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#the sims medieval is GREAT but can only be played for a week or two at a time before getting repetitive
danandphilplay · 18 days
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i’ve done this poll before but it would be fun to see any dif game responses since then :>
my discussion got a bit long so my top 3 are pikuniku, sims medieval and life is strange
i still haven’t given up hope that there will be a life is strange dapg playthrough. ok alright i did have a poll draft recently where i accepted it probably isn’t ever going to happen but i really want it to. i’m sure there’s a dapg vid from 2015 where dan says it’s the most requested game they play i just can’t find the video at all
i don’t know if it ‘fits’ their gaming style idk i guess with it takes two i thought they might branch into more long games but it takes two has sadly,,,, disappeared,,, into the dapg void but yk that could be specific to the game
and i know some people think life is strange is definitely of a Time and i agree like the writing is cringe at times but i have such a nostalgic connection to it that i don’t even care like the cringe does not register for me even writing this i’m like ,,, i need to play right now also as interactive christmas adventure Creators they would LOVE a pick your choice/ending game even though lets be real it does not matter in life is strange like the choices do Not do much and yes i will always choose chloe dying bc i love a sad ending. also i genuinely think the soundtrack has such a huge nostalgia factor like some of the songs on there i CANNOT listen to without wanting to replay the game obstacles. kids will be skeletons.
i would also still love them to play pikuniku i love this game so much
the whole plot is saving these cute blobby villager characters from an evil capitalist robot stealing their crops and trees. it’s literally just such a dapg game and it has all these fun minigames like the dance battle with the robot, the baskick championship thing, drawing the scarecrow face, reuniting the baby birds with the angry giant mum bird, breaking all the pottery at that one villager’s house. THE FIGHT WITH THE EVIL TOASTER. it’s also really cheap. the only thing i hate is the keyboard controls are weird and there’s no setting to change them so i’d recommend playing on switch if you have one but like if you can get used to awkward controls then it’s literally no issue at all. also it’s on sale rn it’s only £2.19 on steam. BARGAINNN also the soundtrack is amazing and the art style is just really cute. and there’s a co op mode which i haven’t played bc idk anyone who has the game 🥲🥲 but like @amazingphil @danielhowell pls consider amazing game amazing dapg content i love this game so much
also would still love a sims medieval spinoff even if it’s not a long series it’s so much fun. i can kinda see if dnp only want to stick with sims 4 as it’s a big series for the channel but sims medieval is just rly great
honourable mention to them trying to play minecraft again and doki doki i think would be fun for spooky week but idk if they would it’s a LOT of reading
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markantonys · 3 years
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medici anon here to ask u to pretty please post more of ur sims shenanigans.... I love them sm
i haven’t played at all the past week or two so i don’t have any new shenanigans to share from my sims 4 game, so instead i will share the old tale of my kingdom of florence in the sims medieval which i don’t think i’ve ever posted about before! it was several months if not over a year ago, but it was epic. let us commence.
once upon a time there was a kingdom called florence, ruled by the benevolent king lorenzo the great whose only flaw was that he focused so much on the arts and knowledge of his kingdom that he neglected its health and protection. by his side was knight giuliano (they weren’t actually brothers tho bc sims medieval has extremely limited create-a-sim options and you can only make individual sims not families) and spy francesco.
spy francesco and king lorenzo were lovers until lorenzo started wooing healer clarice and eventually married her. heartbroken and furious, francesco swore revenge. he began wooing clarice himself until they eventually had a secret affair and when prince piero was born, GASP, he was actually francesco’s son! at this point francesco put the rest of his plan into action. he went on a rampage and killed giuliano (yes sims can kill other sims in the sims medieval, it’s such a power trip) and then killed lorenzo with the hopes of putting his secret son piero on the throne. but unfortunately i forgot that the game always knows who the biological parents are, so piero wasn’t registered as lorenzo’s son which meant he was unable to inherit the throne from him hjksf alas, francesco’s (my) dastardly plan was foiled and i gave up on the kingdom of florence. oh also there was a whole sidequest where francesco was helping jacoban priest sixtus rig some religious elections or something i forget the details (the religion system in the sims medieval is so fucking funny bc they worship “the watcher” who is the player, hell yeah little sims i am your god and you’d better build some cathedrals for me)
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faunusrights · 3 years
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WIP TITLES ASK GAME
Rules: Share the titles of each of your current WIPs, and, if your followers ask, share a preview of the one that sounds the most interesting. Send this on to mutuals who you are curious what they’re working on.
tagged by @texanredrose who probably dislikes me personally for this HGDFSGHJSDF. tbh i often don't title like ANYYYYY of my WIPs until i have to input them onto AO3, so uh. i am going to have to bullshit some names. also i'm gonna do tex's thing and add a little synopsis if i TRULY cannot think of a title lmao.
note: i am NOT counting WIPs that have at least one chapter posted because otherwise we will be here FOREVER AND EVER so uh yeah. this is just stuff trapped in my gdocs. also it's just RWBY for the sake of keeping it simple, stupid,
anyway uh am tagging @edarzhar (bitch) and @flawedvictori too!!! perish,
(this got long so here's a cut)
Bunfeed Bunsolved: The Valley Walk -- YES this is still happening just very slowly. this is the first cinder/velvet fic of the series and i am SO excited because it gets Weird out there. also it's mostly all about how much cinder likes hiking until she's actually doing it. inspired by the horror movie The Ritual (2017) if you MUST have context,
Ode to Stray Dogs -- it's that guard dog!Weiss/Cinder AU i posted the entire plot for a week or so ago! i love love love this AU and it WILL happen and it IS happening i'm just very slow about it sdhjfghjsgdfk anyway weiss becomes cinder's guard dog. that's the fic. also it's very kinky.
Untitled Velvet/Cinder Fic I -- it's untitled and it's a fic! this one is about, erm... a high-class restaurant/bar/whatever that also doubles as a kinky hook-up joint because you can pay for the servers to let you get freaky with them??? im SO sorry this au legit was so spur-of-the-moment but anyway velvet is there being very hot and cinder, emerald and neo are there like 👀s about it sfdhjsgdfgk
Untitled Velvet/Cinder Fic II -- HAH THERE'S ANOTHER ONE!!! this one is also just a stupid dumb kinky idea but anyway it's about... um... well... it's... [makes vague gestures] i feel like if i try and explain this one people are going to be like 'really' at me BUT IT'S REALLY HOT OKAY I'M JUST!!!!!!!!!!! look if i say it has excessive cum and involves like all the girls of rwby can we just agree to leave it there,
Pâte à Choux -- velvet/every girl. they have sex. every girl. and velvet. i TRULY need to say no more,
Untitled Cinder/Neo Fic -- okay this one is good. cinder and neo gatecrash a mistrali wedding in which cinder talks to everyone to gather just enough knowledge to pretend to be a very distant relative whilst neo demolishes the buffet. they are both dressed terribly and get really drunk and whilst the groom is very suspicious of these two two nonbinary lesbians cinder gives the wife a really expensive gift and so she's like 'do not fucking kick them out MICHAEL' and it's very stupid and dumb. anyway they do this once a week,
Untitled Cinder, Mercury, Emerald, Neo, Roman Fic -- chatlog! been poking at this one for a bit... it's just the CRME + Neo groupchat and it's a disaster also it's cinder/velvet again I KNOW I KNOW I KNOW SHUT UP I KNOW
Untitled GWS!Weiss/canon!Weiss fic -- you know the one. very horny. also very sad???
The Grimmification of Ruby Rose -- here's the bitch!!! this is happening albeit very slowly. in this AU, grimm are actually infected people (THIS WAS BEFORE CANON MADE IT COOL) who turn into grimm over a period of weeks/months! ruby gets infected when she's 15 and decides to kill salem before salem can kill her. currently tinkering with the idea of making it ruby/velvet but don't quote me,
Untitled Faunus AU (aka The Academy of Menagerie) -- a modified version of my Everyone Is A Faunus AU, in which all the cast are faunus and attend the academy of menagerie, which has been invited to participate in the vytal Festival for the first time in its 25 year history. naturally, teams RWBYJNPRCFVY etc show up and wreck shop.
The Misadventures of Blake Belladonna's Silicone Dick -- THIS IS HAPPENING I SWEAR TO CHRIST it's SO funny i have to finish this eventually!!! anyway this is about a non-binary transmasc blake (aka my regular blake) who uses a packer!!! people find out and things get ridiculous. namely it somehow ends up on the roof at some point,
Untitled Snowboarding AU -- this one is one of those horny ones that isn't horny on the surface but is getting there. anyway ruby wins tickets for an all-expenses-paid trip to one of the schnee resorts up in solitas and gives them to blake and velvet who end up there in her stead. they meet weiss schnee, professional snowboarder, and it turns out that when weiss is amped on adrenaline sahe is absolutely 100% down 2 clown... so yeah it's weiss/blake/velvet fhgjsfdj
Untitled Dishonored AU Spinoff -- for Tex!!! the person who inflicted this upon me. it's a little story set in the dishonored au in which we focus on velvet--in charge of the vale rebellion--and cinder, who is a Crime Lady looking to help the rebellion out if only so she can get back to doing crimes all the damn time. its also about velvet strategically avoiding all of rubys text messages as she runs around like a clown. people die!
My Summer Car/RWBY Crossover -- this is another one i'm gonna get to EVENTUALLY. in which taiyang and summer leave for vacation in mistral and yang goes and hangs out in vale for the summer, leaving ruby in the house alone with nothing but a shitty old car for company. probably ruby/velvet. shenanigans ensue.
Sims Medieval/RWBY Crossover -- i've been working on this one FOREVERRRRRRRRRR and it Will happen. it will. ruby is the bardic hero of the kingdom of vale in service to her majesty glynda goodwitch! along with nine other heroes, ruby has to help save vale from an untimely end... but the old queen salem still lingers in the shadows, and threatens to consume all the kingdoms in her great maw. can ruby, armed with little more than a lute and her wits, help save vale? probably not but she CAN play a banging ballad,
Untitled Taffeta/Sienna/Sherveen Fic -- dicks out for milfs that is all
Untitled Ash/Ghira/Taffeta/Kali Fic -- dicks out for dilfs that is all
not as many as tex but then again if we counted all the motherfuckers still in progress................. yikes. anyway here's that. i've probably forgotten a few/ignored ones that are similar concepts to these just in their own little branches (the aufeis fic has like a BILLION snippets in my files i just count em all as the same thing sdhjgf) but whatever. anyway. pass the curse along.
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pinespittinink · 4 years
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If My OCs Were In A Dating Sim...
Who would you choose? Your pick from 11 potential routes! I thought this would be a fun way to know ocs a little more. Feel free to make your own and tag me in them~~
Victory
meet-cute where you literally crash into each other, knocking him off his bike
he’s incredibly apologetic, worried he’s hurt you and you fall in love instantly
he works in a flower shop and sends you very cute texts and animal pics and neat facts about plants, laden with emojis
hand-holding dates around the park lead to playing with each other’s hair and him teaching you to make daisy chains
soft love confessions come at home under fairy lights in a pillow fort 
kisses in the rain
the original romantic boyfriend route
Enfriator
she’s your personal trainer at the gym
looks aces in a sports bra, you try and fail not to stare at her abs, and it’s a growing problem whenever she helps you with your lifts and spots you
maybe you have a strength kink
she’s picked up on it too, but will never let you know beyond the odd smug look
she agrees to get a smoothie one afternoon and you start hanging out, playing chess and Overwatch (she beats you. always)
long quiet times slumped together on the couch turn into slowly opening up to each other emotionally
you catch her with heart eyes from time to time and tease her about it
Aubra
the lacrosse jock himbo of your dreams
he’s a golden retriever whenever he sees you, equipment falling left and right
can haul you over his shoulders with ease
friends to lovers 
you go to pride together
he’s a sweet fumbling flirt who occasionally drops a smooth move leaving you weak at the knees
is oblivious to the fact that you like him in return, brags about being your best friend
Domini
sweaty grinding dancing at the club
you fuck the first night
he’s a grungy hot shit fuckboy with jealousy issues, rattling self-esteem, and the tact of a teaspoon.
he’ll follow you around like a mangy dog if you give him attention
you cheer him on while he gets his ass handed to him in a denny’s parking lot
don’t date this man unless you want to roll around in garbage with him, get drunk, and press a bag of frozen peas to his black eyes inflicted through his own awful decision making
Solene
you haven’t been able to get a hold of a particular book because some asshole keeps renewing it week after week so you track it to the library hermit 
he looks like he lives in the gutter and steals couch covers from the goodwill donation bins 
unsurprisingly, he refuses to give up the book, so you insist on sharing it
turns out he’s actually very witty and has the driest sense of humor
he also survives off of the library vending machines
you slowly grow fond of him, bringing him snacks, spending nights stargazing on the roof
will-they-won’t-they tension ultimately culminates in him slyly revealing his attraction and fucking in the library stacks
Moses
you start talking to him at a party when you notice he’s alone in the corner
he’s taciturn and Awkward and endearing
blushes every time you compliment him, constantly tries to leave
will memorize your schedule and wait for you without prompting
you kiss his cheek once and he runs away and leaves you on read for two weeks
eventually he grows a backbone and comes back into your social sphere
you mention a scarf you like at one point and he saves up pennies to buy it and turns into a tomato when he gives it to you
his route is a lot of patience and a lot of work
Eaves
daycare worker who you become very quickly smitten with
he’s great with kids, humble, and charming
the ultimate gentleman
walks you home after your dates, gives you a kiss at the door
cooks dinner for you, brings you breakfast in bed 
he refuses any kind of charity for his poor family, determined to get by on hard work
works a million jobs
you help him realize he doesn’t have to do it alone and it’s okay to have the support of other people every once and a while
Addie
loud aries lesbian 
arcade champion until you come along and challenge her scores
rivals to lovers in a firecracker romance
she’ll show up at your house at four in the morning to drag you out on an adventure that might not be entirely legal and usually results in you running from the cops
a kitchen disaster when she helps you cook, flour everywhere 
popcorn fights during movie nights
big promposal type love confession, very bombastic 
Mateo
your soft spoken biology TA who tutors you
he’s a nursing student and works nights, perpetually sleepy
his affection is very subtle and genuine
brings you your coffee and smiles when you’re flustered 
takes you on dates to botanical gardens and science museums and aquariums 
gentle good morning texts
sometimes sends you quotes or bits of poetry he likes 
Daemyung
you work at the clinic where he brings his dog
he’s cranky and removed 
you like Molly more than him until you see how much he really loves her
bonding over late night walks and philosophical discussions
you share a blunt once, ending in shotgunning until you notice his dog watching and awkwardly break apart 
he opens up about being a distant only child and shying away from intimacy
kinky af when you eventually get it on
Phaedron
modern art student 
has a reputation as a no-strings-attached hookup 
you fail to have no-strings-attached
he’s very humbled when you ask him out on a date and confesses that no one’s ever shown an interest in him beyond sleeping together
you woo him with boxes of candied fruit slices and chocolates and chai lattes
date nights in consist of take-out and chatting over whatever’s playing in the background on netflix 
he sits in your lap constantly, falls asleep with his head against your shoulder
tells you he loves you mid-fuck
Emerson
the TA in the medieval lit class you took for a required English credit
way more attractive than any English TA has the right to be
you run into him at a frat party and do a double take because you almost don’t recognize him
he’s got a screwdriver in one hand and an empty Long Island iced tea in the other but he’s amazingly standing coherent and excitedly arguing about the merits of Stargate Atlantis
you hook up and end up spending winter break together in his apartment eating chocolate graham crackers
bike dates for coffee and visiting the city duck ponds
you get to ride him on the couch while he wears his unzipped totoro kigurumi
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victorluvsalice · 4 years
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What I’d Want Out Of Sims 5
So, thanks to renovation madness kicking in, I only had one mini-update for you guys regarding what’s actually happening in my Sims game. To fill the gap, I figured I’d give you all a quick list of what I’d like to see out of a semi-idealized Sims 5 (I say “semi-” because these ideas are made with the assumption that this is a game company looking for profit and thus paid expansions will always be a thing). I’m doing my best to keep this simple, as I could go on for probably literal HOURS on the subject of what I’d like to see done, but this should sum up what I think would be best:
1. CAS -- I think most of us would agree that Sims 4 CAS is actually pretty good, and that being able to make changes directly on the Sim is a great development. Where it falls a little short is in the personality section. To whit, I propose the following:
-->Bring back favorites from The Sims 3 (like favorite food, color, etc)
-->Bring back turn-ons and turn-offs from The Sims 2 (like a Sim likes blondes and glasses, but dislikes tattoos)
-->Rejigger how many traits each age group gets (I was thinking that toddlers should keep their one toddler-specific trait; children get two traits but one HAS to be picked from a short list of traits that fit with the toddler trait they got; teenagers get three, possibly four traits, plus the bonus trait from their aspiration category; young adults and up get five traits plus the bonus trait. I’ve also seen people suggest implementing “fatal flaws” like the ones from The Sims Medieval, or possibly going back to the point-build system of the first two games. Maybe you could even combine traits with the point build?)
-->Bring back hair physics because come on (I like the more cartoony style but come on)
-->Keep the CAS Story randomizer but unlock the bonuses so players can put them on Sims manually at will (like I would like to)
2. Aspirations -- I actually like that Sims can switch between lots of different aspirations between categories, but I do agree that it can make Sims feel less special, and I do kind of miss the aspiration system as it was in Sims 2. Therefore I propose the following compromise: You still have multiple aspirations grouped under larger categories, but your Sim can only choose two categories to focus on (like, they can be a Knowledge Sim with a lesser focus on Family, or a Romance Sim with a lesser focus on Popularity). They can do all the aspirations in those categories, but if they want access to more categories, they have to earn unlocking them through some sort of challenge. (Or have their players cheat them in.)
Also, bring back wants and fears, lifetime wants, the aspiration meters, aspirational breakdowns, and the silly items you could unlock with aspiration points (the potions are fine, but I kinda want my zappy needs-filling machine back). Sims 2 really had it going on!
3. Worlds -- Okay, I LOVE that all worlds are available in a single save file now, and that my Sims can visit all of them. If we can keep that and just reduce/speed up the loading screens. . . I personally can live without a proper “open world” a la Sims 3, but being able to visit my next-door neighbor without a loading screen would be nice.
4. Expansions -- The Seasons, University, and Pets expansions should always be the FIRST expansions worked on, as they’re some of the most popular and really change how the game is played (particularly Seasons!) For some specific thoughts on each:
-->Seasons should have the calendar and holidays from the Sims 4 version, the seasonal festivals from the Sims 3 version, and the relationship/skill boosts from the Sims 2 version. Also snow should have depth.
-->Pets should include cats, dogs, horses, and a variety of small pets (birds, lizards, rodents, rabbits) -- and if you MUST give the small pets their own separate thing, DON’T TIE MOST OF THE CONTENT TO THE MAIN PETS PACK. Nobody wants My First Pet Stuff again.
-->University should probably follow the Sims 4 model, but maybe add in the occasional active class, and make the University world a bit bigger -- or maybe add in more worlds with a university? Hmmm. . .
Related to that point, I would also suggest that vacations in SimWorld be revamped so you can just vacation in specific spots in other residential worlds, as well as having specific outside places to go (as I like Sulani, but I’d like it more if it was a vacation destination).
5. Activities -- Starting from the top:
-->Just put in cars from the start, or fit them into an early expansion, as people want them no matter what
-->All Sims of all ages should have a variety of hobbies in the mode of The Sims 2 Freetime, with magazines, private clubs, and whatnot
-->Children in particular should have child-friendly objects like the muffin oven and the lemonade stand from Sims 2 to give them more to do
-->Bring private school and the admission challenge with the headmaster back from Sims 2
-->Give all careers “active” days where you can join the Sim for a special event (like a musician Sim doing a big concert) -- I actually think this makes more sense than having plain old “active” careers, as I’ve discovered that going with your Sim to work all the time can get -- repetitive. You could also do this with school days for littler Sims.
-->Also, personal pet peeve, but Musician should have its own career path where you can choose to be a rock star or a classical musician -- Entertainer then can focus on Stand-up Comedy or something else.
-->Related, Woodworking should be its own skill and not lumped under Handiness.
-->We have responded surprisingly well to laundry, so maybe include more chores linked to specific items? My specific ideas are for a vacuum cleaner that makes floors dirty, and a lawnmower that makes grass sprout and weeds appears in the lawn.
7. Occults -- Okay, this one is probably gonna be at least a little controversial, but I’ll put it out there:
I firmly believe every occult life state should have its own game pack where it can be explored to the fullest.
Reason? Sims 4 Vampires. It is my absolute favorite take on vampires in the whole series and I feel like all occults should follow its model. Imagine if we’d gotten a mermaid game pack where they had an underwater world! Or an alien pack with even more to Sixam! Realm of Magic comes close, but I feel like the Magical Realm should really be bigger. . .also Spellcasters should have permanent weaknesses, not just curses one can dispel with the right potion or spell; potions should need more ingredients and be harder; and familiars should be treated as a special category of small pet. (Let me interact with the cute dragon, damn it!)
Also, children should be allowed to participate in occult life states, even if their powers are a little different -- I mean, come on, Sims 1 had a whole set of kid spells for your junior spellcaster! How is it that’s the only game where that’s happened?!
Aaaand okay, I am indeed starting to ramble. Yes, this is what happens when I try to keep it SHORT on this subject. *facepalm* I promise to go back to picture updates next week!
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steve0discusses · 6 years
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Yugioh S1 Ep 43: Mokuba Simply Has No Survival Instincts
While it surely wasn’t intentional, since the 00′s hadn’t finished their course at the time this show aired, the storyline of Kaiba, the moodiest millennial of them all, the boy who works his ass off, wins every award, studies hard, and then fails at every aspect of his life when he actually goes out to try and get his career on track is just so very millennial. It’s a pretty familiar story--trained to be a shark in a small swimming pool, dreams as big and high as the moon, but occasionally completely disconnected with what’s going on around us because we’re trapped in some MMO videogame. Again.
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We’ve already had quite a few episodes that dove into Yugi’s psyche, including one where we literally walked through his labyrinth brain full of traps and real legit problems as he said “nonono this is all really just fine.” But, this is an arc that’s all about Kaiba, who is about to be devoured by the same insane pipe dream ideas he worked so hard to create.
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Mai and Joey suddenly realize who the other is and then just decide “youknow lets not duel” and I praised the sun because how pointless would that have been?
The Mokuba orange text is very close to the Joey yellow. Sorry if any of you are colorblind, I never realized that Mokuba would have so many speaking lines when I started this. Maybe I’ll make him a light blue at some point?
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I know I titled it as Mokuba has no survival instincts but honestly it’s every single person on this show.
(read more)
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I only say I’m too afraid to check the skyrim mod forums because most those mods are a little too kinky for me.
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Like...
Why didn’t Bakura use THAT card back on the island? Holy cow. It’s a good thing Joey isn’t cursed with the ring because everyone would be very super dead.
So they trot along across the desert and not much happens. I guess a sand worm or something? It’s just a desert.
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And like do I even need to make the obvious joke or is it already--
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No, not yet.
Anyways, what’s at the other end of the desert, hm?
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We are SO CLOSE to finishing this season how is there ANOTHER MAZE!? There’s only like 6 episodes left we could have been maze free I just...whoever was in charge of maze design for this show worked overtime.
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God bless, storyboarder. This is a frame I caught completely by accident--most people would not be able to notice that Joey just takes two hands--one on Yugi’s head, the other on his chest and just pushes him completely over like he’s one of those roly-poly toys.
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The hell Mai? She is the age to date Joey’s Dad.
This labyrinth is different than Yugi’s, in that it is crowded by a bunch of huge inconvenient tanks that all want to kill them for some reason. I have no idea how any of these tanks ever turn a corner.
Mazes seem to be the most boodthirsty thing in this universe--can’t pass through a maze without every law of physics/tanks wanting to murder the hell out of you
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Imagine the David Attenborough documentary on this family of wild tanks.
And then this weird thing happened--as if we weren’t already seeing the weirdest collection of things that Kaiba chose to focus on in this magical world where he could have made anything else happen.
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It’s Marie Antoinette Mokuba. She’s just here. To exist.
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Speaking of bad ideas, Kaiba is getting crucified.
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Every anime ever made just acting out the Passion for kicks and giggles, it ain’t even Easter yet.
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So quick side story about bad ideas and stuff, because sometimes we spend YEARS of our lives trying to make something that is not very good work and it just doesn’t--it just doesn’t happen. I work in freelance so I see that a lot. I see it happen to other people, I’ve seen it happen PLENTY to myself.
I knew this guy, I’ve known him my whole life (and he’s way super old so he won’t read this blog) and for the entirety that I’ve been alive he’s been trying to make an operating system to compete with Windows. Now I’m from the Bay Area, so this isn’t SO weird. There’s this whole crazy world outside of Linux where everyone and their mule is making an OS that will change the Silicon Valley landscape and make them the next Bill Gates. It’s kind of like “here’s my neat app idea” but like 2 steps more ascended.
For about 40 years, this guy has *and still is* making this OS. 40 years. But his OS is now like 40 years behind the times because he never released it in any form because it wasn’t done yet, it wasn’t perfect, it wasn’t ready.
One of the most important things I’ve ever learned is that whatever you may be working on right now will not be your Magnum Opus. It just won’t. So finish whatever you’re on and move on to the next thing. When I was told this, I was working on my first comic and although I wasn’t really aware--it was hella not great. But, it was a story I grew up writing, so I was hella attached to it. So, it could never be perfect. It mattered so much to me to get it right, and I was so worried about what other people would think, that I worked on it for about 4 years before I ran into the OS guy and I realized “I need to just post this and move on or this will be my endless OS”
Like, this is all a silly story of climbing through Kaiba’s bad fiction, but sometimes our simple ideas can turn into parasites, and we become so obsessed with them, that our good efforts are robbed of ever getting a chance to finish something good. Like this is Kaiba’s one big huge sprawling terrible video game idea and all of his friends and his brother are here to basically give him an intervention. Also to save him from the guys who are still heading Kaiba corp for some reason.
Anyways, now these guys are in a generic carriage because they got to the Camelot section of Kaiba’s cyberworld because this boy could not focus on one single genre.
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Whatever because inside this castle is DINNER
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The vague orange oblong fruit is back! The gravity melons! We still aren’t sure what they are--because they could be mangoes but they’re orange like oranges. huh...
Anyways, it’s about time for this show to get dark.
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So this is a game mechanic of playing the card game Yugioh--so like...it actually does make sense why it’s here but like. This is just medieval The Lottery, huh? Is Kaiba getting ritually sacrificed by his own video game? Ritually sacrificed WHILE getting crucified? For a DRAGON? It’s like right in front of him that his Dragon Obsession has maybe gone too far but I assume that once this is over he’ll be right back on ship dragon.
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I just like to think that, for the past few years, Kaiba’s just been drawing birds and medieval stuff in class and being all “it’s going in my sweet ass video game, Joey, it’s not a princess, it’s Princess Atena, and she’s gonna get sacrificed to satisfy the Mythic Dragon” but none of his classmates ever remembered any of this lore because their brains kept getting wiped by some Season Zero Pharaoh nonsense.
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This color scheme on the walls is just...that’s lime green and lilac all right.
Anyway, how generic 90′s fantasy anime can we make the armor here?
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None of them use swords.
Scratch that--Pharaoh would know how to use a sword. For the rest of them the weapon seems kind of moot because they’re all card wizards?
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So off they go, Joey in a minidress made for...breastfeeding? I guess? And the rest in matching armor suits. Seems like Kaiba’s game is programmed to recognize and harass Joey just as part of it’s core code.
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OH.
So there was a lot of buildup to that happening and I blinked and missed it and had to rewind, it happened so quickly.
Man if they had just stayed indoors none of this would have happened.
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So Mokuba is in a 7 layer ballgown for the rest of this show right? I feel like the hoop skirt would make it very difficult to get crucified in. So, at least he has that.
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As they bring this ancient bird to life with the time card, we get to see what Tristan and Tea have been up to--mostly just pushing stuff.
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So when Tea does ballet she’s on the bottom just tossing everyone else around, right? That girl is jacked.
So, that was a lot of random things in succession--Next week, on Yugioh:
Does Kaiba turn into a dragon, finally, like he’s always wanted? Will the next environment in this randomized video game land them right in the middle of a Fallout Post-Apocalypse? Or will it be in the middle of a Petz kitten-adoption center? Or, will it be the ultimate challenge for these kids--in a Japanese High School visual novel sim where they actually have to attend class?
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disneyloading498 · 3 years
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Harem Atari 2600
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Atari 2600 Complete Game List
Harem Atari 2600 Play
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Atari 2600 Complete Game List
In short: if you're looking for an ordinary Atari 2600 ROM set, look elsewhere. It can be found almost everywhere on the Internet without too many problems. If you're looking for the most genuine and best documented Atari 2600 ROM collection in the world, then look. Welcome to the all new 'The What Are We Fighting Four'. One part Let's Play, one part podcast. The What Are We Fighting Four is Travis, Joan, Josh, and TV Di.
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- A -
Adventures of Max
Little is known about this title other than it was part of the game development deal Atari made with Axlon during the late 80's. According the former Atari programmer Steve DeFrisco
'This was one of the “Designed by Nolan” games, which was never finished. It was to be set in Medieval times, the player is a knight with a sword. That’s pretty much all we had. John moved on to another company and the game was never finished. The opening sequence of the character running and jumping into the hole, and falling to the bottom worked, but that’s it.'
Bagman
This port of the 1982 Stern coin-op was programmed by Steve Hostetler for Atari. According to Steve he was almost finished with the game when they laid him off. Steve sent all his materials back to Atari after he was laid off, and it is unknown what happened to them.
Ballblazer
Previously thought to be only a rumor, programmer Tod Frye recently confirmed that this game was indeed once in development. Although the technically challenged 2600 was woefully underpowered to produce the split screen scrolling required by Ballblazer, Tod apparently had a demo up and running (various reports put it somewhere between 30% and 60% complete). The whereabouts of this demo are currently unknown.
Battle of the Sexes
Developed by Michael Case for Multivision. Multivision president Eugene Finkei talked about this game in the October 1983 issue of Videogaming and Computergaming Illustrated: 'Battle of the Sexes is played simultaneously by 2 players. It's very innocent. Each player has surrogate partners scrolling across the screen. Each player must score with as many surrogates as possible while trying to knock out the surrogates of the other partner. There are different skill levels & variations: it can be played by 2 guys with girls scrolling across the screen or by women with men scrolling across the screen. To score, the player directs the figure to bounce together with the surrogate for a fraction of a second. No genitalia. And you don't shoot the other's surrogates, you merely get them out of the way.' This title was long thought not to have even been started, but the programmer recently confirmed in a 2007 interview with Digital Press that the game was actually completely finished: 'Battle of the Sexes involved male and female figures coming together from the top and bottom of the screen, to either shoot each other or screw each other. The owners kept the only copy. It wasn't as good (as Harem). It was basically like Pong. I knocked it out in a few weeks so we could say we had two games when we approached distributors.' The whereabouts of the one and only prototype are currently unknown.
Bird Programmed by David Lamkins, after he departed Parker Brothers for Activision. David worked in Activision's short-lived Boston office. During that time, he worked on a 'bird game' which was never published. He discussed the game in a 2002 article that appeared in issue #74 of the Atari 2600 Connection: 'I spent my time at Activision working on a 2600 game I called Bird. I’ve heard that Rex (Bradford) later described it as “a pterodactyl on a bombing run”, which is pretty good as a brief description. My inspiration for Bird came party from the Heavy Metal movie (the scenes with the girl riding the bird into battle), and partly from Activision’s Battlezone clone, Robot Tank (the point-of-view perspective of the playing field). The player piloted a bird which had a limited endurance that was affected partly by the intensity of the player’s maneuvers and partly by damage incurred from missiles fired by ground-based hostiles somewhat reminiscent of Dr. Who’s Daleks. The Bird game was really based around subtlety and survival. The player had to be sparing in his moves in order to make it to the next round. It was a shooter game, but not so much an aggressive game. It had kind of a Zen quality to it – probably way too cerebral for the market. I was recently contacted by Activision’s Ken Love, who is in the process of putting together a definitive collection of Activision games, including all the unreleased and prototype games. Ken wanted to acquire a copy of Bird. If any such copies exist, it’s either on a 20-year-old hard drive in some Activision storage locker, or in a dusty prototype cartridge in someone’s closet. That’s kind of a shame. I certainly wouldn’t mind seeing it one more time…'
Blow Out
Developed by Mattel, Blow Out was a party game that had 'Two roller-skating dancers drop darts from a scaffold onto rising balloons. An easy enough task, except these rude guys keep bumping into each other and knocking each other off the scaffold. When the music stops, that's the signal for the next players to take the controllers.'
According to the Blue Sky Rangers website 'David Akers only worked on the game briefly in June 1983 before being pulled off to work on higher priority projects.' It is unknown how far along this game got before being cancelled.
Candyland Surfing
According to former 20th Century Fox programmer John Marvin 'There was a surfing game where you surfed a rainbow. That was taking advantages of something you could do cheaply with the VCS, each scan line you could change the color and you got this great rolling rainbow on the screen. It was more a screensaver than a game, the problem was there wasn't a lot of gameplay in it.'
Circus Charlie A port of the 1983 Konami/Centuri coin-op. Parker Brothers announced Atari 2600 VCS, ColecoVision, and Commodore 64 versions of this title, and prototype boxes were shown in a CES press kit. According to a Parker Brothers internal marketing release schedule, this game was scheduled for a September 1984 release. The C64 version was actually completed but never released by Parker Brothers (it was eventually released by Konami in 1987). According to Phil Orbanes, former Senior VP of Research & Development at Parker Brothers, the VCS version received 'some coding' at the very least, and may have been completely finished. The programmer is unfortunately unknown, and as yet no prototypes of this game have surfaced.
Computer Corridor
Developed by Mattel. According to the Blue Sky Rangers website 'This game started out as an original concept by Ron Surratt and Jane Terjung called Computer Revenge. At the same time, Spring 1983, Russ Ludwick was working on an Intellivision game called Moon Corridors, inspired by the arcade game Battlezone. In mid-1983, Marketing began an agressive campaign to release titles on as many different game platforms as possible. Noting similarities between Computer Revenge and Moon Corridors (mainly a 3-D grid effect), they decreed that the two games should be mooshed into one - Computer Corridor - and released on both Intellivision and Atari. By the time they tested and approved the idea, though, Russ was no longer working at Mattel Electronics and no one else was available to pick up the Intellivision version. A couple of months later Jane also left Mattel, killing the project altogether.'
It is not known how far along this title got before being cancelled.
Count's Castle
Also known as the missing CCW title, this would have a been a math title based on the Sesame Street Count character. An internal Atari memo puts the game at 80% complete, but the game was never finished. Apparently the original programmer left and there was no one available to finish the game.
Cryptogram
According to David Crane he developed this word game after moving to Activision from Atari. The game would display a scrambled phrase that the player would then have to unscramble in the quickest time possible. Players could also enter their own phrases if they didn't want to use one of the built in phrases. This game used a programming technique called 'Filled Venetian Blinds' which alternated the scanlines used by the regular Venetian Blinds technique every frame, making the image look more solid (no more lines) but also slightly transparent due to only half the image appearing on each frame. Unfortunately the game was deemed to be of 'limited interest' and Activision feared it wouldn't sell well enough to consider releasing so the project was abandoned.
Cumulus
According to the Blue Sky Rangers Website 'Cumulus was an original Atari 2600 idea by Jeff Ratcliff. His idea was to take a relatively simple game but use the extra memory available on a Super Cartridge to create spectacular visual effects not seen before on Atari - mainly really cool explosions. He worked on the game briefly in August 1983, programming a demonstration screen showing a high-resolution cloud with an enemy ship above it. While the game was listed on the weekly in-house status reports, it never received the four-digit product number that made a project official.' Sims 4 buying groceries.
A screenshot exists.
David and Goliath
Programmed by Rick Harris for Enter-Tech Ltd. Enter-Tech Ltd. did some Christian themed games for Sparrow who released Music Machine for the 2600. David and Goliath consisted of two stages: On the first David had to herd sheep and on the second David had to fight Goliath. Unfortunately the contracting company ran out of money and the game was never finished.
Dazzler
Port of the 1982 Century Electronics coin-op. Developed by Enter-Tech Ltd. for the Unitronics Expander system (which also went unreleased). The game was on a cassette and not a cartridge.
Dual Scrolling
Based on a programming effect developed by David Akers in which the screen was split in two with each half scrolling a background independently of the other. Although there was no game designed to use this technique marketing apparently loved it and decided that a game could be designed around it.
According to the Blue Sky Rangers website 'After determining the same effect could be created on Intellivision, Marketing put the still-to-be-determined game - temporarily called Dual Scrolling - onto the official release schedule. That was December 19, 1983. Exactly one month later, Mattel Electronics closed. Although no game concept had yet been thought of, Dual Scrolling was one of the few games officially still in development for the Atari 2600 when the doors were shut.'
Flapper
Developed by Mattel. Flapper was to be a unique game where 'You control the Flapper to rescue baby Flappers from an underground maze. The maze is filled with snakes, bats and ghosts. Cave-ins and landslides keep opening and closing the tunnels. Luckily, the Flapper is a unique fellow: he has three types of beanies - chopper for flying, gun for shooting, umbrella for protection - and four interchangeable types of legs: flying, jumping, running and walking. You have to find and change the appropriate beanie and legs for him to overcome the obstacles and rescue the babies!'
According to the Blue Sky Rangers website Flapper was never finished, although some coding did take place. 'While the game was listed on the weekly in-house status reports, it never received the four-digit product number that made a project 'official.' Steve worked on Flapper briefly in August 1983 before being pulled off to work on higher priority projects.'
Flashlight
Not really a game, but another 'cool programming technique' for the 2600 that Mattel thought they could design a game around. Programmer Stephen Roney had developed an interesting programming effect on the Intellivision where a moving circle of light could illuminate the background and any objects within the circle. Another Mattel programmer, Ron Surratt, was asked to duplicate this effect on the 2600. Once it was shown that it was indeed possible Mattel tried to come up with a game to fit the effect, but closed their doors two months later.
Flesh Gordon
This was to be Wizards final game entry, but was never released. Based on the 1974 soft-porn movie of the same name, Flesh Gordon was long thought to have never been even started until the programmer of the game kindly set the record straight.
'Flesh gordon was finished. It sucked, sometimes literally if you know what I mean. It was a horrible game with a lot of sex and the payoff was the ability to hump using the joystick. There was nothing cool or interesting but then wizard video wanted what they wanted. There came a time when they stole a copy of the final or near final version which was sent for their approval. They refused to pay and they went to publish the game using the rom we sent them to approve. It was just about finished but it needed some finishing touches. We never did them. They never officially released it as I understand and that was no loss.'
What happened to the prototype that was sent to Wizard is unknown. Rumors over the years have surfaced that some collectors have access to the rom, but this has never been verified and is highly suspect.
A picture of the box exists.
The Impossible Game
Developed by Telesys, but never released. The Impossible Game was shown at the January 1983 CES show, and mentioned in an interview with Alex Leavens in the Aug/Sept. '83 issue of Video Games Player magazine. According to Alex 'It's a puzzle game, sort of like Rubik's Cube. You don't blow anything up and nobody gets hurt--it's strictly a mental challenge.'
Other than this short interview, the only other information we have on this game comes from Leonard Herman, who actually played the game. According to Leonard, the object of the game was to 'successfully navigate through six levels of 36 squares that are randomly chosen by the computer.' On the first level the player only had to pick one square at a time, but on each new level the amount of squares the player ahd to pick increased (2 on the second level, 3 on the third, etc.).
For more information on The Impossible Game, check out to Leonard's personal write up of the game.
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James Bond: As Seen in Octopussy
Before Parker Brothers decided to turn it into a crappy version of Moon Patrol, the James Bond game went through two different iterations. Originally starting out as James Bond in Octopussy, this version would have taken place on a train and be based on only one movie (rather than a series of movies like the final game). In this game James would have to shoot at and dodge bullets from two armed men as they ran around on a train cart. This version of the game was seen by more than one person at various game shows and was advertised in at least one PB catalog. It is highly likely that this game was completed, but dropped in favor of the 'Moon Patrol' version.
A screenshot the actual prototype running exists.
James Bond: Moonraker Demo
According to programmer Charlie Heath, he did a one screen demo of a James Bond game based on the movie Moonraker. Sadly it appears that the demo has probably been lost forever.
'I'd prototyped a 'James Bond' scene during my first first few weeks, to see what I could do with a VCS: you're in space orbiting earth in the space shuttle, chasing bio-terrorist pods to shoot them down before they break up in the atmosphere, while your shuttle and the pod are being buffeted about by reentry. You see something that looks a bit like a spinning earth bobbing about at the bottom of the screen. If you watch the movie Moonraker, it's one of the climactic scenes, but Parker wasn't interested in it for the Bond license because they wanted to do something that was more along the lines of Pitfall - little guy running around with various spy gadgets.'
'It wasn't much beyond a concept, but it was a pretty functional single screen 1st person perspective shooter. Not up to the level of Star Raiders gameplay, but I thought the pseudo-orbiting-world view was pretty cool and unique at that time. I didn't keep a copy of the code when I left Parker Brothers. It might be buried on a backup tape somewhere at Parker Brothers, but more likely the tape was reused for cereal inventory or something like that.'
Keystone Cannonball (Keystone Kapers II ver #1) Dan Kitchen worked on two unreleased sequels to Keystone Kapers. This first version involved Officer Kelly chasing the crook across the rooftops of a train. 'I had also done a sequel to Keystone Kapers, which was the Keystone cop on a train. And that was actually a neat thing because I was able to pull off some interesting software kernels where I had eight rotating wheels on the bottom of a train where you could normally only have 2 or 6 It was a very cute game. From screen to screen, from boxcar to boxcar fighting and trying to defeat the character from Keystone Kapers, who was the runaway criminal. That was a very huge game as it had non-symmetrical play and had a really nice, large engine at the front of the game and a very large caboose at the bottom of the game.' According to Dan the game never got to a playable state and was only around 20% done before being scrapped for unknown reasons. Recently Dan found his prototype which featured the train and officer Kelly running on top of the cars. You can see a video of it here: https://www.youtube.com/watch?v=2u60o2nYEXM Keystone Kapers II ver #2 Dan Kitchen worked on two unreleased sequels to Keystone Kapers. This second version was a vertically scrolling game similar to Crazy Climber and involved Officer Kelly climbing a building while Harry Hooligan threw objects at him. According to Dan this version got to a playable state, but was cancelled for unknown reasons. - L - The Levee Game Programmed by Dan Kitchen for Activision. According to Dan: 'Keystone Kelly appeared in a yellow rain slicker running around ladders and platforms repairing cracks that would appear in a background Hoover Dam-style image complete with warning lights and a beautiful sun setting on the distant reservoir . The screen kernels were written such that I could change the background color on every scan line so the entire screen would slowly fill up with water if the player couldn't cement the cracks in time. There was also a mechanic to 'empty' the water on the player's side of the dam to keep the game going.'
- M -
M*A*S*H II Programmed by David Lubar for Sirius Software. This alternate version of M*A*S*H developed at Sirius was ultimately scrapped in favor of another version developed internally at Fox by Doug Neubauer. Programmer David Lubar describes what he remembers of the game: 'I know I had Klinger at the top of the screen, on guard duty. Once in a while, he'd try to run off, and the player had to stop him. Beyond that, I think the game involved taking supplies to different surgery tents.' 20th Century Fox had announced a M*A*S*H II game and it is believed that this version may have been planned for release as a sequel. A prototype of this game is rumored to exist in the hands of a private collector, but nothing has been released to the public as yet.
Mission Omega
Mission Omega was a space shooter developed by Commavid. According to an interview with some ex-Commavid employees, this game was finished but sent back to the programmer for some 'fine tuning'. The game was never re-finished in time to be released.
Mission X
Port of the 1982 Data East Coin-Op of the same name. Although released for the Intellivision, the 2600 version was never finished before being cancelled for 'unknown reasons'. It is not known how far along the game was before being cancelled.
Monkey Business
Designed by Mattel, Monkey Business was to be one of the few unique 2600 games designed by Mattel (all others were ports of existing Intellivision games). Although not completed, Monkey Business was fairly far along before being cancelled.
A description of the game found on the Blue Sky Rangers website reads as follows 'In the zoo, things have gone awry. Billy the Chimp has escaped and is up to no good. As any curious monkey would, he has managed to free the elephants! It's up to you, as Mike the Zookeeper, to return the elephants to their cages.
Once you have restored order in the elephant section, you must quickly run to the next section of cages. Perhaps you'll have to capture the loose Koalas. Maybe you'll have to avoid soaring hawks, battle fierce tigers or try to grab the slippery penguins. Along the way, you'll find items which will be of help to you, such as a bag of peanuts or a net. So grab your hat and stop this monkey business!'
- P -
Penetrator
Programmed by Bill Heineman for Avalon Hill. This game is not believed to have been advertised or even announced. According to the programmer: 'The game itself was a lot like Activision's Megamania. It was a simple drop from the sky shooter. It was unfinished because I left Avalon Hill to work for Time/HBO on a playcable system for the 2600. The game was probably 50% complete. My source to Penetrator was lost many years ago when the 5 1/4 floppy it was stored on simply went bad. The only EPROMS made were almost certainly erased to make way for Death Trap, etc, because we only had a few dozen and they kept dying on us because we burned EPROMS so many times. Only three dev cards were made, so all the other programmers had to write code, and test on an EPROM.' Avalon Hill's stay in the market was short-lived and it's unknown if any further work was done on this title, or if it was simply erased.
Pepper II
Port of the 1982 Exidy arcade game that was released on the Colecovison. It has recently been confirmed that the same programming team that was responsible for the Atari 2600 version of Turbo was indeed working on this game, but it was never completed (or even reached a playable state) due to the collapsing game market. A prototype case was found for this game, but it was empty as it was just a mock-up used for advertisements. Artwork sheets for the game graphics also exist.
Incidentally, there is no Pepper I. The II in the title referred to the fact that the character had two personalities (angel and devil) and not that it was a sequel.
Porkys
Not the same game that was released by 20th Century Fox, but rather a game based on the cartoon pigs that were seen on the electric sign in the movie. Former TCF programmer John Marvin remembers seeing this game while he worked at the company. According to John 'The game made no sense at all.' It is unknown what happened to this prototype after it was rejected.
- R -
Real Time Chess Real Time Chess (working name) was a strategy game developed by Greg Easter while at Atari. According to Greg: “You commanded one piece and tried to capture other pieces one at a time without stepping on any of the squares they could land on. In simple mode, all of the squares the other piece could move to were lit up. In expert mode, you had to keep that in mind yourself. So it was also a training aid for playing chess, sharpening your mind to keep track of different pieces. That game was about 90% done when I was told Atari would not be releasing any more games no matter what, so there was no point in my finishing it.” Greg said that that several test carts were made, but it is unknown where they currently are.
The Rescue of Emmanuelle Alan Roberts (designer of X-Man) talked about this game in the October 1983 issue of Videogaming and Computergaming Illustrated: 'We are currently working on The Rescue of Emmanuelle, based on the famous Emmanuelle character. It is a male-oriented action game where one has to rescue Emmanuelle, the rewards being that, if you are skillful enough to save her, she is going to thank you, bestow her kindness on you. It's a climbing game. It takes place on the Eiffel Tower. The hardest part in designing the game is that the tower doesn't fit well on the TV screen. We're working on a scrolling system.' It is not known how far this game made it into development before being cancelled.
Robotron: 2084
A Proposed title for the ill-fated Atari Graduate add-on computer. A WIP version of this game was shown at at least one show before being cancelled (along with the Graduate). According to one eye witness, it was 'The most flickery thing I'd ever seen'. This isn't surprising considering the amount of objects that would be needed to be shown on the screen at one time was well beyond the poor 2600's capabilities. A picture of the title screen exists showing some pretty nice graphics for the 2600.
Sharp Shot
Port of the Intellivision game developed by APh Technologies. Mattel decided not to release the 2600 version of this game after it was widely criticized on the Intellvision as being 'too easy'.
Shove It! was a two player game being developed at CBS which would have used a special cable to communicate between two 2600s. According to programmer Bob Curtiss: 'Shove It! was my original concept for a two-player 2600 game that used two 2600 systems, each with their own TV of course. The idea was that someone would take their 2600 over to a friend’s house to play this game with them. A bit far-fetched at the time, but to CBS’ credit they were open to these kinds of ideas. The game was simple – there were 9 rectangular objects, sort of like long pieces of wood or metal, displayed in a 3D view, that you could ‘push’ or ‘shove’ away from you, and they would move toward the other player on their screen. They in turn could shove them back toward you. The two 2600’s communicated via serial data transfer with a serial cable connected to one joystick port on each machine. Did you ever imagine that you could send data from one 2600 to another via the joystick ports? You’d use the joystick plugged in to the 2nd joystick port to select which object you wanted to shove toward the other player, and the push the button to shove it. I had a functioning prototype working within 3 months.' Shove It! was cancelled after CBS decided to get out of the video game business and closed down their Atari 2600 development unit. Stomp it This port of the Bally Midway coin-op (which was also unreleased) was done by Alex Nevelson at Bally Midway but went unreleased. There is no information on how either the arcade game or home version would have played.
Sky Blazer
Sky Blazer was a multi-level air combat simulation game by Broderbund, similar to CBS's Wings. Although shown at the 1983 Summer CES show, the game was never released.
Blackberry reload software, free download - Reload, BlackBerry Desktop Software, BlackBerry Desktop Manager, and many more programs. If I understand right you are needing to reload the OS onto your device. Here is the best way to do that using Apploader. First you will need to make sure you have the OS downloaded (here is the latest OS for your device) and installed on your computer. Then, if the OS is not from your carrier you will need to delete the vender files. Cara software blackberry, error 513, reload os, firmware blackberry. Blackberry error 513 reload software. Reload BlackBerry Device Software using BlackBerry Desktop Manager. To reload BlackBerry Device Software to a BlackBerry smartphone using BlackBerry Desktop Manager, follow these steps: Visit the web site. Click Check for Updates. Select and download the version of BlackBerry Device Software approved by your wireless service provider for use with the BlackBerry. You need to reload the soft ware connect your mobile to your pc.
Snark
Programmed by John Dunn for Atari, but ultimately unreleased. John would later go on to do Superman before leaving Atari. Snark was a combination Maze solver and shooter. Each game generated a new maze, and you were set upon by critters that you had to shoot in order to negotiate the maze.
According to John, Snark 'was my first game for Atari. It was not published while I was at Atari, and perhaps never was - I didn't track it. It had a video spin mode that caused the screen to color cycle really fast, and release was held up because there was some worry this would cause people to have seizures (I know, it's bogus - but this was the early days of video games, and that kind of intense color cycling was unknown territory).'
Snowplow Developed by VSS, Inc. for Sunrise Software. According to Leonard Herman, this game was shown at the 1984 Winter CES (along with Glacier Patrol, another Sunrise title that went unreleased). Leonard described the gameplay in his book 'ABC to the VCS': 'You operate a snowplow which must clear the eight horizontal rows of snow. Snow is cleared by merely moving your plow through it. Somewhere in each row you'll uncover a car which will then move across the row that it is in and must be avoided at the risk of losing a turn. When all the snow has been cleared, one of the six cars will flash on and off and you must get to it before time runs out while still avoiding the other cars. When the car has been reached, another car will begin to flash. After all six cars have been retrieved, you'll move on to a harder screen where you must again clear the snow.' After Sunrise Software folded, the rights to their 2600 catalog were apparently acquired by Telegames, who eventually released Glacier Patrol and reissued Quest for Quintana Roo in 1989. Yet for some reason, Snowplow was never released. What happened to the prototype that was shown at CES is not known, and thus far the game has never turned up in any form.
Solo
Solo was a 3-D flight simulation game by Broderbund. Although shown at the 1983 Summer CES show, the game was never released.
Super Pac-Man
According to an internal Atari memo preliminary coding was started on the 2600 version of Super Pac-Man. The memo lists the game as only being 5% complete, so it is doubtful a playable version of the game exists.
Tarzan
Port of the Colecovision game of the same name. Tarzan was developed by Wickstead Design (the same team behind the unreleased 2600 Pink Panther game). The game finished, but was unreleased due to it requiring a special chip for extra memory. A prototype of the game may exist with one of the programmers. An in-game screenshot, picture of the box, and a manual all exist.
Tank Blitz
Was to be the third and final game in the Milton Bradley Power Arcade series. Tank Blitz was shown at the 1984 Toy Fair along with its Armored Commander controller.
A picture of the cartridge with its controller can be seen here (thanks to Rom Hunter)
Target Omega Target Omega was a submarine simulation developed by Greg Easter for Atari. From Greg: “Another game which was only barely started was an extremely ambitious submarine simulator. There were three choices of views - periscope, radar and instruments. Your goal was to find enemy ships and sink them, as you would in most sub games, only there were additional complications of needing to keep track of fuel, battery power and sustainable pressure. I don’t remember too much of it now.” Given its early stage of development, it is unlikely that any copy of the game survived Those Little Buggers
Developed by Enter-Tech Ltd. for the Unitronics Expander system (which also went unreleased). The game was on a cassette and not a cartridge.
Treasure Hunt
Developed by Enter-Tech Ltd. for the Unitronics Expander system (which also went unreleased). The game was on a cassette and not a cartridge.
Underworld
Was to be a D&D type game by Commavid. A tape labeled Underworld is known to exist, and is believed to contain development source code. The current whereabouts of the tape are unknown.
Untitled Motorcycle Game #1 (real name unknown)
David Crane mentioned working on two unreleased games for Activision that involved riding a motorcycle. The first version was similar to Atari's Stunt Cycle where the player controlled a motorcycle that would jump over buses and other obstacles. According to David the game was abandoned because he ran out of objects (Player/Missile sprites) and couldn't display the buses properly.
Untitled Motorcycle Game #2 (real name unknown)
David Crane mentioned working on two unreleased games for Activision that involved riding a motorcycle. The second version was to be a motocross style game with a large segmented motorcycle that would realistically move up and down over the terrain. Like the first motorcycle game it was scrapped after David ran out of objects (Player/Missile sprites) due to the large realistic motorcycle.
- W -Wacko Port of the 1982 Bally Midway coin-op. This port was done by Tom DiDomenico while he was at Bally Midway but went unreleased.
Zookeeper
Perhaps one of the most famous missing prototypes, Zookeeper was a port of the 1982 Taito arcade game. Zookeeper was finished enough to have have been playable, and may have even been completed. The music/sound effects code for this game (by Robert Vieira) has been found, and is nearly arcade perfect. A video showing the graphics for this game has also surfaced.
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Harem Atari 2600 Play
Return to Rumor Mill
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dramallamadingdang · 6 years
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The longest reply post in the history of ever.
These go back, like, two weeks, because I am a very bad llama. An I should probably break this up into multiple posts, but I don’t wanna go through and select replies again. So...apologies to those for whom the “Read More” cuts don’t work?
These be for @getmygameon, @alicenorthernlights-blog, @eulaliasims, @penig, @tamtam-go92, @didilysims, @taylors-simblr, @mortia, @delicatesoul88, @twofingerswhiskey, annnnnnnd @immerso-sims...
getmygameon replied to your photo “Owen, running in terror from Olivia. …..Well, OK, really he was...”
Small miracles, dear. Small miracles ;) *pats*
Yeah. :) I’m actually surprised Owen made it to graduation. He didn’t have great chances of going to class/finals, according to my rules -- which is why he often ended up on probation -- but eventually his Fortune aspiration kicked in and worked in his favor. He rolled up wants to go to class because of it, and rolled wants override the manual rolls I do to decide that.
alicenorthernlights-blog replied to your post “I woke up this evening in one of those little dream-induced panicky...”
Hyperactive shield volcanoes. The scaries thing I can think about Hawaii.
I dunno...Hyperactive volcanoes aren’t bad. They are constantly letting off steam, quite literally, so they just kind of constantly belch instead of going, “Oh, hey, I think I’ll catastrophically explode this week.” I worry about the quiet ones. Like, the last time I was in Naples/Capri and visiting Pompeii/Herculaneum, Vesuvius -- which is overdue for explosion -- was all grumbly and belching smoke. Creepy! Or there’s all those up in the Cascades here in the States that are kinda overdue to explode. And then there’s Yellowstone, which is practically underneath me. If that thing ever goes, we all gonna die. :)
To me, the scariest thing about Hawai’i is...the cost of living. Yowza. Which, now that I think about it, might have factored into the dream. Cost of living at possible destinations is definitely a factor when it comes to emigration planning. :) Hawai’i would be a terrible option in that regard even if it wasn’t part of the US. :)
eulaliasims replied to your photoset “Oriana toddlerated into a crisp untextured white tux, some cheekbones...”
I love the combo of pure white tuxedo and enormous (for a toddler) bun. Oriana's got a real Look.
Ohgodohgod, 90s flashback to that Roxette song! :D 
When my son -- who’s now a big, bad Army Ranger who’s killed people -- was around kindergarten age, that was his favorite song, and he sang it (with all the wrong words) while doing this hysterically-amusing dance to it. Which of course I recorded to keep as blackmail material. So now it’s like, “Behave, or your unit commander -- or, worse, your unit in general -- gets a copy of this, bucko.” 
*ahem* But yes, she is totally fabulous! And Maxis fails at tuxedos.
penig replied to your photo “Amelia is Unthrilled about potty training. But at least she...”
Nobody's thrilled about pottytraining. Can't blame her for that.
But she’s a Family Sim! She’s supposed to love this stuff! She’s supposed to be so proud of her little precious darling using the potty! She’s supposed to be glowing with maternal contentedness that she gets to stand there and watch her kid poop! 
...OK, OK, so in game-reality Family Sims are THE WORST at actually raising and interacting with their kids as opposed to just making/birthing them. (I’m tellin’ ya: Pleasure Sims are THE BEST parents...and Owen has a Pleasure secondary.) But, you know, they’re supposed to like this stuff. Ideally. Or at least theoretically.
tamtam-go92 replied to your photoset “Owen is, of course, excited to have another baby to cuddle, now that...”
Love how oriana's Shirt matches owen's skin.
HAH! It does, doesn’t it?
Which reminds me that I need to get baby clothes working in my game again. Since I dumped all my custom clothing and just defaulted most of the Maxis stuff, I’m back to diaper-clad babies...
didilysims replied to your post “So sad about the deaths �� Why don't you use Comfort soup? What are...”
Wait, are *you* saying you caused this plague?? MURDERER!!!! (I'm kidding...sort of. ;) )
MEA CULPA! I AM A PIXEL MURDERER! :D
Although, I didn’t deliberately start the sickness in this household. Sage came home from work with it. So it’s all the game’s fault.
taylors-simblr replied to your post “So sad about the deaths �� Why don't you use Comfort soup? What are...”
I’m very similar to this. I get super attached to my sims, but I still don’t coddle them. I do allow them to plead to the reaper otherwise I’d lose a lot more sims and I only have a small population. I just get very sad when my sims die, have a break from playing, them get over it. I always have the clones of them to play with anyway
I imagine it’s hard when Sims to whom you’re attached die. I mean, there are players who avoid it entirely, never allowing Sims to age past adult (or to age at all) and who use mods to make things non-deadly because they’re so attached. I confess that I don’t understand the mindset, myself, especially because you can make clones of them or resurrect them at will or whatever, but it does exist and is valid and all that. 
But yeah, if you have or allow only a playable population, you don’t really need population control. :) I’m more of a “let ‘em breed freely, then cull the herd when necessary” sort of player, though.  
mortia replied to your post “So sad about the deaths �� Why don't you use Comfort soup? What are...”
I like this. I also use the Realistic Sickness mod but I DO get attached to my pixel people and find myself coddling the hell out of them the second they even start to sniffle. I need to stop doing that and just let life play out once in a while.
I can understand, intellectually, the desire to coddle. I don’t really feel it myself because I don’t “attach” to pixel people, but I understand that other people do. There are times when I’ve felt a need to coddle that have nothing to do with attachment, though. Like, if I really wanted a particular Sim to breed because of unique facial features or the recessive genes they have and stuff like that. And I think I have coddled a few of those at times, over the years. But generally, I’m of the opinion that it makes no sense to use Real Sickness if you’re going to coddle because it just makes the coddling more drawn-out and frustrating. :) Then again, I suppose I can see where you might want to coddle your faves -- or, say, those in higher classes who might have access to some sort of dubious “medicine,” in a medieval game -- and let everyone else die as they will.
penig replied to your post “But alas: It was not to be.”
What?! Nooooo!
YEEEEEES! :) Well, OK, kind of “no” because child ghosts are wacky in that they just teleport around instead of float because they don’t have the proper animations. (Which is dumb. I mean, they made it possible for children to die -- as opposed to the immortal babies/toddlers -- so you’d think they’d’ve given child ghosts the proper floating animations, but noooooooo!) So, I kinda wish she’d croaked after her teen age-up, but...such is my game.
didilysims replied to your photo “Yeah, that hike was definitely not a good idea. :( I’m bummed. :( Sage...”
Sickness is not to be taken lightly. You should know this!!!
Yeah, yeah, bad llama! BAD! NO PEAR 4 ME! 
(One of our llamas goes absolutely insane for pears. She adores them, has since she was weaned. If she sees that you have one, she will follow you around and stick her head over your shoulder and poke you with her muzzle and give you little hums and long-lashed puppy-dog eyes until you give it to her. Only for pears, though. Other fruit she can take or leave, but she’s a total pear whore. And you can’t even trick her with pears that are oddly-colored or oddly-shaped. Like Asian pears, which are apple-shaped. She knows the difference between an apple and an Asian pear. Llamas -- camelids in general, but especially llamas -- are kind of scary-smart that way. I wish they could tutor the super-stupid horses. Seriously, if horses hadn’t been domesticated, I don’t think they’d still exist. They’re great big idiots constantly looking for new and interesting ways to die. Deer are geniuses compared to them. Sure, they’re loyal as all hell, and very trainable, and I love them to death, but...Dumb to the core, all of them.)
didilysims replied to your photo “Meanwhile, Gwendolyn exists and got gave herself a promotion! We’ll...”
ALlamaInEveryHome would make an excellent username...
It would be! Wish I’d thought of it, when I made this Tumblr. :)
didilysims replied to your photo “Heeeey, Cherry! I totally just knocked up your daughter, man. It was...”
Umm...tell me more about this (harvestable?) peach tree please. :)
‘Tis one of Sun & Moon’s seasonal fruit trees, from this set here. 12/10 would recommend. :)
mortia replied to your photoset “To get everyone’s mind off Sage’s death, Emmy took the girls on an...”
Ooh these are lovely!
didilysims replied to your photoset “To get everyone’s mind off Sage’s death, Emmy took the girls on an...”
This is such a gorgeous lot--and the background too!
It is one of my favorite lots that I’ve built. But it’s also kind of annoying. Since it slopes so much from road to waterline, much of the lot is pretty much unusable. Like, Sims trying to talk to another Sim just do a lot of stomping and yelling because of the slope. I kind of hate that in Sims 2 Sims can’t really interact with each other on anything other than flat ground. (They fixed this for Castaway, which is one of the things I love about that game, but not TS2. WHY??!) It’s one of the reasons why I (usually) build only on flat lots and why I’m (generally) fond of flattening beach lots from road to waterline, too. So...Yeah, that lot is very pretty to look at, but it’s pretty much only usable in the 10-tile-wide strip of flat beach. The rest just generates lots of yelling and stomping. So, it’s also kind of wasted space. :\
penig replied to your photo “Annnnnnd a couple hours later, this happened. *headdesk* I kind of...”
Everyone grieves in their own way?
I suppose one could see it as doing something life-affirming in the aftermath of death. Especially when you’re sick and possibly facing death yourself. Although I gotta say that sex is not high on my to-do list when I’m sick. :) But, to each their own!
eulaliasims replied to your photo “Yeah, that hike was definitely not a good idea. :( I’m bummed. :( Sage...”
Noooo, Sage. :(
I know. I was bummed. :( But, life -- or the game, in this case -- goes on. :)
tamtam-go92 replied to your photo “Stephanie does most of the gardening these days, while her dad’s at...”
What can you even do there?
Fishing, apparently. Which Sims can do pretty much anywhere there’s water, so what’s the point? :)
penig replied to your photo “Sage doesn’t do sitting still very well, and the next day he rolled up...”
This is what happens when you don't lock 'em in their rooms. You could have sent him out by himself, you know.
I could have...but my rule for hikes is that as many people in the household as possible go on them when any household member rolls a want for one and is able to take one. So, obviously toddlers get left behind as well as someone to care for them, and if anyone’s imminently due to go to work/school they don’t go, but everyone else, including pets, goes. Even if they’re sick. 
penig replied to your photo “Stephanie does most of the gardening these days, while her dad’s at...”
It has major routing fails and a fishing hole. Also the hydroponic garden for some reason.
Yeah, I’m afraid I’m pretty unimpressed with the hobby lots in general. :\ The only one I ever really use is the Cuisine one, and that just for food contests. I think what I’m eventually going to do, instead of fussing around to make over the hidden hobby lots, is just build all my own “hobby lots,” but just make them regular community lots and then use the Visitor Controller to limit their patronage to Sims for whom the dedicated hobby is their OTH. I think that would make them busier overall, which would be nice. They won’t have the hobby leaders...but if I wanted to, I could make them owned by the game-generated leaders, so they’d still be there...although I don’t know if they’d retain their “leader” functions, since I’d have to make them temporarily playable to buy the lots. It’ll be something to experiment with...one day. :) A large community-lot garden would be nice for Nature Sims to grow/maintain/harvest...although I suppose they’d have to stay on it for a number of days. And it’d be better if gardening was autonomous...And...
Well, anyway! it makes sense to have the hydroponic garden on the Nature lot, I suppose. I guess when the devs were building the lots, they just threw in anything that was related to (or “assigned” to, via the coding) that hobby that existed at the time.
delicatesoul88 replied to your post “So Tumblr decided to unfollow a bunch of people for me. :\”
It does that to me too! All the time! I really wish it wouldn't...
Yeah, I’ve seen people complaining about Tumblr unfollowing people as long as I’ve had a Tumblr. (Four years, geez!) Honestly, I always kind of suspected that people claimed that it did that in order to “cover up” the fact that they’d unfollowed people deliberately. But then it happened to me! And I didn’t even realize it! I just assumed those people had gone quiet for a while, as people do off and on...until I saw reblogs of posts that I didn’t recall having seen. And then I looked through the blogs I follow and, sure enough, they were no longer there. :\ I knew I didn’t do it, even by accident, because I don’t think I’ve ever unfollowed anyone, even when they announce they’re leaving... just in case they come back like, say, Trapping did. I’ll mute reblogs, sometimes, if they reblog a lot of non-Sims stuff, esp. real-world political/social things that I use Tumblr to escape from for a little while, but I’ll still want to see any original stuff they post. Otherwise I wouldn’t have followed them in the first place.
Anyway, yeah, it’s very, very annoying, and I wish that Tumblr would address whatever’s causing it. But then, Tumblr seems to like to try to control what we see, don’t they? :\ Thank God for Xkit! :D
eulaliasims replied to your post “Replies, yay!”
I love the graying snouts on the dogs too. :) Older doggos are great. Cats too! Kittens are lovely, but older cats are highly underrated. Grumpy old lady cats are the best.
Yeah, I have a huge soft spot for grumpy old lady cats. My own RL grumpy old lady cat passed away rather recently. (She was almost 19 when she got really sick and I decided to have her euthanized, so she had a good long, but always kind of sickly life, probably since she was a very runty runt of the litter.) Once she got past kittenhood, she wasn’t the cuddly kind -- she appreciated being petted and scritched and she would curl up next to you of her own volition, but would never get in a lap or tolerate being picked up or held -- but she was very chatty. She’d sit near me, and we’d have long cat-sound “conversations.” I often imagined that she was bitching to me about all the annoying young ‘uns and all the damn dogs underfoot.
I kinda wish the cats/dogs in game had more varied behaviors like that, but I understand the coding limitations and all. *sigh*
penig replied to your photoset “Samantha, childified. She looks just like Sage, down to the Vulcan...”
Bathtub piracy is one of the most important traits its possible to pass on.
YES IT IS! Bathtub piracy is probably one of those things that annoy a lot of people but that I just love, love, love. :)
penig replied to your photo “Later, the other Emmy GilsCarbo called this Emmy GilsCarbo. :) (The...”
You could start calling Simon's Emmy Em instead.
I could, yes...but I rather like confusing myself. Messing with my brain is so much fun! S’why I appreciate hallucinogens. :)
twofingerswhiskey replied to your post “SO MUCH DEGRASSED, THEY COULD CALL YOU DEGRASSI. okay there's my joke...”
The show is actually super popular, everyone I know has at least heard of it - it's been around for more than two generations, so I mean, yeah :D
Two generations? Really? I thought it was just a 90s thing. But then, I haven’t really watched TV since the early 90s, so there’s that. :) Anyway, I know the name of the show, but I know nothing about it other than that, since I never watched it. Seemed like it was aimed at a demographic that...isn’t me. :) My kids, maybe, but not me.
immerso-sims replied to your photoset “Annnnnd the younger daughter, Samantha. ”
Goopy and Sandy's genes still going strong!
They are! Goopy’s nose seems to override Sandy’s, but Sandy’s lips and jawline seem to override Goopy’s, so it all comes out even. 
immerso-sims replied to your photo “Heeeey, Cherry! I totally just knocked up your daughter, man. It was...”
I am laughing way too hard at this :D
Yeah, I think Sam is pretty much the most amusing Sim I’ve had in my game, ever, and he’s not even a playable. And really, I kinda hope he never becomes playable because then he’d probably become all boringly domesticated. It’s just, as an ex-llama-mascot, he’s freakin’ everywhere, and he’s apparently in a sort of eternally-adolescent hormonal overdrive. Don “Lothario” is a total amateur compared to this guy. Some folks will probably dislike him for that (and perhaps will dislike me “glorifying” or approving of his behavior or whatever), but I take this game not-seriously-at-all, and I have never had a Sim who’s made me laugh so much, sometimes in exasperation but also because he just does goofy things. I’ve had ex-llamas in my game before, but they’ve not been nearly so entertaining.
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danjaley · 7 years
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Replies
What a view. 😊
andantezen replied to your photoset “Edward: And… how is everyone at home? Clarissa: Everyone is very well,...”
that square is so pretty!
Vendon is such a photogenic world! tyrellsimsoficeandfire replied to your photoset “Edward: And… how is everyone at home? Clarissa: Everyone is very well,...”
Oh, you found time to play again 😊  !
nornities replied to your post “Yay, it’s the weekend and I can spam you with maintenance-reblogs! :P...”
Awesome :)
Looks like Saturday will be my only simming day for a while... when I’m home over the weekend. Which makes me appreciate it more. simsmidgen replied to your photoset “Also two weeks ago I was playing The Sims Medieval quite obsessively...”
I love this bird!
jepensedoncjesims replied to your photoset “Also two weeks ago I was playing The Sims Medieval quite obsessively...”
That is too awesome!
acquiresimoleons replied to your photoset “Also two weeks ago I was playing The Sims Medieval quite obsessively...”
CUUUUTE
ktarsims replied to your photoset “Also two weeks ago I was playing The Sims Medieval quite obsessively...”
OMG. He's so awesome!
hyperkaos replied to your photoset “Also two weeks ago I was playing The Sims Medieval quite obsessively...”
I love it!
Squee, I love him too! And I feel so accomplished about having obtained him at all! mspoodle1 replied to your photoset “Also two weeks ago I was playing The Sims Medieval quite obsessively...”
Oooh! I didn't know that was in TSM. That's so cool!
I didn’t know either! I’ve owned the game for a few years now, but I only got behind the trading/treasure hunting/falconry system just recently. nornities replied to your photoset “Also two weeks ago I was playing The Sims Medieval quite obsessively...”
Wow. I wish this was an option for Sims 3, too. The parrot looks great!
I’m secretly dreaming of converting it (as usual). Annoying thing only is that custom minor pets would require a script mod like cc-loader to get integrated properly. But maybe I can default-replace an existing bird. Wenn ich irgendwann mal wieder Gelegenheit zum Herumtüfteln habe.
mentally-restless replied to your photoset “Also two weeks ago I was playing The Sims Medieval quite obsessively...”
I miss this game so much! I wish they made more of these era type games.
Awww, that would have been soooo cool! Even this one has so much unused potential, it’s quite frustrating really. And on the other hand, I’d love TSM’s crafting and collecting system for Sims 3. And the way birds are handled, incidentally. It makes so much more sense to have a flute for calling them in the inventory, rather than the bird itself.
simcatcher replied to your post “Replies[[MOR] lifeasasim replied to your photo “There are several...”
Maybe you could think of little reminders of the past events ? Sounds like work though lolilol ! Complexity triggers interest anyway :*
Yeah, I guess I should at least set to work on a synopsis. But as it looks like I’ll be a weekend-simmer, I’m determined to keep going at a slow but steady pace. fleurdeprairie replied to your post “In other news, a real-life plot-twist took place (on the whole a good...”
Bon courage and good luck 💋💋💋🤗 sending good vibes
Thank you! natalia-auditore replied to your photo “I want to be as good at converting TSM shells as Wojtek, when I grow...”
very cool
Maybe one day I’ll get the textures right... natalia-auditore replied to your photo “@lifeasasim edited a screenshot of mine, with a background from...”
very cool, looks like old movies and paintings. awesome ♥♥♥ Great work from @lifeasasim !
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pixelrender · 5 years
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My 5 genres of video games
I used to spend my time on a variety of games from AAA open world titles to small flash tower defense games. I’m still quite fond of many of these games and Kingdom Rush in particular has a special place in my heart as the smoothest tower defense game I’ve ever played. I got obsessed over niche genres from time to time too. I had a short period, in which I read many articles on hg101. Naturally, I got super interested in shmups back then. I still like to play a simple free shmup from time to time, but I avoid more difficult entries these days and I can’t call myself a hardcore fan of the genre.
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For the longest time I was big on RPGs and Boiware in particular. I loved Dragon Age and I still plan getting my hands on Inquisition one day. I need to replay Mass Effect 2 and finally finish the trilogy. Baldur’s Gate is still on my shortlist of games to finish and Jade Empire is one of my favourite underrated games to recommend. There were other RPGs than those from Bioware too. Gothic 3 probably qualifies for the game I spent most time with as completing it took me half a year. I still like low fiction of Gothic series and admire compact worlds of the first two games and Risen. Oblivion is my favourite roaming game. The best part about it was bumping into a small settlement in the middle of nature and just be there. The last not least I should mention RPG Maker.  I developed few small games in it and I still sometimes work on three more. 2 of them are actual RPGs. I played and enjoyed many RM games, some of them epic fantasies. So, why is this genre only a honorable mention? I don’t find myself as attracted to it and its power fantasies as I used to. I don’t have time for sprawling epic and there are certain strategy games fulfilling my lust for medieval and characters better. The two basic premises of RPGs aren’t as interesting for me as they used to be. I don’t really care about hero’s journey narrative and I’m little bored with basic mechanics. For example leveling up can be such a chore.
Now my choices are way narrower than they used to be. I still play other games and especially hobbyist and micro RPGs, which might enter my top 5 one day. These are the five genres I purposely follow, build up libraries or knowledge of their game design and talk about on Discord the most.
1. Non-linear platformers
I enjoy myself a good metroidvania. There’s only one thing, which makes a foggy, rainy better. It’s not alcohol. Also, I used term non-linear platformers on purpose. I enjoy sideview platforming and not every metroidvania’s that. There are many different movements and some of them are less fun and there are 3d games, which use Metroid inspired progression. Also, I haven’t played a single Metroid or Castlevania proper. I don’t have any excuse for the travesty. Ok, not being a console guy might give you an explanation of my situation. And with so many likes and clones on steam, I have enough to eat through without touching emulators.
I enjoy the genre’s level design in particular. I think that adding multiple layers and making souls inspired timing based combat or adding too many rpg elements rarely helps. Movement’s still the core. Upgrades/progression is at its best, when focused on obtaining new ways of movement and not stronger weapons. Clever boss fights are always important, but I prefer them to be a puzzle rather than an endurance competition. I have a huge, almost endless list of metroidvanias to play and to base my own one on.
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2. Walking simulators
Sometimes I just need to turn off. Games in general are a good resting activity, walking sims and ambient games take it little further. And I usually feel enriched by playing them. I don’t feel like an overgrown child. Walking around studying original aesthetic of their creators. It’s a dialogue, in which I confront and reflect their approach to architecture and aesthetics They are definitely better enjoyed on a big screen with proper audio and smooth performance. They’re quite power hungry as even low poly ones are usually 3d. That’s a problem with my current hardware and software. In general I enjoy low poly and minimalist walking sims the most. They tend to focus more on composition.
Almost walking sims present you with a sense of wonder. You explore unknown and often massive lands. They should let you find your own way, but some of there are more focused and lead. Even if the land’s strange, it’s for the better when it rings a sense of familiar. Going cheap surreal isn’t the way. Landscapes in walking sims can be way weirder than Dali, but they should have their own nature. Walking sims are usually very slow. There’s no activity besides walking, maybe you can pick up an item. Sometimes, you follow a story. It’s hard to define a hard border, where walking sims end and other genres start. Gone Home is about something completely else than pure walking sims, but I still enjoy it for its pacing and ambiance. That brings it very close. Curtain certainly isn’t a walking sim, but the way you move around the apartment and then walk through a corridor to bend time is very much close to timeless scenes of walking sims.
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3. Art games - game art
This is a difficult category to define. Art games are usually aiming for more than entertainment. They’re deeper with references to other media or filled with social critique. Having fun sometimes feels bad in them. Game art is even more difficult to define. To put it simply, it’s usually a piece of art using games as its medium. It can have a form of an interactive executable or weird modification of an existing game but the artistic concept is more important than it being a working game. In terms of mechanics, this is a diverse group and vague one, when it comes to game design. Here I can learn from areas more relevant in the real world. They often take on philosophy, ethics, politics, aesthetics and other fields I’m interested in more than in violence and loot.
Some game are clear art games. An easy example is Kentucky Route Zero, which despite it’s artsy nature is clearly defined by its mechanics and sense of progress. The other example from my favourite games would be Little Party. This one’s lighter on mechanics, but it tells a very subtle and civil story and it uses art and creativity more than being a product of it. Proteus would be my personal borderline example. The game’s about complementing and its island are small art pieces. This is actually very close to an ambient video installation and could be considered game art. 
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4. Turn based strategy games 
Games my brain enjoys the most. I get satisfaction from solving. Solving concrete situations of strategy games is closer to me than abstract puzzles and logic games in general. Into the Breach is close to the latter in terms of mechanics but I love it, because it’s not cold, it makes me feel and every time I fail and an enemy hits one of the cities, I stop breathing for a moment. It makes me feel heroic to put one of my mechs in front of houses and almost sacrifice its pilot to save those lives.
There’s a huge influence of Heroes of Might and Magic. That game has many flaws, but its pace is perfect. Battles are usually either swift of epic. Heroes were my first love and I still fondly return to them from time to time. They’re not as challenging or complex as most tactics/strategy games, but they’re perfect rewarding fun. I only left them as my default turn based strategy to branch out. Series like Civilization and Warlock are building more consistent worlds. Especially in Civ its super fast turns and ties to the real world’s history make it a captivating game, in which you need to strategize on several fronts at once. Tactics are the second path I currently follow. There are closer to RPGs, but for reason your characters becoming stronger makes more sense here. It’s often because you can lose them and losing a level 10 character hurts more. I enjoy the small scale of tactics games too. The smaller the better. Again it’s a game design challenge of going further without sacrificing complexity.
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5. Grand strategy games
I wonder how longer this one sticks. I love engrossing myself in Paradox games, losing track of real for weeks and becoming weirdo obsessed with my own history of the world. But it’s weird and disconnecting and you can’t talk about it with your friends, because explaining it is impossible. You can share some stories with fellow grand strategy players, but it’s not difficult to realize the weird nerdness of the company.
So, what’s so good about them? They simulate politics on a world-wide level with an amount of realism, which just feels right. You can change history, but only within borders set up by Paradox. For example you can conquer France as an Aztec, but it stays France. Shapes are the same, systems too. This shade of reality makes fiction in Crusader Kings, Europa Universalis, Victoria and other games much more easy to engage with. That’s also why I find Stellaris boring. Leaving reality, there’s nothing to compare your fiction with. It renders my choices irrelevant and different developments have same impact on me. Multiplayer probably changes this.
Civilization is far less complex than grand strategy games. It’s simple and easy to explain and to change. Yet it keeps certain connection to the real world and it has great modding scene. There isn’t an infinite number of expansions for it, which would make it bloated with features. And one run lasts a lot less. Civ isn’t a simulation, it’s still a very long puzzle. One day, I will only stick with one of the two. Now It looks better for Sid Mayer than Paradox.
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Pictures are from following games: Caged Bird Dont Fly Caught in a Wire Sing Like a Good Canary Come When Called, Gunmetal Arcadia, Mura Toka (1 and 2), Morphblade, Victoria 2
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morgaine2005 · 7 years
Text
Tressia BACC: Round 7, Clainy
Yep, after a few week of hiatus - which I spent out of town, building, making townies, building, panicking over current events, and building - the Tressia BACC is back!
And let’s meet the first of our newest citizen: Rhince Clainy!
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As you might guess from the pic ... he’s not the most serious of Sims. A Pleasure Sim and an Aquarius, he has a personality of 2/5/4/8/6. He’s also got a secondary aspiration of Family. (He’s the first Sim in my hood to get a secondary aspiration.) As for his LTW, it’s a new custom one I’ve made up - Become Master Toymaker. In order to achieve it, he has to get a Gold toymaking badge and found a Level-10 toy shop. (I actually created a list of custom LTWs I’d be happy to post if anyone is interested.)
(Is him being a toymaker at all related to the great toy defaults @cindysimblr made for my SS gift? Maaaaybe ...)
Anyway, as for the rest, Rhince is attracted to ladies, and prefers they be charismatic and wear makeup. Formalwear doesn’t do it for him, though. He’s also a Jacoban.
“Wait! That’s not fair!”
Huh? What’s not fair?
“Me being a Jacoban! I can’t pull pranks, and as a Pleasure Sim, those are like, half my wants!”
... Sorry?
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Anyway! Let’s have a look at Rhince’s humble abode. (I call it his humble abode because it’s just one apartment out of six.) It’s the Medieval Merchant’s Village from MTS if you’d like to have it in your own game. I made a few slight adjustments, but nothing major.
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Rhince lives in the building in the back left corner, on the top floor.
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And here’s his living area.
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Same living area, opposite angle.
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Bedroom.
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Now that that’s all set, let’s sell some toys!
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Fittingly enough, Johancy Birgil is the first one here. I say “fittingly” because Johancy’s wife, Nelarie, has the Marry Off Six Kids LTW.
“I have a feeling I’m going to be spending a lot of time here over the next twenty years.”
Don’t be silly, Johancy.
“Eh?”
This is just Rhince’s market stall. Once he gets this to Level 10, he’ll sell it and buy a real shop. You’ll be spending lots of time there over the next twenty-plus years.
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Naturally the reporter shows up practically first thing - as does a new townie! I made *gulp* 24 of them to start the round off. (10 adults, 8 teens, and 6 kids.) The new townie is the one with black hair, named Gillon Rheane.
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And here’s one of the new teens, Tania Estar! Rhince will not be setting his gender preferences with her, because no, just no.
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Best of the best award!
“But ... I have no badges and no idea what I’m doing!”
Shhh, I don’t think the reporter knows that.
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Another lovely lady that Rhince will not be setting his gender preferences with! This is Kaytris Etinger, another playable. Since she’s a Romancer and Rhince is a Pleasure Sim, I’m sure the chemistry would be off the charts ... which, since they both live in the same building and I have no plans for them to get married to each other, would just lead to problems.
Best not to open up that can of worms.
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Melaflynn and Everin show up long enough to become bestest friends.
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And before Rhince closes up the shop for the day, having gotten to Level 3, he unlocks the Silver Sales badge and the Hard Sell. Thank you, fall skilling bonus!
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After work, Rhince heads off to the fairgrounds to get himself a cell phone and scout out the ladies.
“I am a Pleasure Sim. With a Family secondary.”
Yep.
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And whom should he meet but Carlyn Adais, another new townie lady!
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It doesn’t take long before Rhince is sending a wolf whistle her way, and Carlyn is quite receptive to the idea.
Two bolts, not bad!
For S’s & G’s I have Rhince ask after her job, too. Turns out she’s a High Constable (i.e. the top of the Military track. As a townie). Don’t tell Shola; she’ll be so jealous she won’t be able to see straight!
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I have Rhince spend some time with the axe-throwing station so he can get fit ... but he’s not very good at it ...
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And it’s not long before he’s interrupted.
“New in town, friend?”
“Uh, yeah ... what tipped you off?”
“Just your air, my friend, just your air. But let me give you a warning ...”
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“There are some shady characters around this place, my friend. You’d best stick with me. I’ll show you the ropes and make sure you don’t fall prey to the wrong sort of people.”
“Um ... could you let go of me?”
And that is the story of how Rhince was in town for less than a day before he got robbed. (This is also Unsavory Charlatan Attack #4; 2 more and we’ll open yet another Law Enforcement slot!)
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But even if Rhince loses his wallet, at least he gains some muscles before he goes!
“That’ll show that weird monocle man to mess with me!”
... Dude, you still only have one body skill point. You may be ripped but you’re still not exactly fit for trash talking.
“Well, darn.”
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Back home, I have Rhince spend the rest of the day getting to know the neighbors and building his skills. Somehow this building is classed as a High class lot, which means I now have a bunch of Socialites and Techies in the hood.
This should be interesting.
I also take a peek in Rhince’s relationship panel to see how he fares, chemistry-wise, with the ladies he met today, and I notice something interesting. Since becoming fit, he’s now up to three bolts with Carlyn.
Interesting indeed.
But enough of that! Onto day 2!
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Elice isn’t buying what Rhince is selling. Color me unsurprised. They have negative chemistry. Again ... unsurprised.
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Rhince also meets another of the new playables, Barran Kierconin. Poor Barran must be desperate for human interaction, because every time I turn around he’s calling Rhince up to chat.
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Rhine unlocks Dazzle, and Mercan is game enough to let him practice on him.
“Hey, I remember what it was like, being fresh out of the bin, no skills or prospects to speak of ... of course I’ll him try out his new skills on me.”
You are a good man, Mercan.
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Rhince just raked that. *grumble grumble stupid Sims grumble grumble*
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Barran and Elice do not get along. I’m used to Elice not liking people, but Barran went right up to her and started poking and all kinds of nonsense! Not sure what his problem is ...
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Rhince makes the acquaintance of Istera Oskel. She’s a Romancer, so I have high hopes for chemistry between these two ... but they don’t have anything. No chemistry at all. Interesting.
In other news, we get the shop up to Level 4, close up, start restocking, and then ...
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“Um, Mr. Evil Wizard? We’re closed. You can come back in the morning if you like.”
“Nope!”
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“I’ll mess up your day right here and now.”
*sigh* Well, look at the bright side, Rhince - at least you don’t have to worry about roaches and lightning while there are customers on the lot.
“THAT’S the bright side???”
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Once home, he spends a few hours making pet bricks ...
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And then invites Carlyn over to Merrie Mellie’s for a date!
(Ignore the black pond water. I just put in the new water mod and have to update my business lots as I play through the round.)
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Laughing together, that’s always a good sign for a first date!
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It’s not too long before Rhince is trying to charm the lovely lady.
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Double crush!
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First kiss. D’awww.
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Rhince is quite smooth. It’s not long before he’s making Carlyn’s foot pop.
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Things just get hotter and heavier from there. The date ends up as a dream date, and I for one am not surprised by that in the least.
Let’s move onto day 3, shall we?
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Not much of interest happens at the stall. But we do see the last new playable of the round - Shepherdess Alayne Jacoban. I’m playing her next, so you’ll learn all about her before long.
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Other than that, Rhince gets himself a Bronze cash register badge (woot!), gets the business up to Level 5 (yay!) and takes all the cash perks (kaching!).
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Before long, it’s time for another date with Carlyn. (Is the ocean water supposed to look like that with the new water mod in?)
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It does not take long at all for this to happen: two Sims simultaneously in love. With three bolts.
I’m calling it True Love, which can only mean one thing ...
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“So, um, Carlyn, crazy question ... do you believe in true love?”
“That depends. In what context?”
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“The context in which you might marry me?”
*squealing commences*
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“Um - is that a yes or a no?”
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“OF COURSE IT’S A YES!”
Congratulations, Rhince and Carlyn! We have ourselves an engagement and another dream date.
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Carlyn is so excited, she even brings Rhince a completely anachronistic gift over.
*kaching*
To day 4!
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Now the last day of the round, coincidentally or not, is Sunday. And since Rhince needs to go to church anyway, I figure I might as well kill two birds with one stone.
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A very good expression for one’s wedding day!
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But soon it’s showtime. As Rhince and Carlyn make their way up the aisle, Shepherdess Alayne rocks out ... badly.
“Is there something else I should be doing?”
... Let’s just go with no.
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The happy couple begins to say their vows ...
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And the lot is blessed by a passing wizard. Maurice, I thought you were a Peteran?
“When it comes to helping out young lovers, I’m nondenominational.”
Awwww.
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*sniffle* “I love weddings!”
(That’s Nelarie in the audience, by the way. I didn’t recognize her in her formal outfit myself.)
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And once the two lovebirds get home--
“Er, can we have some privacy here, please?”
What? Oh! Oh, right, of course.
Anyway! That’s a wrap for the Clainy household. Most of what happened next was skilling, and Carlyn getting sick from poisoned mushrooms, but I can’t really show that because I didn’t get a pic.
That’s it for me for tonight. Thanks for reading, and happy Simming!
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entergamingxp · 4 years
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Yes, Your Grace review – punishing, overly bleak kingdom management • Eurogamer.net
After a long development journey since its arrival on Kickstarter in 2015, Yes, Your Grace is finally here, smaller than previously proposed, but with its original idea intact – almost a metaphor for my own in-game kingdom after I’ve tried my best to be a good and just king.
You play as Eryk, King of Davern, who each week welcomes petitioners to his halls to listen to their problems and hopefully find a satisfactory resolution. A line of petitioners forms in your throne room, which can include pleas from poor peasants, offers from merchants or requests from your three daughters and your wife. While your family needs you to mediate or put your foot down as head of the household, whether it’s soothing your wife’s worries at the state of things or your teenage girls bickering amongst each other, other petitioners have more practical needs: gold or supplies. A quick glance at your resources, permanently visible at the bottom of the screen, tells you what you have available. Spoiler alert: it’s not much. It never is, and that’s the whole point. For every request you grant there will be dozens you’ll have to decline, managing a tight balancing act between keeping your people moderately happy and your coffers and supply stores filled.
Yes, Your Grace review
Developer: Brace at Night
Publisher: No More Robots
Platform: Reviewed on PC
Availability: Out now on PC
Yes, Your Grace has three distinct phases following plot developments. The first hour is like a tutorial – here you only dole out resources or send out your general with the highly medieval name Stan to solve arguments or protect villages from bandits. Everyone is still moderately happy. But soon war is brewing as the Radovians, barbarians from beyond the mountains, come to collect on the princess you promised them 13 years ago. There’s nothing for it but to quickly marry her off to someone else to gain an army, then start preparing for war. I don’t want to spoil everything but it’s safe to say that things only get progressively worse from there on out, not only because you now have more demands than ever to juggle. Besides your general you can use a witch and a hunter as your agents. They sort magic- or animal-related mishaps or scout the kingdom for supplies. Alliances with lords need to be forged, and your castle needs to be fortified. Agents are paid in advance, soldiers need to be fed, and then there’s that pesky bank loan I took up that’s now steadily draining away my funds…
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At times, decision-making in Yes, Your Grace feels like standing at a conveyor belt. Perhaps purposefully so, seeing as YYG’s creator Rafał Bryks was strongly inspired by Lucas Pope’s Papers, Please. And yet, as I compare Yes, Your Grace with all the other tough decision-making sims out there, from Frostpunk to The Banner Saga to Not Tonight, it falls flat in one important aspect – humanity. Beyond a happiness stat I need to maintain to avoid a game over, there’s nothing for me in this row of lemmings that makes me feel for them. Sometimes this is due to situations turning out unintentionally humorous. Instead of voiceover in a language, in YGG characters begin each sentence with a made-up language. This can work, the way it did in Supergiant’s Pyre, but this is too lilting, too close to Simlish – King Eryk wailing a plaintive “Doy” before swaying and falling from his throne in a fainting spell or the happiness metre going down to the sound effect of a sitcom studio audience aww-ing are unintentionally funny and break immersion.
That’s especially jarring as Yes, Your Grace is anything but funny most of the time, both narratively and mechanically. There’s a fine line between a game being challenging and covering difficult themes and it just being frustrating to play. This isn’t to rehash the “do games have to be fun?” debate of yesteryear, but even the bleakest games make concessions for their players, whether they allow room for mistakes or throw you a lifeline. Nothing of the sort happens in Yes, Your Grace, and to me that’s a case of realism being taken too far.
On the Brave At Night blog Rafał Bryks shares some insights into his pixel art workflow, which resulted in stunning scenes like this.
Losing is an abrupt affair, usually down to a single misstep. The game does save at the end of each week, but unless the mistake that led to you losing took place in your previous turn, you have to replay quite a chunk of content with no skip button. Some problems also seem down to pacing errors – by the third phase of the game, I had no tax income and a new source of income I had devised in the second or third week started paying exactly one round before the last battle.
I enjoyed the parts of Yes, Your Grace that took part away from the main gameplay loop around resource distribution. Eryk’s family is a charming lot, with all the bickering and occasional teenage rebellion that make for a believable family dynamic. The writing is solid all around, from the large variety in requests to the main story surrounding the wars I watched everything unfold with interest. You wage two battles, and in both you give orders to your soldiers and may get some extra help here and there depending on the decisions you made before. The battles were not only exciting, but also a great break from taking care of petitioners. The pixel art is really pretty and detailed, especially the scenes set at night are lovely to look at and you can even tell each peasant clearly apart by their clothes and hairstyles.
Yes, Your Grace isn’t unbeatably difficult by any means, but it comes down to single, completely unredeemable choices so often that doing well without the benefit of hindsight is never the result of careful planning so much as sheer dumb luck. At the end, I may have won the war, but it came at great cost, resulting in an ending so devoid of hope my efforts seemed completely empty, ultimately making my efforts feel largely wasted.
from EnterGamingXP https://entergamingxp.com/2020/03/yes-your-grace-review-punishing-overly-bleak-kingdom-management-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=yes-your-grace-review-punishing-overly-bleak-kingdom-management-%25e2%2580%25a2-eurogamer-net
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waynekelton · 5 years
Text
The Weekender: Absolutely Everything Edition
The amount of stuff I’ve had to pack into today’s update pretty much sums up our week in general. Between Harry Potter, the exploding Auto Chess craze plus all of the usual suspects, we’ve been kept very busy. Doesn’t look like Niantic’s Pokémon GO successor is taking off quite as much as many thought it would – we’ve got one or two more articles in the pipeline, but I think I’ll take a step back and evaluate after that.
Auto Chess now… you guys really seem to be enjoying that, and I’m glad because it fits our sensibilities a bit better. Might be a bit slower to the punch than other websites but expect to see more coverage on that over the next week or two as well. I’ve also switched a bunch of the guys over to review-work for the short term, just to make sure we’re keeping on top of that.
Meanwhile, in the world of mobile gaming…
Out Now
Tharsis (iPad) – Full Review Coming Soon!
Clearly, the only thing that could make a game about managing a spaceship on its way to Mars even better is if everything was going wrong from the start and your job was actually just to make the most of an increasingly dire situation. Choice Provisions know this, and now you can know it as well with this space-themed turn-based strategy game.
Using board-game inspired dice-mechanics, you can only do what your dice-rolls allow you to achieve in any given turn. It’s going to be difficult and there will be losses, but as long as you can make it to the Red Planet, I’m sure all those sacrifices won’t have been in vain. And hey, there’s always cannibalism, right?
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Void Tyrant (iOS Universal) – Full Review Coming Soon!
Oh look, another rogue-like deck-building game! To be fair, we’ve been waiting on this game since last year so it’s not like Armor Games are yet another mobile studio jumping on a popular trend. Unlike other recent releases in this niche, Void Tyrant bases its card mechanics on the principles of Blackjack and uses a ‘stick or twist’ system for its core gameplay.
This is a single-player experience with over 500 cards and three classes. You can play it completely free with ads, or, pay a single $5 IAP to unlock the ad-free version of the game.
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Graveyard Keeper (iOS Universal & Android) – Full Review Coming Soon!
The only release this week of note on both platforms, Graveyard Keeper is a medieval management sim in a similar vein as Stardew Valley, except not really accurate at all and with a wonderfully macabre twist. You’re mainly running your own cemetery but can expand into other ventures as well and will probably need to find shortcuts in order to save money. I mean, those dead bodies aren’t being used anymore, right?
If you thought that Stardew Valley was a bit too serious and were up for something more bonkers/suited to your weirder tastes, this may be the alternative you never knew you needed. It also sports “proper” quests, crafting and a love story, so we’re told. Look out for our review either end of next week or start of the week after.
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Also going to drop a quick note saying that Harry Potter: Wizards Unite has now been rolled out to more territories since its debut last week. TouchArcade has a really comprehensive list of known countries, in case you need to look yours up.
News You Can Use
This might become a regular addition, it might not… there’s just a fair few ‘news-y’ thing I haven’t gotten around to looking at this week, and instead of letting them drift away into oblivion might as well summarise them her:
New Games of Thrones game Beyond the Wall
This actually sounds quite neat, in the same way Ubisoft’s Elite Squad announcement from E3 seemed to kind of be touching on the strategy/RPG mobile space (although I’m telling you, auto-battlers is the way to go). Beyond the Wall puts you in charge of the Night’s Watch, manning one of the castles along the wall. You need to recruit (read ‘collect’) characters and form a ‘squad’ that you use in PvE battles beyond the wall, or in an as-yet undefined PvP mode. Pocket Gamer has a full interview if you want to read more about it, although we suspect this will be free-to-play. Pre-registration is open now via the official website.
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Meteorfall Sequel Krumit’s Tale
One of our favourite card/roguelike games Is getting a sequel! Meteorfall: Krumit’s Tale will we imagine be more of the same gameplay we know and love, but with new dungeons and new settings. It’s coming to Steam early access first, so we don’t know what the timetable for a mobile release is.
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Battle Chasers: Nightwar Pre Order
Looks like we’re getting another decent turn-based RPG soon as well. Battle Chasers: Nightwar may not have the most inspiring name, but it’s earned a decent reputation for itself on consoles. Now it’s coming to mobile as a premium offering. It’s available for pre-order now on iOS, and pre-registration on Google Play.
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Updates
Titan Quest (iOS Universal & Android) (Review)
Action-RPG Titan Quest has received an update this week. Additional localisation has been rolled out for Japanese, Chinese, Korean and then Ukrainian and Czech. For iOS users, full screen support for iPhone X or similar is now a thing, and some bugs with iOS 12 and up have also been fixed.
Star Traders: Frontiers (iOS Universal & Android) (Review)
Star Traders' latest update hasn’t quite rolled out to both platforms yet, but it’s out on Android at least. As well as some additional AI updates to prepare it to use carriers, the team have also included some neat quality of life UI changes to help legal traders do their job more efficiently. There’s also some new outfits.
Auto Chess: Origin (iOS Universal & Android)
There’s been a big update rolled out to Auto Chess’ official mobile version. A new race called ‘God’ has been introduced, with two pieces – Mars and Zeus. There’s four new items and two new modes (at least one of which is only available Friday till Sunday). You can also create Custom Games which can help you train against bots (although there is a crash bug with that still). There’s also been a massive pass at optimising certain mechanics to make them less fiddly, especially around synergies and levelling up pieces.
There’s also been a minor update for Auto Chess’ chief rival, Dota Underlords which looks at bug fixing and the UI. Don’t forget to check out the tips guide we released at the start of the week!
Sales
And if the above wasn’t enough, there’s quite a few summers sales happening this week as well, especially in the world of board games. We’ll try and recap some of the more interesting ones:
The Holy Potatoes! games are currently enjoying a discount, so make sure you check them out if you haven’t already.
2K have discounted both XCOM: Enemy Within and Civilization Revolution 2 to $1.99 on both iOS and Android. Absolute steal!
Acram digital have discounted a bunch of their digital board games on iOS and Android, including the DLC!
Same is true for Asmodee Digital on iOS and Android. A great day if you’re a digital board gamer.
The latest Kingdom Rush game, Kingdom Rush: Vengeance is currently discounted, as are all of Ironhide’s past games on iOS and Android.
Handelabra have discounted their titles on iOS and Android, including One Deck Dungeon.
Stardew Valley is on sale for only the second time since its release, on iOS and Android.
Last but certainly not least, The Warlock of Firetop Mountain is on sale for the first time since December.
Seen anything else you liked? Played any of the above/ Let us know in the comments.
The Weekender: Absolutely Everything Edition published first on https://touchgen.tumblr.com/
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