You know something's a problem when the Illuminati, Templars, and Dragon work together to deal with it. And yet, this unlikely scenario is exactly what's happening as Tristan d'Eagan (Illuminati), Alexandra Bishop (Templar), and Carlos Hernandez (Dragon) find themselves driving down a dark desert highway and pulling up to an infamous hotel...
Daunting as the prospect of dealing with the spectral glue trap that is the Hotel California is, however, Carlos packed a secret weapon.
(A short Secret World Legends comic that I've been meaning to do for a while, finally made real as a bit of gift art for @paint-lady , with a hefty cameo from her character, Maru. Done in Photoshop.)
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FACTION RECRUIT
SWL faction recruit from the agent network.
Part of an art trade with @elswere-1
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Everybody has a secret world inside of them. I mean everybody. All of the people in the whole world, I mean everybody — no matter how dull and boring they are on the outside. Inside them, they've all got unimaginable, magnificent, wonderful, stupid, amazing worlds... Not just one world. Hundreds of them. Thousands, maybe.
― Neil Gaiman
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Quick thoughts about the TSW/SWL TTRPG
So we just received a text only pdf of the Secret World TTRPG. 456 pages long, no formatting, no layout
After a quick read/glance through, here are my thoughts :
The game is set in our time, a decade after 2012 where the events of the game occured. Some, especially in Kingsmouth, don't have memory of this decade, weird. It also means some of the game story happened while others are a mystery.
The NPC have aged. This means I can't legally adopt Carter anymore.
Reading through a text only with no layout is rough
We have some more locations, not a lot but some news like Paris. (And I am still infuriated that I can't see the "Paris of the Alchemists" themed visit because i chose the wrong time to vacation there)
Character creation : Well this is indeed a 5th edition game, and you will need the books for the spell effects
The class are named based on decks from the mmo
Only One class, no multiclassing. BUT, secret archetypes that everyone can have regardless of the class, you can have as many as your proficiency, will give you the liberty to better fine tune your character ( I miss the Wheel)
A summary of 5th rules adapted to a modern world, Good.
GM section: I can't say a lot on this. Having advices on themes is appreciated.
The missions are not all destroy creatures, on the contrary the differents types of missions from the mmos are there. Will they work with dnd rules ? we'll have to see.
Adventure seeds ? Good. No fully written adventure ? Not good ( there is a 8 pages one for backers but not in this pdf, not there yet)
There's not enough juicy secrets from the original lore that I wished for when backing this game.
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Secret World Heinz Baked Beer : (
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Our Main Character, just some sketches and me working things out. He's an older fellow in his late middle age, 6/4, snowy white hair! Thomas Fredrickson...Is he a hero...A bee? No...
Pre-Slag ( pre-Filth essentially)
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is there a secret world fandom
cause I have several questions about the franchise
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Mildly obsessed with this one hedge where I live.
It hides a secret world.
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