Tumgik
#bn classics
lichdolly · 8 months
Text
Tumblr media
Blanche Neige - Velveteen Pintuck JSK (2003)
688 notes · View notes
no1ryomafan · 7 months
Text
Battle Network being the only MM series that I didn’t get deeply invested into that I still haven’t played most of the games is so funny despite this year basically being it’s year of relevancy again because I do know facts off handily about it and one of the things that jumpscares me every time I remember it is something that wasn’t even in the games: It’s the fucking fact in the anime they said “let’s make this a Tokusatsu” in like the fourth game arc onward and this will never not throw me off despite being the mf who’s favorite mm series is literally ZX.
Tumblr media
19 notes · View notes
tinyreploid · 1 year
Text
Tumblr media
TOADMAN.EXE!!!
In a lil bn mood rn, need a little toad to cheer me up~
86 notes · View notes
Text
Maybe it’s just because I started with Battle Network but the whole thing with Bass is just so weird to me.
Like, Capcom decides to return to Classic with MM7, thinks “Well Proto Man isn’t antagonistic enough to really be a rival, let’s introduce a new guy who’s just an asshole!”  And then proceeds to do fuck all with the character outside of marketing.
Then Battle Network comes around and they decide to adapt Bass into some kind of dreaded, bloodthirsty cryptid, like if Bigfoot was a Super Saiyan, and over the course of three whole-ass RPGs gradually build a character motivation for him that’s actually surprisingly good by BN standards.
THEN Ryo Takamisaki does the manga adaptation of Battle Network, introduces Bass in much the same way as in the BN games, but then decides to make him and MegaMan full-on shounen rivals to the point where their relationship becomes the throughline for the entire manga and unifies its overarching plot better than anything in the actual games they’re based on.
Like.  Just.  I dunno.
14 notes · View notes
suncklet · 1 year
Text
Mm tumblr is so different than mm twitter bc mm tumblr if you make an ick post you'll get absolutely nothing out of it bc everyone here just doesnt leave their own lane but if you ask the same thing to mm twitter they pull out the yaoi paddles
12 notes · View notes
qolmerea · 8 months
Text
you can find me here : https://linktr.ee/cheloelobes
or if you just want my digital art insta its: https://www.instagram.com/cnddigitaal/
hope to see you :)
4 notes · View notes
lofthousezzz · 8 months
Text
They should make more wood mans
4 notes · View notes
chloemew · 2 years
Note
My friend and i are having a time being really into megaman, we decided to watch some of the ruby spears stuff for a laugh and... we both came away realizing that it's a very high quality cheesy action show
"High quality" I think is debatable, but it's definitely good for a laugh. 😛 Me and my ex-bf (who was the one who got me into Megaman initially) used to watch it to make fun of it, and it definitely has no shortage of goofy moments.
Also, I like how the Ruby Spears Megaman Cartoon, the show that infamously gave us this nightmare creature:
Tumblr media
Apparently decided that Quick was perfect the way he was, and didn't change him at all. They didn't even give him abs!
Tumblr media
I mean, he's got some definition in his shoulders, but-- actually in retrospect they did the same with Top so uh. I guess Top also has a perfect design LOL
EDIT: in further retrospect they did with Gutsman too and I think a few others, so Quick isn’t as special as I thought 😆 Look, it’s been a while since I watched this thing
9 notes · View notes
moonlightsdew · 6 months
Text
Tumblr media
Oh, and don't be surprised if I end up adding more megaman muses as time goes on. It being my current hyperfixation means I have many thoughts for many characters!
The Xs and Zeros just happen to be holding me in a death grip.
I'll be sure to announce any changes to the muse page if that happens.
0 notes
techypotatoartist · 2 months
Text
Tumblr media Tumblr media Tumblr media
Late to the party but my first art of the new year is some crossover art with BN with the Classic series! More might come into the future!
Also, shoutout to @cylikaart for her design of Lan and Hub's domestic form (also go check her art out. It slaps!)
249 notes · View notes
godslush · 1 year
Text
Tumblr media Tumblr media
I'm not the biggest BN fan, but @dahlia-the-nurd and I talked about it once, and how SlashGirl.EXE would be an educational program to teach kids about paleontology. Perhaps a little too excitable, and about as likely to intimidate children as she is to successfully teach.
The mental image for her came to mind nearly in full at random one day and wouldn't leave me alone.
Also contains detailed genome data for any dinosaurs who have had their genomes analyzed from preserved remains, hence the double helices in the transparent segments of her design (these are constantly spinning, and glow slightly).
Clear portions move in a more fluid way, as if they had a jelly-like consistency, but contact with them by other NetNavis gives the impression that they’re more like glass or crystal. Damage to them creates cracks as if in solid crystal, distorting the helices.
Her NetNavi emblem is a stylized version of the Kanji 羽 “Hane” (Feather/Wing) to parallel SlashMan.EXE’s emblem being a stylized 爪 “Tsume” (Nail/Claw).  This parallels the 20XX/Classic distinction between Slash Claw and Slash Wing as their respective special weapons.
Her lower body mismatch gives the impression that the legs are more of a ride armor or prosthetic deal and that she originally had/can power down to more petite proportions that would make her hella short, in contrast to her Classic-era design. It does make for a funny duality in the gremlin siblings between both settings.
58 notes · View notes
theletterwsartflap · 2 months
Note
So my favorite mega man games are 4 and 5 and y’know
Most people in 4 start with toad man, but i always start with pharaoh man, toad man’s boss is easy but his level is a bit on the difficult side for me, but then again i was never good with wind physics in 2D platformers
that's fair! I think that's the neat thing about the Classic Mega Man games, there's no 'right' order to do the stages. Sure, there's the most efficient ways, but you're not gonna end up in some sort of corner just because you started with Toad Man instead of Pharaoh Man. I think at worst, you might have to do some sort of backtracking for an optional power up.
I can't speak much for the X/Zero games since they don't hold my interest as much as Classic, and the BN/SF games play completely differently.
7 notes · View notes
no1ryomafan · 6 months
Text
You haven’t experienced peak autism hyperfixation on something until you have a interest that’s a franchise with multiple iterations and you learn every single thing about each one of them- but among the multiple series you maybe finished like one yet you talk about the others as if you had all the time in the world or the strong interest to go through all of them and not just consume one of them over and over.
5 notes · View notes
vertigo-express · 7 months
Text
Megaman Battle Network: Staying Connected (Part 0)
A few months ago as of this writing, in April 2023, Capcom released the six main Battle Network titles of the Megaman franchise as a collection. The collection went on to sell 1.32 million units in a matter of months, making it one of the best selling releases of the franchise.
This, of course, isn't actually surprising looking at the whole course of affairs surrounding the Battle Network branch of Megaman. Upon its debut, it steadily sold higher units peaking with the fourth game, it received a serialised manga, anime and ranges of merch becoming a miniature juggernaut for Capcom. Nevertheless, the subseries earned the ire of many for a variety of reasons. Accused by some of chasing the card game fad kickstarted by Pokémon and YuGiOh, for the release schedule or for simply "not being Megaman". Of these criticisms, the latter holds weakest. What is "Megaman"? Battle Network keeps the main idea of Megaman: A young blue character of a artificial nature. Yet, Battle Network is of a different genre and worldview than the original games. To look at why Battle Network differs from this, we need to look at why Battle Network exists and sort of position Megaman was in when BN was in production during 1999-2001 and recap the franchise's history leading up to that point. Mainly because combining this section with how Battle Network evolved the franchise would make the post simply too long read for certain people coming across this and because I think it's more effective to talk about this topic in this manner.
Capcom released Megaman, or Rockman as he was known, in Japan in 1987 for the NES system. It was a 2d platformer that brought forth innovative ideas from both the gameplay and worldview. It was set in a world reminiscent of many old mangas such as, but not limited to: Astro Boy, Kikaider, Tetsujin 28, Cyborg 009 etc. The player character, Megaman, was a robot boy named Rock who bravely volunteers to converted to a fighting machine to put a stop to rampaging robots sabotaged by Dr. Wily. The game was not initially successful but the staff that had become attached to the characters wanted to make a sequel. A sequel was published in 1988, and in 1990, another sequel was released that expanded and added on many features. From that point on, after Megaman 3 until 1993, Megaman had yearly instalments to the NES system, steadily refining its gameplay and also the worldview.
Tumblr media
The setting looked bright and poppy, but there was a element of sadness and loneliness inherent to Rock. Unlike other platformer protagonists, Rock has no real allies or friends beyond his non-combatant "family", his pacifist nature and innocence mark him out from his peers. The gameplay developed a steady tempo that rewarded skilled players with a seamless and satisfying sense of travel and combat. Despite this, Megaman was still on the NES, and the whole world had moved on to the next generation of consoles. Capcom knew this too, and in 1992, they made their own plans to bring Megaman to the next generation of consoles.
Actually, another thing that helped to make Megaman stand out, and still does to an extent even today, is his ability to assimilate the abilities of his defeated enemies to use in combat and stage exploration. Essentially, the core of Megaman both as a playable character and a narrative character is his capacity to quickly adapt to differing situations. This would be expanded on further with the next step to the franchise with Megaman X which exemplifies that adapting is what makes Megaman, Megaman: the ability to express the same set of core ideas in a new and creative fashion while adding new elements.
Tumblr media
The X series takes place a century after the Classic series, wherein the original Rock's creator, Dr. Light, creates a robot that can make decisions on its own and develop human emotions, Megaman X, and seals him away. When he is rediscovered, X's schematics are used to create Replicant Androids or Reploid/Repliroids. Unfortunately, the humans do not appreciate the scope of reploids possessing human like sentience or emotions enough and so treat them like tools. X volunteers as a Maverick Hunter (Irregular Hunter), a military-police force that destroys reploids who have harmed humans or are seen as a threat to humanity claimed by the authorities to be due to an error in their electronic brains.
X, like Rock, is also a pacifist but possessing genuine emotions is even more torn over his perceived duty of hunting Mavericks. He wishes nothing more than for humanity and reploids to co-exist, but in X3 and X4, X begins to question why humans force reploids to war with one another and then what a "Maverick" even is after realizing that the antagonists of the game were only defending themselves from execution for a crime they were misblamed for. His only friend, Zero, is a contrast, duty-bound and hyper competent, these attributes are ultimately, the cause for his infamous mental snap in X4. By X4, he is made to kill two close friends, one who was buying time for his allies to escape, and his friend's sister who attempts to kill Zero out of revenge. Zero is also the swan song of Classic series antagonist Dr. Wily: Created to destroy all robots. The discovery of his background, and his current duty for human society causes him to believe he is unable to change or evolve past his role as a destroyer.
Tumblr media
In these games, there is a greater emphasis on high speed action and combat; these facets are further expressed by implementation of faux-RPG elements. X begins the game easily losing a life from very few hits, lack of combat options and is generally inflexible. As the game progresses, X can gain armor parts that boost his abilities and grow in power. You start the game weak and frail but end the game a walking war machine, reflecting X's ability to evolve. I talk of only the first 4 X series games, because these games were the only ones in existence when BN was conceived, and the core staff for Battle Network only worked on these four X games. The later X series ran concurrent to Battle Network but greatly suffered in many aspects - they simply did not understand what made Megaman, Megaman. Even by the time of X4, the original plot details as written by Keiji Inafune and Hayato Kaji were allegedly altered by producer and scriptwriter Koji Okohara to lessen the moral ambiguity of the game's conflict.
The classic series continued to the next generation of consoles as well, emphasising the subtle tragic undertones of the series. In Megaman 7, Rock befriends a robot named Bass/Forte, however Bass/Forte was a mole for Wily, betrayed his trust and destroyed Light's laboratory. Bass/Forte goes on to become a major antagonist for the remainder of the series. The next major classic series game contrasts this by introducing Duo, a benevolent force who fights with and respects Megaman for fighting alone for peace for so long. Spin off games released on arcade have Dr. Light and Rock discuss how robots are able to free themselves from human misuse and the final Classic game prior to Battle Network, Megaman and Bass (Rockman and Forte) tackles human mistreatment of robots head on. Even then, Megaman was still Megaman, and the design sense gradually evolved to be more mature and closer to contemporary anime while still maintaining the fundamentals.
Tumblr media
By 1996 however, the huge niche for 2d platformers that peaked in the 3rd and 4th generation of console markets had dwindled with the advent of 3d technology and lack of interest in 2d games in the fifth generation. Once more, Megaman had to evolve or risk becoming dormant. It was also coming close to the franchise's 10th anniversary. Current series director, producer, character designer and story writer Keiji Inafune and other key figures observed this time frame in particular. A 3d series with the mindset of appealing to what they thought Megaman fans who had grown up with the series would want to see as well as well as a fresh break was created. It was perhaps the most daring directions to take a 3d Megaman in at the time but one that remained true to the series' roots...
Tumblr media
In 1997, a decade on from the original Megaman, Megaman Legends/Rockman DASH was released on the Playstation. Set in a world of water where civilisation resides in islands and relies on the ruins of the past for sustenance, the series appears devoid of what people mistake for "Megaman". Apart from Volnutt and Roll Caskett's likeness to the original Rock and Roll robots, the game has no other iconography. In the original Japanese version, the name "Rockman" is not even said until the final boss fight who reveals that the society present in the MML world is built upon the foundation of a deeply dark secret: both heavily implied to be the conflicts of the X series and a trope employed in a variety of Japanese media throughout the 1990s reflecting the state of the nation at the time. These wars led to humanity's escape to the Moon, their extinction and the dominance of Carbons/Decoys. A perfect combination of organic and artificial life. The MML series was the brunt of Capcom's focus on the Megaman franchise for the remainder of the 90s but failed to sell well next to its high budget to afford voice acting, 3d animation and high production values.
Even though the setting is radically different to Classic and X, Rock Volnutt aka Megaman Trigger is still "Megaman". He isn't a volunteer for peace, he is a scavenger for resources to keep society powered. Simultaneously, only stops evildoers, because he simply wants to. He carries the same sense of justice that Rock and X before him had and yet also carries a deep sense of loneliness in him. This is carried to the other major characters; his assistant Roll Caskett and his rival Tron Bonne. All three are ultimately lonely people and rely on interactions with one another to remain encouraged in their respective goals. In the sequel, Volnutt is able to interact with Roll in ways that make her happy, and this overall connects to the climax of that game. Even though Carbons did not naturally occur, do they still deserve to inherit the Earth, have they outlived the meaning of their own existence or rose above it? The connection between player character and non player character and how they might feel about keeping the carbons alive is boosted by npc interactions, you can perform side quests that build a connection to the setting - the game rewards you for this by giving you resources to power up Volnutt much like X. Legends itself leans in much harder to being an rpg game with classic dungeon/overworld layouts and a heavy emphasis on its plot.
In fact, Battle Network was pitched right when the core Megaman team were finishing work on Legends 2, and the title page for the pitch perhaps sums up perfectly what Battle Network and every other subseries before and after it was - a attempt to both express the same core ideas and evolve it. You can view it here
Can you begin to see how the prior points begin to all add up? Like Legends, Battle Network takes place in a completely different world, one that is a split timeline from the other three, but is still fundamentally Megaman - there was a clear vision to evolve the series further in a way that would resonate with a contemporary audience and bring something new to the table too. You can learn more in the next part here
9 notes · View notes
Video
BN BIGS
flickr
BN BIGS by Chuck Schwesinger Via Flickr: BN 4361 wheels around the curve at Collins Point, WA in October 1975. Credit to Greg Stadter for this PNW classic.
20 notes · View notes
koasku · 7 months
Note
thoughts on Bass?
I can't describe how much I love him, he's my favorite Megaman character! Both the classic and the BN!!! I honestly fell completely in love with his design and personality (both in the games and the manga) !!!! Whenever I see him I get so excited!!!!
Also, before I knew more about him, I thought Bass.exe was Bass but older 😭
13 notes · View notes