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#anyway let's just learn that characters can and do change in stories
maranull · 3 months
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btw, if Marika was the character people tend to think, the deaths of Godwyn and Ranni would have no reason to affect her. she has 7 more children, 5 if you don't count the Omens (which —if I remember right— were normally just killed before she got her own and then all of the sudden exile was on the table as well).
if she was still the ruthless, genocidal warlord she was when creating the Golden Order, why would she care so much about Ranni and Godwyn's deaths? so much that she attempts to tear down everything she has spent eons creating?? if she really doesn't care about her kids, why was that the trigger to directly assault the Greater Will?
sure, evil women and whatnot, but at least actually look at her as a whole. yes, she did all she did and if the ER world was fair she should had gotten way worse than being crucified, and I'd also never say she's a gentle or caring character overall, but there's a pretty important exception to the not caring thing, and that's her kids
their death caused the entire premise of the game, I feel like the love she had for them was a pretty important character trait of hers
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hezuart · 8 months
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LITTLE NIGHTMARES 3
aaaaaaAAAAAA
DANG OKAy
So I had a premonition for Little Nightmares 3. Last night I had a dream that Mono was just growing old in a tower he chose to stay in as a hermit and just retired there. The runaway kid's real name was revealed to be "Gilbert" and he summoned UFOs that performed a wicked cool airshow over the sea, but then the USA government shot them down and captured them for experimentation. The government was also after a bunch of super powered teenagers and children. They all swam away and tried to escape. Six was amongst them. One of the teenagers took a liking to Six and used her powers to change Six's (super long???) hair a bright red. It was then revealed the government figurehead in charge of the capture raid was Buzz Lightyear from Toy Story. I should also mention every single person including the kids in my dream looked like they were from the Lorax movie. Like imagine Little Nightmares but all Onceler style. I woke up to several dozen messages of Little Nightmares 3 trailer and well... I'm very relieved it's nothing like my dream.
~~~
Anyway! I had very low, negative expectations for LN3. I didn't think it would ever come out, and if it did, it wouldn't be the same. I am SO glad to be wrong. This developer apparently also worked on Little Nightmares 2, so they had a feel for the story, concepts, atmosphere, and gameplay. Little Nightmares 3 trailer doesn't give us a ton to work with, but I see high inspiration from previously unused concepts. Like the crows and mirrors in the Little Nightmares comics, and the giant baby from Little Nightmares 2 concept art.
The crow boy looks as though he can go through mirrors and technically fly with a black-feathered umbrella he uses to float. The girl has a wrench, and at first, I thought she was wearing an ugly gas mask, but it's apparently an old-fashioned pilot hat. So I touched it up in my drawing to make it look more recognizable... and cute. Already their designs are very intriguing. Can't tell what the full story is about, but they're new characters in a new setting, I'm very excited to see the world get expanded!
It's still a somewhat different style and atmosphere to the previous two games, but this developer really seemed like they paid attention and made it as authentic as they possibly could, and for that I am so grateful, I respect them so much. I am now changed! I've got a hopeful and optimistic mindset for the future of this series.
ESPECIALLY AFTER LEARNING IT'S ACTUALLY GONNA BE CO-OP. HELLO?!
WHO WANTS TO DROP ME OFF A CLIFF?? LETS DO IT
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jessequinones · 2 months
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Writing Advice: Chapters
A lot of my advice comes down to, having beta readers, and “it’s up to you” which doesn’t sound like good advice but when it comes to writing, everyone writes differently so there are different ways of doing the same thing. So, what’s my advice when I talk about chapters?
To me, a chapter is a section of the book which talks about a certain event. There’s no right or wrong way for how long the event should be, and there’s no right or wrong way of how the event can start or end. Here’s how I write my chapters and what I’ve learned along the way.
Starting the chapter:
Before I start the chapter, I need to figure out what the main event is gonna be. Will this event be informational? Action pact? Suspenseful? It can also be a combination of a few events as well, such as having my characters find information, but something goes wrong and now they have to escape.
After I figure out what the main event is gonna be, I start writing and once I complete that event I end it and move on. I try not to carry on too much after the main event has finished because I feel like my chapters might drag if I do.
Writing the chapter:
When it comes to a chapter, I try to have a beginning, middle, and end section. (Keep in mind this doesn’t work for every chapter.) Let me explain what I meant about those sections. The event in this example is Nix and Dante are tryna get information, but something goes wrong after they get said information. So the chapter starts at the beginning where Nix and Dante enter a secured location. The middle is where they get passed all of the alarms and hacked into the network. The ending is they got the information but an alarm gets triggered anyway.
Expanding the chapter:
So, I wrote the beginning, middle, and end, the event is done, but it was kind of boring. Let’s expand it to them escaping. This is where I think chapters start to become long. Some people combine two events into one chapter and some events are longer than others. Escaping a secured facility sounds more difficult than sneaking in. So, adding an escape attempt can spice up the chapter, but you need to be careful with how you do it.
I think when people complain about long chapters, one of their reasoning is “This feels like it could’ve been split into two chapters”. It might be the fact there are two separate events, both with their beginning, middle, and ends. If you want to expand upon your chapter, I would change how the beginning, middle, and end originally played out so it feels more natural when you go from one event to the next. This will take practice and beta readers can help if a chapter sounds too long or just right.
So instead of sneaking into a place, getting the information and having to escape. I would get rid of the middle part where Nix and Dante were sneaking and just show them entering the building, maybe talk for a few paragraphs before they reach their end goal because I already know escaping is gonna add several more pages. It’s a trial and error, and some readers might prefer the sneaking portion, while others might enjoy the fast pace. The end result is what do you like?
Continuing chapters:
What about chapters that don’t need a beginning, middle and end? Those chapters are what I call, continuing chapters. The most obvious examples of continuing chapters are the final climax of a story, like a big battle. The big battle might take multiple chapters to get through, and starting at the beginning, middle, and end of each chapter where the main event is the final fight, might get a bit tiresome. A simplified way of taking a large event, like a big fight, and breaking it over several continuing chapters is having each chapter be its own thing. Let’s say it takes three chapters to finish the final confrontation. The first chapter is the beginning, so there’s lots of build-up, but nothing too bad. The second chapter is the middle and is normally the longest out of the three. It’s the one with the most fighting and maybe a character dies at the end as a cliffhanger. The third chapter is where the villain is defeated and the fight is over thrust concluding the three sections.
That was a very simplified way of explaining continuing chapters, but yeah, not every event can be told in a single chapter, sometimes you have to space them out a bit. I would recommend letting the readers know that said event will most likely take a long time to complete so they'll be aware it's gonna be a long read.
Length of a chapter:
People often ask, how long should a chapter be, and there’s no real answer to that. Some can be a page, and I’ve seen others that are thirty. (Looking at you DragonFire). I personally don’t try to go for a word count or page limit. Often times when I try to make my chapters reach a certain goal, I find there’s a lot of filler that could’ve been cut. This is why I like to write my chapters as if I were writing an event and just focus on the event itself. If I need to expand or get rid of something, I can do that later.
My chapters are normally three pages in length, whenever I go over that, I try to tell my readers the next upcoming chapters will be long. This kind of tactic will depend on your story of course, but let’s go back to Nix and Dante.
In the example, Nix and Dante went into a secured location, took some information and got caught, now they needed to escape. If I want to add the escape portion in the same chapter because breaking in was kind of short, I might tell the reader before said chapter even began that “This mission won't be an easy one”, or “You’ll need to be real careful stealing the information because if you get caught, guards will come.” So, by the time Nix and Dante do get caught, the reader should be aware, the chapter will continue for a few more pages.
Oh yeah, if you’re gonna write a long chapter, make sure to have at least one smaller chapter to break it up. (DragonFire) Having long chapters, after long chapters, is, at least for me, very tiring. I don’t like to stop reading midway through a chapter, but reading thirty pages in a day is very difficult. So if you know you have some long chapters, throw in a few short ones.
Readers might also hate long chapters because they feel like there’s a bit too much filler in them. (Filler-in chapters aren’t the same thing as filler chapters).
Filler-in chapters might appear in one of two ways, either there’s too much filler to get to the main event, or there’s too much filler and the chapter should’ve ended already. Beta readers are a good way of telling you if there’s filler in a chapter or not. Keep in mind, that you, as the writer know what’s best for your story. Readers can only tell you how they feel. If you feel the “filler” part isn’t filler, but a lot of people say it is. Finding a workaround can be difficult. Unfortunately, I don’t have any advice on this kind of topic because this kind of writing problem is unique for every writer. Writing groups might be able to help as they’ll have your text and can help figure out what's going on.
Filler chapters:
There’s nothing wrong with filler chapters. Not every chapter needs to focus on the main story. I personally like filler chapters. They’re fun chapters which explore the characters and the world. A bit of a refresher after an intense fight is fine. When people complain about filler chapters, it’s often because there’s a bit too much of them. Or they came out of nowhere and killed the pacing. For example, if everything has been dark and gritty, having a chapter that’s more on the upbeat side is strange. Also if the chapter ends with a character's death and the next one ignores it, readers might not like that. This is one of the reasons why I don’t like POV swapping between every chapter. If someone dies in character (A) POV, and the next chapter switches to character (B) POV where they’re on the beach…I might get a bit annoyed. Even if Character (B) POV isn’t filler, I just witnessed someone die, I wanna know what’s going on and not swap to another POV.
Also filler chapters tend to be on the shorter side as well. If a filler chapter goes on a bit too long, then it might feel like the story is losing its focus a bit.
Beta readers can help point out which chapters are filler and where to add in filler if that's something you want to do.
Chapter Endings:
Ending a chapter is always interesting, do you want to end it with a cliffhanger or not? Does your chapter flow smoothly from one to the other? I don’t mind cliffhanger endings but try not to make every chapter a cliffhanger. At some point it becomes a bit much for some readers such as myself, I prefer to stop reading at a good stopping point. Cliffhangers aren’t a stopping point, I need to see what’s gonna happen next. Creating a cliffhanger after a long chapter, for me is a bit much. Long chapters already drain me, and forcing me to continue to get to an actual stopping point will make me enjoy your book less. (I understand no one is forcing me to read a book, but I just really, really hate stopping at cliffhangers). Not to mention if there are multiple cliffhangers in a row, I might put the book down and not pick it up for a long time because I’ll have no idea how many cliffhangers I’ll have to deal with before getting to an actual pause in the story. Personally, as a reader, I feel like there needs to be good stopping points. Places where it’s safe to stop reading and the reader can pick it back up later.
If you end a chapter in a city and the next one starts in a jungle, that kind of scene change might be a bit confusing so again, just send it through a couple of beta readers and see how you did with the transition portion of going from one chapter to the next. The same thing goes for tone as well. If the last chapter ends with a death, and the next one is in a circus, the tone shift might be a bit much. Just pass it along with a beta reader.
That’s about it for chapters. If you want some more detailed advice on certain chapters then let me know, but chapters are one of those things where it comes with practice. The length, the event, the ending, all of this stuff will be determined by your ability to write. Beta readers are a great way of pointing out how they felt while reading a chapter and you can go from there.
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lyomeii · 1 year
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never forgetting about you
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->warnings: yandere themes, manipulation, angst, maybe this can be read without being yandere at all? Spoiler from the main story ending
-> request by anon! Hi 👋 I know I requested the same thing, but I forgot to add some details. Can you do a yandere sung jin woo where the reader is from the real world but falls in love with sung jin woo even though the reader knew that he was going to fall in love with who I forgot her name is so the reader gives him a yellow tulip flower ( which I think means love from one side ) and then the reader goes back to the real world and after some years sung jin woo brings the reader back and keeps them with him (sorry English isn't my first language :) anyway have a good day ♥︎~
->a/n: have a good day too anon! I loved writing this one since i never got a request like that before :) it was kinda of a challenge, but trust me that only made me more happier when I finished this. and I changed the flower, since i do know that yellow roses means friendship.
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-> maybe this was all a dream, a really realistic one, yet you don’t seem to find a way to awake from it no matter what. you are living in a apartment in south korea, that’s fine and you can handle it, you are a grown up adult inside a teenager body who knows to take care of yourself… but the huge portal in front of your ‘home’ was what caught you off the guard.
-> the design was similar and didn’t took much time to realize you are inside the world of solo leveling, as much that sound exciting and a little weird, you felt something bad coming up. Could that be since you know how the story is going to end? Probably so, but it’s a dream so why not spend your short time here to met this new place?
-> you didn’t care if it a school day or not, you dressed in comfortable clothes, got your backpack and began walking around the streets while admiring every corner. Even with you being incapable to enter the portals for oblivious reasons, seeing such new environment is enough to make you wonder if this truly a dream, not to mention the delicious desserts that you brought during you little journey til sun dawn.
-> the next day, you got scared when you realize you still inside of this new world, where your new parents discovered you ditch class to walk around. That’s don’t sound well neither the grounding you received it from them, you felt bad with how worried they look and the many tears in their eyes, making you feeling so guilty about it. Such a great way to find out you are stuck in solo leveling forever.
-> getting used to this new life and world is actually fast? studying is now easier since you were a graduate in past life, your slowly gained your parents’ again and continue to have what you consider a normal life if you don’t count the many portals and hunter you saw in daily bases, since one of your parents is an A-rank healer and the other one works for the Korean Hunters Association, in which area? You never bothered to ask.
-> they are pretty busy with their job, yet they always made time to spend with you growing up and letting you choose what path in life you wish to have. Many people were somehow disappointed when you told that you have no desire to become a hunter like your parent, much to their happiness, knowing that you are save from dangerous situations and seeing you following your dreams to reach whatever is inside your mind.
-> what they don’t know is that your dreams ( as much it sound stupid ) is to meet the many characters you adore from the story. It don’t need to be a full interaction or get to met them and friend them, just to be near them already make you feel happier. However it didn’t took much time to met some of them as you expected.
->first you met no other than the chairman of the hunter’s association, Go Gumhee, who turned out to be a closer friend of one your parents, how much you wished to learned more about your family prior of this meeting. The old man was what you expected, someone kind and somehow fun to be around, not to mention he treats you as a family member and his wife enjoy your presence.
-> and when you grown up to leave school and to get a properly job, the old man offered one at his work, but you denied and decided to enroll in the university in order to get a degree for one of the courses there. Life going normal, yet one day you manage to met another character you love, the protagonist himself, Sung Jinwoo.
-> he is already taller and more mature by appearance, meaning the incident already happen and now he is in his way to become the strongest hunter of all times, that only make you even more excited to let him and that what you do in the first opportunity.
-> with the excuse to visit one your parents at work, you manage to met with the chairman and he introduced you to the most recent S-hunter of south korea. Honestly, you don’t know how you didn’t pass out nor asked for an autograph, could that be you were to shocked to believe in your eyes?
-> that moment happen so fast and of course, you expect to never met the protagonist again nor have a great importance in his life, regardless of being thrown inside of this world, you don’t have any special skill that make you different than most people, yet something manage to bring you two together as closer friends.
-> it was weird, to befriend the main protagonist who everyone wants to be closer, but you just got enough luck to be considered someone important in his life. Jinwoo even introduced you to his sister and mother, both who adore you in their life, not to mention the many dinners you had with them.
-> stupidly you were in love with Jinwoo, well who wouldn’t fall in love with a man like him? Gorgeous, cares about his family, good personality and an amazing cook? You did and so did —-. You can’t really blame her neither the many girls who fall over his charms, however you always knew you didn’t stood a chance with the person he is going to end with, the story is already finished when you got inside this world and you fear that you might be here one day.
-> in what seemed to be another day in your life, you gave Jinwoo a yellow rose to him before he left to another dungeon. His cheek went little red, mostly due the fact that none has ever gave him a flower, his sweet smile almost melt you immediately.
-> he thanked for such gift and left after hugging you while speaking how much your existence to him meant a lot and how he wishes to never loses you. Oh. that was weird, did something bad to Jinwoo to say something like this? Maybe, but your head is spinning so much that you can’t even think about that now.
-> the moment you stepped inside your apartment, you vision where fully black and you couldn’t hear anything nor feel when your body hit the cold ground. There is something holding you back from waking up and opening your eyes, but the sound and smell did help you recognize where you are. A hospital.
-> for what you thought to be ages, you finally open your eyes to confirm your suspicions. Laying down in a hospital bed and to make things even more crazier, you are back to the real world, not inside solo leveling. Was all of that a dream? It felt so real and you live there for years, but, according to the doctors, it was probably a dream since you were only in a coma for a few days.
-> you really don’t know what to do. was that all a dream? Those moment you had with yours parents from that world were fake? Like the people you interact there such the chairman, Jinah and even Jinwoo himself are nothing but part of your mind, still you keep those memories inside your heart, regardless of being real or not, you enjoyed every second at their side.
-> Jinwoo panicked when hearing the news from your parents. You just vanished from your apartment, your classmates nor coworkers saw for a few days and now you are considered missing.
-> how could that happen? you gave him that flower to him and disappear from earth, he told many of his shadow to search for you in all place of the world and yet, no sign of you anywhere. Just like you never existent at all, like you were part of their imagination, but the memories he and many others have means that you are real, just missing.
-> he desperate wants to look after you to find answer to why you vanish and where you are now, but with so many things happening right now. The monarchs are going to attack soon and he have to be there to stop them, Jinwoo has no other option than searching for you after the whole situation get solved.
-> and that he does, when he uses the cup of reincarnation, jinwoo spend years fighting the many the monarchs and monster send to defeat him, only to him being the victorious one. when he did return and began a normal life, he start looking for a way to look after you with the help of his shadow and that ‘person’ that has connections with the rulers.
-> his shadows didn’t find a trace of you and your parents even married in this new timeline, they didn’t have children, leaving bothering the rulers to know why your existence ceased and being scared, they told Jinwoo the true.
-> honestly, he never saw that coming, hearing that you are from another world and that you are back to your world almost broken him down in instant. He loves you and you left him so easily, is there any way to bring you back? Any way to use his power to make you stay at his side?
-> the rulers saw no other option than answering him and of course told him a way to bring you back with a relic of them, of course Jinwoo didn’t hesitate to bring you back to this world using the said object. And in minutes, you are back to this world, almost.
-> you exist now in this world, but you are laying down in a hospital bed in a coma that doctors fears that you won’t wake up soon. for what he knows, someone find you in a terrible state in their way to work and brought you to the closest hospital, where you are now staying. without any information about your identity or family, a doctor from the hospital and their significant other, a businessperson. those two were your parents originally in this world.
-> everything is going back together, except for you and him, Jinwoo feels that even you are back in this world, he feels empty and lonely. He can spend his time at your side, but can’t hear your sweet voice nor you laughs when he tells a stupid joke.. was this a mistake? Bringing you back in such state? Were you happier in your original world? He hopes to learn more about your true self when you finally wake up.
-> but for now, the doctors and your legal guardians wonder who is responsible for leaving so many gorgeous flowers in your room daily.
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@lyomeii stuff || don’t repost
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tossawary · 4 months
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Regarding "The Hobbit" film trilogy, even if I ended up personally disliking and resenting how much time and focus the elf characters (and others) ended up taking away from the dwarves whom I think deserved more focus as rich internal characters (I know that studio pressures are a factor in that terrible love triangle and so on), I still... vaguely appreciate the effort to create and include named female characters like Tauriel, when the book is sadly lacking in them. I think she's fine, actually. Comparatively, there are many other elements in these adaptations that I think are much, MUCH worse.
But still, if you want to add female characters to this story, the obvious answer to me seems to be to just make half the Company into dwarf women? (With similarly fancy beards and other facial hair! Because I think that's fun.) It's just... so much easier?
Do NOT come at me with that "dwarf women are rare" bullshit. Unreliable narration. Logistically unlikely. Also, if you believe that "men are the warriors and craftsmen, the women stay at home" is how dwarf society strictly functions (boring, honestly, on top of being incredibly sexist), I could argue that the Battle of Azanulbizar and other struggles probably left a significant dent in this dwarf group's male population, leaving behind many widows and mothers without children to pick up the work. The battlefields have come to and TAKEN both Erebor and Moria from the dwarves. I see no good reason why dwarf women would not have equal investment in reclaiming their home and the gold. Many of the Company are not presented to be formally trained warriors, anyway.
Now, ideally, we could do way queerer stuff in terms of both romance and gender here, but we know cowards with veto powers would not let this happen. Still, I feel like basic genderbending would have been a very doable move and is, actually, a very reasonable ask of an adaptation that would have added some depth to the story even if you didn't acknowledge the change at all.
Like, preferably, this would be an adaptational change that would be directly addressed. Maybe all of the Company appear male at first due to traveling that way (and assumptions made by humans and hobbits), then Bilbo might learn that some of the Company are dwarf women when he becomes closer to all of them. We could have a brief scene acknowledging that dwarf women are fighting these battles for their pasts and their futures too. It doesn't have to be a big thing! They can just be there. Existing. Participating.
I even think it would be fun if two of the dwarves were actually an older married couple traveling together, instead of brothers or cousins, because loving married bickering and battle couples are fun. You can have running jokes in the background about how Smaug's invasion ruined their wedding day, and going back and forth with "you never take me anywhere nice" @ each other whenever they're stuck in Goblintown or the Mirkwood dungeons. (I like seeing good marriages & partnerships in fiction and established couples going on fantasy quests together. I just think it's neat.)
But another (sillier) direction is that you could just cast some actresses in beards to play some of the dwarves, then leave the fact that some of these characters are probably dwarf women (traveling as men) as a fun detail for the audience. Bilbo is either too oblivious to notice or much too polite to bring it up at all. It's canonically compliant to the text this way!
Now, obviously some few people would have complained that Tolkien's work was being ruined by "political correctness", but they complained anyway about Tauriel (when there are MANY other bad choices in these movies), and what worthwhile arguments could they have possibly made against genderbending some of the THIRTEEN dwarves? Like, most casual fans I know cannot NAME the entire Company, who get so little character development in the book that the films had to come up with unique designs and backgrounds for most of them anyway. Bro (directed towards someone objecting to the idea of including female dwarves), be real, there's no way that you honestly cared this much about "Nori the Dwarf" before right now.
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essycogany · 3 months
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Rare But Not So Rare Sonic Moments
Flaws
This may get controversial.
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I welcome anyone else’s view point on this topic. If you don’t agree I’m okay with that. Just because I have a different perspective doesn’t make what I think right or wrong. You don’t have to change your mind. Whatever your opinion is, I respect it. Besides, it’s fun to have different views on something we both love. It gives us a way to see different sides of the coin.
Disclaimer: I’m a person who didn’t grow up with this franchise and only recently got into in early 2022. I have no biases towards any version of this character. Making my opinions about his characterizations mixed.
By the way, I’ll only use Sonic games as examples (for the most part) because this analysis would be too long if I talked about other medias.
In short. Most of his flaws do stir into different medias as well. To be honest, Sonic’s other variants aren’t as different as some may think, but that’s my hot take.
Times The Blue Blur Messed Up
Riders: Sonic lunched Amy along with Eggman into the air with his wind abilities. While knowing Amy’s safety would be at risk. Then left her. Which was the reason she was so angry and aggressive afterwards. He didn’t ever apologize either.
06: Exchanged a chaos emerald for Elise even after Tails warned Sonic not to.
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Unleashed: Was distracted by taunting Eggman.
Sonic: “Well, this is new. Showing remorse Eggman? If you played nice, I wouldn’t have to break all your toys.”
Then became the Werehog. All because he wanted to boost his ego.
Secret Rings: Shahra used Sonic to collect the world rings for Erazar Djinn. Even though it should’ve been expected because she said, “They use to work together.” Ended up not being true.
Black Night: Was tricked into helping Merlina who wanted to create a world that would last forever.
Lost World: Tails once again tried to warn Mr.Impatient about the conch in Eggman’s hand, but kicked it anyways. Then warned Sonic about another trap, he didn’t listen, ended up getting the fox captured instead.
Frontiers: Accidentally helped free The End despite Knuckles and Sage’s suspensions. If his friends, Eggman, and Sage didn’t help him…..Well, it’s in the villain's name.
Side Note: In Secret Rings, Black night, and Frontiers Sonic was rude at points.
Sonic Sassiness
Sonic Sassiness Part 2
Sonic’s Overall Flaws/Mistakes
Some may be from his general characterizations throughout his history.
Sonic rushes into things without a second thought. (Impulsiveness) Sonic can be too reckless, brash, or not take situations seriously.
He’s impatient. (Which was his core trait since his idle animation in Sonic 1)
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He doesn’t listen to his friends warnings. Sonic can be too cocky at the wrong moments. He causes or contributes to world ending consequences. The blue blur can also be too trusting and naive.
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Sonic doesn’t worry about his own physical or mental state and internalizes his emotions. He isn’t able to express himself very well. Therefore doesn’t put the right words together when speaking sometimes.
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Sonic can be stubborn and a bit of a jerk.
Sage: “You are short tempered and short sided.”
And that’s about it. If I missed anything, feel free to let me know.
My Thoughts
A few of these can be seen as Sonic’s strength and weaknesses. Like his willingness to harm himself if it means to save his friends.
The reason Sonic never learns from his mistakes in the games is because he gets away with them. Which is not a good or bad thing per say. (Besides Sonic Riders. There’s no excuse for that.)
The stories never really given him an arc. But I don’t think Sonic’s a perfect or flawless character. If the examples I’ve shown are evidence of anything.
I’d say he’s static, but not consistently. Most static characters I’ve seen rarely stays static anyways.
I also don’t believe Sonic himself thinks he’s perfect. Sonic probably thinks he doesn’t have to change because he’s so sure he should be able to manage things without issue. Everything does eventually go his way. Why should he change?
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I do understand Sonic influences people, but why can’t there be a balance? It’s been done plenty of times with other characters. In books, movies, and tv shows. Animated and live-action.
Movie!Sonic in Sonic 2 inspired both Knuckles and Tails. Helping them better themselves with advice and encouragement. While also going through his own arc of growing up and being responsible.
Tails:“You’ve inspired me. To leave my village. To find you and help you on your mission.”
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Despite him learning how to slow down and plan things out, Prime!Sonic also inspires the different variants of his friends. Thorn, Dread, and Nine. Helping them grow into becoming better people.
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Even in Unleashed Sonic was at his most mature, but it was only after his cocky attitude got him into trouble. So, yes. Inspirational characters can have flaws.
I’ll just say this
Everyone has their own views on how Sonic should be characterized, drawn, played, voiced, animated, and showcase.
It’s fine if you don’t like a curtain interpretation of a character, but to say the character (Especially if they weren’t very consistent in the first place) isn’t acting like themselves now, it’s really hard to argue what self there is to come back to. Because even in the games there are so many different selves for these characters in their own canon universe. From Classic to Adventure, Unleashed, Colors, and Frontiers. (If that makes any sense)
It’s hard to find one place to be in because Sonic’s been in too many places at once. He shouldn’t be held down to one characterization if he’s already been all over the place from the beginning of his existence.
AKA Sonic’s first two shows ever. TAOSTH and SATAM. In both shows Sonic had flaws as well, but never learned from them. Which means he’s been like this from the start. Like everything else about this franchise, his personality is an ongoing experiment that’ll probably never be solved. And I kind of love that. Even if it can be stressful and has it’s own up’s and down’s
All of these unique stories from the games, comics, tv shows, and movies people grew up with are what made this franchise so popular. This is the main reason I became a Sonic fan. Because I learned so much about characterization from this franchise and how to love the different variations of its characters. Finding an appreciation for each of them.
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Conclusion
Everyone’s opinions are valid at the end of the day. At least we all have a version of this character we can love and appreciate. Whether you agree or not I’m grateful you’ve made it all the way to the end. You’re a trooper!
Stay Creative! 💜
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faeiri-tft · 6 months
Note
PLEASE do the toontown online rant i want it so badly
this post kinda got away from me, and by "got away from me" i mean this 3000 word toontown rant is Part One. there will be a Part Two to this later in which i actually talk about the fanservers i wanted to talk about. anyway let's go
toontown online (tto) was a children's mostly-turn-based subscription MMO released in 2003. after a few years of obviously being on life support, disney gave a one-month notice that tto (and several other games) would be closing on september 19th, 2013. on the same day the game closed, the fan-run server toontown rewritten (ttr) was announced (with multiple other fanservers/fangames/reimaginings being established since), and is a few months away from outliving the original game
see, one thing about tto that allowed fanservers to crop up so quickly and easily was that it had, um, interesting choices. very interesting choices. like, "kids could use a code injector to turn their backyards into giant mashed-together nightmarescapes"-level choices
youtube
(loose video description: a rabbit toon running around a chaotic mismash of rooms, obstacles, and npcs that Should Not Be There. audio caption: Evanescence's "Bring Me To Life".)
but ok let's talk about the actual game first.
toontown online (tto)
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the game starts with you creating your player character - you can pick from eventually-9 species, a couple body types, and 2 dozen preset colors. the gender code is a spaghetti nightmare but you won't learn this until the fanservers come about so don't worry about it. you're then taken to the Toontorial, which explains maybe 20% of the game's mechanics before setting you loose into the main game
the toontorial also gives you the basic "plot", such as it is: Toontown is suddenly* under attack by a bunch of boring businessrobots called the Cogs. their goal is to turn toontown into a dreary gray featureless corporate hell; their business activities are so boring that they're physically painful to be around. luckily, they can't take a joke, so the toons have figured out how to defeat them: by playing pranks on them until they laugh so hard they Explode
*originally, the game installer had a little animation giving a backstory for the Cogs' creation. this was never referenced in game, removed pretty quickly, and i think even the devs kinda forgot it existed
that's...pretty much the whole story! in that context, your toon progresses through all of toontown, helping some mostly-pretty-interchangeable shopkeepers, reclaiming buildings from the cogs, eating ice cream, etc. occasionally, the cogs would Come Up With New Tricks (read: major content update) and the toons would Find A Way To Fight Back (read: same major content update). that was the closest thing to Plot, unless you count "the devs scheduled a bunch of invasions of high-tier cogs right before the game's closure". but...i doubt most the kids really expected a Plot. mickey mouse was there
the gameplay:
the Free Account
there were two...pretty different approaches to playing toontown online. when the game launched, there was a 3-day free trial to the entire game, after which you got kicked entirely until you subscribed. at some point, this was changed so that the first area, Toontown Central (TTC), was Always Free - you could do all of that area's quests/"taskline" and limited activities, indefinitely, and in theory this would make you beg your parents for the rest of the game
i have no idea if this actually got more subscriptions or not. from what i can tell it just spawned more warrior cats
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(source)
there were. a Lot of warrior cats. there were some other social activities, too, such as Fashion Shows (with your limited range of clothes) and Begging Subscribed Players To Summon Cog Buildings To TTC and Getting Chat Banned. ...however, as one of the subscription kids i didn't really interact with this side of the game, so i'm not the best person to talk about it
2. the Paid Account
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mmm look at those crisp clear graphics. hell yes
a subscription account gave you access to this whole map, along with all these areas' tasklines. to progress through the game, you must complete a variety of "ToonTasks" for the Toon Resistance (it's called that. their catchphrase is "Toons of the World, Unite!". you were giving disney money for this). these reward you by increasing your max health (your "Laff Points"), slowly unlocking more combat options, and sending you to different, higher-difficulty areas of toontown
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some of these tasks were...longer than others. generally, though, they all boiled down to: "just go fight some cogs"
combat:
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(source)
toontown battles are turn-based: the players use their attacks ("gags") first, and then any surviving cogs attack you with, usually, office equipment and puns thereof (unless the cog is e.g. a Loan Shark, in which case they can just fucking bite you). if you defeat a cog, it explodes; if the cog defeats you, you "go sad" and are sent back to the safety of the playground, lose your gag inventory, and can't leave until you heal.
early on, most your battles are 1v1, but later on almost everything is a multiplayer 4-ish-v-4.
an...interesting feature here in the game's early days was that you could only Type Your Own Words to someone who shared their "friend code" with you IRL. otherwise, you had to use this thing:
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(source)
you had a set list of phrases you could string together, which generally covered most the things you wanted to say. but it could get frustrating when you wanted to have a real conversation with your toontown friends! so...as the source above mentions, people obviously found ways around the system. turns out that if you let players move objects around their houses, they will use that to Draw Letters and pass their friend code along regardless
eventually - before the warrior cats, of course - disney presumably realized this system was pretty goofy (🥁) , so the game got a real chat, albeit one that functioned on a very strict whitelist. my favorite is that it didn't let you type numbers, however you could just say won too tree for hive etc. like. disney i really don't know what to tell you. anyway
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(isn't he charming)
cogs come in levels 1-12, with levels displayed above their heads, and as you'd expect their damage output and HP increase with their level. however, the game doesn't...actually show you cog HP? instead they have a little colored light on their chest that fades from green to red until they explode. you see numbers on all the damage you do, and you see your own HP/laff, but never the cogs'. also lategame cogs are Too Tall For You To See Their Level once they line up for battle (which isn't actually that bad but it's funny). there's a formula for HP per level, but it's never mentioned in-game. i guess someone can teach it to you but then you have to watch them type "a level tin cog has won tree too health" and is that really worth it
(as you can tell i just…don't get this. "my kid is practicing arithmetic with toontown!" - marketing angle expressly denied by god. the stealth edutainment was right there)
anyway! in theory, you have seven base combat options ("gag tracks"), which combine in a variety of ways:
toon-up, which restores your teammates' health;
trap, which does guaranteed high damage but only if someone uses lure;
lure, which stuns the cogs for a few turns and is the only way to make trap work
sound, which does low damage to every cog;
throw, which does medium-high-ish damage to one cog; multiple throws combined give percentage combo damage, and hitting a lured cog will also add percentage "knockback damage";
squirt, which is exactly like throw but less damage;
and drop, which does high damage but cannot hit lured cogs, and has low accuracy unless you hit the cog with something else first
each gag track has 6 levels, which you unlock by using that gag track a bunch. you can't carry as many of the high levels with you - i mean, putting one piano in your backpack makes perfect sense, but two is just silly, right
a few years into the game's lifespan, level 7s were added - these were huge AOE that you could regain with every 500 track EXP. there was also something called "organic gags" to promote the please-log-in-every-day gardening system
every player starts with throw and squirt, and throughout the game you slowly unlock four more gag tracks. your choices are permanent: once you have your six tracks, you're locked out of the seventh forever.
in theory, all of this opens up a huge variety of combat options!
in practice, the battle strategy looks something like this:
use sound
as mentioned, almost all of lategame will be 4v4 battles, which means sound will almost always outdamage everything on earth. you don't even need four foghorns (the highest normal sound gag) to break 200 AOE damage, and the highest health a cog EVER has is 200*. and two of the boss battles can reward you with gag restocks and heals that you can use mid-battle with no consequences (other than having to grind for those rewards a bunch). and failing THAT, you can just...ration your foghorns and take 2 turns to clear a set of cogs, interspersed with healing.
(*okay there was something called "v2.0 cogs" but they were...strange, and we just used sound anyway)
sure, once level 7s were added you could use those occasionally. and you could fall back on lure+throw if you didn't want to use your sound restocks. but even then, for most of tto's existence there was something called the "knockback bug" which. well. just look at it
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(link for transcript. it's tvtropes sorry)
if you are a target-audience eight-year-old this translates to "lure + throw will only do enough damage if the cogs Feel like it." like it's really just insult to injury at this point. this was the result of One misplaced variable and was not fixed until the game closed
in the tto era, if you didn't have sound, you were kinda doomed to be kicked out of every fight forever
(bonus fun fact: there were Four entire battle themes and they were 40-second midi loops. let me out)
the bosses:
each of the four cog departments has a Boss Cog. to face off against them, you have to assemble a cog disguise and collect enough merits/stock options/whatever to be allowed into the boss's office.
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(pictured: your convincing disguise)
when you enter, your disguise pops off due to Reasons, and you have to fight through...a bunch of waves of normal cogs. it's basically a really long normal battle. once the minions are dealt with, you have to, inexplicably, do a live-action battle against the boss themself:
youtube
(loose video description: four toons defeating the CFO by using magnet cranes to hit him in the face with safes for 32 seconds.)
the live-action rounds aren't supposed to go this quickly, but it's still...kinda strange? certain reoccurring game areas require Parkour, but there are no battles like this outside of the Four bosses. the CFO's room is the only place you see these cranes and they have A Lot Going On. the other 3 bosses have their own unique weird mechanics. before the first boss was added we neither had nor needed the ability to Jump. it's just weird
once you've defeated the boss, you're given a reward of varying usefulness (the best/most unbalanced reward type is Unites, which are a free heal or gag restock you can do inside or outside of battle. essentially lategame toons can simply choose not to die. riv2u etc.)
and, um. then you get some more merits/stock options/whatever and do it again. and again. and again. and again. and agai
the grind:
so the thing is that tto was a subscription mmo. every addition to the game had to be measured, above all, in terms of "how can we best get kids to beg their parents to give us money." this especially shows in the suit grind:
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(source/source)
you have to defeat each boss 78 times in order to get all their laff points - and as you proceed, you have to defeat an increasing amount of cogs to even be allowed into the boss (although once you max you get in for free).
by far the easiest way is to run through the designated HQ facilities - basically, cog fights interspersed with some platforming or minigames. you only collect your merits/whatever at the Very End of the facility. the only way to increase what a facility gives you is if your last battle ends during an "invasion" - a timed period where One Specific Cog replaces all street cogs, usually summoned with boss rewards.
the sellbot HQ grind isn't so bad. bossbot HQ - the endest-game HQ - frequently requires you to do an hour-long facility and on six separate occasions you have to do seven of them. if the invasion ends before your final battle, you have to sit around until someone summons another. if you lose your internet connection because it's 2008, or if your parents make you come to dinner, or if hacking or the game's general bugginess cause a server reset because you're probably in the busiest district for the invasion bonus, you have spent that Entire Hour On Nothing. the CEO (bossbot cog boss) probably also takes an hour because you and your fellow players are 10
this shit, combined with laff points locked behind gardening (time-gated), racing and golfing (multiplayer minigames with absurd requirements), and fishing (RNG-based with some fish being absurdly rare. i watched my mom fish for one every day for a month), meant that maxing a toon took Years, if you managed it ever.
it wasn't, um. it wasn't good
ok so what else is wrong with this game:
i had "aged out of the game" (lol) by the early '10s, so i'm not the best person to do a writeup of the hacking/scripting situation of those days. that said, what i'm going to do is give you a few examples, and i want you to just...look at them
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(source)
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(source). early '10s youtube was funny i'm trying to decide if i miss it
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(source). fun thing to note here is that other players had collision, so a swarm of t-posing toons could just barricade the gag shop if they wanted to
youtube
(video description: toon who has Replaced His Head Model With An Anime Logo throwing thousands of jellybeans at everyone) (cw mild flashing just in case? and also the feather headband accessory)
i should note that the Bring Me To Life vid i started with was client-side, meaning only the player could see their technicolor hellscape. this guy's face was server-side. i do Not Think you should be able to do that
youtube
(video description: a player demonstrating use of a bot to get into the nutty river district, followed by other players using it to go to different game areas)
the above video was posted on august 17th, 2013. if you don't want to watch an Unregistered Hypercam 3 recording at about 5 frames per second, what's going on here is:
the player goes to a specific location and says a specific speedchat phrase.
a bot toon teleports to their location and provides some prompts on how to use it
the player tells the bot, via speedchat, to teleport to the (currently closed from the outside) busiest district so the player can follow
these "taxi toons" were server-sided, persisted across server resets, were made by a future fanserver dev, had younger kids referring to them as a "glitch" as if this were something that could Accidentally Happen, and stayed functional until the game closed
like...a lot of the "hacking" was just baby's first script download. this one - afaict also created by the laughing man head guy - is like...the fact that after years of no substantial game updates, someone effectively programmed their own "QOL feature" (note: not actually good for the poor mid-00s server being turned into a clown car) into a silly disney MMO and it just fucking sat there for a year is just. it's just.
i don't know what this is. this is not Playing The Game Toontown Online. this is nothing. this is everything. there are comments from 2013 on some of these videos saying stuff like "hackers killed toontown", but your game cannot have this happen if it is not already dying
and, like...it was. i'm not sure how many moderators there were by this point, but at the very end of tto, the number of active devs was One. the original devteam recently brought this up at the 20th anniversary celebration: devs just...slowly started getting pulled from the game, one at a time. there were a few updates after bossbot HQ - Field Offices, which i've basically never heard anything good about in their tto form ever; the Silly Meter, a yearly event...thing whose main function was to add unskippable dancing-inanimate-object cutscenes to your street battles; Parties, which...yknow parties were okay actually. i accept parties. but they weren't exactly a Major Game Update like the ones that had come before. in 2011 we gained the ability to Wear Hats. in 2012 the test server got some actual QOL updates that never made it to the main game; the final test server update was some maintenance in february, and then nothing for 18 months. disney was not providing enough resources to address the scripting because disney was not providing enough resources to address toontown. imagine being the last dev standing on an MMO that was older than some of its players, was losing its business model to mobile gaming, and spent most of its life falling apart at the seams. just imagine it, for a second
it couldn't have kept going, not like this.
on august 20, 2013, the closing announcement came: we had a month left of toontown online. the test server shut immediately; subscription refunds went out, and the game became actually F2P for the month; the part of the announcement that went like "we're shifting our focus to other games!" made a bunch of twelve-year-olds hate club penguin as if club penguin wouldn't also close in a few years; all the holiday events went off at once; and...
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there wasn't a "thanks for playing!" popup. everyone online just got kicked, all at once. it was finally over
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hey wait.
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utilitycaster · 10 months
Text
Level 10!
You may or may not know the drill:
Corrections about actually wrong items or major omissions are welcome. "Um, actually"-ing because I did not list every single spell or feat available or speculate the exact same things you did is not.
Because the cast usually does a brief video shortly before the episode for level-ups now (as they did today!), rather than announcing it at the end of an episode, this includes speculation and a bit of editorializing on my thoughts for the next few levels. This isn't necessarily meant to be accurate to what the cast will do, so don't quote me on it - it's just my thoughts on what I think might make sense or will be interesting. Those thoughts may very well change significantly as the story continues.
Anyway, level 10: it's a subclass-centric level for most of the players.
Chetney: His rogue level means he's blood hunter 9, which means Grim Psychometry, the coolest ability, which grants advantage on knowledge checks surrounding tragic or dark histories, with the potential for the DM to grant visions. Looking forward: assuming Chet keeps moving forward with blood hunter, L10 is a big one for him, as his speed increases by 5 feet, he gets another blood curse, and he gains a +3 (INT modifier) to all physical saves.
Laudna: She took a level in sorcerer, so she gets another sorcery point and another spell, this time up to 4th level; I drafted this post a while back and forgot to check the spell list for sorcerer so you're invited go nuts on your spell thoughts in the notes! Looking forward: Look. I've covered my mechanical concerns about this multiclass. Personally, had I been playing a character with this build from level 3 in a party with another sorcerer, I'd have stopped at 3 sorcerer levels and leveled exclusively in warlock. However, she's now 7 levels into sorcerer and so stopping that to go warlock will probably hamstring her mechanically, especially since the 6th level Undead feature is not terribly impressive. I think one last warlock level might be good for the ASI and the known spell, since warlocks have a more interesting spell list, and it makes narrative sense at this point now that Delilah is reawakened, but then I'd probably continue to take the rest in sorcerer. I AM very interested in how Laudna will deal with Delilah since I don't see her getting another undead patron to replace her, but that's so speculative that I'll hold off until something changes.
FCG: FCG gets a new cantrip, a new 5th level spell slot, and the ability to roll for divine intervention, which promises to be a fucking trip (complimentary). Looking forward: 6th level cleric spells, which he'll get at level 11, have a lot of bangers, but I am personally most invested in FCG's Heroes' Feast.
Fearne: with a 9th level in druid she gets access to 5th level spells, and her circle spells are Mass Cure Wounds and Flame Strike, both of which are excellent. As always for druid levels, Little Mister's HP goes up by 5. Looking forward: I'm assuming Fearne's continuing with druid levels, and if so, the level 10 feature of Cauterizing Flames allows her to use the death of a creature (enemy, ally, or bystander) to create a spectral flame that can either heal or harm others who enter that space. This is amazing and I'm excited.
Imogen: At level 10, she gains another cantrip and another metamagic option. I personally think subtle spell is the best one (and given the Vanguard's tendency to collar mages they dislike, could be huge if they come into conflict), but quickened, which Laudna has, can also be clutch. Looking forward: Chain Lightning does seem like an apt spell for her to take, but personally I'd love True Seeing as more interesting and higher utility while still thematic.
Orym: At level 10, he learns two more maneuvers, and his superiority dice become d10s. There are a ton of maneuvers and I will freely admit I don't know them all, but I do like the idea of Commander's Strike (let Ashton and Chet do more damage), Distracting Strike, or Maneuvering attack. Looking forward: Level 11 grants Orym three attacks per turn, which is really the most fun fighter feature.
Ashton: Level 10 is a path feature level, and we don't know the details of their subclass, so it's up in the air! I'm excited to see what it is. Looking forward: level 11 grants relentless rage; if he drops to 0 HP while raging (for the record Ashton has only gone out 3 times; two were during the Otohan fight and one in the Ratanish fight) he can make a con save to remain conscious.
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artbyblastweave · 2 months
Note
Hey so, thought exercise, how do you think Taylor would fare if she got dropped into the invincible universe? For the sake of mechanics let's say she literally gets dropped in via doorman portal or something.
So one thing about Invincible is that I think it's setting is protagonist-centric in a way that Worm's isn't. To the extent that Invincible's setting has worldbuilding- worldbuilding that isn't, like, ported in from the books's early association with the confederated Image Comics shared universe- it's worldbuilding that exists to convey the impression of a big-two-flavor universe. Here's our spin on the undersea kingdom, here's the riff on the Martians, here are our riffs on SHIELD, on Gotham, on Themyscira, on 70s blaxploitation-adjacent heroes, and so on. This is the entire ethos underpinning the Guardians of the Globe in particular- piggybacking on pre-existing audience affection for the Justice League to convey that it's a Big Fucking Deal when the guardians get blendered in issue 7.
You have flashbacks demonstrating that there was capital-S Superhero Stuff going on in the seventies and eighties, or as far back as the thirties with Immortal, you create the impression of a status quo, a big pond in which Mark is a little fish. And to Kirkman's credit, some effort clearly went into making sure that the non-Mark capes are sufficiently fleshed out that you can believe that they've got other stuff going on in their lives. But at the end of the day, it's the Invincible universe. You don't see a lot of people talking about the Guarding the Globe spinoff. Many of the most interesting characters- Cecil being a big example here- are interesting because of the ways in which they bounce off Mark specifically, the ways in which he chooses to deal with them. The universe is less of a character in the story the way that Earth Bet is- it's just the place where Mark's story, specifically, is happening. If there's a codified setting bible, I'll eat my hat.
Now of course the world of Worm is, in many ways, equally Taylor-centric, because that's what it means to be the protagonist. But owing in part to the themes of the story, and in part to the sheer number of false-start protagonists Wildbow played around with before settling on Taylor, it's very good at conveying the idea that there are many stories happening in this setting and Taylor's is just the one this particular work happened to focus on. There's an actual point to doing OC worldbuilding for what the superhero scene looks like in Wormverse Denver or Seattle or whatever- whereas you can come up with superhero teams for Invincible-verse Denver, but what actually ties them to that universe? What are you getting out of putting them in Invincible specifically, that you wouldn't get from whipping up a barebones MASKS setting to support your OCs? Anyway. This is a really long way of getting to my real point, which is that I think the question is less "how does Taylor bounce off the Invincible setting" and more "How does Taylor bounce off Invincible the character, around whom the setting orbits even when it pretends not to."
This I'm unsure of, because where do you stick her in his life where you get an interesting dynamic? One thing that's interesting here is that Mark's overall character arc already involves learning a lot of taylorisms- the strategic ruthlessness, the shift from a good-evil dichotomy to a helping-not-helping dichotomy-so what about his arc is going to change if they spend time together? Why would they spend time together? Given the different power levels on display, what would differentiate her, in his experience, from the dozens of filler capes that exist for him at the level of "vague acquaintance?" This is assuming she's active as a cape at all, which she might not be if this is Post-GM. Mutual association through Cecil and the Global Defense Agency might be a hook- maybe they're paying for her new arm or something- but would she latch her cart to Cecil's wagon in the first place, barring some obvious crisis situation? Hard to say. If she's depowered, and present in his life somehow in a civilian context, well, that's a fast-track to not being part of the story anymore either, given how Mark's civilian connections slowly fading away was kind of a quiet plot point.
There's some configuration of these pieces that could be interesting, but I'm not quite sure what they are. Soliciting input here.
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ganondoodle · 8 months
Text
wait i just realized... the mastersword isnt even important enough to warrant zelda doing to such extreme lengths to repair it bc its NOT EVEN REQUIRED FOR DEFEATING GANONDORF
idk about you but the mastersword being not just this weak after all this but also not even required is like ... hurting the whole plot SO bad for all that zelda knew she was basically killing herself by doing the dragon thing ONLY for the mastersword, which isnt even needed to reach the end why do the dragon thing at all??? she could have put it in some other divine place for it to recover (she knew where the springs are, she knew where the krog forest is, heck she even knew where the forgotten temple is BC THEY WERE ALL THERE* and im not going to belive any of them came into existence afterwards), in botw it took 'only' a 100 years to regenerate the damage it took in botws past which, while not as extreme as in totk, was pretty bad! yeah it gets outright broken in totk but like ... really? far over 10 000 years to recover it? through ZELDA? one of the most divine being IN THE FORM of one of the most divine beings aside from the very gods themselves?? whats the use of it being able to regernate if it takes THAT long?? feels easier to forge a new one for that matter?? and the excuse that "it needed to be able to resist miasma" is like .. why tho? yeah ok fine i could do the entire bossfight with JUST the mastersword, but again, its not required! i can do it with anything else!! and its doesnt cleanse miasma either, like the sword did in tp when you could do away the twilight stuff when it got the super glow stuff so its really like ... she did that JUST for the sword? really? the fact that her becoming a dragon is the way to get her back into her time isnt something she could have known and it working out like that makes it feel like a massive fail of the writers bc it makes it feel less like an actual decision she made for good reason and more bc its a decision the writers made bc the writers already knew where it would end, the writers knew shed be turned back in the end no problem so they had her do the dragon thing despite it being pretty senseless from her perspective
(wouldnt it have felt more in character and logical to put the mastersword somwhere safe where it can recover over all those centuries and search for a way to return to her time herself? like in these two games ZELDA feels like the more important thing that the sword, -zeldas prone to sacrifice herself for other- WHY! its better for everyone if you are alive rather than dead! you got to this time by yourself and also somehow not jsut shifted the time but also PLACE bc you sure as hell didnt appear in a cavern in the middle of the land, you have wielded incredible magic before and are a researcher, surely theres some way for you to at least TRY to return on your own?? how cool would it have been to find little markers and spots where clearly she has left you some sort of message, maybe like a way for you to do something that helps her in the past, USE THE WEIRD ASS TIME BUBBLES FROM THE TUTORIAL AGAIN!! send back something she needs to return! go and talk with impa and purah to determine what shes trying to tell you, help her along the way and in the end she makes her triumphant return, having grown and learned with what she did instead of regressing her chaarcter to the big eyed maiden that you get as a reward at the end through unsatisfying bs reasons and hurray she doesnt even remember, perfect little fairytale of no consequences wahoo- im salty about this let me be salty-)
you can absolutely combine a free to explore open world with good story without restricting it by much, like locking the bossfight behind aquiring the mastersword doesnt feel like that big of a change and its not making it a whole lot more linear, most people do it anyway right?
(also a thing im doing in my rewrite of it is locking certain things for some parts, it just makes sense if you are trying to tell a story, but its pretty clear now they werent trying to do that, just throw you into a box of virtual toys, and i think thats just sad)
*yeah actually whats up with the sonau/rauru putting their little nuclear super weapon storage room inTO THE ANCIENT RELICT OF THE FORGOTTEN PAST TEMPLE BEHIND THE BIGGEST STATUE OF HYLIA IN EXISTENCE?? you cant tell me all those ancient ruins (springs, forgotten temple) were made AFTER all of the shitshow that went down in totks past; putting it behind that statue? building it into there feels incredibly disrespectful, maybe it makes more sense if you just see it as the devs wanting to put somethign new there, but if you consider it in universe its just ??? also HOW is any of it in such a good shape??, it looks like they buried sonia there a year ago, the structures look like they just came out of a 3d printer despite supposedly being older than their recorded history??
on that note ... how does the room with the order and location of zeldas tears make sense .. are you telling me someone of the past ran around after dragon zelda recording where her fucking tears went down and what markings it made on the ground and then built a room next to the nuclear weapon storage room with the laughably unceremonial grave of the fucking queen just to put all that into statue form? also none of the geographical things changed in ALL that time?? the castle is drawn on there too so i guess that was super fresh then since it "was built above ganondorf as a symbol of royal blahbla" at least in botw you had the photos on your SHIEKAH stone to recover them once you found the place they were taken in, it felt so organically integrated ..
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rubyscarbuncle · 18 days
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So, in the aftershow talk Anthony laments about season 2 but honestly? I love season 2.
I think season 1 had a lot more clear of an objective, and a lot more clear of a structure, but that’s kind of perfect for the story of season 2 right?
season 2 is a story about being a teen. It’s about all the ups and downs and struggles and heartache and everything about being a teen, it’s about crushes, and emotions, and fathers, and weird mustaches, and it’s about the incredibly gen z/alpha experience of trying to figure out what you can do in a world that feels like it’s doomed by the people before you. It’s a very teen story. It’s very proud of this, and it does it very well, and while I can’t say whether or not it was *intentional* I think the structure and flow of season 2 is perfect for that story.
It starts off with a decently defined structure in school, with a vague but simple enough goal to reach, then you’re thrusted out into the world, having to make big choices for yourself and that’s when it starts to get… Messy. Things aren’t as simple as they used to be, there’s lots of moving pieces, people who are going to be making their own decisions that you can’t really change, there’s a lot of things going on. And it even feels difficult to lean on the people you care about but you do it anyways.
I think season 2 has had some of the best pc to pc emotional character interactions of the entire series and I don’t think you get there without season 2 being structured the way it is. Season 2 being so much more loose and more focused on the players pushing the plot I think purely serves it for the story it ends up telling. I don’t think you get moments like Scary siding with Willy and even while lashing out and eldritch blasting still being hugged by Linc and piled on by everyone to show she’s cared for in a season like season 1. I just don’t think that happens, because I don’t think everything being the way it is and the more almost tv show like structuring of season 1 would allow for that. It had plenty of great emotional moments, but I think the teen nature of it being messier and more impulsive and trying to figure out who you are and where your place in the world is absolutely benefits from a looser structure and goals that are less neatly defined.
The dads have, for the most part, figured themselves out as people even on episode 1 hitting. Sure they all grow and learn and change, but they never stop being those people they are during episode 1, they just become better versions of themselves. Even Glenn. Debatably. (he definitely changed but he might have become a worse person, like he’s a stoner who plays a guitar and says “far out” at the start and by the end is creating big vats of oil to blow up an entire commune and pissing in the sand lying down.) They’re adults, they have their priorities, and they know who they are. We’re in a freaky situation, we’ve been through a lot, let’s get our kids, let’s get tf out, let’s maybe try and fix some things because we’re not totally monsters or anything. Bing bang boom.
The dads have very clear outlines, but the season 2 cast has very strong vibes.
They’re a lot more chaotic, loosely defined, and their outlines are less immediate, but in exchange they are absolutely vibrating with energy and possibility and chaos and all of these interesting dynamics and things that never feel forced because, well, they’re still figuring themselves out! By all rights, they SHOULDN’T have those same defined outlines to their characters that the season 1 cast had.
The entire story is about being messy, and finding your way in life, and I think season 2 does that perfectly, and I think none of the incredible stuff that everyone brings to the table works without Anthony doing what he did and doing the incredible job he did. Good shit king.
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factual-fantasy · 2 months
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22 ASKS!! :DD THANK YOU!! :} 🎉🎂🎉
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GASPPP!! :DDD I'D LOVE TO!! :}} 💖💖
I've actually been thinking a lot about Louis and his story lately! Though, since drawing is rather taxing on me atm I haven't gotten around to making him a character study post.. Like I did for Cuttlefish.. BUT!! I have still made some story bits for him anyways! :DD 👇👇
I had this idea that he used to be an ordinary flavored cookie of some kind. And he used to live on land as this washed up fisherman that was really down on his luck.. he had lost his job, his home, his arm.. he had no friends.. no family.. nothing. He was really lost and alone..
Its around that time he was somehow welcomed aboard Seafoam's ship. It was just Seafoam, Octo and Ellie at the time. Louis found great comfort and security with this crew. He had never felt more welcome and wanted in his life.. This environment started to break down Louis' anxieties and depression overtime. Slowly turning him into the more jolly and boisterous Louis the crew knows him as today.
But things would take a seemingly bad turn when a curse befell Louis. Turning him into this half cookie, half crab beast. Louis' body had changed significantly, the biggest change being his huge crab arm. Now, most cookies would consider this ghastly new form to be what its intended to be. A curse.. But Louis.. actually didn't mind the changes. In fact, he liked his new body. Quite a lot! And though his new crab arm did cause him quite a bit of aches and pains.. and also took away his ability to swim.. he honestly considered it an upgrade!
Where before he had a missing arm and was completely useless in combat.. now he had this huge intimidating claw in its place! With his new found strength and power, he was a force to be reckoned with! Not only that, but he didn't see his new body as ugly, he thought he looked AWESOME! So he also got a major confidence boost too!
In present day, Louis is a confident, sociable, and all around happy person. And he gives all the credit to Seafoam and his crew for his new found zest for life! :}} ✨🦀💖✨
Anyways-- thank you for taking interest in Louis! :DD rn drawing is rather challenging for me, but I hope to draw him again someday soon! Maybe I can go back and make him his own character study post like I wanted to! 👀👀
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I KNOWWW WAAAAAAA 😭😭😭💖💖💖💔💔💖
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@pink088
XD Bibi would probably use it to make a cold glass or water for me🥺💖
And hey, thanks for the cake! :DD No doubt Cici will devour it XDD (Bibi allows it)
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I suppose if I really wanted to I could learn how. But I don't want to turn my hobby into a job..
I made my first post on December 19th, 2018!! :00 That's roughly 4-5 years or so!
I use FireAlpaca! And I use a xp-pen 13.3 pro tablet ✨✨
As for that Undyne and Papyrus post.. The story behind it is, that Papyrus is from a different timeline. And in his original timeline.. Undyne is dead.. Now, this other Undyne knows that her Papyrus, the "real" Papyrus, is somewhere else in the underground. So this Papyrus is an imposter. She questions this imposter. "Who are you, and why do you look like Papyrus?" She waits for this imposter to answer.. But Papyrus has no words.. since his Undyne died, he hasn't heard her voice in a very long time... he's too shocked to speak..
I DO have a YouTube channel, and I was intending to make animations for it... but I lost my drive. Animations get stolen A LOT. And Animations take a ton of time to make. I was discouraged.. why would I spend so much time on something, if its more likely to be stolen?
Though I have been thinking about making sketch animatic memes... maybe once my health improves I could try to make one-
And hey! Don't worry about my arms, I can make several whether I'm feeling good or bad! :D
AND AAA THANK YOU!! :DD I'm glad you like him and noticed his eye details!! :}}}
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(Post in question)
XDD Jangles is chaotic enough to sleep hanging upside down tho lets be real-
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@yourstrulylightstar283 (In response to this post)
:DD Bibi gives his thanks!
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@cudlycorncornsworthcoberson (In response to this post)
XDD I know right?? Another year has already come and gone, its crazy to think about! :00
And don't worry, I've been focusing all my energy on taking care of myself and drinking lots of water! 👍👍
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Awe! Thank you so much!! :DD Right now the main thing I'm battling is my poor mental and physical health.. but I have high hopes that things will improve soon! :)))
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@the-woomyverse (Post in question)
:DD Thank you! I'm glad you liked them!! :}}
As for Ludwig and Morton, unfortunately they don't have a lot of story built yet.. but I'm working on it! <:D
Ludwig is intended to be the eldest sibling, and heir to the throne. He's the "Prince of the Koopas". That post shows Ludwig seeming nervous.. and unsure. I'm experimenting with Ludwig taking his role as heir very seriously.. but its stressful. He feels like he's under a lot of pressure and has a loooot of responsibility to look forward to..
Though I'm kind'a going back on that a bit. The canon Ludwig seems pompous and a bit arrogant. Maybe I should keep some of that but in a positive way? I imagine that Bowser wouldn't force Ludwig to do this if he didn't want to. And I imagine that Kamek would have done very well to prepare Ludwig for his future kingly-hood.
What I mean by this is. I think a more.. confident, and level headed version of Ludwig would be appropriate. Rather than a pompous snob or a nervous wreck. He could be a young prince with a lot of wit and discipline. A price that is bound to make a fine king. 👑
For Morton I'm afraid there's even less story built for him 😭💔💔 Right now the main thing I'm experimenting with is Morton having some form of melanism. (Its a mutation where animals are born with excess pigment in their skin. Making their fur/hair/skin very dark/black when it otherwise would not have been.)
I could experiment with Morton not liking this aspect of himself..? Maybe it makes him feel out of place or insecure..? Though I doubt any of the individuals around him would have judged him or treated him differently at all for it.. even his siblings.
Idk, I just need some more time to think about him I suppose! <XDD Sorry!! 😭😭
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Thank you!! :DD
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@untitled-7613 (Post in question)
Thank you! :DD I'm glad you like them!! :}}
And Jimmy was a lovely gift, though I didn't create him! The factual fam is mostly intended to be made of characters that I can take credit for-
(Note- Jimmy was a nice gift, but please! I stand by only wanting comments <:} 💖💖)
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@tallchest13-blog
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Dawww, as far as I'm concerned, you've followed me twice! At least in spirit! XD
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@couchwow
Hergn... but that takes efforttt... how about you tell me what you like about it first? :0
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@neo-metalscottic
No problem!! :D And I wonder that about K Rool. I didn't actually realize that he would be very similar to Bowser.. hmm. Well, I'm thinking that even if he is close to Bowser in size, Bowser's got him beat by his fire breathing ability XDD And King/Big Koopa's overall could just be a tougher species-
As for the Super Stars, they have about the same status as the 1-Up Mushrooms. They are this extremely rare Power up that seems to only show up when its needed.
I've been experimenting with the toad people worshiping 1-Ups and the Delfino people worshiping Super Stars. These bizarre and wonderous powerups that are strongly tied to the prophecy and what not. They're also related to how Peach and Daisy became royalty..
Its a lot of complicated word spaghetti atm but the point I'm getting at- is that there is definitely more than one! And they are so powerful and so.. seemingly sentient, that they are seen as almost.. like.. these holy beings that bring about future events.
I haven't rambled about all that biz yet becuase I cant find proper words to figure out what I'm even thinking <XD Gonna need some more time on that one!--
And yes yes yes! The Commander is still around, and AWWW!! Is he really?? :DD That's so sweet! Thank you so much!! :}} I haven't thought much about what role he's played in raising the Koopalings, though I really should. While he isn't there to actually help raise them, he's always been around as they've grown up. Whether it be following Kamek around or doing some kind of work around the palace.
When it comes to Bowser returning injured.. I wonder. part of me thinks that he wouldn't return right away, so maybe his injury wasn't seen by the Commander. But the news of his defeat would certainly be bone chilling. Commander would be more tense around the palace. And probably extends his night watches a bit longer in an attempt to better protect the Koopalings..
On the last note, Yes! I do plan to redesign him once again XD or at least update him a little- Though drawing is very challenging for me atm.. so that'll have to wait a while!.. <XDD
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@littlelightfish
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WAAAA THIS ASK GAVE ME LIFFFEEEE!!😭😭💖💖💖 NO ITS NOT TOO INTENSE THE ONLY THING THAT IS INTENSE IS MY PURE JOY AT READING THIS OVER AND OVER WAAAHG THANK YOU SO MUVHCHH!!!💖💖💖💖😭😭💖💖
As for your questions! <XD --I've been thinking more about Tuna's character over the past few days and this got me thinking even more! :D
I imagined that when Tuna started out he was a real brat. Not super great to be around. He had some bottled up stuff for sure and was real rebellious and resistant to authority figures. Nobody was really willing to deal with his crap and always pushed back, which just made him more bratty.. for a while Seafoam wasn't sure what he was gonna do with this kid..
But then he reached some kind of middle ground with Ellie.
I have several ideas in mind for how this could go.. but I'll ramble about this one first- XDD
Ellie has thick skin and could tolerate the snarky remarks he made. She also didn't push back, even through she very easily could have. She knows that this kid has some serious inner battles and he doesn't need her snapping back at him.
And like some of the things you mentioned, it started out with Tuna just bumming around in the kitchen. Since Ellie could tolerate him she never kicked him out. Making the kitchen kind'a like a space where he could.. "get away" from the rest of the crew, in a sense..
Ellie was the first person to crack that outer shell of his. Providing him a consistent source of comfort, with her food and the quiet kitchen.
After some time the snarky remarks or comments would slow down.. over time he just resorts to standing around and watching her cook. Getting closer and closer.. eventually asking questions. "What are ye makin..?" "..what's that do..?" She would always reply genuinely. And as gently as she could considering her usual monotone voice <XD
Eventually it turns into "..where'd you learn to cook?" "..how long have you known Octo..?" "..do you trust Cuttlefish.?"
She could say kind things about the crew which gets Tuna to lighten up around them. "Octo seems mean but actually he's just blah blah blah..." Next time he interacts with Octo he's less tense. "Seafoam is genuinely as kind as he seems. If ye can trust anyone, its him." He starts listening to Seafoam more..
These interactions would continue to develop more and more. I don't know if he'd ever be able to help her cook anything- considering how strict she is about it <XDD But although I have several more ideas for this, I like this idea of Ellie really softening him up over time..
WAAHDH WALL OF TEXT--- Thank you again so much!!! :DD It makes my heart very happy to hear that you love Tuna and Ellie so much!! 🥰🥰
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(Sorry for not being able to transfer your cookie gifs to this post! <:0)
Hmm.. that makes me wonder if the cookie run characters have.. cookies. Like, small cookies that THEY eat.
Something tells me they don't.. Which makes me think that seeing someone eat a normal cookie would still be horrifying! <XDD
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@mrslilysnow
Awe! Thank you so much! :DD Such a pleasant and wholesome message to read, truly. :}}
I'm working out my feelings with the fandom.. tbh I think I'm just in a place where my emotions are all outa whack. And I'm just avoiding anything and everything that upsets me. 💔
I'm sure in a few weeks when I get my health back on track I'll feel better about the Octonauts fandom. Perhaps I'll even return with more updated designs! XD
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@radicalrainbow
:DDD THANK YOU SO MUCH!!! I'm so glad to hear that!! :}}}
And huh.. its been a while since I've drawn the FNAF string beans hasn't it? Once I can get my health back on track I should draw them again! <XDD
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@lampylamperson
Blue!💙💙 :DD Specifically shades similar to what ever this one is XDD 👇👇
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:000....... FISH! :DD
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@canonickero
SLJFKSJF THAT DISCRIPTION OF THE PIC XDDD JHASKDEJHV
And thank you! This makes me feel a lot better XDD
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@beryl-shade
I think the cookie run games have cake/dog things..? I'm assuming the crews pet would be one of those :00
As for the names you've suggested, I love Patty, Pretzel, Muffin and Cornbread XDD such great names! :DD
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rui-drawsbox · 3 months
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hmm im curious. whats olba about :0?
Oh anon you have no idea of what you just asked-- let me get my teacher costume
AHEM
OLBA or Our Life: Beginnings & Always it's a visual novel where you can play the perfect life you never got and cry about how much you wanted it after you finish it :DD (available on Steam for pc and Itch.io for both pc/mac and android!)
You play as-- well, you (or not, you choose)! You can choose your name, last name, pronouns, appearance, personality, hobbies, everything except your family, but you wouldn't like to change them for anything after you meet them.
You start the game as an innocent 8 years old kid that meets a random guy that tells you that he just moved across the street, he also tells you about his son: Cove! who has the same age as you. This guy tries to bribe you with 20 dollars, you can accept or refuse (or run! i like that option), either way you end up in a poppy hill behind your house and find the so famous Cove! He tells (cry) you that his parents just divorced and that he miss his mom ( :c ), you can comfort him or not, but you two still will be found by both of your families and have to go home.
That's the prologue! Gameplay aspect: it consists in 3 Steps of your life: 8, 13 and 18 years old! Each Step comes with 5 Moments, where you can spend time with (mainly) cove, if you're playing the base game. Talking about base game! You can complete it in around 5 hours (that's what took me the first time i think), and it comes with a 4th Step that work as an epilogue!
There are 6 paid DLC's (and a free one that is a name pack), 3 are other 15 moments for the first 3 Steps, 1 is a wedding dlc for our lovely Cove <3 (we'll get to him in no time), and the last 2 are extra content for two characters you'll meet in your very first playthough: Derek in Step 2 and Baxter in Step 3 (you should know this one very well if you follow me lmao), each with 5 moments extra for their assigned Step and their own Step 4 where you can follow and give proper closure to their stories!
I'll try to not ramble a lot because it's something you just need to experience yourself to get it but-- i will introduce you to the love interests! (or friendship interests, you don't need to crush on anyone to have a great time)
Cove Holden! Our lovely neighbor that we see almost everyday for like 10 years! You could also call him the second main character after you, since you learn more about him and his family during all the game. He's an introvert and ocean nerd (in the cutest way possible), depending on your choices you can shape his personality/style and become best buddies, the sweetest couple or just remain neighbours that never really got along. (you'll learn to love him, platonic or not, trust me)
Another perk of the game is that no matter what you do there's not "wrong or right" (unless you feel bad for the characters, like me), your actions does have consequences but there's nothing like a "bad ending/good ending", after all it's just your life, it goes on no matter what! Unless you want to reach a specific scene you found online you'll never have to use a guide for anything.
Derek Suarez! A caring guy! mabye a little too much, he's the oldest brother of 3 and that shaped him in a way that he always feels responsible of everything😔. During his storyline you'll help him to learn how to relax and lean on other people :D!
Baxter Ward! A monochromatic gentleman, mischievous as a cat and emotionally repressed like a pressure cooker <3. Struggles a lot with making deep conections and being emotionally vulnerable, you can imagine about what goes his storyline lol.
He's my favorite, if you haven't noticed. He has that infuriating charm that only someone that unironically says "Hallelujah" has. A very dramatic route, he's a very dramatic guy, you should see how he texts in step 3 aghsdas.
Also! all the side characters are super likeable, from your family to the baker of that bakery that is metioned a few times!
ANYWAYS, in conclusion: this is a very relaxing game! If you like visual novels you should definitely give it a try, the amount of replayability this game has is insane. My recommendations for when you play are:
Try the base game first! If you like it you can buy the moments dlcs (theyre only 3$ each!), mabye the wedding dlc after that (if you want to marry cove that is, this one is 2$ btw), Derek's dlc and Baxter's dlc (5$ each) for last. Those are pretty much the release order but i that's also the order i enjoy the most!
(play this game at least 2 times trying different choices/personality, the differences are ughhhh/pos)
When you're playing for the first time you should play the moments left to right. On later playthroughs you should change the order to find new dialogues! theyre small things but omg theyre so fun
Have fun! do whatever you want, i literally said there's no bad or good ending, take advantage of it and be as foward or shy as you want, be a little shit or a literal angel! That is your life we're talking about.
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itzalizeyyy · 10 months
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GOODBYE POST + MAIN POINTS OF NON-DUALISM
Hii everyone! Its alizey here, and this will be my last post. I just wanted to say a goodbye and to let you all know I will not be on tumblr anymore. I was not here for a long time to begin with, which was my plan, since I intended to be on here only to learn about my true self and to help others along the way.
I receive more than enough information to know my true self. I never felt so at peace before. And I think it is best to distance myself from any other information to avoid over-consuming.
I already know all I needed to know, and I am satisfied.
I am happy if I helped even a couple of people. Many of you had helped me too. My blogs will still be kept up. You can always go back to them anytime.
Whenever I need a reminder to know who I am, I have it all safe and documented in my notes. Which consists of several screenshots, quotes, messages from amazing, incredible non-dualism bloggers.
I will like to share that with you the main points I learned regarding non-dualism as my last attempt to help you all. If you guys aren’t at that level of peace, satisfaction, and full on knowing of who you are, you will be. Don’t worry.
MAIN POINTS:
• Your true self is pure and absolute awareness. Therefore, you can continue to project more forms of awarenesses, but that is only an projection of you, and never you as a whole.
• You are naturally formless. Your purpose is to be aware, not to be defined. Therefore, your forms can’t defined you. They are simply options for you to experience, and that is all. You can choose what forms to be out of everything that you already are.
• Before, awarenesses was not aware that they were an awareness in the first place. And so they get emotionally involved with their own forms, with their own products, and fail to realize they were the producer this whole time.
• it became a habit for an awareness to inaccurately identify themselves with their forms. There is nothing wrong with the form/ego itself. The ego is what it supposed to be, what it is conditioned to be. The form cannot control what the true self identifies with. All awareness needs to do is to simply break that habit, and the realization will be awaken. Which is realizing awareness is above everything, because it is everything itself, and the thoughts of a small ego can NEVER change that solid fact.
• Awareness is the only true reality. And like mentioned, it can continue to produce more FORMS of realities, but these forms, these realities aren’t actually real. Just because the ego feel like its real doesn’t mean that it is. The ego feel like its real which is based off the human senses, which is, you guess it, also an unreal thing.
• Don’t live as the form, don’t live as the character, simply observe and witness the character and all the stories that comes with that. It feels serious when you COMPLETELY identify with that character only. But once you realize that was never your identity in the first place, then these forms are never serious or harmful to awareness.
• if you continue to be ignorant of your true self, you will continue to project more forms of limited and repetitive reality. And to fight that, rather than accepting who you are, will continue to even produce further of that reality. No need to fight the form because the form is not the problem itself. Simply Wake up. Be awaken. Disregard, detach, disengage of everything you thought you were, because it is all unreal anyways, and you realize awareness is the only true reality that will always remain.
• You can choose what exist and what does not exist. So for the experiences that you don’t want to exist, then..what value is it to you? Freedom means to let go. So, just let it go, and just be what you want to be.
• Remember, you are not bound or limit to ANYTHING. You are naturally bodiless, mindless, formless, timeless. Behave as the ultimate being, as the ultimate creator. In other words, realize that you are the shit !!! Because you are !! You are awareness. It can’t get more badass than that.
• awareness doesn’t see bad or good. Awareness doesn’t have preferences. It is completely neutral about everything. All forms are equal. Ego is the one with opinions, that puts on labels, that put things on pedestals. But Realize the thoughts of an ego will never have any power.
• since all forms are equal because everything is awareness, everything is one, then being aware of “desire” is easily as accessible as being aware of these words. Being aware in imagination is the same as being aware in the physical. Just because they have different labels, or because ego feels them different, doesn’t mean that they are actually separated. Why believe the words and feelings of an ego? Which is all based off the unreal, limited human senses by the way. The unreal can never determine what the real is. The limited can never determine what the unlimited can be. Forms can never actually be what awareness naturally is, and therefore forms will always be below awareness.
• To realize your independence is to eliminate all you used to be dependent to. Such as being dependent on the human senses. Human senses is yet another form of you, therefore it will always be below you. You can’t compare a form to a source. You can’t compared the limited to the unlimited. There is nothing to compared to anyways, when they are all one in the same. Nothing is separated. You are never separated from true self, when that is who you are no matter what.
•••
Thank you guys for everything. Words cannot described how grateful I am to come across this life-changing information on here and to meet these amazing bloggers. May you all find your peace, find your true self, and to be the most free and happy beings out there !!! And as always happy non-dualing everyone!!
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jrwi-most-nd · 5 months
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Round 5/Final Poll:
Pictures and propaganda are under the cut!
Gillion Tidestrider (Riptide)
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(Submitted for Autism, ADHD, OCD, PTSD, and Dyslexia)
do i really need to say anything. do i really.  ~ Autism he has,,,,,,, an issue with textures and social interaction and just yknow gives off those v i b es  ~ Autism He misses social cues, mostly black and white thinking, especially towards the beginning of the series, strong morals, has stated he doesn’t like/struggles with change, etc etc  ~ Autism HE CANONICALLY DOESN’T LIKE VELVET HE CANONICALLY HAS TEXTURE/SENSORY ISSUES. His whole arc with the oversea is so autism coded (with not understanding things everybody else around him thinks is common knowledge even if it’s never been explained to him before). But ALSO HE TOTALLY HAS INTRUSIVE/IMPULISVE THOUGHTS he canonically has ‘blasphemous’ type thoughts (wanting to steal lemons with his friends even if it’s against his oath), plus there’s NO WAY he doesn’t have violent type intrusive thoughts about hurting his loved ones NO WAY. plus his overall stubbornness of not letting go of his oath and general struggles with change is so so so autism coded of him.  ~ Autism and OCD Gillion is literally so autistic. He misses social cues and is easily deceived. He also hates lying and is overall a very honest guy! he repeats certain phrases like ‘it is my destiny!’ which are actually vocal stims cause i said so. Could all of this be explained by him not having a childhood and never learning anythning other than fight? yup! Am i saying all of this cause im like that? yeah! and im autistic :D also hes very cool and thats also a sign of autism  ~ Autism being put through years of (training) torture can cause anxiety especially at the young age he was ive also seen him just do random shit which gives off the idea that he’s not reliant on social cues, for example; jumping out windows, kissing a man (chip), or just going off to do his own thing which is a thing i do alot,,not kissing men,,,or jumping out winows yet but hes not reliant on social cues, he also ties his hair up, and i know he didnt do it in the first design but sometimes my sensory issues go away and come back randomly like a vacation for those bastards anyway another thing with the anxiety autism and anxiety are both very common together like autism and adhd! thats all i got but i can go way more in depth  ~ Autism and Anxiety Gillion fishman nuerospicy asf and I need ppl to share in my hc that he has ocd look at him. Insert cool character analysis I don’t do words. Fish. ~ Autism, ADHD, and OCD
Peter Sqloint (Apotheosis)
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(Submitted for Autism and AVPD)
Struggles with eye contact, misses social cues, special interest in rocks  ~ Autism literally changed the course of the story with his autism swag. with the power of rocks and lizard. killed god and pulled a bad bitch.  ~ Autism You cannot tell me he isn’t autistic, he literally hyperfixates on rocks he doesn’t even want children he will just raise lizards, he is so silly he just want rocks and logs for his lizard hhhhhhhhhh his magic can change rock colors  ~ Autism ROCKS  ~ Autism FUCKUNG LOOK AT HIM  ~ Autism
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bonefall · 6 months
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Since you mentioned only cats and a few other distant animals are sentient, does this mean foxes are getting their sentience removed? Midnight can talk to foxes in the books and even convinces some foxes to leave a patrol of cats alone (the foxes are WEIRDLY violent and talk about eating the cats too lmaoo).
I assume Hollyleaf's changes mean the Fox Cub Incident is either being moved or just removed entirely, I always found that small plot point interesting in face of all those "Non-cat in clan" AUs. Seems like something that could be interesting if an "us vs them" argument was formed from it, especially if it was targeted against Midnight and calling her unholy yknow?
Yeah, that sapience is gone completely. In this universe, language is limited only to humans, cats, and some distant animals that are far outside the range of Albion (elephants, bottlenoses, some parrots, etc)
And Hollyleaf's story especially. Ngl to you, I don't like that fox idea. Or anything about Hollyleaf's Story. I think it was the worst possible route to take.
"Hollyleaf will be a mother to this evil creature to learn what it's like to love something that hates you. It is so sad to be your mom Leafpool (Squirrel-who?). Don't you feel like a shitty daughter now, Holly? Let's not ask any questions about the code btw, or how you were already filled with crushing shame from it. Or how it made you so disgusted about the idea of pregnant nuns that you flipped your shit and ruined the lives of your entire family. No, what really mattered about this situation was maternal empathy. Also here take the nearest male character we can find to ship you with, we accidentally made Cinderheart too gay when she was upset about your death lmao"
But, digressing, putting my distaste of that novella aside,
WC is profoundly xenophobic already with just the cats, and I think it was a CATASTROPHIC mistake to make it so every animal is secretly intelligent but speaks animal language. Now every conflict between cats and their predators is an ethnic dispute! You're chasing out groups of people perfectly capable of reasoning if you bridged the language barrier, but they're also ACTUAL PREDATORS.
AT BEST; It's the same uncomfortable situations that Zootopia and Lion King ends up tripping over. In Zootopia, predators are used as an allegory for oppressed groups... but predators are MADE to eat prey. A rabbit is RIGHT to be terrified of a fox, twice its size with a jaw made for catching bunnies. In Lion King, lions have divine authority to rule over their dinner/subjects, and chase out any animal based on their personal ideology... which just so happens to only be leveraged against rival predator species.
(Nerd preemption: yes i know about lion guard. I do not think diverse Lion Cops were the solution you think it is.)
Carelessly adding sapience to "natural systems" often ends up accidentally justifying bigotry. Bigotry doesn't MAKE SENSE, it's bullshit we made up and perpetuate through culture, but food webs are completely logical. The rabbit fears the fox because the fox eats rabbits. The lion hates the hyena because they compete for the same food. Gazelles don't happily submit to an overlord who is divinely capable of deciding who should live and who should die, it's just nature.
But it gets even worse-- because it's actually WORST CASE; the Erins saw that complicated moral problem and went, "don't worry! They're actually born evil! Foxes just talk about food and killing things :)"
like... my brother in cats, YOU gave them language in the first place! What was the fucking point if they were just going to be evil barbarians anyway?!? For ONE scene where Midnight could show off her Duolingo streak???
So to summarize,
It was an awful idea to start with
It was executed in the worst possible way
In a series that is already plagued with xenophobic sentiment, this somehow made it even worse and more direct
If it was completely nuked it from the story, the series would be immediately better with minimal change. Holly caring for what is essentially the clan cat-equivalent of an exotic animal like a chimp or a tiger cub would have done the same thing
There is not even a glimmer of an idea here that justifies the poison that full sapience does to the wider implications of the series.
Don't even get me started on the Badger Debaucle in TNP, which is actually in my top 5 for most vile things in WC
So if I don't explicitly say that a species in BB is capable of true language, assume it is non-sapient. Talking animals like Midnight and Rat Leader are magical individuals-- gods, curses, etc.
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