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#super mario 64 a button challenge
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What fuckery is this? All to avoid jumping?
(Mod note: Con was great, though I have a massive headache. Also I'm subjecting you to one of my other hyperfixations for Mario Day)
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the-corn-colonel · 1 year
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Sisyphus pushing the rock up a hill but instead of sisyphus it’s mario from mario 64 and he’s using speedrun strats to push it up the hill 0x
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plutopos · 1 year
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Evil TJ "Henry" Yoshi be like:
《An A press can be half. You could say it is a very natural condition》
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toasterbath7065797369 · 6 months
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NO... IT CAN'T BE...
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ohandcounting · 1 year
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WE ARE DOWN TO 13 A PRESSES. I REPEAT: 13 A PRESSES
Removing A press 14:
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Removing A presses 234-15:
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abhorrenttester · 4 months
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Memes and jokes aside, I absolutely love seeing tas and abc gameplay of sm64. Mario feels like such an animal in that game. He's not an Italian plumber, but rather a feral angel, who could kill god and the player, but prefers to bounce around his silly little worlds (without jumping, of course).
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r5h · 2 years
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New A-Button save for the A-Button Challenge, bringing the total down to 15. If you thought Mario building up speed for 12 hours was crazy, then you’re not ready for Mario to bully a bully into QPU speed for 25 hours!
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crimsondestroyer · 2 years
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remember that time a random super mario 64 rta spedrunner discovered how to save the final a press in the any% abc by leaving his wii on overnight
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jacredheart · 2 years
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arcsin27 · 7 months
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Same
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zettatoad · 1 year
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eightyonekilograms · 1 year
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To me the best part of the Super Mario 64 A Button Challenge is the handful of stars they still can’t get without an A-press. Like look at this:
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Look at this shit. It’s the easiest thing in the world. But even though pannen and the ABC crew are basically Super Mario gods who can bend the game to their will— traveling across parallel universes, manipulating the random number generator to make clocks tick backwards, occupying a single point in the entire space of 64-bit floating-point numbers to generate a collision that won’t work literally anywhere else— they cannot get up to this star without an A press. It is their Kryptonite.
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goldensunset · 2 months
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it’s breath of the wild’s 7th anniversary can i get sappy and vulnerable on main real quick cuz it completely changed my life
so it was christmas 2017 when my brother received a nintendo switch and breath of the wild. i remembered watching him play a bit the day he got it and funny enough my first thought back then upon seeing the opening cutscene was ‘wow this animation is janky’ because i thought we were watching an animated movie. the moment i realized it was a video game i was shook. bc for a game WOW how beautiful. anyway i watched him mess around and die horribly and it was funny but i didn’t think much about it
flash forward a few months later. in april of 2018- a nice spring day, must’ve been a weekend or some other time i had time off bc my friend was over- my brother came home from college and brought his nintendo switch and this game over. he had me make a file and i didn’t know what i was doing at all because i was not only unfamiliar with the game and console, but largely unfamiliar with the concept of this type of video game at all
see, i was not a gamer at all. i had played mario kart/party and some random stuff on the ds but nothing resembling an action adventure game aside from super mario 64 ds. and i never got past like the first level or so on that game bc i was bad at it as a kid and also like.. scared? of games? like a game in which you had to fight enemies and could take damage and die. even something really simple like a goomba was actively stressful to me somehow. (to this day i still kind of have the hyper-empathy mindset where letting the video game player die feels like letting a real person die i have to treat a fun work of fiction like a real life-or-death situation so i just prefer not to get into danger when i can avoid it. all that’s changed is i have the skill to face danger and accumulate ways to protect myself now lol)
soooo i don’t know what manner of madness convinced me to even try a game like breath of the wild, which is immensely more complicated and difficult than super mario 64 ds. but maybe it’s bc i was older then or bc my friend was over to help me and we were like trading the console? but you get what i’m saying. as one might expect, i was pressing the wrong buttons, getting overwhelmed by basic enemies, falling off cliffs bc i lacked precision skills in my motion, etc.
and as one might expect, i eventually got frustrated and bored. i remembered my brother asking me what my long-term strategy or plan was for playing the game, and that question sort of overwhelmed me because i was thinking ‘do i really intend to keep playing at all?’. when i put the game aside that day (after having only reached/fallen off the great plateau tower, i mean) i wasn’t really interested in continuing, and i figured i could probably never be good at it anyway.
but for some reason, and i wish i remembered why, i picked it back up again not long after. me, who had never been willing to commit to a game. maybe it was my desire to correct my failures and figure out what i was at last doing. i felt ready for a good challenge and i got the sense this was the sort of game that was more skill than luck. maybe it was the beautiful scenery and ambience. maybe it was that sense of peaceful melancholy. maybe it was because i could see so much on the horizon, so many mysteries around me, that i just had to be able to reach someday. in such a massive open world in which the plot wasn’t spoonfed to me but i had to discover it, my interest had been piqued.
or maybe it was because i was bored and depressed. i was close to the end of freshman year in high school, which had been pure misery. difficult to understate just how awful life was for me during that point in time (but it was just the terrifying cocoon stage of becoming a butterfly). so yeah, why not pick up a new piece of media? why not dive into this world? i think we all know just how powerful it is to develop a new interest when going through a rough patch- it can turn absolutely everything around. (even if it ends up distracting you from the work you need to do lol. but in my case i consider that a necessary tradeoff for giving me the serotonin my brain doesn't naturally produce enough of)
and i think there's something to be said about the medium of a video game, which was basically new to me at the time- i think it's something about the ability to have control over what's happening. in tv shows things just happen. in real life i felt like i had no control over anything. so i was suddenly able to express myself in a way that i had never gotten to before, and it was powerful. especially in an open-world game with so much to do and discover. (something something the adhd-er's wild fantasy of being able to complete tasks and make progress).
i quickly became addicted- i could play for hours on end and barely put a dent in the smallest section of the map. i couldn't believe how genuinely massive the world was and i just wanted to explore more and more, but without skipping anything i came across. i still remember in my mind exactly where i was in my house when reaching many of those early-game checkpoint places, curled up in a chair in the corner, listening to my mom make dinner in the other room... etc. the definition of nostalgia. (which is something i only have so much of given how most of my interests i didn't get into until significantly later in life. i was 15 when this was happening whereas most people's childhood nostalgia type stories are from when they were like 5 to 8. but this was such a foundational time in my life y'know?)
i remember hours of getting lost in the wilderness (i truly had the worst habit of either not getting the maps or not heeding them) and never going on the clearly marked roads bc i was convinced i could take a shortcut by just taking a straight line to my destination. which often involved attempting to scale a ridiculously steep and tall mountain with like one and a half wheels of stamina. live and learn, right?
i remember the way it took absolutely forever to reach zora's domain (the fact that i didn't get the tower map beforehand probably significantly contributed to that) so the absolute joy and relief i felt when i got there and was safe at last. i adore all the champions so much but mipha is for sure the one that messes up my heart the most to this day, as both the first one i got and the one with objectively the most emotional story. something about water levels has always unsettled me- no matter what, to me they're always associated with being cold, wet, and uncomfortable, even if it's supposed to be beautiful (and vah ruta sure wasn't meant to be for obvious reasons). especially if the player has to swim- whether there's limited breath or not, i can't help but imagine how stressful it would be to dive deep and be under pressure like that. but on the flip side, once you're finally done with those levels and back on dry land, it feels comforting. warm, dry and stable again- sort of like how you feel after you're finished crying. you had to endure the drowning and the suffering and now you're safe. that's how the vah ruta quest feels to me.
each new ruin, or quiet little settlement, really just lodged its way into my heart, but i think the location that makes me the most emotional is the flight range- its beautiful broken melody, the howling wind and snow, its position in the middle of the wilderness like a little safe haven in the mountains, the faint memory of revali... i used to just go there and sit for hours. it's just gorgeous and it hits so hard. once again, it's all about that quiet, solemn peace after a tragedy has occurred- the sadness lingers, but you learn to live again. botw just excels at this in pretty much every aspect, enough said
which comes to the central conflict of the premise- our titular heroine, zelda, and her struggles to complete her duty, her guilt complex, the pressure and loneliness she felt, etc. i have identified so closely with her for the entire time i've known her. (done a fair amount of projecting too but listen. listen) the way she felt weak and powerless and just wanted to find a way to make people happy, especially her overbearing father who didn't care enough for her happiness... that hit so hard as an emotionally volatile teenager with similar issues. to this day my dad only talks to me to nag me about something important i need to do but he's never cared about my personal interests. he acts more like my manager than my parent. throughout high school especially i just kept falling back to zelda's story every time my dad was being awful and i needed to escape him, listening to him call me lazy, behind the ball, etc when i was clearly going through severe depression that would have never even occurred to him. and while unlike zelda i still have my mom she's always been incredibly emotionally distant so there was no looking to her either. i blamed myself for everything that went wrong even though i never could've done anything without the kind of help i needed, similar to zelda
for me personally the theme of failing to succeed in the role other people were pressuring her into resonated with me and my undiagnosed... whatever it is. i am positive i am not neurotypical. i've always more or less self-identified as adhd (my parents would laugh if i suggested that) and i've never received support or treatment or anything. that plus the undiagnosed and untreated depression. the way zelda just couldn't do something that she had no idea how to even begin trying to do, the way going through the rituals that worked for other people did nothing for her... that hit hard as someone just barely trying to stay alive in high school, who always felt alienated from others and never could understand exactly why, who was bad at a lot of things... but my dad only cared about results
and in turn. the emotional catharsis of her finally unlocking the latent power she'd been struggling to reach inside her. it's never been established exactly what it was that was wrong with her that prevented her from unlocking it but i think we all know it had something to do with her heart not being free until the moment she had the courage to do something brave, dangerous, and important through her own free will- going against the grain, standing up for someone she loved, etc. that's an essay for another time tho. to me that's what makes it so powerful- yeah this (back)story is still a tragedy, but there's hope. she found her own path. she still had to undergo lots of suffering afterwards but she had what she needed to succeed. and she got her happy ending in the end. i probably don't need to explain why that's so meaningful to me as someone who loves her so much and relates too hard. also her dad died (i am NOT wishing that upon my dad to be clear). i mean for her that's a bad thing bc he did regret his actions and never get to apologize to her and she wishes she had gotten to see him again but also that's in the fantasy world where one could reasonably expect their father to change. i've kind of given up on that but maybe someday after we've gotten some distance... idk
in short. botw hits me like a truck with the way it brings you so, so low, in the pits of despair, and then brings you back up. not everything is fixed and perfect at the end, the characters who died stay dead, but they finally get to pass on and rest in peace. we free zelda. we bring back the most significant parts of link's memory. we watch the broken and scattered world begin to grow and breathe again. perfectly cathartic and hopeful and powerful for someone going through such awful things. i'm not out of the woods yet with all my ten thousand problems but i'm in a much better place now. i've typed way too many words here and it's still like not enough to express just how much this game means to me. i could go on forever and ever about the things i find objectively good about this game but this ramble was meant to focus on the subjective meanings i've found within it. breath of the wild has been nothing short of a blessing for me. thank you nintendo, truly.
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Shitting my soul out while a 5 hour long video on the history of the super mario 64 a button challenge plays over my wireless headset im in #hell #saveme
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ohandcounting · 7 months
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WATCH FOR ROLLING ROCKS HAS BEEN COMPLETED IN 0 A PRESSES
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would you recommend scarlet & violet to someone who really didn’t like sword & shield? (ignoring the obvious performance issues)
Depends on what you disliked about it.
-The fairly low general difficulty is still present, although the nonlinear structure means you can choose between “standard modern Pokémon difficulty curve the whole way through” or “challenging for half the game and then steamrolling through the half you’re overleved for.” People have already figured out an order to do everything in that will give you a fairly typical Pokémon level curve, but anyone going in blind is going to have a weird mix of all-or-nothing difficulty.
-Story is a bit more present than SwSh, although it isn’t on the level of SM or BW. You’ve got 18 objectives divided into three story arcs (typical gym-challenge routine, dealing with school delinquents, learning about the legendary Pokémon) that you have to complete to reach the climax.
-The school setting feels barely relevant, for better or worse. They send you out into the world very early on and while you can go back to take classes (cutscenes likely intended to teach newcomers basic gameplay mechanics), I haven’t seen any real benefit to doing so yet. The history classes offer interesting bits of lore, but that’s about it.
-Linear routes are gone, instead you effectively have one gargantuan Wild Area.
-No HMs. You can use (the equivalent of) Fly to landmarks you’ve already visited immediately, and doing the titan quests unlocks new movement options for Ko/Miraidon (sprinting, swimming, higher jumps, climbing, and gliding).
-Trainer battles out in the field are completely optional, you have to talk to them to initiate a battle. This sounds heretical, but I feel like it’s a wise decision in light of the open world - it would be a massive pain in the ass to be trying to run to a destination only to get interrupted by a trainer you missed whose whole team is now 15 levels lower than yours so you have to mindlessly mash A for two minutes to get moving again.
-Terastal is an improvement over Dynamax, it actually has meaningful strategic implications without being a “BECOME THE FUCKING STRONG” button.
-I’m enjoying the raids a bit more than SwSh’s, they use a weird Final Fantasy-type ATB system for a faster pace rather than just repeatedly bashing at barriers (and the raid theme is a banger).
-Towns/cities feel more barebones because you can only enter 2-3 buildings per town (gyms and sandwich shops, nearly everything else is either a menu you interact with or just a facade).
-Breeding is in fact still present, but there’s no daycare - instead, you set up a picnic and idle and compatible pairs of Pokémon will just randomly spawn eggs for you. The other picnic features are making sandwiches (which give “make X-type Pokémon spawn more frequently for Y minutes”-type buffs), and a clone of SM’s washing mode.
-Can’t comment on online/multiplayer aspects due to lmao pirated copy, but if it chugs this much in single player, I’m not optimistic.
-I know you already said “aside from the performance issues,” but let me reiterate that you can make Ko/Miraidon backwards-long-jump up cliffs like it’s a Super Mario 64 speedrun. It’s very silly.
In general, I feel like they could’ve had something really special on their hands if they’d given it another year or two in the oven, and there are certainly moments where that specialness shines through. But then you find another “city” that’s effectively a bunch of facades and a gym, or the framerate drops, or you have to deal with the clunky-ass minimap and you’re reminded of how half-baked it all feels. If you like Pokémon, have a high tolerance for jank, and can find a copy on sale, you’ll have a solid time with it. But I can’t in good conscience recommend people drop $60 on it.
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