A multi-lingual, multi-platform, JRPG-inspired RPG for iPad, Playbook, Android and Windows tablets, and PC, where saving the Kingdom requires more than just brains and brawn.
This blog will contain all official information related to the...
Final Overworld Maps - 14.2% in progress; 71.7% complete
Worked on adding new music
Worked on updating and adding new animations
Worked on a new website
Lots of bug fixes
Added some quality of life fixes to the UI to improve UX
Added a new battle results screen
Updated some old dialogue
Added more failure/pass options for the port debate
Rearranged early-on debate facts
Revealed some more characters
Coming up next:
Bug fixes
Graphical Update
This past month was mostly focused on bug fixes.
Demo Testing
We’ve started to enter into testing for the new demo, which means that we’ve been encountering a range of issues from crashes to little quality of life improvements.
Some of the quality of life improvements have been things like:
Don’t allow the user to click on a button if they can’t do anything
Play music/adjust the in game volume in real time while adjusting the settings
Adding invisible walls to the tutorial area
Clickable UI elements get highlighted
And so on.
As we prep for the demo we will be mainly focused on bug fixes and these QoL improvements.