not Erdrick, I guess? Wonder whatever happened to that guy. Well anyway, Ortega died fighting a dragon, so now I'm the new hero in town. I'm told that I have to go out and fight the Archfiend Baramos, who will surely bring destruction to the world if I don't. I'll be honest, the game doesn't do a whole lot to sell the threat of this Baramos guy. Dragon Warrior starts you off literally across the water from Dragonlord's castle, and Dragon Warrior II has Hargon sieging a castle right at the start of the game. I mean, I assume the monsters are Baramos's fault, because that's how these games generally work, but that's just my guess. As far as I can tell from the explicit narrative, this Baramos guy hasn't even gotten out of bed yet and the king is just really, really worried about him.
The game starts off on a relatively small landmass, to give you a bit of space to wander around and fight relatively weak enemies. Remembering the chaos of sea travel from the last game, my boat senses are already getting nervous, but it turns out that the way to leave this land is via something called a Travel Gate. This was technically introduced in the first game, but it didn't play a big role...Travel Gates are basically little teleporter whirlpool things, and it turns out that ours was sealed off a long time ago in this big war, so you gotta unseal it first thing. The game also brings back the time-honored tradition of arbitrary doors that can be only opened by a single special key. In this case, we need to journey to the game's first dungeon, the Tower of Najima, to get the Thief's Key, which is necessary to find the Magic Ball to unseal the gate.
This is all more or less just practice, though, for the second dungeon, which feels a lot more serious than the first one. The Cave of Enticement hides the Travelers Gate, so it's necessary to travel to the bottom of the dungeon and find the gate, which will transport us to a new land. Here, we find another castle where the king is complaining that some guy stole his crown, so...like, I guess that's what I gotta do next. Now, you might be thinking, it'll probably be a pain to go back the way I came, if I ever want to, but I have good news! Finally, the Return spell allows me to instantly go to any town of my choice that I've already been to. This is going to make my life much easier, and finally take away the need to strategically manage my save point to get the most out of Return.
So far, the game has kept me on a fairly linear track, but I expect that that won't last for long. A brief peruse of Wikipedia uncovered the claim that DWIII is 'even more open-world' than its predecessor, which is interesting and concerning. Luckily, I'm offically doing digital mapping, which makes the process a lot less...arduous, let's say. So when the moment of boat finally occurs, it will hopefully be a bit less overwhelming. Especially with the ability to freely teleport, that's going to be a huge time saver.
I wish I had more to say about the game's combat, but thus far it's mostly very similar to Dragon Warrior II. This game introduces the Blaze spell, which is a step below Firebal and only hits one target, and it seems to also be working in an elemental spell system with Icebolt, another single-target damaging spell. The game has also introduced a paralysis effect called Numb, which prevents a character from acting but wears off after a few steps once the battle is over. Oh, and poison is back in spades, so that's great. Still, battles play out very similarly as they did in DWII. I have to say, even after the huge leap forward in the second game, Dragon Warrior's weakest quality as a series so far is probably that its combat is very simple. It's not fair to say that enemies have no mechanical identity, but a huge swath of enemies are just meat walls of varying size that you trade hits with until they fall down. The games have also been extremely short on bosses, and what bosses there have been have not had any unique mechanics to spice things up -- they're just stronger monsters. But hey, there's still plenty of time for the series to change things up.
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Join Merchant Navy 2019 After 10th (GP Rating) & 12th, Diploma and Engineering. Merchant Navy Entrance Education Sponsorship for All India CADET 2019 Merchant Navy. Courses: Merchant Navy after 10th, Merchant Navy after 12th.
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centralhse · 6 years
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TASC Lab Thursday May 10th, 2018
Social Studies:
Review these videos from previous classes
Origins of European Exploration of America
Christopher Columbus
Spanish Colonization
English Exploration
13 Colonies rap animation by Flocabulary
13 Colonies overview (viewed during May 8th class)
Complete the “Homework Assignment for the Colonial Economy” handout (found on p. 104 of CUNY Social Studies Framework)
View the Atlantic Slave Trade video and record at least 5 facts you learned
Read the packet “The Colonial Economy: Merchantiism” (handed out in class and found on p. 102 of CUNY Social Studies Framework)
Math - Use Khan academy to review and practice:
Functions (if you have already watched this one, select the next set of tutorials, such as Inputs and Outputs of a Function)
Practice functions using the Interactive Function Machine
linear equations
Right triangles & the Pythagorean Theorem
Basic Geometry
Science - Watch: The Behavior of Atoms (only if you have already watched and taken notes on Matter and the Rise of Atomic Theory)
Use your remaining time to study your TASC area of need using the online resources available (Khan Academy, PBSLearningMedia, Momentrix)
Continue to review elements of sentences:
Punctuation-Commas:
http://grammar.ccc.commnet.edu/grammar/quizzes/nova/nova1.htm
http://grammar.ccc.commnet.edu/grammar/quizzes/commas_fillin.htm
http://grammar.ccc.commnet.edu/grammar/quizzes/niu/niu12.htm
Punctuation-General:
http://grammar.ccc.commnet.edu/grammar/quizzes/punct_fillin.htm
http://grammar.ccc.commnet.edu/grammar/quizzes/punct4_quiz.htm
Capitalization:
https://www.grammarbook.com/grammar_quiz/capitalization_1.asp
Sentence Fragments 1:
http://grammar.ccc.commnet.edu/grammar/quiz2/quizzes-to-fix/fragments_add1.html
http://grammar.ccc.commnet.edu/grammar/quiz2/quizzes-to-fix/fragments_add2.html
http://grammar.ccc.commnet.edu/grammar/quiz2/quizzes-to-fix/fragments_add3.html
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