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#being alive is such a chore and every part of me resists the monotonous work
lotrfantasy · 4 years
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starswordartblog · 4 years
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Super duper late thing for @oc-growth-and-development​ OCtober day 14, Cornered. I was super busy this week.
This can be read on its own but it’s a direct sequel to Day 4′s piece. Because tumblr is tumblr I’ll put a link to that in a reblog.
Also, content warning for religious trauma, I think? I did not base the Cavesong Cult on anything real but I think some warning is necessary for this.
Silvana didn't know why the men of the Cavesong Cult had her cornered. She was a simple village woman in the middle of her daily chores, getting some water from the river through her usual path, one familiar enough for her to navigate in her blindness.
"Miss Silvana, it's an honor to finally be in your divine presence," one of them said, voice trembling with delight.
"Um, excuse me?" She tried her best to hold back the shocked yelp she wanted to give, it would probably be rude around those important men. "I'm sorry but you must be mistaking me for someone else, I'm, I'm no holy woman, I'm but a humble villager under the grace of our God," she explained. No one had been forced to join the cult, but the people all came to accept the Cavesong God in some way. After all, His followers brought prosperity to all the villages in the area in name of their God, and had their magic as proof of His power. The more His influence spread, the more dangerous it seemed to be to invoke His wrath, and some defiant people had already paid the price, having been cursed with bad luck or illness or dried out crops.
"Oh, but you have been chosen to be so much more," the man said, getting close enough to caress her face. She recoiled from the sudden touch, and the man grabbed her by the arm. "There's no need to be afraid. You will finally be saved. You will be the next priestess."
"N-no, I..." the whimper of protest came out before she could stop it. She trembled in his strong grasp, terrified of what could happen if she upset him.
He pressed a finger to her lips. "Now, why would you deny it? God has chosen you to bless all the people in this land. If you reject your duties, surely terrible things will befall the village. You wouldn't do that to your people, would you?"
Why her? The priestess was vital to them. She would seclude herself in the holy grounds and dedicate body and mind to God and magic, securing their holy powers. Even the common people had several prayers to thank her for such an important role.
Why would they chose one this way? How could she shoulder all that? She would fail one way or the other.
But shaken by the man's words, she couldn't find it in herself to voice any more fears. She let herself be dragged away, head low to hide the fearful tears forming in her eyes.
She had never walked that far in her life, so she had no clue where they were anymore, she could only assume she had been taken to the holy grounds in the mountains, where the cult had been born. It was said it was once only a cave, but with magic, they had turned it into a mighty sanctuary, overseeing the passage between the region they oversaw and the rest of the world.
If any of the men had seen her cry, they had thankfully said nothing. She had had time to get used to their voices by then, they were four besides the men who held her, and didn't have the same grave tone as him. In fact, they sounded relaxed, complaining that the priest was getting a bit too paranoid sending so many to escort a single lady, and playfully joking about how special she was. To her humiliation she had also heard they laugh at her tripping countless times along the way, as she struggled to keep up with the hurried man pulling her along.
"Be at ease," he said, to no effect, "there will be no need for you to see or walk. You will only have to listen."
The words hadn't become any clearer or less ominous by the time they finally arrived. At first she heard their fellow holy men greet them, and felt the air change as they came indoors. Then all noise died down. The men behind her no longer cracked jokes or said anything at all, even their footsteps sounded more regular. Were they approaching the priestess' dwelling? She didn't know what to expect. Not for the first time she wondered what had happened to the priestess to start all of that.
She heard someone close a heavy door behind her, and the man who had guided her spoke.
"We have brought her, holy priest."
That actually gave her small relief. She knew the priest. Not only did he often preach in the village and lead the cult's magical effort, he had helped her personally when she needed the most, when she buried her old mother a mere year ago. Maybe with him there things could be cleared up, she was sure it had been only some big mistake.
She was pulled further into the room, her escort having adjusted himself to be at her side instead of in front as he had been so far.
She heard something in front of her move, the scratching noise of rock against rock. It grazed against her mouth, and the man finally let go of her arm to instead grab her head and press her against the stone shape.
"You will not talk," said the voice in front of her. She could barely recognize it as the priest's voice. It had no warmth, no energy, and was followed by a raspy noise.
"You will not run. You will not fight. You will not ask or beg. You will not cry. You will not harm yourself. You will not wish or desire. Should you do that, you and your village will be punished until not even rubble remains. No one will come for you. You will be proclaimed dead tonight, any sighting of you a haunt to be banished."
The stone shifted slightly, scratching her lips. Her arm ached. Her legs trembled. He continued in the same grave, monotonous voice.
"You will kneel in the depths of that cave, until your hear God's voice. You will listen, and the only words that will escape your lips will be His. You will listen to His songs, His magic. You will listen to His every whisper and secret. You will listen until you can tell all of His miracles, His cures to every ailment."
The stone pulled back. Her legs gave in, though her escort caught her by both arms this time, twice as inescapable. Once again she let herself be dragged by him, with no tears this time. She was shocked well past that.
Before walking away without a word, the man set her body to sit against some rocks, but she let it slip and fall to the floor without resistance. Without resistance was her chosen behavior for the day, and possibly her life from there on. It wasn't that part that bothered. She knew she was weak, every peasant should accept that from birth. She didn't mind bowing to higher powers, facing unfair hardships, and being dragged into pointless things. Her entire life was pointless, and it had been peaceful and lovely just like that.
This fate however, was a cruel mockery of her. Thrown into a fancy title, passed around by cruel people who expected so much of her, things she couldn't do. No humbleness, no peace, some futile turmoil where everyone would be doomed. What would happen when she failed, as she was obvious no real priestess? Who would be hurt? How many would be hurt? Why would they hurt the villagers for her mistakes, she had no family anymore and was too shy to have close friends, no one had reason to be involved in this, why not just her? She'd gladly stay with them if they didn't touch anyone else, why make her shoulder so much?
Footsteps approached, and someone wordlessly left a bowl next to her, leaving immediately after that. She recognized the smell of common fruits, freshly peeled. The fruits she grew herself in her small patch of land, the ones she'd eat at breakfast, the ones she'd serve to weary travelers in need of some hospitality.
It was the smell that belonged to a loving home, and the last straw for her. She wailed and wept into her hands, knowing they would disapprove of the noise, they'd warned her, but the guilt only made her cry more. She had worked so hard, no matter how much others looked down on her, all she wanted was an honest life, and now she had no clue what to do, if she'd ever have water to replace all those tears, if she'd ever get to cook again, if she'd ever feel a fresh morning breeze again.
The stale air of that chamber felt like poison. Back in the river they had cornered her. Here they had buried her alive. And that seemed like a long, long death.
Her screams died out into weak sobs, then even those dried out, and she was still alone. Time passed and more time passed, and she was still alone. Her stomach grumbled, and she was still alone, still with no intention of touching any food. Would they force her? Were they even real, had today been just a long nightmare? In that silence, nothing mattered, only the panic inside her mind wouldn't shut up.
"Eat."
She thought she had imagined the whisper, but the wind caught her attention. A weak breeze had blown from somewhere, and her relief was immense. Where did it come from, she assumed she was in a closed off place. She got up to her knees and ran her fingers along the wall, looking for some crack or hole.
It blew again, playing with the curls of her hair around her ear. "Eat," she heard, a little louder.
Silvana took a fruit from the bowl, understanding now the order, even if she didn't know where it came from. She hadn't heard anyone approach, nor did she feel any presence near her.
She felt once more that anguish in the pit of her stomach, that food was now something to be ordered to eat, no love, no care, hosts who didn't even bother to stay around. She clasped the fruit tightly within both her hands and held her head down.
"Please, please," she whispered, "I don't know what to do, I'm sorry, I'm sorry, I'm so sorry, please talk to me, please just tell me what to do." The weakest breeze caressed her face for a little longer and then, defying logic, twisted and picked up strength only around her arm. The pain she felt from her escort's endless grip was soothed. She touched her lips; the scratches there were also gone.
"I am God," the voice said. "Worship me, pray to me. That will be all."
It was only more orders, but Silvana held tight to the brief kindness the healing miracles had shown her.
"Thank you," she said, and murmured a simple prayer before eating. She hoped that would be enough. She hoped God did not leave her in that silence again.
Theodora risked turning on the dimmest of magical lanterns for a moment, to see the sleeping face of the human woman she had taken pity on. For weeks she had sneaked around in that endless maze of caves and tunnels, unable to escape the watch of the Cavesong Cult enough to leave the mountains. The shame of lying and hiding away burned her spirit, but it wouldn't destroy her. She wasn't throwing her pride away; that was all for the sake of surviving as the last Air Elemental left, her father's beloved Sky Gift.
The Cavesong Priest was an utter fool who had killed her father to conquer the hidden power of the mountains. Even now as it consumed his flesh he still wouldn't repent, strengthening his hold on the region and believing himself holy enough to win a miracle cure. Theodora was a miracle cure yet had no intention to serve him, but if he was desperate enough to beg for messages in the wind she'd gladly play along.
What of the new priestess, though? She was a regular human with almost no magic, what did he expect to gain from her? Maybe he just didn't want to expose himself out there in the mountains, but how would a weak woman protect him more than his subordinates? It was pointless cruelty.
Her father always told her it was a duty of Elemental Spirits to protect humans as the weaker creatures they were. Having only seem the greedy, murderous lot of them, she hadn't had the chance. The young priestess however was merely a victim. Maybe she could be just as evil and corrupted if given the right temptation, but Theodora would say the same of herself if she had looked at the weeping human without a sliver of compassion.
She was no real god, but she could hopefully do something to keep that one safe. One day they'd both escape that hell.
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benjaminreevesart · 5 years
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WHY DOES FORTUNA DISAPPOINT ME SO?
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In November of 2018 DE released its latest OpenWorldTM Fortuna, an update I had been waiting for with bated breath from the edge of my seat since its announcement last year. At the time of launch I was logging in every day just for the chance to be one of the first to experience it.
Now over a month later, I sit here struggling to convince myself to go back. Yes, even after the heist update. A sentiment seemingly shared among many others in the community. So as with all things in life we must ask ourselves… why?
-Aesthetic: they decided to drop this thing in November, so I guess instead of going outside to play in the snow users could stay inside log on to warframe and play… in the snow. Yay.
I find myself missing the familiar exotica of not-africa and its kind-of-alive-but-not-really-except-its-made of-flesh-and-you-can-eat-it-wtf-DE? tower. (that bothers me). Just standing in these updates’ respective hub-areas and listening to the ambiance of the environment speaks volumes. The plains has haggling traders, merchants announcing their wares, wind rustling through the many canopies and tent flaps of hand hade fabric, it feels alive where fortuna feels like a cold mechanical day job. If you say that’s intentional… well, I hardly think boredom is anything to aspire to.
I get that they’re going for a sci-fi-punk feel, but it just comes off as monotonous, hopeless, and impersonal.
-Personal connection: Sure Saya’s Vigil was stupid romantic melodrama, sure onko’s decision is lame, sure it was kinda dumb to give newby players a warframe blueprint they couldn’t build until after reaching the mid-game, but ya know what? It worked.
I know who saya and konzu are, i have been with them on their story, every time I see konzu standing there with his girl I know that is because of me. My journey, my struggle, my effort brought these people together. Its simple its small, its human.
I mean who the hell is eudico anyway, why does she fight? Why caste shade on biz’s origins, and are we just going to gloss over an innocent person getting their head chopped off and their organs harvested in the open fucking street???????? There are constant references to people being “brain-shelved” which I can only assume means they get their brain put in a jar and thrown in someone’s freezer, and we get ZERO resolution for that! I mean sure there are fragments to find and scan, but they don’t really tell us anything that couldn’t already have been inferred. With exception to the relationship between biz and little-duck, not that it seems to play into any of their interactions at all. The business does have his conservation thing, which is a part of his character, an old war veteran understand the fragility of life and working to preserve it through peaceful means. But the spirit of it is robbed when they give the same shtick to the random bird guy from cetus. Why? while I could buy Nef Anyo hunting whole species to extinction for profit, nothing about the setting of the plains suggests the animals are in any kind of danger from the grineer. Its just pointless. I mean you could’ve just used the business for both, maybe he’s building a zoo for critters from all over the system, I wouldn’t have questioned it. Heck, it could even have been a nice little unlock to see the place once you catch one of every animal.
Weirdly enough the one character I think is kind of done right here is ticker. Yeah, the kiosk guy above biz’s shop whose only purpose is to sell you debt bonds so you can increase your standing. Maybe its just a dumb stereotype but I like tickers flair for the theatrical, I find it charming. Plus, his first fragment is so terribly depressingly human it just makes me want to give the poor dude a hug.
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But at least there’s plenty of snow in the sandbox… er…
-The sandbox is full: I may not be in the console market these days but there have been a lot of sandbox games as of late, like… ALOT! Its basically the only game Ubisoft makes anymore. A wide-open area filled to burst with pointless shallow time wasting minigames of no real importance. OpenWorldTM. The announcement said Orb Vallis would be twice the size of Eidolon and good god does it feel like it! The very construction of the map itself restricts you from moving around it. With its massive board blocking Tim Burton mountains, and how those same mountains prevent you from utilizing the full freedom of the hoverboard, a new vehicle introduced with the update. Sure, there’s a new pet and new guns, but we already had fishing, we had mining, we had a new faction of peaceful traders and merchants to interact with. Outside of new shooty-tubes and endo dumps I don’t really see what’s so special here, especially when the terrain itself renders the races more chore than a challenge without delivering on any significant or memorable locations. Which is weird since there are interesting set pieces in the Vallis that are just never used. Of all the bounties I did getting to “old mate” rank the only location used was a data vault spy mission. You know, the building with the profit taker on it, yeah, you know the one the worst part of the map. Its built like a maze, is too easy to get lost in, has too many BIG rooms going into tiny vents you need an eagle eye to find, and its just an unenjoyable mess. This is especially infuriating as there are numerous more interesting locals around the map, they could use for practically any of the bounties. But no, its never the big Nef Anyo statue we’re fighting under it’s that damn farm thing again. Its never that cool cavernous road through the mountains, its that same damn bridge right in front of Fortuna. Its never a big base filled with enemies and tons of vertical platforms, its always that one generic outpost just down the road.
-Environmental Story: what’s even worse for the environment is its total lack of connection to the rest of the universe. The Plains weren’t just some vaguely African safari area, it was a battlefield. Haunted with the remains of shattered sentient contained within a massive forcefield that also happened to protect it from the deadly radiation and poisons of the outside world. The strange rocks which dot the landscape are the remains of alien spacecraft and its soils are stuffed with all manner of deadly armaments and tools. So, it makes perfect sense that the grineer or other factions would covet this area for its agricultural and military resources. The vallis just looks like a giant sink of effort and resources that could be put to more productive use elsewhere, doubly so considering it’s the corpus funding the whole operation. Which is even more sad given that environmental stories are the one story telling mechanic exclusive to video games. There is no other medium which allows a reader or a viewer to experience its world at their own pace to seek information in their own ways. Making this literary opportunity not only a waste of warframes universe but of the medium itself.
This is naturally only compounded upon with how the resources of the vallis seem even more restricted to fortuna than the plains did to cetus. The toroids are the worst offence in this, but I think I’ll save my thoughts on this growing problem in warframe for when I get around to covering the jovian concord as the issue of resource gating is more blatant there.
-The warframes: so garuda and baruuk, while I find it strange that DE released two frames around the same time that where functionally immortal, I just find their acquisition boring. Garuda’s main blueprint is just handed to you after finishing the introduction mission, and baruuk is straight up just another item you buy. The only difference between buying baruuk for real money and buying him for in game currency is time, and a lot of it given how rare the resource to get him is. Now I know garas main was given at the end of sayas vigil too but there it was built up as an ancient relic of mystical origin. A man left his wife and home to keep this powerful artifact out of enemy hands, sacrificing his whole life and happiness to keep them safe. You weren’t building just another tank with tits; you were reviving a warrior of legend who slew giants and protected the innocent. Revenant as well, had a deific entity granting visions to a child guiding you to the grave of an ancient warrior who fought and eventually fell to the control of his hated enemy. This might sound like a re-tred of inaros for most of you but at least gara and revenent look their parts, rather than just a mish mash of infested gunk slapped onto a skeleton. Point is worldbuilding matters, especially for the warframes. Being the name-sake of the game they deserve some kind of gravitas behind them. Treating a new warframe like another commodity to be bought off a shelf or passed out like a gold star from kindergarden is just… condescending. At least hyldryn got a boss fight out of her release, which is more of a backhanded compliment when you realize almost every other warframe gets a boss fight by default. Soooo… yeah.
 Conclusion:
Maybe I’m jaded, just sick of snow, or maybe I’m projecting my exhaustion with the OpenWorldTM genre, I don’t know. There are a lot of reasons I find fortuna unfulfilling, but ultimately, I think its this; fortuna and the vallis were supposed to be an extension to the warframe universe, a playground to explore new perspectives and build on its mythos. It didn’t do that. We went from space travelling assassins trying to fight a war on many fronts to make the galaxy a better place, to a plucky resistance force against an evil conglomerate. It just doesn’t fit with the world we’ve already seen. everything “new” that was introduced here may be new to warframe but has been done much better within any title from the cyberpunk genre.
Its really a shame too as just looking a around can be breathtaking at times, some caves and structures are genuinely beautiful to look at. A lot of work was clearly put into this update, just not in the right places. Gameplay has a few upgrades, the environments are pretty if frustrating to traverse, but the story just comes up short. Sure, we can tolerate illogical grinds and only semi-complete mythologies for our new areas, but without a good story to keep us coming back, to tie everything together, its just disappointing.
-END OF LINE.
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