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#tunes talks bg
fellhellion · 7 months
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So glad I backtracked to do the creche quest. I hadn’t thought a lot about Lae’zel beyond my impression that she was a bit of a cruel tool (in both senses of the word) held together by a rigid adherence to her religious code (which would’ve been fine if not extremely compelling to me, evil women rights etc etc) but then you get to the creche and it’s like oh. I understand you now.
Being taught to slaughter the siblings you grew up with, being told weakness was an offence to your goddess, service to your goddess being the first teaching you ever learn. It’s so damn good.
The way she desperately clings to this idea that it’s all simply a test, but she spills the blood of her kin to protect you like ough. Deep down she already chose, she believed you, before she even knew it herself.
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pearlcaddy · 1 year
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LOCKWOOD & CO. 1.08
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reikunrei · 2 months
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I don’t know if it’s from stress or from getting covid but I have never struggled more with memory and processing issues than I have in the last 6 months or so. like… it’s so jarring. and it’s so frustrating.
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applecherry108 · 1 year
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😬
Let’s uhhhhh hope I make it thru this time… 😅
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flyingspicerack · 11 months
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i wanna have an ososan watch party,
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starlightkun · 1 year
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🎶🛌
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nanjokei · 1 year
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if i was better at articulating criticism i would have written an essay on how most of the youtube video essay girlies put out such shit low quality content and people only eat it up because its 1+ hour long
alas, i am not, and also life is too short to waste your time hating (if it was easier for me and i became more proficient at the skills needed, then perhaps)
but also most of the people i have (onesided) beef with are literally white women. white women with a history of acting like the victim the second anyone criticizes them and it is SOOOOO tiring. you never see any other demographic do this aside from like idk, incels?!?!! its actually mind boggling
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catofthebarricades · 1 year
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my team members and me plotting the end of our murder mystery game website filled with plot holes like
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bmpmp3 · 2 years
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the problem with me is im obsessed with melancholic piano music
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tunglrsillyman · 2 years
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fellhellion · 9 months
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It’s so funny to me that ur companions will just literally do nothing while you fail the dice roll for breaking away from the injured mindflayer in the opening.
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ruija · 2 months
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Well I really love your art, may I ask how do u color? I struggle with coloring turtles and I wasn't to know how do u do that?
Hi anon! That's a very broad question, so you've given me a great excuse to ramble anything I want about my coloring, eehehehee~! This will be in two parts and I'll start with talking about my simpler coloring style.
As in, when I color characters on a white background, with a limited or light palette.
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The driving force behind this style is me being lazy. My time, energy, and attention span are pretty limited, so if I want to finish anything, I gotta do it fast. And with fanart, I'm usually just doing it for fun and relaxation, so there's no need to push myself to polish it too much.
Despite that, I rarely post just black and white sketches or line arts. I always try to add at least a little bit of toning or shading, because that makes the image easier to read. The characters and their shapes pop out and catch the eye of the viewer better.
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However, in this particular example, just the couple toning colors don't quite do the job. The way Don and Leo are entangled makes the center area of this illustration very busy and hard to read.
As a comparison; this pic has only one tone + mask colors, and it works. This is because all the characters are standing separately and their poses are very stationary and simple.
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So for the Don + Leo pic, adding some shadows helps in bringing out shapes and depths. Also in general, if you don't feel like drawing BGs, it's good to at least add a shadow below the characters. It grounds them and makes them feel like they exist within a space.
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Sometimes if the posing looks too complex and busy, it might just be best to color in the characters fully.
However, even if I do full flat colors, I tend to use a lighter palette. Putting characters in their neutral/default color on a white BG can look a bit jarring as if they're floating in a void. It feels less immersive and like the picture is unfinished.
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Using lighter colors makes the image more cohesive, and fits the characters into the white environment a bit more naturally.
If I'm too lazy to draw a BG, I prefer using stylized and limited colors. It feels deliberate and that the whiteness is just part of the palette, whereas the character-accurate colors on white don't match as well, even if they're more pastel.
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That being said, there's nothing wrong with just slapping the flat-colored characters on a white background. As you know, I do it too. I'm just exposing my 'fancy coloring style' for what it is; me being lazy, hah!
Limited and monochromatic palettes are a nice shortcut even when you do actual backgrounds. It's faster and you don't have to worry about clashing colors. And you can still convey atmosphere and mood.
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Also, on the topic of conserving your time and efforts; I think it's very common among younger/less experienced artists to think that the amount of time you spend on your art piece = how good and well received that piece will be.
Which has some merit to it of course, but it can lead to putting too much effort into areas where it's not necessary. E.g. filling the piece with tons of details and clutter that don't serve an actual purpose, but rather make the image hard to read. Or doing really complicated shading for a meme/comic, where simplicity would deliver the joke better.
So whenever I'm drawing something I intend to publish, whether it's a quick doodle or a more polished piece, I try to follow these two principles: Make it easily readable and do the bare minimum that needs to be done to convey what I want to convey.
Putting time into practice is important, but if you draw for work, it's also crucial that you know how to prioritize and use your time efficiently!
Anyway, thanks for reading! In the next part I'll go into how I do my fully colored pieces, so stay tuned for that!
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crescencestudio · 5 months
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๋࣭⭑ Devlog 36 | 11.26.23 ๋࣭⭑
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:rises from the dead: I'm.... BAAAAACK!!!!!!
Long time, no talk (kinda) everyone! I hope you've been happy, healthy, and well since we last saw each other and that the wind-down for the year is being kind to you all <3
We have a lot to catch up on, so let's do just that ^^ This is.... so long. I'm really sorry in advance tbh---I thought I hadn't done much because break, but there's quite a bit to show.
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It's been a while since a formal update on the routes, so I'll start by telling you all where they officially stand. Before I do, it might be helpful to tell you all how I define percentage completion in my head. Basically, when I finish the draft of a route, I consider it 70% complete. This means I could ship it as is. I wouldn't be happy with the product, but it's playable and makes enough sense---just not the best quality.
When Wudgey finishes their edits, a route is 80%-85% complete, meaning I could ship it as is. I think it'd be pretty good actually and players would be happy. Beyond this point, I am just making fine tuning edits to incorporate more player interaction, polishing the flow of things, etc.
After that, there's basically only Elm and Vi's edits left. When Elm finishes, a route is 95% complete. Again, I think at this point, it's good. Like edits from this point onwards are purely for polishing purpose. After Vi, it's 98% complete. Then the last review comes back to Elm and I for it to be 100% complete. Right now, this is where the routes stand:
Kayn: 98% Complete
Fenir: 95% Complete
Druk: 80% Complete
Etza: 60% Complete (Still working on their draft!)
Do Not ask me about Kuna'a or Aisa LFMASOEIDJ
So most of the routes are actually looking pretty good! They're just getting bounced around to different editors at this point, but the changes made for most of them are basically small. Fenir and Kayn especially could be shipped as is in my eyes if I really wanted to.
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Art recently has mostly been focused on commissions. Vui actually is almost done with ALL of the BGs for Alaris!! Isn't that crazy?? In about a year, he was able to create almost 25 BGs with daytime variations!!! He's a phenomenal artist, and I couldn't be happier to be working with him. It's also a bit bittersweet (and alarming??) to know that part of development is already close to ending! q.q
The most exciting art update I have is that we got the GUI assets finished and I've started coding them into the game!! AAAA!! These were the final updated assets I needed, and seeing the fully revamped demo come to life has been so.... Emotional HAHA! It's crazy to see how far Alaris has come from when I was first making it with my little fingies and throwing things together like paper mache. I'm incredibly in love with how all the assets look together, and I couldn't be more grateful for the artists who helped me update the assets!
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Updated History Log. Please say you like the dividers between entries---I'm most proud of those
I'm still making my way through coding everything, but here's a couple screen previews so you all can see how things now look in the game!!
First off, is the Dialogue/Choice Screen. You can see that we have a brand new dialogue box (She's Stunning) and Choice Screen! I'm hoping to add some sfx for the choices when you hover over them, and sfx for the new UI in general so there's more user feedback when you click and hover on things. But for now, enjoy this preview of the new dialogue box, choice screen, and the new personality indicators!
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Updated Dialogue/Choice Screen: You can't see it as well in GIF format, but the BG also has particles floating around, so there's a tiny bit of animation going on in some of the BGs as well!!
Next, we have the Free Time Screen. I actually posted this on Twitter recently but I don't think I posted it on Tumblr! ISN'T SHE STUNNING... ESPECIALLY WITH THE NEW BGS.... I'm especially happy with the text animations that show up at the bottom when you hover over the different choices! I was inspired by a couple other devs (specifically GUI god, @siyo-koy, and renpy animation master @just-a-carrot) to start incorporating animation style elements into my GUI. And I really like how it adds a little ~something~ to the feel of everything ^^
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Updated Free Time Screen: begging someone to say they like the text animation so I feel validated for finangling with it
Finally, for our last preview, we have the Save Screen! While it looks new obviously with the new assets, I also did a lot of backend coding revamping for how it actually functions since my coding experience is a bit better now compared to when I was first fighting for my life figuring out save/load screens. The biggest change for you all is that there are now chapter markers so save slots will tell you what chapter that save file is from! And instead of screenshots, it's now a custom icon inside that shows the chapter card. I think it'll make the save screen look more cohesive now and hopefully more intuitive as well!!
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Updated Save Screen: With a sprinkle of updated Chapter Card screen preview
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That was long. Are any of us surprised, considering I had two months' worth of devlogs piled inside of me, begging to burst from the seams?
Anyways. Only two miscellaneous updates. One is that all soundtracks have been completed for Alaris! Peter finished the last of them recently, and they're all beautiful!!! For ppl who love piano soundtracks... :holds hand in piano lover solidarity:
Other update is that I finally fixed that godforsaken sprite bug that was associated with the energy vision feature from the demo!!! FINALLY!!! AFTER.... SO LONG. Extremely huge thanks to @robobarbie for taking time out of their day to do that; everyone please say thank you!!!!! OGs know how long that bug was bothering me!!!! Robo also gave me a pretty new rain code, so I'm showing you how both look in the new demo so you can appreciate them with me!!
Last miscellaneous update is more on a.... logistical development level?? Basically, now that I have new GUI assets to code, that means I can get a beta build of the routes currently written out. I was feeling really overwhelmed by that idea because most of this year has been focused on writing and making assets, not really coding. Knowing that I can Code and get Playable Builds out to people was stressful because I have to divvy up my time a bit more.
After an extremely insightful talk with beloved and admired Esh of @steamberrystudio I decided I'm probably going to be shifting how development goes from here on out. Instead of focusing head low on getting as many words written for the remaining routes everyday, I'm going to be making smaller but consistent progress and spend the rest of my time coding so that I can have more of a continuous cycle of production going on (e.g., writing a bit, making playable builds, gathering playtester feedback, etc. instead of doing each stage in blocked, sequential order).
I'm mainly telling you all this because it means writing updates will probably seem slower from this point on, but I think production overall will be more efficient because of it! This is also exciting news for playtesters and/or early access backers/patrons because it means you'll have playable content in the near future for content outside of just the demo :')
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have u all heard of wudgeous of herotome. of course u have. they r all i talk about at this point
No market research because I've actually been addicted to BG3 LFMAOLSDJF. Actually, I'm taking some inspiration from it for the personality mechanic but eh.
On a more important note, @herotome demo is coming out December 2nd!!!! PLAY IT WITH ME. Wudgey is my editor, so you might think I'm biased but I'M NOT!!! I WAS A FAN OF HEROTOME BEFORE WUDGEY EVEN WORKED W ME!!! They have an exception eye for detail and player experience, and they are actually one of the devs that inspired me to even get into game development.
I just know the demo is going to blow everyone's socks off. OG Herotome prologue build fans know exactly what I'm talking about. Please mark December 2nd on your calendar---you will not regret it.
This was so unbelievably long, but I hope it's appreciated since there was no real devlog update for a hot minute. As always, Thank you all for your patience and continued support. With the year ending soon, I'm getting wrapped up in my feels in usual Crescence fashion. I am a Cancer so no one is surprised.
Next month will probably be more of an end-of-year devlog rather than the usual format. I know the devlogs of late have been all over the place, but once we get into the new year, it will be back to business as usual! Hope you all have a wonderful end to your year; I'll talk to you soon! <3
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applecherry108 · 2 years
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Foolish of me to pick up botw again over my long weekend. Because now I’m sitting at work wishing I was hunting koroks. 😭
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lowkeyrobin · 2 months
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heyyy
your writing is so cool btw
can I request a cricket crew with a classical musician partner or friend? (I play cello btw and I have a performance soon, rlly need some cricket crew brainrot)
tysm!!
hiii thank you 🫶🫶🫶 ; and yes of course!! idk much about instruments so bare with me, I had to do some research LMAOOO
HANDSOME BROS ; classical musician
includes ; tommyinnit, tubbo, ranboo, badlinu
warnings ; language, jokes about killing
masterlist
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TOMMYINNIT
tries to learn how to play your instrument
"Tommy, you're holding it the wrong way-"
"I've got it!"
good god it's... it's something
your ears are bleeding /pos
"You're gonna break it!"
"No I'm not!"
he's infatuated with hearing you play your instrument
will never miss a concert, he'd rather die than not be in the crowd cheering you on
if you got the lucky chance that the director gave you a solo, he will be recording and he will be posting it to the main insta to show your talent off
he's 100% your biggest supporter
loves watching you tune your instrument and maybe trying to learn how to do it
has you play it on stream sometimes too LMAO
bro turns on medievalcore yeah! by usher and gets you going 💀💀
TUBBO
he loves mixing your music together
you guys made a whole classical 50s-sounding song together (since he can play piano) mostly as a joke but it was so good???
jokes about slashing you with the bow of your instrument (if it's a string, sorry to anyone else out there 💀💀)
he loves going to your concerts, will cheer you on no matter how loud he accidentally gets
if you're trying to find him in the audience, he'll wave to you to try and help you find him better
he likes you trying to teach him how to play your instrument, even though he's never gonna get it
brings you food and some water after each performance and wraps you in a proud hug
watches you tune your instrument in silence. he'll never learn how to do it or even really focus, just likes watching you yk?
"new subgoal! if you guys hit it, y/n will play their instrument on stream for you. they're a one-man cover band"
RANBOO
you covering their favorite song with your instrument is 100% their ring tone
their voice-mail message is you playing some romantic tune in the bg while they go over the "send a message!" shit
he's going to all your concerts and will be rewarding you afterwards
probably got you to do some tunes for the genloss soundtrack tbh
will just awkwardly pose with your instrument in post-concert/rehearsal pictures like 😊👍
will talk to you post-performance like a proud mother 💀
you'll barge into his room, instrument in hand as you cover some popular meme song as he's streaming to just interrupt
you'll dedicate a whole stream trying to teach them how to play your instrument
it goes fairly well for someone who's never touched an instrument before
FREDDIE BADLINU
he knows piano and guitar, you're 100 percent covering songs or making joke songs for the bit 24/7
if you play brass instrument, he'll constantly, lightheartedly, complain about the spit, leading you to play out the window or in the bathtub 💀
your biggest fan at concerts, will give you a standing ovation at the end, he will be like a proud parent watching their child graduate
you guys probably start a duo band for the hell of it
sometimes you both get a little too bored and why not post your music?
he's accidently gotten hair dye on your instrument somehow
luckily it came off
if he's streaming, too bad, you'll purposefully play your instrument and/or walk in like a one man mariachi band
"y/n/n what are you doing?"
"being a musician, freddie!"
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beastabyss666 · 6 months
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The new Mammon and Fizz episode has been released and I wanna put my two cents in.
The palette is oooof........ One of the most "hard to watch" HB episodes. Seriously, hasn't anyone told Vivzie that her colour choices are just utterly failed?
Mammon was simply annoying and cringe, especially considering he's one of the highest "demons". He curses every few seconds, has an Australian accent and is some kind of a rock star(because......because). Oh yeah, he's also a very bad guy, cuz he disrespects women! Also I find it funny that Vivzie said in one of her tweets that she apologizes the fans wouldn't like him, as he's "fat and ugly". In reality, he's just a typical Vivziepop-ish male character, having sharp teeth and eyes without pupils. And his "fatness" is just looking like a Christmas tree with a round body.
Overdetailed backgrounds and sloppy animation, as always. Some moments look reeeeeally stiff. Maybe Vivzie starts drawing easier backgrounds and make characters with less details so the animation was better and faster to produce? Just dreaming.......
The songs are just generic tasteless pop-stuff. Gosh, I just wish they have a better composer cuz it's tiring to hear these cheap pop tunes every time. Maybe get some real rock or something with synthesizer........ I don't know.....
The background characters in this episode look much less like some early Deviantart furry OCs or cosplay freaks, which is a real plus. Take some cuties:
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Hee hee goat boy
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Hee hee goat girl(kinda accurate to the demonology, love it).
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I really like the left amphibia girl, she's so pretty. Also yeah, bg characters really look better than in previous episodes. Almost like they were drawn by someone who actually knows their job well and doesn't make every person look like different art style or different teenager's OC.
Fizz being tired to be a clown for entertainment, having panic attacks, dealing with crazy fans and a shitty boss was honestly a good idea but the final song was just too weak to handle it. If it was done better, it would be really good.
The sigh language kid is cute and it was interesting to see a disabled person being cheered and supported by another disabled person.
Oh wow Viv made another female characters whose entire personality is being bitchy and arrogant(even to each other, though they're sisters they're calling each other whore, bitch etc.). Can't wait for the fanbase to hate these two or lust for them in the worst way possible.
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Though there were actually some beautiful and......esthetic frames.
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Am I the only one who never understood why Fizzarolli is considered a sex icon in this show? Like, yeah, Mammon said that he'll exploit his "clown employee" in every way possible and it's all for money, but I still don't get the whole "having tons of sex dolls based on him" thing. Who in sanity would buy a sex doll of Fizz? He looks like a stick with limbs and painted face, which is somehow considered sexy by Vivzie or her fans? Wouldn't it be more logical for a woman to be a sex icon? Lots of real women, including teen idols, were sexualized and fetishized for media by their producers and shown as beauty icons. But I just couldn't imagine the same with males. Like, I'm sorry, but to me Fizz who's a circus performer, celebrity and a sex icon is in the same category as Angel Dust who's a porn star, stripper and prostitute at the same time.
I'm very glad there wasn't much Blitzo.
It's funny that this girl looks like a better design for Loona than Loona herself, lmao.
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It's actually a progress to see that Vivzie didn't fetishize a romantic relationship between two men and actually showed them as a loving couple which doesn't talk about sex and cocks every five seconds. She actually has put some unexpected effort in it.
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Oh wait she didn't—
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