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#using the dex’s 3d models in oras and in home
intomybubble · 2 years
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me: huh this fictional character would look good with this pokemon
me: browsing bulbapedia cant hurt
me: FUCK NOT AGAIN
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A couple of questions on my mind about the recent Pokémon Sinnoh remakes, after the page break. I’ll do another one for Legends Arceus soon.
Are HMs gonna be returning, and if not, how is it gonna be replaced? If they are returning, why. And is Defog returning?
With all the extra evolutions being a part of Sinnoh and thus being in this game, it only raises the question of whether Sylveon and/or past regional variants will appear (I’m not expecting new ones nor Hisui variants).
How is Berry growing handled in this game? Is it gonna be the same system ala ORAS, and if so, is there gonna be a dedicated place for you to grow them like the Berry Meadow? And how is Mulch and time gonna affect Berry growth rates with the Switch?
With the advent of 3D models, how are Accessories gonna be handled? Are some/most of them gonna be attached to the model, and if so are they available to be placed on your walking Pokémon?
How exactly is the Dex handled here? For the most part it seems that it’s Platinum Dex at least (thank god), but we’ve also seen appearances of Sentret, Numel, and Lanturn, none of which was in the main game / adventure. Is the Dex gonna be expanded, or is this more for show?
And on a similar note, how is the Pokémon Statue distribution handled? And how reliable is it to dedicate farming for them in a certain time? Is it possible to slowly unlock the chance for them as time goes on / story progresses? Is this how we’re seeing the extra Pokémon then, through statues that are post-game only?
How are Underground Bases handled? Are they gonna be revamped similar to ORAS Secret Bases? And how furnished is the amount of options for decorations outside of statues? (And imagine if Blissey Bases are back LOL)
Are Underground Traps making a return? And how are they gonna be handled in a world where 3D movement is allowed? Are they still tile based or are they gonna operate differently? And how are each one’s minigame translated for the regular Switch screen?
There’s no second screen for Poketch purposes, but are the minigames / options gonna find their way through other means? Are they a simple menu option like the DexNav?
We see a Pal Park like area in the map, but what is the actual purpose for this area? Is this an extra Safari Zone like area, or is it gonna have some other use?
Is the running Pokémon feature for Mesprit / Cresselia gonna make a return? Is it gonna use the XY system of running, or is some other form of minigame gonna be utilized? And are the Legendary Birds gonna be a part of this?
Is the Great Marsh gonna be updated like how ORAS’s Safari Zone was handled?
Are event based areas such as Newmoon Island, Flower Paradise, and the extra Regi rooms gonna make a return? Are they gonna incorporate the Hall of Origin?
Is the Distortion World making an appearance? If so, how is it gonna be handled with the 3D traversal?
Is the WiFi plaza making a return?
With the advent of Contest stats making a return, could we see the reappearance of the Cosplay Pikachu?
Are Honey Trees gonna be updated?
Is Looker gonna be in this game?
The website makes it seems that we can choose the Pokémon who walks outside the ball regardless of party position. I’m just hoping this is true, cuz *yes*. Also is some Pokémon gonna be able to be ridden on like Let’s Go Pikachu/Eevee?
With the walking Pokémon feature, how is Amity Square gonna be handled?
Is there gonna be just a generic model for surfing Pokémon, or are they gonna get dedicated models? (probably not)
Is Rotom / Rotom Forms gonna be post game?
With the lack of a touch screen, how is Poffin cooking handled? Will it be similar to curry making in Sword and Shield?
Are the Unown gonna be used as the main method of obtaining most Stickers / are letter stickers returning? (Also I love how you earn some Stickers through defeating Gym Leaders that’s a genius idea)
Are Eevee gonna return to their dedicated location evolution requirements, or are they gonna retain their updates to simple evolutionary stones? And is this gonna be the same for Magneton and Nosepass?
Is the Platinum order of the Gym Leaders gonna be used, or will Fantina be the fifth Gym Leader?
With the outfit system, can we change anything about them in game, like colors and what not? And are the Contest outfits gonna be available to wear outside? Can we get Team Galactic / notable character outfits, aka dress like a Gym Leader / Elite Four? And are we able to change our hair style independent of outfits? And can we wear masks, as they made their debut in the original games?
Is the Move Relearner gonna be the older system of requiring Heart Scales, or is it gonna be the newer system where you can just learn any level up move when going to a certain person?
How are accompany characters like Cheryl, Riley, Myra, etc gonna be handled in this 3D environment?
The map showcases just the Battle Tower, but a part of me is wondering if it’s gonna be changed or updated in any capacity. (Probably not, and be at peace Factory, Castle, Arcade, and Hall; you will be missed.)
Is the Sinnoh Battleground gonna be updated in any capacity?
Is the resort home you earn in post game gonna be updated in any capacity? And is this a new method of earning statues / accessories / items?
How is the level curve in this game? And is the Elite Four gonna be an updated “pick any order you want”, or will it be the same Bug to Ground to Fire to Psychic setup?
Is Heatran gonna get Eruption in this game?
Is the PokeRadar making a return? If not, what other Shiny hunting methods are gonna be implemented?
Is the story gonna be faithful to Diamond and Pearl, or will it have some Platinum additions, like Charon? And is there gonna be any more extras post game?
Please for the love of god let me clean off my badges, I loved that feature please let me do so my serotonin craved brain would love it please please please.
I… think that’s all of them for now. Hopefully a majority of these will be answered closer to release.
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datguynuma · 5 years
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My thoughts on Game Freak's new policy.
Oookay... so... it's official. We're not gonna have every pokemon be transferable in Pokemon Sword and Shield. And yeah, I can see everyone being extremely upset about this. Hell, I was disappointed too. But after looking at some videos pointing to this heart breaking decision, I'm starting to see why Mr. Masuda had to do that and change Gamefreaks policy.
Yes, we may not have the ability to transfer all of the national dex, but you have to keep in mind that we are close to having over a thousand pokémon overall. Gamefreak probably is having a hard time keeping up with such a huge roster. And I know what you're all about to say, "Why can't they just reuse the models from the 3DS? It shouldn't be THAT hard." Well, yeah you could be right. But 807 pokemon so far is still a pretty huge number. It would take them quite some time to get each and every model updated for Sword and Shield. Not to mention that they always rush them out for the holidays. We've constantly been getting pokémon games through out the decade, about two games for each 1-2 years passing. Why? Because the Pokémon fandom is pretty impatient when it comes to a new generation of pokémon.
No joke, I feel like Masuda and the rest of GF are just constantly making these games, each generation now being three years apart from one another, because they're trying their hardest to satisfy everyone. But here's the thing that almost always happen: the fandom would find one small flaw in the game and immediately complain about it, begging Masuda for a new generation almost immediately. And the sad part? Masuda's got no choice but to keep making new generations for each three years, hoping to make everyone satisfied. But now, because we've made the pokedex so big, not to mention each region's debut pokémon constantly getting smaller by said number based on some fans complaints, they now have to shrink down on what previous pokémon should be in the Galar regional dex, and what should stay behind in Pokémon Home, the new method of transfering Pokémon.
And because of their new policy on transfering Pokémon, everyone, even myself, got disappointed with this news. So much so, that nearly the ENTIRE FANDOM ITSELF rioted all over the internet believing that Masuda is a fraud and Gamefreak is ending the Pokémon world. They even started a hashtag campain that demands GF to "Bring back the National Dex". I'm sure you've seen it every where all over Twitter, Youtube, Facebook, here on Tumblr, basically nearly every social media site. I sure do. In fact, I've noticed that Nintendo took down one of their oosts from E3 this year because every pokémon fan kept spamming the hashtag "Bring back the National Dex". Well, at least it's proof that Masuda, himself, already knew what he had done. He practially broke everyone's heart that day. I can't blame them, I'll miss most of, if not ALL, my pokémon that are still in ORAS, Sun and Moon and USUM. We still don't even know what Pokemon Home will have in store for when we transfer every pokémon that we've captured, raised, breeded and so forth into it yet, let alone if it'll cost us and/or have a limited time to hold them all before they deside to delete them all. (Dear lord, I hope they don't do that, because most of the fandom's gonna cancel their pre-orders immediately if they already haven't yet.)
But after watching some videos by RuffledRowlet, BirdKeeperToby, HoopsandHiphop and so on, I think I can come to the conclusion that this is definitely NOT the end of the franchise just because we're only gonna have about a half or one third of the national dex worth of pokémon from the last seven generations prior. In fact, Sword and Shield shouldn't really be about which of our favorite pokémon will make it into the region. Each generation of pokémon, including Galar itself, was always about finding what brand new pokémon reside through out the region, what new challenges await us, the many new faces we meet and all that.
Remember the third gen games, Ruby and Sapphire? Remember when you could never get to transfer the pokémon from Gold, Silver and Crystal versions to those? A lot of people were upset about that too! And now it looks as if history's repeating itself. But despite this, Masuda decided to have the company make more games, like Fire Red and Leaf Green, the Colosseum games and Emerald, one of my all time favorite pokémon games, and then add those missing pokémon in there. So what I can assume will happen through generation eight, and probably the rest of Pokémon's future, is that Masuda will resort to make more games like he normally does, and try to fix the national dex again through that. So, rather then having to either patch the games (which he already denied) or delay them along with the anime, trading cards, other merch and such, GameFreak will resort to having the entire world of pokémon be split through out the generation. For example, if we don't get Sinnoh's starters, legendaries, etc, then there's a chance they'll have them ready for potential remakes of the Sinnoh games. Still not enough pokémon? There's always a possible third version to look forward too. Hell, maybe have a Pokemon Stadium/Colosseum inspired spin off to have every one of your pokémon, competitive or not, to store and use for all sorts of battles there. They can do that if Masuda chooses to.
I was about to give up on pre-ordering the games too, but after some thinking, I've decided to still get them. I may not be able to have most of my hard work and long time companions with me, but we all still got new pokémon to discover and plenty of fan favorite pokémon roaming the wild areas, including some that I myself may still use for some gym battles. We may not get some other starters, but Charizard was shown in one of the trailers, so that's proof that we may get all three of the iconic Kanto starters. We may not get some other pokémon like Absol, Zangoose, or what ever competitive pokémon you prefer, but we still have all time favorites like Gardevoir, Lucario, Tyranitar, and so forth. And yes, even Mimikyu will still join us. And sure, we may not have the privilage to transfer all of our legendaries and mythicals, but then again, I wouldn't mind Gamefreak having to make room for a new batch of legendaries rather then to just find them all in one big region yet again. Also, uh, anyone miss the old days when we get a special item and go on a quest to find a certain mythical? Aren't you sick of getting them for free, or in Mew's case, have to pay $50 bucks for a pokéball shaped controller? Yeah, I'd like them to bring back mythical quests too...
Anyway, this whole fiasco really isn't that big of a deal. Masuda knows well that we'll all be upset about this. So what will he do if he won't update Sword and Shield after their release date? Just keep making more games and have all models be updated and ready for the next Pokémon core RPG title. I'm hoping the third version will have every pokémon be fullt transferable. As for Pokémon Home, we still don't know what it'll be like other then the fact that it won't be out until early 2020. If I had to guess, it'll probably be similar to Poké Pelago from generation seven, but probably will have some other features too. Maybe. I don't know...
Tl;dr Masuda isn't taking away all of your pokémon, he's gonna have some more games soon. So just calm down, and be patient on what else he and Gamefreak have in store through the 2020's. Also, please stop threatening him, that's not gonna help anyone at all.
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pokesception · 4 years
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Whelp, started playing pokemon sword.  Have complained quite a bit here about dexit & related issues, and honestly I would have skipped at least the initial versions of these games entirely, or at least held off on purchasing them until we could see just how egregious pokemon home will be.  But my brother got shield, and my problems with sword and shield are not so severe that I’m going to refuse to play a game with family.
Thoughts so far?  Setting dexit entirely aside it’s... another pokemon game, for better and worse.  Largely for the better.  The new monsters, at least those I’ve encountered so far, are fun and good.  Music is nice.  Tone is bright and cheerful.  I love my team, and my protagonist.  It’s been nice.
As expected going to a more powerful console, it looks better, but it’s not a huge jump from the 3ds games, not least because lot of the visuals of this game are ported over directly from those games, and the stuff that is new has been made so as to not clash aesthetically with the older stuff.  If you’ve seen mods of usum that display the games at higher res and without the black outlines, it’s very much like that.  Closer to that even than to the let’s go games in ways that I find difficult to articulate.  In and of itself that’s not a complaint, really, the game looks plenty good enough for a pokemon tame.  It’s just not a major leap forward in presentation like the leap from gen 5 to gen 6 was.
Gameplay is mostly what you might expect.  Tall grass battles are an interesting mix of pokemon you can see on the field and engage or avoid as you wish and random battles that appear in the grass.  The random fights appear as a rustling in the grass that again can be pursued or avoided, you just can’t tell what they’ll be before you bump into them.  Finding rarer pokemon in a route is often a matter of sneaking or dashing between the new pokemon to get to the random fight, then crossing your fingers and hoping for the pokemon you want.  I’m not sure if there’s deeper levels to it, like chaining or whatever.  At the surface level it’s engaging enough.
The new pokemon are great so far.  There’s a bunch early on that you won’t have seen if you avoided leaks, and that was really excited.  I went into gen 7 knowing every new pokemon and with a particular desired team all worked out in advance.  This time around I’ve avoided spoilers, and gamefreaks official previews have kept a lot more hidden, so it’s been really fun to meet a lot of cool new faces early on.
The game does let you skip some early tutorials, but still frustrates to no end by stopping you every three seconds for another unnecessary explanation or detour, so it’s still pokemon in that unfortunate regard.  Routes are, if anything, more linear than ever before, at least early on, with the exception of an early expedition through the wild area which... I’ll talk about later.
Experience share is always on and cannot be turned off.  It scales shared xp based on the level of the pokemon, with lower level pokemon getting a higher portion, but not by enough so it’s still a pain to keep everything in the same level range, and you’ll still probably be wildly over leveled from very early on with nary a challenge to be seen even if you try to avoid grinding.
You can access the box from anywhere, which can be used to help overcome both the maintaining-a-level-range and over leveling problems of the experience share, but it’s a hassle to do, and wouldn’t be necessary if you could just toggle off shared exp in the options menu.  And on another level it makes the game even easier, since attrition is much less of a problem when you can swap in fresh pokemon whenever you feel like.
The online functionality is... kind of bad.  Maybe it’s just my internet, but being online in the wild area causes all sorts of slowdown.  Worse, there’s no equivalent to the pss functionality from gen 6.  No way to just see which of your switch friends are online and directly offer to trade or battle with them.  No instead you have to contact them *outside of the game* to share a 4 digit password, and then hope that nobody else happens to be using the same password as you when you try to connect with each other.  Raid battles are neat, but infuriatingly use the same password hassle.  You can’t just have easy friend-only raids from within the game itself.
It’s marginally better then gen 7′s festival plaza, but it remains miles and miles behind gen 6′s pss system that was simple and intuitive, and just centuries ahead of anything that came before or after.
Apart from raid battles, the wild area is... interesting?  Not all that different from having just a really big route with subareas of various level ranges.  Not bad, but not as big a departure as I had made it out to be in my head.  An idea with some potential that future games might expand into something great but that, knowing this series, will just be dropped after a single generation instead.  I’m still pretty early in the game, so my opinion on it might change after returning to it later.
The biggest frustration of the wild area, and something that brings it down tremendously, is that while you can encounter, and with some effort defeat, pokemon there, you cannot catch them at all if they’re above an arbitrary level range set by your number of gym badges.  This runs so completely counter to everything almost good about the wild area that I basically swore the whole thing off until I get to the end of the game, and frankly they might as well have just made it a post game area at that rate.
It’s extra frustrating because the problem of a player getting access to a pokemon too strong for the game too early on is one that the pokemon games already solved infinitely more elegantly all the way back in gen 1!  Just make pokemon that you acquire at too high a level uncontrollable, exactly like traded pokemon, so you can catch that over leveled onyx or whatever, but can’t use it until you’ve progressed far enough in the game for it not to be over leveled anymore.  How hard is that?  And who cares if a player gets an over powered pokemon early and steam rolls the game?  If that’s how the player wants to play, why is it a problem?  It’s not like the main game is challenging to begin with, thanks to always on exp share its almost impossible not to have over leveled pokemon anyway, what does it matter if it’s because you caught them that way or because they just outleveled the game curve?  A better exp scaling system would fix all those problems anyway.
Pokemon games not only failing to progress and solve problems that return game after game, but also repeatedly forgetting solutions that the series has already implemented is the longest running and most frustrating and most justified complaint to level at the entire series.  Of course, in the past pokemon as a series always had one core feature that none of the other - often more innovative - monster hunting games that sprang up in its shadow could replicate.  Backwards compatibility, the ability to maintain your collection in full going forward from generation to generation in a chain unbroken since gen 3 on game boy advance.  And that’s where dexit puts a sour note on the whole business.
The last several pokemon generations have failed to significantly improve on the core gameplay of a nearly two decade old franchise, but for many that has been largely forgiven because each new generation could easily be viewed not as stand alone games but rather as major expansions to the same existing game.  Dexit breaks from that, and forces the new games to be viewed as stand alone games and... well they aren’t pad at all.  They’re still cute.  I’m having fun so far.  Sword and Shield is no Anthem, no Fallout 76, no singular disaster to turn an otherwise largely positive track record on its head, and the extreme negativity directed against the game has been way overstated, even probably by myself.  In particular any vitriol directed at the devs is almost certainly unwarranted, the problems that have been growing in the pokemon series generation after generation almost certainly come down to corporate decisionmaking way above the heads of anyone who actually *worked* on the game.
Still, now that gamefreak’s pattern of cutting progressively more and more corners has reached the point of cutting actual pokemon, it’s shouldn’t be surprising that a lot of people who had been giving all those issues a pass suddenly aren’t anymore.
And while pokemon sword and shield isn’t a bad game, it’s hard to compare it to something like oras or usum and say it’s worth 50% more up front cost AND an added monthly subscription to access features like GTS that used to be just part of the game to begin with.
The dex cuts would have been more forgivable if the games had been a major leap forward, whether in graphics or gameplay.  Monster Hunter World, for instance, had /dramatically/ less content in terms of sheer quantity than the games that came right before it, but it also completely overhauled the visuals, heavily revised and updated the core gameplay, and completely changed how the area maps worked.
Alternatively, I think all the people currently complaining about models and trees and balance would have been fine with ‘just another pokemon game’ if it had maintained the backwards compatibility, just as they’ve been alright with ‘just another pokemon game’ for game after game after game until now.  Imagine if gamefreak had announced sword and shield as the last main line games to maintain all previous pokemon instead of the first games not to.  Then at least everybody’s personal faves would have had the chance to see play on a home system, and sword and shield could advertise themselves as the biggest pokemon games ever and actually mean it, and players would have time to adjust to what was coming.
I’m reminded of a scene from the Gravity Falls Halloween episode in season one.  Mabel & Dipper had always trick or treated together, but this year dipper decided to ditch mabel to try and go to a teen party, arguing that they were getting too old for trick or treating.  To which Mabel says something along the lines of “I knew some Halloween would be our last, but I didn’t realize it had already happened.”
And that’s the feeling I have with pokemon right now, the wet blanket draped over all the bright colors and fun new characters and monsters in sword and shield.  I knew eventually pokemon games wouldn’t be able to keep supporting all the pokemon, I knew eventually my collection would be left behind.  But I didn’t think it had already happened.  And to find out that gen 7 of all games was the last ‘complete’ pokemon?  That’s just kind of sad to realize.  And while I am on balance enjoying sword and shield, it’s a realization that keeps coming back uninvited to sour the experience.
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