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#tir fradi
queen-scribbles · 4 months
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Help me, the cycle is vicious and never-ending😂
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morvvn · 2 years
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some thoughts about Greedfall's plot under the cut because I actually finished the game now, the first time I got lost in fetch quests and the story became a blur
Overall, I liked the story more than I expected but there are a few things that bothered me:
- The game has a bit of the good old "every faction is bad" attitude that DA has, even when their actions don’t hold the same weight. The Congregation, Theleme and the Bridge Alliance all committed atrocities in the island, even if the latter was worse, but Derdre is treated as a brutal and aggressive leader even when her actions were pretty justified, given what the other factions did before. I don’t think she’s a worse choice than Dunncan as High King, and she would have been the one to win without De Sardet's interference
Bonus point for showing that unscrupulous scientific research with no regard for ethics can be as dangerous as religious zeal though
- De Sardet's reactions are inconsistent and jarring at times, they go from killing allies in broad daylight risking a diplomatic incident to going "let's wait and hear their reasons" when Bridge Alliance scouts are torturing innocent people in the middle of the woods. Some missions require a lot of back and forth when it's clear that immediate intervention would solve the problem and cause no repercussions to DS (like the mine mission with the Congregation merchant - just free the captives, burn the whole thing down and worry about paperwork later)
- I would have liked the story to explore De Sardet's identity and connection to both Serene and Tir Fradi more after the reveal, especially since their aunt in Ullan’s clan is still alive. It would make sense for their personal feelings to be a strong influence in the High King election/ending choice
- I felt that the game tried too hard to force a binary choice for emotional impact in the ending by making De Sardet blind to Constantin's (already suspicious) actions and not letting them talk properly until the very end. It's either join or stab. My DS was unconditionally devoted to Constantin and wouldn’t have planned to kill him, in that case it didn't make sense to gather allies without actually intending to fight him. I would have liked the option for DS to go there alone and just try to talk him out of the plan (”I can fix him”), only to ultimately fail and be captured/locked into the join ending
10/10 on Constantin’s character and relationship with De Sardet though, I love Suffering :’)
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nemhaine42 · 2 years
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07.01.2022 | Map of New Serene.
Less of a "here's exactly how it is" version and more of a polished up, less-ramshackle, maybe post-canon version of the town.
As with my map of DA2's Kirkwall, New Serene has a great many buildings almost none of which can be entered by De Sardet; so what they are and theire exact dimensions is left to the imagination.
In several places, I included things and spaces that ought to exist but we never see them. Whatever is behind the Governer's palace, for example. Here I've included a garden and some yard spaces that are hinted at in the in-game map, as staff buildings, stables and such.
afaik the river in-game is not given a name, so I've simply omitted one.
I also left out several NPCs, whose locations can be worked out from the name of the building they're in. I haven't marked Constantin on the map but you know where he is because of the building marked 'Governer's Palace'. Similarly, with Admiral Cabral there's no need to mark her place when her office is there already.
I really really like coffee as a paint medium.
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solain-rhyo · 4 years
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Finished Greedfall. This is what RPGs should be like. What gripes I have are minor, still can’t recommend this game enough to fans of Dragon Age.
Also, Vasco’s farewell hit me right in the fucking Feels. Looking forward to starting a new game and romancing him all over again.
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erarno · 4 years
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Commission doodle for @ytyuzhihan of the swaggiest doods on tir fradi (⌐▀͡ ̯ʖ▀)
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alashazam · 4 years
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Vasco: *walks up to De Sardet with a sprig of mistletoe stuck in his tricorn*
De Sardet: Vasco, what is that...?
Vasco: Siora taught me a native tradition where you have to kiss whoever is under this plant with you. I figured this would be sufficient.
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eloarei · 3 years
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Okay, I’m going to babble about Greedfall under a cut. I just have to.  tl;dr, you should have been able to romance Petrus and Constantin, no I am not taking critique.  Under the cut: 1500 words of basic Greedfall explanation, and then me lamenting ships that didn’t happen; includes spoilers (noted). 
So. Greedfall. Basically, I had never heard of this game until it was free on Playstation Plus a few months ago, and I was like “yeah okay sure, I’m not doing anything else”, so I played it. I had no idea what to expect. I don’t recall watching the trailer. From the icon, I expected maybe pirates? As it turned out, no pirates ...exactly? But kinda. They’re mostly just colonists with pistols and big hats. Lots of big hats. There are a faction of characters that live on ships, but they’re not pirates. I don’t think they’d appreciate being referred to as such.  Anyway, it’s a rather Dragon Age-like game. I don’t mind saying so, since everyone else has. It has its similarities and differences, but it definitely feels familiar in that way. It’s definitely not a copy, just... inspired, I guess.  You play as Lord or Lady de Sardet, (that’s a silent t, btw), who’s tasked with representing her people on the ‘new continent’ of Tir Fradi-- mostly to the other countries that settled there in the past few years, but also to the natives, who’ve lived there for ever and ever and actually respect the land, unlike you dumb colonizers.  The factions are real pains in the ass, but in a way that’s a litttttle bit charming. Theleme is full of propagandizing Catholics who aren’t above a little witch hunt now and again. The Bridge Alliance are all science-obsessed atheists who think progress is more important than basic morals. The natives are VERY in touch with nature, and have cool Russian accents, skull-like face paint, and sometimes branches growing out of their heads. (The natives have the most diverse opinions, so they’re the least annoying. In fact, they’re rather likeable, except that sometimes they hate you, and don’t bother with pretending they don’t for diplomacy’s sake.)  There’s also the Nauts (the pirates), the Coin Guard (mercenaries, but they kind of work for your country?), and the Congregation of Merchants, aka your country, which are basically neutral ground capitalists that everyone sort of doesn’t hate. (Theleme and Bridge Alliance despise each other, roughly a little more than they hate the natives.)  You’ve got one companion from every faction:  Siora from the natives, Kurt from the Coin Guard, Vasco from the Nauts, Petrus from Theleme, and Aphra from Bridge Alliance. They’re all representatives of their people, but also (as you might guess) non-extremists. Because otherwise you’d want to murder them.  Siora isn’t desperate to kick out the foreigners, she just wants her people to be safe and respected. Kurt and Vasco are basically just following you because it’s Kurt’s job and Vasco’s boss told him to. Petrus is a conniving old man, but he doesn’t shove God down your throat too much and seems to respect the natives, sort of. And Aphra has enough morals to agree that killing for science ain’t cool, and maybe the natives aren’t just savages. All in all, they’re all pretty reasonable.  Compared to Dragon Age, none of your companions (or other NPCs) have a ton of personality, but somehow they still manage to have a good bit, and I ended up really liking them.  SO LETS TALK ABOUT SHIPPING You can romance Kurt if you’re playing a woman, Aphra if you’re playing a man, and Vasco and Siora in either case. But, oh my god?, getting the romance to happen is practically impossible. Save first. I romanced both Kurt and Siora (in different saves; can’t do ‘em both in one), using a guide, but by the time I had thought about romancing, I’d already said one wrong thing to Vasco and screwed my chances hahaha. There’s basically 3 specific conversations you have to have with them, and each time you have to pick the right thing to say, out of three choices. If you offend them at all, there’s no going back. Wow. They’re not very intuitive, either.  ANYWAY. The romances aren’t all that interesting, but they add a bit to their stories, so it’s cool. I think my ship preferences with these four characters are Kurt, Siora, Vasco, and Aphra, in that order.  But you KNOW WHAT? I wanna romance Petrus. Yes, the old man. The bishop. And yeah, I know why you can’t.  (It’s spoiler time!)  You can’t romance him basically for the exact reason you should be able to romance him: he was in love with your mom. Your birth mom, who was a native, which you never knew about. He pined for her after she was captured and taken from her land, and when she was in pain and wanted to die, he didn’t help, and now he’s like “woe is me, I’m flooded with guilt”. Which is partly why he’s following you/ de Sardet around.  So you can’t romance him because he sees you as his kid... kinda?... ish?... I guess? Sure. Ok. I mean, that’s cute. I like it. He makes a pretty bad dad, to be honest, because he’s more like that one slightly morally corrupt uncle who lets you drink hard alcohol when you’re a teenager but only under his supervision. But he cares, and that’s the important thing. I don’t dislike dad-Petrus at all.  But you should still be able to romance him because of the good old classic “you’re so much like your mother”. Problematic? MAYBE. =D But a real missed opportunity. Also he’s my favorite companion. He’s a real manipulator. Gets excited about blackmailing politicians. Sounds like he’s smoked a pack a day. I just like the guy a lot. (And you know how much fanart he has? Like none. Le sigh.)  (Also very few ship fics with him; I’m not surprised, but of course I must remedy this. I’m 4k in already and it’s a lot of de Sardet thinking, and her friends poking at her.)  BUT ALSO, to move on from Petrus.  There’s a character I neglected to mention at all, because he’s not a playable companion (except for a tiny while in the beginning, iirc). He’s perhaps my real favorite character... or maybe tied with Petrus.  Yes, it’s Constantin, de Sardet’s “dear cousin”. Oh my lord, Constantin. What a cutie??? He’s basically the prince. He’s been appointed as the governor of their city on the new island, and he’s precious. Genuinely a puppy.  And I think you should be able to romance him. (It’s less crazy than you might think!)  MORE SPOILERS TIME  So, as it turns out (well, I already sort of spoiled it up there), because de Sardet is actually a native, s/he and Constantin are not actually cousins. They love each other immensely. The game makes no mistake about this. They’re absolutely besties. I think Constantin calls you his lucky star. He’s always so flattering, and seeing de Sardet just makes his day. And since it turns out you��re not really cousins, you should be able to romance him.  And do you know why?  I mean, because they love each other, clearly. But also, that ending. Good lord that ending. I mean, if you didn’t think that they loved each other that much, the ending basically says, “HEY ACTUALLY they totally love each other more than anything”, which makes it terribly depressing either way, because you can either... well, stay with him forever, to the detriment of literally everyone else, or, you know, not stay with him, in order to kind of save everyone. It’s already very heart-wrenching, but letting them literally be in love? GAWD. Talk about pulling heartstrings. It would have made the ending like... an actual choice.  (BIG SPOILER BELOW although you probably already guessed.)  Yeah so you have to kill Constantin to save the island. OR, you two can become the new gods, and everyone fears you and it’s terrible. Lordy. Just terrible either way, because there’s no way you played the game and didn’t end up loving Constantin somewhere along the way, even when the red flags started going up that he’d gone power mad. (Because even when he’s power mad, he still obviously loves de Sardet SO MUCH,  OH my god...)  So. As I said. You should be able to romance Petrus because, well, I want to. Need me that problematic ship, c’mon! And you should be able to romance Constantin because the whole plot is literally written that way??? It’s like the romance that is set in stone, you know? And it literally drives the plot.  The whole “Constantin gets native powers and decides he wants to be a god” thing was sort of predictable (as soon as it started happening, because shit, I didn’t have a clue what was going to happen before!), but overall I thought the game and story were pretty good. I recommend playing it if you’re got 40 hours free and it’s really on sale or something. I give it an 8.2 out of 10. (Higher if it didn’t start to feel kind of grindy at points. Lower if I’d had to pay for it. Much higher if they let you romance your pseudo-dad or pseudo-cousin, hahaha.) 
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sinclairsolutions · 4 years
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“The Temperance card signifies balance, peace, patience and moderation.”
Idk i just love the idea of De Sardet being able to do magic two different ways and relating to them entirely differently and finding balance between them and so this happened. (Click for better quality)
[ID: digital drawing of a tarot card depicting a male De Sardet from Greedfall. He has blue eyes and long blond hair with branches protruding from it, and he is dressed in a combination of armor pieces from Tir Fradi and the Continent. In his left hand he displays purple magic from the Continent, in the right green magic from Tir Fradi. The background is divided into two halves: one with purple swirls and the other with green vines. END ID.]
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bisassin · 5 years
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Whatever you do, don’t think about how De Sardet grew up learning how to keep a straight, even face and tone in front of everyone and everything. They have the best poker face in Tir Fradi. It can’t be broken.
But more specifically, DEFINITELY don’t think about them turning to their LI and giving them the smallest, but most tender of smiles during some debate with another faction’s officials and LI trying really hard to not just take them right then and there.
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masterskywalkers · 4 years
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Ever since reading the ending slides to Greedfall’s ‘bad ending’, I’ve been thinking about my own ideas for ‘what if anyone ever returned to the island?’ ft. a romanced!Vasco.
Thinking about De Sardet’s companions growing concerned over what happened between them and Constantin, wondering if they got to him in time as the corrupted hoards of beasts continue to grow in number. 
Imagining them getting to the point where they assume De Sardet died, panicking over what happens next since they were the best bet they had: the only chance of getting close enough to Constantin to kill him. If De Sardet failed, how did anyone else have any chance?
How because news to the continent later is so sparse to the point of what they hear is more rumour than fact, no one really knows what happened in the end other than the island fell.
A romanced!Vasco assuming Constantin killed his cousin, because there’s no way De Sardet would have let them down otherwise. His grief joining the anger and disappointment of what befall the island, and adding to his pile of reasons why he never desired to leave the Naut island.
Years later, another expedition is sent out to find out what, exactly, is the state of Tir Fradi. Somehow, a bitter and reluctant Vasco ends up on the ship back. 
An older Vasco, finally meeting a now ageless De Sardet again.
The heartbreak when he realises that De Sardet never died, but worse: became a God alongside Constantin. The betrayal he feels - not just on behalf of himself and what they were together, but for all their allies who died for what they’d all fought to try and stop happening.
De Sardet’s response being that they couldn’t face killing Constantin, and Vasco realising how that had always been the thing, hadn’t it? De Sardet’s love for their cousin came above anything else - to the point where that love became a toxic poison for anyone that wasn’t either De Sardet or Constantin.
Imagining someone from the expedition trying to shoot at De Sardet, realising what it was they were. Vasco reaching out by instinct for them, but Constantin shouting ‘you will not harm them’ as he appears.
De Sardet probably wouldn’t be hurt by the above point because y’know, ~ immortal God ~ but I live for the drama and the angst.
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volpestarks · 4 years
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Greedfall is on sale and I am mightily tempted to get it. can you drop a quick yay/nay if i should get it and why? it reminds me a lot of Dragon Age Origins tbh
Short Answer: YAY TO A 💯 DEGREE
Long Answer: I’m not joking when I say that Greedfall has managed to capture the attention of someone who hasn’t had the motivation to finish a single game since 2015. 
It’s not perfect but I admire it for what it is: an RPG unlike so many we have seen before. What’s most noteworthy is that although it’s a fantasy setting essentially, it doesn’t really follow the traditional Tolkien-Standard as other series (even Dragon Age) does and because of this lives in its own unique world. IS ITS OWN UNIQUE THING. WHICH IS REFRESHING. There’s a bit of steampunk, a bit of Dishonored-esque themes that bring to mind Victorian-era London or the black plague vibes from the Renaissance but whenever I see folks compare this game to others of the genre it always feels a reach to me. There’s hardly any overlap aside from… vague inspiration? And inspiration by, gosh, so many things. The world of Greedfall is one that evokes a feeling of wonder and discovery. It has soul.  That’s where you’re on point with the DA: Origins comparison, in a sense the journey you make as the Warden has the same feeling of discovering a peculiar and sometimes hostile world initially unfamiliar. As I’ve said, If you love DA, I dare even say it surpasses Inquisition on several levels with that being one of them. There’s less interactions with your companions but the story structure is so much more coherent and compelling.  Here are some points to consider:
Excellent structure in terms of story, very story-driven and engaging at sidequests. Completing quests is always rewarding as it progresses the story, there will undoubtedly be a cutscene & consequences waiting for you
No grinding/item collecting. Even side quests are always story-centric
 Worldbuilding,  worldbuilding. The amount of thought that has been put into little details such as the Native language give it so much… life without feeling overly Lore Heavy on first go, one reason why it has been difficult for me to get into the Witcher series.
beurd tir to mad on ol menawi
There is no obvious right/wrong path that the game pushes you in. You need to decide for yourself and use your own morals/judgement
Companions who feel like real people with their own lives rather than mindless sheep who follow your protagonist
And let me tell you: if you, by the end of the game haven’t grown extremely attached to one or two of said companions then, son, I don’t know what to tell you 🌚
Although not the most advanced graphics you have probably seen in a recent title the absolutely STUNNING level design and beautiful locations are a joy to play through. The world of Tir Fradi comes alive in autumn colours, humongous trees, lush forests that make you forget that you are not, in fact, a woodland cryptid in real life-
Main story’s Emotional Impact 
Ya
That’s all I will say without spoiling anything. Yes, granted there could be more complexity in regards to the ending and the choices you have made influencing it. Yes, could have far more depth in how the romace/friendships system works with moments where you could *really* take time getting to learn about those you journey with aside from what they show you by commenting on the story as you progress. Yes, they could have more interactions with each other.
But all in all, the fact that the main plot is solid and the game itself a pleasure to delve into sometimes has to be enough.
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sleepfight · 4 years
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SO NAUT BARDS
I was thinking about Nauts and their relationship with the rest of the factions and why they have the market cornered on the transportation of goods and people when it’s implied that other nations/factions do indeed have their own sailors or navy. Of course, the Nauts are rumored to be magic users which definitely gives a boost to their safety record so that would be a big factor in ensuring a voyage or delivery goes smoothly.
But it does seem a bit odd to me that the nobility would be so willing to embark on a months long voyage without the guarantee of certain creature comforts that they might have on a ship from their local fleet. Why pay so much to employ a Naut vessel when a prince could presumably sail on ship custom built and appointed for them? I have a bit of a hard time believing that safety would be the number one concern of the ruling class when history has shown time and time again that money will ALWAYS be valued higher than human life.
So that got me thinking about what the Nauts would have to offer that none of the other factions could: stories. 
Vasco states that Naut ships sail to places no other faction dare to try so it's safe to assume that the Nauts have been all over the world and have interacted with societies that no one from the continent even knows exist. They have to be able to find safe harbor in far flung waters so they would need to be on friendly terms with all the local cultures-- and the sharing of stories and food is one of the most ancient, reliable forms of cultural exchange humans have. 
The Nauts also recruit from all over the world so their own culture would be influenced by the cultural norms that they absorb with new members. The Nauts having a nomadic tradition means their culture is always evolving and expanding, mixing and changing and growing with the interactions they have both in and outside the guild.
The way I envision it, Nauts are only ever on their island as children/trainees and after they pass their proving, are assigned to a ship which becomes their permanent home. Sailors have the option to retire to the island where they would take on duties training the next generations but most Nauts live and die on their ships. And since the Nauts have such a mix of cultures, it would make sense that each ship is like it’s own little micro society with their own folklore, mores, food preferences, etc.
SO I was pondering if there might be liaison officers on Naut ships that are crewmen who are well versed in nobility and how to deal with them. How to keep them happy, how to interact without offending, etc. They are still well-trained sailors but are only stationed on ships transporting nobility, so unlike other Nauts, these officers get passed from ship to ship as needed, giving them exposure to the many variations of tradition within the Naut melting pot.
These officers are essentially keepers of their culture. There is of course the practical need to record their history and conventions but they can also use that knowledge to entertain their passengers.   
They would know songs from all over the world. They would have the best tall tales of mysterious creatures and new, exciting lore, unmatched humor from a lifelong profession of bringing people together, and would be able to make delicacies out even the driest rations, a talent born from necessity and access to rare and exotic ingredients. They are, in a sense, sailing bards and they have stories that no one has ever heard before.
 And because the Nauts don’t give a shit about land politics, their bards are not spymasters. They are artisans that truly commit to a life of aesthetics and entertainment rather than political subterfuge because what they do is so intrinsically tied to their culture. And if they ever do have need for a spy, they aren't going to use someone as obvious as a BARD like cmon everyone knows not to trust bards.
The result is that Naut bards are actual magnificent talents. Their reputation for safety might be what the guild is known for and most proud of but the reality is that many noble families prefer Naut ships to Congregation ships because it's simply a more enjoyable ride. Nauts have the best entertainment. And what else is more important than entertainment when one is at sea for 6+ months?
I like to think that Constantin got very attached to the bard officer assigned to the Tir Fradi expedition. After being cooped up in Serene for most of his life, he is utterly fascinated by these grand tales of adventure and begs his bard to retire when they make landfall because he needs to hear the end of that one story and he’ll never eat again if he can’t have fish prepared in that special way please please please come with us you’re so cool and fun
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visceralcoma · 5 years
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Read this fun little Greedfall meta/analysis about how the prologue quests all mirror the later quests line for each faction in their own way. This is something Spiders did really well, and especially so with Constantin and his character arc as well.
Let me elaborate. Also below the cut for spoilers.
The game starts with Constantin kidnapped - though our protagonist doesn’t know this to start. He is bereft of any agency whilst locked away in a warehouse. It is only by the intervention of his cousin - De Sardet - does he gain his agency and freedom back. To make decisions for himself and to assume his responsibilities, which he neither does regardless if you’ve saved him before or after speaking with the Bridge Alliance or Theleme Embassies. With no coded lines (so far as I’m aware) should you save him first and visit. But he does curiously have some lines about Jonas during the prologue Naut quest about abusive fathers, which is really telling of the relationship if Constantin can relate to the situation Jonas is in. And says that Constantin had no power or agency even with his family.
Yet, he is being granted a lofty position far from his father. The voyage being the catalyst that will grant Constantin freedom from his father’s abusive control and the kidnapping threatened that. But De Sardet saved him, which is a common situation given Constantin describes the encounter as his cousin sweeping up to save him like the damsel in distress he is.
Setting the stage and foreshadowing how the rest of his character arc goes on and mirroring the same threat to power and agency that En On Mil Fritchimen (EOMF) eventually has.
I know, what? Just stick with me.
Now Constantin arrives in Tir Fradi finally free to do as he wishes as he’s  granted authority and power of the city of New Serene. It's his fresh start and what does he do with it? Well he decides not to do what his predecessor, Lady Morange, did in making deals that had large exploitative loopholes; nor does he do what his neighbors have done (Hikmet & San Matheus) with regard to the natives. Instead he remains this passive neutral force, sending his cousin to help settle conflict.
EOMF is similarly a passive neutral force. Sending others to help settle conflict on the island, High King Vinbarr and the doneigada.
Both of them with their own agency, freedom, and power within their own domains. But only for so long.
When Constantin is revealed to have the Malichor. The very notion of death is a threat to his new found freedom and agency. And as always, he is the damsel where his cousin must save him.
But this is where the script flips from the way things were set up in the prologue. The Malichor is not something De Sardet can easily fix. Instead, it is something an outside source has to save him, and this is fundamentally where it changes and goes horribly wrong (or right for some of you).
Now Constantin does get kidnapped again, following the kidnapping script from the prologue. But this is a nested recurrence heralding the change in arc format. Saving Constantin from Vinbarr does not hold the same weight as saving him from the bandits. Because the original conflict was saving him the Malichor that De Sardet could no do and had to outsource, which put him in harm's way again. And Constantin has just been bonded to the island, made an On Ol Menawi. Which still does not cure him of the Malichor by the looks of it (and by how EOMF says the hope for the cure dies with him). Instead the ritual seems to halt the infection and something else.
It changes him.
Whether the actual connection did or whether it was coming back from the brink of death - you can decide. But it changes his character. De Sardet saving him from Vinbarr is the last time he is truly a damsel.
Enter EOMF’s arc. Who up until this point, De Sardet has been searching to speak with them to find a way to cure the Malichor, to little luck. Yet EOMF has kept away, never speaking, never letting Vinbarr know this “flesh of my land” was searching for him despite him being able to send all manner of people to speak on his behalf. He not once sought to do so with De Sardet to aid in their quest. Only curiously allowing it when he feels threatened by someone only De Sardet could actually stop.
EOMF says Constantin stole his strength, and that strength - power is what has driven Constantin mad. And well you know what they say about power? It corrupts.
Both Constantin’s conflict of facing death with the Malichor and EOMF’s conflict of facing death thanks to Constantin are mirrored with the transference of power between them and the role of Damsel that De Sardet must save.
It's quite poetic. You're either saving EOMF (new damsel) like you saved Constantin (old damsel) in the prologue. Or, you're saving Constantin (old damsel) and killing EOMF(new damsel).
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enolmenawi · 5 years
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For Constantin d'Orsay
De Sardet would decimate at least 1/3 Tir Fradi’s population of fauna, people, and demigods yet y'all thought I’m about to stop because of a talking tree
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wardenkader · 4 years
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Quickie of Teddy de Sardet, since I started up another play through for greedfall. He’s your standard gentle giant, big bulky boi with a heart of gold. Mama de Sardet named him Theodore, but Constantin was quick to dub him Teddy, and the name stuck ever since. He’s got decent aim with his rifle and tends to go hunting when he’s not fixing everyone’s mess in Tir Fradi. He’s got a soft spot for two particular friends of his, and is currently struggling to find out where his heart lies between the two.
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yousoseelie · 4 years
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ALSO I have Greedfall theories, put under a cut in case of spoilers. Also if I’m right/wrong, pls don’t spoil me lmao I wanna find out myself.
So I’m not super far into the game (considering the amount of hours, I just have been exploring/doing lots of sidequests) yet, but I have a theory about the Malichor.
I think De Sardet is going to end up being a Native. There’s just a lot pointing this way tbh, but the big ones for me are that multiple natives assume that you are one of them until you open your mouth. The first interaction with Siora, for one, and I know there were others. Constantin commenting that you and Siora look enough alike you could pass for twins/sisters.
From discovering the ruins at did e kiden nadaigeis, I think we can assume safely that the continentals have been here before. I’m wondering if perhaps they started as a native clan that abandoned nature and went for science, Isengard style?
Basically I think it’s going to turn out that the Malichor is essentailly a corrupted version of on ol menawi. If they used to be ‘bonded’ to Tir Fradi and then left, and the distance from it then causes the bond to go black and plague-y and they then sicken and die? Or if nature itself decided to fuck them up for being dicks?
I think Constantin is going to end up having the Malichor, speaking of. He sounds worse every time I go back to him. Which is a bummer, he seems like the least-dickish of the settlers so far, tbh. Which isn’t saying much, but it’s all relative.
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