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#assasins creed valhalla spoilers
syninplays · 1 year
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I'm finally done playing Valhalla's last episode and I just wanna say I'M SO MAD they basically spitted on Eivor's entire story and beliefs, like the same person who's willing to die for her people suddenly goes 'ok, fuck it I'm out of here' ?? And don't get me started on the fact all those who were with Layla are for some reason unknown blind or forgot Basim was a shit to Eivor/Layla.
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randomshyperson · 6 months
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Hi :)
I hated s1 of loki, I watched the first 2 ep and then I didn't watch anymore episodes for like half a year and when i finally got back to it i struggled to watch it cause I found it soooooo boring, but I really liked s2 cause I found it a lot more interesting and exciting than s1. I loved the last ep but I also found it very sad especially when loki was just all alone in the end, but I liked that he finally became a good guy.
Do you not like tom hiddleston as loki? If not who would you have liked to play loki?
What assassin's creed game has loki in it?
Have a good night/day
Heey darling!
Season 2 was just so much better right? Oh, I have nothing against Tom playing Loki, I'm sure he did exactly what Disney asked of him, you know? My problem was with the way they wrote Loki, that's all. But thinking about Dream Cast (I'm terrible at it because I don't know anyone), I can see Skeet Ulrich playing Loki (I'm such a scream fan I hate myself), for older Lokis, it could be Mads Mikkelsen or Rufus Sewell. And, you know, If Marvel cared about representation in 2011, maybe Shawn Wayans, Boris Kodjoe, Orlando Jones, Diego Luna...
Loki is present in Assasins's Creed Valhalla and will probably be present in the next as well. He's super fun, but I can't say much without giving spoilers for the game.
Ubisoft also did a way better job with his powers! It could be a gaming vantage, but still, Loki's biological family, the Jotuns are way more powerful and terrifying in the game. I have no idea why Marvel couldn't work with Loki's shapeshifting in a proper way, he can do so much more than just imitate the human form. And even though the whole "weak god" scene with Hulk is fun, it makes no sense for a frost giant to get beat up like that. Besides being the god of lies, Loki is the Silvertongue, he can tell truths people don’t wish to hear or admit to themselves, pretty much like Lucifer; I don't know why Marvel related that to the mind stone and his scepter.
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binylvuff · 3 years
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Assasins Creed Valhalla mythological roundup
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Featuring a one eyed Odin hunting jotuns with a bow and mjolnir
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And the entrance of asgard
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jambi100 · 3 years
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*ac valhalla spoilers*
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Brother. I’m here for you. I have you.
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lupastellaris · 3 years
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Am I the only one who actually wanted to woo and keep Petra and not just betray Sigurd straight up? 
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Talking about Sigurd and Dag after Oxenfordshire/Cent/Suthsexe and after the second time you have to deal with Holden in Ravensthorpe...
I feel a lot of sympathy for Eivor. What Dag accuses her of, then the same assumptions Sigurd makes. Its painful because it is literally the opposite of the truth, she never wants to take over, never has any ambition to take away the glory from Sigurd to herself. She isn’t losing her head to the power. It’s kinda heartbreaking that Dag made such strong and such incorrect assumptions about her, that forced her to kill him like that. Then that making Sigurd look with suspicion at her! When she was begging Dag to stop. And then with that thing with Holden the painter guy, I felt so bad for her, she is so loyal to him but is constantly being berated at and accused of doing the opposite.
I also can’t imagine how scary it would be to have an older brother who has been nothing but supportive of you after the most traumatic night of your life with your parents being killed then you being ravaged by a wolf and falling through ice. To have him turn around and viciously turn on you like that.
I suppose there are playstyles that can lean more towards a glory seeking Eivor, but not by much? It’s just so sad, I just feel so lost on her behalf.
Whatever happens my god, let it happen quick I can’t take much more of this...
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crisurdiales · 3 years
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Almost there! Another set of my Assasins Creed Valhalla journal. Female Eivor. Next delivery will be the last (so major spoilers in that one if you haven't played the game)
Everything belongs to Ubisoft, I just draw my walkthrough for fun, no copyright infringment is intended. Inks on Clairefontaine 150 gr sketchbook.
Pages 1-6 Pages 7-12 Pages 13-18 Pages 19-25 Pages 26-31 Pages 32-36 Pages 37-41
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alexhoghdaily · 3 years
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Alex and Marco’s HBO Nordic ‘Watching with’ livestream
This is a very long one, I’m so sorry. I just thought everything was so interesting. Therefore I’ll put the topics under the cut!
AND OF COURSE, SPOILERS UNDER THE CUT TOO SINCE IT’S THE FINAL EPISODE!
Marco and Alex possibly have new Projects coming up, (Marco said his is around March.)
They changed the opening theme for the show. Alex liked the original opening better and Marco likes the new one.
Everything on the show is shot in Ireland except for Bjorn vs the bear, that was in canada. They also filmed in Norway.
Their first scene was on top of a mountain and Marco had a line “This is what it means” which he couldn’t get right, and he was crowched the entire scene. By the end of it his legs were jelly.
During Alex’s scene with Alfred before the battle, Marco was seated on a horse for 5 hours straight.
The braiding of Alex’s hair took forever so he decided to keep them in after filming because he had to film again the next day. They gave him a hairnet and he was walking around the grocery store with a hairnet and braids, still muddy from work. Marco also went out to the grocery store, wearing his make up and contact lenses and got refused because they thought he was drunk.
On his first day of riding a horse, Marco wore loose sweatpants. That wasn’t pleasant.
Alex purposely didn’t read anything about the other characters, because he was both a bit lazy and he wanted to be suprised by their storylines when he would watch the final season.
On the question “Who is the true heir?” they both agree that all of the sons have different traits of ragnar. (They also all have women issues.)
The battle scene of the last episode took 9 days to shoot, the last 2 episodes took around 2,5 months to shoot. Usually they do two episodes every month/5 weeks.
Alex loves the spiritual vibe in the show/season and it’s some of his favorite parts of the show. Both Alex and Marco also really love the cinematography.
Alex’s favorite part of the last episode is the last scene on the beach with Floki and Ubbe and his and Marco’s scene.
Marco fell 3 times in a row filming the charging scene of the battle. He felt so stupid because the extra’s had to keep getting back.
In the fighting sequence Marco split a stunt guys lip open because he hit him with a sword. Marco stopped, but the guy said he had to keep going because Marco was in the shot.
Ivar and Hvitserk’s close moment in the end wasn’t even written in, Alex and Marco wanted the brothers to be brothers and have love just this once.
Alex had to learn Icelandic for his final speech and it took a really long time.
He also loved that Hirst made Ivar an extension of the army and the army of him in the ending sequence.
Alex loved that Ivar was killed by a random soldier, because everyone got this big hero death in the show and he loved to do the exact opposite. He discussed it with Hirst because he wanted to do it that way. They also discussed the possibility of Hvitserk just putting Ivar out of his misery.
The filming of the death scene was very sudden for Alex, and he wasn’t ready for it. They went straight into it and Marco was the only one ready, already hoisting him onto his lap. Alex felt Marco’s tears on his cheeks and he started crying.
Marco’s not sure what to think of Hvitserk ending because he never expected to get an actual ending at all. They had previously informed him many times that he would be killed off in the next episode. They kept deciding to keep him on for another 10.
If Alex could choose any character on the show to be, he would choose Floki. But he does think he can’t do better than Gustaf. He’s very happy with the role of Ivar.
His favorite characters also include Ragnar, King Harald, and King Ecbert.
Marco’s beard took one hour in the make-up chair to be done, Alex’s took 2 hours.
Alex likes how in the ending of this episode they went full circle in terms of the end of the Vikings and Norse mythology through Hvitserk’s character.
Both Alex and the fans asked what Marco thought of the ending for his character. (Him converting and renouncing his own faith). Marco was very confused about the situation because prior to the ending he had sex with a Goddess, so he doesn’t understand why he did it. He also didn’t get the chance to talk to Hirst about it. He thought it was cool but confusing.
Alex said that one of the most beautiful moments he’s ever experienced during working was when they were shooting his death scene. They were both crying and they have to re-do the take. At that point all of the extra’s (300 of them) we’re all sitting/standing around just watching them very quietly and it almost felt like they were an audience in a theater. He could feel that it was something big. (Usually they shoot multiple scenes at the same time but not during this scene.) It was also Alex’s last day on set.
The favorite scene they did together was of course the ending, but also the scene in 6A were they meet again in the woods and they sit together. Alex and Marco wrote this scene themselves and they love it.
They have a tight schedule and they have to get through a lot a day. They only get 2 or 3 takes every time.
Alex’s favorite season is 5A. He likes the York scenes. Marco’s favorite season is 6.
Both Alex and Marco kept their armrings from set. They also kept a shield that was signed, and Alex kept a beautiful horn.
The scenes Alex prepared the most for were; the Icelandic scenes, and more importantly the scene where Ivar has his big speech about going into battle against Wessex and Alfred. Alex couldn’t get through it, he had difficulties with his lines and he said it was a horrible day.
They said that doing the sex scenes are actually very non sexual and also uncomfortable at times. You’re almost naked with just their privates covered, Make-up everywhere, a big crew standing around. It’s very mechanical. They are not the nicest scenes to shoot and it gets uncomfortable. Alex also said that he stays focused on just them as two people and also likes to ask if they’re okay and comfortable. They have to think about everything they’re doing and it’s not sexy at all.
Alex: “maaa can you get me a beer?” followed by Alex’s father actually bringing him a beer. It was also his birthday.
The ages on the show aren’t very clear, But Alex thinks Ivar was about 23/24 when he died.
When they have to do a scandinavian accent for self tapes, they catch themselves doing their Viking accent.
Marco trained 3 days per “smaller” sequence for the complete final battle sequence.
Marco shared a story about Travis at a work dinner event, where he was dressed in a tracksuit, and with his long beard, someone mistook him for a homeless man and they gave him money.
In response to someone saying that Alex looked better with his braids, Alex sarcastically answered: “Thank you. Lovely. Outstanding. I appreciate that.”
Marco told a story about the coldest day of filming where he was out in the cold and mud under a rain machine the whole day and halfway through, he almost got hypothermia. A doctor came in to check his temperature. His body was too cold to actually work.
Alex rememberd the blood eagle scene for Aelle, it was in the winter and it had been snowing and raining the whole night. He said that as soon as he hit the ground, his body froze from the cold.
Someone asked about the funniest story from behind the scenes. They said every single day was filled with banter. They said every single day was fun. Also the left over food fights and water fights. Alex told the story of Jordan spitting water at him when he was sleeping and he was so used to it that he didn’t even react.
Alex said he and Marco drove 6,5 hours to stockholm to do 20 minutes of auditions for Vikings. Marco was also sick at that time. It was after they did Uro together.
Marco was supposed to audition for a voice job for Assasins Creed: Valhalla. But he was very busy and the project was differently titled at that time. He declined and he regretted it very much.
Alex said that he would really love to do voice and motion capture projects in the future.
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cosmiciaria · 3 years
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Assasin’s Creed III Remaster review - Spoilers! - Long post!
I wanted to keep this spoiler free, but as this game is such a narrative experience, I don't think I'll be able to. I'll try to keep them at minimum, but be warned: there are major spoilers ahead. By the way, this game is almost a decade old, so y'all had plenty of time to get spoiled beforehand. And if you're reading this, it's because you like this game and you probably know how it ends.
Review under the cut because this is way too long. 
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As always, I express my feelings and impressions regarding my experience with a game – I write it because I like writing reviews instead of, I don't know, recording a video for YouTube. I'm not a YouTuber and I feel safer behind a keyboard where people don't point out about my weird accent (the accent every Hispanic person has when they speak English). Since the pandemic started, I found refuge and comfort in AC games, with Syndicate being my first contact with the franchise, and Unity solidifying my love for it. I found strength and weaknesses in all the installments I've played, which are almost all of them by now (excluding the first AC with Altaïr, the new saga with Origins, Odyssey and Valhalla, and Rogue). I've also platinumed three of those games I've played, and I'm on my way to platinum this one, so I think I can speak from a deep fan standpoint by now.
Since Syndicate, I studied from up close each of the protagonists of the mainline games. I felt drawn to Arno because he looked like one of my oc's (and his girlfriend looked like my oc's girlfriend as well); I wanted to learn about Ezio because he's a fan favorite; I wasn't at all impressed by Edward but ended up growing fond of him; I respect Altaïr for what he means to the Brotherhood; but I can safely say, that I haven't felt as attracted to a main AC protagonist as I felt with Connor.
From the moment I knew he was a native American (such a bold choice, it seemed for me) I felt instant attraction – but not the, idk, physical (he's a cutie I give it to you), but because of what he could bring about as a main character. A perspective we don't usually get to see, and personally, as I'm not American, a point of view to educate me on a different side of history. I wanted to see what they could do with him as the star of the game, I wanted to play with him and understand how someone like him could rise up and become a protagonist of such a well known and beloved saga of games. I applaud this decision from Ubisoft, whether they did it because they wanted to look progressive or not, I don't care, I'll always cherish that the protagonist of a famous videogame is a Mohawk. And with the American Revolution as the main stage, no less. Such an important scenario to strengthen the virtue of independence, patriotism and love for a country, going hand in hand with a character that represents America even more than the Founding Fathers.
(Also I'm a Hamilton Fan Trademark so I couldn't stop singing random parts of songs while playing this game, it was a nightmare every time Lafayette appeared on screen because I JUST HAD TO start mumbling Guns and Ships)
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I lunged blindly into this game – I'd only spoiled myself the very ending because I played Black Flag before – so imagine my surprise when I first saw Haytham, Connor's father, as the main protagonist.
So here's the deal. Let's clear this out of the way.
I thoroughly enjoyed the game. It was what I expected and more.
But.
Yes, there's always a but in AC games, you know the drill.
As I kept playing with Haytham, charming though he was, I kept thinking to myself "ok but when does Connor come into play". I also already knew Haytham was a Templar, so the end of the first few sequences didn't catch me by surprise – actually, what caught me by surprise was that there was no mention of Assassins or Templars during the "prologue" with Haytham, instead you're left to believe they're all Assassins until he prays to the Father of Understanding and you realize with a gasp "oH NoO!".
You play with Haytham the first three sequences. One of these have the most memories out all of the sequences more or less. This whole thing can take up to three to five hours depending on how much time you wish to put into exploring or completing the optional objectives. And still no signs of Connor.
Connor does come eventually – as a child – by sequence 4. It's not until the end of sequence 5 that you get to play as (almost) adult Assassin Connor, so maybe five or six or even seven hours into the game and you're barely starting.
I know what they did here. I understand. And this is what I meant when I said they were going for a 'narrative experience'. To make you play as Haytham before, to lure you into a false sense of safety believing he was an Assassin working for a just cause, to make you feel invested in his relationship with Ziio – only to discover he's one of the bad guys, that will eventually give birth to our true hero of the game – it sediments everything perfectly. It tells you everything you need to know to understand these characters and their motivations. I can see where they're going and some of it can be quite predictable, but it was done right. On the narrative aspect at least.
I got used to Haytham by the time we switch to Connor, we're used to his cloak and his three pointed hat – his accent, his sassiness, his everything. You grow fond of him and you think, hey, maybe it isn't so bad to not play as Connor, I can roll with this – until the sudden change happens. The game completed its purpose: let you know and care for Haytham, only to strip him away from your hands and bring you the real protagonist with an interesting background that didn't need to be told, but it was instead shown to us players. What a better way to tell a story.
But the problem is – most of Haytham's memories are fillers. For starters, the very first memory where you appear in the opera house (similar to that one at the end of Black Flag… mmm) serves as a tutorial for climbing and killing with the hidden blade. Then the whole memory on the ship to Boston – completely expendable and removable, the story doesn't suffer from it. All the memories used with Haytham as tutorials – how to shield from an open line of fire, how to use ranged weapons, how to sneak and find stores and viewpoints, how to use horses and walk on snow, fricking Ben Franklin – everything, everything could've blended in better. You could still tell the story you wanted in only one sequence playing with Haytham, and end it the way it does end in sequence 3, without avoiding any important detail to frame Connor's backstory as well – but instead, this part with Haytham does feel like it overstays its welcome, and by the end you're just hoping it ends soon, it drags on for too long, and there's no real sense of thread pulling the strings together here, everything just kind of 'happens'.
But the never-ending prologue doesn't end there (badam tum tsss), because Connor still isn't an Assassin. Connor is not Connor actually, as I had been led to believe prior to playing this game: his real name is Ratonhnhaké:ton, which I wish it was used more often than it was. Ratonhnhaké:ton is like four or five years old when you first play with him, and his village is assaulted by what we assume are Charles Lee's men, a Templar and companion to Haytham. Ratonhnhaké:ton swears revenge upon these putrid British invaders and he grows up resenting the death of his mother, who died in the fire provoked by these Templars.
Not even knowing what a Templar or an Assassin is, Ratonhnhaké:ton is sent by one of "the spirit guides" (actually, Juno, one of the Precursor people) to seek the Brotherhood. When he's around 14, he sets out of his village into the wide world and finds Achilles, who will become his Assassin mentor – that is, after completing a set of tasks that yet again seem to go on forever. Ratonhnhaké:ton turns into Connor to cover his true origins, a name I thought it was random, but by the end I realized how wrong I was.
It isn't until Connor turns 17 that he becomes a fully-fledged Assassin – and you might think, well, Ezio became an Assassin at the same age – yes, but it didn't take him five sequences to reach there. I can't believe I'm defending Ezio.
It's not that I didn't enjoy playing as Connor when he was a kid, no, and I also don't think that part of the game should be skipped since it shows his people, family and friends – maybe comprised, yes, into only one sequence – the real problem here is the fact that first you need to play what could be considered the longest prologue ever, even longer than Kingdom Hearts 2's one, and you're teased with grasping the real protagonist but no, because there's still more 'prologue' to cover with Connor's rise to the Brotherhood. The real, real story, begins in sequence 6, and even then you still have a lot of tutorials to listen from the NPC on duty.
And if you do the maths – you're halfway through the game – halfway! – and you're just starting. The game has twelve sequences and the meat of the plot is on the last six. Then, why did I play all the previous parts?
For the 'narrative experience' thing I talked about. They wanted to lay the groundwork for a better, compelling storytelling, and I can appreciate it, but not when it hinders the pace of the game this way.
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That is, certainly, my biggest issue with the game. The pace. If you're going to give me such a slow start, introducing characters non-stop, and only give me resolutions, discoveries and action packed sequences on the later half, then the story isn't balanced at all – I understand that at some points you need to slow down and sink in what's going on; you can't also introduce ten characters in one cutscene because that's just bad story telling – but the memories of this game are clearly not well organized and weren't thought with the player in mind, but rather with the story in mind. To think that the first mission you do as a full Assassin is to receive more and more tutorials on how the fast travel points work and how you can lower your notoriety (as far as gameplay goes in this mission, it's only walking around at a slug's pace to follow the NPC giving you instructions) it does feel like a slap in the face after all the things and hours and effort you put into it to finally reaching this point (which, I remind you, it's by sequence six!).
It's at this point where I can't blame people for not following through with this game. I have plenty of friends who abandoned it even before reaching this part. And I found myself having trouble to return to it: I only wanted to go back to it because I knew I had to like Connor, I knew he wouldn't disappoint me as a character.
Boy, was I RIGHT!
Now, to be honest, I may be biased, like I said: I was instantly attracted to Connor due to his backstory and I wished to see what he could bring to the table. And I have to say, he didn't disappoint me at all.
Maybe you know or maybe you don't, but up until this point, my fave Assassin was Arno: he showed weaknesses and he suffered the consequences of his actions, to the point of no return, that rendered him vulnerable and a mere human being. And I love me a good vulnerable character who knows their limits and strives to get out of that pit. I love me a good, compelling character that has growth and agency and isn't made of cardboard or has a one-dimensional personality. And Connor delivered on this front.
Connor might very well be my new fave Assassin. I'm sorry, Arno. I still love you babe. But Connor… I never found myself rooting for a character more than I did with him. I wanted him to succeed, I wanted his people to be saved, I wanted to see his ideals become a reality – and he's got so much agency, he's a storm when he comes into a scene, his naivety mixed with the brutality of his killings, the simplicity of his reasonings – he's an idealist, and he fights for it, whether we like it or not, and that devotion to his own creed is at least respectable, let alone admirable. He's never downplayed for his upbringing or his ethnicity, he works among the most notorious people as if he was another one of them, he's well respected in his community, he shows kindness and always offers a helping hand to those in need, but never doubts to plunge his blade into this opponent's throats, fearlessly, he doesn't mind telling George Friking Washington to shut the hell up and not follow him because he'll kill him (there's such a pleasure in a native reprimanding enslaver Washington) – he's, simply put, a great hero.
I've seen many complain that he's boring, or that the actor who played him, Noah Watts, delivered lines in an emotionless way – the only thing that could make him 'boring' is the fact that he's not a lady's man like Ezio was, and to my eyes that's a plus. He speaks slowly and modulates well in English because that's not his mother tongue, and I can appreciate when a company puts these little details, like his way of speaking changing throughout the game as he gained more confidence with this new language he was learning to use. As non-English native speaker, I certainly can commune with the feeling of adapting my tongue and my brain to a new language, and I also know that I speak weirdly to those who are native, maybe I don't have the same intonations, and maybe I sound emotionless as well, who knows, but I can't think of a better portrayal of a non-English character speaking English in videogames than this one. They remained faithful to his culture, and even though I noticed Noah didn't speak Mohawk as fluently as English, I can still feel pleased with the fact that Connor speaks in his mother tongue in all of the scenes he interacts with Mohawks (that's something they did better here than in Unity, where not a single character has even a French accent. I switched the language spoken to French in my subsequent playthroughs, much to my disappointment, because I really liked the Canadian actors). I know subtitles may seem threatening to some, but I wish they did this more often: deliver more lines in the original language of each of the protagonists. It shows care and respect. And I think this game excels at respect.
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So, yes, I liked Ratonhnhaké:ton, as you can see. Maybe a lot. Too much.
I also really, really enjoyed his relationship with Haytham.
When Haytham appears back in to the fray it's when the plot picks up. Their interactions are gold: I love the rivalry, I love that Haytham is constantly testing his son, and I love the tiny bits that may show or make us believe that Haytham has a soft spot for him – I love that we never truly know what's going on through Haytham's mind, why does he do the things he does – but what I enjoyed the most about these two fighting together is the fact that they represent opposing forces, a clash of interest, and they bring back the concept of the blurred line between the Templars and the Assassins, their different methods. Haytham represents the collectiveness of the Templars, through him we learn of what they truly uphold as right and just, and behind some of his reasonings you can see sense and understanding – you comprehend his goals, you get to know your enemy, your antagonist, which is something, for instance, the Ezio trilogy lacks (because Templars bad bad pium pium die Templar bad guy) and Unity and Rogue tried to do but ultimately ended wasting its potential. I never understood Templars more than I did through Haytham, and sometimes I found myself nodding at some of his statement, like 'hey… huh… he's not that wrong about this…'. But still, we're led to believe that the good guys, the Assassins, are never wrong, so we pull through with Connor – only to realize that yes, Haytham was right in many aspects, and yes, Haytham has lied to us and he needs to be stopped.
It's here when my love for Connor reached its ultimate stage: when he denies both his father (Templars) and Washington (for whom the Assassins were working). It's here where you see the true agency of this character. It's not black or white, as Ezio's games were; it's not that he was expelled against his will from the Brotherhood like in Unity; it's not that because of a clash of interest now he resorted to the Templars, like in Rogue; no, it's the philosophy of the very first AC game with Altaïr: Templars and Assassins are one and the same, they only differ in their methods, and when Connor comes to this realization, his struggle is visible and he puts his people first. Like always.
He remains true to his personality. He's grown, he's seen the truth, but he must make a decision. And after all, we're here because we want to see him protect his people. That's his real main driving force and we root for him because of it.
Now, I've spoken a lot about our main character. But, what about the secondary ones?
Achilles, Connor's mentor, hides more than he's willing to share – but slowly his backstory unfolds. In his homestead, Davenport, you're able to build a community with different townsfolk that you can invite to live with you through special sidequests, which combine plot and gameplay seamlessly. Through the homestead missions, you get to know Achilles and the other inhabitants and you see them thrive and grow into a tight-knit community close as family. I daresay that these missions were my favorite out of the whole game, and seeing the town grow not only in NPC's walking around but also in sounds, steps, people working and laughing and dogs barking and kids playing, gave me all the fuzzy and cozy feelings of a warm blanket in winter. Most of Connor's innocence and kindness is shown through these missions, and there are also some really good jewels hidden there, like the quest that asks you to guide the pigs back inside – damn. This game gave me very good laughs.
On a gameplay level, this game is light years away from its predecessors – the parkour alone has been revamped and revitalized, making it more fluid. Free running now isn't a chore anymore. Now you can hunt, which is a great part of Connor's backstory and culture, so it's good to see they blend gameplay with plot like this. There's a crafting system that took me ages to understand, but thankfully I got the hang of it. The combat is pretty much the same (counter kills always for the win) and the difficulty remains quite easy, as the games that came before. I wasn't looking for a challenge so I'm fine with it. Now, if you're looking for a challenge… the optional objectives got it covered for you. Because, good lord, they made these stupid main missions so much unnecessarily HARDER and IMPOSSIBLE to complete without having three or four ragequits and sometimes you have to restart up to ten times. To be honest, I never found myself more enraged with the optional objectives than I was with these missions, and I thought Unity's optional constraints were stupid ass complicated, I was wrong. This game. Must be. The most. Annoying. Piece of videogame. To platinum.
Apart from the 'oh I want to die optional objectives' thing, you have naval missions – which, yes, you guessed it, take place on a ship – I guess they were testing the mechanics for a (not so far away) future pirate game, because I can see the seeds of what later Black Flag came to be. It's serviceable and it fulfills its purpose, but as I don't like ships much, I left it on hold for the endgame. 
If you don’t dig the naval missions nor the main missions, there’s plenty to do in this game: you have the aforementioned homstead missions, the club challenges (which can take... quite a while), the underground fast travel points (a nice change of pace, though you can easily grow tired of them), the liberation missions, which will see you help liberate a city from Templar control and recruiting a new Assassin apprentice, much like in Brotherhood and Revelations; taking Forts, hunting like there’s no tomorrow, courier, delivering items and message delivery missions, a ton of collectibles, etc, etc. 
You might realize I stopped talking about the plot by the time I reached sequence 6 – yes, it's because I'm a little upset with it.
I said that we're here because we want to see Connor protect his people and triumph against the Templars. Yes. We receive that, yes. Amidst. A thousand. History. Lessons.
In my Ezio's Collection review, I complained that in Revelations we were shoved history in the face – I hadn't still finished AC3, because then I would've mentioned something about it. Connor comes across all the important figures of the American Revolution in such a contrived way – he acts as a guardian angel of this revolution, aiding each of the emblematic characters that took part in. I can roll with it in my suspension of disbelief (how come this one person was present at every major event, you know), what I can't roll with is the fact that he was present at the Declaration of Independence – this is some Ken Follett level of bs of probability of something happening to a character. Besides, it's always latent though never truly explicitly addressed, but Connor's skintone was something that should've deterred him from even speaking to someone like Washington – let alone, be present at the moment they signed the Declaration. He does mention at some point that freedom and this new nation was only for white men, and that he acknowledged that slaves deserved as much freedom as everyone else was fighting for; I'm glad he addressed the elephant in the room, though I'm also glad they didn't make the whole thing about it, because normalizing a character like this as a main protagonist was the main idea, I think, when they chose a Mohawk to represent the American Revolution. Still, that someone like him was able to achieve all he achieved in a plot like this, it only means he has some kind of Main Protagonist Shield, otherwise I doubt this could've served as a realistic story for anyone else in the same situation as him. It's, uh, a little hard to believe, that's all. Whereas I can see Arno existing within the historical frame of the French Revolution, without being the one that let the guillotine fall on King Louis' head, this one was a little more far-fetched.
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I haven't touched upon the Desmond part – the present day of this game is more, uh… present than ever. And I loved it! I loved it because it delved deep into the Precursor's lore, and also it fleshed out Desmond's relationship with his father, and we actually do shit with Desmond – though that part of the Brazilian stadium, huh, for a company that paid too much attention and consulted with experts on the Mohawks, they clearly left Brazil out of their investigations. I forgive them, they tried.
The music… didn't have as much personality as other installments, it was kind of there, and right now I can't evoke a single theme except for the main menu one, so there you go, it's quite forgettable for my taste, sadly.
I forgot to mention that: this game looks gorgeous. I played the Remastered version of the game, and sometimes it looked like it was done for the PS4 instead of being a remaster (it does look better than Black Flag which came afterwards!). Lighting is magical, the trees breathe life into the screen, the water effects are crystal and realistic; many times I felt like was horse-riding in a Last of Us game (yes, I just compared Ubisoft to Naughty Dog, don't hit me). Davenport Homestead is my favorite location, now more than ever, because it's not only beautiful, but it also means home.
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This game accompanied me in a very important moment of my life: I sprained my ankle and I spent a week in bed recovering, while also pondering about my job and the prospects of my future; I took many decisions while playing regarding what I want for my life. I cried at the end because I realized I had become too attached to the characters and because I was so sad to see Connor keep losing things. It all comes full circle by the end. It's a very mature ending, maybe a little unfulfilling, but reality is often disappointing and not everything needs a happily ever after.
All in all, my major complaint goes to the structure of the game and the poor organization they gave to it (AND THE OPTIONAL OBJECTIVES DAAJKSDAD). But Connor as a character in itself made it all worthwhile for me. And I'll always cherish him. I know he won't resonate with everyone, but he resonated with me.
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servalans-flowers · 3 years
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Chapters: 1/1 Rating: General Audiences Warnings: No Archive Warnings Apply Characters: Basim Ibn Ishaq
WARNING: Assasin’s Creed: Valhalla SPOILERS
And one more time in case you didn’t see it: AC VALHALLA SPOILERS
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rayquaza-is-falling · 3 years
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Assasin's Creed Odyssey
Right around the release of Valhalla, I completed my odyssey journey, spoilers ahead. The only Assasin's Creed game I had played prior was black flag way back on the Xbox 360, so naturally, Odyssey was big change. A good change at that. I'm a suckered for rpg's so some aspects people didn't like, were my favorite. I played as Kassandra, and boy did I fall in love with her. The conversations and dialog were amazing, and so was the voice over, very dramatic and well performed. The storyline was heart warming and I lucked out with an ending where everyone survived. The side Odyssey's with Pythagoras and The Cult were excellently performed, Aspasia being the leader of the cult was a suprise for sure, but a welcome one. This game inspired me to get origins, and Valhalla, which I truly can't wait to play. I was concerned about the historical setting not bringing enough "Assasin" to the game, but it certainly did, and if I got tired of being an Assasin, then I could be a spartan, too. Very beautiful game.
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game-e-cultura · 3 years
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O que Assassin’s Creed e História tem em comum?
Passado por diversos períodos marcantes da humanidade, Assassin's Creed sempre foi adorada por quem gosta de estudar História. Com esse jogo podemos andar entre as pirâmides do Antigo Egito, explorar a França em meio a uma revolução ou enfrentar piratas no mar do Caribe, porém, a ordem de lançamento dos jogos não segue a linha do tempo da História, e aí podemos ficar um pouco perdido nas datas e em alguns acontecimentos.
Nessa postagem, vou tentar explicar um pouco sobre alguns períodos que se passaram em alguns jogos da franquia, mas antes, vou explicar um pouco sobre o jogo no geral.
                                   Assasins's Creed (O Credo dos Assassinos)
O primeiro jogo da série Assassin's Creed foi lançado em 2007, e ele conta a história de uma eterna batalha entre um clã de assassinos que defende a liberdade e os cavaleiros Templários que buscam a paz buscando a ordem e o controle. Embora funcione como um jogo de ação em terceira pessoa passando-se num mundo aberto, ele incentiva a agir sorrateiramente, com o personagem que controlamos tendo a habilidade de se esconder pelas sombras e passar despercebido na multidão. Uma característica marcante desse jogo é a maneira como misturava História com ficção, já que embora a maior parte da aventura se passe no século XII, o acesso a ele acontecia através de Desmond Miles. Capturado por uma empresa chamada Abstergo, aquele sujeito foi colocado em uma máquina chamada Animus, para que assim eles pudessem rastrear a sua memória genética e recriar eventos acontecidos há muito tempo - há muuuuuuuuuuito tempo mesmo. Sendo assim, vamos à história e embora eu tenha tomado cuidado para não dar spoilers significativo, é possível que uma ou outra informação a seguir não seja do seu conhecimento, portanto fica o aviso (terá spoilers haha)
431 – 404 a.C (Assassin's Creed Odyssey)
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Ambientado na Guerra do Peloponeso, que foi travada entre Atenas e Esparta, o jogo tem pouca ligação com a Ordem dos Assassinos, mas nos apresenta ao Culto de Cosmos, que ao trabalhar com a Ordem dos Anciões, depois se tornaria a Ordem dos Templários. Nele seremos um mercenário que é neto de Leônidas, um descendente direto dos Isu.
Quando estiver explorando o enorme mapa do jogo, fique atento, pois você poderá esbarrar com figuras como Hipócrates, Pitágoras e Sócrates. Além disso, em um dos DLCs lançados para o jogo temos a oportunidade de conhecer Hades e Poseidon, além de destruir a lendária cidade de Atlântida.
49 – 43 a.C (Assassin's Creed Origins)
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O enredo do jogo aborda o conflito entre o rei Ptolemeu XIII e Cleópatra, e nos coloca na pele de Bayek de Siwa, que atua como uma espécie de cavaleiro. Caberá a ele enfrentar a Ordem dos Anciões e o título escolhido para este capítulo não foi por acaso, já que ele marca o início da luta entre os Assassinos e Templários.
Mas de todas as novidades trazidas pelo Origin, a mais marcante foi a introdução de um sistema de RPG. Enquanto isso não agradou os fãs mais conservadores, fez com que muitas pessoas passassem a gostar da série, com o estilo sendo mantido desde então.
873 d.C (Assassin's Creed Valhalla)
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Situado na Idade das Trevas, logo após a queda do Império Romano, no jogo estaremos na pele de Eivor (que pode ser tanto um homem, quanto uma mulher), um(a) guerreiro(a) viking que deixará a Noruega com o seu clã para criar um assentamento na Inglaterra. Mesmo sem fazer parte do Credo de Assassinos, o personagem acabará envolvido na batalha entre eles e os Templários.
Com o título buscando retratar a Era dos Vikings com a maior precisão histórica possível, com a cultura e a mitologia daquele povo sendo respeitadas, o cuidado da equipe fez deste um Assassin's Creed com uma das ambientações mais interessantes já vista.
Além disso, embora ele traga algumas boas ideias ao sistema de batalha, entre elas a possibilidade de utilizarmos uma arma em cada mão e realizarmos incursões no território inimigo com a ajuda de membros do nosso clã, Valhalla mantêm a ideia de nos mantermos escondidos dos inimigos e os eliminarmos utilizando apenas um golpe. Ele ainda traz de volta a mecânica de nos escondermos no meio da multidão.
1191 d.C (Assassin's Creed)
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Aqui chegamos ao jogo que deu início à franquia, com a sua história se passando na cidade de Jerusalém. Nele seremos Altaïr Ibn-La’Ahad, um respeitado assassino que tinha como missão recuperar a Maçã do Éden, mas que ao falhar, é destituído do seu cargo. Caberá a ele realizar diversas tarefas para recuperar sua posição, o que basicamente significa eliminar diversos alvos.
Porém, ao perceber um padrão naqueles que precisa matar, Altair começa a desconfiar do seu mestre e da sua intenção com o objeto que o protagonista precisa encontrar e assim ele parte em uma última missão: assassinar Al Mualim.
1476 – 1499 d.C  (Assassin's Creed 2)
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Apontado por muitos como o ápice da franquia, este foi o jogo que nos apresentou a Ezio Auditore da Firenze, um descendente de Altair e que provavelmente é o mais conhecido (e adorado) assassino da franquia. Sua história acontece durante a Renascença Italiana, o que nos coloca em contato com figuras como Rodrigo Borgia — que depois viria a se tornar o Papa Alexandre VI — e Leonardo da Vinci.
Em sua busca por vingar a morte de seu pai e irmão, o protagonista visitará locais marcantes de Florença, Veneza, Toscana e Forli, com uma jogabilidade que se mostrou muito melhor (e mais divertida) que a vista no seu antecessor.
1500 – 1507 d.C (Assassin’s Creed Brotherhood)
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Dando continuidade à saga de Ezio, aqui o personagem criará uma irmandade que o ajudará a combater os Borgia, mas dessa vez em Roma, Nápoles e até na Espanha. Para isso teremos que destruir uma das 12 torres controladas pela família, o que nos dá direito a recrutar cidadãos que podem ser customizados.
Foi no Brotherhood que tivemos a primeira oportunidade de disputarmos partidas multiplayer, com oito modos estando à nossa disposição e com a jogabilidade se mantendo fiel à campanha principal: assassine os alvos e tente se manter sem ser detectado. A diferença é aqui você também poderá ser a presa.
1511 d.C (Assassin’s Creed Revelations)
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Fechando a trilogia protagonizada por Ezio, neste o personagem aparece como um homem mais velho que está a procura de respostas sobre a ordem a que pertence. Isso o levará à biblioteca de Masyaf, cuja chave havia sido escondida por Altair em Constantinopla. Lá ele encontra apenas os restos mortais de seu antepassado, uma dica de que a Maçã do Éden estaria ali.
1712 – 1722 d.C (Assassin’s Creed IV Black Flag)
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O jogo explora a memória de Connor Kenway, cujo avô aventurou-se pelos mares do Caribe numa época em que os piratas aterrorizavam o lugar. Após sair da Inglaterra e chegar a América, caberá a Edward Kenway encontrar um sujeito conhecido como Sage, pois é ele que sabe a localização do Observatório, um lugar que os Isu usam para rastrear os humanos como uma caveira de cristal.
Com sua jogabilidade bastante focada nas batalhas navais e na exploração do Caribe, viajar entre aquelas ilhas é uma experiência fantástica e por isso não espanta termos visto este elemento aparecer em diversos títulos que o seguiram.
1756 – 1763 d.C (Assassin's Creed: Rogue)
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Enquanto Inglaterra e França se enfrentavam na Guerra dos Sete Anos, Shay Cormac estava sendo treinado pelo seu mentor para se tornar um membro da Irmandade de Assassinos. A sua missão seria ir à Lisboa para recuperar um artefato Isu, mas quando ele consegue tocar o objeto, um enorme terremoto acontece e milhares de pessoas morrem na tragédia.
O avento faz com que o homem deixe o grupo, mas não antes de roubar um manuscrito que revela a localização de outros artefatos, mas na fuga Shay cai de um penhasco e é resgatado por um templário. A ajuda faz com que o protagonista mude de lado, fazendo dele o primeiro Assassino a se transformar num Templário e começa ali uma imensa caçada aos membros da Irmandade.
1754 – 1783 d.C (Assassin's Creed III)
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Passando-se durante a Revolução americana, aqui temos a história de Ratonhnhaké: ton (também conhecido como Connor), o neto meio-inglês, meio-mohawk de Edward Kenway, no jogo que seria a última vez que veríamos Desmond Miles. Nele é possível explorar desde a cidade de Nova York até a Filadélfia, passando por Boston e até por parte do Mar do Caribe, quando estivermos a bordo do Aquila.
1765 – 1780 d.C (Assassin's Creed III: Liberation)
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Com sua história se acontecendo em Nova Orleans ao mesmo tempo em que o ACIII, Liberation foi o primeiro capítulo da série a ter uma mulher como protagonista, a franco-africana Aveline de Grandpré. Será ela a responsável por combater as forças espanholas e os Templários na cidade e no México, precisando libertar escravos para alcançar seu objetivo enquanto a Guerra Franco-Indígena se desenrola.
Embora tenha sido lançado exclusivamente para o PlayStation Vita em 2014, depois ele recebeu uma remasterização para diversos consoles e PC.
                                          1776 – 1800 d.C (Assassin's Creed Unity)
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Começando logo após o término do Assassin's Creed: Rogue, o jogo se passa durante a Revolução Francesa, mostrando como os Templários e os Assassinos estiveram envolvidos no evento. Ele também conta um romance no melhor estilo Romeu e Julieta, mas aqui o casal é formado pela Templária Elise De La Serre e o protagonista Arno Victor Dorian, que por sua vez é filho do homem que foi morto por Shay Cormac. Em busca de vingança, Arno terá a ajuda de Elise e no caminho descobrirá uma grande teia de corrupção que o levará a enfrentar o mestre dos Templários franceses.
Embora tenha sido criticado na época do seu lançamento por não trazer muitas novidades na jogabilidade, foi ele o responsável por introduzir um multiplayer cooperativo na série, onde até quatro jogadores poderiam participar de missões focadas na narrativa. Foi ele também o primeiro capítulo da série a ser desenvolvido com a engine AnvilNext 2.0, sendo exclusivo para PC e consoles da oitava geração.
1868 d.C (Assassin’s Creed Syndicate)
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Último grande lançamento na ordem cronológica da série, sua história começa durante a Revolução Industrial em Londres e fala sobre os gêmeos Jacob e Evie Frye, que comandam uma organização criminosa e após perceberem que a monarquia e a igreja estão perdendo o controle de Londres para os Templários, resolvem agir. Para isso eles precisarão encontrar uma das Peças do Éden que está escondida em algum lugar da cidade.
Apesar de ter tentado adicionar novos elementos à jogabilidade, como um lançador de cordas que nos permita escalar ou criar uma conexão entre dois edifícios, e até nos permitia pilotar carruagens, as críticas sobre como a série havia deixado de inovar estavam crescendo e por isso este foi o último Assassin’s Creed a contar com um estilo mais tradicional, sem os elementos de RPGs que passaram a ser utilizados a partir do Origins.
Ele também contava com uma parte da narrativa centrada em um descendente dos Jacobs, o que nos levava até a Primeira Guerra Mundial. Depois disso, outras mídias ainda situaram a batalha entre Assassinos e Templários para outros conflitos da humanidade, como a Guerra Civil Espanhola, a Segunda Guerra Mundial e até a Guerra do Vietnã, então quem sabe um dia não vejamos um jogo explorando esses momentos?
Então, tá vendo como podemos aprender História jogando? Que tal assistir alguns vídeos sobre o jogo e estudar os acontecimentos daquele jogo e daquele período?
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crisurdiales · 3 years
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End of the trip! Yet another videogame journal for my growing collection: Assasins Creed Valhalla. Female Eivor. SUPER SPOILERS in this one!. If you haven't played it (and plan to), please do not read!
Everything belongs to Ubisoft, I just draw my walkthrough for fun, no copyright infringement is intended. Inks on two Clairefontaine 150 gr sketchbook. And I've sketched on the covers of both sketchbooks this time, too.
Pages 1-6 Pages 7-12 Pages 13-18 Pages 19-25 Pages 26-31 Pages 32-36 Pages 37-41
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