Tumgik
#wishbonegame
chocodile · 6 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Some character-based face cards for the Cheat/Bullshit card minigame I programmed for Wishbone. It'll be playable in the next public beta, which I hope to put out at the end of first quarter 2024.
157 notes · View notes
wishbonegame · 4 months
Text
Tumblr media
December Update!
I finished all the Summer 1st event and quest stuff from the last update, did some more work on Ask About retooling, and just finished implementing the second event of Summer year 1.
I also fixed the code to unlock window resizing with our custom game window size/aspect ratio... I couldn't get the maximize window button to work without digging deeper into Windows window control API than I was willing to do (needed to find a way to get a "close enough" fullscreen window to count as fullscreen and/or do black box padding to maintain the aspect ratio) but you can still drag the corners of the window to make it bigger. Why such a key feature is disabled by default in VX Ace is a mystery for the ages.
December's never a particularly productive month due to the holidays but I got a lot more done this year than last year. I'm finding the rhythm of building quests... it's really not so bad with the new system (big ones with lots of characters and map transitions still are rather time-consuming, though).
Still angling for Summer Y1 to be done around the end of spring. At present, we have 2/8 events for it complete. However, a few of the remaining events are quite big and there are also a number of sidequests for the month that need writing and implementing, so there's still much left to do.
Happy new year everyone!
33 notes · View notes
henpeckedho · 2 years
Text
Y'all, so a game I've been following finally launched its beta (Wishbone, it's a farming rpg but set in a wild west style setting) and you can make your character non-binary and it asks for pronouns.
I finally feel seen in a way I didn't realize I was missing until I saw the right honorific and pronouns pop up. And how everyone just gets it right from then on...ain't too proud to admit I teared up a bit.
And other impressions--I'm not particularly far in so no in depth review but it's cute, the characters are very fleshed out for a beta and I would already die for my dog and my cow. The controls are also fairly intuitive, which I appreciate.
I do wish there was a different door sound and that I could figure out how to exit the game beyond using the x in the upper right hand corner but...those are so minor! Very excited to keep playing.
10 notes · View notes
mood2you · 2 years
Text
Tumblr media
I love this man @wishbonegame​
Tumblr media
ooooo
4 notes · View notes
capitainecorbeau · 2 years
Photo
Tumblr media
Due to a quirk in the Wishbone Beta, you might find yourself herding the mayor alongside cows :D
ALternative version :
Tumblr media
31 notes · View notes
floconsugar · 2 years
Text
i’ve been playing the demo of wishbone and i really like it :> there’s several characters i especially like (vincent i’m looking at you) hope there will be an option to romance them at some point (i haven’t finished the demo yet, but there’s a “romance day” on the calendar?)
also i’m not sure if it’s a bug or a feature, but there’s a shop in my chimney?? (Em is selling stuff)
3 notes · View notes
pig-wings · 2 years
Text
Tumblr media
@wishbonegame thanks for including my gal Shirley (and, of course, her ever-faithful human companion, Willy) in the game. I love her little flower!
I've been enjoying the beta a lot. Wishbone looks fantastic and I haven't encountered any bugs or crashes. Congrats on the public beta release!
5 notes · View notes
natashadrawsthings · 5 years
Photo
Tumblr media
check out @wishbonegame if you haven’t already
153 notes · View notes
apathetic-revenant · 5 years
Note
You should check out Wishbonegame, it's a new farming game someone has been making on their own. not out yet but looks cool
I’ve actually been following their tumblr for a while now! it does look pretty cool. 
1 note · View note
Photo
Tumblr media
No...this isn’t a @wishbonegame self insert....and I am definitely not the horse race champion of all time. And I definitely don’t look like miikle so shut your yap.
I am sunburnt 100% of the time.
8 notes · View notes
wishbonegame · 5 months
Text
November Update!
Tumblr media
Started work on Summer Y1! The first event of the season is done aside from a few visual bugs where Mayor North phases out of existence temporarily while giving his speech.
I also started on the quest associated with this initial event. It's fairly involved and will probably take some time, but it provides the player with their first real chance to make a meaningful choice between working with the lawful and outlaw characters. :)
I also started the new Ask About retooling but consider the Summer event more important at the moment.
I did lose a few work days because I had to disassemble my laptop to replace the keyboard. Word to the wise... never buy MSI laptops. They're pretty repair-hostile on top of having very fragile keyboards. :( The repair was successful but it did take two days and involved having to buy a plastic soldering iron + plastic welding rods--something you should absolutely not need to replace a keyboard. However, having a fully functional keyboard will serve me well in the more typing-heavy upcoming Wishbone tasks (embarking on Ask About before this repair was made would have been... ill advised).
The holidays are always a poor time to get work done, but Wishbone continues chugging along! See you in 2024!
27 notes · View notes
wishbonegame · 6 months
Text
Tumblr media
November update!
I finished the two quests I mentioned last time. They took a bit longer than I'd expected but that was mainly due to not being able to do as much personal project work as I'd hoped while on a business trip last month.
However, they are complete now! I'm working on some cleanup stuff presently but intend to start the Ask About revamp next weekend. Feeling very in the zone working on Wishbone right now and pleased with having more visible progress (as opposed to the less visible progress that comes from working on backend systems).
Another pleasing thing: as I was merging my project notes for the quest log revamp backwards into my master note and archive files, I skimmed through my "notes about the entire rest of the project" section and realized I could remove a lot of it because a lot of that stuff has been implemented. The "rest" of the project consists of fewer and fewer things as time goes on!
My current vague plan is to work on Ask About and Summer Y1 next and hopefully release another beta sometime around the end of first quarter 2024 featuring all of Spring and Summer Y1 playable--a complete vertical slice of the first 25% of the game. :)
24 notes · View notes
wishbonegame · 8 months
Text
Tumblr media Tumblr media Tumblr media
You guys got no idea how happy I am to see those little green clocks and little cowboy faces rendering properly. :)
This is the result of updating the Quest Log and Calendar to "stub out" 50+ new quests and add some new functionality. It's a lot of overhead to build these two systems, but I think it's important to make quests as easy to track as possible.
I still have a bit more to do on the Quest Log specifically before I consider this task 100% done, but all the hard stuff and nearly all of the time-consuming stuff is complete. Been making good time working on weekends lately.
30 notes · View notes
wishbonegame · 10 months
Text
June Update!
Apparently I forgot to actually POST this update, but! I did finish most of my misc code cleanup mentioned last month, and also finished fixing up the quest log to reflect the new approach I decided on for character quests (multiple shorter tests that can be completed independently vs one giant hyper-complicated quest for each character that needs intricate, immaculately managed deadlines and keeps breaking if I forget to add new steps properly). My next step is to “stub out” the other planned quests, greatly simplifying the quest implementation work that will need to be done during the upcoming main story quest implementation stage.
I’m feeling good about the progress of late! Hoping to do a big chunk of Wishbone work again this on Sunday. I would say “Saturday too”, BUT! It is my 10 year anniversary with Wishbone’s main writer, @kwillow, this month and we want to take a nice day out away from our computers. :)
The list of things left to do, other than story quest implementation, grows shorter by the week! It will be really nice to ONLY focus on that and not have a zillion other code things and features on my to do list distracting me. For a long time Wishbone was just a big vague cloud of tasks scattered in an organized-disorganized manner over various to do lists and technical documents, but the list of tasks left to do is getting narrower and the list of documents I can put in my “COMPLETE, DON’T HAVE TO THINK ABOUT THIS AGAIN” pile is growing. Feels good.
23 notes · View notes
wishbonegame · 7 months
Text
October Update!
Tumblr media
...Apparently I forgot to post one!
I finished retooling the quest log at the beginning of October and am currently working on implementing two small new quests for Spring Y1. It's going a lot faster using the new system!
October is turning out a little busy for me in terms of IRL goings-on but I expect to be ready to move on from quests to the next project by the beginning of November.
The next project will either be retooling Ask About or working on extending the complete vertical slice from Spring Y1 to both Spring and Summer Y1. Probably first one, then the other. :)
Hope everyone has a Happy Halloween! See you in November!
9 notes · View notes
wishbonegame · 1 year
Text
Lil January update!
Still working on the schedule consolidation. Excellent progress so far... I’m feeling good about this new direction. Here’s the general plan of action I’ve been following for the last couple months:
Consolidate plot doc from 3 years to 2 years (100% done)
Comb through the plot doc and tighten it up further (do this a couple times, ideally) (100% done)
Completely finish the “stubbed out” event code for the entire game’s daily rollover event (basically, a big conditional statement that sets and unsets flags for game events, cutscenes, schedule changes, etc and is accompanied by a short snippet of debug text describing the event that will take place on that day once we get to that stage) (100% done)
Update the numerous giant Excel spreadsheets containing the NPC schedules (100% done)
Update the existing completed Year 1 schedule code to use the new schedule structure (100% done)
Do some misc tidying (small bug fixes, adding a few new poses/locations/switches that step 3 brought to light, etc)  (Working on this now...)
Fully implement Year 2 of the schedule code (this will be a large task)
Completely finish implementing Summer Y1 (events, quests, cutscenes, everything)
Prune and retool Ask About to be more manageable and completely finish it (essentially, changing it so that players can only ask about a dozen or so characters that an NPC actually has a relationship with, rather than being able to ask every NPC about every other NPC in a dialog combinatorial explosion... this was always kind of supposed to be the plan, but we the way Ask About dialog was structured made this difficult to stick to)
Busy busy busy, good progress lately, but as usual it’s mostly under the hood development stuff.
Thanks for sticking with us, as always!
17 notes · View notes