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#//character bio
lazylittledragon · 24 days
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requested closeups of the steddie tinder profiles
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yellowvixen · 1 month
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brightgoat · 3 months
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ALRIGHT JOJO FANS, I HOPE WE LIKE READING- Because if we wanna understand some important mechanics in Standverse AU, better give these a look.
That's right I've given each Stand their own personality, we're going deep diving into the characters here-
STAND DESIGN LINEUP HERE
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bluegekk0 · 9 months
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Finally decided to work on the designs for all the side characters in the FPK AU, mostly residents of Dirtmouth as that's where the main portion of the AU takes place
Here's the full height chart including the FPK family members (note: this has been updated with newer designs, so some things are slightly changed)
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(short bios for each of the au characters under the cut)
Vyrm (alternate spelling of "Wyrm") - once the king of Hallownest, now a simple resident of Dirtmouth tormented by the guilt of his past actions and his own emotional trauma. Following the return of the infection, he disappeared in a self-manifested realm where he hibernated for years until he was woken up by Little Ghost. He roamed around Hallownest post hibernation, until he was found by Hornet and taken to Dirtmouth, where he reunited with Holly and Grimm, the latter of whom he would start a relationship with. He embraces his instincts by hunting animals and eating raw meat, though he is far from a dangerous beast. He owns a small workshop from which he creates new inventions and plans for Dirtmouth's renovations.
Grimm - the exiled god of nightmares and The Radiance’s brother. Following his banishment from The Higher Plane, he formed the Troupe with whom he would travel around the world in search of pleasures. Although he has a certain fondness for the mortals, he spent hundreds of years feeling loneliness, unable to find love due to his immortality, until he met Vyrm. They became close friends, though they were not able to confess their love and start a relationship until after Vyrm’s hibernation. Grimm and his Troupe now permanently reside in Dirtmouth, from which they travel to other kingdoms to perform their shows, and to fulfil The Nightmare King’s ritual needed to maintain his physical form. He drinks blood to prolong the lifespan of each physical body, and he has a fondness for fruits.
Hornet - the beloved daughter of Vyrm and the Deepnest queen Herrah. She grew up showered with her father’s love and formed a very close bond with him. Unfortunately, following her father's disappearance, she was forced to spend years all on her own, which turned her bitter and difficult to approach. She now struggles with anger issues and intense fear of getting attached, but deep down she cares a lot about her family. She moved to Dirtmouth following the end of the infection, though she still frequently patrols Hallownest.
Holly - the king's pure vessel born with the mission to contain The Radiance. After the plan's failure and the return of the infection, they were freed from the Radiance's grasp following her defeat at the hands of the void entity. They were taken to Dirtmouth by Hornet, and then nursed back to health by Grimm per Hornet’s request. With their arm missing and their body weakened, they are unable to hold their nail, instead they focus on more relaxing activities to pass their time. They wear a prosthetic arm made from scrap by their father.
Lewk - Vyrm and Grimm's son, hatched from an egg laid by Grimm. He’s surrounded by love from both of his parents, though with his growing curiosity about everything around him, he finds great interest in joining Hornet on her patrols, as well as in Ogrim’s cooking. He’s still discovering new things about the world and himself. 
Milo and Asta - twins, the newest addition to the family. Milo, the little boy with pale skin, is weak and sickly, and spends most of the day sleeping. Asta is stronger than her brother and a lot more curious about the world, though the two are still very young and need constant care from their dads and the rest of the family.
Zote - a self proclaimed knight of great renown, in reality a lonely young bug living in a world of delusions. He was rejected by his hometown and his family, and so he traveled until he reached Hallownest. After the end of the infection, he found himself “adopted” by Vyrm’s family, and although he still remains his mean and egoistical self, he secretly appreciates the fact that they accepted him as one of their own. Holly is his best friend who most often drags him out of sticky situations.
Ogrim - one of the great knights of the Pale King, the last one that remained in Hallownest, best friends with Vyrm and a close friend of the family. Found by Hornet following Vyrm's return from hibernation, and invited to live in Dirtmouth alongside them. Leaving his duty as the knight behind, he put away his armor in favor of more comfortable clothing. He eventually embraced his long forgotten hobby of cooking and opened a small diner in the town. Liked by everyone thanks to his contagious optimism and supportive attitude.
Brumm - Grimm's right-hand man and trusted friend. Runs the Troupe in Grimm's absence and assists him during the rituals, and in his spare time directs the Troupe's music crew. Joined the Troupe after Grimm invited him, following the tragic death of Brumm's family. Used to have one-sided feelings for Grimm, but holds no ill will towards Vyrm, and later becomes his friend following a Grimmkin's attempt at the latter's life. Friends with Divine and on very good terms with Ogrim.
Divine - Grimm's closest friend and drinking partner, responsible for the Troupe's costumes. Friends with Brumm, "auntie Divine" to Grimm's children whom she often looks after. Once a Lady from a distant land, she was invited to the Troupe following a war that destroyed her home. Has a particular interest in shiny objects, loves jewellery and fancy clothes. Rarely seen outside her tent, usually seen planning the next troupe performance, she dislikes being disturbed.
The White Lady - the queen of Hallownest, Vyrm's wife before their separation. Cold and emotionally distant, often comes off as self-absorbed. She was blind to Vyrm's needs during their time together, and ended up neglecting and hurting him. Before the marriage, she was the Lady of the Queen's Gardens Mansion. Tormented by the guilt of her part in the vessel plan, she imprisoned herself in the Queen's Gardens. Vyrm's return from the hibernation inspired her to free herself from her bindings, and she now resides in her old Mansion. She is occasionally visited by Vyrm and tries to remain on good terms despite their past. In a constant quarrel with Grimm whom she finds irritating, but holds no grudge towards over his relationship with Wyrm.
Bretta - a young writer and a hopeless romantic, friends with Holly, Zote and Hornet, whom she has a crush on. Once infatuated by Zote, she eventually saw through his lies, but ultimately forgave him. Shares an interest in plushie sewing with Holly. Sees Grimm as an inspiration for her writing, and finds Vyrm to be a bit unpleasant due to his love for raw meat, though she admires his work.
Iselda - Cornifer's wife and the owner of the cartography shop. In the past she used to be a fighter, now she enjoys a quiet life with her husband and eventually starts joining him on his adventures. A close friend of Vyrm after helping him with his wounds following the Grimmkin incident. Very fond of Holly, who enjoys helping her around the shop. On good terms with Quirrel, dislikes Lemm.
Cornifer - Iselda's husband, co-owns the cartography shop. Frequently travels around Hallownest, mapping each location thoroughly. Close friends with Vyrm, whom he enjoys discussing the Hallownest architecture with, and who helps him find secret locations and passages throughout the kingdom. Shares his wife's dislike for Lemm.
Elderbug - the town's elder, good friends with Quirrel. Keeps the flower given to him by Little Ghost by his side at all times. Pessimistic and often quite grumpy, isn't fond of public displays of affection, which Grimm and Vyrm are notoriously guilty of. Following the renovation of Dirtmouth and its return to its former glory, he becomes an especially respected figure to the town.
Tiso - an arrogant troublemaker and Hornet's self-proclaimed rival. Lives in the City of Tears but frequently visits Dirtmouth to challenge hornet. Planned to fight in the Colosseum but changed his mind last minute out of cowardice, is extremely sensitive about this subject and reacts with anger anytime it's brought up. Disliked by Zote and Hornet, and by Elderbug for causing trouble in the town.
Quirrel - a curious wanderer and once an apprentice to Monomon the Teacher, tasked with protecting her dreamer mask. Holding the mask halted his aging process, and after her death, he aged visibly. With no purpose left, he planted his nail by the Blue Lake, but continued his life of wandering and exploration until he reached Dirtmouth, where he would become a teacher to the town's youth. Is on friendly terms with Elderbug, Iselda and Lemm, as well as Wyrm's family.
Lemm - owner of the relic shop in the City of Tears. Following the end of the infection and the city's consequent revival, he became a respected shop owner, which made him quite wealthy. His bigger competitor is Sly, who left Dirtmouth behind and moved to the city in hopes of becoming rich. After Vyrm's return, he quickly realized his true identity, and began pestering him about his past in hopes of learning more about the kingdom, until Grimm stepped in and threatened to kill him unless he stayed away. Very abrasive, refuses to accept that Vyrm wants to leave his old life behind and disrespects his wishes to be call him by his chosen name. Friends with Quirrel, disliked by Vyrm, Iselda and Cornifer, hated by Grimm.
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bakahimesama · 25 days
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Reference Sheet
For my own ease of use, I'm compiling all of the infographics about the main five Redspring has posted so far into one place, and I've decided to share.
Character Bios
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Relationship Charts
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Character Bios pt 2/Monster Silhouettes
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Flowers
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Character Lore
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Stat Charts
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carouselunique · 3 months
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Meet Ditzy Doo’s little chickadee, Dinky Doo! Absolutely the most precious little filly on the block! (According to Ditzy, who might be biased…)
She is the leader of the Cutie Quest! Three blankflanks in her class who are searching for their cutie marks! (Our Cutie Mark Crusaders for this AU!)
Bonus: Ditzy and Dinky together!
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yellosnacc · 2 months
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Welcome to a long one.
The Ciwan empire is the fastest-growing sloman power ever since the war of continents and the first to discover a form of gunpowder (thanks to their enemies being uniima lls who have been using it long before).
But even with that advantage (among slomen), the Ciwan armies are iconic for a different reason. That being the Kuiqua-trained units that Sun-cutters come from.
These units have traditionally existed for hundreds of years but are slowly just becoming a symbol for show because of the political and battling changes in the world. However, you will still see them from time to time ripping people to pieces.
Just like the majority of sloman military groups the unit relies on intense teamwork, they need constant communication and preplanned routes to deal with the opposing strategy.
The simplified average scene might look something like this:
In one unit of 30 members, three strikers (Sun-cutters) make a plan with their scholars and commanding Fire-catchers (Seconds leaders). After getting to the war zone they wait for their window in which some members spy or communicate with deeper army spies. When they know their target and best strategy they get in. The strikers use hand gestures, clicks, or whistles to save energy while the Seconds forward the orders to the rest with "ground's" (war language), wooden whistles see more use in very large units. Many times, however, often just seeing the movement of the sun-cutters is enough for the whole group to act.
Strikers will sometimes wait behind their heavies (Beasts) if their force isn't necessary (units can be as few as 5 members or as many as 50, the two extremes work very differently). Once the situation calls for it, they bullet their targets, often stabbing talons first and tearing muscles in a swift motion. This may happen multiple times as other unit members engage in direct battle with the target/s or disarm them with specialized tools. Kuiqua units both kill and capture, having healing supplies on their heavies if they need to make sure their target doesn't bleed out (or their own soldiers).
All members of the Kuiquan unit are priests of different levels but all are priests of the dead (ones that speak for their ancestors rather than gods). It's believed lands conquered with these soldiers present will flourish with life. Many former battlegrounds have turned into gardens and crop fields (hopefully they don't keep this up when landmines are invented).
To the image. What you see is a small variety of soldiers. Beasts and fire-catchers have other names and features in their armor that they are known for based on all their roles that can often switch between fights. Only Sun-cutters truly have one name.
Fire-catchers are also sometimes strikers in training and may move up if they prove themselves. Though, more often Sun-cutters rise from the ranks of regular taloned soldiers with enough talent.
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As mentioned in the image, Sun-cutters tend to be very prideful. Their helmets are an impractical mess that pushes their ears forward. A Ciwan Sloman's ears are very important to them and if they are damaged it's a career-ending event. Still, almost no strikers bind their ears, not wanting to be shamed for cowardness.
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an ex-striker
here is the whole picture if you prefer it big
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Btw, Kuiqua is the city Neal lives in. He has met or been arranged to meet these units multiple times since Neal himself is stuck classified as a fancy soldier. They are also not uncommon around temples, small talk is required.
Thank you for reading this far! Next I must answer the questions of biology. This has taken me 50 000 years.
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wolflowers · 1 month
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🧼 하엘 ㅤㅤㅤ𝗿𝗮𝗻𝗱𝗼𝗺ㅤㅤㅤㅤ namesㅤㅤㅤㅤ forㅤㅤuse
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𝓲𝓼 𝗳𝗹𝗼𝘄𝗲𝗿 "name" ꒰꒰ ❀
𝘁𝗵𝗲 "name" 𝓲𝓼 sunset ̷ 𓇼
𝗹𝗼𝘃𝗲 ت "name" angel ̫
𝖿𝗅𝗈𝗋 𝗆𝖾𝗂𝗀𝖺 𝓲𝓼 "name" 𑁍 꽃
𝗉𝖾𝖺𝗋𝗅 the 🦪پ "name" 𔗌
𓍼 tulips ❁ 황혼 "name"
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captainkingsley · 2 years
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mighty nein + textposts
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alwaysoutofpaper · 4 months
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new sophont. they will sleep with their upper body folded inside their lower body like a turtle, unless they trust you i suppose. what does the face look like head-on? uhh next question
psst. please commission me :)
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skeletonpunching · 1 year
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Buddy Daddies character bios
Kurusu Kazuki
28 years old, assassin
Lives with his colleague and buddy Rei, and looks after his daily needs. When working with Rei, his responsibilities are mostly arranging the contract, gathering intel in advance, and setting up the plan for execution. Excellent communication skills. Fond of women and gambling. Good at cooking and cleaning, and periodically chides Rei for his sloppy lifestyle. Was married in the past, and his wife was pregnant, but she died as a result of some shady business dealings.
Suwa Rei
25 years old, assassin
A man of few words. Usually doesn't even bat an eye when Kazuki comes staggering home. Outstanding physical ability; at the top of the field in hand-to-hand combat and marksmanship. There is a drastic contrast between his ON (professional) and OFF (private) modes - at home, he just shuts himself in and plays games. Born into a large mob family, he received special assassin training from his parents ever since his childhood. Unable to escape the conflicts in his family, he has no understanding of normal parent-child relationships.
Unasaka Miri
4 years old
A truly lively, innocent girl with absolutely no fear. Her father is a prominent human trafficker and a mafia boss. Her mother is the boss's lover. She showed up at a hotel in search of her father, and got caught up in a gunfight, but was rescued by Kazuki. An affectionate child, she calls Kazuki "Kazuki-papa", and Rei "Rei-papa".
Kugi Kyutaro
32 years old, cafe owner
A go-between who coordinates jobs for Kazuki and Rei. Usually puts on a friendly demeanour as the owner of the cafe “Mistletoe”. Keenly perceptive, and remarkably well-informed. Knows a lot about Kazuki and Rei's pasts, but for some reason, has never intervened, and keeps their relationship squarely within the limits of a business transaction. Generally acts like a kind older brother, but when a job goes wrong, will also readily discard all that to be completely businesslike. A reliable partner to Kazuki and Rei, but keeps them on their toes.
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skyloftian-nutcase · 6 months
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Okay, so a big observation I've made about Four that really makes me enjoy his character more: unlike most of the others, who hide their abilities either out of distrust, disinterest, or shame, Four hides his for the drama.
Look at the look on his face when people ask about the Four Sword.
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Like, clearly he's leery of surprise because of it, but he isn't sorry for having it, I don't think, at least not for the most part. That boy is proud of it. He doesn't tell them what it can do because he'd rather show them what it can do.
I mean, every time someone finds out about his secret he's just all :3
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This boy may not have asked for the abilities he got but he sure does love to show them off when he gest the chance, and I honestly love that for him. It's about time these boys were proud of what they could accomplish, they deserve it.
(It also explains why he can keep his own secrets so well when he is garbage at keeping other's secrets - it's because he wants to be dramatic and surprise them LOL)
This update has definitely made me appreciate Four more <3
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beastwhimsy · 1 year
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they have 97 mental illnesses and are banned from most hive sectors
(glass, sadie, and vincent from a story I'm working on [: glass is a greenbottle fly, sadie is a common blue damselfly, and vincent is an earwig)
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drakomachina · 6 months
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salmonid bio thoughts
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bluegekk0 · 7 months
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// The Cycle //
(au details below)
After his banishment from The Gods' Plane, Grimm is too weak to sustain his physical form indefinitely. As a result, his physical body is stuck in an endless cycle of death and rebirth, as its lifespan is limited and its powers are limited
The Nightmare King, and his physical body, Troupe Master Grimm, are the same being separated by the barrier between the physica world and his nightmare realm. They exist simultaneously, they share thoughts, memories and personality traits, although their physical appearance differs - the physical body is smaller, its body lacks the extensive fluff, and is more organic in nature. Within the nightmare realm and with the Nightmare Heart's power, Grimm has full control over the body's physical and physiological aspects, and so its appearance may change following each ritual if he so desires. However, each body withers away over time, and thus it must be replaced periodically. Unfortunately, with the Heart's limited power, the vessel must spawn in a reduced form and grow with the help of his troupe (or any volunteer). Collecting nightmare flame speeds up the process, as does the presence of the previous body, which then gets consumed by flame and replaced by the new vessel
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Stage I ("Grimmspawn") - the vessel that spawns from the nightmare flame. It is small in size, but capable of flight. Its legs and arms are underdeveloped, and its body is covered in fluff. Its eyes are closed, and the head is similar in shape to a teardrop, as the horns are not separated in this stage
Stage II ("Grimmchild") - having absorbed nightmare flame, the vessel grows in size and its limbs develop. The headshape resembles that of the final form, although its body is noticeably more serpentine in shape, and its fluff covering is more sparse. Consuming more flame allows it to continue growing until it reaches its final stage
Stage III ("Troupe Master") - after the previous vessel is consumed by flame, another takes its place. This form is most commonly known as the Troupe Master Grimm, or simply just Grimm. Despite its status as a vessel, it stands equal with the Nightmare King - it is with this body that Grimm is able to interact with the physical world, and so this stage lasts the longest, up to a few months
However, in this form, Grimm requires blood in order to sustain his physiological functions for a longer period of time, as his heart and circulatory system are weak. Similarly, he rarely uses the full extent of his powers, as doing so weakens him and forces him to rest in order to regain his strength. Although he lacks the long tail and the wings of his previous stages, his cloak can move around and warp into different shapes, most commonly into tendrils and spikes
Despite his weak heart, Grimm's body functions as you'd expect - he is capable of consuming and digesting food, and even reproduction (though the body is usually designed to be infertile, as a preventive measure). Interestingly, he is unable to cry, likely due to the unnatural aspect of his eyes
Stage IV - if the ritual is delayed for whatever reason, Grimm's body starts showing noticeable signs of decay. He becomes physically weak, he gradually loses his voice, and he starts shedding fur from his limbs. The flame rages from within his body, and smoke escapes through his wounds. His eyes lose their scarlet color and start leaking, making him appear as if he's weeping. The body eventually burns down, and if this occurs outside of a ritual, the next vessel is unable to consume its flame, meaning it takes a much longer time to grow. Grimm rarely allows himself to reach this stage, preferring to replace the body while it is still in a functioning state, as it makes the entire process much smoother
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styllwaters · 3 months
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✦ Trail ✦
Background study for fun :] started this in December and abandoned it for a while before picking it up again. Here's Gazi-miah and Jes-ren on a hike together, not long after Gaz moved into the Valley Ranch. The surrounding terrain is full of rivers and canyons.
Reference image used:
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Some progress shots:
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