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shadowshrike · 11 days
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Silly bg3 fic idea that I will probably never write because my backlog is so long: instead of your typical magical de-aging story where a companion gets turned into a kid and everybody else protects them and/or learns how messed up their childhood was, Halsin gets de-aged and ends up only 100 or so because he's an older wood elf.
Judging by the "youthful misadventures" we know about and the implication he only became a stoic, kind Archdruid as an adult forced into leadership, Halsin would be a wild addition to the party. Trying to one-up Wyll's stories, asking a million questions about the wildlife Lae'zel knows, having wrestling matches with Minsc, being youthfully snobby to Gale about not understanding druidic magic, turning into a bear to bash heads with Karlach, getting scolded by Jaheira for his indiscretions, and hitting on both Shadowheart and Astarion. He's proudly as chaotic as the wilds his Oak Father protects.
Speaking of Astarion, there is no way a young Halsin wouldn't fall hook, line, and sinker for his seductions. Astarion would have the big bear wrapped totally around his finger, much to the party's chagrin, which Astarion then realizes is significantly less useful when Halsin doesn't have Archdruid power or wisdom yet. Though he is still surprisingly selfless, warm, and willing to regularly donate blood.
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shadowshrike · 15 days
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Thinking a bit about the fandom's intense focus on the motifs of abuse, trauma, and corruption in Baldur's Gate 3. It's natural, of course. These are extremely hot topics in every fandom lately, and thematically, those notes are both very present and easy to analyze in every bg3 companion's story.
However, I'd love to see more breakdowns of the other questions the companions' stories pose. The reasons why almost any path can be read as happy from a certain point of view, if not good, assuming the player rps their role as being content with things.
This is a simplified version of these stories by necessity, but the questions that come to mind are things like:
Gale - When you've done something well-meaning but hurtful to someone you love, is it right to suffer until you prove you've learned your lesson, or should keep pursuing what you think is right because you never intended to harm others?
Wyll - When is sacrifice a virtue and when does it become a vice?
Astarion - If you're free, can happiness come from pursuing a second chance at the life you lost, even if it hurts other people, or must it come from learning to be content with where you are now?
Lae'zel - Is it better to listen to your enemies with an open mind in hopes you might learn from them or to staunchly protect what you believe in from their potentially damaging influence?
Karlach - When life isn't fair and your choices are limited, is it more important to survive at any cost so you can find more solutions or to live a life you're proud of, even if the consequences scare you?
Shadowheart - Should you dogmatically pursue becoming the person you want to be in your head, or reject outside influences and become who you are naturally suited to be?
I'm sure you all can think of far more poignant questions than these, but I hope it gives you an idea of what I'm after. Anything where the answer is "it depends" because the intersection of morality and happiness is complicated. Then we can talk about how the execution in bg3 influences the seemingly 'correct' answer to a difficult conundrum, or why there is so much diversity in what people get out of these branching paths.
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shadowshrike · 17 days
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Interfering with Halsin's Portal
It's pretty well known that there are a few situations you can get in where Halsin is well and truly angry rather than disappointed or worried, but I don't think a lot of folks know one of those situations is if you mess with his portal to the Shadowfell. It's a heartwrenching bit of acting. It's also fundamental to the plot of my in-progress fic Girdled Roots, so I figured I might share it with the other Halsin-lovers out there who have never seen it.
EDIT: Please be aware this is datamined dialog and may not be visible in game. It appears to be intended to trigger if the player attempts to enter the portal, which I don't believe is possible in the final game, or at least I couldn't find a way in the most recent version. Sharing this is simply to enjoy the incredible acting and get some plot bunnies moving, not to make any commentary about the game's canon.
Halsin's Initial Reaction
Halsin: No! Stop! Halsin: It's gone... that was our one chance. You've doomed this place to darkness! Halsin: I warned you - told you this was my burden to carry. Why didn't you listen?
The pure rage and despair is visceral. Prior to this, Halsin mentions this portal has been a century in the making, but he's so calm and measured (even upon success) that it is easy to dismiss just how much agony has plagued him as he hoped to make things right. This chance is everything to him. It has guided his every action for a century. It is a hundred years of work, prayer, and guilt to rectify the horrific fate of both land and people that came to nothing because a stranger he trusted refused to listen to him.
The portal breaking is the only time we hear Halsin speak the truth of its importance to him without a hint of emotional regulation. He is wild with pain. This man who is always thoughtful and slow to anger in the face of horror with the wisdom of age and suffering to guide him has become too overwhelmed to show any kindness.
Player response
The player is given several different ways to respond, and Halsin's reaction varies a surprising amount depending on how understandable their reason is. In most cases, he states that he needs to be alone afterward.
Option 1: I'm sorry - I acted on instinct. Halsin: Words won't repair what's been done to this land. Nothing will... I need to be alone.
You can hear the ache in Halsin's voice, but he's somewhat understanding of this response. He projects more sadness than unchecked rage. The player has admitted to making a mistake, and Halsin isn't the type of person who hold onto vengeance when an apology has been made, but he's not naive or people-pleasing enough to say "it's okay" or offer comfort either. The safest thing for everyone is for him to step away to grieve when there is nothing more to be done.
Option 2: I did all the work here - I couldn't just let you take the glory. Halsin: Glory?! There's no glory here. Now there's nothing here - only shadows and the total absence of hope. Halsin:  There is nothing more to be said... I need to be alone.
Pure fury radiates from Halsin's response if the player focuses on the idea of being some grand hero rather than actually caring for the outcome. What the player did was an unforgiveable act, dooming everything that Halsin holds dear, and you have the audacity to complain about not getting glory from it. Again, he steps away, but this feels more like he's doing it because he believes you're worthless to reason with rather than because he needs a moment.
Option 3: I saved your grove - I figured it'd be best if I handled this as well. Halsin: We were this close to healing these lands. Now your arrogance has torn open the wounds once more. Halsin:  There is nothing more to be said... I need to be alone.
Halsin is still frustrated with this response and unmistakably angry, but it's significantly toned down from the idea of wanting to go through the portal for glory. More like he thinks you're a self-important idiot than a truly terrible person.
Specialized player responses
There are also three special responses you can give if you have a particular class or diety.
Druid: I thought my powers were equal to yours. Halsin: It wasn't just power this needed - it was wisdom, understanding. I suffered along with this place for years trying to understand the curse... and it seems I will continue to do so. Halsin:  There is nothing more to be said... I need to be alone.
Interestingly, he responds much more intensely to a druid than some of the other player choices. It might be in part because he feels like a druid should know better. He lectures the player like an Archdruid would initiates in his Grove, alternating between angry and explanatory, trying to get the player to understand why they were wrong and the sheer magnitude of their error. He ultimately ends in a much more resigned place here rather than personally resentful. Like a father-figure being forced through further life trials because of a child's foolish indiscretion. Frustrating, but inevitable.
Selunite: I trusted in Selûne to guide me through the shadows. Halsin: My friend - I wish you had trusted in me.
This is probably Halsin's most simple response with the least vitriol. He fully understands this answer, even if he's disappointed by it. The fact he calls the player 'friend' suggests a certain tired acceptance of this being a natural behavior for a Selunite trying to do good. We don't see this calm in other responses where Halsin was surprised by the player's choice.
Sharran: The Shadowfell is no place for non-believers - I couldn't allow you to soil it. Halsin: I should never have trusted an ally of the Dark Lady.
If you've ever taken Halsin along with Shadowheart in Act 2, then you know he is absolutely scathing toward her and her faith. He likely isn't as angry if a Sharran breaks the portal because it is utterly predictable. It merely confirms a truth he already knew and talked himself out of. That Sharrans cannot be fully trusted in matters of their goddess, even if one was good enough to rescue his people from the goblins.
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shadowshrike · 2 months
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for the ask meme, 30, 7, and 39
30. Have you ever written something that was out of your comfort zone? If so, what was it, and how did it affect your approach to writing fic thereafter?
I pretty regularly write outside my comfort zone if for no other reason than writing is extremely uncomfortable to me. To answer less literally - almost anything I've written for Ace of Diamond is outside my comfort zone due to the setting. I'm a very casual baseball fan, have never had the opportunity to go to Japan, and very rarely write anything set in non-fantasy settings.
Probably the furthest I've reached outside my comfort zone was Unspoken, which is a fic with no dialogue. Do I love it? Not really, but I'm glad I tried it. As someone who hears and sees the characters in my head first, anything spoken is a huge crutch for me while writing. I regularly write entire fics of just conversations and then have to build prose around it, trying to get the rhythm of words to evoke the mood I'm going for while still carrying enough information to tell what's going on. Also, Endless Song was a huge departure. It is both the only thing I've ever written in 1st person, and is inspired by Xianxia; a truly crazy combination for a fic about baseball kids.
As far as how this writing has impacted me - it's made me more okay with following inspiration rather than factual nuance when writing. I'm a detailed world builder, so playing in a place where I'm not 100% confident I know what things are 'really like' has been freeing. I still research to anchor the space, of course. I just spend less time freaking out about leaning on the occasional literary shorthand of stereotypes to keep things moving in casual, small fics where the world is not the focus.
7. Any worldbuilding you’re particularly proud of?
Veridian Sky is no doubt the king of this for me. I had so much fun researching to piece together an Almyran culture, and I still think about it (and the final two missing chapters...) regularly.
Honorable mentions for other fandoms to: Endless Song (Ace of Diamond) - unfortunately not very visible in the fic due to it being unfinished and in 1st person, but I have a crazy amount of notes for it since it's completely fantasy and therefore needed an entire world built. Asylum Obscura (Fire Emblem: Fates) - also unfinished, and being years old it's something where I don't love all the writing. However, deeply exploring the commoner cultures of a world you barely see in game, especially how it clashes across national and class borders, was really fun. Life, Loss, and Bearfaced Lies (Baldur's Gate 3) - just finished this, so it's fresh in my mind. The worldbuilding is so insanely complex for this one, and it makes me a little sad that it's tied to a premise which almost no one but me would find interesting in that fandom. I may end up writing some other things that are more accessible to play with this world some more.
39. Is any aspect of your writing process inspired by other writers or people? If so, who?
I honestly am not involved enough in the writing community to get a ton of inspiration from others' processes. That said, I do borrow quite a lot from fic writers I admire stylistically. Ones like you (mareza) or now OAKtoONT in the Daiya space have me re-reading what you write from time to time and trying to identify what feels so good about the words or stories you've chosen. It has me often adjusting my own flow or trying to come at a fic idea from an angle I hadn't considered before.
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shadowshrike · 2 months
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questions for fic writers
a collection of questions i, as a writer, would love to be asked !!!
1. What fic of yours would you recommend to someone who had never read any of your work? (In other words, what do you think is the best introduction to your fics?)
2. Go to your AO3 “Works” page, to the sidebar with all the filters, and click the drop-down arrow for “Additional Tags.” What are your top 3-5 most used tags? Do you think they accurately represent your writing habits?
3. What are some tropes or details that you think are very characteristic of your fics?
4. What detail in [insert fic] are you really proud of?
5. What do you wish someone would ask you about [insert fic]? Answer it now!
6. What’s one fact about the universe of [insert fic] that you didn’t get a chance to mention in the fic itself?
7. Any worldbuilding you’re particularly proud of?
8. What song would make a great fic (to either write or read)?
9. How do you find new fic to read?
10. How do you decide what to write?
11. Are you partial to a certain character/pairing or are you more equal-opportunity? If you are partial to any character/pairing, why do you think that is?
12. Are there any tropes you used to dislike but have grown on you?
13. Are there any tropes you used to like but don’t anymore?
14. Are there any tropes you would only read if written by a trusted friend or writer?
15. What’s your favorite AU that you’ve written?
16. What’s an AU you would love to read (or have read and loved)?
17. What highly specific AU do you want to read or write even though you might be the only person to appreciate it?
18. If you wrote a sequel to [insert fic], what would it involve?
19. If you wrote a spin-off of [insert fic], what would it involve?
20. If you wrote a prequel to [insert fic], what would it involve?
21. If you wrote a “missing scene” in [insert fic], what would it be?
22. Who is your favorite character in [insert fic] and why?
23. What’s a trope, AU, or concept you’ve never written, but would like to?
24. Are there any easter eggs in [insert fic], and if so, what are they?
25. What other websites or resources do you use most often when you write?
26. Would you rather write a fic that had no dialogue or one that was only dialogue?
27. How long did it take to write [insert fic]? Describe the process.
28. Does anyone read your fics before you post them? If so, who?
29. What songs would be (or are) on a playlist for [insert fic]? Explain your choices if you want!
30. Have you ever written something that was out of your comfort zone? If so, what was it, and how did it affect your approach to writing fic thereafter?
31. What’s your ideal fic length to write?
32. What’s your ideal fic length to read?
33. If you write chaptered fics, what’s your ideal chapter length to write? Is it different from your ideal chapter length to read?
34. What aspects of your writing are inspired by/taken from your real life?
35. What aspects of your writing are completely unlike your real life?
36. Do you visualize what you read/write?
37. Promote one of your own “deep cut” fics (an underrated one, or one that never got as much traction as you think it deserves!). What do you like about it?
38. Did any of your fics get surprisingly popular (whatever that means to you)? Which ones? Why do you think they were so successful?
39. Is any aspect of your writing process inspired by other writers or people? If so, who?
40. Do you tend to reread fics or are you a one-and-done kind of person?
41. Link a fic that made you think, “Wow, I want to write like that.”
42. Have you ever received a comment that particularly stood out to you for whatever reason?
43. If you take/write prompts: what’s your favorite prompt fic that you’ve written?
44. If you take/write prompts: do you prefer dialogue or scenario/narrative prompts?
45. What’s something you’ve improved on since you started writing fic?
46. Do you prefer writing on your phone or on a computer (or something else)? Do you think where you write affects the way you write?
47. If [insert fic] was a pair of shoes, what kind would it be? Describe the shoes.
48. What’s the last fic you read? Do you recommend it?
49. What are you currently working on? Share a few lines if you’re up for it!
50. Answer any question of your choice, or talk about anything you want to talk about!
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shadowshrike · 2 months
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Denizens of Astarion's Palace
Because I wanted to get it out of my notes, and I've seen some people doing fun things with Ascended Astarion lately, here's a little lore dump from one of my darker post-game verses.
Based on my Life, Loss, and Barefaced Lies verse featuring evil path Astarion and Shadowheart. There is no Tav in this verse, and Astarion had no romantic partner during the fight against the Absolute, so the focus is here is wholly on how he runs his palace.
Some spoilers for the fic, so if you plan to read it, you may want to hold off on this post until you're done. Hope this is fun for some of the other dark fantasy lovers out there.
Context
This covers most everyone who lived with Lord Astarion over the years. It starts with Cazador's Palace, which he stayed in until 15 years post-game, and then extends to the personal palace he erected after he burned Cazador's due to a falling out with Mother Superior Shadowheart. This guide cuts off at the time the fic begins - 20 years after the fall of the Absolute.
Lord Astarion's personal palace is a labyrinth filled with mirrors and light despite favoring black, red, and gold as his primary color scheme. Most imagery not of himself features dragons or bats. His grounds also host an extensive private garden filled with poisonous plants, avoiding gaudy, frivolous flowers. Other than the enormous moonlit belltower, Astarion's darker chambers used for torture or bloody rituals are kept secret, but even those drip with decadence.
All of the Vampire Ascendant's spawn can walk in the sun, although it is uncomfortable for them, unlike Astarion himself. They are turned in the same fashion as normal vampire spawn - death by vampire bite and burial. Although they are less ravenous than typical spawn, they still develop a twisted version of their mortal desires after turning and require regular blood to not turn feral.
Astarion's Spawn
Patrizia aka Trish
First Spawn, Mistress of the House Turned 10 years post-game Dark desire: To own Baldur's gate as Astarion's wife
A prized high-elven courtesan who kept her position at the top through ruthless sabotage of her competition, clever use of her clients' power, and obsessive attention to physical and social appearance. She was hired by Astarion for one of his big parties in Cazador's palace, and he drank her dry later that night during their 'private session', having finally grown comfortable enough with his powers to start building his army of spawn. She woke up in the nearby graveyard the next night with Astarion pacing around her grave, anxious and excited to have his first thrall.
As the oldest of his progeny, Patrizia is Astarion's right hand when it comes to managing the palace, preparing parties, and keeping tabs on Baldur's Gate politics. She aspires to become his dark consort one day. However, Astarion remains distant about his personal plans, will not allow her in his quarters, and regularly acts without her knowledge.
Patrizia works heavily with all the mortal staff who come and go from the palace. She is strict in her lessons on how to be a perfect host, exactly like she was as a powerful courtesan. She ruthlessly slaughters any charges who step out of line. However, Patrizia also disciplines clients and other enemies who threaten them with equally terrible violence.
Despite how seriously she takes her job, Patrizia can occasionally be ditzy when it comes to things outside her area of expertise and is prone to jealousy when others catch Astarion's eye. The only reason she won't risk killing the competition while they have his favor is because Astarion is known to end anyone who tries to separate him from his toys.
Tor (deceased)
Guardian spawn Turned 12 years post-game, died 17 years post-game Dark desire: To murder anyone who threatens the people he's employed to and punish cowards.
A huge tiefling male who was a sailor for years before he became a Fist. Unlike most of Astarion's spawn, who look delicate, Tor was good-looking in a more rugged way. His strength was terrifyingly proportionate to his size, and combined with his loyalty, stubbornness, and simple way of viewing the world, Tor was an ideal soldier.
After a Sahuagin attack on the docks at night, Tor was left for dead by two other greenhorn Fists who ran. Astarion killed the rest of the monsters and drained him, burying his body by the sea. Astarion greeted Tor when he rose again to introduce himself as his new employer, which Tor accepted much more easily than expected, on the condition he could teach the Fist who abandoned him a lesson.
Tor adjusted easily to spawn life and proved an eager, simple spawn, which quickly earned him the title of Astarion's favorite despite only being useful as hired muscle. His only complaint was that he could no longer go out to sea due to his vampiric sensitivity to running water. He and Patrizia butted heads often in the first years when she saw him as a threat to her position, but once Tor made it clear he had no romantic designs on their lord nor ambition to do anything but smash heads, they became the big brother and sister of the palace.
Tor was killed in action 5 years after he was turned while protecting the palace during a major ambush from Sharran rats.
Nindrol (deceased)
Useless spawn Turned 14 years post-game, died 17 years post-game Dark desire: To take whatever he can and save himself above all.
A dainty wood elf who frequented the flophouse while he was alive. Good-looking but cowardly, greedy, and not very bright, Nindrol regularly got thrown out of the flophouse when he pissed off the people he was trying to pick up or botched picking their pockets. It was a night like that when Astarion found him, a handsome elf mostly dead in the gutter outside the flophouse. Astarion turned Nindrol on a whim, remembering that Patrizia had said she needed a male helping hand around the palace for parties and assuming this beautiful elf had just made the unfortunate mistake of trying to sleep with the wrong person.
When Nindrol rose from his grave at Cazador's palace to Astarion and Patrizia's welcome, he swiftly put that generous thought to rest. Nicknamed "Nimrod" by the other spawn, Nindrol became the reason Astarion swore off turning anyone without a thorough background check ever again. Where he started out favored by Patrizia because she thought of him as a gift to her from Lord Astarion, Nindrol's incompetence and laziness swiftly darkened her disposition. He regularly found himself on the receiving end of Patrizia's whip. Tor refused to help him after witnessing Nindrol's cowardice with unruly party guests.
Nindrol was finally killed in front of the other spawn by Astarion after running away from the Sharran rat attack that ended Tor. Nindrol had been hiding his Shadow Plague wound for months despite the risk to his fellow spawn and was blamed for the rats finding their way into the palace.
Eislyn (deceased)
Sharran spawn Turned 15 years post-game, died 16 years post-game Dark desire: To destroy Astarion's coven in service to Shar so the Dark Lady can consume Baldur's Gate
A quiet and secretive human woman with a gentle voice and a love of assassination. She begged for Astarion's dark gift not long after Shadowheart and Astarion's falling out, which, on top of her loyalty to his current enemy, would normally have been grounds for execution. However, Astarion chose to turn her because he thought he might be able to learn Shar's plans through his powers of compulsion. Unsurprisingly to everyone but him, her mind was wiped of all specifics by Shar once she was turned.
Eislyn's turning was the most violent of all the spawn. Although Astarion didn't bother with traditional torture due to her experience with it as Shar's acolyte, he made sure to drain her slowly in the moonlit bell tower. She died while being forced to stare into Selune's light, repeating her devotion to Astarion and her love of the moon. When Eislyn clawed her way from her grave, Patrizia was the only one to greet her.
During Eislyn's year of service, she became Trish's errand girl in charge of dangerous jobs and menial labor. Eislyn was more than competent enough to do more, but Patrizia kept the worst tasks for her as a punishment for possibly earning Astarion's favor since Eislyn was granted his dark gift after begging instead of facing execution. This was a jealous delusion on Patrizia's part. In truth, Astarion found Eislyn pathetic. She was only tolerated because, in his shortsighted plans, he thought she might be a potential weapon against her old goddess.
Eislyn was ultimately killed while trying to assassinate Astarion a year later under Shar's orders by Arabella, who was visiting to tend to the gardens.
Arabella
Dark Druid spawn Turned 16 years post-game Dark desire: To create and keep a new family close at all costs.
After growing up wandering the wilds and Baldur's Gate, Arabella ultimately settled in the city 15 years after the fall of the Absolute while following the Weave's instructions to put an end to the Shadow Plague Shar had released. Remembering Astarion from her childhood and intimately comfortable with the undead thanks to Withers' influence, she sought out the vampire ascendant for employment. Arabella took over the care of his new garden of poisons with her dark, druidic gifts. This also gave her closer access to the nexus of the Shadow Plague since Shar was targeting Astarion. While researching if he was responsible for the spread of the illness, she witnessed Eislyn's attempt on Astarion's life and staked her for him.
Within the month, Arabella's study of the Plague led her to the conclusion that her mortal body would be too frail to continue her war on Shar. To improve her physical and mental strength, she asked Astarion to turn her. Enticed by having the powers of life under his command and their shared history when all his previous companions had denounced him, Astarion agreed. She was given the gentlest death of all the spawn and was buried in her garden. The entire palace greeted her when she rose again. She quickly became invaluable between her skill with plants, her calling to avenge her parents by stopping Shar, and her unique magic that blurred the line between life and unlife.
It is a joke among the older spawn that Arabella is the closest thing the master will ever have to a true daughter. She holds more sway over his emotions than any other in the palace, but everyone is certain that due to how they met, she is no competition for the role of consort. Arabella is easily the most dangerous of all the spawn, making her both the most prized by Astarion and the least likely to ever be granted his blood to become a vampire lord.
Marcado aka Marc or Markie
Conartist spawn Turned 18 years post-game Dark desire: To have all the riches and women in Baldur's Gate
A thief and pickpocket in his prior life, this human is so charming that many people assume he's an illegitimate child of the late Duke Ravengard. Marcado appears to be a good-looking, slightly slow, but kindhearted chap. In truth, he's a brilliant con artist. A member of Baldur's Gate's underbelly, Marcado wooed a tiefling noble named Lily, but her parents didn't approve of the union. When she found out he was going to be quietly killed by her family, Lily made a deal with Lord Astarion to have him turned instead and married in secret.
Marcado was drained with his fiancee holding his hand at her request. He was then buried within the palace grounds, where both his fiancee and Astarion waited for him upon his revival. Astarion oversaw their marriage not long after.
Marcado works at the graveyard, collecting intel, goods, and blood donors from grieving families. He does not feed from his wife, instead primarily targeting widows. No one dares to tell Lily that her husband is a playboy, and the couple seems content to act sickeningly sweet in front of others, quietly ignoring any indiscretions he might have.
Mortal staff
Akor
Chef Hired 3 years post game
Akor is a male Drow who escaped from the Underdark. He's the oldest regular staff member employed by Astarion after a few years of deadly turnover as Astarion settled into his powers and decided who he wanted around him. He earned the job by winning a competition Astarion held for the best chef in Baldur's Gate, wanting to enjoy his expanded palette to the fullest. Akor entered because he couldn't find employment elsewhere. His skills and practice with handling secrets earned him the job.
Akor's tongue had been severely cut by his former mistress, so he cooks using his other senses and doesn't speak. He's content keeping his head down as long as he's got a safe place to sleep. Akor also finds joy in the challenge of cooking exotic dishes from the surface to please the lord of the manor. He often requests gnome slaves to help him cook for particularly huge meals such as banquets, which Patrizia steals from the Underdark when necessary after she's turned.
As the only mortal who lives inside the palace itself, Akor is firmly off-limits to all the spawn and their guests. He's never explained to anyone how he escaped from his former mistress, but after seeing how quietly he moves and his skills with a knife, no one feels they need to ask.
Lily
Marcado's Clandestine Wife and New Money Baldur's Gate Noble Regular guest starting 18 years post-game, has been visiting Lord Astarion's palaces since just over 10 years post-game
Lily was briefly one of Halsin's charges who called him 'Daddy Halsin' as a child. Eventually, her parents were found after the Absolute's fall, and she returned with them instead of staying with Halsin and the other refugees. Although she was born into poverty, she climbed the social ladder with her family during the rebuild of Baldur's Gate and eventually became a noblewoman.
More guest than staff, the tiefling woman is considered part of the vampiric family due to marrying Marcado. She attended some of Astarion's parties with her parents when she was younger, so she knows vaguely what he is and takes his threats seriously. It also informed her decision to ask Astarion to turn Marcado in return for her political influence to save him from her parents, who disapproved of their relationship. They were married in secret after his death, blessed by the Vampire Ascendant himself to ensure her unwavering devotion.
Like her husband, she uses her innocent demeanor to lure victims to the palace or secure political deals for Astarion through her parents. Sweet but unbothered by evil, she's the 'devil in disguise' who will do anything for her undead husband. She's so blinded by love for him that she'll forgive him nearly any transgression and has even brought him people to feed on while he was too ill with the Shadow Plague to hunt.
Temporary workers and party 'favours'
Primarily collected by Patrizia after she's turned, these staff members are mostly from the local brothels but can be found off the street if she sees someone she thinks the master will like. Only beautiful mortals are invited to work at the manor, mostly women and elves. They are typically contracted for short periods of time, such as specific events, and sworn to secrecy. Make mistakes, visit forbidden areas, talk about the palace to outsiders, beg for Lord Astarion's dark gift, or refuse your duties after signing on, and you'll die.
Despite the looming threat of death, Trish takes extremely good care of her people. Payments are always prompt and in full. She happily and publicly kills any party guests who break the house rules, such as disciplining staff without Lord Astarion's permission or forcing themselves on staff members not specifically assigned to that sort of entertainment. The mortals are also considered off-limits as food to all but Lord Astarion while they're working, and he is so particular with his diet that they rarely fall prey to his appetite.
Palace creatures
Cats
Introduced to the palace after the Sharran rat ambush 17 years post-game to eradicate every last vermin on the grounds. Astarion had tried to keep his palace rat-free before because of Cazador's obsession with rats, but the ambush made him realize it was a necessity for safety reasons as well. Only the most prey-driven cats are welcome, typically well-bred ratters that cost a fortune or scrappy alley cats who are healthy enough to look attractive roaming the halls once cleaned up. They are required to become desensitized to mirrors since Astarion's palace is covered in them. They're minorly compelled by Astarion's influence to hunt, but they seek him out for warmth and pets after he has a heavy feeding at night of their own volition.
Wolves
Started answering Astarion's call within a year post-game. A strange city-dwelling pack that runs through Astarion's tunnels and the sewers. They live so close to Baldur's Gate so they can answer their master's call. Their main den moved to the garden of Astarion's new palace after he burned Cazador's to ash. They feed on the city much like the other vampires do, stealing livestock or eating Astarion's enemies when compelled to hunt for him.
Bats
The palace bats roost mostly in the moonlit bell tower, one of the few dark areas in Astarion's palace that is not under lock and key. Astarion rarely calls on them or cares for them, but they are content feeding off of the city and Sharrans that the spawn torture while bathing them in Selune's light at the bell tower. They recognize Astarion in his bat form and give him a wide berth unless he commands them close.
Cave bear
The newest addition to Astarion's menagerie, who typically dens with the wolves. A huge, man-eating creature whose potent blood can make even the Vampire Ascendent drunk. It was forcibly taken from the poacher who trapped it after Astarion killed the woman in cold blood for asking an unreasonable price. The bear primarily feeds on Astarion's enemies, rule-breaking partygoers, or whatever scraps the palace cook throws him.
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shadowshrike · 3 months
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Happy ChrisMiyu day!! (And Groundhog Day for my fellow Americans lol) I wanted to have them relaxed in a cozy cafe ☕️
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shadowshrike · 3 months
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Happy Chrismiyu day! I wrote down this quote from Avengers: Endgame forever ago with the passing of the torch at Chris' graduation in mind. Can be read as romantic or platonic as you desire.
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shadowshrike · 3 months
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Finally finished up the most niche fic I've written in a while, done for a dear friend of mine.
It's mostly a "what if" about how Halsin could fall from a loveable bear to a borderline shadow druid using primarily the flaws and motivations he has in canon. There is a ton of deception (including self-deception), clandestine backgrounds, honesty in confusing places, misunderstandings, and a long line of bad decision making through some truly difficult situations.
Featuring a confusing 'relationship' with Lord Astarion after his ascension and the fanatical workings of Mother Superior Shadowheart. Although it's a dark story, no one is intended to be without reasonable motivation, so if the Disney Villain version of these Evil path characters is your cup of tea, you'll probably want to give this fic a miss. The Halstarion angle in it does include some implied very wild relations, but any romance is kept open ended to be as healing or horrible as your heart desires. I love myself some complex characters.
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shadowshrike · 4 months
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Dark Side of the Spawn
So I decided to scrap a much larger analysis post because I think there are only a couple other people interested in how Astarion can be interpreted as an evil character with some redeeming qualities, regardless of his major choice regarding ascension. There's a lot of interesting stuff buried in various corners of mutually exclusive dialogs or missable scenes that can make for a unique experience which I don't think many have explored.
However, I can't resist sharing one line you might get in his epilogue during the Spawn ending for those who like the ending but also prefer a darker Astarion.
Astarion: Oh no, people can be quite meek after seeing you murder their former master. Astarion: And if they do step out of line, it just takes one or two brutal examples to remind everyone else of their place. Astarion: I'm not a tyrant, I do care for their well-being, I just can't afford to show weakness.
There are three things I find really fascinating about this:
It's a line that would sound completely at home with a villain like Gortash. Pretty much any powerful, evil noble who is tyrannical but willing to justify their behavior as 'for the good of their people'. Astarion also says that their ruins are 'no palace, but maybe someday it will be' which, combined with this, can sound ominously like he's fashioning himself as a new sort of dictator of orphaned vampire spawn.
It shows him as a man who, when given any power, will abuse it, regardless of ascension. He might genuinely not recognize that's what he's doing when he's making 'one or two brutal examples to remind everyone else of their place' because his life for the past 200 years has been following a master who only modeled similarly cruel discipline. He's had no time to personally grow or discover himself before being thrust into leadership (ironically, kind of like Halsin, and we know how that went). Keeping monsters in line requires being a monster, and Astarion isn't afraid to do that. Leading through fear, pain, and feigned strength is all he knows.
Spawn Astarion does much more rationalization and talking around his questionable behaviors than his ascended version. Lord Astarion is unmistakably evil, yet nothing he says about his plans sounds half so foreboding to me, perhaps because he's so unapologetic about his 'hedonism, clandestine deals, and the occasional disappearance' to 'build up my influence over those who matter'. The spawn version needs to hedge that he's not actually a tyrant because he 'care[s] for their well-being' (something heard from many a horrific authority figure), that anyone being eaten by a vampire is 'on them' because the spawn only eat people who attack them (directly contradicted by his idle dialogue 'If I get back and they've killed another gnome, I swear - someone's getting impaled.') or that he only murders the 'right people' which means no one cares in the Underdark (which given the warring drow clans and overwhelmingly evil races down there, doesn't exactly inspire confidence).
Note that this dialogue does not appear in every version of the epilogue and includes a lot of inferences, so this isn't me saying, "Spawn Astarion is definitely this way" or anything like that. Enjoy your soft, sweet, happy endings with this character. It's undoubtedly the intended reading of most of his possible epilogue lines.
I just think it's neat that they left in some tidbits for those of us who prefer him as a fundamentally evil-aligned character. Terrible people can be victims, too, after all. I like having the option of telling a story that says someone doesn't have to become 'good' to be worthy of helping within the bounds of 'goodness'. Also that taking someone who's been enslaved and tortured for 200 years and then making them responsible for 7000 people the second they get free, while also losing a handful of other freedoms, might have some unfortunate consequences.
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shadowshrike · 4 months
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The Curious Case of Halsin and Astarion's Ascension
For anyone who's occasionally poked around my stuff, you probably know that I found my Evil run of Baldur's Gate 3 (by which I mean my selfish run where I tried to gain as much power, wealth, and companion trust as I could) to be my most satisfying thus far. Part of that was the unique experience of having Halsin ask to join Tav and Astarion's relationship post-Ascension.
At the time, I said yes because it made sense for my character to "collect" an Archdruid. Out of character, I was tickled by the idea that Halsin confessed after Astarion became the new biggest bad in the land. Halsin was supposed to be a Good guy. Surely, either a possessive Astarion would be spitting mad about the arrangement, or Halsin would have second thoughts about Mr. Vampire Ascendent once he got a taste. I was ready for the drama.
It never came. In fact, the glimpses of their dynamic were so comfortable and playful that I was shocked.
Since then I've been doing a lot of thinking about Halsin and why he might act how he does throughout the Ascension storyline. I realize most of this can be handwaved with 'fanservicey romance writing.' That's true for parts of all romance paths, honestly, and I don't consider it a wholly bad thing given the game's goal to make you its center. However, I think being dismissive of the writing is not as much fun as building headcanons that work with any set of behaviors or lines you get.
So enjoy some theories pulled from datamined dialogue and my personal games. As always, this is completely hypothetical - I encourage everyone to write 'canon' in their personal playthroughs however they prefer.
Note: it's impossible to get all these lines in a single run due to some hinging on Astarion leaving and some may be bugged or near impossible to trigger. They're just being used to explore a character and dynamic that I don't see much of around fan spaces.
Halsin on the value of lives
To briefly set the stage, it's important to understand how Halsin views life and justice. He spells it out rather clearly if Kagha kills Arabella and her parents are also dead.
Halsin doesn't consider himself to be an arbiter of good and evil, only a steward of nature and its Balance. He highly values life. However, it's not him, the leader of the Grove, who is ultimately responsible for deciding Kagha's fate; it's the wronged parties or, barring that, nature itself who should decide her true punishment.
Halsin: As for the idol? It's nothing compared to a life. A mere object, next to one of nature's creations. I cannot absolve you, even if you are repentant. The girl's parents should have decided your fate, but they perished. Instead, nature will judge you. You are banished from this place - banished from everywhere the Oak Father's creations thrive.
But valuing the sanctity of life doesn't mean he doesn't also understand the importance of sacrifice. For example, if Wyll chooses his freedom over his father, Halsin counsels that it's a necessity to sacrifice to grow at times, no matter how unpleasant.
Halsin: You made a hard choice, Wyll. But not one that is unknown in nature. At times, a seedling must strangle the very tree that bore it, if it is to survive.
The price of 7000
So, Halsin's not a big fan of sacrificing life, yet understands that sometimes, people need to die for others to thrive.
But what about 7000 lives? A whole village worth?
That level of sacrifice sounds an awful lot like the day his life was destroyed by Ketheric and the Shadow Curse. A horrible event that haunted his every thought and deed for the next 100 years.
Within this context, it makes sense that all of his responses during the Ascension, whether Astarion does it or not, are focused on the price being paid. He usually emphasizes the sheer number of people affected and never discusses Astarion's potential evil (more on that later) or the undead nature of those lives.
Halsin: Stay your hand, Astarion. To sacrifice so many is a tyrant's ambition.
Halsin: All those lives snuffed out, just to grasp some power. That was craven - unnatural.
Halsin: Astarion resisted the allure of Cazador's would-be powers - and I am glad of it. Whatever he would have gained would have come at a great price.
The interesting part about this is, as an Archdruid of Silvanus, those undead lives should be considered an abomination. The Oath of Ancients oath break if you free the spawn reminds us of this. So Halsin's advice to save the spawn is not necessarily druidic advice - it is a personal opinion wrapped in flimsy druidic justifications.
He even recognizes undead as unnatural when you enter Cazador's home:
Halsin: A lair of undeath - most unnatural. We must tread carefully.
Yet about the spawn, who are undead and an intimate part of that unnaturalness, he says this about releasing them:
Halsin: Good - they deserve a chance at life. Nature will handle their fates from here.
Mercy for all monsters?
This is interesting to compare to another encounter with a smaller version of an eerily similar choice in Act III. The mindflayer in the Windmill - a person turned into a monster, much like a spawn. Allow it to live, and it may devour a family. In that case, Halsin says:
Halsin: We allowed this unnatural thing to live - now a whole family's worth of blood is on our hands.
He joins a host of other Good companions who curse themselves for showing mercy where it wasn't warranted. These are largely the same companions who would also save the spawn.
Karlach: This is our fault. These people died because of us. What were we thinking?
Wyll: Justice does not entail granting mercy to monsters. We should not have let this abomination go free.
Gale: A cruel conclusion to the mercy we showed, but hardly an unpredictable one. As long as it lives, so will its appetite.
The contradictory perspective taken during these two storylines shows the importance of emotional context in how we make decisions. For most, their traveling companion, who also has a tadpole, is the first vampire spawn they've ever met, while mindflayers have generally been the big evil this entire time. This could lead them to feel as though a horde of spawn may have enough humanity to need a chance, while a newborn Mindflayer should be exterminated on sight. Also, most of the other Good companions are relatively young and idealistic, so it makes sense that some may make foolhardy, heroic decisions.
But this encounter also begs the question: if these heroes are so distraught by having the blood of one family on their hands due to a single hungry mindflayer they saved, how could they justify letting 7000 starving monsters with unquenchable bloodlust free? Are they simply kind-hearted and short-sighted? Or maybe they're only optimistic about the hunger of vampire spawn, despite having personal examples of both a spawn and a mindflayer who manage their hunger equally ethically - by feeding on enemies and criminals.
Their naivety is driven home by Jaheira not being moved by the mindflayer or the spawn due to her extensive life experience. She believes in both cases that the greater mercy is to kill the creatures now.
(About the spawn) Jaheira: And what of the living they'll feast on, should they not prove as admirable as Astarion? They deserve a chance, too.
(About mindflayer) Jaheira: Look well. Our stupidity. Our price to pay.
Halsin is even older. He's a devout druid. He recognizes undead as unnatural. By all accounts, he should be on the same page as Jaheira to preserve the Balance. Yet in the face of that, he still advises to give the spawn a chance to live free, likely wreaking havoc wherever they need to feed.
I like to think this strange blind spot in his doctrine is due to a combination of Astarion's presence humanizing the unknown spawn, therefore making their unlives worthy of protection, and his own history as a genocide survivor creating an emotional reaction strong enough to override his usual wisdom. The price of a village is simply too devastating and personal for him to condone. No matter what letting 7000 ravenous undead free may mean.
Making the price worth it
Once you've ascended Astarion, you may be surprised that Halsin - generally a good man - is now steadfastly on Astarion's side. His reactions to the Gur conflict highlight this. If you side with Astarion against them, he's not happy, but resolute.
Halsin: An unfortunate battle... but I must stand by those I count as allies.
And if you decide Astarion is evil now and side with the Gur, Halsin doesn't seem to care about what Astarion has become, only that you allowed the sacrifice to happen and then let it go to waste:
Halsin: We allowed Astarion to sacrifice so many, only to just turn on him soon after? We should have stopped him sooner.
In contrast, many other companions call Ascended Astarion a monster, evil, or maniacal if you turn on him. They believe killing him at that point was the only right answer.
Karlach: It's done. It had to be done. Astarion was... out of control. Gods dammit. Look, he was an evil leech, but he was ours. I thought he'd changed. I was wrong. I always am these days.
Minsc: Do not mourn Astarion. The Gur are known to be a just and righteous people among the Rashemaar. They named Astarion monster, and so monster he was. Yes, Boo - even if he sometimes seemed a friend.
Gale: That's one scourge eliminated. A vampire with that much power would be a death sentence for this city. A pity Astarion didn't understand that. Or rather, didn't care.
Lae'zel: Astarion proved himself no less maniacal than his master. His death was a favour - to him, to us, and to the city.
Wyll: Hunt the monsters of the Sword Coast, protect the people - that was my promise. Killing Astarion was the right thing to do. I have to believe that. But I'm not proud of it. Not after... all this.
Ignoring Astarion's evil and telling you that you shouldn't have betrayed him may seem odd for a character who usually has a strong moral compass. Especially since Halsin doesn't tell you that you shouldn't have betrayed Shadowheart if you choose that path, though he's wary of that decision since you're handing her over to Sharrans. However, if Halsin's focus is on the 7000 lives and not on Astarion's personal kindness or cruelty, it makes more sense.
The people are gone. There is no taking back all those lost. So he's left with the need to make their sacrifice something other than a meaningless slaughter. The power for his companion must be worth it.
Halsin on Evil Astarion
You may be thinking, "Okay, but even if it's all about the mass sacrifice mimicking his own horrific past, shouldn't he still care about Astarion being Evil? He doesn't like evil acts at all!"
That's mostly true. Halsin certainly hates Shar for personal reasons and can get upset when you do cruel things. However, he's also potentially had a bit of a soft spot for Astarion since Act I, when you can decide the vampire spawn is evil and kill him or kick him out of camp.
His lines for this are actually shared with Karlach, Wyll, and Jaheira, according to the data. The uniqueness is primarily in his distraught line delivery.
If you kill Astarion, Halsin admits that he liked the guy even though he was a killer:
Halsin: Rest in peace, Astarion. You may have been a blood-thirsty murderer, but I liked you all the same.
And if you send him away, Halsin says this about Astarion being alone in the woods:
Halsin: He's someone else's problem now, anyway. Woods are full of boars. Maybe he'll learn his lesson and start hunting something that won't miss him when he goes.
His camp reactions immediately after Ascension mirror this attitude of concern rather than condemnation of evil. If Halsin speaks directly to Astarion, he sounds exasperated (the way Halsin says his name always makes me snicker) while Halsin once again brings up the idea of the price being paid.
Halsin: Astarion... you have ascended amongst the ranks of the undead. I can only hope that you do not come to regret the price that you paid.
However, the almost identical line if he's talking to another player character is delivered differently, particularly in how he says Astarion's name. It's more concerned than judgmental, implying that his frustration with Astarion is coming from a place of worry rather than pure anger.
Halsin: Astarion... he has ascended amongst the ranks of the undead. I can only hope that he does not come to regret the price that he paid.
This is particularly notable because it's in contrast to Shadowheart, who has a very similar line after her evil choice, but the emotion behind both sounds more similar to my ear.
After that initial comment, Halsin can banter with Ascended Astarion about how he's turned the player into a vampire spawn if there's a player romance. Unlike most of the other companions who can comment, such as Wyll and Gale, he expresses worry for both of them, not just the player. He also explicitly explains he has no intention of kink-shaming them, just warns about how dangerous having a master/thrall relationship can be if made real.
Halsin: To give oneself wholly, and to have a lover totally in your thrall...? A harmless game, until it becomes real. I worry for the two of you, Astarion. For your sake, I hope some of it is just a fantasy, deep in your heart.
But perhaps the most blatantly accepting we see him of Ascended Astarion is if they go to the Drow twins together. There are always some playful lines with one another if they're both present, but one is unique to Ascension if the player bites Halsin as a spawn during the scene. Halsin's response is light and delighted, acknowledging Astarion's role as not just a vampire, but the lead in your new relationship.
Halsin: Ha - tickles. See what a bad influence you are, Astarion?
Combine with Halsin's direct propositioning of Astarion if Astarion teases him about his night with the player, and there's a case for long-held attraction as well, regardless of alignment.
Astarion: I hear things got wild between you two. I hope no one was too badly mauled. Halsin: We're all in one piece. Perhaps you'll join us next time. Astarion: It's bad enough having one person with fangs trying to keep control of themselves. Two of us could be dangerous.
All these lines, taken together during times when others label Astarion a monster, suggest that Halsin accepts Astarion as a whole. He doesn't believe in trying to change people's nature, so maybe he sees any distasteful deeds as part of Astarion's, the same as an owlbear cub eating its mother might disgust some though it is completely natural.
It makes sense, then, that Halsin might be proud of Astarion for choosing morality or personal growth, but he isn't too bothered if that doesn't happen either. What line Astarion would have to cross to earn Halsin's true ire is unknown. The reverse is a much more complicated question (mostly because it's plausible that many of Astarion's lines are rooted in deception) that I may delve into another time.
Is this whole relationship a little ironic given that Halsin is The Selfless Good Druid and Astarion is The Selfish Evil Undead? Absolutely. But that's the fun of it, in my opinion. It adds depth to these characters in ways that rarely shine through during a singular playthrough, especially since very few will do the crazy thing I did with an Ascended Astarion + Halsin romance.
It sure makes for narrative fun, though.
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shadowshrike · 4 months
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Astarion on Halsin Leaving
I can't stop thinking about Astarion's lines when Halsin chooses to leave your party, so have a fun mini-analysis. Note that this text is pulled via datamining because I don't have all the appropriate saves atm. Since the context of your personal story is everything in this game and can wildly change how lines come across, please take my thoughts here as a fun exercise with the text and nothing more.
I think the things that are needed to fully understand where my head is at regarding his lines are two fold:
1. How Astarion talks about other companions leaving
Shadowheart and Wyll can both also leave in Act 2. His responses are as follows.
Astarion: I don't see what Shadowheart got so upset about - it was not that nice of a temple.
For Shadowheart he gently deflects the crux of the matter. This isn't surprising because he is a master of minimizing other people's grievances when he thinks they're legitimate but inconvenient. Otherwise, he responds fairly mildly.
Astarion: So, that's how the legend ends. The Blade of Frontiers, cast down to the Hells. Hardly a fitting ending. But so few are.
Unlike Shadowheart, Wyll is forced to leave by being dragged to the hells. There's no justification he needs to rebuff for Wyll leaving the party's side, so instead, he uses it to double down on his philosophy that 'nice guys finish last and the world is a dangerous and horrible place.' Which, ironically, is not entirely unreasonable given the circumstances.
2. How other companions talk about Halsin leaving
The Good companions don't blame Halsin for leaving. Wyll even blames himself for not doing enough. Karlach also regrets the loss of another strong person around, reminding us once again that Halsin is physically imposing in the narrative, even if the stats say otherwise because of how D&D balance works.
Gale: Druids will always follow nature's purpose over any mortal threat. Halsin goes where he is needed, as must we.
Jaheira: Halsin long urged the Harpers not to abandon this land to the curse. I cannot blame him, for being unable to bear it a second time.
Wyll: I can't blame Halsin for leaving. We could have, should have, done more for him and for the cursed lands. They may never again feel the breathe of life on them. What a shame.
Karlach: Pity about Halsin. I was getting used to having an extra Strong around. He smelled nice, too. Like outside.
(Fun fact regarding Karlch's comment: Astarion has a line where he refers to Halsin as "musky bear-fellow" - musky is also the word used to describe the attractive smell of corpse flowers - and Halsin's underwear smells like an herb garden according to its flavor text. Apparently, the guy canonically smells really good?)
Even Shar Path Shadowheart expresses regret in losing Halsin. Not because she wants to end the Shadow Curse, but because Halsin's nice to look at.
Shadowheart: This land remains cloaked by Lady Shar's power - good. A shame it cost us Halsin as a travelling companion though. He may have been misguided, but I liked looking at him.
That brings us to...
Astarion's tantrum over Halsin leaving
Go ahead and listen to it yourself first, and then I'll dive into both lines.
Astarion: Just like that hulking bear to stomp off in a huff. I swear, druids care more about the plants of this land than the people.
"Just like that hulking bear to stomp off in a huff."
This first statement is not only indignant and deflecting, it's so factually false that it's laughable. Halsin is always calm and regretful when staying behind no matter how you treat him.
Player: You have to come - I need you. Halsin: This place needs me. I wish it were different - I truly do. As long as the curse remains, so must I.
Player: Do as you wish. Halsin: This isn't what I wish. It's simply the way it has to be - I'm sorry.
Player: The shadow curse was always your burden - not mine. Halsin: Yes, and so it must remain. I wish you success on your path. Had things been different, I might have walked it with you.
Player: Perhaps we can still do something to lift the curse. Halsin: No. If you linger, you'll only jeopardise your own mission. This is my burden alone now until either the curse is lifted, or I breathe my last.
Halsin is renowned for letting people treat him horribly and taking it on the chin. Him pushing back is usually related to calmly setting boundaries or expectations. The only times I can think of offhand where he raises his voice in anger is with Kagha, if you interfere with the portal, and briefly after certain parts of the Evil companion routes, though not as intensely (I might do a write-up on that later because his reactions are interesting). He certainly never "stomp[s] off in a huff", and he's not doing it now either.
However, the way this is worded gives me pause. Because "just like [him]" said so angrily gives the impression that Halsin has reacted this way to Astarion before. Given Astarion's habit of rewriting exactly how events went down to absolve himself of accountability, it makes me wonder if Astarion's tried to get a rise out of Halsin in camp and been shut down. Since Halsin is the only Good companion at that point who is also old and worldly enough to not get flustered by Astarion's cruelty, mind games, and flirting, it wouldn't surprise me if Astarion has built up resentment. Halsin refuses to be manipulated or confirm Astarion's cynical worldview, and Astarion isn't ready to consider changing his mind with Cazador on the horizon.
"I swear, druids care more about the plants of this land than the people."
This is, again, a false statement wrapped in a little more truth than the first. Druids are indeed infamous for putting nature above humans (see: Shadow Druids), and Halsin talks a big game about Balance and Nature. However, Halsin is probably the most people-oriented traditional druid we see in the game, going so far as to cause chaos in his grove by aggressively taking in refugees and personally traveling with an undead and servant of Shar because they need help. He chooses people over Silvanus' classic teachings so often that it's fascinating.
That aside, given what the shadow-cursed lands are doing to anyone on the way to Baldur's Gate, choosing to stay and attempt to lift the curse is hardly serving plants over people - the Absolute and the Shadow Curse are both significant threats to people. What Halsin is doing, however, is prioritizing his own problems over those of Astarion. He's setting aside the tadpole cause, not because he's selfish or duplicitous, but because he's not willing to abandon the other people he swore to help a century ago and has obsessed over ever since.
Some fun implications
Given all this information, there are many interesting ways to read Astarion's language beyond a surface "he hates Halsin and/or druids" level (gotta love his charlatan background making almost every line capable of ambiguity). Some personal favorite interpretations of his feelings:
Begrudging affection towards Halsin. Astarion has no reason to get so angry and make such absurd statements if he didn't want Halsin to stay. He certainly didn't make such a big fuss about other companions. However, since Astarion isn't in an emotional place to be able to consider Halsin's worldview seriously now that he's staring down Cazador, that admiration gets bungled into a "well screw you, I didn't like you anyway" attitude, much like how he handles some partner breakups.
Resentment and fear of being left behind or rejected. Astarion is selfish. He's been fairly consistent that he doesn't want to help others, but he also hates when no one helps him. That self-fulfilling prophecy is a rather large part of how he moves through (un)life and can easily continue through Act III depending on whether your dialog choices give him an opportunity to express it. Seeing a good person that he truly believes is good choosing something else over him makes the 'truth' of this cynical, self-centered worldview sting harder, especially as he is at his most vulnerable heading into Baldur's Gate.
Guilt for not doing more. Halsin has been clear about his priorities from the start. He's one of the most straightforward, reasonable communicators in the whole game. That means Astarion knew he would leave if the Shadow Curse wasn't lifted, especially since Halsin doesn't have a tadpole and, therefore, has no reason to risk his life for them. Since Astarion is almost universally unwilling to take blame for his own actions or inactions, he's trying to push the responsibility onto Halsin by painting him as unreasonable for following through on his stated priorities rather than let himself feel bad about not helping Halsin.
I'm sure there are even more readings you can think of, too. Hats off to this hidden bit of dialogue, the incredible delivery, and how much depth it brings to a relationship which is easy to ignore.
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shadowshrike · 5 months
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I promised myself I wouldn't get mired in the weird moral chaos that is bg3's fandom, but I have a legitimate question: for a lot of fans, is this the first time playing with Choose Your Own Adventure stories?
The writing seems to be classic CYOA in the epilogues, at least with the evil post-game companions I've experienced. If you roleplay someone happy with your choices, the game generally reflects that those choices were satisfying in the exact way you'd expect. If you roleplay someone who regrets your choices or has doubts, it usually reflects that you should regret those choices. Either way, the "reader" is given a predictable response in order to fulfill their desired narrative.
Don't believe me? Go through the epilogue and try to play a character who both likes and hates every companion or where they ended up. Some changes are subtle while others are more dramatic. A few quick examples, all from a single save: Playing a character who hates Halsin, though you romanced him, your conversation is short, civil only because Halsin is too mature to rise to your insults, and stilted. He's a distant companion that you've pushed away successfully.
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Playing a character who loves Halsin and romanced him, the conversation between you is extraordinarily long and sweet, and you are written as dear to each other. It includes, potentially: sharing stories and teasing him about his more salacious ones, talking about his love of children (and them loving the bear), learning how he's settled into his new life, hearing about him finally finding happiness, being welcomed into his community, welcoming him to share in drinks, and even joyfully adopting an owlbear. This image is just the very beginning of it.
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Playing a character who disapproves of Shar but encourages Shadowheart to follow Shar anyway, you get a zealot's lecture about how you're being naive, thinking that Shar's exploiting people, likely confirming your feeling that she's a lost-cause cultist now. The happiness in the conversation is one-sided (from Shadowheart).
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Playing a character who is fine with Shar and encourages Shadowheart to follow Shar, you get a short, sincere thank you, and she immediately starts trying to bond with you. The tone of the conversation remains upbeat as she expresses how pleased she is with the church despite its difficulties and how she'd do everything again in a heartbeat.
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Playing a character who doesn't like being an immortal consort, but ascended Astarion and agreed to it anyway, gives you an Anne Rice-like fight between bitter eternal lovers. You also get some petulant dragging of your friends.
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Playing a character who loves being an immortal consort and ascended Astarion gets you the dark fantasy of all-powerful monsters in love, gleefully ruling and exploiting the world (along with your friends and probably each other) together.
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These are all valid endings to the exact same story with very different implications for the future. It's easy to muddy the potential narratives if you try to hold all the unique, mutually exclusive dialog options together.
Remember, at the end of the day, this is written as a linear experience. Everyone's epilogue choices are self-contained in their own story, even if it's possible to reload and choose a different final page. Have fun fishing for unhappy endings if the drama gives the flavor you enjoy, or seek out happy endings if you want to feel fulfilled by your choices. Just know that not everyone will experience or want to experience the same ending for an otherwise identical set of choices in game. That's the cool part of getting to choose your own adventure.
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shadowshrike · 5 months
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“that you've trapped him in a new, 'nicer' but similarly insidious cycle of abuse with a "savior" figure that he isn't emotionally mature enough to recognize as controlling his life.” he sends 7k people to hell but sure it’s about “controlling his life” are you daft??? Like genuinely dumb.
Thank you for perfectly illustrating my point. There are so many different ways to understand and play this story, and if you feel strongly about one, you may not appreciate the others. This particular example brings up many questions that someone may answer differently while playing:
How much do I think Astarion is capable of and willing to change? How much do I think his vulnerability and occasional sweetness are acts to placate the player? How much do his intent, desires, or what's best for him vs the world/the player even matter to me?
How much does his situation reflect my own experiences? What would I have wanted in his position? What do I think would be best for him in his position? Do I think he would resent someone for making either choice, consciously or subconsciously?
Do I think power is corrupting or revealing of a person's true nature? Do I want to bring out that true nature, regardless of the answer?
Do I want to play a 'moral' game? Does something else feel more satisfying to me?
Is absolute autonomy or power for a person I love more important to me than whatever happens to other people? Is it more important to me than what happens to that person, too? Is personal catharsis my absolute goal?
Do I believe that those 7000 people were effectively doomed and/or monsters already? Do I believe that sending them to hell is significantly worse than what would happen to them otherwise? Do I think I could save them somehow as we have other doomed souls?
These are all valid things to answer differently in a piece of fiction. As is typical in DnD, his story constantly rides a dissonance between something very real (abuse, being controlled by fear, the desire to seek justice and have a brighter future, the fact that victims are not always pleasant people) and something that's very not (dooming thousands of souls, being abused for several human lifetimes, immortality, the curse of vampirism) which means people's emotional responses are going to vary wildly.
How you weigh those choices is up to you. There's going to be diversity in how we perceive a complex story, especially with weakly defined or easy-to-miss fantastical elements, which is the beauty of fandom. To this anonymous poster: if you don't personally think there's ever any justification for Ascension in any type of playthrough due to the cost of 7000 souls - cool, don't do it. My post was very clearly not directed at anyone who isn't excited by the idea of exploring all outcomes. If you can't find common ground with those who do enjoy it, kindly just leave them alone. Have fun with your game and celebrate what you love with those who love the same stuff. Those who prefer Ascended Astarion for any reason aren't hurting you or others by enjoying a game in a particular way, finding different things attractive than you, or placing their moral values differently than yours.
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shadowshrike · 5 months
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Early morning thoughts because I can't sleep (apologies if they're a mess):
Setting aside the obvious boost that comes from being a classically attractive wicked vampire elf with a beautiful voice, tragic backstory that is executed in a very real way, and entertaining manner of speech, I believe one of the reasons Astarion's stories get such a strong reaction from so many people is because his narrative has several distinct threads beyond the obvious. Each possible path presents different problems and perks with satisfying but contradictory conclusions - a brilliant trick of CYOA writing - and that dissonance is part of what causes so much fandom fighting. We each value different things based on our life experiences or just what we enjoy in a story. It inspires visceral reactions from the player.
Value honesty in your friends, your own safety, and consent above all else? He's probably not going to spend long in your camp without a stake in him.
Value bodily autonomy, absolute freedom of choice, and the ability to speak freely without fear of repercussion? Ascension might make the most sense for you.
Value the emotional healing process, the hope of becoming a better person, and learning to accept and move on from a crappy life rather than doing 'whatever it takes' to get what you deserve? Him staying a spawn is likely the most satisfying choice.
Of course, we all exist on a sliding scale of values, especially when playing with fiction. People who value honesty or consent highly may let him stick around because they hope he can learn to be better. Someone who values absolute bodily autonomy and confident speech may choose to have him remain a spawn because they believe with time and some DnD magic to cure vampirism, he can reclaim those things eventually a healthier way. People who believe in the emotional healing process and becoming a better person might even go for ascension because they believe his ability to walk in the sun and speak his mind bluntly are essential for him to heal rather than be dependent on others in the long run.
This sliding scale is also part of why people fight. Throwing him out or killing him for attacking or biting you is seen as an overreaction from someone who has a higher tolerance for boundary pushing. Ascending him is equated with irrevocably dooming him for those who want to change his view of the world (and himself) for the better and believe ascension will inevitably lead to abuse of his paramour and whatever spawn he creates. And keeping him as a spawn can feel to some like you're like taking away his freedom so completely by refusing what he wants and forcing him back into shadow that you've trapped him in a new, 'nicer' but similarly insidious cycle of abuse with a "savior" figure that he isn't emotionally mature enough to recognize as controlling his life.
It's all very relative, and that's what makes it fun. Players reacting to Astarion's approvals/disapprovals, following a romance vs non-romance narrative, knowledge of 5e lore, and having a strong versus weak relationship with him can all drastically change the experience of his story. And with open endings, it's easy to tidy up any values that might be important to us but underrepresented in Astarion's fate. I think that's actually a huge strength to his story: we don't know if he gets better or worse when he survives to the end and you make that Good or Evil choice. We can guess based on contextual clues, our biases, and in-game lore. But ultimately, you get to choose for yourself whatever future you like best, even if that's him leaving the party.
So for those who can stomach all the paths and enjoy a bit of literary exploration of competing narratives, I highly recommend you try all the different options for Astarion (and the other companions, but especially him) rather than sticking with one. You'll need unique playthroughs for context, but it's so worth it. The writing and acting have phenomenal breadth with tons of subtle shifts that can happen depending on what you choose.
Just please don't harass your fellow players or Larian employees about whatever preferences you have in the end, okay?
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shadowshrike · 5 months
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for the @miyukifest day three - miyuki being protective of chris
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shadowshrike · 5 months
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Before I dedicate a bunch of time to writing silly essays about fictional characters - is anyone out there even interested in some Halsin meta? Some options for meta might be:
Survivor's guilt and the effect it has on his decision-making
His complex reaction to shadowy and/or evil things
His role as 'the strong one' physically and emotionally
What topics are actually upsetting to him versus what 'should' be upsetting to him
How he deals with rejection, cruelty towards him, or incompatibility with others
His relationship with sex and commitment, as far as we know
I'm getting an itch that happens every time I see a 'parental' character who doesn't require the main character to validate or condemn their actions. Ones who are fully capable of handling their life independently and competently if not in the healthiest fashion. That lands them in the fandom spot of "infinitely patient emotional support" for all the more immature or disastrous characters while their own personalities and struggles are buried.
I realize that, in the case of Halsin, those things are super easy to ignore or never see due to the nature of the game (aren't CYOA's cool?). I don't blame anyone for not liking him anyway or really only caring about the sexy factor. Your game is your game; play how you want, following the themes you enjoy and building your unique experience!
I just like seeing mature adults getting love from fandom without them being thrown onto a pedestal of 'team mom/dad' or requiring 'relatable' trauma/mental health hcs for them to be considered 'broken' enough to be worthy of support. This notion that when fans see a relatively well-adjusted, successful, kind person they all decide, 'Well, clearly nothing terrible has ever happened to them,' is a little tiresome to me.
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