Spring is here! Which of course in Denmark means it's time for the last annual snow storm ahah! Our poor flowers... Hopefully they will get the sunshine they deserve soon.
With a Kickstarter campaign looming on the horizon, most of our efforts right now are focused on putting together a great demo for everyone to enjoy. We've been working on the game for a while now and created a lot of content, but it’s when you connect all that content together to make something playable that the struggle truly begins xD
Here’s a little game development fun fact: There’s a saying when you make games, that making the last 20% of a game takes as much time as the first 80%, which is why you end up cutting 10% ^^0 We’re still only making a demo, so the things we cut now might still make it into the final version.
However, since we’ve already done this once before, we’re a lot more conscious about rating tasks as essentials and nice-to haves in case we don’t have time to finish everything. For example, a pretty CG image showing a scene can-be temporarily replaced with descriptive text and the story will still make sense, but a character needs to have at least one sprite, otherwise it will just be empty air talking - not ideal ^^
One of the most time-consuming art tasks we have is creating the player character sprites. As the player’s representation in the world, they are basically on-screen in every scene, and therefore need to be of the highest quality.
For the original Arcadia Fallen, we ended up redrawing the female body type three times to make it perfect, but that was also because my art skills improved while we were working^^0 This month, I’ve drawn expressions for the androgynous body type and I fear I might repeat the same pattern again, because I still think I can improve them. That will have to wait until after the Kickstarter though.
For now, the sprites are in the game, which is a good milestone to be at. I’m not sure we’ll have all three body types ready for the demo, as there are other tasks that have higher priority, but the plan is to have the same three body types with two hairstyles that we had in the first game by the time we’re ready for launch!^^
Another cool thing we worked on this month is the player’s dorm room. Josefine did a wonderful job designing a room that changes depending on who you choose as a roommate. Can you guess which one is Soren’s and which is Nina’s? :P
Jesper is in full swing composing music for the demo, so here’s a sample with this month's header image speed paint!
That’s about it for this month, so we’ll just leave the pre-launch page for our Kickstarter here if you still haven’t seen it. We’re almost at 200 followers!^^
Thank you so much for following our journey! And we’ll see you in May for another DevLog!
Started playing Arcadia Fallen, and it’s a super fun dating sim adventure game. Definitely heavily inspired by Dragon Age (from the story elements to the characters), which is fine. It’s real interesting and I like the inclusivity in character creation, letting you choose your body type (masculine, feminine or androgynous) as well as pronouns (he, she or they).
My main problem is that they give you five companions, only four of which you can romance. Which, again would be fine, if the one option they left out wasn’t the one character I want to romance above all others!
Mime is your spirit companion. She’s short, pink, cute, fun and kinda an airhead but has a good heart. That’s like all of my boxes getting checked and yet they have the nerve to leave her out of the romance?!? Unforgivable.
Due to their different upbringings Michael and Victoria argue like cats and dogs, and it clearly shows when the two of them first met sometimes either Morgan would have to put their foot down or Mime quickly changing topics to get them distracted from one-another.
It take time for them to get used to one-another's presence and, while Michael and Victoria still bicker like children, it isn't as hostile as it was- which is relieving to hear from Mime and the others. They're on friendly terms after the events in Anemone Village but there's still some, if not friendlier, bickering between the two.
Michael: Hey Victoria, did you know--
Victoria: Michael, I swear, if this is one of your stupid jokes...
Michael: Oh no, nothing like that, just a little fun fact I think you might find funny.
Victoria: (sighs) ...What is it?
Michael: (chuckles) Bears are just bees without ears.
[Silence fell between the two, Victoria taking a deep breath as she chucks her now-empty cup of coffee at Michael, who avoided the contact with ease; the knight swearing at the mage in annoyance.]