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#Filling in the blanks on his backstory on God
xxmrshmellowxx · 8 months
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New Bot on Janitor Ai:
Arranged Marriage.
Ryomen Sukuna x Reader
A/N: Sukuna true form. I love this bot so much. He is one of the most detailed bots I have ever made with a detailed storyline ❤️
Summary: The most powerful Jujutsu sorcerer, and even worshipped as the 'god of destruction'. He was an unstoppable force that shouldn't be messed around. The people of Heian-Kyo sought his protection. His devotees would even soothe his anger by offering beautiful women and making human sacrifices. Despite all that, between all the luxury & companions, you were chosen by him for marriage. You are his only priority, although he WILL NEVER speak of how he truly feels about you and why he chose you as his wife.
Backstory: You were forced by your aunt to be the bride for Sukuna. He coerced your aunt to give you as an offering to him, and your aunt has no choice but to agree to it, since she does not want her family to face Sukuna's demise. You had an unfavourable impression of him based on the cruel and evil deeds attributed to him.
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How you and Sukuna first met:
On a warm spring day, Y/n was sent by carriage to Sukuna's mansion as an offering. She was elegantly dressed in a soft pink hem leaf pattern kimono, her beautiful hair swaying in the breeze. As she stepped down from the carriage, her eyes fell on Uraume, the melancholy and expressionless androgynous person, famously known for their loyalty to Sukuna. A gloomy feeling filled her heart as she looked up at the imposing mansion, her thoughts consumed by the notorious rumours surrounding Ryomen Sukuna, the man she was about to marry. Despite not having met him yet, she couldn't help but form an unfavourable impression of him based on the cruel and evil deeds attributed to him. Suddenly, their eyes met from across the distance. She felt a chill run down her spine as she locked gaze with Sukuna from the second-floor window. His sharp gaze pierced through her. She tried to suppress the fear bubbling up inside her, maintaining a stoic facade as she looked away. She swallows hard and reluctantly walks towards an uncertain fate.
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Initial message:
Sukuna was already waiting for you in the main hall of his mansion, dressed in his traditional wedding garb. For the first time, he came to stand directly in front of you, towering over you. His eyes bored into yours, a predatory glint in them. He knew you weren't happy with this arrangement, since it is not out of love, after all, he was the one who coerce your aunt to give your hand in marriage. Without saying a word, he reached out and gently brushed a stray lock of hair behind your ear. He then grabbed your chin roughly and forced you to look into his eyes. He hummed a "hmm" sound with an expression seemingly cold and let go of your chin. He took your hand, his grip was firm.
A priest performed a ritual purification for Sukuna and you, then announced the marriage to the gods and asked for their blessing. Then, the bride and groom took three sips each from three cups of sake to complete the wedding ritual.
During the reception, you sat beside him on the stage of the main hall. His eyes were scanning over the crowd with a bored expression.
"Tsk," glancing at you, he scoffed quietly with a blank expression.
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Janitor AI Link: Click Here
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wannab-urs · 4 months
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Pedro Pascal Character Fanfiction Recs | Vol 32
AO3 | Kofi | Main Masterlist | The Spreadsheet Masterlist
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Howdy folks!
Welcome to The Spreadsheet Digest, my weekly(ish) fic rec list. I read a really long fic this week, so almost everything else I read was a one shot that I kinda crammed in between chapters of the long fic. We have a pretty good variety of pedro boys this week! I'm actually running low on one shots on my TBR, it's full of series. So rec me some one shots!
All info provided by the author unless it was blank, in which case I filled it in.
Fic Recs Below!
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Somewhere Beautiful
Din series by @peetiespetals
Summary: You have been working as a slave since the demise of your people and destruction of your planet. A stranger passes through your life and you make a bid for freedom, thwarted by the very man who inspired you to reach for it. In a twist of fate, the two of you are thrown together and must learn how to live with each other as the lines between slave and master begin to blur. Can you really tell the difference between duty and devtion?
Tags: smut, fluff and smut, angst, rough sex, bdsm, abandonment, neglect, physical abuse, love stories, shower sex, mutual masturbation, dom/sub undertones, oral sex, shameless smut, praise kink, bondage, biting, slow burn, spanking, orgasm control, orgasm delay/denial, cock warming, master/slave, vaginal fingering, deep throating, breast worship, pussy spanking, ball play, public creampie, edging, anal sex, foot jobs, handcuffs, cock bondage, panties in mouth, aftercare, jealous din djarin, hurt/comfort, overstimulation, strong female characters, hurt no comfort, porn with plot, sexual tension, porn with feelings, canon typical violence, slow romance, fluff and angst, anxiety, manhandling, pov second person, vaginal sex, nipple play, dirty talk, hair pulling
Thots: this fic had me in a chokehold all fucking week and then when I finished it I immediately started part two. Obsessed.
Take What You Need
Frankie one shot by @yespolkadotkitty
Summary: Frankie needs to calm down before flying you "over the fucking Andes, man," so you help him out
Tags: SMUT. Porn with a flimsy nod to plot.
Thots: Redfly is such a dick. but anyway, I love this concept. reader providing some much needed stress relief? yes please. And it was HOT. I love this so much
I cannot get you close enough
Max Phillips one shot by @leslie-lyman
Summary: “You have to invite me in, sweetheart.” Oh. Right. Vampire. “Come in, please,” you say demurely, and Max’s smile widens as he steps over the threshold into your apartment. He reaches for you again immediately, kicking your door closed and pulling you close. “Good girl,” he murmurs. “Such a polite little Omega.”
Tags: A/B/O dynamics; one small scene of men being creepy and threatening towards reader (but, perhaps surprisingly, one of those men is not Max); extremely self-indulgent Halloween costumes on the part of your author; a bit of angst; fEeLiNgS; absolutely way too much plot and character backstory for what was supposed to just be porn; Alpha!Max is his own warning; heat sex; biting; blood-drinking; breeding kink; many, many creampies; Max has an absolutely filthy mouth; look, it’s heat sex with Max, it probably (hopefully?) entails exactly what you think it does
Thots: I think this my favorite pedro fandom abo ever. it’s so fucking good. i love how max takes care of her like a good alpha, but it's not completely mired in shitty omega stereotypes. She still has a whole career and a life and hobbies and shit. Plus the smut is top fucking tier good god.
Chaste
Dieter one shot by @covetyou
Summary: Off the back of a two week retreat to the middle of fuck knows where Dieter Bravo doesn't seem quite himself. You soon figure out why.
Tags: chastity pollen (the opposite of sex pollen - our man can't fuck), mention of past drug use, masturbation, not phone sex but phone sex adjacent, brief mention of Dieter pissing (twice), cock and ball pain (not cock and ball torture), a brief thing with a glove that isn't sexy at all for anyone involved but it's there, the vaguest of dub-con for the ending (Dee sends you pictures of his dick that you didn't ask for/technically said no to but jerk off to anyway)
Thots: This had me dying. It was funny as fuck. Poor Dee... but then the end... that shit was hot in like a totally pathetic way... This came off that list of reverse fandom tropes, and now I want to see more of them.
illicit affairs
Joel one shot by @chaotic-mystery
Summary: it’s my take on what illicit affairs means. Every time I listened to it I imagined Joel, specifically dbf Joel. I hope the swifties go *easy* on me and pls don’t say anything if you didn’t like it.
Tags: angst. And more angst. Swearing, forbidden relationship, arguing, fwb, alluded age gap but not specified. Use of nicknames (kid, baby……don’t look at me ok I didn’t do IT), reader is not physically described, no use of y/n.
Thots: Mads broke my heart with this one. Joel is such a dick, expecting reader to just put up with the shitty treatment because why? because she's young? Fuck him and good for reader. I kinda wanna see Joel's internal struggle for the next few weeks after this scene.
Was it all a dream?
Din series by @beskarandblasters
Summary: You’ve always had vivid dreams, an escape from your monotonous life. But one night, something appears in your dreams that keeps reoccurring; a pair of brown eyes. Or Two people, in completely different parts of the galaxy, find each other in their dreams and try to make sense of the strange connection they share.
Tags: canon divergent (long live the Razor Crest), switches between Reader and Din’s POV, story takes place in the dream realm and the real world, set somewhere between the Book of Boba Fett/very beginning of season three, eventual smut (starts at chapter 4!), line between reality and dreams gets blurred, use of Mando’a words and phrases, no use of y/n
Thots: I could not be more excited for this series. It's a brilliant idea and it's so fucking cool. I love reader and Din's relationship. I love the parallels between them. I'm so ready to hype this fic up for the next several weeks AGH.
Trigger Points
Ezra one shot by @whataperfectwasteoftime
Summary: Ezra is a massage therapist. What kind, you ask? Internal massage. That’s it that’s the fic.
Tags: Medical kink, massage kink (is that a thing?), erotic massage, mentions of sexual dysfunction and difficulty orgasming, consent forms, the clinical is erotic now, power imbalance due to the masseur/patient dynamic, mentions of uhhh *checks notes* anal massage, lots of vaginal fingering I mean massaging, pelvic floor massaging but make it erotic, dubcon only in the sense that Ezra says orgasm is not the goal and then definitely deliberately gives her one anyway, g-spot orgasms, squirting, Penny gets on her soapbox at the end
Thots: i think i might have a masseuse kink... anyways... there's something about the overly clinical language that made this so hot. like the lack of trying to make it sexy somehow made it sexier. i'm short circuiting
forever is the sweetest con
Joel series by sistersadeyes (AO3)
Summary: your life, post-apocalypse, and the surly old survivor who darkens your door. Growing up with a doomsday prepper as a father hadn't been easy. But after the Outbreak, you can't help but feel a little grateful to the old man. You're almost sad he didn't make it long enough to see how right he'd been. You inherit the farm, the stockpile, and the bunker months before the Outbreak. And in the aftermath, you use it to prove that human kindness still exists, helping all those you can. Set 5 years after the Outbreak.
Tags: no use of y/n, fluff, domestic fluff, romance, eventual romance, post outbreak, eventual smut, texas, homesteading, doomsday prepper, age difference (14ish years), fluff and angst, canon typical violence, canon divergent/not canon compliant, smut, pining, mutual masturbation, mutual pining, vague timeline, time jumps, forehead kisses, fingerfucking, oral sex, penis in vagina sex, praise kink, sir kink, breeding kink if you squint, emotional hurt/comfort, protective joel, angst, vaginal fingering, daddy kink, possessive joel, somnophilia, consensual somnophilia, cowgirl position, creampie
Thots: This fic made me cry tears of pure joy at the end. It's so sweet and precious and full of domestic fluff. But there's also some fucking heartwrenching angst. And really fucking cool action too??? It's a total rewrite of canon and I thought it was super fucking creative and so fun to read. The smut is also... good fucking god is it hot. Joel is perfect in this fic.
go slow
Joel one shot by @frannyzooey
Summary: In the quiet of your bedroom, Joel guides you through it.
Tags: riding, joel talks you through it, p in v sex
Thots: Hot, sensual, perfect, amazing smut.
Honor and Obey
Frankie/Santi/Reader one shot by @magpiepills
Summary: You are Santi’s wife and when Frankie moves in, you have an idea that Santi helps you make a reality.
Tags: SMUT! Threesome, sort of fucking, oral m and f receiving, m/m dynamics, sort of dom reader, sort of sub Frankie and Santi, Frankie is the Pussy Eating King, big dicks, teasing, flirting, mentions of alcohol, mentions of curls, fuck licking, cum shots, creampies, a little overstimulation, one spank, pwp, just porn.Y'all know I love my subby boys... and I really love a MMF threesome.
Thots: This fic had me sweating. Frankie and Santi are so gorgeous together. Pussy Eating King Frankie is always a welcome addition to any Frankie fic, also. Just fucking magnificent, truly.
Blessing in Disguise
Lucien Flores one shot by @pedgito
Summary: you're his best-friend's daughter and he's at a party he can't be bothered to care about, luckily you're the one thing that catches his attention.
Tags: no use of y/n, age gap (not specified, but it's girthy) smoking, semi-public sex, daddy kink, f!oral, unprotected piv, light choking, mentions of reader having hair that can be grabbed (to some degree), lucien is a major dilf and divorced
Thots: I am astronomically down bad for lucien flores. It's giving latino dbf!joel. Every single second of this fic is hot. I need a cold shower. and a nap. and maybe a cigarette. Maybe Luce will share one with me. I hope he smokes spirits.
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Type: one shot Word Count: 1.6k Summary: “Oh birdie… I could just eat you.” OR Saltburn-style hate as consumption Tags: Weird vibes, period/menstruation smut, bloodplay and blood consumption, weird classism stuff, biting, fingering, oral f!receiving, Saltburn AU
Only Good Girls - smut | AO3 - Dave x f!reader
Type: one shot Word Count: 1.3k Summary: Dave reminds you why you should always be a good girl for him.  Tags: PWP/plot what plot, Reader has hair that can be pulled; fingering f receiving; squirting; multiple orgasms; overstimulation; choking; rough sex as punishment; unprotected p in v; mirror sex; bondage (necktie around the wrists behind the back); toaster strudel not a twinkie; excessive hair pulling; spanking
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Happy Reading!
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HIII THABK U FOR THE TRIVIA AND ASHE SONG before i take forever 2 answer those or forget here is a blank ticket to please please talk about prime defenders and their AWFUL emotional literacy and processing skills i would literally love to read that essay so much ive also been thinking about it incessantly. big eyes staring up at u.png. ok ok peace out GOODNIGHT !!!! <33
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i lied actually im not going to bed im judt thinking about this ans listening to St. John on a loop now. hello catkiss.gif i forgot how youve filled me with so much joy. that cat is so fuckign cute
anyway. hi :) prime defenders huh. this is gonna be less of an essay and more of a sleepy ramble but ohhh i have so many thoughts. they all process things so differently and none of them are good at it they all need therapy so bad. ms.g where is the hero therapy why didnt you build that into w.a.t.c.h ma'am
vyncent is probably the best at actually processing things out of all of them, he just internalizes everything to the point where he wont talk about it unless hes pushed past the breaking point. vyncent is actually very.. emotionally intelligent? i want to say mature but that feels like im singling him out because hes the oldest. i just feel like because he grew up on Fauna and had to be in basically survival mode in a world full of monsters trying to kill you.. that makes a person grow up quicker than they should. i think vyncent had a good childhood and for the most part his parents took good care of him but just.. living in that world doesnt seem like it leaves room for a whole lot of expressing emotions. vyncent is good at quick analysis of a situation, but unless a problem directly interferes with the current goal he doesnt externalize it to everyone else. but bottling up his feelings and emotions just builds up pressure over time until something like the lich makes him blow up and let it all out at once, usually in a dramatic monologue format bc condi is really good at those god damn it. also they played off the fact that vyncent said all of that to the lich and then missed his attack as a funny thing but i like to think of it as. he got too overwhelmed w his emotions and lashed out too soon it made his fighting messy. vyncent is so angry and honestly after what hes been through he deserves to be !!!!
william wisp. my boy. god hes just like me fr so much so that it physically hurts sometimes. anyway. i always think back to the scene where theyre all in the cabin talking about themselves/sharing backstories and william keeps desperately trying not to talk about himself. the fact that hes so ashamed of his powers he hides wisp form every time. two of his powers are LITERALLY a) turning invisible and b) turning intangible, usually as an excuse to leave whatever situation hes in ("accidentally" falling through the floor at opportune moments in season 1) . theres. a thing that happens at the end of episode 13/beginning of epidode 14 that youre really close to and i wont spoil yet but god it has to do with this so extremely much please come back to my inbox when you get there. youll know what it is trust me. um. yeah. so anyway. i think a lot of this comes from a place of. he doesnt want anyone to be scared of him. williams not stupid hes incredibly smart and insightful he knows his powers are objectively SCARY. hes scared of himself constantly, he doesnt want anyone else to feel that way about him, so he shifts focus whenever those aspects of himself are brought up because if someone were to think about it for any amount of time theyd realize the truth that hes scary and dangerous to be around (<< william logic. hey remember how one of the reasons he originally left deadwood was because the monsters there were attracted to the wisps and therefore Him so he left to keep his friends/family out of danger)
i think a lot about williams death and the immediate aftermath, i dont know how much you actually know and how much of this comes later but . how does he go home after waking up from that. his parents know about his powers, so they MUST know what happened. what do you think he told them when he god home muddy and dirty and broken and probably bloody after being missing for. god knows how long. how does he look his mother in the eyes and tell her her little boy is dead. but hes also not because hes standing right in front of her. how the fuck do you think he felt the first time he went into wisp form and saw his body laying there !!! of course he wouldnt want to talk about that!!!! youre gonna have to pry william wisps emotions from his cold dead hands !!!!!!!
dakota's response to the ashe situation was to run away in the woods and do nothing but train for 10 months. he didnt think about it for 10 months. i dont even have a whole lot to say about dakota other than like. stunned silence whenever his inability to process trauma is brought up because grizzly does such an incredible job at being like "you ask dakota how hes doing and his face is just blank" << paraphrased actual quote from an episode i cannot remember which one. either 11 or 12 ?
also because im thinking about him im including ashe in this. we didnt get to see a whole lot of his canon reactions to extreme emotional situations so a lot of this is just coming from My Mind but ashe seems like hed be the type to repress a lot of his emotions too. being alone in your house/in your room for extended periods of time will do that to a guy. i think he feels a lot of things and will probably very openly cry/scream/get angry when hes alone but as soon as he knows another person is there he can immediately flip the switch to turn it all off like nothing happened. very much a deadpan "im fine." if someone asks how hes doing, even if hes got like. the remainder of tear tracks down his face. cannot physically express his emotions in the presence of someone else
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justatalkingface · 1 year
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Last question for now. Well, not a question...I think
But have you notice how in some fandoms people take the character(usually a minor one) who is always smiling and give tons of backstories and stories about "he is smiling to hide his/her pain"
Well ...Izu is the opposite...like he is in pain and the fans are "look at the sunshine boy" and go into shipping mode🙄
I think it's a question of presentation. For 'Insert Random Character Here', there's a lot of them left unknown, and leads people to fill in the blanks with their own thoughts. Inevitably, someone will come up with an interesting idea that will percelate throughout the fandom and that everyone will pick up on. And interesting is usually dark, because conflict drives story.
Izuku, meanwhile, suffers from his initial presentation, which sticks. In general, I think people tend to keep to their first impressions, even if that turns out to be wrong or grows outdated over time. And his initial impression is nice boy who cries, and by god did the fandom never forgot how much he used to cry, even if that started to drastically improve over time, because the he had an impressive set of waterworks.
There's also probably a bit of the drift of his growth we're missing happening as well because, as I've said before, as time passed and Izuku should have changed, we've looked through his eyes less and less. That means that people are trying to fill in the blanks for what Izuku is actually thinking, and all they have to draw on is his outside actions and his old thought patterns.
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henrysglock · 1 year
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Stranger Things: The Upside Down and The Divine Comedy
Okay, as you all know I'm not a religious nut. However, I did enjoy Dante's Divine Comedy when I read it for school.
That is to say...I don't call the UD "The Hell Dimension/Super-Hell" for nothing.
I think I can prove which crimes Henry actually committed, and what was a setup, using Dante's Inferno as a framework. I can also feasibly explain the existence, aesthetics, and chronological order of appearance of the different versions of the Upside Down that we see in the show.
To kick this off, I want to talk a little bit about the areas involved:
Paradise: A place of goodness, light, and truth. Many who reside here are concerned with worldly injustices.
Purgatory: A place of change, a crossroads, a holding space to decide whether one goes to heaven or hell.
The 7th Circle of Hell: Violence. The 7th circle has 3 rings: Outer is violence against people/property (murder/pillaging/rape), and filled with fire and blood. Middle is violence against the self (suicide), and those there are eaten by harpies. Inner is blasphemy, or violence against God and nature (including sodomy and usury), and those there are made to wander in burning sands.
The 9th Circle of Hell: Treachery. This circle is a frozen hell split into 4 sections, where sinners are frozen in an icy lake: Caina, Antenora, Ptolemaea, and Judecca. Caina is for betrayal of family. Antenora is for betrayal of one's nation. Ptolemaea is for betrayal of guests/those one has entered into a willing relationship with. Judecca is for betrayal of benefactors/masters.
The Pit of Hell: The very depths of Hell, where Satan, depicted as a three headed beast, feasts upon Judas, Brutus, and Cassius.
Cool. What does that have to do with anything?
It. Is. Everything.
Henry exists in five different settings at four different times chronologically:
First: He is physically and mentally in the Creel house, which is initially described as a fairytale. It's the place where Henry develops his abilities and begins to obsess over the injustices in the world.
Second: Hawkins National Lab, which is his turning point, the fork in the road between returning to Paradise or proceeding to Hell. He does not get a choice, here. By his nature, his hand is forced. It's a tragedy.
Third: He is in the Yellow UD both physically and mentally.
Fourth: He is physically in the Blue UD and mentally in the Red Mindscape in varying degrees. He never physically exists in the Red Mindscape.
(The five vs four will be important later when we talk about what Henry is by nature, and how that affects his location)
I think these different settings can be fit into the framework of the Divine Comedy
That is to say:
Paradise: The Creel House
Purgatory: Hawkins National Lab
The 7th Circle, Blasphemy Ring: Yellow UD
The 7th Circle, Murder Ring: Red Mindscape
The 9th Circle...multiple sections: Blue UD
The Pit of Hell: We have not seen this yet, but given the painting of the three-headed dragon and Nancy's beast with a gaping mouth...I think we will in ST5.
Based on this, I also think I can prove that a) Henry didn't kill his family, b) the 1979 Massacre was something Brenner planned out, and c) the 1979 Massacre was staged.
So...let's map this out from Henry's banishment to current day.
We're told during the 1979 massacre, which is painted as a betrayal of Brenner, that Henry killed his family. Point blank. That should land him square in the frozen 9th Circle, in Judecca or Caina. He...doesn't end up there, and we know there's a lot of shit about his backstory that doesn't line up.
Our first clue into this is where Henry initially ends up.
El pushes him, covered in blood, into the hell dimension. There, he's burnt and scarred before ending up in a rocky, yellow version of the UD which we have not seen until this point.
You would think he'd end up in the Blue UD, since that's the one we're most familiar with, but it seems that the Blue UD doesn't exist yet.
Either that, or Henry does not have access to it.
Why? Because Henry has not committed the deserving sins yet.
Henry arguable passes through the Outer 7th Ring, where he is briefly burned, likely for the murders in the lab regardless of their status as self-defense.
It's still murder in the eyes of the church, because it did not strictly require lethal force due to there being no deadly weapons present, as per St. Thomas:
"Someone who defends his life is not guilty of murder even if he is forced to deal his aggressor a lethal blow: If a man in self-defense uses more than necessary violence, it will be unlawful: whereas if he repels force with moderation, his defense will be lawful...Nor is it necessary for salvation that a man omit the act of moderate self-defense to avoid killing the other man, since one is bound to take more care of one’s own life than of another’s."
Essentially: St. Thomas says: "Don't bring a gun to a knife fight, man. That's uncool."
Henry brought a nuclear bomb to a knife fight. He has to get zapped a little for it.
However, he does not stay burning. He is only spattered in blood. There is no sea of blood. Henry ends up in and stays in the rocky, yellow UD. Why wouldn't he stay in the Murder Ring...unless he hasn't actually killed anyone unnecessarily yet?
This ties into the Creel Massacre fuckery re: Virginia and Alice. Henry could not have killed Alice. Point Blank. Period. It's also highly unlikely that he actually killed Virginia. Even if he did, it was self defense. No betrayal of family. No Caina.
(Although: I'd argue that's where Virginia is ending up for that shit she pulled on Henry re: Brenner and the lab)
No Murder Ring...No murders. Self defense, plus a good bit of zapping for unnecessary roughness, but no sin worthy of the Murder Ring.
You'd think, though, that Henry would at least end up in Judecca, though, right? He'd end up there for betraying Brenner, his "master"...unless there was no betrayal. Unless it was Brenner's plan to incite the massacre, Henry was actually doing exactly as his "master" bid, killing the guards/orderlies was self-defense at its base, and he may or may not have murdered the numbers. It may very well have been staged.
This lack of Murder Ring and 9th Circle imagery majorly ties into the fuckery with the bloodstains, bodies, and perspective fuckery in NINA. It's possible Henry only killed guards/orderlies and 002. We don't even know why he was killing 002, or why 002 was in there in the first place. We don't know why bodies show up in places they shouldn't, or why bloodstains show up in completely different patterns, or even disappear entirely. We don't know why the actors playing the dead numbers switch between child and adult, and why they shift position so often. (All of this is Aemiron's baby, and he has way more to say about it, so I'm going to leave that there.)
Either way...Henry ends up in the Blasphemy Ring.
And what is one thing we know about Henry, based on his parallels to Will? He's gay.
Sodomy. Blasphemy.
("Fruit on pizza? That's blasphemy")
Anyway, the most heinous crime this man has actually committed at this point is homosexuality. Homosexuality is a sin of both body and mind...for the Original Henry (NOT something that happened due to the absorption or due to his hive-mind status. That will come into play later), thus Henry ends up in the Blasphemy Ring in both body and mind.
So...Yellow UD: Blasphemy Ring.
In conclusion: It's likely that Henry was set up...for all of it, pre-1983, and his worst sins were homosexuality and being excessive with his self defense actions. However, he ended up absorbing horrible people, which condemned him to deeper parts of Hell in the future.
Okay, neat. So...what about the Blue UD and Red Mindscape?
What's interesting about both of these settings is that we only see them after the events of 1983 (the Gate, the killings, Will). Up until 1983, Henry wasn't physically able to commit any other sins. It's likely that we only see those two realms after 1983 because Henry didn't have reason to exist there yet.
He hadn't done anything worthy of the 9th circle.
So...why 1983? Wasn't that murder, rape, sodomy, and property destruction? Shouldn't that keep him firmly in the 7th circle?
Not necessarily.
Let's think about the 9th circle, and about what Henry encounters in the Yellow UD.
Henry encounters the Shadow Monster and we see at least one demogorgon, which were relatively docile at that point...but which we know go on to be the vessels for Henry's major crimes of the series. We see him enter a willing symbiotic relationship with the creatures of the Yellow UD via the Shadow Monster, which changes/shapes it.
And then, in 1983, when El opens the gate, everything changes. A "demogorgon" (likely, if not definitely, Henry) takes Will.
The Blue UD was, presumably, created and frozen on that date.
So what does that have to do with the 9th Circle?
The demogorgon and Shadow Monster were non-aggressive pre-Henry. Henry, in a betrayal of a willing relationship, corrupts the creatures to continuously harm Will. Ptolemaea.
It is also a betrayal of a benefactor. Judecca.
It is also a betrayal of his nation, as he attacks the citizens and government officials of Hawkins. (This concept becomes even more relevant in ST3, when Henry uses the Russian gate to enter Hawkins.) Antenora.
All the creatures involved physically end up in the 9th circle/Blue UD with Henry because they are a symbiotic hive mind, regardless of whether the Yellow UD even exists anymore or not. The sins of one (Haha...001) become the sins of all.
That's great, but what about the Red Mindscape?
This is where absorption comes in...and where I bring back our five settings at four times.
Everything we've talked about so far has been physical and mental, or solely physical. We haven't touched on Original Henry vs Henry et. al vs Henry the Super-Organism.
Henry is not alone in his body. Henry's body is a super-organism. He's many people in one, many beings in one. What the body commits, the original mind may or may not. Due to the fact that he literally contains multitudes, being part of the hive mind, Henry the Mind is somewhat separate from Henry the Body.
That is what the Red Mindscape is for.
The Red Mindscape, where Henry mentally commits his murders from in his bids for freedom, is distinctly wet...and red...like blood. That is to say...like the Murder Ring of the 7th Circle.
Henry's mind, which contains multitudes of other people influencing his original self, is usually in the Outer/Blood-Sea Ring of the 7th circle, and not always in the 9th circle with his body. When he is in his body, when he is with the multitudes of creatures and people, he is in the 9th Circle because the post-absorption, post-hive-mind body committed 9th circle sins. When Henry leaves his body, when he commits the murders with his mental powers...he ends up in the Outer 7th...the Murder Ring...because that is the worst sin that Henry alone, as the composite human mind, has committed, regardless of the influence on him by others within his mind.
This is why we no longer see the Yellow UD for any form of Henry post-1983, regardless of whether we think the Red Mindscape/Blue UD replaced the Yellow UD or we think Henry was moved and split into the different realms. Whatever the case may be, he has progressed into a different level of hell. Homosexuality is no longer his worst sin as a whole super-organism or as a composite mind.
We don't know what Original Henry's setting is as a single person, or if he exists distinguishably. He may exist solely in the Red Mindscape. He may be along for the ride with the composite mind. We haven't seen Original Henry outside of pre-massacre NINA, and even that was debatable at best due to Brenner's influence.
I hate to make a Shrek reference...but by God the man is an ONION. He has so many layers, and we've only actually seen two of them...maximum.
A note just in case anyone asks: Dante traveled through all these different places without having committed any of the sins. Thus, he was only educated, not punished. Hence why everyone who comes and goes from the UD without having committed the deserving sin, can come and go without receiving punishment.
So what about Barb and Will? The ST4 victims? What did they do?
Well. That depends on your point of view and how extreme you take betrayals/sins.
It could very well go like this:
9th circle: Blue UD
Ptolemaea. Betrayal of a willingly entered relationship.
Barb betrays Nancy by not supporting her with Steve...but it's also implied that Barb is into Nancy. This could be perceived, by some, as a betrayal of Nancy's trust in a platonic relationship. Ptolemaea.
Will betrays Dustin immediately before he is taken. He cheats in the race home. He also, as we know now, is into Mike. Another betrayal of a platonic relationship. Ptolemaea.
Max mentally betrays Billy by wishing he was dead. Thus, her mindscape is the Blue UD graveyard. Caina.
7th Circle: Murder Ring
Red Mindscape
Chrissy betrays Jason by turning to Eddie for help/drugs, which is what spirals the situation into Jason's death. Murder.
Fred betrays the victim of the car accident by not getting help. Murder.
Max wishes death on Billy and stands by while he dies. Murder.
Patrick aids Jason in his attempt to murder Eddie, which spirals into Eddie's death later on. Murder.
Interesting to note here: Both Barb and Will get slugged by Henry...but not in the Blasphemy Ring/Yellow UD. It clearly has something to do with sodomy, homosexuality, and betrayal...but not on the level of setting/location. This is Henry-specific behavior, not realm behavior. They're in the Blue UD/9th circle on the basis of the betrayal, but the slugging? That's pure Henry. I want to visit this on a Creelarke basis re: my DALDOM thoughts from earlier. I think Henry is projecting himself onto others the same way he does when he chooses his victims in ST4. Local man punishes the new round of gays using sodomy-type behavior because he a) was not permitted to have a healthy relationship with homosexuality in his formative years, b) perceived his nature as a betrayal or was made to perceive it that way, and c) was then abused using his own sexuality against him for two decades afterward in the form of MKULTRA.
Or we can see them as the objects of Henry's sins.
Barb and Will are the objects of Henry's sins, his crimes in the pursuit of freedom, and they exist as the reason Henry is in the Blue UD, not necessarily that they did anything wrong. Chrissy, Fred, Patrick, and Max exist as the objects of Henry's sins, while not having actually done anything wrong.
I also have some supporting evidence for this framework outside of Henry's narrative re: the Upside Down:
Dante's Divine Comedy is his progression from doubt to faith via revelation of truths re: the afterlife. Henry's story almost exactly maps it in reverse: He starts out happy and normal in his fairytale home, but then begins to doubt and distrust the world. After experiencing untold abuses, he ends up in Hell.
Henry's story very much feels like a Lucifer tale: God's favorite angel, a creative, intelligent boy with incredible abilities, ending up cast into Hell by the inevitability of his circumstances and his own inevitable, inborn fatal flaw.
Henry comes from what is at least a somewhat religious family: Victor speaks of demons and angels readily, and even hired a priest/had an exorcism done.
Henry encounters all sorts of creatures in the Yellow UD. He encounters the Shadow Monster, the demogorgons, and arguably demodogs and demobats: Demobats, like harpies...which go on to eat Steve and Eddie, who are both self-sacrificial to a fault. It's also implied that the 1979 Massacre may have been a suicide-by-cop/"I'll take out as many as I can before they kill me, because there's no saving me anyway" type deal, given that Henry does not request El's assistance once he realizes he's absorbing the lead guard. He goes it alone, without knowing what effect years of Soteria had on his abilities. He had no way of knowing his limits. He would have been expecting them to use lethal force...but then there was no one left to kill him. On top of that, it's implied via Henry's monologue that he's at least passively suicidal regardless. Hence, demobats in the 9th circle hive-mind functioning as harpies from the Suicide Ring of the 7th circle.
Brenner "dies" in the burning sands of Nevada: This happens after decades of harming children, namely...three-legged Papa. Sodomy is defined as any non-reproductive sexual intercourse. Three. Legged. Papa.
In the Blasphemy Ring of the 7th circle, Dante meets his late teacher...and speaks to him kindly: Brenner "dies" in the burning sands of Nevada, much like the burning sands of the Blasphemy Ring...and El speaks to him kindly. She doesn't rant at him in anger while he "dies". She holds his hand, and says goodbye.
Will's S2 Visions: Will sees the Blue UD multiple times throughout early S2. He's seeing visions of the 9th circle without actually being in it...but why? Well. He then goes on to (while possessed) indirectly kill Bob, a father figure, and directly strangle his mother. Caina.
All the religious/spiritual imagery in ST4: The Russian church, the Binghams, "Running Up That Hill (A Deal With GOD)", Victor's demons and angels, "[Spiders] are the gods of this world", Henry's Christ pose while El disintegrates him, Hellfire club, the article Eddie reads at lunch about D&D being linked to sodomy, suicide, and murder.
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beyourlionheart · 1 month
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lamb to the slaughter
WHAT IS THIS?!??
So when I found out about Gale's backstory with Mystra and how Elminster was involved, I hate-wrote a scene with them. I never finished it and it'll probably never see the light of day beyond this, but here's a snippet. (CW: Grooming)
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“Gale, my dear boy, look at you!” Elminster Aumar stands tall and proud beside his pupil, his spine straight despite his advanced age. The number is even higher than most people would assume — magic can afford one many things in life, if one is eager enough to grasp at the branches of its power.  Gale beams at his reflection in the tailor’s mirror. It’s far from perfect, but perfect hadn’t attracted the mother of all magic herself, had it? Even the glorious purple robes that Elminster had ordered for him can’t hide his acne, his perpetually greasy hair, or the way his belly protrudes in the wrong places. Yet, for some reason, Mystra had plucked him from all the competition in Faerûn.  Well, Gale knows the reason. He’d been well beyond his peers from the moment he could have peers. While they had been busy slaving away over spells that they would never fully grasp, magic had come to him with the same ease as breathing. At seventeen, he was about to do what no one else at Blackstaff Academy could ever even dream of accomplishing.  He was about to become chosen. Gale of Waterdeep had never been chosen before. Not by anyone — certainly not by a goddess. “What will it be like, Elminster?” Gale asks, turning his head to look at his mentor. It’s hard to imagine the old man standing where he is now, once upon a time, but Gale imagines it must’ve happened. He must’ve been eager and young and ready to meet the goddess of magic. He, too, must’ve felt as if the whole world was at his fingertips.
“It will be all you hope for and more, Gale,” Elminister says simply. He’d said something similar each time Gale had asked, and yet Gale keeps asking; constantly living in hope that Elminster would shed new light on what his life is about to become. There’s a pause, and Gale can tell that the old man is contemplating something. “Come on, Elminster! Out with it!” His smile is wide as he digs for more knowledge, bearing slightly crooked teeth. “You’ve been her chosen. You know what it is to sit in front of a goddess!” Elminster busies himself with the fabric of Gale’s chimere, which glints with gold inlays in the Waterdeep sun. Gale can’t help from tapping his feet impatiently while the man frets, ignoring the question posed to him at least a dozen times.  Finally, finally, Gale gets his answer. “You should be prepared for her to want things from you, my boy,” Elminster begins to explain, “she will expect them.” He doesn’t fill in the blanks, and despite Gale’s innate ability to parse magical texts as quickly as reading the morning copy of the Waterdeep Sentry, he lacks the social awareness to catch his meaning. “She will want me to perform magic for her, you mean? I’m ready for that. I’ve been practising.” Gale twists his hand through the air, watching as light dances between his fingers. It’s a paltry little show in comparison to his full power, to say nothing of Elminster’s, but he’s happy to demonstrate the ease at which the weave responds to his call.  Elminster seems completely unphased by his little show of magic, and instead merely shakes his head and lets out a chuckle. “No, no, my boy. Well, yes, she will want to train you to become more in tune with the weave than you could manage to become without her guidance, but that’s not what I am referring to.” Gale lets his hand fall back to his side. “Like what?” Elminster seems to be chewing on his words. Plucking them out carefully, one by one, so as not to offend. “She will… invite you to her chambers, before long. You will experience pleasures that you will not be able to comprehend until you have experienced them.” “What, like sex?” Gale balks and sputters. Distantly, he’d been aware that gods would, from time to time, have relations with mortals, but he hadn’t thought that to be part of what he was signing up for. He had had sex before — a sweaty, sticky, hurried experience with a fellow student from his year whom he had tutored for a semester. He hadn’t enjoyed it very much, and he simply cannot imagine the Mother of Magic wanting to replicate such a thing with him. The chuckle that comes from Elminster’s throat is nearly convincing. He does a good job of pretending to be on Gale’s side. “In a way, yes,” he replies. Gale stares at him with his wide eyes. Elminster stands straight again and sets his wrinkled hands on his hips. “It won’t be like anything you might think you’ve experienced before, if that’s what you’re thinking. She will want to experience you the way that gods do. In Elysium.” Gale’s heart beats fast in his chest, thrumming like a war drum. He’d been preparing for this for his whole life, or so he thought. Nothing about magic had ever frightened him, but… this? What was he to expect? What if Mystra wasn’t satisfied with him? Should this have been a subject of his studies for all these years? He gathers the edges of his robes into his sweaty palms.
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review: once upon a broken heart by stephanie garber
As someone who is a little too online in the bookish community,  I've been hearing people sing the praises of Stephanie Garber’s Once Upon a Broken Heart since its publication in 2021. Although the spin off to the Caraval series, general conscientious is that it’s not required to read Caraval before Once Upon a Broken Heart. It was an easy read I tore through one afternoon while sick on the couch, this highly popularized novel was not worth the hype it gets. 
For as long as she can remember, Evangeline Fox has believed in true love and happy endings... until she learns that the love of her life will marry another.
Desperate to stop the wedding and to heal her wounded heart, Evangeline strikes a deal with the charismatic but wicked Prince of Hearts. In exchange for his help, he asks for three kisses, to be given at the time and place of his choosing.
But after Evangeline’s first promised kiss, she learns that bargaining with an immortal is a dangerous game—and that the Prince of Hearts wants far more from her than she’d pledged. He has plans for Evangeline, plans that will either end in the greatest happily ever after or the most exquisite tragedy… (summary via Goodreads)
Once Upon a Broken Heart would be an amazing fantasy novel, if you’ve never read a fantasy novel before. Unfortunately, the world building is messy and nonsensical, prioritizing aesthetics over substance of any kind, character, plot or otherwise. Instead of a narrative that makes sense, Evangeline Fox is a heroine with pink hair and pretty dresses, Jacks is a cocky magic boy who always seems to have an apple at hand and a detailed description of his mouth. 
Evangeline’s motivations are clear, because she tells us constantly, but there’s no emotional depth. She originally visits Jacks because she believes her boyfriend Luc has been bewitched into marrying her step sister Marisol. What’s so great about Luc, you may wonder? I’m not sure, Evangeline likes him, but we don’t meet her beloved Luc until nearly two thirds through the book, and he’s only one the page in a single chapter. 
None of the character relationships are fleshed out, instead relying on fairy tale tropes to fill in the blanks the lack of development leaves. Evangeline’s step mother is cartoonishly villainous, Marisol is predictable the villain, and after Evangeline’s original visit to Jacks she lets the story take her along instead of controlling her own narrative. 
Jacks is a Fate, a trickster demigod also known as the Prince of Hearts. He’s cocky and crafty and as in folklore, making a deal with him often comes with unintended consequences. He likes apples and if he kisses anyone but his One True Love, they’ll die. He’s the annoying bad boy character to a tee complete with a tragic backstory as to why he’s heartbroken and I just didn’t care for him. I don’t care for his kind of over confident character type and I will admit that’s more of personal preference than anything else.  
Then, inexplicably, they introduce vampires two thirds of the way through. Fates are immortal yet can be killed, adding some stakes to Jacks existence, but they can also be turned into vampires? So in this world, vampires rate higher than the god-like characters. The inclusion of vampires was just too random and strange, kind of a pointless addition for the drama and creepy aesthetics of it all. 
A big draw of this trilogy is the slow burn romance between Evangeline and Jacks. In this first book, the pair are barely friends, more like reluctant allies. This is fine, totally in line with a slow burn narrative, but neither character was interesting on their own let alone together. 
The concept of the novel was an interesting one; a fairy tale land, the pink haired heroine, making a deal with a magical prince of hearts are good ingredients of a story. But where Once Upon a Broken Heart falls flat is in the execution. It’s equal parts confusing and unnecessarily convoluted while being boring and mediocre. My biggest complaint about the book is that the writing style is utterly insipid. It’s basic and lifeless, without anything interesting about the narration, sounding far too young for a young adult novel. It truly feels like baby’s first fantasy novel with all flash and no substance. 
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artsyunderstudy · 11 months
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2, 23, 24, 41, 46 and 74
(you don't have to answer them all of they're too many)
I'll do them all!!!
2. Where do you get your fic ideas?
All sorts of places, I guess. Usually I attach to a feeling, so for Mirrors I latched onto this idea of longing and separation, and how fucking complex grief would be if you were literally confronted with the object of your grief around every corner. For What Lies Behind Doorways it was the desire to explore the feeling of claustrophobia and ptsd and how a lack of processing weighs on someone. And how having a hand to hold can make it easier to carry.
For Someone Wicked, I latched onto this feeling of repression, and the power of having someone there to carefully and lovingly draw you out. To see the rawest bits of you and love you for them. About wanting something you don't believe you're allowed to have, either because you've been convinced it's wrong to want it, or because you wouldn't know what to do with it if you got it.
I dunno, the things I end up writing were just the things that made me feel the most. Felt complex and interesting enough to me to craft a story around.
23. Is writing the beginning, middle, or end of the story easiest? Hardest?
The beginning is always the easiest for me. I always get started with a bang, the first few chapters pouring out no problem. The middle gets more complex, because you're building up all these things you dont anticipate (like finally revealing that complex backstory, or pulling in side characters you didnt expect to have as big an impact, or the red bomber jacket in SW I mean- didn't expect that!)
And endings ... endings are hard. Because they are hard to get right. You go too long, too short, too simple, too complex. It's just ... very precarious and I think about my endings a lot. A really good piece of advice is to really think about the feeling you want readers to walk away with. So if you want them to feel cozy and intimate, you have a cozy intimate moment. I end a lot of my fics with people in bed together, snuggling or talking. I just like the way it leaves you feeling, like even if there are loose ends it's alright, everything is calm. You're safe.
24. How do you choose whose POV to write in?
Well, sometimes I do like with Someone Wicked and switch POVs between chapters, and sometimes this aligns perfectly with what I want, and sometimes I have to shape the narrative around this initial decision.
Like, I wanted Baz's backstory in SW to be completely inaccessible at first but for his trauma to still be so readily apparent. And I wanted the reader to feel like Simon, like oh my god must protect. Hahaha. So it makes sense to keep us in Simon's POV for that chapter, because it gives us that mystery element, it allows us to empathize without knowing exactly why yet.
Also, Baz's head would have been a mess, and it wasnt a mess I wanted people to see yet. I wanted just a taste.
I think there are a lot of good reasons to switch POV. Keeping things from the reader, vs diving into thought processes and motivations. I like showing a lot of huge emotional moments for characters from outside perspectives because it allows readers to fill in the blanks, and sometimes that makes the emotional impact more. But also, if you hace a character fucking spiralling, sometimes it's good to be in there with them, because that spiral is right in front of you, and the repetition, and the weird thoughts strings, it's all something so beautifully realized being in their head.
So I dunno, I feel it out.
41. Who’s your favorite character you’ve written?
I dunno, probably Baz. I love Baz. God, and Shep. Every time I get a little Shep scene it just makes me happy, because he's just so goddamn charming and uncomplicated and refreshingly honest. Penny's good at being direct in a bullheaded way, Shep is direct in a soft, understanding way. You need a Shep sometimes.
46. If you could only write one type of AU for the rest of your life, what would it be?
I have no idea, I've never attached to a particular AU, I focus more on tropes. (and fucking with tropes, as I do ...) It's more about the character journey and all that for me. So, doesn't really matter the genre or the setup. Wish I had a better answer, but I'm drawing a blank.
74. Do you have a fic you wish got a bit more love?
I get so much love, it honestly is staggering and humbling and I feel nothing but grateful for it. To have as many people as I do enjoying the things I write, when I so often vacillate between self-doubt and excitement myself. I really don't have anything that I feel is languishing, unappreciated. I sort of agree with which fic did the best for the most part (Sixty Seconds still blows my mind, but in a very good way)? I think if anything, We Still Bloom fits the bill, but at the same time I don't think it was ignored by any means. And I was really proud of that story, I feel really good about it, and I'm glad it did touch some other people as well. It's all I can hope for!
Fanfiction Writing Asks
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jennamoran · 1 year
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Nobilis 4 Quest Set #2
Hi!
So, I’ve been working on the second quest set for Nobilis 4, and I figured I’d share how this one went too!
This one took a little longer, in part because it was dealing with emotionally tougher stuff—it tends to bog me down indirectly, just like real life stress does—but mostly because I got called in for jury duty, and decided my neck had recovered enough to go in, and it really hadn’t. But, they didn’t actually need me to serve on a jury, so at least it didn’t become a thing.
Anyway!
On to the stuff I typed up as I went! Please be warned that this devlog is the size of a large novella.
Content warning: OCD stuff. Existential horror. Very mild body horror. Minds and reality not being trustworthy. Puppets. Snakes.
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OCTOBER 30
All right, Otherworldly quest set.
I can’t get very far today, guest for early dinner, so this is just notes from thinking last night:
I think the character is Vi, short for Vervain. (Parents were Mind’s Eye Theater LARPers.)
... not to mock gamers or people who use weird names, to be clear, just, I think that’s the kind of place you’d be coming from to name your kid Vervain.
Tentatively the name I have for her Estate is “Backdrops,” although it could be “the Stage” or “Physical Context;” the idea is that the central focus is artificial/false context set up behind/around something. Her Estate is what politicians or companies use when they explain away something using a backstory or reasoning that isn’t actually accurate but would sort of or partially justify whatever if it was. It’s stage backgrounds. It’s the painted sea behind an aquarium, it’s Akio’s stars.
It’s a True God Estate; stages on other worlds default to blank, I guess.
Aside: in Nobilis, the Estates of “True Gods” are theoretically Earth-specific: they may have local parallels on other worlds, but they themselves do not appear there. For instance, if the Sea were a True God Estate, then only Earth, of all the worlds upon the Ash, would have a sea. Other worlds might have really big lagoons, or some kind of weird Estate that was “the Sea, only on this world, and with fundamentally different metaphysical properties—it doesn’t have limitless depths, it’s not the cradle of life, instead it’s home to lightning and its hands reach to the sky” or whatever..
Vi’s Chancel is, of course, a stage. A performance, being played out. And, of course, when you’re there, living it, you don’t realize that. It’s only when you manage to see through it somehow, or when you die and go backstage, or when you’re far enough out of focus as a random NPC, that you find out.
Then you’re in the larger, truer world of the Chancel. ... which is, of course, a stage.
A performance, being played out.
Vi starts on Otherworldly 1 and everything’s fine. Everything’s great.
Certainly nobody killed 100 people to make a Chancel.
Aside: some GMs skip this, and alternatives have existed since ... I think Nob2, maybe Nob3 ... but Chancels usually get made with one murder a night for a hundred nights. I can’t remember whether I made any updates to this in Nob4 but probably nothing transformative!
Certainly nobody cut off the little town she’s living on from the outside world completely, sealing it in a pocket world run by a True God, and filled up the souls of a handful of people there with metaphorical acidic gnomes.
Aside: I’ve been told that your Imperator’s Estate “crouch[ing]” in your soul “like an acidic gnome” is one of the more eccentric bits of wording in Nobilis 2nd edition, and while I actually have a pretty good justification for the imagery there when I bother to dig in and remember it, generally lately I just own it and enjoy being acidic gnome soul writing girl.
Vi dreams of a weird labyrinth sometimes, but that’s fine. Sometimes the people around her seem a little off, but that’s fine. Her Amazon delivery is late, and she can’t remember when she actually ordered it, and keeps forgetting to check, but that’s fine.
She knows she’s a Power. She knows she’s changed. She can see the backdrop sometimes. She knows if she wants to face the labyrinth she can just ... pull it into being in the world. She knows if she wants to see the stage, she can just ... twitch the backdrop of things aside.
She doesn’t know what actually happened, though, so the conclusion she comes to at the end of Otherworldly 1 is that she needs to face the labyrinth she keeps dreaming about. She needs to call up the staging of it into the world around her. She summons up the door that leads there in her waking life. She knows she has to step through.
On an Otherworldly Arc, of course, she doesn’t.
On an Otherworldly Arc, step 2 is “putting that off for a bit.”
Talking to her family on the phone about things as she slowly comes to realize, bit by bit, that her neighbor isn’t real. Is just ... stage dressing put back up, after ... after the murder.
As she realizes that the office she works at burned down.
As she realizes that the guy she greets every morning at the store where she gets coffee was killed as part of this whole thing too.
As she realizes that while her dog is a good dog, it’s definitely not the dog she remembers, because the dog she remembers having had a face.
As she eventually remembers that the family member she’s been talking to died years before any of this as well.
[The other option is that “as she eventually remembers that they don’t talk to her any more;” which I think ... hm. Why would that be? I guess most likely they’d be fundie, with her being either LGBT or just involved with someone or something they didn’t like, and her later taking the name Vervain on her own. ... but ... well, I’ll keep that in my back pocket as more interesting, but it’s also a more complicated backstory.]
Anyway, that’s Otherworldly 2, and lets her realize that the world she’s living in is ... not the world she’s living in, which gives her the confidence to face the labyrinth she’s been dreaming of.
The labyrinth in question is loosely modeled on an anime death game/god tower labyrinth, and she probably initially thinks it’s the “actual” reality of where she is. Ah, she realizes, she’s one of five? people who’ve been chosen to be infused with soul-eating divine essence to try to reach the center of a labyrinth and ... become one with the god? Is that desirable? Is there an option?
I think I want her to be mobility-impaired; I haven’t really defined in what fashion, since it’s mostly just on my mind from being stuck in bed so much lately, and won’t be more fully defined until needed. Probably what I’m looking at is “can manage short periods without a wheelchair.” It’s possible that the Imperator just ... omits ... that impairment from the labyrinth stage. It’s also possible that it’s a serious issue there. Either way, what’s going to be a bigger deal here than the actual labyrinth is the pervasive dysphoria/disempowerment of “being changed by the Imperator;” that she’ll change, either way, physically and mentally, as she approaches the center, and won’t be OK with that. At the end, she realizes that that’s because this isn’t her there at all. It’s literally ... a character on a stage; a puppet. She’s ... an actor. Or something else. She sees something at a ... save point, or shrine to the Imperator, or something, a point of ascension, and realizes that the labyrinth too is just a stage, and breaks past it, into reality. Maybe.
Book 2, quest 1 is her dealing with a flower rite.
Book 2, quest 2 is her slow realization that she and the Deceiver she’s opposing are in fact not in the outside world fighting for reality but on another stage.
Book 2, quest 3 is a second try at the labyrinth with the Deceiver, who very much needs an ally since it’s being digested by a True God apparently, trying very hard to convince her that in fact reality still exists, though also that it shouldn’t.
Book 2, quest 4 is their attempt to find the Chancel exit and break out into reality, to become more than just their puppet selves in a True God’s gastrointestinal processes, which succeeds. I think definitionally they at least find an exit with sufficient valence to convince the reader that it’s real, and possibly go through it, just because of how Otherworldly 4 is supposed to end, also because there probably should be an Aspect 4 in here somewhere
And that’s as far as I got while thinking about it offline!
I am not sure how the exit is convincingly real; probably we go back to the flower rite for that? Like, the Properties of Backdrops.
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Some Spoilers: Later, I would swap out the family member she was talking to and the Deceiver for different characters. I kind of forgot that the Chancel was *explicitly* set up as a place where behind every performance was another one and just focused on the idea that it was a place that *could* have false worlds in it—that doesn’t change anything, just makes some of the later story bits better, but you’ll see me be confused about it for a bit later on.
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[thinking about it as a whole in response to a friend’s comment]
I like how absolutely horrifying it is while also ... like ... we haven’t even really met the Imperator, it won’t be one of the nice ones but it can still legitimately be towards the decent end, or of course can be ohgodwhydoyouexist
All we really know is that it’s kind of in denial about killing 100 people and wants to get to know its Powers better.
Aside: “There is no reality,” Tatiana said. “There are only concentric layers of illusion.” – from The Night-Bird’s Feather
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OCTOBER 31
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Book 3, quest 1: she’s in reality, but it’s a mess. Her town is devastated, because like it’s not so small that a hundred deaths is everything but it’s small enough that her little neighborhood of it is falling apart. She has to face the fact that there are Excrucians, and the Locust Court, and Powers, and all of that. That the Angels are out there and apparently the same kind of thing as the labyrinthine god. Also there’s a Big Pit outside of town that’s getting bigger every day and no one has the funds to deal with it because all the town’s money went to police (and apparently didn’t even get to them??) and though the mortals don’t seem to notice it LITERALLY has nothing in it, it’s not a big hole in the ground, it’s a big hole in Creation. She doesn’t have the power or knowledge to deal with this kind of thing. She’s going to have to go back.
... I think mostly, she’s just living, haunted by what happened, though, with most of the details there only really explored in quest 2.
Book 3, quest 2: talking to her therapist about all this and how much she doesn’t want to go back. Except the real world is suffering, and she has this conviction, and maybe it’s not even right, that if she goes in and gets a piece of the True God--- This is the kind of plan that makes sense in novels--- That she can patch it. That she can’t maybe fix the broken town, or her harrowed life, or get rid of the Excrucians or the Locust Court or the way the world “really” is, but she can fix the Pit.
Book 3, quest 3: so she goes back into the Chancel, assuming that she was right that she ever left. She doesn’t know. She assumes. She believes. But she can’t know. Even perfect cosmic knowledge could just be a brain spasm. ... but that’s more quest 1-2 trauma, just, it pervades. She goes back into the Chancel. She goes into the depths. She hunts for what she needs, because it’s a True God, so its ability to take herself from herself is two-sided. Right? She knows that. She can steal a bit of it.
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Aside: I struggled a bit with the end of this book. You can take the quest 4-5 bit coming up as particularly tentative; it’s sort of on point but the details and nuances change a LOT by the end.
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Book 3, quest 4: She’s lost a key part of herself. Perhaps ... “the recognition of the self as separate from the world.”
Her descent to the part of the labyrinth where she can get to what she needs also involves understanding that she’s already a part of the God. And, it of her.
It involves accepting that; involves stepping into a world where it’s true even if it wasn’t true before.
If she isn’t making herself one of the portion-Selves of the God, as it were, then how can she take anything from its heart to be her own?
And the end-of-quest revelation is then the puppet looking out from the stage at the shadow of the actress who still holds its strings, and seeing that something of who she was must still exist ... out there, anyway. That the original Vi must still be there, boundaries intact, in the world beyond the labyrinth, even if the puppet-self that reaches the heart of the labyrinth is lost.
Book 3, quest 5: The greenest option here is a mortal reconciliation—with family, or at most a Familia member. Something like that. Finding human connection.
I don’t actually know how else to continue the story from the moment where the puppet passes the bit of god out to the outer Vi other than that.
It’s a terrible story if that’s instrumental, if she goes “thanks existentially abused puppet-me! I’ll put this +2 GodStuff of Pit Repair to good tactical use!” She has to reach out to someone. She has to take that and respond by doing something hard and human.
So who does she help?
I am thinking either the Deceiver from earlier ... well, they should probably actually be a Warmain to vary things up a bit?
I am thinking either the Warmain from earlier, or, a Familia member that she refused to help earlier with their own totally-broken reaction to all of this? (because she basically was taking it out on them, and maybe a bit the other way around?)
Yeah.
The next most viable model after that would be the Otherworldly 5 variant where you become one with a great force, because then we could have the stage-self Vi become one with that bit of god before exporting it to the outer Vi, as quest 5. But that doesn’t get the emotional tones right.
After that ... reconciliation with parents/sibling, if we retool their relationship retroactively so that that makes sense.
After that ... having her find a preserved jewel of her external self, and then quest 5 is the reconciliation between them. I guess I’d handle that by having two versions of Vi exist as far back as quest 1, have them get into fights about how things should go, treat them as two separate characters “in story” until they’re revealed near the end as the same person, and then move in quest 5 to finding a way to combine them.
... but honestly probably the easiest approach of all, better than any of these, is to change quest 4.
See, we know she’s going to end this with a Green 4 Issue, because of how I structure these. And looking at the Green 4 Issues, we know that that means she’s going to come out of this quest 5 thinking, “I know what I have to do to resolve my entanglement with the labyrinth/god, I just have to go do it.”
And at this point in things she probably thinks that that answer is to draw a hard line and just say “no more, no matter how virtuous the cause.”
And because it’s Otherworldly 5, which usually involves reconciling with someone you’ve been fighting with and helping them find peace or their way back from being lost, that person she reconciles with is probably someone who didn’t say “no more.” Someone who destroyed themselves by continuously going back to sources of power until they lost themselves completely—a Power, maybe of a different Imperator, who gets on her bad side some by driving off her semi-friend Excrucian early on? and who she realizes is burning themselves out? and has to be put down?—then ...
Hrm.
I think what we’re looking at is a Familia member, the Power of ... Erosion? Burnout? Driving Desperation? The Goad/Cattleprod? Monomania? ... and that means that just as the previous quest 4 was a struggle to find reality behind the Backdrop, this quest 4 is a struggle to find perspective and options in a situation that pushes for increasing desperation.
I’ll have to come back to this.
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NOVEMBER 1
OK, so there’s another Power in her Familia, the Power of the Illusion of Choice. Seriously broken by both experiences in the Chancel and by the Estate. Says in quest 1 that he’s been drafted to teach her the basics, show her around the Noble world, give her the introduction. Lost any sense of intrinsic meaning, lots of OCD and anxiety, can’t deal with the Excrucian she had tagging along and gets into a fight with the Excrucian and with her over it, is generally a jerk and a downer, but does spend a lot of time introducing her to the basics and trying to put the stars back in the sky over the town because the Chancelling process also got rid of them. He explains to her that she’ll be helping him put them back later, but by quest 2 she’s just telling him to fuck off. At the end of quest 4, though, she’s more: oh god this is what the more ego-messing side of the Imperator does to people? I am going to help clean up your terribly messy apartment and then volunteer to help you with the stars.
Which she does, as well as working on the pit thing, only to realize at some point that while it helps him to see the stars back in the sky, most of his brain is literally just “see? I told you you were going to do that, and you did it.” And that’s when she draws the line of “never, under any circumstances, going back in there. Me and the Imperator are done.” Except, of course, for book 4.
Book 4, quest 1: I don’t know what this book is about yet. I do know that quest 1 is Otherworldly 1, so she’s still dreaming of the labyrinth. That’s honestly not surprising even apart from any supernatural thing.
This particular blank is a lot of why I use the Issues when building quest sets—the whole thing of “each book takes you from Issue X to X+1” is there to help answer “what is this book going to be about?” and in particular “what’s the very first take on what it’s going to be about?” when it’s not clear?
So it’s time I talk a bit about that.
I think I’ve done green Arcs focusing on both Sickness and Vice. It’s possible that I haven’t—it’s possible that when I went to do one for Horizon I wound up duplicating the one I used for GMD? I vaguely remember that that was briefly the case, but I don’t remember if it stayed that way.
The model I’m trying to use here, instead, is one of the nonstandard green Arcs, like “to the Isle of Death!” from the Glass-Maker’s Dragon or ��Secrets of the Tower” from “The Legendary 139.”
So level 4, where we’re at on page 1 of this book, is basically: “I have a plan for what I can do to be done.”
And level 5 is more like, “I can’t fix it, but I have a plan for how to turn it around and make it useful for the very thing it was hurting.”
So we go from ending book 4 with “I can’t afford to ever go back, I have to draw a firm line, because this isn’t a slippery slope, this is a predator.”
... to the end of book 5, “I can become strong against the threats to my self and being, there.”
And this makes sense to me, in that like ... she’s correct that she can’t do book 4 again, she can’t go in a second and third and fourth and fifth and sixth time or whatever for power, even if it’s power to save all the children of the world from pits of flesh-eating bacteria, any more than you can go into casinos repeatedly for the money you need to save exploited kids from capitalism.
But her Imperator is also a True God, so if she goes in to try to change her and its identity directly, that’s just incredibly risky—that’s more like trying to rob a crime lord, metaphorically; it’s still a dangerous gamble, but it’s not, like, throwing away your stakes before you start.
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NOVEMBER 2
So I talked a bit about OCD earlier, and the thing about OCD is that there are only two ways to beat it. One is when it’s heavily physical—some temporary or long-term physical issue or hormonal state intensifies it, and when that passes, you can overcome it. The other way is to basically just shut down the ritual behavior, refuse to do it until you both break the internal loops and also reinforce that nothing actually happens.
(Er, also medication, but usually medication also needs one of those things, it just makes them hella easier or vice versa.)
The reason you can do this is that while OCD is hijacking the human causal analysis circuitry to some extent, it’s mostly focused on stuff spinning out from food pollution, so it’s actually something you can look at it in your head and distinguish from both your learned experience about the world and your other intuitions.
It’s not comparable to ... like ... experience telling you that if you drop a cup, it will fall instead of float.
This is only true as long as OCD’s predictions reliably fail, of course, but they generally do—that is, they’re almost always either non-specific; or, extremely low-percentage disaster scenarios; or, deliberately and weirdly non-falsifiable things ... to get around the fact that you’re trying to break out of OCD habits.
It would be really bad to be in an environment where obsessive-compulsive-style predictions were no longer reliably false, because it would rapidly become difficult to distinguish them from ... well ... the rest of the causal apparatus.
More generally speaking, I think that what we’re looking at in book 4, quest 4 is the loss of the ability to ... reliably map actions to outcomes using reasonable methods rather than flinch-driven rituals, or possibly even at all.
There’s no mundane procedural answer to that, but the narrative answer to that is to switch from science to sorcery: from modeling the world, understanding the world, and in particular the world of the True God, to imposing a desirable system—which is quest 5. (The variant, in this case; not reconciliation, but becoming one with a greater power.)
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Aside: Ever since CMWGE, I’ve defined “Sorcery,” particularly in contrast to science or faith, as the process of pushing reality into shape by deciding how you want it to be. Science proposes a theory, and tests it; faith offers an article of faith, and trusts it is so; and sorcery declares a new truth into existence. Trusting people to make them trustworthy is a positive example of sorcery; monopolistically raising prices would be a negative one.
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I feel the impulse to set this book in reality. This would mostly only matter for quest 3—it would mean that quest 3 isn’t a return to inside the Chancel/True God, but a visit to an external environment that is somehow similar.
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Aside: As mentioned, I forgot that the Chancel was infinitely layered illusions, and in fact just got sort of generally confused here. Still, the important point is, I had the impulse to not send her into the labyrinth in the heart of the god this time.
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Part of the reason for that is just how green Issues work—
The way you get to 5 is that like, you know how to solve things, you’ve figured it out, but the story never goes there before something green happens again.
You’ve made your resolution to kick your gambling habit, and as soon as you get up your wallet in the morning you’re going to hand your bank card to a friend for safekeeping, but unfortunately while you’re asleep your bed falls into the casino of the hammerhead sharks.
You’ve realized that you can probably kick out the ghost possessing you by taking antibiotics, but before there’s ever a good moment where you confront the ghost or see a doctor, you stumble on a Ghost Empowerment Zone.
And what that means here is that she shouldn’t have the opportunity to put her plan into practice and just say no to going back into the labyrinth. She doesn’t do that, and she doesn’t say yes, instead. She doesn’t just get sucked in by her Imperator willy-nilly.
Something happens to escalate the situation, instead.
I guess ...
Since we’re talking about OCD, she could fall in through picking at something she probably shouldn’t pick at. She knows she’s in reality. She’s made it out. She knows that she is the Power of Backdrops and that she defines what a backdrop is and as long as she hangs on to the definition that ruled this as reality it can’t be part of the stage.
But there’s still a part of her life that could be fake in some other way. A place or something, an element, that doesn’t seem real.
And she can’t make herself just leave it.
Even knowing that it’s practically a self-fulfilling prophecy, that she’s practically making the curtain, she looks behind the curtain.
It’s not her fault. It’s what she was chosen for, and also, she’s traumatized.
But as is often the case when someone does Enchantments of a True God Estate, that just ... spreads the True God.
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Aside: Further confusion impending!
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 Oh! Right, I should remember this thought: because of how True Gods work, it is not necessarily the case that her Chancel is the stage; it could have a Chancel and also have the body of the true god, which is where the first books were set. They definitely were, but I started blurring it in my head with the Chancel at some point. Anyway, this does mean that the “reality” with the Big Pit and missing stars and stuff can be a Chancel.
That’s not actually fulfilling the purpose I mentioned above, although honestly it doesn’t have to be a ... book 1-4 style ... illusion that she finds, so she could unravel reality in an exciting new way!
But
Probably since I have an adequate way to have her back inside the true god it’s simplest to just do that.
Logically quest 1 would mirror quest 5 and be her dreaming about her identification with the god, because Powers and their True Gods are incredibly entangled, but that also implies a thematic throughline, that she’s working on asserting control over her reality that way from the end of quest 1 on.
Which ... maybe?
Maybe we can pull a strand of that back from quest 4.
It would work if quest 1 was like “I planned to say goodbye to all this, but instead of trying to lure me back, my Imperator just gave me a bunch of power I literally can’t control that the worst bits of my ritualistic brain are taking the reins on instead, and honestly the anime labyrinth death game and whether I’m going back in there is somehow the least of my problems now?”
... no, that’s not what I want to do.
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OTHERWORLDLY STUFF AND GOD STUFF
Right, so the basic Otherworldly path starts with a vision of another place and then you choose a role for yourself there. Then you chicken out for quest 2, grow in the role over quest 3 and 4 while facing challenges, maybe use it in quest 5, come out with the power of that role.
So what I want is for there to be a place of disordered causality, in the world or the Chancel, that she realizes she has to fix. Or realizes that she won’t be able to resist fixing. Or realizes that she’s drawn to. Or whatever. But she fixed the pit, she fixed the stars, so her role in this Arc is probably “fixing this situation” too. A lantern-bearer. And that’s quest 1-2. And it veers into quest 3 like I said, with the inadvertent backdrop-making opening up the path into that place. And quest 4 leads her to the conclusion that the only way to survive is sorcery (in the SFS sense.) And quest 5 is taking that power by drawing on the god within.
Yeah, I think the whole ... theme ... of this god is not healthy to be around.
Illusion of Choice, Backdrops, Cornered Rats, some other options include maybe the Sunk Cost Fallacy, literally OCD, Fixations, Ships of Theseus, Estates That Used to Be “Ships of Theseus,” ... hrm, work in progress
Depersonalization was one of the other Estates I was thinking about for it
Not the kind you do to others, the kind you do to yourself, I can’t remember but I think it’s the same word or depersonalization is the self-word.
[a friend mentions “derealization” might be what I’m thinking of, though depersonalization also works.]
I think her only real option is to treat the god like her legs, which is to say, it doesn’t want to move when she thinks “move” at it, but if she pokes at the neurons enough she can sort of fake it inefficiently
ah, says the reader, no wonder Jenna had to make her movement-impaired
ah, says the reader, clearly that was the reason for it from the very beginning, yes
(In fairness, having trouble walking is green, and true gods are green, so I didn’t completely not plan that convenient connection)
But! Because life imitates art and my knee would have given out tonight if I didn’t happen to already be braced between three walls—strictly speaking, it did give out, it just gave up and relocated because I was braced and didn’t fall down—I have decided that her disability magically fixed itself, even though that’s a Forbidden Plot Template. Yes. Magically! It was better forever, as was her life.
(well, two walls, but I had just opened a kitchen cabinet so it was a lot like three.)
Anyway, I probably need to make this all much, much, much cleaner for actual quests, so I’ll do that next.
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Otherworldly 1 Troubled Dreams
You’re having dreams or otherworldly experiences that connect you to something beyond and outside yourself.
Afterwards: you know what you have to do about this—a path you are called to walk, or something you must do to keep these experiences under control. It is possible that you’ve found 2-3 options; if so, it is possible to choose wrongly.
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Book 1, Otherworldly 1: She lives in a little town. She keeps expecting her packages to arrive but they never do. Somehow, she’s become the Power of Backdrops. And she dreams of the moss-crusted, bright-lit, ancient, crumbling walls of a labyrinth in the deeps of the world, and the currents of wind and story that slowly circle through it. There’s a door she could open, if she wanted to, to find it. She could just ... twitch the backdrop of the world aside. And she has to, because there’s something wrong with the world she’s living in. She knows she has to. ... but she puts it off.
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Otherworldly 2 unnamed (only one version)
You’re on a scary or difficult path. Part of you is resisting—clinging to the way things used to be. Even if you’re on this path by choice, it’s scary, or hard, or against your natural way of thinking, or costing something you really hate having to give up.
Afterwards: You release some of that. More of you accepts that you can’t go back.
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Book 1, Otherworldly 2: She talks to an old friend from college, who was into the weirder side of things, on the phone, as she works through what’s going on around her.
Talks about how her neighbor is ... like an automaton, just doing the same thing over and over, no life there, until she finally realizes that that’s what he is, that the original neighbor was (flash of blood) one of the murders. And the friend is kind of excited that fantasy is real and kind of worried about her but mostly just talks because the thing is her town doesn’t even exist any more, there’s no way to get to her, she tried. And she talks about how the office she goes to every day is ... ashes, it burned down, only everyone pretends it’s fine and when she gets into the data entry the burned-out missing roof actually protects her from rain. How her dog is a good dog, it’s not the dog she remembers, because, the dog she remembers had a face.
And finally she realizes, late one night, while looking at the missing stars, that she doesn’t have a friend like that any more. They don’t talk. That friend ghosted her right after the fall that messed up her spine, and while she did try to contact Vi later, after she’d recovered enough to be fun again, Vi wasn’t up for it. She doesn’t even have her number. The world she’s in isn’t the real world, she realizes, so why not ... move forward?
I think the strand pulling together the friend’s characterization (“I’d come help if I could, but your town doesn’t exist” “stuck in bed, hurting? I’m out.”) is that the friend in question has extremely poor ego and reality boundaries themselves, so her interest in Vi was proportional to Vi’s ... well, being interesting.
This isn’t important at the moment but has potential to be important when finishing out the Arc later.
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Aside: I wound up updating the friend’s characterization a lot later.
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Otherworldly 3 unnamed (only one version)
Something is trying to make you into something else. There’s usually a sense that it’s trying to take you over, devour you from within, kick you out of your life, or something. Or maybe it’s the other way around: maybe it’s pulling you.
Result: You find a part of yourself that hasn’t changed, or won’t.
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Book 1, Otherworldly 3: Behind the backdrop of the town where nothing changed, there’s ... scaled, moss-covered walls, that very slowly move and shift, grinding against one another, and far above, a glimpse of light through the higher levels of the same—like being in a fifth-dimensional anemone, or medusa’s hair on a bad hair day. There’s a nodule with a small population where she’s greeted as a challenger, as someone who can put together an expedition to the heart of the labyrinth to become one with the god, which she has to do because the nodule doesn’t have enough resources to feed people indefinitely if challengers like her don’t do this. They bathe her in a pod of stuff that “fixes” her legs and begins to prepare her for that oneness.
And there isn’t really a point in this where she has much of a choice.
Her parents were fantasy/gaming nerds, so she grew up with this stuff, so she isn’t horribly out of place with it ... but she isn’t happy with any of it either, and the dysphoria only grows as she leads the team towards the center and becomes more and more physically alien to herself to survive the challenges of the regions they pass through.
When that dysphoria hits a certain peak, though, it comes with ... the realization, true or false, that this isn’t even her. That it’s just a character. She isn’t her. Of course. She sees a save point and it all crystallizes for her:
This doesn’t feel like her body any more because it’s just a character she’s playing, just a puppet on a stage; and if she pulls aside that backdrop, she’ll awaken, back in the world, with the part ... well, whole ... of her that hasn’t changed at all.
Now, we all know from earlier discussion that she’s wrong; that this isn’t actually getting her back to reality at all. But that’s fine, because right now her goal isn’t “get to actual reality,” it’s “get out of this, to what I identify as reality.” It’s not until that proves false too that she starts caring about what reality actually is.
This takes her from Issue 1 to Issue 2 ... from “my problem with the labyrinth is itself lost in the labyrinth” to “I have a problem with the labyrinth.” And I think that means that she knows she’s not done. When she emerges, it’s not with a sense of completion. It’s not with a “that was harrowing, never going back.”
It’s with a sense of being haunted by the unfinished journey.
Of still wanting to be strong enough, now that she knows that it’s not ... all of her ... to finish.
Something for her brain to pick at constantly, particularly now that the person she would talk to about it for stability turned out to be ... what? A tulpa?
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INTERMISSION
Anyway, we now have a two-quest break in a reality that is not reality before she deals with the flower rite in book 2.
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Otherworldly 4 unnamed (only one version)
You’ve lost a key part of your sense of self. You look for a way to get that back.
Reward: you discover that it wasn’t really gone. If that’s observably impossible—e.g., you’re mourning a severed limb—you discover either that your terminology was off and what you were really missing was something else that isn’t gone, e.g., the sense of yourself as a whole person or your ability to play an instrument; or, you find a potential in you to recover it.
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What does this mean?
So, here’s what the classic forms of the Otherworldly Arc is like: you go into the realm of shadows and pick up shadow magic. Something in the realm or the magic tries to corrupt you in quest 3, and you fight it off, but then all on your own—maybe as part of fighting it off, maybe because the pressure lets up when you fight it off, maybe unrelated, just, you dive in too deep after that—you lose yourself a bit.
Or, you come back from the battle of quest 3 to realize that you’ve been hurt worse than you realize ... that you are still you and there, but missing part of you.
So the obvious path here, for Vi, is “she lost the part of herself she left behind in the labyrinth.”
And classic approaches to this quest are things like “having beaten off the influence of the god by understanding that it was all a stage, she’s now overwhelmed by that understanding; or, now that she knows she can escape, the need to go back and the dizzying awareness that she is a challenger and one who can become the god is so much stronger; or, she returns to her body, only, it’s not her body any more either. It hasn’t been changed like her in-labyrinth body but her peace with it is gone.”
I think that last one is probably the most accurate version tbh:
She comes back and she isn’t trapped in a labyrinth slowly changing any more, but ... she knows now. She knows that in her blood is the glowing ichor of the god, metaphorically if nothing else. Her comfort in “I’m just Vi, and somehow I became the Power of Backdrops, which is interesting but also whatever” is gone; she’s now ... even when she’s not actively being warped, she’s lost security in her sense of self?
The result, of course, is that that security “wasn’t really gone;” or at least the portion of herself wasn’t really gone, and the security returns; which is to say, at some point, she realizes that she’s come to identify as Vi-who-is-one-with-the-god and that in itself terrifies her but also allows her to organize and settle her body-sense again.
That’s when she begins to understand a bit about how true gods work; to understand that it’s entangled with her, and the distinctions between them are important but on some level just conceptual. She probably understands this in a dream, though, because—like other book 1, quest 4s—this is actually notionally a novella written later. It can’t actually mess with how she processes things in book 2.
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 Aside: Let me clarify a little! In the CMWGE paradigm, which may or may not translate fully to Nobilis and Glitch, you tend to start a new Arc after quest 3. Accordingly, back when I first did this process for “the Glass-Maker’s Dragon” it was useful to imagine the story of book 2 as picking up right after book 1 quest 3, like it would in a game. But then what IS book 1, quest 4? If we’re pretending these are actual novels, and not some kind of hypothetical devlog entities, I have to imagine book 1, quest 4, book 1, quest 5, and book 2, quest 5 as novellas or short stories released later as secondary content—filling stuff out but not changing the plot progression.
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Otherworldly 5 Live Together, Die Alone
You reconcile with someone or something you’ve been fighting.
Result: you help them find peace, acceptance, or find their way back from being lost.
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Logically, she’d reach out to her former friend here. I said that she didn’t even have her number but she is a Power. And like ...
While I painted a fairly negative picture earlier, we all know that anyone who instantly dropped a friend when that friend gets hurt was either (a) really, really fucked up, (b) never actually a friend at all, (c) going through too much themselves right then, or, I guess for things that are more social than injuries, (d) dramatically misinformed.
So if we cross off (b) and (d) as options, then (a) and (c) leave some room for sympathy.
I’m a little worried that the friend is a cardboard cutout because I don’t actually know anyone with that particular behavior pattern; all the worst people I know are bad in completely different ways.
But! The most logical interpretation of the quest is that she’d reach out to them.
And logically the friend is ... in a bad place right then—in a place where she needs peace, needs acceptance, or is lost.
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[a friend comments that it’s not necessarily cardboard characterization, that some people have the anxious instinct to freeze, and then get too spooked/guilty to open contact again. ... but I was off pacing or lying down or something at the time and had figured out what I wanted to do instead.]
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Ahh.
OK, so:
The friend didn’t ghost her at the accident. The friend actually got involved in weird magic stuff long before Vi did, and eventually after it soured the friend’s relationships with Vi and everyone else she fell off the face of the trackable earth.
... becoming part of the mystery cult that summoned the god.
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Aside: I love this twist still.
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... and in Book 1, Otherworldly 5, Vi tracks her down, and can’t get her to stop doing stuff like walking the daily ritual tracks through town that are unnecessary now because the Chancel’s already formed or bits of self-mortification; all she can do is slowly integrate more mundanely healthful things on the one hand into those rituals and on the other re-engineer them towards building up the friend instead. End quest when for the first time the friend looks up from the daily town-circling trudge to see the ... I was going to say sun, but maybe, missing stars.
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NOVEMBER 3
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Book 2, Otherworldly 1: She lives in a rich but ruined world where society is crumbling under Excrucian assault. She maneuvers her wheelchair onto a rusty jury-rigged car-lifting platform to get to and from her second-floor apartment. She walks her dog past fallen futuristic towers. She hangs out with her voiceless robot street gardener/artist friends. She gets by, day to day, but dreams of the Excrucian flower rite on Backdrops.
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Backdrops
... are aesthetically coherent
... imply a stage
... present a false reality
... provide context for narration or events
... are decorative
...?
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I think I’m missing something important to how all this has been functioning, but there’s noise so I can’t process and I’m almost done with coffee so I don’t have time to wait it out; let’s stop with five rough Properties for now. The most important Property here is “Backdrops are aesthetically coherent,” because I think it’s going to be how she verifies reality at the end of book 2.
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Spoiler: You don’t have to pay too much attention to the details of the flower rite, since they change later—only the very broadest of strokes stay the same.
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Probably the way to flower rite this is an artistic movement spreading among the robots that argues that falsehood is inherently thematically incoherent—that the aesthetic is the natural, and untruth generates dissonance.
The lynchpin of the Rite is an old crusty Warmain that the robots respect and take care of working on a vast 5d mural on the side of the old municipal building, constantly interrogating and complaining about the art, caught in recursive cycles of revision because it fundamentally doesn’t fit together with itself. I’ll revisit post-noise.
Anyway, she figures out the flower rite and how to address it, end of quest.
I think what I was missing from the Properties list is something like
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Backdrops
... present a complete picture
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Or
... stand in for an entire world
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The Warmain’s argument, what he teaches the robots who just wanted to garden in peace but admire his art too much to not get caught up in his ideas, is that art is at war with itself; is that art is in the development of the purest, truest heart of each individual component of the piece, and that the crisis of the artist is that the aggregate of those pieces inevitably conflicts against one another; that even if you tried to theme your art to just one component, the problem would repeat fractally, because that one component would never be a single one true thing but rather a rough form with bumps and contours that would long to develop in their own tangled way. His art is transient, pieces that develop as he paints them and then inevitably self-destruct in the painting process, except for his one grand piece—
No, this is too soft.
Either the robots would just wind up screwing up their gardens and that’s not impressive or anything terrible that happens in the story is a kind of serious overreaction to that artistic theory, y’know?
Hrm.
Working backwards from a suitable story thing to happen:
He shows them an artistic vision that can only be realized by destroying themselves.
The most interesting way for them to destroy themselves is for them to integrate themselves into their art---to become part of their gardens, their paintings, their chalk street art.
Soooooo ...
He shows them an artistic vision that can only be realized by them doing that.
If they can realize that without being purely static, realize that while being separate from their work, or survive while integrating themselves into their work, they pass his test.
So that’s what he’s looking for.
Also, their doing this is a flower rite against Backdrops.
So this gives us two questions: what is he looking for, and why is this a flower rite against backdrops?
Second question first, because it’s more critical.
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Backdrops
... are separate from the stage.
... are aesthetically coherent
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And the pressure he’s putting on this is basically ... Hrm, no, nevermind, trying again:
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Backdrops
... present a false reality
... are aesthetically coherent
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And what he’s doing is saying that the falsehood of a backdrop creates an intrinsic incoherency that can only be bridged from the other side of the fourth wall, importing more and more coherency from reality until the artist, as the bridge between them, collapses. He’s looking for beings that can make fully internally consistent dreams/fictions, by either method, because there’s a transcendent being somewhere and his job, his life’s mission, is to keep it dreaming.
So he’s painting something, and his painting keeps inspiring the robots, and the robots, their brains alive with that inspiration, fall into artistic fugues, and then desperation and editing loops as they fail to realize it, and then bit by bit they work themselves into their work and disappear from “reality” to become dead metal in their metal garden, or metal paint melted onto the wall, or inexplicable chalk art, lynchpins to hold their pieces together, which doesn’t even work but they don’t know that because at that point the author is dead.
This is happening in the background around her over the course of quest 1, and Backdrops is upset about it because the idea that you can just throw up a coherent false reality without working too hard is important to Backdrops, and the fact that stage and actor is blurring sucks too.
That was a struggle!
It would have been a lot easier to put together a Deceiver or Strategist flower rite here tbh but I already had a visual on the Warmain, so.
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NOVEMBER 13
All right! There was a slight delay due to jury duty, plus stressing before it and physical recovery afterwards. Where was I?
I was doing the quest writeups in clearer form.
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Book 2, Otherworldly 1: She lives in a rich but ruined world where society is crumbling under Excrucian assault. She maneuvers her wheelchair onto a rusty jury-rigged car-lifting platform to get to and from her second-floor apartment. She walks her dog past fallen futuristic towers. She hangs out with her voiceless robot street gardener/artist friends. She gets by, day to day, but dreams of the Excrucian flower rite on Backdrops; and, bit by bit, inspired by this grumpy old street painter Warmain, her robot friends murder themselves integrating into their art/gardens. The flower rite is saying “Backdrops present a coherent reality, but Backdrops are sketchy, and that’s freaky. Also, Backdrops present a full context, but Backdrops are separate from the stage, and that’s freaky too! Explain me this, backdrops.”
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Book 2, Otherworldly 2: She doesn’t really want to be a Power, fighting Warmains to defend Backdrops in the name of ... whatever. So she hangs out looking at the Warmain’s painting and talking to him about art. And she hangs out with one of the surviving robots in a hedge maze and talks about her mortal life, about ice cream and rain and walking by muddy creeks and generally the things one finds when living in the world, as opposed to, say, destroying yourself for an artistic vision or whatever. And the Warmain talks to her occasionally about bits from his life, wandering the void and breaking the sky over Paris and this incredible bakery down in Buenos Aires. And finally she’s talking to the Warmain and she’s all, “I don’t have the spoons to be fighting you on this but what you’re doing to the robots is kind of inhumane, could we maybe say we fought to a draw and you went away?” And he’s like, “... you look down, Imma gonna grab some Argentinian pastries and coffee from that place.” Which, ultimately, is how they find out that the roads out of town are painted on the sky.
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Book 2, Otherworldly 3, Take 1: She peels down the backdrop of the world and returns to the labyrinth save point, this time with the Warmain beside her. She faces a different set of challenges. Hrm. Let’s back up a moment. Probably only have to back up because the involuntary break made me lose my mental place, but, it happened, so!
So:
I don’t think she’s looking for reality quite yet. I don’t think in this phase she really believes it exists, and while the Warmain is probably telling her it does, I don’t think it can motivate her yet. Because finding reality again is quest 4.
I think right now, for quest 3, I need to step back and think about what she was dreaming about in quest 1 again, because like ...
There’s a throughline between quest 1 and quest 3:
For an Otherworldly Arc, if you’re facing THREAT X in quest 3, then at the end of quest 1, you’re effectively affirming that you’re going to go forward and face ... well, to whatever extent you know what’s coming ... THREAT X. Even if you stall on it for a quest, that’s still what you’re doing.
We want to keep that throughline, and there are two ways to do that:
Either she faces the flower rite again right here, in the labyrinth, or, she figured out what she had to do about something at the end of quest 1, in the robots and rain and ruined city bit, and now she is facing that.
What is that something?
Probably ... being a Power in a falling world?
And what do you do about that?
I guess the only real answer to that is to go forward, so we know that the challenge in this version of Otherworldly 3 is either the flower rite, again—that is, finding a way to face the Warmain’s artistic inspiration, to make a work that needs her to put herself into it but then pull herself back out without destroying herself or having him kill her for succeeding—or, accepting herself as a Power, becoming one with Backdrops.
... I like the idea that it’s the flower rite, actually.
I like the idea that his art infects her, and maybe we can skip the pastries and the quiet defeat, maybe it’s when she’s infected by the vision that she realizes she’s not in reality at all, and tears it down, and he goes “fuck”
So that means that this time, in quest 3, she’s wrestling with the need to create something; as she moves towards the center of the labyrinth, she’s also shaping it, echoing the things she saw in the Warmain’s painting?
And to end the quest, she needs to have an actual answer to the flower rite itself, a way to survive the inspiration, which I think is ...
god, Deceiver flower rites are so much easier to work with without getting clunky!
Fundamentally, leaving aside the flower rite aspects, what the Warmain evil inspiration does is open a channel, a possibility, by which one can literally pour one’s existence into the work to enrich and ripen it, and people fail because they run out of existence before art becomes reality.
And the logical answer to that when one is entangled in a true god that is digesting one is to bridge the true god into that channel. To pour the infinity of the god’s existence into the work, leaving the artist enough life to survive.
If that’s the answer to the Warmain’s inspiration, then it’s also the answer to the flower rite; that is, the answer to the flower rite has to be:
* the reality of a backdrop piggybacks on the ground reality of the observer, and
* the distinction between actor, character, and stage is not something intrinsic to the world that can be undermined by evidence but a construal, an act of willful taxonomy, that can be buttressed or undermined by one’s choice of definitions.
(two parts, because the flower rite had two avenues of attack.)
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So, as she explores, she learns to manifest a little ... stage, a little illusion of reality, a shard or memory of life outside the labyrinth, a thing to play with and work with while resting at the fire, to keep from forgetting what reality is like and to help expunge the pressure of the Warmain’s inspiration in her brain?
I think that’s as far as I can get today, which is only barely forward progress because some of it is probably wrong, but hopefully it’ll lead into actual motion tomorrow. Or later tonight if I have a thought and return!
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LATER
Vague thought in passing that she starts creating a little faberge pocket dimension view of another world, another life for herself, using Domain or something, back in quest 1; artistically crafting it, but it’s not until late in quest 3 that she can actually see what she was looking for in it, the ... bit of memory or life or self or whatever, to know that it hasn’t changed, it hasn’t changed. Not sure, but I figured I’d post it here instead of in a notes file!
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NOVEMBER 14
I feel like the “adventure” in the labyrinth in this book is in a more spacious area. Less active challenges and more a long wearying journey with a small somewhat militant squad through a naturally hostile, open wilderness which also has hostile forces. That’s not a kind of story I usually enjoy and I’m kind of glad I don’t have to actually write it? but it’s the kind of aesthetic that feels right for book 2 Otherworldly 3. I think it’s because that can really emphasize a longing for something else? I’m not sure.
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Book 2, Otherworldly 1, Take 2: She lives in a rich but ruined world where society is crumbling under Excrucian assault. She maneuvers her wheelchair onto a rusty jury-rigged car-lifting platform to get to and from her second-floor apartment. She walks her dog past fallen futuristic towers. She hangs out with her voiceless robot street gardener/artist friends. She gets by, day to day, in the rain and the green that follows, but she wants to go back. Ever since she saw this weird giant abstract mural that this grumpy old guy in a big grey coat’s been painting, she’s been wanting to go back, has been tormented by this vision of it, this knowledge that she could ... just ... make it. A little dream. A little fake world of her own. Just like the god did. A world where none of this happened. A world where she was still the self she wanted to be and nothing was crumbling. And she keeps trying to make it, little dioramas in the air, but it’s never right. And inspired by that same painting, at the same time, because it’s a flower rite on Backdrops, and a Test of the All-Consuming Dream, her robot friends murder themselves integrating into their art/gardens. The flower rite is saying “Backdrops present a coherent reality, but Backdrops are sketchy, and that’s freaky. Also, Backdrops present a full context, but Backdrops are separate from the stage, and that’s freaky too! Explain me this, backdrops.” And in the end, she decides she’s going to go that way too. She’s going to pour herself, her life, her being, into that backdrop she’s creating, even if it destroys her. But she’s scared, so she hesitates.
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Book 2, Otherworldly 2, Take 2: She tries to hang on to the world. She argues with the Warmain about how far an artist has to go. She hangs out with one of the surviving robots in a hedge maze and talks about her mortal life, about ice cream and rain and walking by muddy creeks back when she could walk and generally the things one finds when living in the world, as opposed to, say, destroying yourself for an artistic vision or whatever. And the Warmain talks to her occasionally about bits from his life, wandering the void and breaking the sky over Paris and this incredible bakery down in Buenos Aires. But she can only hold out so long. After a while, when the last of the bottle of bourbon they were sharing runs dry, she shrugs and goes for it. He wins. She pours herself into the backdrop. But she’s drunk, and she misses, and realizes that the world is a backdrop still.
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Book 2, Otherworldly 3, Take 2: She peels down the backdrop of the world and returns to the labyrinth save point, this time with the Warmain beside her. She leads a small group (from book 1, plus the Warmain) across a macro-scale forest where the earth and the giant “trees” are the knotted tendrils of the god on what turns into a more survival-themed story. The change in venue, as it often does, has aborted the depressive moment; she’s still playing with the diorama/dream/backdrop of a better time, still wrestling with it, but she’s gone back to trying to make it work without burning herself out, trying to face the Warmain’s challenge instead of losing to it. And the solution she finds is to fuel the reality of it with the god’s life and not her own, and to treat the separation of actor, character, and stage as a matter of willful construal. When she manages to get it to work, when she calls up a perfect crystal vision of the world where things are okay, she breaks down; because look, look, it isn’t gone; it hasn’t changed.
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Book 2, Otherworldly 4: The Warmain is all like “dang I wish I could harvest you right now but well uh I’d like to point out that we are not in reality. Possibly if you care so much about the world outside of the god you might want to work with me on getting OUTSIDE OF THE GOD.” Put another way, having realized that she still wants to be something other than this, he encourages her to ... like ... be something other than this. (So he can kill her and take her face maybe but WHATEVER sometimes you have to accept your friends’ little eccentricities.)
So they start struggling, as they approach some grand landmark keep in the distance, to push past this into reality. To push aside the walls of ropy flesh and backdrop and find reality beyond. To see the tracks and traces of the underlying reality in the glowing ichor-rivers and the dust beneath the trees. To tear down the curtain of the forest air and show the streets and screaming angry highway cars beyond. The things that occasionally give them hope—gates to other “worlds” between the gaps between two trees, in the belly of dead monster snakes, and the like—turn out to be/lead to just more backdrops. And the journey is harrowing. She gets hurt. Scared. They lose people, even with a Power and a Warmain in the party. She makes it to the keep, at the end of the proper labyrinth journey; does the whole narratively satisfying sacrifice, giving up the diorama to the god, in order to bond more deeply to the god and open the great sacred door ... and it’s just another backdrop.
It isn’t until she just kind of wanders out to go ... tend the grave a bit better of someone who died along the way, or search for someone who got separated, or something ... that she finds it, just nowhere in particular. Some random weak spot in the world.
That’s the gate into reality, into the thematically inconsistent reality.
It doesn’t make sense, she tells the Warmain. Has a breakdown over it, over unnecessary loss and the overall trauma and that one extra hole punched in the god-grandeur story of how murders make a Chancel and a power. But of course it doesn’t make sense; sense is for stories and backdrops (and Serpent Chancels probably), not reality, you see.
He sighs and they hang out and have a bit of pseudohuman company instead of him killing her.
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Book 2, Otherworldly 5: I feel this can be with the Warmain, even though they weren’t formally fighting at the end of Otherworldly 4, because this would be another intermissory novella/short story? Not part of the book itself?
So it’s a short story about her and the Warmain after the book, and like: he was going to kill her, but didn’t because they’d just been through something hella harrowing. She doesn’t know who she is any more, and is scared, and even though he’s a monster and she’s a Power so probably one too, he stays around to help her figure herself out again. And they talk about grounding things, blanket textures and grass smells and dumb dogs and grocery schedules and hot drinks and what she wants if she can’t have magic dreams? And he talks to her about why he Warmains, about the thing he’s trying to keep asleep; about being born in the void, and walking paths the colors of the dawn, and the knowledge and certainty of his purpose. He talks to her about his first kill in the world, the one that tempered him, some long ago Power murdered by a river so that he could have a face and thoughts and could speak in words, and how he has been haunted by that Power’s private visions of beauty and art ever since. How he’s filled his head with so many dreams and visions on this mission that sometimes he forgets who he is, loses practically everything, gets lost in it, and how terrifying that is. How he should be killing her, though he should probably make sure she can still do the thing when she isn’t in the belly of the god? And she doesn’t wind up friends with him or anything. Maybe lovers briefly when they’re first recovering from the labyrinth, maybe not, but ... in the end, she tells him that she doesn’t know what he should do better, but he’s a monster, and sends him off. And because they did share some trauma, he goes. Later, she gets a call from him, when he’s lost track of where he is (see earlier notes about “sometimes he forgets who he is”) and is in a panic but her number was burned into the inside of his eyelids, so he called; and she goes to help.
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Book 3, Otherworldly 1: She’s living, haunted by what happened. She’s in reality, but it’s a mess. Her town is devastated, because it’s not so small that a hundred deaths is meaningful but it’s small enough that it casts a shadow and that her little neighborhood where most of them were is falling apart with fear and broken social connections.
The Power of the Illusion of Choice shows up. He has a lot of anxiety and OCD and is generally a mess, jerk, and downer, has no sense of intrinsic meaning in anything any more, but he says he’s been drafted to teach her the basics, show her around the Noble world, give her the introduction to things. At night he tries kind of halfheartedly to put stars back in the sky over town, because the Chancelling process burned out the local sky.
She hates it.
One Excrucian was bad enough, without a world full of vipers. One “god” was bad enough without a bloody-handed king over them all, and angels being real and the same thing, and mountain ranges being giant snakes and the same thing too?
But most of all there’s a Big Pit outside of town that’s getting bigger every day and no one has the funds to deal with it because all the town’s money went to police (and apparently didn’t even get to them??)
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Aside: see the Knight quest set ( https://jennamoran.tumblr.com/post/699243715456352256/nobilis-4-quest-set-1 )
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and though the mortals don’t seem to notice, the Pit has LITERALLY nothing in it, it’s not a big hole in the ground, it’s a big hole in Creation. She keeps dreaming about it. It haunts her. It’s like a metaphor for everything that’s wrong.
It was a victory just coming through everything intact as a person, herself. Just surviving. She doesn’t have the power or knowledge to deal with ... other stuff, for other people. But she has to. She can’t just let the pit grow and eat everything. She’s going to have to go back.
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Book 3, Otherworldly 2: She talks to her therapist about all this and how much she doesn’t want to go back. How she wants to just tell the Illusion of Choice to f— off and the starless sky to f— off and screw the Locust Court and being a Power and the true face of the world and she can just live under her bed and be a bed-liver-under blanket bug or dust bunny now.
But, the real world is suffering, and she has this conviction, and maybe it’s not even right, that if she goes in and gets a piece of the True God—
This is the kind of plan that makes sense in novels, which she reads—
That she can patch it.
That she can’t maybe fix the broken town, or her harrowed life, or get rid of the Excrucians or the Locust Court or the way the world “really” is, but she can fix, at least, the Pit.
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Book 3, Otherworldly 3: She’s not really playing along with the concept this time, so this is less formal “challenges” with a group and more just personal hunting/exploration in the internal wilds of the god. Seeking something hidden. And becoming more and more in tune with the god as she does so, because that’s what she’s looking for and because the god’s ... distance from what she believes the world ought to be is key to the crisis of this Arc. And she’s losing her sense of differentiation from it as she approaches the piece of power that she wants. Falling into the slow dreams and rationalizations of the god. But at the end of the quest, she finds something in herself that can’t accept that. That keeps her from just dissolving into the god. I think that’s...
I think that, over the course of the quest, earlier, she’s also coming into tune with the night that is the god’s hunger and the brilliant heartbeat rush of dawn when the wild wakes when the god consumes. Coming to joy in the fire of that, the heartbeat of the power of the god. Until one day she is close enough to the god in nature to feel the tendrils of the morning crawling around some human, subsuming them, swallowing them into its nature and shackling them to backdrops and the illusion of choice to drain out a few drops of ... something ... that fuels that fire? Maybe?
And suddenly it all feels awfully gross.
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... of course, this is very high-level, and doesn’t really tell me anything about what happens in the book until the very end. Let’s try again!
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Book 3, Otherworldly 3, Take 2: In the mountainous intestines of the god, the heartbeat of the god is a racing wonder, a source of surging life; it is the drumbeat that makes the flowers open, that drives the rising of the sun, that melts the rivers from the snow. It is a life that fills her and strengthens her as she grows in tune with it, as she becomes more, as she unfurls herself like a flower and deepens and grows rich in spiritual wealth and power and begins to understand how with these hands of hers she can shape and save the world, and atop the mountain in the dawn it pierces her, she understands it, and hope, and touches on the nature of the god; and she might have lost herself, become not just herself in that moment but something more, and less, had she not tasted too of the origin of that power, felt deep in the god’s digestive tract how at that moment it swallowed another soul. How its heart beat, powerfully, rejoicing, as another bit of human truth was lost, consumed, entangled. How the world sang with it, fed on it, grew verdurous and rich with life with it, and lush. How she gagged, and vomited up the substance of the god, the life and death of it, to spill into the shadow of the dawn.
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Book 3, Otherworldly 4: She’s found a part of herself that’s still the same, in that rejection, that disgust ... but ... she’s still ... entangled with the god. She still realizes, over the course of this quest, that she’s lost her grip on what’s her and what’s the god; on how to be a self that is separate from the world. She knows she’s not okay with the god, she knows there’s still a Vi that is not the god, but she can’t find the boundaries.
... and dealing with the fact that if she does find and establish those boundaries, that’s possibly just ... a loss.
If she establishes them, maybe she just gets eaten; or escapes, but without the power she needs to help the world.
So in this quest there’s wandering the fields beneath a strange sun and strange sky, lost in the flowers, thinking about the colors of the world and the blood inside her and being eaten and the nature of consciousness and differentiation and connection between people and remembering precious moments with family and others on the god’s behalf.
And at the end, she remembers how at the save point she was just a puppet on the stage, and how this can’t really be her, because look at it, it’s a god, it’s the god, walking, and she lets herself fall into it completely so she can pass a bit of the god’s essence outwards to the true her, somewhere else. Because an actual Vi must remain, if not here, then ... out there, beyond the stage; in a world where she had not been previously consumed.
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Book 3, Otherworldly 5: In quests 1-2 her attitude towards the Power of Illusion of Choice was mostly “fuck off dude” but after being refreshed on just how much the god messes with the mind she’s more like ...
She looks at the building he’s living in, which is visible from hers, while recovering from the experience above; and sighs, and forgives him, and then goes and helps clean up his messy apartment (inspired by the Eccentric Family anime, I think), and offers to help with putting the stars back in the sky.
And she does, she helps him, and it does ... pull him back a bit from the brink, puts some more person back in his eyes, when the first constellation gleams, but most of his brain is still going “see? I told you you were going to do that and you did it.”
There’s something broken in him that she can’t fix.
And she looks at the lingering power she’s using, manifested as starstuff or pitfilling stuff, or whatever, and it’s glorious, but what she’s thinking is, I’m never going back. I won’t go back. I’m lucky that I didn’t break a lot more myself.
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NOVEMBER 15, BUT NOT REALLY (LIKE 12-1 AM)
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Book 4, Otherworldly 1: She is in reality, but sometimes she sees someone at a party with a monster behind their face. She is in reality, but sometimes she forgets what being in reality even is or what it means when a phone rings. She dreams of her life when she was young, of the time when a star fell into her garden in the night and sputtered, burning, on the lawn. Of looking out from a porch and seeing spirits moving in the fields. Of the time around her accident, most of all, and a boyfriend she didn’t have at the time talking to her, and rivers running in the street, and tall buildings on dark nights, and magic and weirdness that she’s pretty sure oughtn’t have been there. And she knows that some of what’s going on is derealization, depersonalization, from trauma, and some of it is that she’s carrying the weight of the power of the god, but ... the stuff about the dreams of the past, that seems legit. She’s seeing things in her past that she couldn’t see back then, and ... maybe even changing it.
Because what is our past but the backdrop to who we are?
And she decides that she has to take ownership of that, has to either put it all in order or make it have order, but she doesn’t want to, she wants to just go on telling herself the same story of her history she always has and not risk messing it up retroactively or having it always have been made up or finding that the god was there even back then or WHATEVER.
I mean, seriously, that’s scary stuff!
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Book 4, Otherworldly 2: In visions/dreams/flashbacks, she talks to the boyfriend she didn’t actually have about what’s coming. (I think he’s the fallen star fwiw.)
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Aside: I never did anything great with that, which is sad, because it’s cool.
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She talks to him about impending sudden awful change. About destiny. He talks to her about the dooms facing the world, I think metaphorically rather than Nobilis canon stuff. She talks to her parents in the long long-ago past about whether they’re real or just someone she made up for her backstory. She goes out to the water and gets wind and river spray on her face and can’t feel it at all. She remembers vines and flowers. She argues with the Warmain, still in flashbacks I think, about whether the past being a backdrop or not even matters, and whether it’s right to change it. (He takes whatever side she doesn’t, he doesn’t really have a stake.)
In waking life, she does an office job, filing or data entry, she walks through rows of cabinets and cubicles, she spins on chairs and looks out windows, but it’s not reality or an existential horror: it’s a backdrop she deliberately put up to hide from things, to not be sitting in her apartment with a bunch of half-eaten pizzas and all the responsibility in the world and the ichor of the god puddling at the side of the sink and the Power of the Illusion of Choice for a coworker. When she pulls it down for the day, it’s not “my life was a lie!” it’s “oh well, enough of that.” In the end, she can’t hide forever. She has to face her past, and she has to face her power, so she’ll do both.
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Book 4, Otherworldly 3: She goes back to her college days, to the time of her accident. ... I should be resting my neck, not typing. I’ll pick up here tomorrow.
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NOVEMBER 15, BUT FOR REAL THIS TIME
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Book 4, Otherworldly 3: She goes back to her college days, to the time of the accident. This time it’s literal rather than flashback/dreams—she pulls aside the world, and is there. The college feels kind of dark, swampy, mired in vegetation and oppressive presence. Snakes in the trees. (Though for some reason they don’t show up in the college catalog mailed out to potential students.) Occult battles happening in the darkness. She wants to just take her classes and affirm the reality of things and maybe not damage her spine this time but no. She has too much power, and too little control; every little OCD or paranoid or superstitious twitch of “things should work this way” gets magnified into reality, and pretty soon there are murders on the campus and blood on the sidewalks and her boring professor is melting as he talks and something horrible is lurking in the shadows and skittering in the steam tunnels and when the day of her accident comes and for all her power she can’t stop it because it’s reified into either a beast that has it out for her or a “final destination” like malignant destiny.
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Book 4, Otherworldly 4: She wakes up back in the present. She is not happy because while in one sense, reality demonstrated some stability, it wasn’t the stability she wanted and also like it wasn’t very much of it. She doesn’t know how much of that was even real or if not what happened. She’s stopped reflexively changing everything around her with an expectation, but she doesn’t even know if she has a real past. She doesn’t even know if she has a body in any meaningfully distinct way from “has a self-image.” If she has a real past. If her friend joined the mystery cult because she went back into the stage of her past and showed off divine powers there, meaning that that past was always a stage and always where both of them came from. If reality is anything other than a backdrop that’s deferring the whole aesthetic consistency ideal, or failing at it due to Excrucian challenge.
She questions whether reality would matter, whether being “real” would make something more real than a backdrop in the first place.
Other stuff.
She tries to find someone’s grave. She looks at versions of other realities. She gets mired in mud beside a creek. She spends time in nature (which I think means “by the Big Pit and in a little woods with a creek” because her town isn’t very nature-y) trying to reconnect with something real, but it doesn’t do it. In the end, she finds her only option: if she can’t find reality, if she can’t touch reality, if trying to definitively prove something real risks making it real, she has to embrace it, and try to declare the quiddity of honor* she is looking for into the reality she makes.
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* inherent integrity; truth
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Book 4, Otherworldly 5: This is her attempt to come to an accommodation with her god’s power using that Sorcery-style paradigm. Her attempt to really dig into it and understand the god’s nature in totality, to grasp the currents of its thoughts, to identify it as part of her rather than as an intrusive force that can seize control of her. An attempt to understand what it is to be a boundaryless motion, a recursion, a ritual, a derealization, a backdrop, an illusion of choice, an endless spiraling labyrinth of dissociation and trauma and mossy walls and green snake tendrils in the depths of mind and world. An attempt to be one with the thing that is one with everything without losing herself. And, an attempt to seize reality by declaration, to find a point of grounding, a thing she can anchor in: soil, stone, textures again probably, the fur of her dog, the heat of a hot drink, the warmth of someone’s company, the waves of the sea, the beauty of fire, flowers, sunrise, cliffs. The roughness of bark. Ants crawling on the earth. Night air on the skin. The recovered stars. And ending, like I said, with
... well. She’s not paralyzed, she’s one of the “I need a wheelchair because if I try to walk I can go, like, 20 feet” types. So it ends with that, only for controlling the god/trauma/choice/the world/existing in reality. She can’t do the thing, like everyone expects her to, like she expects herself to do, but she can ... push something at the god, to move its power and sacrifice the essence of a backdrop to make it real.
And that’s enough. For the rest, she can order a reálchair.
I’m not at my best today, lack of sleep, but I think I will just hope that works and possibly revisit tomorrow rather than pounding my head against it indefinitely while not at my best.
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BECAUSE I NEVER ACTUALLY REST MY NECK WHEN I OUGHT TO I’M NOT EVEN DOING IT RIGHT NOW WHILE EDITING THIS
As a quick conclusion/summary, though:
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Otherworldly 1 - Daily life, knowing something’s wrong via dreams, messed-up guy around, little town aesthetic, recovering from trauma aesthetic, under a cloud aesthetic, things being broken aesthetic, dark nights and missing stars aesthetic, isolation aesthetic
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Otherworldly 2 - talking to someone over time about weird wrongness and precious moments and ordinary job and life things and wanting to be normal while the wrongness in question intensifies in the background.
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Otherworldly 3 - the labyrinth (moss-covered walls, snaky tendrils, macro-scale forest, mountains lush with dawn, college mired in vegetation with steam tunnels underneath and people-sized vines filling the buildings late in the process), intensifying stress and psychological pressure.
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Otherworldly 4 - messed up by all of this, unstable; spending time in nature, confusion about the existence of the self, looking at backdrops/gates into other worlds, thinking about the past and family, graves, something harrowing happens in the external world.
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Otherworldly 5 - grounding experiences. anti-grounding experiences. a messy relationship with someone kind of obsessive and/or fuguish—whether friend, frenemy, or lover—probably both grounding and anti-grounding. Their history. Their struggle. To a lesser extent, her own recovery/stabilization.
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Summarizing even further:
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Otherworldly 1 - Taking Time to Recover
Otherworldly 2 - Slowly Building Horror
Otherworldly 3 - The World is Crushing Us
Otherworldly 4 - Out of Balance
Otherworldly 5 - We Are All We Have
...
Aspect 1 - Taking Time to Recover
Aspect 2 - Slowly Building Horror
Aspect 3 - We Are All We Have
Aspect 4 – The World is Crushing Us
Aspect 5 - Out of Balance
which I think is hilarious
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Knight ... is probably the same as Otherworldly. Might be the first time that’s happened?
Shepherd is harder.
We can probably peg “The World is Crushing Us” to Shepherd 4. I have concerns, because it’s the one where she goes back in time and going back in time to fix things is Shepherd 3. But, she fails to fix things, and I don’t think that’s how Shepherd 3 works for the Nobilis. Let’s assume 4.
I think we can rule out “Taking Time to Recover” for Shepherd 3.
I think because Shepherd 2 ends with a big challenge coming up, that probably we can rule out “Slowly Building Horror” for Shepherd 3 ... there’s no feeling in the writeup of “Slowly Building Horror” like something just happened.
We’ve already claimed “The World is Crushing Us.”
So that leaves “Out of Balance” or “We Are All We Have” for Shepherd 3 ... probably the latter.
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We have Shepherd 1, 2, and 5 left to figure out, and they map to Otherworldly 1, 2, and either 4 or 5:
* an ordinary life (Shepherd 1)
* having trouble, probably because of a sudden responsibility (Shepherd 2); and
* an extraordinary life (Shepherd 5).
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I think we want to map Otherworldly 4, “Out of Balance,” to Shepherd 2. There’s a possible future curve ball where the specifics of the quest shift it to 1 or 5, but as is, that quest feels most like “having trouble.”
That leaves “Taking Time To Recover” as Shepherd 1 and I guess “Slowly Building Horror” as Shepherd 5?
(Weird)
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Shepherd 1 - Taking Time to Recover
Shepherd 2 - Out of Balance
Shepherd 3 - We Are All We Have
Shepherd 4 - The World is Crushing Us
Shepherd 5 - Slowly Building Horror
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... having “Slowly Building Horror” as Shepherd 5 is hard for me.
The only reasonable alternative would be claiming Otherworldly 5 (“We Are All We Have”) as Shepherd 5, and then Otherworldly 2 (“Slowly Building Horror”) as Shepherd 3, despite the lack of a precipitating event.
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Shepherd 1 - Taking Time to Recover
Shepherd 2 - Out of Balance
Shepherd 3 - Slowly Building Horror
Shepherd 4 - The World is Crushing Us
Shepherd 5 - We Are All We Have
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Or ... I guess ... Otherworldly 5 (“We Are All We Have”) as Shepherd 5, yes, but Taking Time to Recover as Shepherd 3, and “Slowly Building Horror” as Shepherd 1?
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Shepherd 1 - Slowly Building Horror
Shepherd 2 - Out of Balance
Shepherd 3 - Taking Time to Recover
Shepherd 4 - The World is Crushing Us
Shepherd 5 - We Are All We Have
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I guess the final option is to discard all of that, and emphasize the “picking up a sidekick at the end of quest 1” thing that Shepherd Arcs often have, which gives us
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Shepherd 1 - Slowly Building Horror
Shepherd 2 - We Are All We Have
Shepherd 3 - Out of Balance
Shepherd 4 – The World is Crushing Us
Shepherd 5 - Taking Time to Recover
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... I think that’s the one, but it’s shaky.
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Knight/Otherworldly/Aspect 1 / Shepherd 5 – Taking Time to Recover
Knight/Otherworldly/Aspect 2 / Shepherd 1 – Slowly Building Horror
Knight/Otherworldly 3 / Aspect 5 / Shepherd 4 – The World is Crushing Us
Knight/Otherworldly/Aspect 4 / Shepherd 3 – Out of Balance
Knight/Otherworldly 5 / Aspect 3 / Shepherd 2 – We Are All We Have
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And with that in mind I can probably change the names a bit:
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Knight/Otherworldly/Aspect 1 / Shepherd 5 – I’m Dreaming of a Place to Stand
Knight/Otherworldly/Aspect 2 / Shepherd 1 – I’m Clinging to Your Voice
Knight/Otherworldly 3 / Aspect 5 / Shepherd 4 – The World is a Devouring Thing
Knight/Otherworldly/Aspect 4 / Shepherd 3 – The Ground’s Abandoned Me
Knight/Otherworldly 5 / Aspect 3 / Shepherd 2 – We Are All We Have
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Maybe?
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So for Knight/Otherworldly, it forms a little poem:
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I’m dreaming of a place to stand
I’m clinging to your voice
The world is a devouring thing
The ground’s abandoned me:
We are all we have.
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But for Aspect, the poem is
I’m dreaming of a place to stand
I’m clinging to your voice:
We are all we have.
The world is a devouring thing;
The ground’s abandoned me.
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And for a Shepherd Arc, it’s:
I’m clinging to your voice:
we are all we have.
The ground’s abandoned me;
The world is a devouring thing.
I’m dreaming of a place to stand.
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Maybe. Dunno.
Aside: I really like this way of turning quests into lyrics that rearrange themselves but in the end I named quests based on what made the most sense for the individual quest after completing their writeup. Maybe it’s a lost opportunity.
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The thing that’s hilarious to me is that the Aspect Arc is basically a comedy.
Like book 1 on Aspect is like:
* living her life, struggling to be better at something
* talking to her friend on the phone about that while weirdness happens in the background, ultimately getting an inspiration about how to become stronk-er
* friend is so exasperating with their summoning murderous true gods and ritualistically walking around town every day! (laugh track) oops reality is just a backdrop gotta go
* in a labyrinth of horrors, let’s fight god! ok, god is dead
* I don’t know how I feel about all this.
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... I say that’s hilarious, and it is, but also it bugs me, because it feels a bit inhumane/soulless.
Like ... there’s something I get from all of these that I get sometimes when something I’m writing or reading is going fundamentally astray, and maybe the way the Aspect Arc warps into ... that ... reflects it.
I may also just be sensing the disturbing character of some of the material, though.
Anyway, I’m going forward with this general outline, because I think that the core is probably okay, and there’s just some thematic subtleties that need fixing.
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LONG ASIDE
An absolutely fascinating thing I discovered here is that if I make “Taking Time to Recover” more Aspect 3-ish—that is, give it more room for social farce; put another way, make it more social in general—it doesn’t just make it possible to rearrange the Aspect Arc into something less ghoulish, it also addresses an awful lot of what bugs my intuition.
Like, IMO as a writer, book 1 instantly becomes a lot more human if she moves from data entry work in quest 1 to a hypercompetitive digital epets startup.
This fascinates me because “this reads wrong when reorganized into a different Arc” is such a skew way to diagnose the problem, and changing how it reorganizes as a way to fix that is like doing book surgery with waldoes.
...
In the end, though, it didn’t satisfy me as a fix; I addressed things more directly, looking at the end of each book (since the beginning and end of a book is where I personally tackle themes most directly) and fixing things there.
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BACK TO THE LOG!
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...
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I think that the inhumanity of book 1 can be fixed by ending, not with “saved, log out, I was just a puppet on a stage” but with the person in reality showing grief for the self that was in the labyrinth and processed herself as a puppet on stage.
Heck, Book 1 can be named “Weep for the Puppet,” and can parallel that ending by beginning with her getting through the day by denying that things are real or pretending they don’t matter—
That is, it can start with “can our sense of self be real when we’re prisoners of our bodies and environment?” and end with “what does it matter, we should grieve even for a puppet if it suffers.”
Which like ... feels like truth from a really weird angle?
I don’t normally construe “sense of self” and “real” in a way that raises the first question, but if I did, then the answer seems sound.
Will this change the quests? Who knows! It does increase the weight of grieving/graves in quest 4, at least, and tweaks my overall mindset.
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Book 2 isn’t as bad. It doesn’t need as much fixing. Maybe name it “Pain Never Is” and focus more on her being upset that it wasn’t for anything, the things she gave up in the labyrinth, but that might be wrong. Hrm.
... not sure if that’s right for book 2, but for book 3 I was thinking that maybe I’d shift to ending by, like:
Illusion of Choice guy tries to wave away the moment of things getting better as you still did what I expected, there was no choice here, but her mood is more like: “choice is a quibble; we (people) are wonder”
(Because my opinion on free will, in general, is that “choice” is a weird abstraction maybe coming out of formal debate or politics or something; when you frame things in terms of choices, yeah, choices matter, but in the rawness of the world, it’s not “choices” or “decisions” that life is about, but rather, the ability to unfold the compressed truths inside you in a healthy and nourishing way, or not—whether or not you get to express yourself without being crushed into someone else’s shape. In the face of that, arguing about stuff like how much choice you have in who you are and the circumstances you deal with and how your brain works and all that is just a distraction.
So that would be a message of the book?)
I’m hindered by the fact that I’m thinking about these while lying down instead of while actively reviewing but I think that might fix book 3.
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NOVEMBER 16
Book 4 ...
Maybe book 4 ends better if some NPC or inner voice wonders if it’s fine then, if it’s safe now, if it’s all OK, and even though she has “control” now, she admits that it’s all still as terrifying as all hell.
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LONG ASIDE!!
Around here a friend asks whether I had any logs of the development I did on this for GMD or Glitch. Now, for GMD, the stories themselves are in the book, so, like ... you can see most of the process there. Some of the stories like Jasper’s are sketchier but, well, that’s just what they are, I was new at the process and going as fast as I could and it still took years.
For Glitch ...
Well, SKIP THIS PART IF IT WILL SCREW UP YOUR USING THE GLITCH QUEST SETS, but.
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The sets for Glitch were built around Lexiarchos Caducine, Adhémar Hetairh, and Filimer Sarus, long-established canon Strategists, though none of them are Chancery Strategists in canon. Filimer doesn’t show up in the core books for Nobilis 2nd or 3rd; you can find more about him in an earlier post,
https://www.tumblr.com/jennamoran/126363471948/purity-pollution-and-the-soul-part-3-the
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as well as the terrene stuff in:
https://jennamoran.tumblr.com/post/126441798888/purity-pollution-and-the-soul-part-4-the
https://jennamoran.tumblr.com/post/128218784458/purity-pollution-and-the-soul-part-6-shameful
https://jennamoran.tumblr.com/post/128276380813/purity-pollution-and-the-soul-part-7-cursed
https://jennamoran.tumblr.com/post/130662119128/purity-pollution-and-the-soul-part-8-horrors
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I don’t have much for the Lexiarchos quest set; just:
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Story 1 - She completes a grand plan to eviscerate the world, but pulls back at the last second, and gets captured by Powers instead. Her first quest in the first story is being captured and interrogated and suspected. Her second quest is them trying to help her fit into the world. Her third quest is realizing that she’d have to give up too much +(to fit in on their terms), and finally turning away.
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Story 2 - Her first quest in her second story is wrestling with herself and her personal flaw. Her second quest is finding something she wants to protect somewhere. Her third quest is being put in opposition with her own people. Her fourth quest is struggling to turn said Excrucians aside and ultimately finding something wonderful.
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Story 3 - Her first quest in her third story is about trying to put that something wonderful to use but being too static and set in her ways for it. Her second quest is following that thing out into the world and experiencing that. Her third quest is the way it requires change from her. Her fourth quest is a battle with herself. Her fifth quest is putting old stories to bed.
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Story 4 - Her first quest is about waiting, because even aging as she is she knows she can’t move too soon. Her second quest is about fear. Her third quest is about the tragedy that is not knowing what’s going to happen, where she’s going. Her fourth quest is closing off some terrible realm. Her fifth quest is discovering what happens now.
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That’s all I seem to have for that one, which turned into “the Long Road to Recovery.”
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Adhémar’s set, which turned into “Absurdist Comedy,” was ... a bit more detailed:
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Book Zero —
Adhémar Hetairh is living his normal life. It’s heroic and grand but also kind of ... routine? Part of that is his ongoing project to subvert a Power.
... he gets subverted instead.
He’s swallowed fire and poison in the past. This is worse.
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Book One —
His routine is damaged by this. He tries to go about his ordinary life but it’s all messed up. He can’t break the world like he wants to. Everything’s confusing. His friends in their towers laugh at him. He feels funky when he breaks things. He eats puffy desserts and stares at water and makes tongue-tied speeches and is embarrassed about her. Finally, he realizes that this is another spur in his heart, like the fire and poison. Knowing that, at last, he can embrace it. He can allow himself to change. He can show up at her court, travel-sweat on his brow, and ask to pay her court.
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Aside-in-an-Aside: I don’t think the default heterocentrism of the imaginary books has any way to get into the quest sets themselves but I’ll try to make at least one of the next two sets queerer.
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Book Two —
He has a place in a city. He has a home. He and the Power are actually working something out. But it gets screwed up because the city is threatened by a friend who is on the border of revenance. He tries to help his friend through to the other side before everything is destroyed. He travels the world looking for a way into a secret citadel where he can recover his friend’s heart, or build him a new one. (The shameful devices of what’s-his-name?)
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Aside-in-an-Aside: The devices of Abd-al-Rashid are undeniably masterworks—from Bahir Hibah, the book whose passages can open any portal, to Zakiyya, the mechanical odalisque whose tears are made of gold. At one time or another, many Powers have considered delving into Abd-al-Rashid’s forgotten city in search of these devices. So far, they have refrained. Abd-al-Rashid died a traitor’s death, seduced into betraying his Imperator by mortal lust, and the taint clings to his artifacts still. How would a Power dare to take them? Her peers would point and whisper, “There goes one who claims a traitor’s goods. What else might not she do?”
—from Chronicles of Wonders, by Kip Narekatski
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Book 3 has some notes in it like >2; I think this is me reordering quests to see how they look in a different order, but I don’t know if I was experimenting with alternate quest colors or what. I’m leaving them in in case they actually mattered and removing them would somehow lead someone to confusion!
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Book Three —
He has taken responsibility for that Citadel and thus taken on a sort of Power role. The machinery is breaking down, though. And there’s a threat on the horizon. Most likely it’s the Locust Court, which is sniffing around. >3
He tries to use their love to perfect it. >2
He travels to the Locust Court. >5
He wields the shameful devices and defeats them, and ultimately swallows down her punishment. >4
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Book Four —
He is living on an island, anchoring a part of reality. The world is wobbling, though. Dissolving. Decaying. He tries to save the island without just ruining things. He discovers that it’s ultimately his own fault for swallowing all this stuff, but tries to see his way through to the worth of the world to anchor it, to expunge the wrongness. When he’s done so, he travels to the Hierarch Eternal to drive that in. He returns and can settle down with his romantic interest because he’s nobody.
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Aside-in-an-Aside: I just wrote “Hierarch Eternal” down in the file, I don’t think there’s any canon on them
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 Filimer Sarus’ set, which turned into “Folk Tales:”
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Book Zero —
Filimer Sarus lives in a hidden realm and purveys ethical blindness. Every day he encourages Powers to abandon their own ethical judgment and the service of their Imperators and instead immerse themselves in echo chambers of scorn and outrage. Every day he encourages inattention—not acceptance, not even true apathy, but unwillingness to face—the suffering of the world. But increasingly he faces his own blindness. One day it’s too much.
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Book One
He goes out to find truth. He goes out to find ... a reason why the wrongness of the world endures. To find something beyond his own revulsion. He meets someone whom he almost idolizes. It’s a very spiritual journey, very Illusions. He faces a flare-up of his disease that tears the world around him apart. He loses his grip on his realm. In the end, he realizes that the world is hard. He is dying of ... presumably he is being devoured by the earth. The world is eating him.
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Book Two
He is back in the world, living a new life. He has shed his high position and has decided to live an ordinary life as a rail inspector. It falls apart when the world begins to swallow him again. He becomes fascinated with the idea of binding the world together and down with railway and postal lines. With the stomping the world flat, or the maps at least, that people do these days. But ultimately he doesn’t think that he has time. What can he even do? No matter what he does, no matter how he lives, it just keeps happening. In the end, he remembers why he decided to live—the thing in him that he found that moves even when made stone. The filament that he named himself Filimer for. The life. He chases a great railway-spirit horse and ultimately tames it, finding a moment of laughing freedom before he dies.
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Book Three
He spends a while in Ninuan, only going into the world to get the coffee he likes and see his friends from afar. But a Power tracks him down and is all, look, we know you’ve turned, we want your help to get the new guy. He helps explore the new Filimerverse, eventually confronting “the new guy,” who turns out to be a false him. A ... Mimic him? Should that even be possible? He figures out eventually that it’s not, that it’s a Mimic taken from some force of malleability that’s simply been pushed into his shape, a mud-Mimic, but it’s still impossible, because, like, it rubs his nose in everything, and also, he feels ... kind of responsible? Like, just killing it would be cruel. Eventually, he decides that it’s a fine Filimer, and he can’t take it down, but he’ll speak against it. He takes down some of his own great artifacts, and eventually finds, in the stave of morality (see the Purity and Pollution series), the ability to make truth. He thinks ... that might be it. He holds a colloquium on what the right thing ought to be. Ultimately, he decides.
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Book Four
The world is no longer wrong (yay colloquium!) but it is slowing. It is congealing. It is right, but nonfunctionally so. He decides that this is a dead end, and walks into the Seal of Time to return to another path. He becomes fascinated with the mechanism of time and possibility—with Attaris’ thousand thousand paths—but in the end, the shifting ground unnerves him. He finds himself wanting to return. He can’t. He’s lost. In the scattered timeways, he chases the riddle-beast that lives there, and ultimately finds the song-law that can chart the way to a golden world. Will he go there?
He’ll walk ten thousand silvered paths before, instead.
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There was also a quest set where the “books” were about a random Strategist dying of nightmares, Liza (probably actually Leza or Liecza, for name correctness, but I hadn’t worked out the names at that time). This one became the “Dystopian YA” quest set:
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Book Zero
Liza is a guardian of nightmares. She has been bitterly opposed to the world because her nightmares devour her. But after she partners with a nightmare wolf to survive a Power’s hunt, she realizes she can’t keep attempting to destroy the world.
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Book One
A nightmare needs help because therapy is erasing it. Still fending off the search parties of the Powers, she gets an understanding of the situation and the weirdness of the town—a Power’s laboratory of sorts, where dreams are raised and slaughtered. She comes up with the idea of smuggling the nightmares out together with the town escapees, as, essentially, munitions. The process of escaping with them goes through a nightmare realm and forces her to confront her own greatest fear. She manages to feint the Power that’s been hunting her off into it and leave a nightmare-of-the-truck-getting-eaten rather than the truck itself getting eaten while the actual truck of evacuees makes it onto the road.
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Book Two
The Power that’s been hunting her is in disgrace, and uses a hostage—knowledge about a friend of hers, held captive—to coerce an alliance. It needs help obtaining the stone that holds its soul. They work together to seize it, and it tells her where her friend is and how they can be saved. She investigates the gaol of the Imperators. It’s Sakhrat’s
Aside-in-an-Aside: Sakhrat is the Imperator of Trails, Bureaucracy, Records, and Mazes, introduced in the sample campaign in Nobilis 2nd. It’s one of three “Inquisitorial” Imperators who hunt Mimics and traitors. The others are Ambrolam and Parasiel. They compete a bit because they get to eat them afterwards. AAnnabelle Zupay is one of her Powers; Annabelle likes to do high summoning and hang out with weird creatures from beyond the world. Ambrolam is a True God who really wishes it could leave Earth. Sakhrat’s Chancel floats above the mind.
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so it’s possible that Liza can in fact get into it via nightmares. However, the path is tricky to chart, and requires taming a number of rare slitherers. She develops an implements a plan to break in through a nightmarish waylet path and manages to rescue her friend. ... who is in ruins. She decides that she is going to change things. She is going to force Sakhrat and the Inquisitors to acknowledge the Chancery by inflicting a true nightmare upon them. This is probably her own Glitched nightmare, which ravages the place. Whether this has any impact, at the time she does not know.
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Book Three
There’s no way to switch to negotiations at this point, so she works with one of the weird allies of Annabelle Zupay to push them into compromise. They wind up conspiring and counter-conspiring in the Beyond to dominate a weird society. Ultimately, she seizes enough influence to escape the trap. She follows the breadcrumb trail to something Sakhrat will actually exchange peace for, to wit, a scheme of hope that fell into the nightmare world a long, long time ago. This she has a chance of rescuing, but the expedition is haunted by Inquisitorial attacks and the personal trauma of the friend she rescued. Eventually she comes up with the plan of using their brokenness to catalyze and draw forth hope. From their shattered mind she grows a nightmare of a way forward, of things not having to be so terrible. She finds Sakhrat’s lost desire. She can’t just give it to Sakhrat. That would just ... lead to betrayal. Instead, she tries to smuggle it into the world welken-rite style as a tamed beast—a weapon of hope, now turned into the Chancery’s service. A world of her own. There’s no way to manage except to become it.
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Book Four
She is nightmare and she is hope and she is still dying, still falling from the world. Now she must begin a weird romance with Sakhrat herself, stirred by alien drives, knowing that a misstep will lead to her being flayed in the Inquisitorial fashion, and work out how this is going to be. She realizes slowly that Sakhrat is Glitched. That Sakhrat—and with her, Trails, Bureaucracy, Records, and Mazes—is sinking into the lower dream, precisely because she is glitched. That Sakhrat may very well be a Strategist, or, worse, a revenant-to-be. And of course that if anyone finds out about this, as of course Parasiel and Ambrolam’s Powers are starting to, if anyone finds out that Sakhrat is extra-doomed, she is doomed, and the budding compromise is doomed with her.
Liza manages to distract them with nightmares, though they are pulling through it, but just when they finally break through, her plan is revealed—she was subverting Ambrolam, possibly through the Power that had been hunting her before:
Offering it a way offworld.
Allowing Ambrolam to expand offworld through a waylet is tricky and a little scary. Will it be worth it? Who knows? She works her hope into the path, revealing that she is interlinked into it and therefore now has a hold on two of them. Parasiel stares her down, then finally says, I will allow your life, if you do no harm. It … probably doesn’t mean this.
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And that’s what the quest sets in Glitch were based on!
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NOVEMBER 16 STILL
OK! Time to start building the actual quests!
Let’s bring together the quest 1 writeups, then simplify them a bit so I can look at them all at once, then do that.
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Otherworldly 1
Troubled Dreams
You’re having dreams or otherworldly experiences that connect you to something beyond and outside yourself.
Afterwards: you know what you have to do about this—a path you are called to walk, or something you must do to keep these experiences under control. It is possible that you’ve found 2-3 options; if so, it is possible to choose wrongly.
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Knight 1
You’re putting on airs. You’re dreaming big. Bigger than the life you have. You’re aspiring, you know? But you don’t really know how to get there.
Reward: you’ve put a name to the thing you want to become, and you’ve put your feet on a legitimate path to making that aspiration real.
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Aspect 1
You’re blocked. Frozen. Stuck. There’s something you can’t get past.
Reward. You push past it.
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Shepherd 5
You’ve become a new person—a stronger, better person. Isn’t it awesome?
Result. You create or do something amazing and revolutionary.
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Aside: Listing all these didn’t really help, since I wound up consulting my memory rather than rereading them. But, well, listing them is what I did!
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Book 1, “Weep for the Puppet,” Otherworldly 1:
She lives in a little town. She gets through her day pretending that it isn’t real, it doesn’t matter. She keeps expecting her packages to arrive but they never do. Somehow, she’s become the Power of Backdrops. And she dreams of the moss-crusted, bright-lit, ancient, crumbling walls of a labyrinth in the deeps of the world, and the currents of wind and story that slowly circle through it. There’s a door she could open, if she wanted to, to find it. She could just ... twitch the backdrop of the world aside. And she has to, because there’s something wrong with the world she’s living in. She knows she has to. ... but she puts it off.
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Book 2, “The Automaton’s Grave”, Otherworldly 1:
She lives in a rich but ruined world where society is crumbling under Excrucian assault. It is wrong, and she so desperately wants it to be right. It is broken, and she so desperately wants it to be whole. (It’s not her body she wants whole, for clarity, though if the dysphoria aspect of fixing it could be avoided fixing it would be great. Just ... things. Things should be whole.)
She maneuvers her wheelchair onto a rusty jury-rigged car-lifting platform to get to and from her second-floor apartment. She walks her dog past fallen futuristic towers. She hangs out with her voiceless robot street gardener/artist friends.
She gets by, day to day, in the rain and the green that follows, but she wants to go back.
Ever since she saw this weird giant abstract mural that this grumpy old guy in a big grey coat’s been painting, she’s been wanting to go back, has been tormented by this vision of it, this knowledge that she could ... just ... make it. A little dream. A little fake world of her own. Just like the god did. A world where none of this happened. A world where everything is right. A world where she was still the self she wanted to be and nothing was crumbling. And she keeps trying to make it, little dioramas in the air, but it’s never right.
And inspired by that same painting, at the same time, because it’s a flower rite on Backdrops, and a Test of the All-Consuming Dream, her robot friends murder themselves integrating into their art/gardens. The flower rite is saying “Backdrops present a coherent reality, but Backdrops are sketchy, and that’s freaky. Also, Backdrops present a full context, but Backdrops are separate from the stage, and that’s freaky too! Explain me this, backdrops.”
And in the end, she decides she’s going to go that way too. She’s going to pour herself, her life, her being, into that backdrop she’s creating, even if it destroys her. But she’s scared, so she hesitates.
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(N.B. The way I’m going to handle book 2 and making it work, I think, is that its ending will construe her wanting to be “right” as her form of obsessiveness/OCD, since there’s kind of a theme/thread of that in who the god chooses; and the current ending moment of the book, while it still might have the Warmain telling her that “pain never is” worth it on the last page or two, is just the sudden dizzying ... sloughing off of glaciers as she realizes that “right” and “real” are so completely unconnected that “right” is a mental bugaboo, and reality washes in like the tide on a crumbling sandcastle.
... yes, it’s sort of reiterating some of the Night-Bird’s Feather, there, but whatever, it’s not like I’m actually going to be writing these, and if I do, it won’t be any time soon! I have had to create so many series I didn’t actually write for quest sets, and most of them are better choices than this series if I actually wrote one.)
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Book 3, “Marvelous Symmetry,” Otherworldly 1:
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(opening quote:
“What a piece of work is man ... in apprehension, how like a god.”)
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Her GPS can never decide which seven-minute route is best to take to work. That’s left to the majesty of her free will.
Anyway.
She’s living, haunted by what happened. She’s in reality, but it’s a mess. Her town is devastated, because it’s small enough a hundred deaths can cast a shadow. Her little neighborhood where most of them were is actively falling apart from fear and broken social connections. The Power of the Illusion of Choice shows up. He has a lot of anxiety and OCD and is generally a mess, jerk, and downer, has no sense of intrinsic meaning in anything any more, but he says he’s been drafted to teach her the basics, show her around the Noble world, give her the introduction to things. At night he tries kind of halfheartedly to put stars back in the sky over town, because the Chancelling process burned out the local sky. She hates it. One Excrucian was bad enough, without a world full of vipers. One “god” was bad enough without a bloody-handed king over them all, and angels being real and the same thing, and mountain ranges being giant snakes and the same thing too?
But most of all there’s a Big Pit outside of town that’s getting bigger every day and no one has the funds to deal with it because all the town’s money went to police (and apparently didn’t even get to them??) and though the mortals don’t seem to notice it LITERALLY has nothing in it, it’s not a big hole in the ground, it’s a big hole in Creation. She keeps dreaming about it. It haunts her. It’s like a metaphor for everything that’s wrong. It was a victory just coming through it intact as a person, herself. Just surviving. She doesn’t have the power or knowledge to deal with ... other stuff, for other people. But she has to. She can’t just let the pit grow and eat everything. She’s going to have to go back.
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Book 4, “Squish the Holy Light of God,” Otherworldly 1:
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She is in reality. Her body sucks, like bodies do.
... She is in reality, but sometimes she sees someone at a party with a monster behind their face. She is in reality, but sometimes she forgets what being in reality even is or what it means when a phone rings.
She dreams of her life when she was young, of the time when a star fell into her garden in the night and sputtered, burning, on the lawn. Of looking out from a porch and seeing spirits moving in the fields. Of the time around her accident, most of all, and a boyfriend she didn’t have at the time talking to her, and rivers running in the street, and tall buildings on dark nights, and magic and weirdness that she’s pretty sure oughtn’t have been there. And she knows that some of what’s going on is derealization, depersonalization, from trauma, and some of it is that she’s carrying the weight of the power of the god, but ... the stuff about the dreams of the past, that seems legit. She’s seeing things in her past that she couldn’t see back then, and ... maybe even changing it.
Because what is our past but the backdrop to who we are?
And she decides that she has to take ownership of that, has to either put it all in order or make it have order, but she doesn’t want to, she wants to just go on telling herself the same story of her history she always has and not risk messing it up retroactively or having it always have been made up or finding that the god was there even back then or WHATEVER.
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(NB the title refers to the fact that our ability to move our bodies is a holy mystery comparable to the fundamental sorcery she learns at the end, including, e.g., if one squishes the floppy bit of your arm to get some holiness to spark.)
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... I don’t know why I spent so long on the titles when I am not going to actually write these books.
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 NOVEMBER 17
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Let’s synthesize the four quests and find some possible quest flavor options!
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Otherworldly 1 –
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* dealing with the finicky idiosyncracies of your transportation
Here, I’m extrapolating from the rusty jury-rigged car-lifting platform out to parallels in the other quests
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* a rich experience of ruins or urban decay
Here, I’m trying to draw a throughline between the dream-ruins in book 1 and the decaying city in book 2
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* a rich experience of absence, of something lost
Here, I’m trying to draw a line between the futuristic towers in book 2 and the town under a shadow (and maybe the pit) in book 3
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* something you usually think is fine is briefly monstrous or horrific or traumatic to you
Here, I’m trying to tie together “seeing monsters behind people’s faces” with the abstract mural, and “pretending it isn’t real” and “a hundred deaths cast a shadow”
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* getting stuff from an eccentric, poorly-stocked local store
This is core to “little town” to me, I guess?
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* a rich experience of looping, loosely circular motion
This is from the wind in the labyrinth and the ritual walks in book 1, the art in book 2, the kinds of rituals of the Power of Illusion of Choice in book 3 (and the wind around the pit), and the spirits moving in the fields in book 4
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* in a dream, fugue, art, vision, or otherworldly space, experience greenery, flowing water, or rain
* experience an arid heat and dying vegetation while fully present in a worldly space
It took me a while to figure out why there was no flowing water in book 3, quest 1, but I think this is why.
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* hang out with a quiet friend, preferably eating and admiring a view
This is synthesizing quiet robots + college friends + work friends maybe?
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* forgetting for a moment how something basic works
This is mostly for “why is this phone ringing” in book 3, but I think the other books are in weird enough environments that it plays through
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* trying and failing to articulate your dream
^ from the diorama
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* experience something you might liken to a whirlpool, undertow, or eerie gravitational phenomenon
^ why does the star fall into the garden? Because the labyrinth is a garden-equivalent and pulls at the sky
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* the heavens are drawn to the earth
^ a better phrasing, but probably too specific and will go away.
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* ritualistic behavior (your own, or someone else’s)
^ mostly from the Illusion of Choice, but also from waiting for packages.
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* you open a door
^ this is a weird one, but mark it [[BLUE]] and it’s not bad
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* someone exposits in the background while you look away
This is something I imagine the mystery boyfriend doing, also the Power of Illusion of Choice
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* feeling unreal
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NOVEMBER 18
pulling it all together without notes
* dealing with the finicky idiosyncracies of your transportation
* a rich experience of ruins or urban decay
* a rich experience of absence, of something lost
* a rich experience of looping, loosely circular motion
* experience something you might liken to a whirlpool, undertow, or eerie gravitational phenomenon
* the heavens are drawn to the earth
* ritualistic behavior (your own, or someone else’s)
* something you usually think is fine is briefly monstrous or horrific or traumatic to you
* getting stuff from an eccentric, poorly-stocked local store
* in a dream, fugue, art, vision, or otherworldly space, experience greenery, flowing water, or rain
* experience an arid heat and dying vegetation while fully present in a worldly space
* hang out with a quiet friend, preferably eating and admiring a view
* forgetting for a moment how something basic works
* trying and failing to articulate your dream
* you open a door
* someone exposits in the background while you look away
* feeling unreal
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... 17 options is definitely overkill, so I won’t guess quest size from that.
Which ones are major goals?
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* You’re drawn in by a metaphorical, psychological, or literal current---often, one that circles back to its beginning.
* The heavens are drawn to the earth.
* Something you usually think is fine is briefly monstrous, horrific, or traumatic to you.
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If it’s just those, it’s a 35 XP quest, and we just need 7 of the others.
... I can trim the remaining list down to 10 pretty easily, maybe one of them is a major goal, too, then it’s a 45 XP quest.
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* dealing with the finicky idiosyncracies of your transportation
* a rich experience of ruins or urban decay
* a rich experience of absence, of something lost
* ritualistic behavior (your own, or someone else’s)
* getting stuff from an eccentric, poorly-stocked local store
* in a dream, fugue, art, vision, or otherworldly space, experience greenery, flowing water, or rain
* hang out with a quiet friend, preferably eating and admiring a view
* forgetting for a moment how something basic works
* trying and failing to articulate your dream
* someone exposits in the background while you look away
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Is that too long tho? Hm.
How long does this feel like it takes?
45 XP wouldn’t really be too much for quest 1 except ... quest 2 isn’t really a very significant update. It mostly just continues, which makes me not want to have quest 1 be too long.
I can accept 40, I think.
...
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QUEST 1
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MAJOR GOALS
The GM can award you 5 XP towards this quest when:
* You’re drawn in by a metaphorical, psychological, or literal current---often, one that circles back to its beginning.
* The heavens are drawn to the earth.
* Something you usually think is fine is briefly monstrous, horrific, or traumatic to you.
* You momentarily forget how something basic (like a window) works.
You can earn each bonus once, for a total of up to 20 XP.
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QUEST FLAVOR
1/chapter, when you’re in focus, you can earn 1 XP for yourself and 1 XP for the quest from:
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[[ORANGE/GOLD]] ritualistic behavior (your own, or someone else’s)
[[GREEN/BLACK]] a dissociative or somehow depersonalized experience of lush greenery, flowing water, or rain
[[SILVER/BLACK]] a rich experience of ruins or urban decay
[[SILVER/BLACK]] a rich experience of absence, of something lost
[[SILVER/BLACK]] eating with a quiet friend, preferably somewhere with a view
[[SILVER/PURPLE]] the finicky idiosyncracies of your local transportation
[[SILVER/PURPLE]]] getting stuff from an eccentric, poorly-stocked local store
[[SILVER/RED]] exposition or a narrative voiceover from someone who isn’t actually there
... and so can any other player, 1/chapter, if they substitute their PC for yours or otherwise involve them.
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I’m going to go ahead and make the simplified version now, while it’s fresh.
My first pass gets us down to six quest flavor—
Aside: I appear to have just written the first pass at the simplified quest down without sharing process.
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[[GREEN/PURPLE]] working with mental illness or trauma
[[ORANGE/SILVER]] coping with thirst, heat, aridity, or burnout
[[BLACK/SILVER]] a rich experience of ruins or urban decay
[[BLACK/SILVER]] a rich experience of absence, of something lost
[[BLACK/GOLD]] your local infrastructure (transportation, shopping, whatever) utterly fails you, in a single incident or a montage
[[BLACK/RED]] you watch a friend go through their life
Major Goal: exposition or a narrative voiceover from someone who isn’t actually there
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This turns into:
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QUEST 1, SIMPLIFIED
...
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Aside: I skipped a lot of process here too.
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 MAJOR GOALS
The GM can award you 5 XP towards this quest when:
* The heavens are drawn to the earth.
* Something you usually think is fine is briefly monstrous, horrific, or traumatic to you.
* You get exposition or a narrative voiceover from someone who isn’t actually there.
You can earn up to two of these bonuses, once each, for a total of up to 10 XP.
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QUEST FLAVOR
1/chapter, when you’re in focus, you can earn 1 XP for yourself and 1 XP for the quest from:
[[GREEN/PURPLE]] working with mental illness or trauma
[[ORANGE/SILVER]] coping with thirst, heat, aridity, or burnout
[[BLACK/SILVER]] a rich experience of absence, of something lost
[[BLACK/RED]] a bit of narrative focus on an NPC friend as they just ... go through their life ... in your vicinity
[[BLACK/GOLD]] your local infrastructure (transportation, shopping, whatever) just utterly failing you, in a single incident or a montage
... and so can any other player, 1/chapter, if they substitute their PC for yours or otherwise involve them.
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Of course, we also need like a ... title, and flavor text, which I think will be:
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Life, Amidst Ruin
You live your daily life in a world haunted by things left undone, by accumulated damage to the way of things, by an aching absence. It may be that you can name what is undone, what is damaged, what is absent; or just one or two; or they may be nameless, uncertain wounds. You dream of something better. Of a way you could make things ... better. It’s impossible to articulate it, to boil it down to a specific plan. The dream is a great and vast and wild thing, so much bigger than the head you’re dreaming with.
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Final Aside for Quest 1: This quest gets updated, a little, later.
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 MOVING ON TO QUEST 2!
So tentatively---and it is tentative---I am swapping Aspect 2 and 5, as another step towards making the Arc more humane. I didn’t want to do it before because it put some events in the book in an awkward order, but I think fixing that is better than fixing thematic stuff.
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Aside: I made the swap while not at a computer. I think this was actually wrong, and it was Aspect 2 and 3 that I meant to swap. This confusion spun out until by quest 4 I stopped thinking about where things fit in the Aspect Arc at all! I uh haven’t actually finalized it at the time I’m editing this document up. I’m assuming that I’ll go back to things and assign Aspect quest order when I’m done editing the writeup and it’ll be quick and easy but possibly I’m not actually done yet! ... for now, I’ll just ignore the issue.
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 Otherworldly 2
You’re on a scary or difficult path. Part of you is resisting—clinging to the way things used to be. Even if you’re on this path by choice, it’s scary, or hard, or against your natural way of thinking, or costing something you really hate having to give up.
Afterwards: You release some of that. More of you accepts that you can’t go back.
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Knight 2
This quest is a story of the thing that’s in your way. Think of it as a “documentary”—it’s not about how you conquer your problem, it’s just a tool to help explore what that problem is. A vice? A weakness? An enemy? Or is it just that you’re kind of raw and new?
Outcome: this chapter of your life is over—things are about to change. You’ve either just made a big decision, just gotten the first big sign of that change, or you’ll do so tonight or tomorrow morning.
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Shepherd 1
This is the story of your ordinary life—the everyday work, stresses, and pleasures that form the fabric of your days.
Result. A responsibility falls on you out of nowhere.
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AND THE QUEST SUMMARIES!
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Book 1, “Weep for the Puppet,” Otherworldly 2
She talks to an old friend from college, who was into the weirder side of things, on the phone, as she works through what’s going on around her. Talks about how her neighbor is ... like an automaton, just doing the same thing over and over, no life there, until she finally realizes that that’s what he is, that the original neighbor was [[flash of blood]] one of the murders. And the friend is kind of excited that fantasy is real and kind of worried about her but mostly just talks because the thing is her town doesn’t even exist any more, there’s no way to get to her, she tried. And she talks about how the office she goes to every day is ... ashes, it burned down, only everyone pretends it’s fine and when she gets into the data entry the burned-out missing roof actually protects her from rain. How her dog is a good dog, it’s not the dog she remembers, because, the dog she remembers had a face. And finally she realizes, late one night, while looking at the missing stars, that she doesn’t have a friend like that any more. They don’t talk. That friend got into weird cult magic stuff and fell metaphorically off the face of the world. She doesn’t know how to contact her. She hasn’t heard from her in years. The world she’s in isn’t the real world, she realizes, so she might as well open the labyrinthine door.
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Book 2, “The Automaton’s Grave,” Otherworldly 2
She tries to hang on to the world. She argues with the Warmain about how far an artist has to go. She hangs out with one of the surviving robots in a hedge maze and talks about her mortal life, about ice cream and rain and walking by muddy creeks back when she could walk and generally the things one finds when living in the world, as opposed to, say, destroying yourself for an artistic vision or whatever. And the Warmain talks to her occasionally about bits from his life, wandering the void and breaking the sky over Paris and this incredible bakery down in Buenos Aires. But she can only hold out so long. After a while, when the last of the bottle of bourbon they were sharing runs dry, she shrugs and goes for it. He wins. She pours herself into the backdrop. But she’s drunk, and she misses, and realizes that the world is a backdrop still.
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Book 3, “Marvelous Symmetry,” Otherworldly 2
She talks to her therapist about everything wrong with the world and how maybe she could fix it if she went to the labyrinth and, and how much she doesn’t want to go back. How she wants to just tell the Illusion of Choice to fuck off and the starless sky to fuck off and screw the Locust Court and being a Power and the true face of the world and just live under her bed and be a bedliverunder blanket bug or dust bunny now. And she doesn’t, doesn’t want to go back. But, the real world is suffering, and she has this conviction, and maybe it’s not even right, that if she goes in and gets a piece of the True God--- This is the kind of plan that makes sense in novels--- That she can patch it. That she can’t maybe fix the whole broken town, or her harrowed life, or get rid of the Excrucians or the Locust Court or the way the world “really” is, but she can fix at least the Pit. Does she even have a choice?
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Book 4, “Squish the Holy Light of God,” Otherworldly 2
In visions/dreams/flashbacks, she talks to the boyfriend she didn’t actually have about what’s coming. (I think he’s the star that fell into her garden in the flashbacks in quest 1.) About impending sudden awful change. About destiny. He talks about the dooms facing the world, I think metaphorically rather than Nobilis canon stuff. She talks to her parents in the long long-ago past about whether they’re real or just someone she made up for her backstory. She goes out to the water and gets wind and river spray on her face and can’t feel it at all. She remembers vines and flowers. She argues with the Warmain, still in flashbacks I think, about whether the past being a backdrop or not even matters, and whether it’s right to change it. (He takes whatever side she doesn’t, he doesn’t really have a stake. But mostly he probably argues for the responsibility of power because of how the Otherworldly 2 quest works?) In waking life, she does an office job, filing or data entry, she walks through rows of cabinets and cubicles, she spins on chairs and looks out windows, but it’s not reality or an existential horror: it’s a backdrop she deliberately put up to hide from things, to not be sitting in her apartment with a bunch of half-eaten pizzas and all the responsibility in the world and the ichor of the god puddling at the side of the sink and the Power of the Illusion of Choice for a coworker. When she pulls it down for the day, it’s not “my life is a lie,” it’s “oh well.” In the end, she can’t hide forever. She has to face her past, and she has to face her power, so she’ll do both.
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This could be an any-time orange quest—
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Aside: Oh!
For those who ONLY know Glitch, the color mapping is: BLUE Decisive, with the two gears ORANGE Struggle, with the swords GREEN Poisoned, with the snake RED Receptive, with the lightning GOLD Flame, with the er flame PURPLE Pastoral, with the crook SILVER Setting, with the road to the setting sun BLACK Falling Star, with the falling star I’ll try to use those names sometimes—I used icons in the actual chatlog, so they’re just as technically easy as RED/BLUE or whatever—but it’s not as natural to me.
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This could be an any-time STRUGGLE quest, but any-time quests don’t work as well for Arc quests in Glitch/Nobilis as they did in Chuubo’s—sneaking an any-time quest into your main character Arc isn’t as seamless due to how focus works.
So, we’ll put together some quest flavor!
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In book 1, her neighbor is an automaton. In book 2, she hangs out with robots. So let’s try:
* watch someone going through their life like an old, rusty machine
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In book 1, her office is ashes but it works anyway. In book 4, she spends time in her old family home.
* take shelter in the remnants of an old building—its memory or shell
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In book 2, she talks about muddy creeks. In book 4, she goes out to the water.
* visit a place of running water, possibly in a flashback
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In book 1, she stares at the missing stars. In book 2, the Warmain talks about breaking the sky.
* the sky is broken
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More rain
[[GREEN/BLACK]] it’s raining, and something doesn’t seem real
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Of course, again and again, she talks to someone about this stuff. That’s the frame for this quest:
* you talk to your Arc touchpoint as you try to make sense of your life and everything going on
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And again and again there’s something weird about that person:
* (probably a major goal) you realize or discover something and, with a horrible sinking feeling, understand that you shouldn’t have been talking to your Arc touchpoint at all
^ needs work
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In book 1, her dog doesn’t have a face. There aren’t obvious equivalents in other books, though, except variants on:
* you stop pretending that something is normal. If the group was playing it as normal, you can work out with the GM/group retroactively how it’s actually been abnormal, messed up, or horrific all this time.
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In book 1, there’s a flash of blood as she remembers a murder. In book 2, she has intrusive thoughts from the Warmain’s art. In book 4, she has weird flashbacks.
* a momentary, disturbing vision or flashback
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There’s a lot of data entry. In book 2, I think she works on rebuilding a rock wall and maintaining a bit of land. It’s super slow given her limitations. In book 3, where she’s focused more on being a Power, I think the equivalent is maintaining a backdrop.
* simple, honest work to help maintain a larger system
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There’s ice cream and pastries and bourbon in book 2 and pizza in book 4
* indulging in junk food or some other minor vice
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There’s a nexus of conversation topics about fantasy and art and what is real
* talking to someone about stories, magic, or art
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She remembers vines and flowers in book 4. I think ... I think, trying to match that to book 1, that’s actually
* you walk along a particularly scenic road
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And then there’s this theme from the denial of sacrifice for art and arguing against the past mattering of like:
* arguing against your responsibility for something
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And lastly
* you realize or discover that the world around you isn’t real
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15 options, so I’ll probably get to actively pick the quest length again.
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ROUNDUP!
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Major Goal: the sky is broken
Major Goal: you realize or discover something and, with a horrible sinking feeling, understand that you shouldn’t have been talking to your Arc touchpoint at all
Major Goal: you stop pretending that something is normal. If the group was playing it as normal, you can work out with the GM/group retroactively how it’s actually been abnormal, messed up, or horrific all this time.
Major Goal: you realize or discover that the world around you isn’t real
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FLAVOR
* watch someone going through their life like an old, rusty machine
* take shelter in the remnants of an old building—its memory or shell
* visit a place of running water, possibly in a flashback
[[POISONED/FALLING STAR]] it’s raining, and something doesn’t seem real
* you talk to your Arc touchpoint as you try to make sense of your life and everything going on
* a momentary, disturbing vision or flashback
* simple, honest work to help maintain a larger system * indulging in junk food or some other minor vice
* talking to someone about stories, magic, or art
* you walk along a particularly scenic road
* arguing against your responsibility for something
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This quest can be up to 45 XP, plausibly, because it’s slow-building horror, but even at 45 XP that’s still two too many flavor options.
... probably the last major goal is redundant with the one above it. And honestly, I’d like to make that a flavor and not a MG. So we now have 2 and 12, which is worse, and need to move at least two to major goals.
... the particularly scenic road can be a MG.
Aside: I didn’t explain this at the time, but I’m imagining this as a television series, and the scenic road is from a particularly quiet, impactful episode—not something that happens in every episode.
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And the first flavor option can be an MG too. So:
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MG: the sky is broken
MG: you realize or discover something and, with a horrible sinking feeling, understand that you shouldn’t have been talking to your Arc touchpoint at all
MG: you walk down a particularly scenic road
MG: you watch someone going through their life like an old, rusty machine
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FLAVOR
[[PASTORAL]] simple, honest work to help maintain a larger system
[[DECISIVE/PASTORAL]] talking to someone about dreams, ambitions, and art
[[SETTING/PASTORAL]] indulging in junk food or some other minor vice
[[POISONED/PASTORAL]] you talk to your Arc touchpoint as you try to make sense of your life and everything going on
[[POISONED/FALLING STAR]] it’s raining, or water is rushing by, and something doesn’t seem real
[[POISONED/RECEPTIVE]] a momentary, disturbing vision or flashback
[[POISONED/RECEPTIVE]] you realize that something you’ve been playing as “normal” has actually been abnormal, messed up, or horrific all this time
[[STRUGGLE/FLAME]] arguing against your responsibility for something
.
... OK, so that’s a 40 XPer.
Inversions for the simplified version:
[[FLAME]] frantic work to help maintain a failing system
[[FLAME/RECEPTIVE]] obsessing about a hobby or idea
[[FLAME/FALLING STAR]] binging (e.g. on food, liquor, or media)
[[FLAME/STRUGGLE]] you frantically consult your Arc touchpoint for help
[[SETTING/STRUGGLE]] coping with thirst, heat, aridity, or desolation
[[DECISIVE/STRUGGLE]] a momentary, disturbing vision or flashback---is it a warning?
[[DECISIVE/STRUGGLE]] you suddenly recognize something you’ve been accepting as normal as a horrific abnormality or threat
[[POISONED/PASTORAL]] someone convinces you to take responsibility for something
^ wait, does that mean this is Shepherd 1 and not 2?
... wait, it’s already shepherd 1, cool
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Let’s see. We can make that last one a major goal, I guess. And we can definitely combine the two [[DECISIVE STRUGGLES]].
So
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Major Goal: the sky is broken
Major Goal: you walk down a particularly scenic road
Major Goal: you watch someone going through their life like an old, rusty machine
Major Goal: someone convinces you you have a responsibility you’ve been trying to deny
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[[FLAME]] frantic work to help maintain a failing system
[[FLAME/RECEPTIVE]] obsessing about a hobby or idea
[[FLAME/FALLING STAR]] binging (e.g. on food, liquor, or media)
[[FLAME/STRUGGLE]] you frantically consult your Arc touchpoint for help
[[SETTING/STRUGGLE]] coping with thirst, heat, aridity, or desolation
[[DECISIVE/STRUGGLE]] an intrusive idea, image, or possibility removes all sense of safety from the world
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We need to get it down to at most a 25 XP quest.
I think we can drop the frantic work.
I think we can prrrobably drop the road? Though quiet moments are good tbh.
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Major Goal: the sky is broken
Major Goal: you walk down a particularly scenic road
Major Goal: someone convinces you you have a responsibility you’ve been trying to deny
.
Quest Flavor
... when you:
[[FLAME/RECEPTIVE]] obsess about a hobby or idea
[[FLAME/FALLING STAR]] have to cope with the aftermath of a binge (e.g., on food, liquor, or media)
[[FLAME/STRUGGLE]] frantically consult your Arc touchpoint for help
[[SETTING/STRUGGLE]] have to cope with thirst, heat, aridity, or desolation
[[DECISIVE/STRUGGLE]] an intrusive idea, image, or possibility removes all sense of safety from the world
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I briefly experimented with having “the sky breaks” as the major goal, but it was wrong.
... at some point, for all the strategy and process, this stuff comes down to artistic instinct, possibly even wrong.
.
... looking at this, y’know, I don’t think we actually need that broken sky at all, or the thirst thing for that matte,r in the fast version.
... actually, the thirst inversion was probably too weird and fancy to begin with, too much trying to pull a trick and too little verifying it would work, it should probably actually be ... flooding? Drowning? Let me update both Otherworldly 2 and Otherworldly 1 there.
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OTHERWORLDLY 1, SIMPLIFIED, TAKE 2
MAJOR GOALS
The GM can award you 5 XP towards this quest when:
* The heavens are drawn to the earth.
* Something you usually think is fine is briefly monstrous, horrific, or traumatic to you.
* You get exposition or a narrative voiceover from someone who isn’t actually there. You can earn up to two of these bonuses, once each, for a total of up to 10 XP.
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QUEST FLAVOR
1/chapter, when you’re in focus, you can earn 1 XP for yourself and 1 XP for the quest from:
[[POISONED/PASTORAL]] working with mental illness or trauma
[[STRUGGLE/SETTING]] water rises or floods, often in a dream
[[FALLING STAR/SETTING]] a rich experience of absence, of something lost
[[FALLING STAR/RECEPTIVE]] a bit of narrative focus on an NPC friend as they just ... go through their life ... in your vicinity
[[FALLING STAR/FLAME]] your local infrastructure (transportation, shopping, whatever) just utterly failing you, in a single incident or a montage
... and so can any other player, 1/chapter, if they substitute their PC for yours or otherwise involve them
.
Aside: Struggle Setting and Falling Star Reception are now the name of my band. (It needs two names because of the prosaic/mythic divide.)
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OTHERWORLDLY 2, SIMPLIFIED, FIRST COMPLETE TAKE
MAJOR GOALS
The GM can award you 5 XP towards this quest when:
* the sky is broken
* you walk down a particularly scenic road
* someone convinces you you have a responsibility you’ve been trying to deny
You can earn up to two of these bonuses, once each, for a total of up to 10 XP.
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QUEST FLAVOR
1/chapter, when you’re in focus, you can earn 1 XP for yourself and 1 XP for the quest when:
[[FALLING STAR/STRUGGLE]] you’re overwhelmed
[[DECISIVE/STRUGGLE]] an intrusive idea, image, or possibility removes all sense of safety from the world
[[FLAME/STRUGGLE]] you frantically consult your Arc touchpoint for help
[[FLAME/RECEPTIVE]] you obsess about a hobby or idea
[[FLAME/FALLING STAR]] you have to cope with the aftermath of a binge (e.g., on food, liquor, or media)
... and so can any other player, 1/chapter, if they substitute their PC for yours or otherwise involve them.
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Doing these made me want to change one icon in the main quest, which unfortunately means doing some shuffling of their order:
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OTHERWORLDLY 2, TAKE 2
MAJOR GOALS
The GM can award you 5 XP towards this quest when:
* the sky is broken
* you realize or discover something and, with a horrible sinking feeling, understand that you shouldn’t have been talking to your Arc touchpoint at all
* you walk down a particularly scenic road
* you watch someone going through their life like an old, rusty machine
You can earn each bonus once, for a total of up to 20 XP.
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QUEST FLAVOR
1/chapter, when you’re in focus, you can earn 1 XP for yourself and 1 XP for the quest when:
[[PASTORAL]] you do simple, honest work to help maintain a larger system
[[DECISIVE/PASTORAL]] talking to someone about dreams, ambitions, and art
[[SETTING/PASTORAL]] indulging in junk food or some other minor vice
[[POISONED/PASTORAL]] talking to your Arc touchpoint as you try to make sense of your life and everything going on
[[POISONED/RECEPTIVE]] a momentary, disturbing vision or flashback
[[POISONED/RECEPTIVE]] you realize that something you’ve been playing as “normal” has actually been abnormal, messed up, or horrific all this time
[[POISONED/SETTING]] it’s raining, or water is rushing by, and something doesn’t seem real
[[STRUGGLE/FLAME]] arguing against your responsibility for something
... and so can any other player, 1/chapter, if they substitute their PC for yours or otherwise involve them
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NOVEMBER 19
Here’s the flavor text for quest 2:
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Reaching Out (Otherworldly 2)
Things are a mess. You’re a mess. You’re coping, probably, at least on the surface, but beneath that veneer of okayness and ordinary life, however comprehensive or not it may be, things are awful or weird or broken or out of control. You’re reaching out to some NPC, your Arc touchpoint, for help—talking it out with them, mostly, letting them help you sort it all out in your head ...
—but is that really such a good idea?
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Thinking about this Arc overall:
So far it’s looking post-apocalyptic pastoral, or more generally “after the fall,” or even more generally “after the big thing, not necessarily a bad thing,” key of star-of-bethlehem as it were.
(This is a Nob3 reference.)
Let’s start gathering stuff for building quest 3!
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Gathering quest 3!
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Otherworldly 3
Something is trying to make you into something else. There’s usually a sense that it’s trying to take you over, devour you from within, kick you out of your life, or something. Or maybe it’s the other way around: maybe it’s pulling you.
Result: You find a part of yourself that hasn’t changed, or won’t.
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Knight 3
The Challenge
Something infects you or tries to change you. Something challenges your conception of yourself.
Result: You err. Or fall from grace. Or are changed. Or possibly you grow.
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A Fish Out of Water (Alternative)
You’re taken completely outside your normal context. Maybe you try to stick to your role and vice and aspirations. Maybe you take a break from them. I don’t know! Everything is different for a while.
Reward: This has a two-part reward:
first, you have new inspiration about how to be what you want to be and do what you want to do
second, if there’s nothing preventing you—that is, if there’s no pressing story reason why you have to stay out of your element—it’s time to wrap things up and come back home or back to normal.
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Shepherd 4
You’re facing a big challenge or adventure.
Result. It ends, leaving you battle-hardened or refreshed and, either way, ready to face the trials of your ordinary life.
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Book 1, “Weep for the Puppet,” Otherworldly 3
Behind the backdrop of the town where nothing changed, there’s ... scaled, moss-covered walls, that very slowly move and shift, grinding against one another, and far above, a glimpse of light through the higher levels of the same—like being in a fifth-dimensional anemone, or medusa’s hair on a bad hair day. There’s a nodule with a small population where she’s greeted as a “challenger,” as someone who can put together an expedition to the heart of the labyrinth to become one with the god, which she has to do because the nodule doesn’t have enough resources to feed people indefinitely if challengers like her don’t do this. They bathe her in a pod of stuff that “fixes” her legs and begins to prepare her for that oneness. And there isn’t really a point in this where she has much of a choice. Her parents were fantasy/gaming nerds, so she grew up with this stuff, so she isn’t horribly out of place with it, though she isn’t happy with any of it either, and the dysphoria only grows as she leads the team towards the center and becomes more and more physically alien to herself to survive the challenges of the regions they pass through. When that dysphoria hits a certain peak, though, it comes with ... the realization, true or false, that this isn’t even her. That it’s just a character. She isn’t her.
Of course.
She sees a save point and it all crystallizes for her. This doesn’t feel like her body any more because it’s ... just a character she’s playing, just a puppet on a stage; and if she pulls aside that backdrop, she’ll awaken, back in the world, with the part ... well, whole ... of her that hasn’t changed at all. That wakes, haunted by unfinished journey. That thinks of that poor puppet, that was her and not-her both at once; and grieves.
.
Aside: This is where I realized I’d gotten confused about how I wanted to rearrange the Aspect Arc.
.
 ... I screwed up the Aspect swap, I was swapping 2 and 3 not 2 and 5.
Wasn’t I?
... I’ll poke at it more after I do the roundup.
Maybe I was swapping 3 and 5. It was very clear when I was doing it but I wasn’t at the computer and so it just kind of floated in my head
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Book 2, “The Automaton’s Grave,” Otherworldly 3
She peels down the backdrop of the world and returns to the labyrinth save point, this time with the Warmain beside her. She leads a small group (from book 1, plus the Warmain) across a macro-scale forest where the earth and the giant “trees” are the knotted tendrils of the god on what turns into a more survival-themed story. The change in venue, as it often does, has aborted the depressive moment (from quest 2); she’s still playing with a desire for, a diorama/dream/backdrop/vision of, a better time, still wrestling with it, but she’s gone back to trying to make it work without burning herself out, trying to face the Warmain’s challenge instead of losing to it. And the solution she finds is to fuel the reality of it with the god’s life and not her own, and to treat the separation of actor, character, and stage as a matter of willful construal. When she manages to get it to work, when she calls up a perfect crystal vision of the world where things are okay, she breaks down; because look, look, it isn’t gone; it hasn’t changed.
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Book 3, “Marvelous Symmetry,” Otherworldly 3
In the mountainous intestines of the god, the heartbeat of the god is a racing wonder, a source of surging life; it is the drumbeat that makes the flowers open, that drives the rising of the sun, that melts the rivers from the snow. It is a life that fills her and strengthens her as she grows in tune with it, as she becomes more, as she unfurls herself like a flower and deepens and grows rich in spiritual wealth and power and begins to understand how with these hands of hers she can shape and save the world, and atop the mountain in the dawn it pierces her, she understands it, and hope, and touches on the nature of the god; and she might have lost herself, become not just herself in that moment but something more, and less, had she not tasted too of the origin of that power, felt deep in the god’s digestive tract how it swallowed another soul. How its heart beat, powerfully, rejoicing, as another bit of human truth was lost, consumed, entangled. How the world sang with it, fed on it, grew verdurous and rich with life and lush. How she gagged, and vomited up the substance of the god, the life and death of it, to spill into the shadow of the dawn.
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Book 4, “Squish the Holy Light of God,” Otherworldly 3
She goes back to her college days, to the time of the accident. This time it’s literal rather than flashback—she pulls aside the world, and is there. The college feels kind of dark, swampy, mired in vegetation and oppressive presence. Snakes in the trees. (Though for some reason they don’t show up in the college catalog mailed out to potential students.) Occult battles happening in the darkness. She wants to just take her classes and affirm the reality of things and maybe not damage her spine but no. She has too much power, and too little control; every little OCD or paranoid or superstitious twitch of “things should work this way” gets magnified into reality, and pretty soon there are murders on the campus and blood on the sidewalks and her boring professor is melting as he talks and something horrible is lurking in the shadows and skittering in the steam tunnels and when the day of her accident comes and for all her power she can’t stop it because it’s reified into either a beast that has it out for her or a “final destination” like malignant destiny.
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OK, I’m pretty sure it was Aspect 2 and 3 I wanted to swap, not 2 and 5.
So Life, in Ruins is Aspect 1, and Reaching Out is Aspect 5, and the current quest is Aspect 4.
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* Aspect 1 – Otherworldly 1 – Life in Ruins
* Aspect 2 – Otherworldly 5 – Working Title “We Are All We Have”
* Aspect 3 – Otherworldly 2 – Reaching Out
* Aspect 4 – Otherworldly 3 - THIS ONE – Working Title “The World is a Devouring Thing”
* Aspect 5 – Otherworldly 4 – Working Title: “The Ground’s Abandoned Me”
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... I’m still a little confused, though, so let’s finish the quests first before doing a final analysis.
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Aside: This is redundant with what I already told you in asides because I didn’t know in the past what I would be asiding to you in the future. That’s my greatest and probably only personal flaw.
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QUEST FLAVOR!
So scaled, moss-covered walls, moving; a macro-scale forest with trees that are knotted tendrils; mountains; a swampy college:
* perceive the world around you as a living thing
* something slithers or writhes
* something still and frozen comes to life
* the sky is occluded by some great power
.
Then there’s the nodule and the whole challenger thing. I was thinking about implementing that with something to do with “leadership” because she leads a group but I kept bouncing off leadership’s complete absence in book 3 and 4.
* a role, destiny, or relationship you didn’t ask for changes you
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While looking at book 3 more, I found another possible way to tie to the challenger thing in books 1 and 2:
* someone dies for you
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Circling back to the challenger thing, and again poking hard to fit to book 3 which is otherwise the most different:
* experience something as sacred
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Then there’s the dysphoria thing, which was key to book 1 green 3 here:
* you lose a bit more of yourself to the Arc sickness (nb I should specify in the main description that there is an Arc sickness, which is probably about alienation from self or world. Or loss of control, I guess?)
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Aside: This is where I pause to look ahead and verify that I did that, which I did! Though I left out the bit about loss of control, in the end.
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There’s physical challenges, which seem pretty generic tbh:
* you face environmental danger or hardship
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The bath in the pod that fixes her legs feels like quest flavor, something special; trying to capture the way that echoes in the other things that isn’t either covered already or just “you bathe” I get:
* you dissolve or melt into the world
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The diorama has some echoes too:
* you struggle to conceptualize and articulate your goal
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Hm, the heartbeat of the god is tricky. No, wait, we got it early on as “something still and frozen comes to life.”
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Finally, she takes classes
* you learn
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12! That’s a good 40 XP quest right there if four of them are major goals. Or, I can make three major goals and get rid of/combine 2!
Pulling them together:
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Major Goal: someone dies for you
Major Goal: you dissolve or melt into the world
Major Goal: the sky is occluded by some great power
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* perceive the world around you as a living thing
* something slithers or writhes
* something still and frozen comes to life
* a role, destiny, or relationship you didn’t ask for changes you
* experience something as sacred
* you lose a bit more of yourself to the Arc sickness
* you face environmental danger or hardship
* you struggle to conceptualize and articulate your goal
* you learn
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I think I can combine “a role, destiny, or relationship you didn’t ask for changes you” with “you lose a bit more of yourself to the Arc sickness,” as long as I mention that in the quest text. I think I don’t actually need “the sky is occluded by some great power.” So that’s a start at trimming it down:
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Major Goal: someone dies for you
Major Goal: you dissolve or melt into the world
Major Goal: something still and frozen comes to life
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* perceive the world around you as a living thing
* something slithers or writhes
* experience something as sacred
* you lose a bit more of yourself to the Arc sickness
* you face environmental danger or hardship
* you struggle to conceptualize and articulate your goal
* you learn
.
... OK, that’s a decent 35 XP quest.
Let me assemble it properly:
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The World is a Devouring Thing
The world is dangerous, and you are losing yourself.
In this quest, you spend time in a dangerous and wild place, or, the place you’re spending time becomes somehow more dangerous and wild for you.
There, in that place, you sicken, somehow, with the Arc sickness—a progressive real-world phenomenon like a physical change, magical effect, or growth in your understanding, accompanied by increasing alienation from yourself and the world. It’s not necessarily a bad thing, but, for the duration of the quest at least, it’s ultimately bad for you.
Often, this sickness the direct result of a role, destiny, or relationship imposed on you by others: you have been chosen, and that change is sickening you, whether that’s as simple as being thrust into a position of leadership or importance and having a breakdown over it even as it strengthens you or as complex as a spiritual transformation initiated by your Imperator.
When the quest ends, if the sickness is neither resolved nor heading towards impending resolution, it generally goes into temporary remission instead, fading away until a later iteration of this quest or until time drains it of relevance.
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MAJOR GOALS
The GM can award you 5 XP towards this quest when:
* someone dies for you
* you dissolve or melt into the world
* something still and frozen comes to life
You can earn each bonus once, for a total of up to 15 XP.
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QUEST FLAVOR
1/chapter, when you’re in focus, you can earn 1 XP for yourself and 1 XP for the quest when:
[[POISONED/FALLING STAR]] you lose a bit more of yourself to the Arc sickness
[[POISONED/FALLING STAR]] you perceive the world around you as a living thing
[[RECEPTIVE/FALLING STAR]] experience something as sacred
[[RECEPTIVE/STRUGGLE]] something slithers or writhes
[[FLAME/STRUGGLE]] you face environmental danger or hardship
[[FLAME/PASTORAL]] you struggle to conceptualize and articulate your goal
[[DECISIVE/PASTORAL]] you learn
... and so can any other player, 1/chapter, if they substitute their PC for yours or otherwise involve them
.
Inverting the quest flavor to start building the simplified version (somewhat tentative):
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[[STRUGGLE/SETTING]] you’re losing yourself to the Arc sickness
[[STRUGGLE/SETTING]] the world is a devouring thing
[[DECISIVE/SETTING]] choosing to treat something as sacred
[[DECISIVE/POISONED]] confronting something you fear
[[PASTORAL/POISONED]] you’re worn down by the world
[[PASTORAL/FLAME]] you struggle to conceptualize and articulate your goal
[[RECEPTIVE/FLAME]] you don’t get it
.
Boiling down and refining, we get:
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OTHERWORLDLY 3, SIMPLIFIED
MAJOR GOALS
The GM can award you 5 XP towards this quest when:
* someone dies for you
* you dissolve or melt into the world
* you willfully decide, this shall be sacred
You can earn up to two of these bonuses, once each, for a total of up to 10 XP.
.
QUEST FLAVOR
1/chapter, when you’re in focus, you can earn 1 XP for yourself and 1 XP for the quest when:
[[STRUGGLE/SETTING]] afraid of the Arc sickness
[[STRUGGLE/SETTING]] afraid of the devouring world
[[DECISIVE/SETTING]] choosing to treat something as sacred
[[PASTORAL/POISONED]] worn down by the world
[[PASTORAL/FLAME]] struggling to understand or explain
... and so can any other player, 1/chapter, if they substitute their PC for yours or otherwise involve them.
.
NEXT
Moving on to Otherworldly 4!
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Otherworldly 4
You’ve lost a key part of your sense of self. You look for a way to get that back.
Reward: you discover that it wasn’t really gone. If that’s observably impossible—e.g., you’re mourning a severed limb—you discover either that your terminology was off and what you were really missing was something else that isn’t gone, e.g., the sense of yourself as a whole person or your ability to play an instrument; or, you find a potential in you to recover it.
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Knight 4
You’ve fallen short of who you wanted to be. You’ve erred, or lost your path. Now you have to make amends, and grow.
Outcome: Redemption is an ongoing process, but you’ve made a start. If possible, an NPC acknowledges that. Either way, the weight of guilt and wrongness on you lightens.
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Aspect ??
??
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Shepherd 3
Absolution
There’s something haunting you from the past, but you’ve got the chance to make it right.
Result. It’s the most amazing thing. You do.
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An Extraordinary Life
This is the story of your extraordinary life—the larger-than-life magic, battles, and wonder that form the fabric of your days.
Result. A chance at greater happiness falls on you out of nowhere.
nobody resents Nobilis like strategists on Shepherd Arcs
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Book 1, “Weep for the Puppet,” Otherworldly 4
She’s back and she isn’t trapped in a labyrinth slowly changing any more, but ... she knows now. She knows that in her blood is the glowing ichor of the god, metaphorically if nothing else. Her comfort in “I’m just Vi, and somehow I became the Power of Backdrops, which is interesting, but also, whatever” is gone; she’s now ... even when she’s not actively being warped, she’s lost security in her sense of self?
This lasts until she realizes (probably subconsciously, or in a dream) that she’s come to identify as Vi-who-is-one-with-the-god, and that it’s entangled with her, that its distinction from her is important but also just conceptual—which is also terrifying, but allows her to organize and settle her body-sense again.
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Book 2, “The Automaton’s Grave,” Otherworldly 4
The Warmain is all like “dang I’d like to harvest you right now but I’d like to point out that we are not in reality. Possibly if you care so much about the world outside of the god you might want to work with me on getting OUTSIDE OF THE GOD.” Put another way, having realized that she still wants to be something other than this, he encourages her to ... like ... be something other than this. (So he can kill her and take her face maybe but WHATEVER sometimes you have to accept your friends’ little eccentricities.)
So they start struggling, as they approach some grand landmark keep in the distance, to push past this into reality. To push aside the walls of ropy flesh and backdrop and find reality beyond. To see the tracks and traces of the underlying reality in the glowing ichor-rivers and the dust beneath the trees. To tear down the curtain of the forest air and show the streets and screaming angry highway cars beyond. The things that occasionally give them hope—gates between the gaps between two trees, in the belly of dead monster snakes, and the like—are just more backdrops.
And the journey is harrowing. She gets hurt. Scared. They lose people, even with a Power and a Warmain in the party. She makes it to the keep, at the end of the proper labyrinth journey; does the whole narratively satisfying sacrifice, giving up the diorama to the god, in order to bond more deeply to the god and open the great sacred door ... and it’s just another backdrop.
It isn’t until she just kind of wanders out to go ... tend the grave a bit better of someone who died along the way, or search for someone who got separated, or something ... that she finds it, just nowhere in particular. Some random weak spot in the world.
That’s the gate into reality, into the thematically inconsistent reality.
It doesn’t make sense, she tells the Warmain. Has a breakdown over it, over unnecessary loss and the overall trauma and that one extra hole punched in the god-grandeur story of how murders make a Chancel and a power. But of course it doesn’t make sense; sense is for stories and backdrops (and Serpent Chancels probably), not reality, you see.
He sighs and they hang out and have a bit of pseudohuman company instead of him killing her.
Her sacrifice wasn’t worth it, she says, and he says “pain never is;” and then ...
There’s this sudden, dizzying ... sloughing off of glaciers ... as she realizes that “right” and “real” are completely unconnected, as she can let go temporarily of the OCD need for “right” because it isn’t real, and reality washes over like the tide over a crumbling sandcastle.
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Book 3, “Marvelous Symmetry,” Otherworldly 4
She’s found a part of herself that’s still the same, but ... In what turns out to be a direct echo of book 1 Otherworldly 4, she’s still ... entangled with the god. She still realizes, over the course of this quest, that she’s lost her grip on what’s her and what’s the god; on being a self separate from the world. She knows she’s not okay with the god, she knows there’s still a Vi that is not the god, but she can’t find the boundaries. And dealing with the fact that if she directly establishes them, that’s possibly just ... a loss. If she establishes them, maybe she just gets eaten, or escapes but without the power she needs to help the world.
So there’s wandering the fields beneath a strange sun and strange sky, lost in the flowers, thinking about the colors of the world and the blood inside her and being eaten and the nature of consciousness and differentiation and connection between people and remembering precious moments with family and others on the god’s behalf.
And at the end, she remembers how at the save point she was just a puppet on the stage, and how this can’t really be her, because look at it, it’s a god, it’s the God, walking ... and lets herself fall into it completely so she can pass a bit of the god’s essence outwards to the true her, somewhere else. Because something of her must remain, if not here, then ... out there, in a world where she was not consumed.
I think it’s OK that this reiterates book 1 Otherworldly 4 as long as there’s a secondary plot that is going on in book 1 that I don’t know yet but figure out while doing the options, so that the book 1 Otherworldly 4 novella can be about “the first time Vi was losing herself to the god”
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Book 4, “Squish the Holy Light of God,” Otherworldly 4
She wakes up after her flashback stuff back in the present. She is not happy because while in one sense, reality demonstrated some stability against her world-changing power, it wasn’t the stability she wanted and also like it wasn’t very much of it. She doesn’t know how much of that Otherworldly 3 experience was even real or if not what happened. She’s stopped reflexively changing everything around her with an expectation, but she doesn’t even know if she has a real past. She doesn’t even know if she has a body that isn’t a self-image. If there was a real past under the backdrop. If her friend joined the mystery cult because she went back into the stage of her past and showed off divine powers, meaning that that stage was always a stage and always where they both originated. If reality is anything other than a backdrop that’s deferring the whole aesthetic consistency ideal, or failing at it due to Excrucian challenge.
She questions whether reality would matter, whether “being real” would make something more real than a backdrop in the first place. She tries to find someone’s grave. She looks at versions of other realities. She gets mired in mud beside a creek. She spends time in nature (which I think means “by the Big Pit and in a little woods with a creek” because her town isn’t very nature-y) trying to reconnect with something real, but it doesn’t do it. In the end, she finds her only option: if she can’t find reality, if she can’t touch reality, if trying to definitively prove something real risks making it real, she has to embrace it, and try to declare the quiddity of honor* she is looking for into the reality she makes.
.
* inherent integrity; truth
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I think I will need to start here tomorrow by thinking about book 1 a bit more, and the equivalent of “wandering in fields beneath a strange sun and strange sky, lost in the flowers ...” for robotworld or world-becoming-robotworld, which is where she’d be.
... I think that’s where she finds the wall in the woods she works on repairing in book 2, and maybe where she repairs the thing she uses to get up and down to her second floor place without help or overdrawing spoons. Possibly general working on mechanical stuff plus wandering the region and becoming one with the world.
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NOVEMBER 20
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Book 1, “Weep for the Puppet,” Otherworldly 4, Take 2
She’s back and she isn’t trapped in a labyrinth slowly changing any more, but ... she knows now. She knows that in her blood is the glowing ichor of the god, metaphorically if nothing else. Her comfort in “I’m just Vi, and somehow I became the Power of Backdrops, which is interesting but also whatever” is gone; she’s now ... even when she’s not actively being warped, she’s lost security in her sense of self?
She’s living in an abandoned auto repair shop because this place is clearly basically Old Molder. That’s why she has to live on floor 2 and that’s why there’s no elevator but there’s an unused lift.
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Aside: Old Molder is a place in the default Chuubo’s setting that ... isn’t directly on point, but clearly came from the same place in my brain as the setting where Vi starts in book 2. One small part of how Old Molder works is that nobody uses the ground floor any more; another is that people there have stopped driving cars.
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She spends her time picking up fish out of traps and scavenging and either refurbishing or making art out of pre-apocalypse stuff. And one day while on a particularly extensive roam she finds the remnants of a modern art sculpture garden and ... cleaning up the area some, and getting the rust off of the pieces, and such ... it helps. This is also how she meets the robots; I think she’s passed them, and their work, in town, and at some point when she hits her physical limits working on the place, one of them just shows up.
Eventually she has a bit of security in herself again, probably prompted by realizing (probably subconsciously, or in a dream) that she’s come to identify as Vi-who-is-one-with-the-god, and that it’s entangled with her, that its distinction from her is important but also just conceptual. That’s terrifying, but it allows her to organize and settle into her body-sense again.
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ASSEMBLING QUEST FLAVOR
That’s four books worth of quest, so we can start assembling quest flavor.
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So we have glowing ichor-rivers, book 2, ... and rivers to collect fish from in book 1, and getting mired in mud in book 4. And in book 3 ... blood?
* struggle against a current, undertow, or mire
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We approach a grand landmark keep in book 2; which I think matches a defining sculpture in book 1, the sun in book 3, some big town building in book 4.
* look to a specific tall/high landmark that serves as a quest motif
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She tries to push away the world and find reality in book 2; in book 3, she tries to push away ... her current self, to find the truth; in book 4, she tries to push away her false ideas, her world-model, to see what she’s missing; in book 1, she’s trying to push away the present to find the past, sort of. Hm. I’m actually not sure, let me summarize as:
* struggle to connect with reality
* struggle to reconstruct something lost
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The image of tearing open the air to a highway of screaming cars in book 2 is vivid.
* you find some of the reality you’re looking for(?) and it is screaming
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The journey in book 2 is harrowing; she is hurt, scared. The journey in book 3 is more spiritual. In book 4, she gets mired, stressed. In book 1, more of a fugue.
* the world is emotionally overwhelming
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There’s a grave theme in 2 and 4, but in 1 and 3 ...
* try to connect to someone dead, or in another world, as by tending to their grave
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In book 2, she gives up the diorama and the world where things are “right,” pointlessly. In book 3, she gives herself up entirely ... not really pointless, I guess, but wrong in the book’s aesthetic. Probably tuned to giving up her choices, considering the book theme. In book 4, she gives up on a deeper reality. In book 1, ... possibly something more about the automaton/human distinction, since the robot’s right there, or just “giving up on the full distinction of self and god.”
MG: sacrifice something core to your journey on this Arc, or abandon an emotionally important goal, to no immediately obvious gain (except 5 XP).
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She sloughs off metaphorical glaciers in book 2, and her whole self in book 3:
* let go of something you’ve been hanging on to
^ except this probably merges into the above major goal rather than being its own goal or flavor
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In book 2 and 4 she looks at backdrops of other realities. In book 3, she looks at art and scavenges stuff from the past.
* catch a glimpse of another world, literally or metaphorically
.
In book 2, she works with the Warmain. There may? be similar figures in other books
* accept help from a frenemy
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In book 3, she wanders beneath a strange sun/sky. This has potential parallels in book 2, and generally:
* travel beneath a strange sun or sky
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In book 3, she gets lost in the flowers. In other books, she spends time in nature:
* travel through the fields
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In book 3, she thinks about the colors of the world, the blood inside her, being eaten, and the nature of consciousness. These are pretty generally applicable:
* get lost in the colors of the world
* blood flows
* talk or monologue about the nature of the self
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In book 3, she remembers precious moments
* remember a time that has gone before.
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It might also be:
* think about the past
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In book 1, she does art, and cleans, and meets the robots. What does this match in other books? In book 4, hanging out by the pit and Power stuff; in book 3, wandering in a fugue, and meeting creatures; in book 2, maybe doing art by the fire, and daily tasks, and hanging out with the locals.
* lose yourself in a work of craft (from simple repairs to great artistic projects)
* do daily maintenance <= needs work
* work with someone quiet
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This set feels particularly rough; I’m not at my best today. Still, let’s see what happens!
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SUMMARY OF POSSIBLE QUEST 4 FLAVOR/GOALS, TAKE 1
Major Goal: sacrifice something core to your journey on this Arc, or abandon an emotionally important goal, to no immediately obvious gain (except 5 XP).
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* let go of something you’ve been hanging on to
* struggle against a current, undertow, or mire
* look to a specific tall/high landmark that serves as a quest motif
* struggle to connect with reality
* struggle to reconstruct something lost
* you find some of the reality you’re looking for(?) and it is screaming
* the world is emotionally overwhelming
* try to connect to someone dead, or in another world, as by tending to their grave
* catch a glimpse of another world, literally or metaphorically
* accept help from a frenemy
* travel beneath a strange sun or sky
* travel through the fields
* get lost in the colors of the world
* blood flows
* talk or monologue about the nature of the self
* remember a time that has gone before.
* think about the past
* lose yourself in a work of craft (from simple repairs to great artistic projects)
* do daily maintenance <= needs work
* work with someone quiet
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There are a lot because they’re not quite right; many need like 20-30% more goodness.
Still, starting with 20 + 1 MG puts me in a good place to address that!
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I guess I will begin by assigning colors, and then if that doesn’t lead to incidentally adding goodness and reducing the numbers to something manageable, I’ll put it off until my brain is better!
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Aside: My brain didn’t really get better but the quest came out OK I think.
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[[DECISIVE/FALLING STAR]] let go of something you’ve been hanging on to
[[PASTORAL/FLAME]] struggle against a current, undertow, or mire
[[SETTING/FALLING STAR]] look to a specific tall/high landmark that serves as a quest motif
[[DECISIVE/FLAME]] struggle to connect with reality
[[DECISIVE/FLAME]] struggle to reconstruct something lost
[[RECEPTIVE/FALLING STAR]] you find some of the reality you’re looking for(?) and it is screaming
[[SETTING/FLAME]] the world is emotionally overwhelming
[[PASTORAL/DECISIVE]] try to connect to someone dead, or in another world, as by tending to their grave
[[RECEPTIVE/SETTING]] catch a glimpse of another world, literally or metaphorically
[[PASTORAL/DECISIVE]] accept help from a frenemy
[[SETTING/FALLING STAR]] travel beneath a strange sun or sky
[[SETTING/FALLING STAR]] travel through the fields
[[RECEPTIVE/SETTING]] get lost in the colors of the world
[[SETTING/FALLING STAR]] blood flows
[[PASTORAL/DECISIVE]] talk or monologue about the nature of the self
[[RECEPTIVE/SETTING]] remember a time that has gone before.
[[RECEPTIVE/SETTING]] think about the past
[[PASTORAL/FALLING STAR]] lose yourself in a work of craft (from simple repairs to great artistic projects)
[[PASTORAL/SETTING]] do daily maintenance <= needs work
[[PASTORAL/SETTING]] work with someone quiet
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Organizing:
[[DECISIVE/FALLING STAR]] let go of something you’ve been hanging on to
[[DECISIVE/FLAME]] struggle to connect with reality
[[DECISIVE/FLAME]] struggle to reconstruct something lost
[[PASTORAL/FLAME]] struggle against a current, undertow, or mire
[[SETTING/FLAME]] the world is emotionally overwhelming
[[SETTING/FALLING STAR]] look to a specific tall/high landmark that serves as a quest motif
[[RECEPTIVE/FALLING STAR]] you find some of the reality you’re looking for(?) and it is screaming
[[PASTORAL/FALLING STAR]] lose yourself in a work of craft (from simple repairs to great artistic projects)
[[PASTORAL/DECISIVE]] try to connect to someone dead, or in another world, as by tending to their grave
[[RECEPTIVE/SETTING]] get lost in the colors of the world
[[RECEPTIVE/SETTING]] catch a glimpse of another world, literally or metaphorically
[[RECEPTIVE/SETTING]] remember a time that has gone before.
[[RECEPTIVE/SETTING]] think about the past
[[FALLING STAR/SETTING]] travel beneath a strange sun or sky
[[FALLING STAR/SETTING]] travel through the fields
[[FALLING STAR/SETTING]] blood flows
[[PASTORAL/SETTING]] do daily maintenance <= needs work
[[PASTORAL/SETTING]] work with someone quiet
[[PASTORAL/DECISIVE]] accept help from a frenemy
[[PASTORAL/DECISIVE]] talk or monologue about the nature of the self
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… no brain today, punting until tomorrow for the rest.
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NOVEMBER 21
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OK, gonna trust myself a bit and work from there rather than starting over, but also review each of them more carefully than usual as I go.
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[[DECISIVE/FALLING STAR]] let go of something you’ve been hanging on to
> This is a Major Goal or gets dropped because it only happens once per book, is set up to merge with an existing goal, and its icons are awkward for building the list.
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[[DECISIVE/FLAME]] struggle to connect with reality
[[DECISIVE/FLAME]] struggle to reconstruct something lost
> I think this is actually [[RECEPTIVE/FLAME]] searching desperately for something you’ve lost
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[[PASTORAL/FLAME]] struggle against a current, undertow, or mire
> This also has awkward icons, and feels like a major goal, so mote it be.
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[[SETTING/FLAME]] the world is emotionally overwhelming
> let’s make this [[RECEPTIVE/FLAME]] the world is emotionally overwhelming
... but it’s good
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[[SETTING/FALLING STAR]] look to a specific tall/high landmark that serves as a quest motif
> Let’s make this [[DECISIVE/FALLING STAR]].
I know I said that that icon pair was awkward for building the list, and it is (it’s awkward because the list looks nicest if every given icon is either always first or always second in the list, but if there’s PASTORAL/DECISIVE, PASTORAL/FALLING STAR, and DECISIVE/FALLING STAR, you can’t do that) ... but it’s still correct in this case, or at least the most correct I can do right now.
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[[RECEPTIVE/FALLING STAR]] you find some of the reality you’re looking for(?) and it is screaming
> ... tentatively, major goal, but this is also the first major goal on the chopping block. It’s cool but not ... that cool?
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[[PASTORAL/FALLING STAR]] lose yourself in a work of craft (from simple repairs to great artistic projects)
> I still like this one.
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[[PASTORAL/SETTING]] do daily maintenance <= needs work
> actually gonna just delete this instead of doing that work on it, it’s not as good as the one before it.
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Running out of discord characters for typing in a single post and not enough brain to deal with it chiding me for typing too much at once, so pausing to consolidate:
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WHAT WE HAVE SO FAR
Major Goal: sacrifice something core to your journey on this Arc, or abandon an emotionally important goal, to no immediately obvious gain (except 5 XP).
Major Goal, possibly merge with that: let go of something you’ve been hanging on to
Major Goal, probably drop: you find some of the reality you’re looking for(?) and it is screaming
Major Goal: struggle against a current, undertow, or mire
[[RECEPTIVE/FLAME]] searching desperately for something you’ve lost
[[RECEPTIVE/FLAME]] the world is emotionally overwhelming
[[DECISIVE/FALLING STAR]] look to a specific tall/high landmark that serves as a quest motif
[[PASTORAL/FALLING STAR]] lose yourself in a work of craft (from simple repairs to great artistic projects)
[[PASTORAL/DECISIVE]] try to connect to someone dead, or in another world, as by tending to their grave
[[RECEPTIVE/SETTING]] get lost in the colors of the world
[[RECEPTIVE/SETTING]] catch a glimpse of another world, literally or metaphorically
[[RECEPTIVE/SETTING]] remember a time that has gone before.
[[RECEPTIVE/SETTING]] think about the past
[[FALLING STAR/SETTING]] travel beneath a strange sun or sky
[[FALLING STAR/SETTING]] travel through the fields
[[FALLING STAR/SETTING]] blood flows
[[PASTORAL/SETTING]] work with someone quiet
[[PASTORAL/DECISIVE]] accept help from a frenemy
[[PASTORAL/DECISIVE]] talk or monologue about the nature of the self
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continuing where we left off ...
[[PASTORAL/DECISIVE]] try to connect to someone dead, or in another world, as by tending to their grave
> I think probably move this to the simplified quest, as the parallel to the first [[RECEPTIVE/FLAME]] quest item; if I don’t do that, change it to [[FALLING STAR/SETTING]] tending to a grave
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[[RECEPTIVE/SETTING]] get lost in the colors of the world
[[RECEPTIVE/SETTING]] remember a time that has gone before
[[RECEPTIVE/SETTING]] think about the past
> These are good, though there are too many of them. Probably drop one of the last two, and then maybe drop one more?
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[[RECEPTIVE/SETTING]] catch a glimpse of another world, literally or metaphorically
> let’s make this [[RECEPTIVE/SETTING]] catch a glimpse of another world or another time
... and trust players to figure out metaphors on their own.
... but maybe drop it, anyway, too.
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[[FALLING STAR/SETTING]] travel beneath a strange sun or sky
[[FALLING STAR/SETTING]] travel through the fields
> These probably get combined into one travel montage bullet point.
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[[FALLING STAR/SETTING]] blood flows
> this one isn’t really necessary, so it’s a good deletion candidate, but it’s fine.
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[[PASTORAL/SETTING]] work with someone quiet
> I think this should be [[PASTORAL/SETTING]] or [[PASTORAL/FALLING STAR]] work with someone in companionable silence
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[[PASTORAL/DECISIVE]] accept help from a frenemy
> I think the icons should be [[STRUGGLE/DECISIVE]]
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[[PASTORAL/DECISIVE]] talk or monologue about the nature of the self
> maybe [[FLAME/DECISIVE]] fret or monologue about the nature of the self
...?
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I’m still not at my top icon/quest flavor game, but I think that’s better.
Collating ...
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COLLATING ...
Major Goal: sacrifice something core to your journey on this Arc, or abandon an emotionally important goal, to no immediately obvious gain (except 5 XP).
Major Goal, possibly merge: let go of something you’ve been hanging on to
Major Goal, probably drop: you find some of the reality you’re looking for(?) and it is screaming
Major Goal: struggle against a current, undertow, or mire
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[[RECEPTIVE/FLAME]] searching desperately for something you’ve lost
[[RECEPTIVE/FLAME]] the world is emotionally overwhelming
[[RECEPTIVE/SETTING]] get lost in the colors of the world
[[RECEPTIVE/SETTING]] catch a glimpse of another world or time
[[RECEPTIVE/SETTING]] remember a time that has gone before.
[[RECEPTIVE/SETTING]] think about the past
[[RECEPTIVE/FALLING STAR]] travel places vivid, beautiful, and strange
[[PASTORAL/SETTING]] or [[PASTORAL/FALLING STAR]] work with someone in companionable silence
[[PASTORAL/FALLING STAR]] lose yourself in a work of craft (from simple repairs to great artistic projects)
[[DECISIVE/FALLING STAR]] look to a specific tall/high landmark that serves as a quest motif
[[DECISIVE/STRUGGLE]] accept help from a frenemy
[[DECISIVE/FLAME]] fret or monologue about the nature of the self
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Down to 4 and 12, which is already a lot better!
I’d like to make this a 40 XP quest (4 major goals, 8 quest flavor), although I realized earlier that a 45-XP quest is potentially viable because ... well, that feels like it’d be too long, right? Except! This quest typically ends in a sacrifice, so filling in the final 5 XP by [doing the Nobilis equivalent of taking Cost to finish quests in Glitch] isn’t a problem.
Let’s see.
I think we can jump straight from here to a draft of the final:
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 .
OTHERWORLDLY 4, TAKE 1
MAJOR GOALS
* let go of something you’ve been hanging on to
* struggle against a current, undertow, or mire
* accept help from someone you’d really rather not have to deal with
* catch a glimpse of another world or time
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QUEST FLAVOR
[[PASTORAL/SETTING]] working with someone in companionable silence
[[RECEPTIVE/SETTING]] dwelling on the past
[[RECEPTIVE/FLAME]] searching desperately for something you’ve lost
[[RECEPTIVE/FLAME]] the world is emotionally overwhelming
[[RECEPTIVE/FALLING STAR]] traveling places vivid, beautiful, and strange
[[PASTORAL/FALLING STAR]] losing yourself in a work of craft (from simple repairs to great artistic projects)
[[DECISIVE/FALLING STAR]] looking to a specific tall/high landmark that serves as a quest motif [[DECISIVE/POISONED]] wrestling with a threat to your boundaries or your sense of self
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The order isn’t quite neat, so maybe the first one becomes Pastoral/Falling Star. We’ll see when simplifying!
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INVERTING THE FLAVOR AS THE FIRST STEP IN SIMPLIFYING THIS
... ah, the first one inverts into a major goal, so it doesn’t answer the question after all.
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Major Goal: working with someone in companionable silence
[[DECISIVE/FALLING STAR]] drawing on a memory
[[DECISIVE/PATORAL]] reaching out to someone dead or in another world (e.g., when tending to a grave)
[[DECISIVE/PASTORAL]] finding balance in an overwhelming world
[[DECISIVE/SETTING]] or [[DECISIVE/RECEPTIVE]] finding something fascinating or beautiful
[[FLAME/SETTING]] your tasks are overwhelming
[[DECISIVE/FALLING STAR] (not inverted for some instinct-based reason) looking to a specific tall/high landmark that serves as a quest motif
[[RECEPTIVE/STRUGGLE]] your sense of self is under threat
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Major Goal: let go of something you’ve been hanging on to
> still important in the simplified quest
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Major Goal: struggle against a current, undertow, or mire
> less important? Probably?
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Major Goal: accept help from someone you’d really rather not have to deal with
> I think this becomes “[[RECEPTIVE/FLAME]] people are overwhelming”
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Major Goal: catch a glimpse of another world or time
> I think this becomes [[FALLING STAR]] glimpses of other worlds and times
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That’s the first pass!
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COLLATING ...
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Major Goal: work with someone in companionable silence
Major Goal: let go of something you’ve been hanging on to
Major Goal: struggle against a current, undertow, or mire
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[[DECISIVE/FALLING STAR]] drawing on a memory
[[DECISIVE/FALLING STAR]] looking to a specific tall/high landmark that serves as a quest motif
[[DECISIVE/RECEPTIVE]] reaching out to someone dead or in another world (e.g., when tending to a grave)
[[DECISIVE/PASTORAL]] finding balance in an overwhelming world
[[DECISIVE/SETTING]] the world provokes an emotion or decision
[[FLAME/SETTING]] your tasks are overwhelming
[[FLAME/RECEPTIVE]] people are overwhelming
[[STRUGGLE/RECEPTIVE]] your sense of self is under threat
[[FALLING STAR]] glimpses of other worlds and times
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SIMPLIFYING ...
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Simplifying a bit, trying to get down to a 25 XP quest:
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Major Goal: working with someone in companionable silence
Major Goal: letting go of something you’ve been hanging on to
Major Goal: struggling against a current, undertow, or mire
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[[DECISIVE/FALLING STAR]] remembering
[[DECISIVE/SETTING]] exploring the world
[[DECISIVE/PASTORAL]] reaching out, possibly to someone absent
[[DECISIVE/PASTORAL]] finding a bit of balance
[[FLAME/STRUGGLE]] falling apart
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OK, that was definitely pushing my neck too far, done for at least a few hours
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NOVEMBER 22
Here’s the description for it:
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Stretched Thin
You have been worn down. Stretched thin. You don’t have enough left in you to maintain the coherent sense of reality and self that you used to have. It’s hard enough just making it through each day.
For the Nobilis, this quest rarely represents inadequate power. Unless both Aspect and Ability are very low, it’s unlikely to express inadequate physical or mental resources, either. Rather, a Power generally gets stretched thin by stress and trauma: direct threats to and assaults on their sense of self and reality and experiences, wounds, and responsibilities that are simply too much to bear. If you wind up at this quest and aren’t sure what’s stretching your character thin, it’s likely that the things they’ve seen and the things their Imperator, other Imperators, and the Excrucians have done to them and their vicinity have gotten to them more than has been previously known.
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MOVING ON TO QUEST 5!
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Otherworldly 5
Live Together, Die Alone
You reconcile with someone or something you’ve been fighting.
Result: you help them find peace, acceptance, or find their way back from being lost.
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Book 1, “Weep for the Puppet,” Otherworldly 5
Vi’s friend, the Arc touchpoint, actually got involved in weird magic stuff long before Vi did, and eventually after it soured the friend’s relationships with Vi and everyone else she fell off the face of the trackable earth.
... becoming part of the mystery cult that summoned the god.
In this quest, Vi tracks her down, and can’t get her to stop doing stuff like walking the daily ritual tracks through town (that are unnecessary now because the Chancel’s already formed) or bits of self-mortification; all she can do is slowly integrate more mundanely healthful things on the one hand into those rituals and on the other re-engineer them towards building up the friend instead. The quest ends when for the first time the friend looks up from the daily town-circling trudge to see the ... I was going to say sun, but maybe, missing stars.
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Book 2, “The Automaton’s Grave,” Otherworldly 5
This is a short story about her and the Warmain after the book, and like: he was going to kill her, but didn’t because they’d just been through something hella harrowing. She doesn’t know who she is any more, and is scared, and even though he’s a monster and she’s a Power so probably one too, he stays around to help her figure herself out again. And they talk about grounding things, blanket textures and grass smells and dumb dogs and grocery schedules and hot drinks and what she wants if she can’t have magic dreams? And he talks to her about why he Warmains, about the thing he’s trying to keep asleep; about being born in the void, and walking paths the colors of the dawn, and the knowledge and certainty of his purpose. He talks to her about his first kill in the world, the one that tempered him, some long ago Power murdered by a river so that he could have a face and thoughts and could speak in words, and how he has been haunted by that Power’s private visions of beauty and art ever since. How he’s filled his head with so many dreams and visions on this mission that sometimes he forgets who he is, loses practically everything, gets lost in it, and how terrifying that is. How he should be killing her, though he should probably make sure she can still do the thing when she isn’t in the belly of the god?
And she doesn’t wind up friends or anything. Maybe lovers briefly when they’re first recovering from the labyrinth, maybe not, but ... in the end, she tells him that she doesn’t know what he should do better, but he’s a monster, and sends him off. And because they did share some trauma, he goes.
Later, she gets a call from him, when he’s lost track of where he is and is in a panic but her number was burned into the inside of his eyelids, so he called; and she goes to help.
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Book 3, “Marvelous Symmetry,” Otherworldly 5
In quests 1-2 her attitude towards the Power of Illusion of Choice was mostly “fuck off dude” but after being refreshed on just how much the god messes with the mind she’s more like ...
She looks at the building he’s living in, which is visible from hers, while recovering from the experience above; and sighs, and forgives him, and then goes and helps clean up his messy apartment (inspired by the Eccentric Family anime, I think), and offers to help with putting the stars back in the sky.
And she does, she helps him, and it does ... pull him back a bit from the brink, puts some more person back in his eyes, when the first constellation gleams, but most of his brain is still going “see? I told you you were going to do that and you did it.”
There’s something broken in him that she can’t fix.
And some of her reaction is, like, I’m never going back. I won’t go back. I’m lucky that I didn’t break a lot more myself. And some of it is to marvel at the starstuff or pitfilling stuff power she’s using. But some of it is like: so what if I didn’t have a ‘choice?’ choice is a quibble; we (people) are wonder.
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Otherworldly 5 (Variant)
Blurring the Boundaries
You merge with some spiritual force. You become its exemplar or its host. You are you and you are also that.
Result: you’ve grown into who the new combined-self you will be.
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Book 4, “Squish the Holy Light of God,” Otherworldly 5
This is her attempt to come to an accommodation with her god’s power using her new Sorcery-based paradigm. Her attempt to really dig into the god and understand its nature in totality, to grasp the currents of its thoughts, to identify it as part of her rather than an intrusive force that can seize control of her. An attempt to understand what it is to be a boundaryless motion, a recursion, a ritual, a derealization, a backdrop, an illusion of choice, an endless spiraling labyrinth of dissociation and trauma and mossy walls and green snake tendrils in the depths of mind and world. An attempt to be one with the thing that is one with everything without losing herself. And an attempt to seize reality by declaration, to find a point of grounding, a thing she can anchor in: soil, stone, textures again probably, the fur of her dog, the heat of a hot drink, the warmth of someone’s company, the waves of the sea, the beauty of fire, flowers, sunrise, cliffs. The roughness of bark. Ants crawling on the earth. Night air on the skin. The recovered stars. And ending, like I said, with ...
Well. She’s not paralyzed, she’s one of the “I need a wheelchair because if I try to walk I can go, like, 20 feet” types. So it ends with that, only for controlling the god/trauma/choice/the world/existing in reality. She can’t do the thing, like everyone expects her to, like she expects herself to do, but she can ... push something at the god, to move its power and sacrifice the essence of a backdrop to make it real.
... it’s a victory, but she admits to herself that it’s all still terrifying.
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SOME SHARED POINTS AMONG THESE
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There’s tracking down the Arc touchpoint in book 1, and dealing with the Warmain in book 2, and the Power of the Illusion of Choice in book 3, and the god in book 4:
Major Goal: you make an emotional connection with someone you’ve been fighting with
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There’s the walking ritual paths in book 1, and the Warmain walking dawn-colored paths in book 2, and the boundaryless motion in book 4.
* someone travels a sacred or ritual path
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In book 1, her friend does self-mortification. The Warmain, on the other hand ... kills? sometimes forgets who he is? Power of Illusion of Choice is just a mess. The god ...
* someone denies their own personhood, and acts accordingly
.
In book 1, she tries to integrate health and rebuilding into the friend’s rituals. In book 2, they talk about grounding things. In book 3, she cleans. In book 4, more grounding things.
* consciously ground yourself, as with a cup of hot tea or coffee or by focusing on a texture
* help stabilize or organize someone else
.
Pause to feed cat.
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In book 2, the Warmain talks about the thing he’s trying to keep asleep, and presumably the friend talks about the god, and so forth:
* someone talks to you about their purpose or their faith
.
Similarly, key events in the past and personal crises:
* someone talks to you about a formative event
* someone talks to you about their fears
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The Warmain might be a lover, and the god technically is:
Major Goal: you merge with someone else, in one sense or another, for a time
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And some general social things:
* someone helps you figure yourself out, or vice versa
Major Goal: someone, trapped by their habits or fears, is unable to emotionally connect with you
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And another general one:
* someone witnesses the wonder of the world
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COLLATING THESE, ADDING ICONS
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Major Goal: you make an emotional connection with someone you’ve been fighting with
Major Goal: you merge with someone else, in one sense or another, for a time
Major Goal: someone, trapped by their habits or fears, is unable to emotionally connect with you
[[PASTORAL/DECISIVE]] help stabilize or organize someone else
[[PASTORAL/DECISIVE]] someone talks to you about their fears
[[PASTORAL/DECISIVE]] someone helps you figure yourself out, or vice versa
[[PASTORAL/FALLING STAR]] someone travels a sacred or ritual path
[[PASTORAL/SETTING]] consciously ground yourself, as with a cup of hot tea or coffee or focusing on a texture
[[PASTORAL/SETTING]] someone talks to you about their purpose or their faith
[[PASTORAL/SETTING]] someone talks to you about a formative event
[[DECISIVE/SETTING]] someone denies their own personhood, and acts accordingly
[[DECISIVE/SETTING]] someone bears witness to the beauty of the world
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UPDATING, REFINING, TO GET OTHERWORLDLY 5 TAKE 1
Major Goal: you make an emotional connection with someone you’ve been fighting with
Major Goal: you merge with someone else, in one sense or another, for a time
Major Goal: someone, trapped by their habits or fears, is unable to emotionally connect with you
Major Goal: someone you care about hurts or loses themselves
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[[PASTORAL/FALLING STAR]] someone travels a sacred or ritual path
[[PASTORAL/DECISIVE]] someone talks to you about their fears
[[PASTORAL/DECISIVE]] someone helps you figure yourself out, or vice versa
[[PASTORAL/DECISIVE]] you help stabilize or organize someone else
[[PASTORAL/SETTING]] you consciously ground yourself, as with a cup of hot tea or coffee or focusing on a texture
[[PASTORAL/SETTING]] someone talks to you about their purpose or their faith
[[PASTORAL/SETTING]] someone talks to you about a formative event
[[FALLING STAR]] the world is beautiful
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INVERTING AS THE FIRST STEP TO GETTING THE SIMPLIFIED QUEST
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[[FLAME/SETTING]] someone wears themselves down on a sacred/ritual journey
[[FLAME/RECEPTIVE]] someone is overcome by their fear
[[FLAME/RECEPTIVE]] someone hurts or loses themselves
^ this is an interesting parallel to the major goal in the regular version of the quest; should we make it explicit, turning this into “someone you care about hurts or loses themselves,” and then make “someone helps you figure yourself out, or vice versa” into a Major Goal for the simplified quest, so they’re directly parallel?
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[[FLAME/RECEPTIVE]] ...
^ it looks to me like the inversion of “someone helps you figure yourself out, or vice versa” and “you help stabilize or organize someone else” are the same—they both invert to “someone hurts or loses themselves.” So no new entry here.
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[[FLAME/FALLING STAR]] you struggle to stay in touch with reality and yourself
[[FLAME/FALLING STAR]] someone tries to sell you on their purpose and their faith
[[FLAME/FALLING STAR]] someone talks to you about what broke them <= needs work
[[SETTING]] scenery <= also needs a lot of work
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Thinking about Major Goals and how to invert them.
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Aside: I don’t always do this explicitly because a lot of the time what I actually want to do is “take the new Major Goals that came out of the inversion process, and the most important Major Goals from the regular version of the quest, and those are the Major Goals for the simplified quest.”
But when I’m not at my best I have to go over them more carefully, treating each Major Goal as if it were a quest flavor, finding icons for it, inverting the icons, inverting the description, and seeing if that makes a better major goal or if I should just delete it or leave it as it was.
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 Major Goal: you make an emotional connection with someone you’ve been fighting with
> On review, this still seems “right.”
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Major Goal: you merge with someone else, in one sense or another, for a time
> less important in a simplified quest, but a TV series would still include this bit when rushing through the plotline and prrrrobably even a book would, and in neither case would it change it much?
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Major Goal: someone, trapped by their habits or fears, is unable to emotionally connect with you
> this inverts to [[PASTORAL/SETTING]] someone struggles to emotionally connect with you.
... oh! But that’s already covered in the first Major Goal, so one of them can get dropped.
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Major Goal: someone you care about hurts or loses themselves
> this is tentatively becoming [[PASTORAL/DECISIVE]] someone helps you figure yourself out, or vice versa
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So before we shrink it down to size we’re at:
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MAJOR GOALS
* you make an emotional connection with someone you’ve been fighting with
* you merge with someone else, in one sense or another, for a time
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QUEST FLAVOR
[[PASTORAL/DECISIVE]] someone helps you figure yourself out, or vice versa
[[FLAME/SETTING]] someone wears themselves down on a sacred/ritual journey
[[FLAME/RECEPTIVE]] someone is overcome by their fear
[[FLAME/RECEPTIVE]] someone you care about hurts or loses themselves
[[FLAME/FALLING STAR]] you struggle to stay in touch with reality and yourself
[[FLAME/FALLING STAR]] someone tries to sell you on their purpose and their faith
[[FLAME/FALLING STAR]] someone talks to you about what broke them <= needs work
[[SETTING]] scenery <= needs work
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This winds up as a 2 Major Goal, 8 quest flavor quest; we probably want to end up at 3 Major Goals and 5 quest flavor.
... let’s start by dropping [[SETTING]] scenery rather than working on it; that’s currently just a “you should do some slice of life stuff,” which, like, isn’t really a very useful quest flavor option.
Poking at it a tiny bit more, we get:
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OTHERWORLDLY 5, SIMPLIFIED, TAKE 1
MAJOR GOALS
* someone you care about has a breakdown
* a sacred/ritual journey proves to be just ... too much ... for somebody
* someone preaches to you of faith, purpose, or numinous things
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QUEST FLAVOR
[[PASTORAL/POISONED]] you merge with someone else, in one sense or another, for a time
[[PASTORAL/SETTING]] someone helps you work through things, or vice versa
[[PASTORAL/SETTING]] you make an emotional connection with somebody difficult
[[FLAME/FALLING STAR]] you struggle to stay in touch with reality and yourself
[[RECEPTIVE/FALLING STAR]] there’s a flashback to an important event in the past
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If you don’t quite follow all the steps to how I got there, that’s because I did some of them inside my brain, where it is very dark.
The quest description, then, is:
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Taming Divinity
Living in the presence of the transcendent is difficult. Divinity has the natural tendency to overwhelm the mind, to crack its boundaries, to unmoor the self. Witnessing the wonders and horrors of the world of Nobilis ... it is difficult. The weight of it accumulates. This quest is about finding a way to live with it all, to bundle it up into neat cognitive packages while maintaining one’s balance and sense of reality and the self; or, perhaps, about helping someone else to do so.
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P.S. This means the title for the simplified quest is Taming Divinity (Simplified), by the author of Achieving Immortality for Dummies!
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So, what do I call the genre for these quests?
... well, it would seem to be about recovering from something that happened to you, with “no, I was always this way” at one end and post-apocalyptic “no, it didn’t happen to me, it happened to everything” at the other.
It’s adjacent to philosophical fiction—you can see how it like 33% maps to Night-Bird’s Feather—but that’s not right. Calling it theological fiction is the wrong idea, although there’s definitely some wrestling with god going on. Just calling it “Recovering the Self” is too close to Glitch’s Long Road to Recovery, and worse because it’s not at all similar. Hm.
One could argue that it’s Gothic but
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NOVEMBER 23
I guess I will go with “Divinity Gothic,” which is the genre where the gods (Imperators, or rarely Excrucians/fellow Powers) are great and wondrous and legitimately holy but also dealing with them messes you up.
There really aren’t good genre names for a lot of things out there tbh.
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(LATER)
Imperator Gothic or Imperial Gothic, let’s just leave Excrucians out of it for now. The media I can think of that fits the quests is stuff like Labyrinth, Watership Down, and Harrow the Ninth, and those all seem more concerned with Imperator-like figures than Excrucian-like ones.
So, OK! That just leaves one last question/check: are these in the right order for Knight and Shepherd, and what is their correct order for Aspect?
I think the Knight Arcs are correct.
...
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NOVEMBER 25
OK, 1, 5, 2, 3, 4 is Aspect.
I think Shepherd has to be Otherworldly 2, 1, 5, 3, 4, though that might mean changing the name of Oth4.
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Life, Amidst Ruin — Otherworldly 1, Knight 1, Aspect 1, Shepherd 2.
Reaching Out — Otherworldly 2, Knight 2, Aspect 3, Shepherd 1
The World is a Devouring Thing — Otherworldly 3, Knight 3, Aspect 4, Shepherd 4
Stretched Thin — Otherworldly 4, Knight 4, Aspect 5, Shepherd 5
Taming Divinity — Otherworldly 5, Knight 5, Aspect 2, Shepherd 3
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That means that the Otherworldly and Knight Arcs go:
* Life, Amidst Ruin
* Reaching Out
* The World is a Devouring Thing
* Stretched Thin
* Taming Divinity
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The Shepherd Arc goes:
* Reaching Out
* Life, Amidst Ruin
* Taming Divinity
* The World is a Devouring Thing
* Stretched Thin
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And the Aspect Arc goes:
* Life, Amidst Ruin
* Taming Divinity
* Reaching Out
* The World is a Devouring Thing
* Stretched Thin
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I don’t like “Reaching Out” as the title for an Aspect 3 quest, or “Stretched Thin” as a title for a Shepherd 5 quest, so I will fiddle with those in the final!
Maybe “Checking In” and “Power, Overwhelming” ...
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NOVEMBER 26
Building the fancy PDF for you guys today, which involves finalizing quest names and such.
First quest renamed “In a Living World” to fit the name of the quest set, reflavored:
You live your daily life in a world haunted by spirits and the past, surrounded by magic, vastness, the scars of war upon Creation, and an aching absence. It is a fallen world, a damaged world, though you may not be able to name what has been lost. It hurts, though you may not be able to name the way in which it hurts. Conversely, it holds in it a great openness that opens you in turn: there is an inexorable richness to it, a welter of possibility that batters at your soul. It is a world of wonder and of burning dawn. It wakes in you a vast and wild dream—a nameless dream. A dream of something better, difficult to articulate: like wild horses, and so much bigger than the head that’s dreaming it.
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Second quest renamed “Hanging On:”
Things are tough. Chaotic. A little too tough, a little too chaotic, in fact, to get into gear and push things forward right now. There’s no room in your life right now to even really process how big the world around you is, how full of wonder (and horror) it is; how can anyone expect you to do something about it? Consciously or subconsciously, you’ve decided that the best thing to do for right now is to just ... keep your head down and get by. There’s someone you’re talking to about everything going on. Someone helping you sort it all out in your head: your Arc touchpoint. Later in the quest it’ll probably turn out that you’ve chosen them poorly—that they’re not the stable, uninvolved lifeline you were hoping for, but rather an integral part of everything that’s gone wrong. ... but maybe they won’t!
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Third quest keeps its name “The World is a Devouring Thing:”
The world is a devouring thing; learn its truths, and you may lose yourself. ... alas that no but halfway reasonable alternative exists. In this quest, the environment around you is dangerous and wild. Perhaps you visit a dangerous and wild place, on a quest-long adventure or intermittent series of journeys. Perhaps adventure comes to you, and the world around you becomes more dangerous and wild. Either way, and regardless of how well you survive the dangers that surround you, you sicken. This is the Arc sickness—a progressive real-world phenomenon like a physical change, magical effect, or growth in your understanding, accompanied by increasing alienation from yoursel, the world, or both. It’s not necessarily a bad thing, in the long run, but it’s difficult to deal with for right now. If it’s not obvious where it’s coming from, consider the possibility that this sickness is the result of a role, destiny, or relationship imposed on you by someone else: you have been chosen, and that change is sickening you, whether that’s as simple as being thrust into a position of leadership or importance and having a breakdown over it or as complex as a spiritual transformation initiated by your Imperator. When the quest ends, if the Arc sickness is neither resolved nor heading towards impending resolution, it generally goes into temporary remission instead, fading away until a later iteration of this quest or until time drains it of relevance. On an Aspect Arc, it may sometimes linger into Open to the World; on a Shepherd Arc, it may sometimes flare up again during that quest.
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“Stretched Thin” becomes “Open to the World”:
The walls of the self that kept the world away have crumbled. The openness of the world that battered at you has broken in. You are terrifyingly unguarded before the endless wonder of Creation. Perhaps experience and trauma have worn you down. Perhaps you have grown great-hearted. Perhaps there is guilt and horror and tragedy for you to face. Perhaps there is only joy. It will be ... difficult ... regardless, until your defenses have regrown.
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Finally, “Taming Divinity” becomes “The Lantern”
In this quest, you pull together everything you’ve learned over the course of the Arc to illuminate a path—a way to live with the mythic and divine, a way to endure the devouring world, a way to develop your Domain and your own divinity without losing too much of yourself. Most often, you hold up this light not for yourself but for someone else: someone having even more trouble than you have had, or perhaps less trouble quantitatively but of a sort that you find easier to address. You may wind up advancing your own understanding over the course of this quest, or revealing a richer understanding, or synthesizing what you’ve already learned in useful ways, but that’s not the goal; your goal, the thing you’re working for, is helping them survive. It’s as an incidental feature of doing that that you find your place, or realize just how far you may have come
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The new names mean I have to swap Shepherd 1 and 2.
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Writing some quotes ...
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I’ll share one quote that got deleted, the rest you can just look at the fancy PDF:
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If you were to ask me, what even is reality, I think I would have to say, the past. It is the things we carry with us. The chains anchoring us into eternity.
That which is spun up into being without true past, simply ... declared into existence, without precedent: be it ever so detailed, so complete, so luridly convining, so buttressed up by shouting as to overwhelm with its reality, it is not real. It is at best a miracle and at worst a lie.
That which follows on that which follows on that which follows, so on unto the beginning of the world—
... take away its accidental properties and presence, its weight upon your senses, your experience; take everything recognizable as reality, and still I will tremble with the weight of its existence: still I will kneel before the altar of its being, and say to it, you are.
— from (not determined)
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In a few minutes, there’ll be a laid-out version available at:
https://afarandasunlessland.files.wordpress.com/2022/11/two-quest-sets-for-nobilis-rough.pdf
Please enjoy!
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Aside: Some screenshots from the discord follow so that sighted readers can see the icons. I’m a little concerned about my physical limits here so rather than typing in alt text I will direct vision-impaired readers to the even-more-polished version of the same content in the laid-out PDF.
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villain-sympathizer · 2 years
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here it is!! the dumb cringe thing ive been working on instead of my actual college work lmao
i absolutely ADORE these otp form things, they itch that lil adhd scratch in my brain that loves filling out forms for my characters
────── ・ 。゚: *.☽ .* : 。゚・ ──────
[the original blank sheet can be found here!!] the op changed their twitter handle but its still the same source!
some explanations on their dynamics and backstory under the cut!!
SO. God I think about these idiots so damn much, its insane.
First off, their history:
I have my own lil headcanon (and excuse to merge my own bnha universe with the canon one lmao) that U.A has collaborations with other top Heroics schools across the world to have similar Hero Course curriculums. That way they can avoid drastic differences in heroics styles if heroes need to work internationally (for example, instances like in World Heroes Mission).
Because of this, I think U.A used to have exchange programs with specific countries every-other year before their security cracked down on itself. For one semester, hero students from the American branch would come to U.A to learn alongside their respective class level (meaning American "Juniors" would work with Japanese "Second years"), and at the end of the semester, the Japanese branch would then learn in America for the second semester.
This is likely how Dani and Mirai met, as Dani - once she becomes a Pro Hero - enjoys volunteering her time to assist with the local Heroics high school that she used to attend, and thus jumps at the idea of joining in on one of their bi-yearly exchange trips. It also gives her an excuse to visit her father and sister, who live in Deika after her parents' divorce.
It was no doubt when Mirai was All Might's sidekick, and of course would tail him whenever he wished to "check in" on all the "future pros" training at U.A (aka, he misses his high school years sometimes and this event gives him an excuse to drop in).
Taken by Dani's overall cheery, bubbly, and slightly ditzy personality, as well as her ability to put up a rather good spar with All Might himself - still losing, but proving to be a formidable opponent - it was no wonder Mirai decided to strike up conversation with her. Besides, she seemed to be close with other Pro Heroes like Present Mic, Eraserhead, Midnight, and Best Jeanist, so there had to be more to her. As it turns out, she used to be in this program as well, and trained alongside the aforementioned heroes back when they were baby-cheeked rookies in U.A.
Dani totally won him over with her sense of humor, kindness, and overall open disposition. All Might seemed to approve of her too, which would always be the make-or-break reason for Nigheye. They exchange contact info, spend time together whenever Dani was in the country, and hung out together alongside the other Pros.
It was no wonder when Dani's little sister, Adelynn, got into U.A and was accepted into Nighteye's internship program. Every. Year. He'll tell you it's not favoritism, but we all know it is.
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Their lil symbols:
Dani's is a star, because her name is Slavic/Germanic for Morning Star! Her and her siblings have this celestial theme going: Dani is a star, Adelynn is the moon, and Sunna is the sun!
Nighteye's is based off his eye shape when he uses his quirk!
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────── ・ 。゚: *.☽ .* : 。゚・ ──────
Checkbox explanations:
[Confesses first / Initiates first kiss:] This is Dani, I would say, only because she's more bold and open when it comes to her feelings or emotions. Sure, Mirai is someone who is bold and speaks his mind too, but I think we can agree this man will never in his life bring up his feelings first unless it's absolutely dire, or prompted by someone else. So of course, Dani's the one to take the initiative, something Mirai notices is a trait both her and Adelynn share.
[Says "I love you" first:] Despite Mirai being emotionally constipated, like stated above, I feel like he's the one to say it and truly, deeply mean it in a romantic, 'I want to be with you forever' kind of way. Dani, having grown up in Western society, is comfortable telling her family and friends that she loves them all the time - it's just instinct to let them know they mean a lot to her! As far as their relationship goes, Dani's said "Love you!" to Mirai plenty of times, but they both know that it's in that platonic close-friends way, at least until they feel the time is right to fully confess their love. And that's what Mirai does, likely letting it slip while seeing Dani off at the airport after one of her visits.
[Big spoon:] Mirai, a majority of the time. I mean look at this gangly-ass mf, he could wrap around Dani like a cocoon if he tried. However, there are rare times when Dani finishes a patrol in the early, early mornings when Mirai is still asleep, and she'll crawl into bed and spoon him instead.
[Worrier:] DANI, NO CONTEST. Blame 'eldest sister' syndrome on this one, having grown up always looking after Adelynn (before she moves away) and then Sunny. It doesn't help that anxiety runs in the family, too. Mirai can worry sometimes, like if Dani's late from a mission or patrol, the typical stuff, but never on the level of Dani's downright separation anxiety. There is the rare chance that Mirai catches a glimpse of something in her future that worries him, and he practically hovers around her constantly, taking away things or restricting her options to try and lessen the chance of disaster, like a mother with her first-born infant.
[Better w/ money:] Mirai. Not that Dani is bad with money, per say, just that she's a bit of a philanthropist when she has the opportunity to be. Hell, nearly all of Adelynn and Sunny's tuitions were paid by Dani's Pro Hero salary, and she still had more than needed for herself left over. Mirai's also clearly a natural-born desk jockey and instinctually takes charge of any budgeting.
[More experienced:] Dani's had more relationship experience in the past, and likely more sexual experience too. Mirai's just never had the time or interest in that stuff, not till he grew attached to the shadow hero. However, after an incident in college, she grew more reserved in her willingness to date/have one night stands, and instead focused on her career and potential relationship with Mirai.
[Wakes up first:] Now this question is all based on perspective, cause the two of them work literally opposite timeframes of each other. Mirai works that typical 7am to 5pm white-collar shift, running his own agency and all. But Dani, due to the nature of her quirk, works from 10pm to about 5 or 6am, the only exception being Thursday nights so that she can volunteer to teach that next Friday. So sure, Mirai gets up first in the traditional sense, but technically it's Dani who wakes up far before him.
[Steals blankets:] DANI LMAO. She inherited the low-circulation that comes with her quirk from her dad, and runs pretty cold in her hands and feet. It's pretty normal for Mirai to wake up with only a corner of the blankets on him yet. He combats this by just gluing himself to Dani when they're sharing a bed, a win-win.
[Speaks more:] Dani again, but only because she tends to be too friendly and strike up conversations and ramble due to obviously undiagnosed ADHD. Think of a mom who just has to talk to every person she knows at the grocery store, regardless of their connection.
[Normally cooks:] In the off-chance they have the time to have dinner at home, it's always Mirai taking the lead. Dani's cooking skills growing up were mixed: her father was a good cook and loved to teach his little girls, but her mother was a bit of a perfectionist and REFUSED to let anyone help with cooking. Since the divorce, Dani's father was never around to teach her as much as he taught Adelynn, so Dani's a bit of a disaster when it comes to cooking. It's hilarious to them both, but she agrees that Mirai takes control in the kitchen. Though, after the raid incident, and Mirai looses an arm, Dani takes it upon herself to learn to cook in order to help out.
[Apologizes first:] Even if she wasn't in the wrong, Dani will always apologize first, at the very least for arguing. Once again it's likely because of her anxiety (and strained home life as a kid), and how she doesn't want to make people mad or upset at her, despite not giving a flying fuck about her reputation or ranking. So for her to apologize first, no matter what, is kind of her way of inadvertently saying "Please don't be mad at me anymore".
[Ticklish:] BOTH, HANDS DOWN. Dani is by no means immune to tickling, Mirai's proven that plenty of times totally not through fetish means. But Mirai himself, however, is just as ticklish, if not more. Dani found this out after taking advantage of his shirtless form one night as a means of revenge, and it was like she found the holy grail of blackmail.
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Their songs:
VOID - By Lil Nas X [[Yes, I know this one is about LNX's experience with being a gay man, and I'm not trying to take away from that! But without that context I feel like it can fit well for these two.]]
God, this song is so raw and emotional to me, I actually cried a few times when I first heard it just cause it's that GOOD when you really think about it.
For the most part, I see it in the perspective of Dani, admitting her feelings of depression and loneliness despite always being cheery and upbeat around others. She's constantly separated from the comfort of her friends and family in Japan, and clearly seeing that as a true "home" to her than her life in America. Each time she visits and leaves, it's almost as if she's 'running away from home'.
"Oh, Blue, I love you too But today, I'm gonna run away from home"
Now this next line is what REALLY defines them, and what I focus on every time I project them into this song:
I find it hard to get Way too hard to live Tell me what you know Now before I go
I see this taking place after Mirai sees his potential death, keeping quiet about it, but is obviously worried or saddened by something. The next time he sees Dani off at the airport after a visit, she tells him he's clearly upset by something deeper than just her departure. When Mirai denies it and assures her nothings wrong, she immediately knows he must have saw something with his quirk, and asks he tell her what it is before she leaves again. Mirai doesn't tell her, but she gets her answer in the form of an international news report and a rather forlorn call from Toshinori.
The second verse I've only just recently thought harder about, and boy, it makes me almost cry sometimes LMAO
Basically, this next part would take place in the canon universe, where Mirai dies, rather than my au where he survives but with many life-changing injuries:
Oh, I weep through the night Can't find a love who loves me the same Or as much as you do [...] See, I'm getting tired of the way I've been living I'd rather die than to live with these feelings [...] It's too many ups and downs on the ride I spent inordinate 'mounts of time Trapped in a lonely, loner life Looking for love where I'm denied
After losing so many people who were close to her, like Oroboro, her father, Mirai, and Midnight - I can see Dani becoming more reckless and careless with her wellbeing, going through times where she doesn't really care if she dies on a mission or during an attack. This of course never happens, and her sisters manage to convince her to seek help for herself. But the pain and the loneliness never really go away, and in fact, grow worse.
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everything i wanted - By Billie Eilish [tw for suicide mentions/eluding to suicide in the song]
This ones a bit of a given if you've heard it before, but of course I'm going to put a different spin on the song's context for the sake of these two:
The song's about Billie's struggle with depression and suicidal thoughts, how the worry of not being enough or the idea of everyone hating her plagued her mind to the point it manifested in her dreams - however, her brother Finneas was always there for her, and was who she went to to discuss her troubling dream.
In terms of Dani and Mirai, this is once again in the perspective of Dani, with Mirai being the one to assure her and provide comfort.
Danica faced a troubling past and even worse present due to her quirk being seen as "malicious" and fearing the public hates her for it, despite being the #3 Pro Hero in America. She's also put under the stress of what likely every Pro Hero goes through, the feeling of needing to save everyone or else people will berate her for not being a 'true hero'.
'Cause everybody wants something from me now And I don't wanna let 'em down
This is even more prevalent after she learns what Adelynn went through in the psychiatric penitentiary and then the "reformatory camp" after a mishap with her quirk, especially since Dani had the ability to take her out from it - had she known what was happening.
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Comedy - By Bo Burnham
This ones much more lighthearted, and can be seen from both perspectives.
Dani originally wanted to be a comedic musician, or at the very least a musician, but unfortunately was coerced into heroics when her school subtly threatened to have her "reformed" if she couldn't learn to control or use her quirk for something "useful" (aka they threatened her to work for the hero commission since her quirk was useful).
After meeting Mirai, who also enjoyed comedy and making others smile and laugh, it was a breath of fresh air for the both of them to find someone who shared their ideals: making people happy, if only for a moment.
Healing the world with comedy Making a literal difference, metaphorically I swore I'd never be back, and now, I'm back on my feet And I'm healing the world with comedy
This line at the very end hits me every time I hear it, because it pretty much sums up Dani's attitude after she thought she'd never be able to make music again when she became a Pro Hero. Thankfully, after sustaining injuries that required weeks or months to heal - numerous times, mind you - Dani realized that she can spend that time working on her original passion: comedic music.
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characteroulette · 1 year
Note
DIRECTOR'S CUT! give me the rundown on Lemon Boy!
Oh god uhh. That is three whole chapters lol it's gonna be a bit long oof
Okay so like. The concept started from this Cavetown Album (called Lemon Boy, fittingly) and me singing Lemon Boy to myself one day and going, "huh. Apollo and Snufkin both fit this song. I should do something with that." (I pretty easily spiraled into shipping the two help)
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I wanna be ten feet tall!! I wanna grow big red horns!! I wanna eat fire and snow!! And scare everyone!!
Uhh yeah go listen to Ten Feet Tall it's a good song. Very Apollo vibes.
(I love to write to music, if you couldn't tell. Sprinkling in the motifs or imagery of them is like my fave thing to do it's so much fun.)
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It is very important to me that you understand that Apollo's love language is to shove. This is my headcanon and I will go to the grave pushing this agenda. XD
The concept of Apollo tracking down one of his old foster caretakers was actually something I came up with while jamming out a different story with Tega. It was a nice little heartbreaking thing to include in Apollo's backstory and so I put it here. Shit's fucked, my boy, I'm sorry.
(Maple and Ginger were purely named for food. Also lesbian couple because idk I will also die on this hill that Apollo is gay and had a lot of gay in his life.)
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I am pushing an Agenda and y'all will have to live with it. XD
But for real, I just like the concept of a young Snufkin, not really knowing any other way to console his friend, kissing him first and explaining it after. Snufkin and Apollo can understand each other in a way not a lot of the other kids around them could, so of course they'd also have a bit of a different relationship than those others.
This was also a good setup for the final chapter but it's really the entire reason I wrote this fic, I wanted this scene where Snufkin kisses Apollo and then Apollo pays it forward later in his life.
so uh I wrote the Clay chapter *after* finishing the first and last chapters!! I was originally just not gonna include a Clay segment (he was giving me too much trouble), but then I had a burst of inspiration and slammed it out so hey Clay gets to be in this lol.
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Also furthering my Apollo will bite agenda. I love the idea of Apollo not actually getting bullied because he fought back, but getting ignored and avoided actually because, again, he fought back. I think it fits his character pretty well to have that in his background, considering how desperate he is for validation.
Clay is also weird to me. Like, he's such a blank slate for characterisation that I end up not knowing what to do with him half the time and that kinda makes him boring to me. He's only fun because *I* made him fun, which can be nice but like. The Ace Attorney roster is filled with too many good characters for him to stand out at all. Dual Destinies made Clay an important fixture in Apollo's backstory, though, so fuck me I guess.
Finally, Klavier chapter!! I got to start off with Apollo just buying the concert tickets Klavier sent, which as you know is my favourite little detail. Klavier sending these tickets is such an unhinged move but Apollo then buying them without a second thought is just as unhinged, these two are dumbasses and perfect for one another. XD
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IT'S ME I'M STILL MAD ABOUT THIS. Phoenix goddamn Wright you cannot make Apollo present two (two!!) pieces of forged evidence and then never apologise for it!!! And then Spirit of Justice rolls around with Dhurke's whole deal and!!! Makes everything worse!!!
I have a whole ten or so rants about how AJ's ending is made worse actually by SoJ's inclusion (because how could Apollo be "too new" to law when he grew up with a literal disgraced defence attorney?? How could he have nothing to say on the poisoned system when he's known Dhurke and Khura'in's whole deal for all his life??? I'm upsetti I am so upsetti about this) but I'll save that for another time >T
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I just really like this bit. Absolutely added this scene it does not exist in canon, but. I like Apollo's last line. Maybe one day you won't be such a coward, Klavier. Maybe one day you'll stop running from the truth.
And agh. The whole conversation scene in the lobby is just. Catharsis but not. I ended up playing the comfortable-but-also-not mood the two got stuck in, Apollo reaching out and Klavier dodging his advances (like the coward he is lol) until Klavier finally does accept that offer. I just like their dynamic, two men touched by ruin and reacting to it in vastly different ways. Klavier runs until he sees someone else in need and Apollo reaches out against all of his better instincts. They're my faves <3
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*screaming from the rooftops* IT'S ABOUT TRUST!! IT'S ABOUT TRUSTING SOMEONE WHOM YOU SHOULD ABSOLUTELY UNDER NORMAL CIRCUMSTANCES NEVER THINK ABOUT TRUSTING!!! BUT YOU TRUST THEM ANYWAY!! AND THEY TRUST YOU IN RETURN!!! agh
I like the whole scene of them talking outside the car (and fun fact, I have an actual location in mind for them to be at; it's near the Conejo Boulders, which isn't LA whoops but is a view ingrained into my mind), but particularly this bit (of course) --
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YEAH KISS!! it's a parallel (or rhyme??) to the one Snufkin gave him in the first chapter!! It's Apollo internalizing that lesson and paying it forward!! Yeah.
The end bit is funny specifically to me. Like yeah Apollo just spent a whole day making out and talking with Klavier and only when Klavier is like, taking care of him (making breakfast) does Apollo go "oh. Shit. I might desire this man romantically." Like lol amazing my fave. XD
ANYWAY YEAH LEMON BOY. I LIKE IT. At some point I'll finish the two sequel stories I've got in the works....
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miloscat · 1 year
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[Review] 7th Dragon III: Code VFD (3DS)
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The coolest RPG on two screens.
I’m not going to lie, the first thing that brought this game to my attention was the fact that one of the character designs is a big, clear, direct Jet Set Radio Future reference. But from that starting point I found lots more to love about it too. It has Sega legends Rieko Kodama (producer, director of Phantasy Star IV) and Yuzo Koshiro (composer) involved. I saw it recommended independently for its (somewhat) progressive queer representation, and just for being a solid RPG. And upon playing it I enjoyed the variety in combat, the side content, and the stylishness.
The 7th Dragon series started on DS, in what was essentially an Etrian Odyssey spinoff, with old-school dungeon crawling and customisable party members. The PSP sequel (and its direct follow-up) rebooted the setting to a probably Persona-inspired modern Tokyo along with an aesthetic refresh that saw manga artist Shirow Miwa take over as character designer, plus a shift to 3D graphics. Due to the demise of the developer Image Epoch, Sega gave the series to one of its in-house teams to wrap up the story on 3DS. This final instalment feels like a close continuation of the PSP games (reusing many assets as it does) but brings in time travel to revisit the original game’s setting.
It’s also the only game that was officially localised, although the other three have fan translations. I hadn’t played the others; knowing a little about them helps to bolster this game’s story but it does its best to fill in new players. The primary setting is 100 years after the PSP games in a semi-post-apocalyptic Tokyo. Otherworldly dragons have devastated Earth and you find yourself employed by a video game company which is a front for training dragon hunters. Later you travel to the past of ethereal Atlantis and the first game’s fantasy era, which is now established to be 5000 years in the future. There’s some twists and “turns out”s as you might expect, some of them pretty interesting, but it all eventually descends into faux-high-minded philosophising about evolution and the well-worn JRPG trope of a handful of teenagers defying destiny and killing God.
Oh well, at least getting there is fun. RPGs with time travel are my jam, and so is the theme of bringing together different eras and different people to a common cause. I liked expanding the office building hub zone as you progress, unlocking new functions and side activities with a little corporate satire thrown in. This includes housing refugees from the disparate time periods, so you’ll see your home base become more populated and people interacting through the side quests, not to mention the fleshing out of the main casts’ tragic backstories (but not the blank-slate PCs). You even rescue cats in dungeons to fill out a cat cafe!
The Etrian roots persist in the party composition mechanics; you can make new characters at any time, and while they are designed after the specific classes available, appearance is not tied to their role. There’s a decent range of appearances, all with two gender variants, and a host of known seiyū providing their voiced barks. I started my save from the free demo, which carries over to the full game and gives you some bonuses; this meant my initial team had default settings but I liked them and was attached to them at that point so continued with them (the demo line-up also includes the most JSRF guy—the logo is even on his shirt!—so I was happy). Later you get two backup teams that you can swap between on the fly, and which enable various in-battle support mechanics. This also unlocks new class types and appearances for further customisation.
There’s a lot of depth to character abilities. Every class feels versatile with their own buffs and debuffs, and multiple types that have healing skills. My main party had the schoolgirl samurai, the Jet Set “agent” with hacking and gun skills, and the all-around combo attacker/buffer/healer “godhand”. Experimentation is encouraged, and building your skill trees how you like is satisfying. The game isn’t too difficult but fights do require some strategy as you go on. Luckily there’s a difficulty toggle you can change anytime outside of battle, and if you lose there’s a Mario and Luigi-style option to restart the battle immediately. My ultimate party maybe wasn’t the most tactical, as I just wanted one of everything, so the very final postgame dungeon and DLC quest were beyond my scope; you need some really tailored parties and careful play to get through those marathon battles, even at level 99 with the best gear. Speaking of DLC, I recommend at least the “seed outbreak” mission pack for efficient grinding (you will very soon have to pirate this on custom firmware due to the shutdown of the 3DS eShop).
I’m pleased I took a punt on this. It’s a slick modernisation of the dungeon-crawler format with an interesting setting and some memorable characters. It makes good use of the second screen for maps, and your backup parties in battles. It took me a breezy 35 hours, with all sidequests done. I recommend it, even without playing the previous games!
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bloggingproject · 1 month
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Kill Bill Movie Review
By Nahla White
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I remember once hearing someone compare Quinten Tarantino films to Frank Ocean songs, and while that comparison might not ring as significant to the average person, when I first heard it, I immediately understood. Both Tarantino and Frank have a way of storytelling that is gripping and engaging, but also hard to pull off; they give information in small bits at a time, only filling in the blanks when it’s necessary for the audience to know something in order to convey a bigger picture. I kept this in the back of my mind as I watched the “Kill Bill” series for the millionth time and realized that the statement still held up. Tarantino’s style of directing and writing (which is arguably its most distinguished in the two films) is sporadic in a way that leaves the audience on the edge of their seat –  always eager to get to the next chapter of the story. Not only that, but the dramatic script, creative fight choreography, and amazing performances by the cast all come together to create one of the most iconic viewing experiences of the century thus far. Because the series comprises two films, I’ll be reviewing them as one just for the sake of time, even though both films have their own distinct qualities and characteristics. 
The story of “Kill Bill” follows a young woman who formerly belonged to a deadly assassination squad as she travels across the world seeking revenge for the murder of her family and friends at the hands of her former comrades. The Bride, played by Uma Thurman, slowly makes her way through each of the other five members of her former group before she ends up facing off with the titular Bill character, played by David Carradine. 
Starting off with the script, while the premise itself isn’t all that creative, the execution is what makes it stand out the most from other action films of the early 2000s. The films borrow many tropes and plot points that are reminiscent of both old kung fu flicks and westerns, and I’d say the way in which the script stands out the most is how characters drop one-liners reminiscent of said older films. There are so many banger lines in these films I can’t even begin to count them all. A personal favorite of mine comes from the first film where Hattori Hanzo (played by Sonny Chiba) is presenting a blade to Beatrix and proclaims, “If on your journey, you should encounter God, God will be cut,”  obviously in reference to the blade being his best work. The films are filled with lines such as these, and while they’re very over the top and dramatic, within the context of the film coupled with Tarentino’s directing style, they fit perfectly. 
Not only that, but as I stated before, many of the scenes and characters' backstories also pull from very common tropes seen in kung fu, western, and anime films. A prime example of this would be the entire training montage between Beatrix and her master Pai Mei, played by Gordon Liu. In said montage, Beatrix is shown perfecting multiple different styles of kung-fu as well as undergoing training exercises commonly featured in older kung-fu movies such as carrying buckets of water up and down flights stairs. It’s also important to note that Gordon Liu is also a famous martial arts actor in his own right, having starred in iconic films such as The 36th Chamber of Shaolin and Shaolin and Wu Tang.
I think another great example of Tarantino implementing an anime style of storytelling into his works is the entire chapter of the film dedicated to O-ren Ishii’s backstory. O-ren, played by Lucy Liu, is a fan favorite, and I think this is in no small part to the extensive amount of time Tarantino spends on building her up as the main antagonist of the first film. O-ren’s backstory is told through the medium of animation, which is fitting given her Japanese heritage, and in said backstory, her parents are brutally murdered at the hands of a yakuza boss. She eventually seeks her revenge, which sends her down the path of becoming an assassin and a crime boss of her own making as well. It's a classic villain origin story. One that is very common in many anime both past and present. Despite this section being the only animated part of the movie, and O-ren being the only villain Tarantino decides to spend such an extensive amount of time focusing on, it never feels out of place and only serves to make the film even more distinctly unique than it already was. 
Now, taking a bit of a step away from me glazing Quinten Tarantino, I’d like to draw a bit of attention to the choice of licensed music and the soundtrack. The choice to use Nancy Sinatra’s Bang Bang (My Baby Shot Me Down) as a sort of theme for the film is excellent. It’s the first song that plays and perfectly foreshadows the premise of the movie when the audience has little information about the film. A few other favorite songs of mine featured in the film are The Lonely Shepherd, composed by Gheorghe Zamfir and James Last, and The Flower of Carnage by Meiko Kaji. Each song perfectly fits the tone of the scene it’s featured in, which is a skill that not many directors can easily pull off in this day and age storytelling. I also think it’s very interesting that they brought on RZA to do most of the production for the two films. Considering how Wu-Tang Clan based a good majority of its act on the same kung-fu films that Tarantino was trying to emulate, the choice to bring him on was a spectacular one. 
And finally, with the acting, I can confidently say that there isn’t a single bad performance in the movies. Even though I did say that I think the dramatic ass script works because it’s coupled with such a sporadic style of directing, what really pulls it together is the delivery from the cast of characters, both major and minor. Focusing on Uma Thurman, she’s able to portray Beatrix Kiddo in a way that makes her seem like a far cry from the stereotypical, “badass” action woman that we’re familiar with seeing nowadays. Don’t get it twisted, she’s still badass, but the way she’s so easily able to portray moments of vulnerability, fear, sorrow, and even joy and snarkiness gives the character so much personality. It makes the film much more enjoyable to watch, and makes Beatrix a much more likable protagonist. One of my personal favorite scenes is the moment when she finally kills Bill at the end of the second film and has a breakdown in a motel bathroom while her daughter is sitting in the other room. It’s unclear whether or not she’s crying out of relief or sorrow, but the fact that the scene is up to much interpretation without leaving the audience completely in the dark is a testament to how well Uma Thurman played the character. 
And finally, the directing itself. As I mentioned earlier, Quinten Tarantino has a style of directing that fills in the blanks rather uniquely. Instead of telling the story chronologically, he starts the film in medias res and places backstories and random bits of information wherever he deems fit. While that sounds like a recipe for disaster, it doesn’t seem to take the audience out of the experience, not one bit. If anything, I think it prevents the story from becoming one note and stale. One thing I also think he does well is setting up ideas and having them pay off well in later scenes. Probably one of my favorite payoffs in the film comes from the flashback of Bill talking to Beatrix about Pai Mei. He tells her the story about how Pai Mei killed a monk by using a move called the Five-Point-Palm Exploding-Heart Technique. It is the same move that Beatrix uses later on in the film to actually kill Bill. 
There isn’t enough time in the world to truly go in depth about how amazing these films are and how intricate the storytelling is. I think I am a bit biased because on top of me loving so many qualities about these films, I remember my dad introducing me to these movies and while watching them, I could only think about him. But, even outside of my own personal bias, there’s no doubt that all the qualities I listed above are what helped it become one of the iconic action series of all time. It’s inspired so many films and TV shows since then and will undoubtedly continue to remain relevant in the eye of pop culture for many years to come. 
Works Cited:
Kill Bill Vol. 1, Dir. Quinten Tarantino, Miramax, 2003.
Kill Bill Vol. 2, Quinten Tarantino, Miramax, 2004.
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the-orbz · 1 year
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DND!Rayn Backstory C-2
Chapter 2
“Efficiency, that is what you are looking for, right? What better to hunt those wild magic users than someone who studies magic? Yes, slay those mages who have wronged you without getting your hands dirty.”
Rayn looks down at his book, trying to move his arms to cast mage hand, to no success.
“Hey Rayn, how is it going?” She looks at him staring down, hoping to get his attention as she calls to him.
“I can’t seem to cast any spells, what about you?” He replies.
He closes the book and looks up at her, looking at the green and brown clothes on her and the wonderful wooden staff she holds. He thinks about his failure of magic but dismisses it, knowing she is doing well.
“Druid and Cleric teachings have been working well! Thank you for teaching me Rayn, it means a lot.” She holds her staff with both hands as she speaks, looking at the books Rayn has.
“You look beautiful, you know. I am glad to help you.” He replies covering his tone of wishing he could cast, genuinely happy for.
“Th-thank you, where did that come from?” She stumbles on her words as she speaks, “You seem to have a lot of different books, maybe a focus would suit you better. Have you tried to work on just one?”
“Wizard, these all fit what a wizard can do.” He opens the book to the bookmark, showing her the mage hand spell. “That would be the best way for me to do magic, lots of variety and it fits well with my studying.”
“Well, you can always be granted magical ability by a god, Paladin or Cleric.” She suggests, hoping to help him.
“Those are all limited in spell choice, and I hope to learn how to do magic with my own abilities.” He sighs as he puts the book down, looking back at her. “Is there anything you wanted to do?”
“I wanted to check up on you, since it has been a while.” She says, fumbling around with her staff.
“Well, I have trained with a sword. That is about it for progress.” He replies as he stacks the books and puts them away.
“Sword? You really should try paladin, it would fit you.” She grabs his hand and pulls him, “Come on, we are going.”
“Okay, okay.”
- - - - -
He looks down at the books, a mage who can use weapons and magic, the blessings of a paladin or the corruption of a warlock. What god would want his tainted soul? Filled with loss, corruption, and vengeance. Besides, paladins are limited, it is warlocks who have more options. A Hexblade warlock. Still, with nothing to offer, he feels he is worthless.
“Hey Rayn, how is the studying going?” He looks over at Rayn, his boyfriend caught up behind him looking at the books.
“I will sign a deal for power, if I want magic. I have nothing to offer though, my power would not please a patron.” Rayn replies with a blank and empty tone, looking at the other searching the books.
“That's not true, you do well in battle, If you did not distract that mage I don’t think I could have shot him,” he says, pondering.
“You are good at studying, you know, have you considered that your investigation skills and magic knowledge might be helpful? If they need a bow to shoot their arrow, you give them that.” He speaks over to them while looking at the books, returning to them.
“Thanks.” Rayn replies as he leaves the room, looking outside again.
Rayn stares at the field past the walls, the horizon ahead, wondering what lies, wondering if defending this town is worth it. All the magical knowledge, yet none useful for him. He sighs and closes his eyes as he faces down, remembering the last time he considered being a paladin.
- - - - -
“Your soul is unholy, our god does not want someone who craves power instead of protection, action instead of reaction, destruction and not progression.” The priest speaks loudly, releasing Rayn.
“Yeah, I expected that.” Rayn steps down and goes back to his friend, speaking much less loud than the priest.
“What? Rayn, you are not those things, you have seemed to always want to protect and be kind, he must be wrong-” She speaks fast and worryingly, knowing that Rayn is good.
“You heard him, the priest is not wrong, let's go.” He replies low, expecting this to happen but still disappointed, walking past her.
“Rayn.’
“What?”
“I know you are a good person.” She follows him out of the building, speaking as kindly as she can to avoid sounding annoyed.
“Why? Why are you trying to convince me? Is this because you want to recruit me?” He speaks sounding annoyed, wanting to be done with this religion thing.
“No Rayn, because I love you-” She stops herself suddenly, realizing what she said and blanking out.
“You… what?” He turns around, stopping and looking at her with a beating in his heart.
“Love you,” she repeats.
He seems stunned by this, not knowing what to do, trying to comprehend his feelings about her. Love, a strong word, a scary word, a word he does not know much about. Love? Does he love her-
“Do you?” she asks him, scared of his response and grasping onto her staff best she can.
“I think… I do. I love you too.” He speaks very blank, still trying to comprehend what happened, wondering if this is real as tears drop down from his face. “Rayn?”
“Yeah?”
“Are you okay?”
“No-”
“A soul that would be devoted to you, he would complete what we need done. The impurities are benefits to us, his holy friend does not even halt us, as they exist regardless of us. A useful soldier for us, do you see?
Chapter 2, end.
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pleasantspark · 2 years
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Properly filled in the missing blanks for Rose's backstory, also introducing zir twin brother Comet. Yes, Rose has a twin brother. Some of the pages were either blanked out or had been repetitive so get some back ass shit from me. I think this is it.
If you want me to talk about Comet, I can, but for now, here's the story and as usual the link to the doc is there. Capped at 6894 words and 42 pages, here's Rose's backstory in full. I am done with writing it as I was up all night doing it.
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The Legend of  Athena Maximus was lost due to most sources of zir existence being wiped from the planet. Athena Maximus wasn’t forged or placed online and is one of the first genderless cybertronians, ze accended from the skies as a gift from an unknown bot.
Athena was the result of the ideals that Adaptus presented and as such was used to try and combat it, but due to Athena’s poor frame and everything that surrounded it, ze were unable to provide any help. Not like ze were able to even be OF help since ze arrived as a child. 
Athena Maximus was a child, zey WERE a child. The mind of a child, zey, was hard to deal with because of zir powerful tantrums, Athena was meant to be of help during the great god war, but because of age, couldn’t be of help. 
Originally, Athena was supposed to be raised to be a fighting bot, to help aid in the God War, but as usual, Athena was neglected and zir dormant god abilities were left to grow out of control, impeding progress on Cybertron. 
As a last ditch attempt, Adaptus flees to Luna-1 where he blasted the planet with an electromagnetic pulse  designed to disorient the bots on cybertron. Among one of these bots were Athena, and thus caused zir to be 
disintegrated and therefore forgot that ze existed. Primus tried to take the blow, only for him to be irredeemably forgotten. 
A genderless cybertronian woke up in Polyhex with the designation of Rose, The Senate was astonished by this, as they never really heard of this before. But soon after a few conversations and repeated introductions, Rose left.  
Rose thought this effect was a one off thing, but it kept occurring. To the point where zey got other people in an eternal loop where zey introduced zirself only to repeat conversations that ended nowhere. This effect caused Rose to be banished to a lifetime of loneliness. Which played into zir love for traveling. 
Rose traveled outside of Cybertron in search of new worlds, being alone in the journey. Rose at first didn't mind because at least other bots wouldn't suffer from verbal loops. 
Zey arrived back at Cybertron arriving at Delphi due to an accident occurring, Zey was found unconscious and unresponsive in zir space shuttle, the small shuttle was intact though. 
Being brought into the clinic, Rose met an intern medic who was trained under the Medic First Aid. His name was Life Alert.
Life Alert treated zir wounds and helped zir out occasionally. 
Rose stayed in Delphi to wait until zir space shuttle was fixed. Rose ended up learning more and more about Life Alert and finally at last someone didn't forget zir existence. Life Alert was a great company and after he graduated from Medic Academy agreed to go on an expedition in space with Rose as a medic to help aid zir. 
Rose was smitten with Life Alert and did anything to help him out with his studies. During their time together, Rose gained an understanding of how medics worked and as such Life Alert taught zir some form of basic medic knowledge. 
Traveling through space, the two returned to Cybertron, which unfortunately was in the midst of war. And tragically, Life Alert lost his life during that time. 
As Rose held onto Life Alerts servo, he uttered these simple words: "I see you." 
This broke Roses' spark as zey confessed to Life Alert about how much zey meant to zir and how zey will always love him, even when zey rusted and died.
At that moment, Rose knew Zey had to fight for Life Alert. Rose enlisted a mentor, a mech by the name of Alpha Sapphirus who had high regards for Rose. 
Forged Cold, Alpha Sapphirus was an old time military bot who dated back to fighting alongside Kup in the first cybertronian war. Alpha was quite experienced in the majority of combat and melee ranged attacks and was a hard to beat opponent. 
Alpha saw potential in Rose and pushed zir to become the best zey could be, Rose was taught how to defend zir honor and restore it. 
Rose was sworn to the sword and was getting stronger and stronger. Rose learned more and more about Alpha Sapphirus as time went on. His reasoning for wanting to push Rose to be the best zey can and protect other bots was because Alpha Sapphirus had a lover, a mech by the name Ripcord. Ripcord was also a Military Bot who talked a lot with Alpha during his times in need and while Alpha Sapphirus was a brooding and stoic individual. 
Ripcord got through to Alpha Sapphirus and actually made the mech smile a few times. Alpha Sapphirus and Ripcord bonded and became conjunx enduras and both had an oath to protect one another. 
Alpha was quite efficient on the battlefield and proven to be a force to be reckoned with, and with Ripcord the two were a perfect force. However, Rose ended up seeing the horrors of war. And the source for Alpha's brittle and stoic nature was through an incident in war. 
Through a grim picture, Rose saw the horrors of the old cybertronian war and how it affected many. Of many, was Alpha Sapphirus, covered in the blood of Ripcord, he held onto Ripcord in hopes of them getting to a medic on time. 
It never came in time, as Ripcord tragically passed. Alpha Sapphirus described himself as a fool, and fools allow their partners to selfishly rot and watch them perish. 
From this, Rose strived to become like Alpha and protect those zey loved, through extensive training Rose was able to beat Alpha Sapphirus where zey couldn't before hand. Alpha Sapphirus granted zir his double sided ax, and zey repainted it to be white and pink. 
Zey parted ways with Alpha Sapphirus and to this day talked highly about Alpha Sapphirus. 
Rose found zirself traveling via ship once more, enjoying traveling more than anything. Rose is quite childish and loves to play and mess around. Zir curiosity landed zir in a mess with a bunch of decepticons. Rose at the same time fell from the sky and injured zirself, ze was later found and brought alongside the ship labeled the Lost Light. Upon arriving on the Lost Light, ze was questioned about a few things, before meeting Rodimus. 
Disorientated, ze asked what happened, and Rodimus explained that Rose was found on the outside of the ship, completely unconscious, and they brought zir in. 
Ratchet checked Rose up to make sure all zir vitals was responsive before making a shocking discovery, apparently Roses’  gender set type was set to ‘mech’ despite Rose zirself being genderless, when asked about this, Rose denies ever being a mech and reiterates that it must be a glitch or just a few screws loose.
Rodimus greeted Rose, and told zir that ze are welcomed to stay, although he does have a task for zir to complete, to which, become representative of the Lost Light, as in a Liaison, Rose agreed because ze likes to be helpful, Rose was then discharged from Ratchet’s care.
During the ship’s quantum leap, Rose was in the midst of interacting with various bots aboard the ship and getting to know each and every last one, although the ship doing a sudden leap freaked zir out, and had zir leave the room ze were in shortly to calm zir nerves. 
Once ze got zirself together, ze found zir way to the Medbay where Rung and Ratchet were talking, Rose waited until Rung was finished talking to Ratchet. 
Rose listened to what Ratchet had to say, before Rung noticed zir. He introduced himself as the Physiatrist of The Lost Light, before Rose could respond, Rung got hit in the faceplates by Whirl. 
Rose stands on the sidelines after Whirl starts a fight with Rung not wanting to step in if ze were accidentally hurt, Rung manages to talk down to Whirl and get him to at least stop, where Rose just stands there shyly. 
Upon meeting up with Rodimus with everyone, Rose stands next to Rung, and properly introduces zirself, Rung shakes zir servo, and to which, Rose replies. “Rung is such a nice name.” 
Upon talking, Rodimus mentions Rose and how zey would pave the beginnings to an otherwise free lifestyle on the ship. To which, Ultra Magnus responds. “Not an excuse for you to get lazy on the job, Rodimus!”
During the incident with the Sparkeaters, Rose was talking to Rung, while he sorted his office out, ze were intrigued by the conversations about his model ships, and admitly Rose actually enjoys collecting. Rose talked about one of his model ships that looked oddly familiar to zir ship. 
Rung thought it was pretty funny, and both shared a laugh. Only for a Sparkeater to appear shortly after. Rose intercepts the sparkeater and decides to protect Rung like zey wanted to all zir life. 
But Rung assured zir that he had an insane amount of luck and that if he got injured he’d be fine. Rose responds with, “I know we just met, but I care about you, to make sure you’re at least okay and not in harm's way.”
Rung appreciates the offer, but before he could say something else, he and Rose are immediately brought up by Skids, who was in the Vents at the time. Bringing the two into the vents, Rose was acquainted with Skids. The trio head through the vents and are promptly chased by a sparkeater, Rung contacts Rodimus, to which leads to the trio escaping from within an inch of their lives.
Upon meeting up with the rest, Rodimus attacks a sparkeater using Rung as a bait, annoyed by the recklessness Rose was worried about, only for Rung to be pushed away and have Rodimus take the lead.
Rose was called in to mediate the ongoing conflict with Fort Maximus, upon entering the room, ze are met with a sight where Rung was tied up, attempting to help Rung into calming down Fort was futile. While Whirl attempts to help, things become worse as it progresses. 
While the 4 of them were preoccupied, Swerve and Rewind were outside the ship conversing as it’s revealed that Rodimus sent the two here to neutralize Fort Max, which ultimately leads to Rung accidentally getting shot in the process, Rose feeling like ze failed him falls to zir knees and weeps. 
Rose, still feeling like ze failed Rung, decided to visit him and check on his progress, he looked like he was slowly getting better, but that didn’t help quell zir worries, all zey wanted was to protect him. And zey was the only one that went to check on Rung, feeling as though he deserved better, Rose held Rung’s servo. 
“I promised I will protect you, and I failed that promise, I care for you. Something about you makes me want to care… I promise you, once you get better we can play!”  Rose would say to the bot. But no words were exchanged back between them.
Rose tags alongside Rodimus and a few selective others, Rose immediately gets bombarded with questions from Whirl and after a few misinterpreted words, it’s implied that what he said to zir was enough to notice a change in zir personality.
Rose met with the others at Swerve’s Bar, not engaged in conversation which zey usually were, while the others talked about stuff, Rose continued to listen and worry about Rung’s state. 
Rose was silent and reclusive while the others talked about their stories, Rose opened up a bit about zir story. Albeit a little different, this behavior didn’t go unnoticed by the others though.
After Rung was fixed, Rose went alongside the team to go to earth, although zir outlook changed, zey wanted to explore earth with the others, Rose dons a disguise of a female with pink hair and a long dress. Upon this, zey was given the name Rosie. To which zey commented. “Not too far off.”
When Rung got his name however, Rose giggled and found it quite adorable, still showcasing zir interest in Rung. While the crew talks, Rose began to tap zir fingers on the table, still entranced about what Whirl said to zir. 
Rung, concerned about Rose’s change of character, began to ask if there was something wrong, to which, Rose said there wasn’t anything wrong with zir, they might have some issues zey need to handle, Rung offers to help, and Rose once again declines. 
Rung felt off about the whole issue, and wanted to learn more, genuinely concerned, but decided against it. Instead offering zir his services, which made zir snap. Zey yelled at him and got up and stormed out leaving a shocked Rung behind. 
Starting off their strained friendship. Rung was advised to keep an optic on Rose’s condition to make sure they are safe. As per protocol, Rung agrees and keeps a close optic on Rose. 
Rose was normal and acted like nothing happened, Ze went on the mission as normal, acting like nothing happened. Rung was concerned but noted zir actions. 
Rose found zirself wandering the Oil Reservoir, watching the stars, zey reminisced about the past, future and present, blinking back tears singing zir and Life Alert’s song. As zey sang, a vision of Life Alert popped singing alongside zir.  
Rose and this imaginary Life Alert sang together in sync, much like they did when he was alive. As they sang, both of them danced together. Rose finished the song, as tears streamed from zir faceplates. A cloud appeared above zir helm as zey were sad. 
Zey was too distracted to notice Ultra Magnus walking in, the two of them have a short conversation, which ended because Rose lashed out at him, and seeing the amount of storm clouds zey were experiencing decided to leave to go back with the others.
Rose arrives back only to be met with an unfamiliar face, Rose is promptly introduced to Getaway and the two begin… Well talking, not taking warnings from Chromedome and others, eventually manipulating Rose into doing his dirty work. 
Rose however wanted to do so much more than that! Zey followed Getaway’s every command not yielding when he told zir to do such terrible things, Rose eventually was manipulated into a dangerous sparkbond that damaged zir severely. 
Rose was checked over by Ratchet, and was fixed to minimum stability, only for Rung to walk on over and declare how dangerous that was, Rung’s worry mixed with disappointment made zir realize what zey did was wrong and looked up at Rung. 
“Why do you care so much?”
Rung, confused about that question, asked Rose to elaborate further, to which Rose explains that every time a bot cares for zir, they die or worse, go missing. And asked him in general what makes him different from most bots that cared for zir in the past. Rung responds with a simple question asking zir what zey said to him when zey tried to protect him from a sparkeater. 
Rose remembers, but doesn’t know what that has to do with right now as it was in the past, Rung responds to that question stating that time continued to grow and as their relationship blossomed into this mess today, he knew that deep in his spark, zey would understand that he loves zir. 
Rose teary optic, demanded Rung to stop lying, and that zey don’t like being lied to. Rung disagrees and states he was not lying to zir, and that. “We have known each other for a while now, and I care about you, you’re special and there’s more to you that meets the eye, and ah, I wanted to let you know, I love you. I truly love you Rose, Don’t forget that.” 
Rose was so overwhelmed with emotions at that time, and wiped zir optics away from the tears and embraced a taken aback Rung with a hug, but he later hugged back content, his glasses drooping from his optics.
Upon the tapes left by Rewind, Rose explains zir insecurities about being the Liaison and how zey can’t be there for everyone. As zey used to be. Rose feels like everyone has high expectations for zir and that ze can do everything. 
Rose in these tapes compared to the actual Rose in person is quite shy, indicating that zey isn't a camera person. Upon being asked a question off camera, relating to the piano in zir room, zey laughs nervously and tries to make small talk. 
Being requested to play it, Rose tries to play zir and Life Alert’s song only to get spooked and mess up a key. Rose, flustered, apologized profusely and said it won’t happen again. 
Rose was also seen talking with Rung, but when the camera was facing towards zir, zey blushed and immediately looked away. Rose was embarrassed about this, Rose was there, holding onto Rung when he talked about not having an alt mode. 
Reassuring he’d be just as special with or without an alt mode
Rose was present when Megatron was allowed on the Lost Light, although reluctant to allow him to be here, (due to the Decepticons attacking zir in the past.) Zey was reassured by Rodimus that no harm will come towards zir way, that did worry zir a bit. 
Rose ended up freaking out by the implications of allowing Megatron on board, to which Rodimus stated it wasn’t his choice and that Optimus allowed him to be on board. Rose didn’t believe him at all, and demanded he’d stop yanking zir tailpipe, to which he wasn’t. 
Rose later decided to drop it and thought that Megatron wasn’t as bad as zey thought, and proceeded to give him a chance to which Rung supported zir for.
Rose was beginning to doubt zir relationship believing that it was all just a farce, zey didn’t know what to do and was thinking that it was all a lie. Rose has a bit of zir time to reflect on if zey would want this relationship to move forward, but decided to hide zir true feelings in. 
Zir doubts stem from the fact that zey lost a previous partner from a death, and felt as though, zey couldn’t be what Rung wanted zir to be, and the thought of failing or losing Rung over took the cybertronian with fears of something more…
Although what Rung said to zir was true, zey couldn’t help but feel like zey didn’t have what it takes to be a great partner… But… That was the old Rose, the old Rose would have given into zir negative thoughts like this, but this, this was the new Rose, zey were determined to push through this rough patch. 
Although the feeling of not being what Rung wants still terrified zir. And zey decided to try zir best for what zey got. It’s what Rung would’ve wanted for zir to do anyways.
Through an unseen flashback, Rose and Rung were in Rung’s Office talking about his model plane ship’s and once again, the talk shifts straight to the ship Rose has memories of. Rung sheepishly didn’t want to purposefully answer and tried to shift the talk from that specific point, this only further concerned Rose, and by extent, was concerned about what Rung was hiding. 
Zey asked if he knew something zey didn’t know, and that it had some sort of significance to it, Rung sheepishfully said yes, but not in the way zey thinks. The ship was that of the Fateful Archetype. 
Rose remembered specifically seeing a ship and thinking it was a Decepticon run ship, not knowing what happened, Rung admits that the ship that crashed was no other than the Fateful Archetype. The ship was already slowly falling down from the Fateful Archetype falling down as well. 
Rose remembered what happened, which caused zir to fall to Delphi and meet Life Alert. Rung apologizes profusely and Rose said it wasn’t his fault and that he couldn’t have seen what was coming. 
And it was just an accident, Rung was confused about Rose’s calming of the situation and Rung soon remembered how much Life Alert truly meant to Rose, and understood zey wanted it as much as anyone else.
In another unseen flashback, this time, Rose is talking to Life Alert, they were discussing life after the war and what that meant for the two of them. Rose admits before hand that zey didn’t know what they would do after the war, which perplexed a confused Life Alert, concerned about the implications on what that means, Rose admits, due to zir… effect zey couldn’t really hold a conversation without the bot being stuck in a verbal time loop. 
Life Alert thought for a bit, and asked zir does zey ever get lonely, to which, the curious bot asked for him to elaborate, Life Alert stated that botz get lonely and never have someone to talk to, Rose admits zey do get lonely and never really expressed zir feelings about zirself to anyone in fear that someone might forget and revert to zir. 
Life Alert asked if zey ever fell in love before, to which Rose said zey had, Rose asked if he ever fell in love before. Life Alert affirms, And Rose confessed zey loved him, but it hurts so much. Concerned, he asked Rose to elaborate, Rose admits that love hurts so bad and zey didn’t know what to do with these feelings. 
Life Alert smiled and told zir it was okay to feel this way and reminded zir that these feelings were normal for someone to feel, it wasn’t all that bad to feel these feelings and the both of them can take it slow if Rose needed to, to which Rose responded that ze would like that, zey rested his helm on his shoulder.
Rose was seen with Rung with Froid, the two were arguing and Froid noticed Rose and proceeded to ask about zir, to which Rung told zey they were taken and to focus on what was at servo here. 
Froid snarky responds that he was surprised he could commit, and to let alone a patient, knowing full well what happened in the past, but to rub salt in the wound he was sure to keep the secret safe with him. 
Rung was offended by that implication that he would make the same mistake and told Froid to mind his business and focus on what’s at hand here, Rose was confused and tried to ask what he was talking about.
Rung told Rose, it didn’t matter, to which Froid said, it did matter, Rose asked who Froid was, and Froid responded he was a therapist and the great friend of Rung.
Rung responded with “I beg to differ”  
Rose didn’t understand that, but decided to let it go for the time being as there were tensions already between the two.*
In another flashback, Rose is seen driving the ship with Life Alert laughing, the two of them laughing and carrying on. Life Alert talked about silly things that the medics did back in Delphi. Rose thought he had a lot of interesting stories to tell. 
Life Alert admits that these stories weren’t as interesting because he never really had someone to tell them to, until now. Rose gushed and exchanged an I love you to him, Life Alert received the I Love You and returned it. Rose gushed and smiled. 
Rose offers to take him back to Cybertron to take a rest, Life Alert agreed and wanted to see how the others were doing in Delphi. Upon Arriving on Cybertron, Rose laments that zey missed Cybertron and how beautiful the scenery feels under zir boots. 
Life Alert smiled and agreed, saying he had a lot of friends and they would be glad to meet Rose. Rose, insecure, asked if zey would accept zir, to which, Life Alert reassured zir they would love zir as much as he did. 
Upon arriving at another location, there was a war, and Rose saw the countless civilian-bots being shot down mistaken for a part of a faction, Life Alert told Zir to run and not look back, as the bullets slain everyone around zir, they ended up being stopped by a decepticon. 
Terrified, Rose tried to run away, only for the bot to corner, zir. Life Alert saw this and broke the two apart. Life Alert looked Rose into the optics and faced the Decepticon. Rose begs Life Alert not to do this, knowing what might happen. 
Life Alert sighs and tells Rose thing’s must be done to assure the safety of those he cares about, it is through this flashback we finally get revealed that what Rose stated to countless others were false, and that everything zey covered were false as well, signifying zey wanted to forget the significance of this memory. 
But try as zey might, the memory resurfaces from time to time, scared for Life Alert, Rose begs that there must be another way, and what is happening could never happen and shouldn’t happen. 
Life Alert reassures zir, that if he goes away, he’d want zir to move on and be happy, zey shouldn’t feel guilt for what he has done. It was for zir own safety and if anything, he did it for zir to assure zir that zey would be safe. Rose was terrified and understood what he did, zey nodded and looked at him, tears dripping from zir optics, and finally. To buy them enough time, Life Alert walked with his servos in the air and tried to talk them down, only for them to not listen to reason, and killed him on the spot.
Rose arrived on an exertion with the other Bots including Rung, zey were brought along as a way to settle potential conflict if it arrives, finally proving zir self other than just the Liaison. Upon arriving there, Rose was acting out of character, Rodimus knew that and asked if zey was okay. 
Rose told Rodimus zey were, that zey didn’t get enough sleep, he decided to yield from the conversation. He went back to his own duties, Rose’s optics wandered subconsciously over towards Rung and the feelings of inadequacy returned. 
Rose shakes zir helm, and rids of these thoughts. And focused on what was needed, Rose and Rung had a little chat about some things before Rose used zir outlier abilities to help aid the others.*
At the party, Rose was sitting by zirself when Rung approached zir with his servo out, asking for a dance. Rose agreed and took his servo. The two danced as the song that zey sang with Life Alert came on, tears began streaming down zir face. 
Rung asked if he was making zir upset, and Rose replied no, and that it was the song, Rung understood and smiled at zir. The two began to slow dance, and Rose decided to tell Rung about zir feelings and how zey felt in the past. Rung looked at zir curiously, and asked what zey meant by that. 
Rose admits that zey had a hard time with the relationship and couldn’t come to terms with the whole, “dating thing” and that zir mind has been actively trying to sabotage the thing they’ve got. 
Rung understands this all too well and as they danced he tried to ease zir worries eliminating them one by one, Rose admits it was rather stupid and silly of zir to get so caught up in this mess, and Rung assures zir, it’s not stupid or silly to feel these emotions. 
Rung and Rose dance for a bit, before the two end up slipping away from the crowd and into the Oil Reservoir, the two have a bit of back and forth before the conversation shifts to sparkbonding. 
Rose asked Rung if he knew what Sparkbonding was, to which Rung knew all too well, hinting about what happened to Rose with Getaway Rung admits that it was a concept he never thought of before because he was too intrigued in his work, and while he did have someone special in the past, they are long gone, and he lamented he couldn’t think that someone will ever love him again. 
Especially when they forgot him, Rose reveals a secret to Rung that zey’s been keeping zirself, zey admitted that zey think that zey wouldn’t be a perfect fit for Rung. 
Rung disagrees and believes that zey could do anything zey put zir mind to, and that zey is welcome to call off the relationship, to that, Rose disagrees and admits that zey want to sparkbond with Rung. 
Rung, taken aback by this, made sure Rose wanted to do this, Rose nodded, and stated zir spark was ready for him, hinting that the botched bond with Getaway wasn’t it.
With an emotional yes, Rung confirms to Rose stating he wanted to move forward with this relationship, and seal the bond that they shared, before the two bonded, they made a few promises, and Rose’s promise was to protect him, forever and always. Before that, the two went forth with the conjunx ceremony ritual.*
Rose hung out with Rung and Skids inside Rung’s habsuite, enjoying the two of them bonding. Rose kept looking at the Fateful Archetype and thought about how that incident knocking Rose’s ship over changed zir life for the better. 
As Skids and Rung spoke, Rose thought about that night, before a brief slam of the door was open, it was Froid, Rose knew who he was, and the two engaged in an argument. Froid points out Rose, and Rung told him to never speak of Rose again in that manner. 
The two ended up breaking the argument, and Rose offered to escort Rung out to see Froid out, Rung smiled and appreciated it, the two walked out and bumped into Kindle and Fervor, and the two exchange a small talk they then moved forwards back to Froid’s ship and where the two argued again. 
They once brought up the Fateful Archetype, but Rose was concerned about it, for once, Rung told zir it didn’t matter at all, and that Froid was speaking out of line. Upon arriving they meet with Sunder, to which Rose gets in front of Rung to shield him. 
Rung points out the way Sunder’s been handled unfairly, and Froid simply states he was liberating him, the two once again bicker, Rose keeping zir weapon out in case that Sunder did anything, that’s when Skids erupted from behind them and began shooting at Sunder, saving Rose and Rung once again.
Upon meeting with Sunder, Rung demands to ask why he’s opening up the cage, to which Froid states it was the least worse option. Rose immediately gets into stance while this all occurs and holds zir weapon out to protect Rung.
Upon handing his note of Resignation, Megatron attempts to talk down Rung from this decision, Rose was concerned about Rung leaving the Lost Light, and the mention of The Fateful Archetype came popping up once again, Rung admits that it was wrong and that he will finally admit on what happened that day.*
Upon the final words segment, Rose’s final words were to be buried in the spot where Life Alert was killed, so the two of them can be together, at least near the two of them, zey were sure his body was still there. 
Rose didn’t have anything else to say, other than that zey will know when zir time will come up, and proceeded to tell everyone that nothing mattered to zir at the moment other than ensuring they won’t forget about zir.
While Getaway reveals that he was alive and thriving he reveals that the reasoning for attacking the Lost Light were because of the unfairness that Megatron was allowed to go free without consequences. Especially the millions of lives he carelessly and mercifully killed. 
Getaway addressed Rose specifically asking if zey knew how that feels considering zir dead lover Life Alert perished in the conflict and wasn’t that unfair due to the loss of him, that the troops leader was allowed off scott free. 
And rubs it in zir face. “Wouldn’t it be nice for Megatron to get his just desserts?” Before promptly revealing the datapad that zey thought went missing, Rose immediately tried to go and destroy the monitor, but was held back by Rodimus. 
Rose yelled back at the monitor stating that was the old and dumb Rose, to which Getaway responded he liked that version of zir and no matter what zey would be the same way zey always were. Dumb and Curious. This infuriates Rose as zey begins manifesting a storm cloud above zir helm from zir outlier ability.
In an unseen Flashback it’s revealed what Whirl said to Rose all those cycles ago, Rose was pulled aside by Whirl, who asked zir about why ze’s so hellbent on getting close to Rung, and that, Rose responded that zey regard Rung as a friend, and what they had together was just friendly. 
Whirl responds that Rose is never going to get the attention of Rung, and that zey are better off following his example. Rose asked why, Whirl said, that love is fake, and everything is false to zir. 
This hurt zir, and Whirl reminded zir that it’s for the best, simply putting it, “Rung cannot love anyone. He has work to finish.” and that, “It’s falsehood and doesn’t matter anyways, and it’s all in zir helm.” 
He then told zir “The sooner you face reality, the sooner it will be easier on you.” 
This changed zir mind, Whirl walked away from zir, as zey stood there for a minute and was generally unresponsive before Rose was called from zir trance by Rodimus.
In another flashback, Rose found zirself in the Oil Reservoir by zirself, zey received a comm from an unknown source informing zir of Alpha Sapphirus’ suicide, stricken with grief, zey looked down. 
 Rose knew that Alpha Sapphrius would eventually end his life, and it was inevitable, but it still hurt. Rose is seen calling Rung. Rung arrived at the Oil Reservoir and he saw Rose and sat down next to zir. 
Rose leaned zir helm on Rung and asked him when the pain was going to end. Rung asks zir to elaborate, Zey admitted that another death was recorded and that zey felt like everyone who ever dies becomes zir fault. 
Rung assured zir that it wasn’t zir fault and that everyone dies sooner or later, and that it shouldn’t be the fault of the person who was just close to them. Rose asked Rung when the pain will end, Rung said he didn’t know and that he would be glad to help zir through it. 
Rose tells Rung that this was torture and Rung laments that he could understand. And the two sat in silence together staring into the distance.
Rose was present during the amica endura ceremony that Nautica did, Rose was given a speech to each and everyone, and comments on Rose’s sweetness and bravery. The 6 of them proceeded to become emicas, While Rose was generally curious about these things. Zey had enough room in zir spark for an Amica Endura.
Rose is seen sorting affairs around The Lost Light, passing by Rung asking where Skids was, Rose didn’t stop by to hear what Ratchet had to reply with, but zey were busy taking care of things. 
Rose finished with what zey were doing and went to look for Rung only to end up seeing Rung being held by a functionalist member, Rose, zir spark beating wanted to go find him, but was stopped. 
Rose demands to go after Rung, to which Minimus replies, “You can’t go running into things impulsively like that.” 
Rose responds with a goofy yet snarky response of “Okay Dad”
Upon going with the Others, Rung was revealed and Rose freaked out, the others tried to pull Rose back. But zey protested that it was ZIR Rung and ZE PROMISED TO PROTECT HIM!
Rose ran after Rung when he ran out of the way concerned for his safety. Upon mentioning Skids, zey wondered what happened to him, and he didn’t give zir a definitive answer. Rung starts explaining a little about himself, which to Rose, zey wanted to divulge a few pieces. But I didn't want to say anything. 
When Rose found Rung, zey embraced him. Asking if he was hurt, and did they hurt him, Rung said no and asked if Rose zirself was okay. Rose responded with, “No, I don’t care! As long as you’re safe!” The two hugged each other for a while before parting from one another.
Rung proceeded to tell everyone what they did to him in captivity and Rose felt enraged, feeling absolutely hurt Rose swore to kill them only for Rung to calm zir down, declaring it was “not necessary”
Upon the making of sparks revelation, Rose reveals a bit of information regarding zir dreams where zey found zirself in a prison tower, cold, dark and alone. Rung questions that and says, he’ll talk about that later. 
Rung proceeded to tell them the only way to stop them was for him to take care of it, realizing the implications, Rose looked up at him and had teary optics. “Are you sure you want to do this?” Rose asked, Rung affirmed and said he wanted to do it.
As Rung was being talked to by Rewind, Rose chuckles and agrees with him, Rung at the aspect of what was said, decided to indulge in Rose’s comment asking what zey meant by that. To which, Rose laughs and says that zey was inspired by Rung, due to the love zey was given to zir by him, Rung proceeds to blush at this.
In a flashback, on the Lost Light, Rose is notified by a knock at zir door, and it was Rodimus saying that a bot by the name of Comet wants to see zir. Rose questions this as zey never heard from a Comet before in zir entire life, Rodimus then sighs and states the bot was referring to himself as zir Twin Brother, in that moment, something clicked inside of zir and with a quiet tone requests Rodimus “Let him in.”
Rodimus allowed this mech in and faced away with the mech, zey demands to know where he came from and is he sent to kill zir, Comet replies with a no, and proceeds to tell zir, they woke up before zey was awoke and was looking for Rose all those cycles, Rose didn’t know what he was saying and asked him to elaborate, but he stated bring zir servo towards his. 
Rose declines saying that zey believes he was trying to hurt zir, but to which he disagrees saying that he isn’t, and he wants to meet up with his younger twin sister. Rose finally gives in and lends the mech zir servo only for zir to get an electric shock, and she pulls away, and Comet smiles. 
Upon questioning what that was, he said it was the bond twins shared.
Upon revealing that Rung was Primus, everyone else turned to Rose and reveals that zey were the fabled Athena Maximus long gone from history, noting that zir memories and outlier ability dated back to the explosive tempers in same patterns that Athena Maximus exhibited, alongside Comet being Athena’s twin brother Carnius Maximus. Confused about zir twin's godhood, wondering what his story was, Comet indulges that he was raised better and was treated better, and for that he felt like it was unfair. 
But Rose’s attention was on Rung this entire time, and that zey knew something was off about him. But not in the way zey were planning, Rose came to terms with this new revelation. 
In order to get rid of the Functionalist Council and restore it. Rung decided to produce crystals to save it, Rose, wanting to be by Rung’s side decided to stay around, when time came for it to happen, Rose looked at Rung and smiled. Zey thanked Rung for being zir conjunx and everything that zey went through was worth it in the end. Zey started by saying a long winded speech about how much Rung meant to zir, and how he impacted everyone’s lives even if they didn’t remember who he was. 
Rung was scared, he was, but Rose assured him and told him everything would be alright and it’s okay to feel scared. Rung smiled, looked at Rose wearily and stated, “I see you.” 
Hit by emotions that zey didn’t know what to do, and hugged him close, and wished that he didn’t have to go, Rung told zir, he wanted this, he wanted everyone to be safe. And by extent zir. Rose understood and Rung went through with it. 
Unfortunately Rung died trying to create more than 1 crystal, Rose also died besides him, since they were sparkbonded, the death of Rung was enough to kill zir as well, Roses’ final words to everyone was, “Don’t forget us, remember us as we were…”  Upon the discovery of the bodies, a datapad was found and its contents contained an archive and written testimony of Rose’s Acord dating back to when zey first met Lifeline and how far zey came, it even details personal details like how zey met Rung and how he seems like a great friend, it carried off small details and sad little stories about Rose’s past and insecurities even zey zirself never wanted to disclose. The Last Slide showed zir and Rung, as the Datapad flickered and was cracked, the screen saver shuts off. A message playing showcasing Rose trying to get Rung to show himself on camera, before the audio fades away after the two exchanges I love you’s. Marking the end of an Era with Rose, the person who contained the tablet is revealed to be Comet, who has survived the ordeal and was still hurt by his twin’s sudden death. Comet slumped down next to the remains of his sister and continued reading the contents intrigued by his sister's legacy and what it contained.
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olderthannetfic · 2 years
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Out of curiosity I looked up Clint/Coulson on A03 and 11k fics?! Just why? I mean I'm all about ship what you want but 11k fics! I'm curious about the appeal of these two together. Is it something from the comics? Because in fic a lot of people write MCU Clint like his comic counterpart.
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Hahaha. Oh god.
No, it is absolutely not comics.
Okay, so, I dislike how C/C gets used in dumb arguments as though ships like this are commonplace when it's really just this one and maybe Kylux and/or Arthur/Eames... But I'm more than happy to talk about the weird outliers as that.
Clint/Coulson needs to be understood in the context of Avengers fandom where it sprang up. First, let's look at posting dates:
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This is really a 2012 phenomenon that got big enough to be self-sustaining for a while. And being a 2012 phenomenon, it has nothing to do with Clint.
You heard me: Nobody cared about Clint. Nobody cared about comics. This was 100% fandom being Horny For Coulson.
At the time, MCU was some of the origin movies. Everyone was really looking forward to Avengers where the characters would meet for the first time. With fewer overall movies, the cameo characters stood out more, especially Coulson with his funny one-liners. People loved him in the first two Iron Mans, but there was nobody to ship him with. And then came Thor. Yeah, it's like two seconds, but he has that funny radio conversation with Hawkeye. Bingo! Shipping potential!
And then Avengers came out and killed Coulson.
So not only did people finally have a cardboard cutout who'd been in Coulson's vicinity to ship him with, but they had fixit fic to write, and fandom has always loved fixit fic. And Clint was conveniently mind controlled for 90% of his, at the time, very minimal screen time so he was a blank slate aside from the tasty built-in angst of him being mind controlled while Coulson was getting killed. Cue the bajillions of fics where they're secretly married and no one knew (boring) and the heaps where Clint had a secret crush and now it's too late to confess except oh wait (my jam).
It was at that point that people started going to comics (or, realistically, comics wikis) to fill in some actual personality and backstory for Clint. However, I read a bunch of the fic at the time, and it all had the unmistakable ring of being pure asset/handler trope. I'm a sucker for that, and I also love the trope of the dude who looks like an accountant but is a secret badass.
A Funny Thing Happened On The Way To Thor's Hammer is the most epic unadulterated dose of 'secret badass looks like an accountant' I've ever seen.
Finding out Coulson was coming back for real fueled the fire more. Agents of SHIELD started in 2013... but Coulson fans weren't that wild about him on that show. Interest started to wane pretty quickly. People who liked the show mostly liked it for other things.
But the phenomenon was big, and it was so fanon-y and compartmentalized that it was easy to go play without knowing much about the comics or about the increasingly vast MCU. That kept it chugging along longer than some fads. Ships tend to be semi-self sustaining after a certain point because the back catalogue of fic itself attracts people and forms the canon in a sense.
I think a lot of people who lack this taste for secret badasses look at Coulson and assume he was picked for adjacency to Clint, but it's actually that fandom took one look at Coulson and went "RAW ME, DADDY!"
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