Every year I like to try and do a mod for Ignis' birthday--this year I decided to do a re-release of my Noir Attire mod using the amazing Flagrum tools. Happy Birthday Ignis!
Steam Workshop link:http://tinyurl.com/3f5kawbd
Flagrum tool: https://github.com/Kizari/Flagrum
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🦈 Mod Furoido’s Alt Account Adventures - Ignihyde Hell 🦈
Hi~
We noticed that some people, specially newer players, might still be having trouble with chapters 6-66 and 6-67 last battles, so I decided to make a post using only R and SR cards.
I built my teams thinking of my SSRs and can’t change them anymore, but the permanent SR/R cards still work pretty well! You can check my reasoning for the characters here.
Edit: We have a more general guide along with a list of recommended permanent card for each tower here. ~ 👑
These are the characters I’ll use for 6-66:
And these for 6-67 :
Chapter 6-66
6-66 is like a preview of what is to come in the next chapter. The battles only last 5 turns and you just need to get a higher damage % by the end of it. They’re pretty simple.
Team 1: Pomefiore
This boss has Critical Up (2 turns) and Damage Taken Down (1 turn, can use twice).
Vil is 5/5, Epel is 5/5, Rook is 10/5, Floyd is 10/10 and Silver is 1/1.
Team 2: Leona & Jamil
This boss has Freeze (3 turns, 1 to 2 targets) and Damage Up (1 turn, can use twice).
Leona is 2/2, Jamil, Kalim and Jack are 1/1 and Ruggie is 1/5.
Team 3: Riddle & Azul
This boss has Burn (3 turns, 1 to 2 targets) and Damage Up (1 turn, can use twice).
Riddle is 5/5, Azul and Jade are 1/1, Idia is 10/10 (sorry, Azul and Jade are low level to compensate though) and Ortho is also 5/5.
Chapter 6-67
This time, you have an infinite number of turns and need to actually kill the enemy.
The buffs and debuffs from before are a lot worse too, so you better be well prepared. Remember that those can and will be used again once the first 5 turns have passed, so it’s better to end the battle fast to avoid them stacking.
Team 1: Pomefiore
This boss has Critical Up (2 turns), Damage Taken Down (2 turns, can use 3 times) and Continuous Heal (2.5k HP for 3 turns).
The levels are the same as before for everyone, Deuce is 5/5.
Team 2: Leona & Jamil
This boss has Freeze (3 turns, whole party), Attack Up (1 turn, can use 3 times) and Attack Down (3 turns, 2 targets, can use 3 times).
Got Leona to 5/5, this Jamil is 7/7 with Kalim buddy Lv.10, Jack is still 1/1, Ruggie and Kalim are 5/5.
Team 3: Riddle & Azul
This boss has Burn (3 turns, 1 to 2 targets), Damage Up (3 turns, can use twice) and Attack Up (1 turn, can use twice).
All levels are the same as before. I could probably do the previous version with PE Idia Lv.60 5/5, but not this one.
———
Chapter 6-67 - Team 1 bonus:
If you’re curious, I got Lab Silver’s magic to 5/5, my Beans Vil is completely maxed and Chef Deuce is Lv.60 magic 5/5
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“For the last time, my name is not Bunsen!”
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Meet Ignis, the trans-male doctor doomed by the narrative (and the curse of everything around him bursting into flames.)
Clumsy, perpetually tired, and constantly putting out fires, Ignis Ashton was raised in the Playtime Co orphanage. When he became of age, the scientists offered him a job- as he had scored incredibly well on all tests. He gladly accepted and signed the papers without reading the fine print.
Oh, how naive he was.
(Mod Anuhere- I am below 18 years of age. Character is not. Dirty jokes and swearing are permitted, but straight nsfw is not. Ships are also allowed- multiship encouraged. Be civilized, please.)
Mod uses she/he/they/it and is experimenting warm/warms/warmself, character uses he/him and flame/flames/flameself.
Design:
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Pyro culture is wanting to light yourself on fire some days for no reason besides being attached to the fire for once,
Pyro culture also is projecting that onto an OC in an unfortunate way as it would have been their favorite thing to focus on, in their lore.
It was the only thing that brought us childhood comfort and warmth.
- 🎐
Pyro culture is
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