Guess who's gainfully employed again! I start soon but I have no idea when my first paycheck will come in, so here's another Tsuchinoko sale to hopefully cover some bills going into the next month.
This time I have some special new boys for you, I have some new Tsuchinokos designs, some returning colors/patterns from the previous shop drop, but more importantly, LARGE TSUCHINOKOS! They are literally double the size and double the guy.
The smaller Tsuchionokos will still have a "random" option on sale to roll the dice on the design you get. I didn't repeat a lot of the patterns this time, but if you're a repeat customer and want to make sure you don't get a duplicate of the design you've gotten before, feel free to message me what color you got and I'll make sure you don't get the same one twice! The big Tsuchinokos don't have a random option because well… they're huge. they're almost 16 inches long. I want you to have an informed decision on the guy you're getting.
if you want a custom little or big tsuchinoko, i still have commission slots open for that in my commissions too if that interests you! thanks for checking things out as always!!
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Hiroko Mamushi
“Tsuchinoko real” © FurAffinity user Malificus, accessed at faer page here
[This is one of the main NPCs in a one on one game I’m running online for @strawberry-crocodile. The Therian Institute introduced here is basically Alcatraz for lycanthropes, and I may very well write up more of the characters there as Codex entries throughout the next couple of months. I’ve been looking for an excuse to make a nagaji character themed around a tsuchinoko for some time, and this was a good opportunity. Her namesake, the mamushi, is a Japanese pit viper related to copperheads and water moccasins. ]
Hiroko Mamushi
CR 6 LN Humanoid (reptilian)
This woman is short and stout, with olive scales covering her body and a tousled crop of black hair. She wears heavy padded clothing sewn with iron plates, and carries a messenger bag packed with bandages, herbs and stranger remedies over her shoulders.
Hiroko Mamushi was born in Kalsgard, the descendent of Minkaian immigrants. She was blessed from an early age with an intuitive understanding of how animals work and how to heal, but conversely grew increasingly sensitive to cold as she aged. When she became an adult, she moved from working with horses in stables to becoming a full fledged zookeeper, as much to enjoy the warmth of heated enclosures as anything. She tried the traveling adventurer lifestyle, using her healing magic to support her party, but found it less to her liking than a roof over her head and steady pay.
And that’s where things went wrong. Hiroko didn’t fully read the contract offered her by the Therian Institute, a private facility on an island in Lake Encarthan, thirty miles southeast of Caliphas. Thinking it was an ordinary, albeit exotic, zoo, she signed on as a veterinarian, only to discover that the place is actually a private prison holding lycanthropes, monstrous humanoids, and other beast-men away from “civilized society”. This is her third year working at the Institute; she has continued to renew her contract despite her disgust at the prison in the hopes that she can at least make its inmates’ lives better. The other doctor at the facility, Melasai Hasani, is a violent sadist and worshiper of Zon-Kuthon; Hiroko spends as much time making sure any prisoners do not die from her rival’s ministrations as anything else.
Hiroko wears armor and carries a shield on her back during her usual work day, as she is ready for attacks from out of control lycanthropes or spiteful guards alike. Hiroko does not particularly like violence, but is willing to use it. She has spat venom in the face of an officer at least once to prevent him from beating a prisoner to death. She has earned the nickname “Needle Killer” from the guards due to her use of acupuncture in treatment, and accepts that sobriquet grudgingly. To deal with the stress of her job, she plays cards and dice with her few friends among the prison staff, and drinks more than she should.
Hiroko wears a wig as much to keep her head warm as anything else.
Hiroko Mamushi CR 6
XP 2,400
Nagaji oracle 7
LN Medium humanoid (reptilian)
Init +0; Senses low-light vision, Perception +8
Defense
AC 20, touch 10, flat-footed 20 (+6 armor, +2 shield, +1 natural)
hp 56 (7d8+21)
Fort +6, Ref +2, Will +4; +2 vs. mind-influencing effects, poison, -4 vs. cold
Offense
Speed 20 ft. (30 ft. unarmored)
Melee masterwork heavy mace +8 (1d8+2)
Ranged dagger +5 (1d4+2/19-20) or venom +5 touch (3d6 acid plus blindness)
Special Attacks channel energy (4/day, 4d6, DC 16), spit venom (DC 15, blind 1d6 rounds, 4/day)
Spells CL 7th, concentration +10
3rd (5/day)—create food and water, cure serious wounds (DC 16), neutralize poison (DC 15), remove disease
2nd (7/day)—abeyance, bear’s endurance, cure moderate wounds (DC 15), hold person (DC 15), lesser restoration
1st (7/day)—bless water, cure light wounds (DC 14), detect undead, diagnose disease, endure elements, sanctuary (DC 14), shield of faith
0th—create water, detect magic, light, mending, purify food and drink, resistance, stabilize
Revelation—Life
Statistics
Str 14, Dex 10, Con 14, Int 12, Wis 8, Cha 17
Base Atk +5; CMB +7; CMD 17
Feats Great Fortitude, Incredible Healer, Spit Venom, Virulent Venom
Skills Handle Animal +10 (+12 reptilian animals), Heal +18, Knowledge (nature) +8, Knowledge (religion) +8, Linguistics +2, Perception +8, Sense Motive +5, Spellcraft +8, Survival +6; Racial Modifiers +2 Handle Animal (reptilian animals), +2 Perception
Languages Common, Draconic, Minkaian, Skald
SQ oracle’s curse (cold blooded), revelations (channel energy, healing hands, safe curing)
Gear healer’s gloves, wand of cure light wounds, +1 kikko armor, masterwork heavy wooden shield, masterwork heavy mace, 3 daggers, antiplague (x4), acupuncture kit, healer’s kit, cold weather outfit, traveling garden, holy water (x2), wolfsbane, playing cards, dice, wig worth 15 gp, 25 gp
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Children of the Ash, Aaron’s Great Serpents
The Serpents are the children of the Tree of Worlds; they are born from it even as the planets are, even as the Earth was grown to dangle from its branch. They form from glyphs embedded in the wood. Even the littlest newborns, blind and barely distinguishable from their sourcing glyph, are bigger than human people get; before they leave the innards of the Ash to crawl upon its trunk and branches, they are long as skyscrapers and twice as strong (as a skyscraper would be, if it were strong). They are whip-fast, too: that’s probably not what you want to hear about a twenty-five trillion ton snake, but what else can I say? It’s true.
Their scales are as hard as the world itself.
Why don’t they just steamroller the Excrucians, then? (Presumably by, like, literally rolling over them?) Mostly it’s because they’re actually too big. They can’t engage them at a meaningful level. A Serpent that’s using its full size to
fight isn’t in a fight any more, it’s gone all conceptual, and that’s not necessarily a thing the Host will lose.
Also, they aren’t born to fight. They aren’t here for war. They can fight if they gotta, but they’re not snakes of battle (or, snattle.) They’re... they’re sneace.
They’re snove.
They’re snentle, sneaceful enjoyment of the existence of the snorld.
They aren’t come into the world to fight, any more than the great vastness of things has done.
They’re there to exist, to enjoy existing; to explore the Is.
Glitch: A Story of the Not by Jenna Moran, page 399
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