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dualmask · 10 months
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Recent Commissions
I recently had a plumbing emergency, and reached out for commissions to help fill the financial gap. Several folks came through and helped me in my time of need. Here are the illustrations I produced for them! Regina Amethyst for ArchivistX on Twitter Collena Browne for TheKEYBLADEkid on Twitter Lady Sankofa belonging to James Mason (Urban Shogun Comics) Odette and Laiken for Kal_aMari on…
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dualmask · 11 months
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My WEAPON Combat League Battle Game is Playable...with caveats.
So here is the story. As those who follow me may know, I have been using Construct for my game development practices for quite a while. Construct costs yearly (recently they started offering monthly subs) but to me serves as the best way to develop games without writing traditional code. The event system made it easy and logical for me to translate my ideas and my characters into game form. Last…
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dualmask · 1 year
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What's Been Up - May 2023
Hello! Just wanted to share and vent about things going on lately. I’ve come to accept the fact that I’m not really heavy on ideas right now. I tried many things since releasing the Jet Dancer game, but none of it really stuck. So I’ve been turning my attention to drawing just to keep active. I drew several traditional illustrations in graphite and pen, some rendered with markers or pencil…
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dualmask · 1 year
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What's Been Up - March 2023
I admit it–I’m in creative limbo. I want to make more stuff; make a new game; sell traditional illustrations. Even been pondering returning to the realm of comics, something I’ve never really done all that well. But alas, all I can seem to do is continue to practice drawing. (Warning: NSFW art ahead.) Since leaving DeviantArt, I told myself I would pay more attention to my website and talk…
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dualmask · 1 year
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What's Been Up - January 2023 Edition
Hello, just wanted to talk about what I’ve been up to lately. After releasing the Jet Dancer game, I’ve been pondering my next move. Unfortunately, a project that I thought had some potential, the “Amari Rift” project ran aground creatively and I put it aside indefinitely. While I don’t have any clear plans, I have gone back to the lab as it were to ponder some different creative approaches.…
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dualmask · 1 year
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My thoughts on AI "Art"
My thoughts on AI “Art”
AI is definitely a threat to artists. But it’s also not going to go away. People who are using AI instead of hiring an artist are the kind of folks who wouldn’t have been willing to pay your prices anyway. They would have looked for discounts, for free work, for whatever it takes to spend as little as possible to get the best quality they can. In a way, it can separate the wheat from the…
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dualmask · 2 years
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Next Up: Amari Rift
Next Up: Amari Rift
I’m proud that I completed Jet Dancer and it’s made a few sales. But I’m less interested in promoting that product and more interested in moving forward with growing as a game developer, correcting my mistakes and improving my skills. A couple of years back, before I got serious about finishing Jet Dancer, I’d decided I was going to finish my WEAPON Combat League game. But before that, I…
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dualmask · 2 years
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Jet Dancer Game: All Levels Complete!
Jet Dancer Game: All Levels Complete!
Been super busy lately, so much so that I’ve completely neglected my blog. The Jet Dancer game has all my focus. As such, I have a bit of a milestone to announce: All the game’s planned levels are 100% complete! While I may have to go through and do some polishing up of the visuals and mechanics here and there, I can comfortably say that the game is playable from start to finish, including boss…
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dualmask · 2 years
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Illustrations 20220313
While I was trying to draw daily for the better part of February through March, I came up with the idea of revisiting my Elemental Goddess Series through new drawings. While these may seem simpler than the previous efforts, I’m working on making my art more consistent. This means refining my cel-shading approach rather than trying to use rendering styles that don’t really suit me, like softer…
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dualmask · 2 years
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Illustrations - 20220219
Illustrations – 20220219
I need to come up with something consistent to title these blog posts. Anyway, I’m coming off of a sort of drawing binge, having managed to produce a new work of original art every day for the last week, far more than I did last time. So here we go! Warrior This one was something of a struggle. The pose and its perspective were a bit challenging for me. That being said, I think it turned out…
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dualmask · 2 years
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The Latest DM Girls
The Latest DM Girls
I’ve been pondering getting away from the name ‘Random Practice Babes’ because it’s kind of lame. Something simple and clean like DM Girls (Dualmask’s Girls) might be the way to go for future branding. Anyway, I drew a couple over as many days and thought I’d share them here. Keep in mind that the following art is NSFW. Pigtails I like the pigtails/twin tails hairstyle for some reason. I often…
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dualmask · 2 years
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News 20220207
Hello, and welcome to the latest updates from Jonathan Price Art. I really am trying to be more frequent with posting. I had a bout with COVID last month that slowed me down a lot, but I still managed to put in a little work here and there. I’m fully recovered now and back to work in earnest. As ever, I’m balancing the development of my Jet Dancer game project with freelance illustration…
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dualmask · 2 years
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Jet Dancer Game: Quick Update
Thanks for reading!
I was just wondering how much information is too much, or too little, doled out to the player? I’ve played many games where the moves are shown in detail on loading screens and such. So as an experiment, I put together this GIF of images I was thinking about adding to the game in some way. I’m settled on the number of moves I want to have in the game, and doubt I’ll be making any more major…
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dualmask · 3 years
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20210919 - Game Dev and Traditional Art
20210919 – Game Dev and Traditional Art
My work currently consists of two major themes right now: the Jet Dancer game and my efforts to produce and sell traditional art. Jet Dancer Game Progress The Jet game is moving slowly but surely. For the first time in a while I have real momentum toward building content for it. I’ve developed new levels and a new boss in progress. I’m working on a stage that starts with Jet using her boots to…
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dualmask · 3 years
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20210808
20210808 - today, it's all about traditional art for me. (Content warning, may be NSFW.)
My focus has shifted yet again. I put aside the Jet Dancer game for a while because I felt the urge to pick up some traditional art approaches again. Drawing with pencil and paper is my foundation, and I was missing it. While a lot of my old supplies remained intact, I found a lot of things missing, so I went on a small buying spree. I purchased new pencils, inking pens, heavy card stock paper,…
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dualmask · 3 years
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20210718
Hello all. I was trying to build a new weekly blog posting regimen, but I found myself slacking off already after only a few weeks. Well, I’m now getting back on the saddle. So what have I been working on? Well, over the last couple of weeks, I’ve been in talks with my good friend and amazing artist, game developer and video editor Andrew Augustin (https://instagram.com/datboidrew). With his…
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dualmask · 3 years
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20210620
This past week: I have been on a personal journey to try to get my weight up in the realm of game development. My idea is trying a project I call a one-level game. It’s exactly what it sounds like: a game that consists of a single level. The goal is to make everything the game needs to feel ‘complete’ as if the game only consists of one stage. Imagine if, say, Super Mario Bros. ended with the…
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