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#big barry nyne
imstacks · 1 year
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BARRY DIDNT DO THIS
BARRY DIDNT KILL THE BARRYS
WHAT WE SHOULD BE HAPPY ABOUT
IS THAT THERES BARRYS HERE NOW
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veddabredda · 9 months
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D20: A Starstruck Oddyssey
HeroForge recreations
with links for you to use as reference!
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So since A Starstruck Oddyssey was filmed using TaleSpire, a lot of the minis are straight up created in HeroForge. I recreated them to use as art reference for myself, and now I'm sharing them with you.
Notes:
Riva's actual body was clearly a custom model and by the look of their facial structure wasn't even based on a HeroForge mini, so I gave up trying to recreate them.
Riva's psychodrone, Gunnie, Margaret and Skip are all completely accurate as far as I can tell.
So is Barry, apart from the 06 decals, which are not available in HeroForge.
Sid is the most customized after-the-fact, and is missing the roller-skates and the hat as well as some aspects of her cybernetic eye, which I think is modeled after a pair of goggles. Her arm also isn't a gun arm here, but she is holding the gun that it is made from.
These are excellent drawing reference, particularly when it comes to tricky bits of armor or machinery. Make sure to check out the pose options to get different looks at the figures.
LINKS:
Big Barry Syx
Gunnie Miggles-Rashbax
Margaret Encino
Norman 'Skip' Takamori
Riva's psychodrone
Sundry Sidney
Bonus:
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Warfare Whitney
Big Barry Nyne (also missing decals)
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dim20-stims · 11 months
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hi there , could i kindly ask for a barry nyne stimboard ? thanks !
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"I just don't wanna hurt anybody... I wanna hurt somebody."
x x x - x 9️⃣ x - x x x
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Big Barry Syx's tragic backstory (summarised) (emotional)
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face4radio · 2 years
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Nuts and Bolts! (Heavy on the Nuts)
Thats it. I dont have anything to add.
I just finished A Starstruck Odyssey and I love them and want nice things for them.
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archersartcorner · 6 months
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Tit Barry Syx. Sorry, hold on - Big Barry Tits. Okay hold on one more try. Big Titty Syx - okay you get the point.
Bonus:
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^ Definitely the galaxy’s Most Straightest Man
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soup-child · 7 months
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Everyone shut up what if Siobhan plays Barry Nyne in aso season 2
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gigawatt-conduit · 2 years
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Barry Syx and Barry Nyne are what would happen if a pair of dragonball z characters landed in the middle of New Jersey in the home of WWE fans as babies
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pawpunkao3 · 1 year
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The Barry Battalion all sleep in order of number in one extra-wide bed and every evening they turn to each other and say Goodnight Barry down the line
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The Luckless, the Abandoned and the Forsaked
is the best finale Starstruck Odyssey could have. Nearly every single enemy they’ve faced running them down at once. Two nearly identical plans, one which could destroy the universe, the other save it. UFTP and Rubian V coming after Zortch. Rubian V, Gravaar Worlds, and the Guernican Art Squad coming after Gnosis. Repo Reapers coming after Gunnie. Amercadia coming after Norman. Slugged Barry Nyne coming after Zortch and Barry Nyne. Warfare Whittneys coming for Sid.
I love when heroes get truly flooded with enemies, who implicitly are not all on the same page. Turning your enemies against each other, is so fucjing cool. Turning Amercadia against itself, saving Barry Nyne, paying off the Repo Reapers, calling the Union, sicing Gravaar against UFTP, Riva blowing up the inside of the UFTP ship, summoning Vercadian Protector Droids, launching a lawsuit against Warfare Whittney, just, all of it was amazing.
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lunylune · 1 year
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Summary:
The thing about being in space is that sometimes… you meet some awesome people. And then you might want to kiss the awesome person you met in space. This is a bit difficult when you are a brainslug. And also the son of the slug that inhabited your crush’s brother. And said brother didn’t know that, thus trying to set you up together. Oh and your host was very much in the closet. Skip had really done it now… He just wanted to do cool shit and kiss cool people. Why was that so difficult to understand?
Or, where Barry Nyne accidently wingmans for a brainslug.
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mochimellowd · 2 years
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Hey guess who’s back on Barry induced bullshit (wasn’t content with the charm design again)
After running ideas through my Esteemed Barry Council I have this so far to show
Also have a funny little counterpart idea cooking in my head maybe it will be in the tags
Hey dudes the finished product is here
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greenieflor · 1 year
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Murph's Barry speech im in awe
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zincbot · 1 year
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barry syx is fucking hilarious but he keeps making me sad
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bored-trans-lesbian · 4 months
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A Starstruck Odyssey, and Masculinity
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I have thoughts and am just gonna unload them on Tumblr. That's what we do here, right? I recently have been re-listening to Starstruck and have had some thoughts on it's depictions of masculinity. This isn't a serious post per se, just some thoughts and observations. Starstruck has a wide spectrum of masculine characters on display, though a lot of it is hostile/toxic. Most men or male-coded characters are either outright villains, or more neutral parties with some toxic and selfish tendencies. Don't get me wrong it's a wild violent galaxy and that's the point, the entire party participates in scamming, kidnapping, exploitations, and unnecessary murder and we love to see it, it's not like it explicitly makes all men out to be inherently more monstrous and evil than others. But I do think the depictions of masculinity can be interesting to observe. Amercadia is a pretty cut and dry critism of the patriarchy and American nationalist culture, which is fantastic worldbuilding to include. Many of the masculine-coded androids are actually pretty nice, friendly and helpful or serious about their jobs, aside from a bitchy one in the beginning who injects our main 'droid with an anxiety spike about being one of a kind. Pretty much all of the Slugs we meet occupy masculine bodies, and they seem to have an abstract gender that picks up pronouns from the body they occupy, though the monarch is objectively a king and uses masculine pronouns even before getting a body, and he's pretty selfish and stupid.
But the main pair I'm thinking of, is Barry and Gunnie. Looking at the two of them, there's a lot you can assume. Big Barry Syx is this massive, bulky dude in power armor and shades with a mullet, while Gunnie is a 4' 11" techie cyborg with a big ol' smile. Listen to them in action and many of your assumptions are reinforced; Barry is a total dude-bro associated with nuts, steroids, working out, and acting much like gym bros in our modern life, while Gunnie is a hyperactive technician just doing his best, despite being mired in sympathetic tragedy. Barry's trauma is fairly fantastical or common to stories, having his family gunned down by one of his own, while Gunnie is mostly weighted down by medical debt after he got in an accident after trusting the wrong person. Based on these apperent details one would assume Barry is this toxicly masculine jackass who's insecure about his flaws, while Gunnie is the smartest man on board and is trying to keep everyone in line, doing the right thing, ect. And of course, you'd be dead wrong. Gunnie, while a sympathetic and likable character, is *mired* in toxic masculine traits. While it was an accident that put him in his situation, it was brash foolishness and ignoring obvious red flags that got him in that position in the first place, not to mention a rebellion against his family driving him to it. Furthermore, as Lou himself admits in Adventuring party, Gunnie's *pride* is the reason his problems are so vast; He comes from a lot of money, his initial debt might have never happened or mostly gone away to begin with if he went back to his dads for help. His toxicity doesn't make him an unlikable character but he does have these traits. He's brash, prideful, and ignores common sense a lot. He is also very nice and friendly with others, listens to people, ect. He doesn't have *every* toxic trait in the book, but has them which I tend to not even notice because he's just a funny little guy. Barry, meanwhile, is just about the most wholesome and giving person in the entire 'verse. Syx *And* Nyne, when not under a slug's control, are these total sweetheart bros. Sure, they shit talk each other with friendly ribbing, and yes they are very good at violence, but this violence is always motivated by helping those in need or fighting for those who can't fight for themselves, the Barry Battalion way. Barrys hate it when people are rude, or hurt the innocent. Barrys fight for their friends, provide endless support and praise, and will throw their very bodies into danger to protect or help, as seen on Rec 97 and in the big finale of the battle of the brands. And while the thing the love most is other Barrys, that does not mean that what they respect is also being heavily macho dudes. Barry one (or was is spelled differently? Barry Won? who knows) was the professor who created the other Barrys, a nerdy and fragile professor type, that the Barrys loved and treated as a fellow Barry *literally* the moment they were created. Even Syd is a Barry now, and that's accepted both by Barry Syx who's known her a long time and bonded with her, as well as Barry Nyne who literally, to his perception, *Just* met her, despite her appearance as like a waitress with an arm canon. Being a Barry, in other words, isn't about being just like them, having the name Barry, or anything like that. It's a vibe, it's a way to be, and the 'verse is better off with these super wholesome boys who, despite embodying many stereotypes of the gym bro, posses *none* of the commonly toxic traits also associated with that. They aren't insecure around smarter people or those with different skillsets, they hold no gendered assumptions, and they never wanna use their might to opress others for their own satisfaction.
Just, some thoughts.
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thisisnotthenerd · 22 days
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the gunner channel's xp leveling
i'm skipping over the taste buds for now because i have to come up with stats for most of their opponents and calculate CRs for all of the little guys they have to fight. also figuring out starstruck was pretty interesting. anyway:
a starstruck odyssey:
this analysis is split between standard combat and ship combat--it considers ship combat as leveling in deployment rather than in individual class. realistically they used milestone leveling for both. also, the scale of the finale would have thrown off leveling significantly.
standard tactical combat
most of these involve the gunner channel running for their lives, unless they're specifically going into an encounter to pop off.
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all in the hot exit: this combat has a lot of enemies, so i scaled it based on what brennan said during the encounter about the relative danger of each group. i considered a modifier because they didn't actually kill most of the enemies in this encounter, but i would have added a modifier for them having to get the jibjobbers and the number of enemies anyway, so it balances out.
rec pol: basically nine paul blarts. CR 1/4, for a total of 450 XP
amercadian soldiers: CR 1/2. i split the group because the lieutenants have separate abilities. total of 500 XP
amercadian lieutenants: CR 1, separate because of their differieng abilities. total of 1000 XP
uftp agents: CR 2. my assumption is that they're level >5 rogues. total of 2250 XP
repo reapers: technically they have different abilities, but i've grouped them here because it didn't make a huge difference in actual combat. CR 3, total of 2100 XP
needles & jan de la vega: CR 3 and 4 respectively--total of 1800 XP
warfare whitneys: CR 5. they're terrifying, especially for a low level party that just ran the gauntlet of all of the other groups
total XP count: 13500 XP, or 2250 each
wallops at swallop's: the gunner channel's mastery of tactics are really at play here--for the most part, they get their squishy people out of the way and get their objective (kublacaine) while doing a lot of damage (skip, sid, gunnie, barry) and letting their tank concentrate fire (barry).
sheriff warner codge: i'd say he's a level >10 spellcaster based on his attacks and teleportation, thus the CR 7, for a total of 2900 XP
lieutenants: two of them at a CR 3, for a total of 1400 XP
deputies: six of them at CR 1 for a total 1200 XP
total XP count: 5500 XP, or 917 each
baustin skiffy limits: this fight is split between standard and ship combat--the individual combatants were not difficult for the gunner channel to deal with. still, a lot of good tactical work--improvised cover, clutch spellcasting, and interesting mechanics on the skiffs.
soldiers/brigaders: total of 13, at a CR 1/2, for 1300 XP
amercadian lieutenants: 2 of them at CR 1, for 400 XP
total XP count: 1700 XP, or 283 each
flee from fantanimalland: this one is a little tricky--the party is split across locations and dealing with different threats. most of the threats are circumvented--riva deals with barry nyne by luring him to the escape pod, gunnie buys a maple cake, sid and skip go on a sidequest, and the gunner channel crashes a ship into the guernican art squad headquarters.
chamberlain drablian: CR 3 for 700 XP
hogg cobb: CR 3 for 700 XP
barry nyne: CR 6, but with a 0.5 modifier because riva doesn't actually do damage; they just get him off the ship. 1150 XP
guernican art squad: 4 of them at CR 1/2 for 400 XP
arcadia prime: CR 1/2 for 100 XP. separate because she's annoying
total XP count: 3050 XP or 508 each
battle of the brands: this is the big tactical combat of the season. no running, no ship shenanigans, just pure combat. it's also the fight with the hardest individual opponents by far. extremely deadly--everyone except for gunnie goes down at least once. the gunner channel is lower-level than all of their opponents, so they have gear and secret plans to make up the difference.
smaggy squirrel & brobbin bunny: based on their abilities and my guesses about their damage output, i'd say they're level 10 operatives, at CR 5. total of 3600 XP for them both
plinth: given the abilities, i based its stats on the elder brain. CR 14, for 11500 XP
brutus: vercadians use dragon stats--brutus is a reskinned adult green dragon. CR 15 for a total of 13000 XP
total XP count: 28100 XP, or 4683 each
jailbreak: another split encounter--mostly stealth with a sprinkling of ship combat towards the end.
myrmidon station guards: 10 defeated in standard combat; CR 1 for a total of 2000 XP
total XP count: 2000 XP, or 333 each
the luckless, the abandoned, and the forsaked: another split encounter, with an emphasis on ship combat. everyone except for riva and gunnie engages in standard combat.
uftp agents: 10 of them, at CR 2, for a total of 4500 XP
barry nyne: a repeat--CR 6, for a total of 2300 XP. technically defeated by the barry speech, but they did direct combat.
king prilbus: technically based on an intellect devourer, but i upped the CR because he starts off in the body of zortch. CR 3 for a total of 700 XP
total XP count: 7500 XP, or 1250 each
standard combat total: 61350, or 10225 each. assuming the same xp leveling pattern from dnd, this would put the gunner channel at level 5, instead of the level 6 they actually achieved.
ship combat
this analysis functions a little differently than standard--xp gains go to their ship deployment levels and the estimations are different. i scaled it as follows:
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the reason this chart doesn't start at zero is because ship deployments always start at rank 0 in SW5e. by technicality, advancement in ship deployment is by milestone, because it's up to the discretion of the dm. i just used simple doubling to estimate how much they would get out of each ship combat. the gunner channel all started at level one, so prospective leveling doesn't exactly match how much they progressed.
furthermore, this analysis has to consider the rankings of ships and their relative scale. the wurst is a tier 2 medium-sized mess freighter; its ASIs went to constitution and strength. this is a ship that could take a hit but not do much else.
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welcome to the spacin' life, buddy!: the only pure ship combat of the entire season. it's a solid introduction to how the mechanics work and a good illustration of the capabilities of the gunner channel to start.
armstrong roid removers: 20 tiny ships, at CR 2, for a total of 9000 XP
the lady pike: based on its stats as a medium ship, i evaluated the lady pike at CR 5, for 1800 XP
total XP count: 10800 XP, or 1800 each
baustin skiffy limits: as stated before, this was a split combat chase encounter. once they get to the ship the gunner channel purely uses deployment skills.
amercadian flagship: this generally serves as a threat preventing the wurst from entering atmo; thus i applied a 0.25 modifier to it. CR 18, total of 5000 XP
brigade tigers: total of 10, they took down 5 before jumping to ftl. CR 2, for a total of 2250 XP
total XP count: 7250 XP, or 1208 each
jailbreak!: another split combat, though most of what they did from the ship was cover fire for stealth approaches from the prison.
myrmidon station guards: i set the general damage at 10, between riva's suicide charge and sidney's cover fire. CR 1, total of 2000 XP
vercadian protector droid: same stats as brutus, CR 15. dealt with in one shot from sundry sidney with a crit from the ship's weapon. 13000 XP. technically would have a downgrade to ~CR 5 by ship standards, but i'm letting them keep the initial one because the hit that took it out was insane.
total XP count: 15000 XP, for 2500 each
the luckless, the abandoned, and the forsaked: everyone and their mother here with their guns trained on the wurst. despite that, i applied a 0.5 modifier to the majority of these enemies because of a few things: margaret encino's campaign office diverting enemies to face each other and/or flee the combat, allies from u4f and the vercadians, recent weapons & shield upgrades, and the presence + dispersal of gnosis as an artifact level enhancement to the ship. the encounter could have been a lot worse.
uftp flagship: CR 18, 0.5 modifier. total of 10000
uftp fighters: CR 2, 10 total, for 4500 XP
amercadian flagship: CR 18, 0.5 modifier. total of 10000
guernican art squad flagship: CR 18, 0.5 modifier. total of 10000
brigade tigers: CR 2, 20 total, for 9000 XP
grivarr command vessel: CR 18, 0.5 modifier. total of 10000
grivarr fighters: CR 2, 10 total, for 4500 XP
repo reapers mercenary vessels: CR 8, 4 total, 0.5 modifier, for 7800 XP
warfare whitneys: CR 5, 30 total, 0.5 modifier, for 27000 XP
total XP count: 98200 XP, or 15466 each
ship combat total: 125850 or 20975 each, which puts the gunner channel at level 4 deployment abilities. they ended the season at level 3, but i would assume that they'd level up from the final encounter alone.
final comments:
a starstruck odyssey has some of the best and most unique combats dimension 20 has ever done, and utilizes a different system to make the most of it. while sw5e does have bases in dnd 5e, the differences really shine in ship combat and certain character classes.
classes and party comp first:
while the operative and berserker abilities remain pretty close to dnd (rogue and fighter/barbarian respectively), sw5e branches out when it comes to the casters.
the consular takes on metamagic abilities from the sorcerer, with arcane recovery from the wizard, and a variety of subclasses that range into cleric abilities.
the sentinel runs on a partial casting progression that can go towards tech casting or force casting, leaving a lot of options for customization. the base abilities combine warlock mechanics with some bardic abilities, for a mixed casting progression (no higher than 7th level spells in exchange for ideals and kinetic dice).
the engineer takes influence from the artificer subclasses, but with potent aptitude (bardic inspiration) and the full casting progression of a bard. this class can also split the difference between tech and force casting, though it leans more toward the former than the latter. subclasses cover reskinned artificer abilities, sorcerer subclasses, and more
the scholar functions as a unique class, with a variety of support abilities that can bolster a party, as well as a large spectrum of individual abilities. this class takes superiority dice and maneuvers from the battlemaster fighter, but allows for optimization into particular skills depending on subclass choice and party balance.
the gunner channel leans harder on the casters than the martial classes, but everyone has unique abilities and specialties that work very well. brennan said everyone made busted characters and he meant it.
ship combat:
space travel opens up a lot of options for encounters and party movement that you wouldn't ordinarily get in a game.
most dimension 20 seasons involve travel in a limited scope, but starstruck has the gunner channel bouncing all over the galaxy. the ship functions as the home base, but leaves plenty of opportunity for exploration and encounters.
it also makes improvements to the ship a focus--the gunner channel consistently modifies their ship, from the stealth drive to the atomo-torch particle blasters to the kaleida-connect acme-ashmun telescoping targetting systems to barry's big win.
overall combat:
most of the time the gunner channel is running for their life, making hot exits like no tomorrow. they're not the heroes, they're the scoundrels trying to make a living, getting caught up in machinations and making the best of it. it makes for a very tactical season; the players are low-level and thus really optimize their combats when they can--concentrating fire on their tank, getting cover for the squishies, prioritizing movement-based items (jet pack, rocket boots), armor boosts, and varied weapons (rotary cannon, stun grenades, charge fragmentation, gun boots). they go all in on the crunch and get really technical when the galaxy is utterly chaotic.
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