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#agent cruller my ENEMY
yourlocalvastard · 3 months
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Ford Cruller is a little bitch for making me pay 800 FUCKIBG dollars for a cobweb duster when I'm TRYING to save the WORLD
other reasons too probably but they're irrelevant to me (<isn't playing psychonauts 2 yet)
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please explain pyschonauts to me im incredibly interested now
Okay this is gonna be long
so psychonauts is about this 10 year old circus kid razputin "raz" aquato who is psychic. his family doesn't like psychics because a long time ago a psychic cursed the entire family to die in water. he loves to read this magazine abt psychic agents called the psychonauts called true psychic tales, and one day some dude gives him this flyer for this psychic camp called whispering rock. his dad finds it and destroys it. so raz runs away on a pony then hitches a ride and gets there.
whispering rock is actually a secret government camp for future psychonauts or psychic children of psychonauts. it's run by coach oleander, who is short and has a head to body proportion of 80% to 20%, camilla "milla" vodelo, the representation of the right side of the brain who thinks and lives the 80s and calls everyone darling and has probably done every drug known to man recreationally but who knows, and sasha nein, the left brain rep who is tall and green and a scientist/inventor and his brain is actually a cube.
there's also ford cruller, who is seen around camp doing like every job bc he can teleport but he doesn't remember bc his brain is fractured and he needs to be near the psitanium deposits to stay mentally together.
after breaking in during a speech by coach oleander, raz's parents are called but they wont be there for a few days, so he can stay and do stuff. he does coach's "basic braining" which is the tutorial level and it's full of like war stuff. by going through mental vaults (which hold memories), it turns out he was rejected from every military everything (including cook!) bc he's too short.
also there's this kid called bobby zilch who does this funky dance and song thing bc he thinks he's better than raz and when raz absolutely kills it in the level he takes bobby's taunt and it's so fucking funny.
anyways! sasha sees raz doing so good and is like "here's a button. go to my secret lab :)" and raz does but also you can make him talk to the kids and he'll straight up ask if they know where it is like i love him
you go and he has this thing called the brain tumbler where it goes into raz's mind which is the caravan he was born in and it's all dark and as he goes through it there's all these vines and stuff, eventually coming to this huge tower that raz has never seen, and when he looks in he sees this evil dentist dude in a shower cap who's doctor loboto, unlicensed dentist and ameature brain surgeon, with this kid named dogen (another camper), and threatens to make him sneeze his brain out.
raz is pulled out of the brain tumbler and he runs to dogen and looks in his ears and turns out he's brainless! so he gets his oarsman badge and goes to milla's brain to learn levitation (its a ball you can run on and a balloon that floats down slowly). i love her brain though because it's literally just an 80s party. also she has hidden trauma aka she went to get groceries and the orphanage she took care of burned and she heard all the children screaming for her :)))) you also go to sasha's mind to learn psi blast, and his brain is a literal cube and you fight censors (an enemy). raz is 10 so he puts the lever up to danger the moment sasha leaves, releasing so many censors and also parts of sasha's brain comes out of the cube. there's this giant censor and sasha returns at that point and says something like "you're my own creation i command you to stop!!!" also turns out that sahsa's mom died when he was young and he used psychic powers to learn abt her from his dad's brain thoughts on her. he ran away bc his dad was thinking abt sexy times eventually and he was scarred.
SO raz goes back into the brain tumblr and sees dogen sneeze his brain out, he follows it and ends up in coach oleander's mind again and sees plans for an evil brain tank before being forced out bc sasha turned off the brain tumbler and runs off for psychonauts business. he leaves behind a door called a psycho portal that can take raz into ppls brains.
he meets this girl named lili (who wants to make out with him real bad??? and he's just like :) hi im raz abt it its so funny he kisses her twice but its weird idk man it was 2005), and they think that coach is going to take over the world by stealing the brains of the campers and turning them into brain tanks or whatever. before they can even do anything lili is taken by this thing called a lungfish only this one is huge and raz is forced to take this thing called the bathysphere that's just a waterproof tank to save her
he and the lungfish fight under an air bubble and when he beats the lungfish he goes into her brain and it's just a kaiju movie sort of thing and frees the lungfish of oleander's control. once she's free, the lungfish takes raz to the asylum and when raz asks what her name is she says her name is linda, gives raz a thing to call her, and leaves.
raz goes into this dude boyd's brain to get into the asylum, and enters one of the best levels in the game: the milkman conspiracy. apparently it's based off the mind of a paranoid schizophrenic, but god is it so cool!!! i can't even- it's just so good and i love it and it has so many good lines. anyways once you fix up boyd's brain by reminding him that he is the milkman and he can throw milk Molotov's, you go into three people's brains.
gloria von gouton is an actress who has a horrible and very evil inner critic, and after literally beating him up and turning him tiny she feels much better and walks around the garden outside. edgar teglee is a painter and ex-wrestler who was cheated on by his girlfriend the day of like finals i think and he's haunted by both of those things, and by killing the mental image of his ex and the guy she cheated on him with while also portraying the inhumanity of bullfighting, you're able to let him finish a painting of dr. loboto. also there's fred bonapart who's suffering from a mental version of napoleon bonapart who's his ancestor and that world is like catan but way cooler.
you need to get this dude named crispin to think you're dr. loboto and you do bc he can't see very well by holding a claw while wearing a straight jacket and teglee's painting. by going up the asylum you can get the camper's brains (which raz kisses as he gets them in true 10 year old fashion), and you find this lady named sheegor who is being forced to help dr. loboto bc he's holding her turtle mr. pokeylope captive.
once you get mr pokeylope (who sounds like a full ass adult man its so funny), you use his brain to throw dr. loboto off the side of the tower (he lives) and rebrain sasha and milla, who are in a separate room with lili but were brainless.
oleander shows up and tries to beat them but sasha and milla are too good and also ford shows up with psitanium on his back and sneezing powder which makes coach sneeze out his brain. then boyd blows up the asylum and everyone in there leaves. meanwhile in the courtyard, everyone but raz thinks its over but coach is actually in the big brain tank and survived the explosion and he knocks everyone but raz out bc he has a bone to pick w him and they fight. raz wins but sneezes his brain out which he then telekenises into the tank with coach and their brain worlds merge into another absolutely amazing level: the meat circus
raz sees a young oleander who's trying to protect a bunny from his dad. after looking at some memories (oleander's dad killed the bunnies in front of him) you fight his dad and defeat him but then raz's version of his dad shows up and needs to prove that he's still an aquato by acrobatting his way up and away from rising water while brain dad is throwing explosive bowling pins at him.
also this entire time something's been saying 'razputin' and after fighting both dad's at once and they fall into a meat mincer raz's actual dad appears and is like 'hey wait you think that's me??? raz im also psychic i just wanted to protect you bc i thought that by showing you were psychic ppl might try and hurt you :(( but i understand now that this is who u are and i support you'
and then this horrible mix of raz brain dad and oleander dad appears and raz's real dad turns him into a big psychic version of raz who beats up the brain dads and then he wakes up with his brain in his body and oleander apologizes for trying to take over the world.
and then it before everyone leaves and raz is making the decision of staying in the psychonauts (ford made him a psychonaut!!!) or going back to the circus turns out the leader of the psychonauts, lili's dad, is kidnapped and they need to leave, and that's psychonauts 1
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sxrrandomfanfics · 2 years
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Is it agent??? You answered my first ask, so I know it's not camper.
Agent says that he can't "listen to him again" and that it would be "so easy to".
I commented really briefly on the zipties before and how I meant that is that the zipties could metaphorically represent him "holding himself together" and "holding something inside".
In chapter 5 Sasha notes how control is "almost too tight" and you know which raz we have seen that fits the themes of control and things that are too tight? Agent.
Agent is trying to be older than he is, representing the part of raz that is trying so desperately to be what he thinks is a "true psychonaut" and sort out his own baggage. Yet he never GETS to his own baggage, so concerned woth everyone else despite that being "his job".
Speaking of jobs, agent is the one who yells at Warden for "not doing his job" despite neglecting on of his own major jobs, sorting through RAZS baggage.
Also, rereading chapter 5 I noticed something, maybe it's nothing but.
Later on Camper comments that only Warden and agent visit him, cementing that its those 3 razs that have been in thw camp area so far as we know. And in chapter 6, the enablers don't work on camper. What COULD the enablers be for? They work in the dome keeping him in and isolated, but what ELSE coukd they be enabling? There didn't seem to be any enemies in campers area, so what are they for? Could they be for Warden, or more specifically agent? Boosting Warden or enabling agents control orientated mindset? Enablers tend to enable BAD behavior, such as the isolating from the dome, but what else?
In chapter 4 (I know you said the hints started in chapter 5 but I thought I'd mention it) agent wasn't expecting anyone in their part of the mind, almost as if he didn't want them to see it. Could it be that he didn't want them to see a darker part of his mind? Maybe, though it was probably just razs subconscious way of showing that he didn't want anyone to see HIS baggage and his issue sorting it.
My last thought is about how raz sees the idea of true psychonauts. Cuz for a while, it was obvious in the games that he thought Ford Cruller was thw greatest example of psychonauts. Yet that belief and ideation have been torn apart with the reveal of Ford and Lucy. Ford is still a psychonaut, but does raz see him as a HERO? As a paragon? Does he still think that psychonauts as a whole are good and well pit together? Cuz his thoughts and feelings on what he thinks a "true psychonaut" is effects how agent is. What happens to agent if he thinks that psychonauts could be BAD?
That's all I got for now and my memory kinda sucks so if I got details wrong feel free to correct me. I just wanted to leave off with my personal list from before last ask of who I thought the final boss could be from most likely to least likely.
Camper
Agent
Jackal (the clicks as he get angrier and imps comments in "blowing up again" put him here)
Warden
Zombie
I had thought it was camper, but you all but confirmed it's probably not.
It could always be Zombie as his trauma manifests Ina. Somewhat maligula way inorder to protect raz from further hurt, but idk. Too many options, too many ways you could play this honestly.
Keep in mind: We said that Camper was "a master of Psychological manipulation" and a "wooby dooby." So don't write him off just yet.
With the enablers: Enablers enable bad habits, mostly shown in protecting enemies that want Raz out of the mind. Specifically with Cassie's mind, she knows she needs help, so her enablers help the censors trying to harm Raz. But what's Camper's bad habit? Something that goes completely against Enabler's protection. Self-harm.
Yes, with Agent not expecting anyone in his part of the mind, he was trying to hide the emotional baggage. He does try his best to be the Psychonaut he wants to be, and he does try to be how Raz thinks he should be when he's older. The best Psychonaut helping other people.
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Sandra Belle is a young woman who is sympathetic, empathetic. And not a good person.
Here's some information on my villainous Pyschonauts OC. This may or may not cause you to hate me as a writer but I want to preface this with "I am making her a bad person. She's a villain."
Sandra Bell's backstory entails a few things.
She was a bully victim, mainly for her empathy. Her empathy was/is still extreme. Any problem that people had (fictional people or otherwise) it affected her HARD
She was recruited by the Psychonauts mainly for testing. Not to go on adventures
She has many of the same interests as other important Psychonauts, which causes people to compare her. Eventually she can't remember who she was outside of the comparisons and being around people with so many issues that some are overlapping with her own.
Sadie, showing off her instability and want to hurt those around her, harms Coach Oleander by deliberately showing him a necklace made from a bunny-butterfly (the nose and whisker area.)
At the start of her story, she is kept in Psychoisolation, only given water by a select few Psychonauts.
The Psychonauts debrief any new comers about Sadie in orientation under: Current Unstable Criminals and What to Do. Razputin did not go to orientation, and knows nothing about Sandra Bell.
Razputin is trusted to go bring Sandra some water and food, since he's been so good at helping and assisting others. Including at a mental asylum. Surely he can handle himself with one puny meal he has to watch Sandra eat.
When Raz first meets her, he does something that others haven't before. While Psychonauts are supposed to use Telekinesis to push in her meal, Raz carries it in and places it on the table near her bed. Sandra Bell, seeing this 10 year old little angel (using Clairvoyance she sees Razputin as one), introduces herself as Sadie and the two have a nice little chitchat about herself, with Sadie being vague about how "I was put here because some things of myself... they didn't like."
Of course, Raz is wary about her, but he knows that other people come into the Psychoisolation voluntarily. Which Sadie claims the voices were much too loud. She tells Raz she's a mind reader, but can hear all minds at once. She also tells him that just him being there could help her out. His mind's chaotic with the amount that he knows, and it could help her as a bridge to "reformation."
Sadie is an empath, as is Raz. But Sadie is a sadist.
Over time, she talks to Raz, she convinces him that maybe... she should go for a test run? Be in his mindscape and analyze other's thoughts while in his brain? It could be great. Sadie uses this time to put down little seeds of doubt in Raz's mind. Things like "what makes Oleander so much better than me? I shouldn't have to listen to him. He tried to take over the world and the others don't take him too seriously, either." "Nora... she should have been punished for what she did to me! I was helping the Psychic Six! Or seven, I should now say." and "Ford Cruller... I thought he was my hero but... I could have never been afraid of water if it weren't for him. I had to clean up his mess!"
Eventually, Sadie makes a deep connection with Raz, and he makes her a friendship bracelet.
They keep talking and there's a deep rooted particular seed, though Sadie didn't sow it herself. One thing she asks Raz for is a computer "just to write things down. It's so much easier" and she shows him the Campster website. Specifically remarking about how fleeting summer romances are and showing the first few messages of Lili's campster page.
Now, this boy had been so excited about his first girlfriend, so seeing this plants a BIG seed of doubt where memories of Lili is kept.
That very next day, Lili acts very cold towards Raz, not wanting to speak with him and Truman Zonatto recommends that Raz stay away from Lili "for his own good." (Bonus: the Clairvoyance that would be used on Truman would show a smaller Raz with soot all over his gloves.)
This is the straw that kind of breaks Raz's back. Sadie is there for him, empathetic and trying to help him. She makes a sly mention that "they took away my friendship bracelet, but I know a bracelet doesn't make or break our relationship." As sort of a jab to Lili. Why? Sadie is a sadist. She burned her own friendship bracelet and left the ashes on Zonatto's desk. She wanted to see Raz suffer and then swoop in with her empathy.
Of course she reasons with herself. I know he's hurt now, but soon I'll make it better. Which Raz can hear.
Sadie begins burning bridges of Raz's relationships until she is the only one left. And then she could use him. Well, not use him. Just make him see her truth. And soon they could hurt the Psychonauts with all the baggage they were both forced to carry.
And this is where Sadie shows off a power that both she and Raz have. "Manifestation." Sadie can use manifestations of people's fears and start to mess with them. Oleander? A giant bunny wielding a cleaver. Milla? Will-o-Wisps (seen as child like fire beings)
This comes to a head with the chaos in the Mother Lobe, with Sadie's actions going WAY too far for Raz's likings. And no matter what she says, Raz is done. He know's he's messed up with most of the Psychonauts, but he still runs to Agent Hollis and Sasha and explains what is going on.
Sasha and Hollis are mortified that Sandra Bell was able to get her hands on Raz but they're glad to see that seemingly no lasting damage was done unto him. But this leads to the bad thing. The last time Sandra went this crazy, Sasha had to go into her mind to get her calmed enough for them to restrain her.
So where does her sympathy come in?
The mind. Sandra Bell's mind is broken with different bits of different people. She's an empath who's lost herself. A broken mirror with different faces in each sliver. Constantly compared to other characters. So her big boss level is just... based off of different minds she's been compared to. Oleander's love of bunnies? It's a giant open field full of enemies that leads to a butcher shop with Sadie as a butcher, wearing her rabbit-butterfly necklace. Milla's love of dancing? It's a rhythm based platformer level similar to NDR. Sasha's mathematics? A quiz game that rewards health for correct answers and slews of enemies with incorrect answers. Hollis's care for patients? That's where Sadie's backstory takes place. Go through the hospital and end up in Sadie's shoes dealing with the overstimulation of thoughts and emotions around her.
Each time a level is passed, she rediscovers a little more until you're left with not a broken mirror, but a magnifying glass on a small, crying girl who just wanted to be herself but couldn't. She couldn't be herself or else she was made fun if. If not made fun of, was she really copying someone else? Embodying them? Who was she? One thing she did know. Those people were so annoying! How dare they! They all needed to pay.
Sandra may bring some sympathy. But she is still a BAD PERSON! Even though Raz and also Sasha know what she's been through, she wants to hurt.
Even still... they don't know what to do with her after putting her back in Psychoisolation. And Razputin has the need to at the very least apologize on her behalf. Though. This is when it finally comes up that Lili doesn't want to forgive Raz for "burning the bracelet." He reveals that he still has the bracelet and Lili's so overcome that she once again kisses him, showing that they should be able to get through this.
It also shows how far Sandra was willing to use Raz. To the point where something that took so much time and love was simply burnt to hurt another person.
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phantoms-lair · 4 years
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👀
“Easy there Shiro,” Angent Crueller’s voice was quieter, more gentle, but somehow sounded significantly older and more tired than he had a moment ago. Shiro heard a small beep and the headache abated a bit. “I’ve upped the dose of medicine through your IV. The pain should fade in a moment.”
Shiro then heard Agent Crueller move towards the door. “I want to ask him a few questions he may be hesitant to answer if someone’s listening. Would you mind waiting outside?”He didn’t hear the guards response, but he did hear footsteps walking away.
“My apologies, Staff Sergeant Shirogane.” Agent Cruellers voice was still quiet. “Needed to see if there was a reaction.”
“What reaction?” Shiro asked weakly.
“I have not been completely honest with you. To be frank, I already knew the answer to every question I asked. The questions were more to see how honest you were going to be with us. Now it’s my turn for the unadulterated truth. This isn’t another planet in the way you’re thinking. This is Earth, but an Earth that turned out very differently, mostly due to a single factor. Psitanium.”
“Psitanium?” Shiro asked weakly. The pain was receding, but it left him feeling weak.
“An element not natural to this planet.  It’s found in meteors and meteorites. One of the most prolific meteor showers touched down here over a hundred years ago. It’s rare in most of the world, but here you almost can’t help but trip over it. Or trip and get bashed in the head by it.”
“What’s so special about this rock? Is it radioactive?”“Not so much, but it does have an affect on humans, or at least the human brain. One of the big differences between our Earths is that here psychic powers are no urban legend. They’re not common, per se, but prolific enough that most governments have an entire branch of psychic operatives.”“The Psychonauts,” Shiro filled in.
“Exactly. Psitanium seems to affect brain activity and if you’re psychic, it acts as an amplifier for your powers. Sounds good, if that were all it did. Problem is the increased brain activity can exacerbate pretty much any preexisting mental illness exponentially. Long story short, it makes psychics more psychic and crazies more crazy. And if you’ve got a psychic who’s a little coocoo in the coconut, well that’s trouble.”
“I can imagine.” Shiro said dryly. “But why are you telling me this?”Agent Cruller pulled what looked like a first nation arrowhead, only made of a sparkly purple stone Shiro didn’t recognize, with some dried blood along one edge. “This is a psitainium arrowhead, in fact the same one you landed on. If it had been laying like this,” he laid it flat against him palm, “you would have gotten a knock on the noggin, but no long lasting effects. If it had been laying like this,” he pointed it straight up, “you wouldn’t be having this or any conversation ever again. But it was in the ground like this,” he held it so that the bloodstained edge of the arrowhead was upright. “Bad enough to crack your skull, but only barely cut into your brain.”
Shiro shuddered at the mere thought of anything in his brain. “Is there going to be any long term damage?”“From the physical trauma, no. Brains are our greatest resource, we’re pretty good at fixing them up.  The psitainium though...there’s never been direct brain contact with it. Like I said psychics aren’t exactly common, it wouldn’t do to waste one with possibly dangerous experiments. And since prolonged exposure can cause psychosis in non psychics who didn’t have any mental issues to start with, no one’s been in a hurry to expose them. But your little accident upended the table.”
Once again his demeanor changed slightly. But instead of a doddering old man or a tired one, Shiro was seeing the reason his guard seemed so in awe. “As you may have guessed I took a little walk in your mind. You weren’t psychic before coming here, but you just telekinetically demolished the paddleball. This proves that direct contact of psitainium to the brain can bestow psychic powers. And, Staff Sergeant Shirogane, if you want any chance of leaving this facility alive, you are going to help me cover that fact up.”
Shiro tensed at the sudden threat. However between the head injury and the increased drug dosage he could barely move. “You weren’t just trying to help my headache, were you?”“You’re much more physically capable than I am. My mind may be powerful, but my body’s still an old man’s. I’m not going to leave anything to chance, if it comes to that. You’re a dangerous man, in more ways than you know. But between your life and the safety of this world, my choice is already made.”
“And why is it so important this stays secret. I should at least understand what you want me to agree to.” Shiro asked.
“I already told you part of it. The scarcity of psychics make us too valuable to experiment on. Common knowledge is you’re either born psychic or you’re not. No one without powers ever gained them later in life.”
“Until me.” Shiro filled in.
“Until you.” Agent Cruller agreed. “All governments have a shady side, in fact some of them have nothing but. Imagine what would happen if word got out you could create psychics on demand just by drilling a hole in someones head and sprinkling in some psitainium dust? They’d feel a lot better about experimenting on the psychic’s they have, and who knows how many non-psychics they would go through to get the process down perfectly.”
It was a terrifying thought, but it wasn’t too hard to imagine. The Galra would do it in an instant. And, if he admitted it to himself, against an enemy like the Galra he couldn’t completely swear the Garrison wouldn’t use every potential edge it could get either. MKUltra came to mind, as did Project Jedi. No, he could completely understand Agent Cruller’s desire for it to die in this room, one way or the other.
“Then we’re in agreement?”
Shiro blinked trying to remember if he’d said something out loud. Oh wait, psychic. “I’m beginning to hate this whole psychic thing.”
“Oh you’ll learnt to love it soon enough. We’ll start you with basic tomorrow,”Shiro raise an eyebrow. “I thought you said I couldn’t get out of bed for a week?”“Your body can’t, but we’re not training that. It’s your mind we’re working with.”  “Agent Cruller patted him on the knee. “Rest for now, we’ll work out the specifics and get back to you.”
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darkwingdragon · 5 years
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An Update drawing of another one my old fan characters for the game Psychonauts Ickis his original original drawing  can be found here link I also updated his backstory.
Ickis
Name : Ickis (A name Celeste gave him)
Size: About the size of a cat except when he shape shifts.
Diet: Can eat almost anything but is mostly carnivorous
Gender : Male
Age : Unknown
Type of psychic : unknown
Species : Type of Alien known as a Silignama morpho dragon
Personality : Extremely intelligent though will act like a cat,aggressive only if his friends are in danger,snarky and sassy sometimes,argumentative,mischievous prankster and kindhearted to his friends and can be lazy at times.
Parents: ???
Siblings: ???
Friends : Celeste Darkthorn,Victor Darkthorn,Dr Caligosto loboto (sometimes),Razputen Aquato, Lilli Zanotto , Ford Cruller ,Sasha Nein, Milla Vodello , Coach Oleander (though he sees him as food) and most of the campers.
Enemies: The Institute, The Psi cult,The Nightmares
Love interests: none
Likes: Likes to bite at loboto’s metal arm (if he’s quick enough),Celeste,sleeping in inconvenient places ( such as on top of Raz’s head),chasing rodents,birds,fish and other wildlife,solving puzzles,outwitting enemies and causing trouble,has a thing for shiny objects and loves getting attention.
Dislikes: Dr loboto sometimes ( he is jealous of him because Celeste gives loboto attention so he sees loboto as a rival), The Institute,The Psi cult, Freezing temperatures,not being fed,being in cages, sonic blasts and needles.
Abilities: Telekinesis,shapeshifting,Telepathy (he uses to communicate but sometimes speaks in own language at times),acid saliva that melts anything ,grappler like tongue with a needle to stun enemies and prey(also absorbs native language of other lifeforms),able to curl up into a ball and roll around with some speed,plasma blasts,has no bones making him indestructible (except if he’s frozen), has vision that can see with sound,night vision and heat.
Origins and Backstory: Ickis came from the planet known as Siligmonia, a humid swamp like planet that is fill mostly with carnivores.One day the planet Siligmonia was destroyed when it became a collision course for moon sized comet causing the planet to break into hundreds of fragments.Though they’re planet was destroyed the Silignama race survived due to they’re morphing bodies that helped them fuse with their planet’s rock saving them from extinction there they went into a suspended hibernation for decades as the pieces of they’re once beautiful planet drifted throughout space.
Thousand of years past and the small piece of rock that Ickis continue to drift in space until the fragment collided and became lodged with a passing Psitanium meteorite the source of psychic energy. Ickis’s soul crystal began absorbing the psychic radiation from the meteorite for years.It wasn’t long until the meteorite eventually crashed on earth.Ickis emerged dazed and weak from his suspended hibernation was about to try to explore his new world when he found himself captured by some agents and scientists that were sent the retrieve the meteorite. Fascinated the scientists sent him and the meteorite to an secure and hidden island where he found out belonged to an evil organisation known only as the Institute.
While at the Institute the scientists tried to experiment on the alien but only to find his aggressive behaviour and intelligence to be too much to handle,so the scientists lock him in a cage with other holding pens that had other animals for their cruel experiments.The alien soon discovered that being at close proximity to the Psitanium meteorite for so long had made him into a psychic and by using his new abilities he manged to levitate a pen and syringe from a nearby table and with the use of his claws and tail he easily picked the lock of his cage.After eating a few lab rats in the cage next to his he then escaped through the air vent to look for a way out.After a couple of months he found no way off the island so to help pass his time he chewed wires and messed up machinery to cause trouble for the Institute.The scientists were never able to catch him due to him being to clever for them ad with his new psychic powers he was able to do things that no other of his species could do.
It wasn’t long until he stumbled upon the holding cells for prisoners the real reason of the Institute became clear to the alien.Imprisoned and highly watched were children both young and old each with their own unique psychic abilities.There as he got closer to get a better look he eventually found the holding cells that imprisoned 2 young Psychics named Celeste and Victor when he was discovered by the teenage Celeste and after both using they’re Telepathy to communicate he formed a powerful bond with the girl and her brother and together they formed a plan that helped escape the Institute. 
Well this took me awhile! I will post bit more about Ickis’s race another time but for now i hope you enjoy my oc and his backstory.
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0poole · 5 years
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Psychonauts is a funny thing
So, I got recommended the game on Steam after playing A Hat in Time because the games are uncannily similar (and Hat in Time definitely, 100% took some things from the game, I’m absolutely sure of it) and I just sort of passively cared about it for a while. I watched one of those compilations of the boss battles in the game, and it did look pretty cool to me. Then, the trailer for the sequel came out, and I watched it, had no idea what was going on, and reasoned I could probably play the original between then and the time it came out. The sequel looked pretty visually interesting, and if a sequel looks interesting surely the original has to be too. And, after a few months of sporadic playing, I finally finished it a few seconds ago. Basically, I’d recommend playing it.
But, I don’t think I’ve ever gotten this mad at a game before. It’s an odd feeling, being mad.
First of all, I bought the game on a Steam sale where it was literally only 99 cents. It was soon after the sequel trailer released, so surely it was there to draw people like me in. But, the issue was that the game wouldn’t even start when I first downloaded it. It played the intro, but it instantly minimized itself whenever I tried to pull it up. So, I put that off for a few weeks, and sure enough with no rhyme or reason it started working as intended again. Great. Surely this wouldn’t be representative of the future, right?
Well, sort of. There were a ton of glitches in the game. Most of them involving sketchy platforming, where I should’ve landed or grabbed onto a ledge but didn’t somehow, but only one legitimately stopped me from progressing. Not exactly spoilery, but I confused the first knife thrower you meat (no joke that was unintentional, but I’m keeping it) in the last (second to last?) level, and that made him completely stop doing anything, so I had to reset there. Not very fun. 
But, before that, there was a glitch that actually was relatively cool. During the Den Mother boss fight, I used clairvoyance as intended, but after the first time it glitched (but I didn’t realize it) and the platform when completely invisible, but I could still see Raz’s body, so I just reasoned that it was just a progression of the difficulty of the fight. I could still piece together where I had to go to hit the boss, it was just going to be harder. Then, I died, and it started working as intended. It was a little lame, to be honest. Nothing changed from that point. I was obviously having trouble, though, so I wasn’t going to complain.
Then, an issue on my side of things was that I very often was stuck on what to do, and basically just ran around confused for 30+ minutes. I’m a pussy when it comes to video games, to be honest. I genuinely appreciate direction when I play, even if too much of it is obviously a bad thing. It’s usually because of how many Nintendo games I play. They usually give pretty clear hints where to go. I swear, if I couldn’t call on Cruller to help me, I would’ve never made it. 
The funny thing is that, most of the time my confusion was a result of me just forgetting about the floating power. I would jump, fall, try again, and stare at the ledge until something magically appeared. Once I looked up the answer to my first problem online (where the old meat’s stench was the thing you had to float up on) I realized it, but still got stuck on later instances where you had to use it. I don’t know why that one mechanic constantly slipped my mind. I play video games. I should know updraft = you can float on it. That, and wood = burnable.
I do wish they forced you to get an item/power that you needed to get before you progressed BEFORE you actually got to the point where you needed it. Mainly when it came to the cobweb duster, at least. That thing was hella expensive, but I avoided it because I thought it was just one of those things for collectathon-ers who wanted to 100% the game. But, turns out, there’s only like one or two points where cobwebs are actually blocking your path, so I had to stop all progress and farm arrowheads to get that. Even worse, I bought other stuff with the arrowheads I got up until that point, so I had to farm a lot more. 
But, apart from more specific stuff, that’s basically all the negative things I have to say about the game. Even though I did actually, legitimately get mad at multiple points, looking back on it all with a sound mind, it’s actually a really good, interesting game.
Honestly, the overall concept of the game is the best part. It has such insane potential, probably more so than any other concept I’ve heard of. The idea that you can go inside a person’s mind and interact with it in the form of a physical world/level is so cool. Really, there’s no better form of characterization. The serious contrast between the minds of someone like Milla, who’s clearly a partier, and Sasha, who’s clearly straight out of the Matrix, is such fun to experience. Obviously anyone would have a metaphorical, sprawling land as their mind, but how Sasha can control all of that and pull it out at will is really cool. On the other hand, Fred barely has a world to explore. He cares so much about the game that he only exists in a room, and the game is represented in the larger land, with all the different types of people. Then, Boyd the conspiracy theorist is trying to connect everything with winding pathways that flip over and cross with each other. Apart from the obvious ““normal”” neighborhood that’s constantly spying on him.
That level has to be my favorite in the entire game, even though it’s one of the ones that I got stuck on. A lot of that definitely came down to how the G-Men clearly inspired the C.A.W. Agents in A Hat in Time, who were really well done in both games. I noticed it instantly, and that made it so much more fun. Plus, that level introduced Clairvoyance, which might be the must useless yet the most interesting power in the game. They put so much effort into how you appear in the eyes of other characters (even the NPCs and enemies) that it’s kind of shocking. You really only use it for a part or two of that level and the boss fight (which made really good use of it), and then it just becomes a device for Easter eggs. Considering each of the other campers were mostly seemed like occasional throwaway jokes or funny images, they really thought about who they were and what they wanted. 
Obviously, I’d be remiss to not talk about the character designs. This is essentially The Nightmare Before Christmas on steroids when it comes to character models. Some were obvious references to other things, like Sasha looking like Neo, or Cruller looking like Einstein, but even then they felt like their own characters. Overall, they’re a little too crazy to be at the top of my tastes, but they’re perfect for the atmosphere. I especially loved the Butcher’s design for some reason, even though it’s pretty standard for an over-exaggerated butcher character. He just looked really cool. The only design I was kinda iffy about was the Censors, who were awesome in concept, but looked a little too mortal-looking for something present in pretty much everyone’s mind. Maybe people just associate censoring with Cog-esque business people, and that’s why they always look like that. I do like the idea of them progressing into the giant Judges you see in the sequel trailer, though. 
Then, the unsung hero of them all: The little bubble bug you always see in everyone’s psyches. I don’t think I ever actually used him, but he was adorable. Apparently his name is Oatmeal too? That’s adorable. I love him. 
Back to the Butcher, though, with spoilers if you care: I liked the idea that both Oleander and Raz were embellishing their parents’ impressions of them and who they themselves actually were. It made sense, because children are so much more impressionable. They’d think that their dads are monsters, and carry that into adulthood (or, just later childhood in Raz’s case). Although, I do understand why Oly would be scarred by his father, but I don’t think we really got confirmation as to why Raz thought his father was so against his Psychic powers. Maybe that’ll be explained in the sequel? Maybe there’s some backstory I forgot about/didn’t know about? Probably. I doubt the writers just forgot about it. 
Worth the 99 cents? Fuck yeah man. It sold me on the sequel, so they’re gonna get my money one way or another.
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