Mudwings Reference
Mudwings Reference
Horns:
Horns are often very thick and heavy even to the point that a Mudwing might like to cut them off if they become too cumbersome.
Carving is a more stylish way to get rid of extra weight but can be painful if done incorrectly.
Dyes are quite a popular way to decorate horns and body. Preferred by younger dragons.
Doubled horns show up more often in the Bigwings of the siblings.
Patterns:
Two patterns can show up at the same time. Like Slip with Spots or Pinecone with Tabby.
Mudwings don’t tend to have many feelings over each other’s patterns or scale shapes. There is no socially preferred appearance or style.
Scale Texture:
Scale texture is often influenced by the environment. The amount of humidity before hatching affects scale shape and texture. Parental stress can also cause these changes in their offspring.
Smooth: Lots of water (Lakes and deep rivers)
Log: Lots of water and heat (Swamps and Bogs)
Toad/Pebble: Monsoons/ Seasonal rain (Shallow or Mud puddles)
Pinecone: Dry/Oasis (Underground water or limited water)
Extra:
Attractiveness in Mudwings is more about physicality rather than aesthetics. A thick tail, fatty neck, and strong limbs are what to look for.
Jaws can open the widest out of all the tribes. Strongest bite forces with crushing morals in the back.
True omnivore diet.
Resistant to all breathes and venoms that originate from dragons. *
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Coming out of my cave to post art on here again
I'm trying ( heavy emphasis on trying 😭 ) to make designs for every arc 1 WoF character, and since mudwings are the easiest tribe for me to draw I started with clay and his siblings
Their shapes and stuff make sense in my head and have reasonings but I can't put them into words rghHHgdgGGRRRghhgfh
CHARACTERS; CLAY [ TOP LEFT ] , SORA [BOTTOM LEFT ] , UMBER [ TOP RIGHT ] , REED [ BOTTOM RIGHT ]
For Clay I wanted to make him simple, going along with him not thinking that he's anything special and not fit for the prophecy. He's still brighter than his sibs though, and has the brightest colored scales before his underbelly. (Do those have a name?? )
For Sora I wanted her kinda deer-like, with softer/less bold edges than the others. She has a scar in the same place Crane's death wound was.
For Umber I just stuck pretty closely to the canon design, adding some splotches and giving him a different shape than the others.
Finally, for Reed I just made him clay but duller, and more red. He nearly looks just like clay shape-wise, but is more inward. (I have no idea how to describe this 😭)
CHARACTERS; MARSH [ TOP LEFT ] , PHEASANT [ BOTTOM LEFT ] , CRANE [ BOTTOM RIGHT ]
I had the most fun with these guys can u tell
For Marsh I made him more sharp and edgy than the others to go with his anxious personality. His colors are very similar to Clay's, but he has splotches and light colored horns. (I love Marsh, he's underappreciated)
For Pheasant I wanted to base her off of a pheasant. Her markings are similar to those of a ring-necked pheasant, with her reds being the same as Umber's. She originally had green-ish yellow on her to go with her eyes (and also because pheasants have green on them) but I couldn't get it to work. (crying spongebob image) Her shape is more 'elegant' than her sibs. I think her design is my favorite out of all of these.
For Crane I based her lightly off of a crane. (🤯🤯🤯) She shares colors with sora and umber. (Sora because obviously, Umber because I needed his reds 😁) since really all we know about her is that she was protective of her sibs (as literally all of them are) I made her fierce and determined looking. Version without her death wound below
I got more confident in not following the canon designs super closely the more designs I made and it shows 😭😭 I never realized how much variety you can make in mudwings despite them being the 'boring' ones
adding image ID/alt texts tomorrow I needed to post this before I forgor but it's almost 12 and im tired goodnight jasper fans
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Illustration of one of MudWing headcanons.
MudWings usually have a hard time coping with their sib's death. Because of that, many MudWings believe in the afterlife, from which their late siblings visit the living world taking shapes of birds, such as small songbirds, corvids, birds of prey.
That way MudWings find comfort associating birds visiting their houses, as their sibs still being with them
Dragon on the picture is my OC, Sable, melanistic MudWing. He lost his wing and all of his siblings in the war. Encountering a raven on his journey, he started to believe that it's his reincarnated sister, Autumn
+version with higher contract
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MudWing tribe sheet!
you guys really liked my last wof art post, and i've been planning for a while to do these more thorough tribe headcanon sheets, so here's the first one! some of these i'm already done with, others i'm not, so when i post them will just depend on when i finish them lol. i'll be doing them in the order that they appear in at the beginning of each book. so that means mudwings are first!
much more detailed explanations of tribe headcanons are below the cut.
Physical Appearance + Traits:
-MudWings are the largest of all tribes by mass. Their legs are not particularly long, and they are quite a bit shorter than SkyWings, but their muscle content and the density of their bones far outmatches other tribes.
-They are the most crocodillian of the tribes; the rough armor along their backs gives them camouflage, and the high-set eyes and nostrils allow them to submerge almost entirely into ponds and mud patches.
-They can hold their breath for up to 70 minutes; this is helped by the thin, froglike skin on the underside of their bodies, through which oxygen can be diffused, letting them “breathe” underwater for a limited amount of time.
-Large horns, often bull- or ram-like.
-MudWings have wings that, while big, are not large enough proportional to their enormous bodies to fly often or comfortably. They can fly when necessary, but generally prefer not to - more on this in the “society and culture” section.
-Algae and moss that would usually grow on rocks or driftwood near muddy banks will often latch onto large, slow-moving MudWings, especially on their backs. Some old MudWings will become so overgrown that when lying down, it’s hard to tell they’re dragons at all. This earthy, forested look, though, is deeply respected as a sign of longevity and wisdom. (Some queens have been famous for their tremendous amount of greenery.)
-MudWing coloration, naturally, consists mainly of muddy browns, but there is some variation. Amber or reddish underscales, grays, and values ranging from sandy to dark umber tones are not rare. It’s thought that some MudWings may even have a greenish tint, but this may just as easily be algae hiding their true colors.
-They can only produce fire when they’re warm, and while it is used as a weapon at times, it’s less directional and focused than the fire of SkyWings, for example. It’s more often used to barricade off areas, as a threat display, or as a last-minute self-defense.
Life Cycle:
-MudWings, completely uniquely among dragons, are hatched and raised by almost no one but their own siblings. These dragons are hatched into troops of between four and seven (with three, eight and nine being outliers), and from the first moment, these “sib” groups are deathly loyal to each other. Often, MudWing parents do not even meet their offspring, but the young troops survive by relying on each other. This is reinforced by the Bigwings, the first-hatched and biggest MudWing in every troop. (It is thought that Bigwings are determined not before they hatch, but by hormones during hatching: if a dragonet hatches on its own, it becomes a Bigwings - larger and with more protective instincts - and if it is assisted, it does not. This does, in theory, mean that it is possible to have multiple Bigwings in one troop if they are separated from each other. It’s also why it’s vitally important to not disturb a MudWing egg nest.)
-MudWing dragonets are hatched small, but grow very fast, reaching about half their body size in just their first few years. Once they slow down, though, they slow way down, and their growth is barely noticeable over the years and years that they can live. A hundred-year-old MudWing is visibly larger than a ten-year-old, but not as much as some other tribes.
-They do not partner into mated pairs, and rarely even form strong bonds outside of the sibling troop. Tribe-wide breeding nights, influenced by seasonal breeding cycles, are the only times they reproduce.
-MudWings have lifespans on the longer end - it’s possible, though uncommon, for them to live to nearly 200. A 90-year-old MudWing is considered fairly old.
Society and Culture:
-MudWings are extremely connected to the earth and ground. They believe deeply in its spirituality and necessity. This, along with their heavy bodies, is the reason they don’t fly much, at least when they don’t need to. Some, in fact, scorn SkyWings and other tribes that spend much of their life in the air; they believe that these dragons do not properly appreciate the earth and its soothing nature. They feel no desire to be away from it. Some troops only learn to fly for the sake of military training.
-Because of the tribe’s reliance on their troop system, the majority of MudWing territory is not centralized into towns or regions; MudWings are very thoroughly scattered throughout, either in small communities made up of a few sib groups, or just singular sib groups living alone. The palace is the only area in the kingdom that has a significant dense population. The strength in this is that sibling troops are very self-sufficient and there is no need to waste time overseeing the tribe. The weakness this presents is that news travels slowly and there is simply no comprehensive record of the number and locations of MudWings. This is sometimes a problem during organized war, but it also can be a benefit since these small communities will defend MudWing territory on their own without need for proper military action.
-In a similar vein, there is very little formal education outside of the palace. This has a similar benefit - no resources needed - and a similar cost: some troops are completely illiterate, have little knowledge of external affairs, or even speak different languages with no easy way to translate.
-Naturally, all MudWing queens are female, and they are almost always Bigwings; while royals simply use the explanation that they set aside troops with male Bigwings and try again until they get a female heir, some MudWings suspect that their true tradition is to kill any natural-hatching male Bigwings until the first female to hatch becomes the Bigwings instead. There is no real way to prove one way or another, though, and it’s generally seen as an unsavory topic.
-MudWings are the only tribe that does not typically wear metal jewelry. On the occasion that they do decorate themselves, they prefer to use mud, moss, branches, and flowers. Clay beads on strings are the only “typical” traditional MudWing jewelry type.
Diet: Omnivorous. MudWings eat fish, reptiles, amphibians, insects, birds if they can catch them, and pretty much any other animals that live in the marshes with them. They also eat a variety of root vegetables and nearby fruits. MudWings care about food quality, and their palace is famous as a place with creative and delicious feasts served regularly. Generally, they are passive hunters that wait for prey to pass by.
BONUS:
There have been sightings of a distinct type of offshoot MudWing, possibly a few communities that have been distant from the proper mud kingdom for many generations. These dragons are short and long, not so different from SeaWings - and like SeaWings, they seem to have adapted to a more aquatic climate, in the coastal wetlands on the very edge of the kingdom. Their amphibian-like appearance has led some to call them “salamander dragons” or, more derogatorily, “NewtWings.” Most dragons who know of them are skeptical that they will branch off into their own tribe, but there is little to no communication with them or way to find more information.
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