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#def a deal breaker
authorchia · 2 months
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ANOTHER REVERSE: 1999 OC! 🪄
Well, well. I hope this is the 3rd and last OC I'm gonna make. The idea came to me in a flash, so I really wanna show yall cuz he's def interesting~
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ƜƛƝƊ ƊЄƛԼЄƦ
Spirit Arcanist / Mental DMG
An arcanist's work exhibited in the 1600s. Completed in autumn, on November 17. First exhibition location unknown, but it was rumored the exhibit has been displayed all over Japan before it later went all over the world.
When night falls, he hides in the shadows and visits his clients to give, return, or fix their wands. Be brave when you make contact of him, for the price of his creations are as valuable as your soul.
Medium: Soul Engraving
Inspired by: Ancient Folktales [Spirit] Wanderer of the Shadows
Fragrance: Smoke, Metal, Spider Lily
Fun facts:
- He's based off of Aka Manto, a ghost that haunts toilets to give a red or blue tissue (dw Wand Dealer is far more gracious than that)
- He's a cloak hooded "figure" with only a head with a mask on it, no body at all.
- When you chose to be his client, you will have two options for your wand: You either pick one you've ordered and die as a person or pick one he upgraded and die with your soul getting sucked. If you chose neither, you will die from the wands he made for you.
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Role: DPS/Follow-up Attack
Disobedient Client - "Backstabber shall be perished." 1-Target Attack: Deals mental DMG and inflicts [Bleed] to an enemy for 2 rounds by vanishing and stab them using his wands.
Troublesome Guests - "Uninvited, you say? It's the other way." Mass Attack: Deals mental DMG by shooting his wands to the enemies. If it's a critical hit and/or the enemy is in [Stats Down] or [Neg Status], does a follow-up attack that deals more mental DMG
Contract Breaker - "You underestimated your position. Time to pay the price." Ultimate/1-Target Attack: Deals critical mental DMG to an enemy by stabbing and then finishes with a slash with his 2 wands.
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mysteryshoptls · 1 year
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SSR Cater Diamond Bloom Birthday Personal Story: Part 2
"Happy Birthday"
(Part 1) Part 2 (Part 3)
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[Heartslabyul Dorm – Birthday Party Venue]
Floyd: 'Kay, let's go to the next question.
Floyd: "What is your best class?"
Cater: My best class… Hmm… I guess I'm doing good enough in astrology?
Floyd: Eughh… Astrology's one of those classes that make no sense to me.
Cater: Ahaha. True, astrology can be pretty complex. And yeah, it has a lot to do with divination and such, but…
Cater: We kinda just end up going, "Let's try to predict what'll happen next based on the position of the stars and things that happened in the past based on that position!"
Floyd: Yeah, but making all those little calculations's such a pain. Pretty sure that's not divination, that's just statistics.
Cater: I guess so. I mean, for me, it's fine if it's just used as a type of fortune-telling, so.
Floyd: Makes no sense… Why'd you even get started in astrology?
Cater: Hm, I wonder. Maybe because I would always be reading the horoscopes in magazines?
Floyd: Huh, what, people read those pages? I always skip 'em.
Cater: It doesn't really matter if it's correct or not, usually there's some pretty cool stuff written there. And they're pretty good ice-breakers.
Floyd: You use fortune-telling as ice-breakers, huh… So you just start convos with that stuff?
Cater: Yeah, yeah! When you meet someone for the first time, you don't know their personality, or what they like, so sometimes you don't know what to talk about, right? But…
Cater: If you just ask, "Hey, this magazine's horoscope's pretty interesting. When's your birthday?" everything just goes so smoothly ♪
Cater: You can continue, like, "Oh, that's close to my birthday!" or "It says here your lucky item is black tea. Eh, you're a coffee drinker?"
Cater: As long as you can start somewhere, you can keep the conversation going and get to know each other.
Floyd: Does it actually work like that? If it was me…
Floyd: I'd say… "Hah? Why should I tell you my birthday?"
Cater: That's just you not willing to have a conversation from the get-go, isn't it!?
Cater: Hrrnngh… Well, if I was dealing with that type of person, I might try a different approach.
Cater: Fortune-telling is just one of many different ways of communication ♪
Floyd: Huuuh, sounds annoying. I def can't just go out of my way to work with others.
Cater: I bet~ Everyone is different, and I'm just saying that this is something I'd do.
Floyd: But, since I just learned 'bout it, maybe I can give it a try~
Cater: Oh, you're gonna put it to the test right away? Sure, sure, ask me something!
Floyd: When's your birthday, Hanadai-kun?
Cater: C'MON, IT'S LITERALLY TODAY!? Floyd-kun, you're supposed to be my birthday interviewer, right!?
Floyd: Ahah, it totally works. Mmkay, time for the next question.
(Part 1) Part 2 (Part 3)
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unawakening-float07 · 6 months
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I met a daddy on grindr, nice dick, great fucker, rich, handsome and fun but later chating he started making some comments about the skin color of people he met on grindr and then admitted he was "kinda racist", is that a deal breaker for you? I dunno if I wanna see him again because of that, Im latino btw but I have light skin tone
should def be yes. met up recently with a dude that i really vibed with and was sexy as fuck but started using really awful racial slurs and said i was a “sexy” latino and not, well i won’t say. tried educating him on why this language isn’t okay but it fell on deaf ears, left promptly after. it’s ALWAYS okay to walk away from a hook up if they make you feel uncomfortable, regardless of how hot a dude is.
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shuttershocky · 1 year
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how does one approach toron mine 7? even after the nerf i can't seem to make it work
Alright so here's the thing, even after the nerf (and the nerf is huge by the way, at Danger Level 20 enemies used to have +160% higher max HP and +20% more DEF than they do now) Toron mine is still a lot of bullshit entirely due to its stage design and enemy comps being a brutal mix.
To make life easier, I strongly suggest bringing at least one of the three gods of Toron Mine. These are: Leizi, Suzuran, and Goldenglow.
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All three of them have the same strategy: equip S2, then stack 5 Snipers with equipment A to get +200 ASPD for them to use (Leizi will need Module Level 2 as well.)
Goldenglow has the widest range and very high damage with her RES ignore and drone crits, Suzuran hits 3 targets at once while slowing and inflicting a 20% fragile debuff on slowed enemies, while Leizi with a level 2 module is just legitimately one of THE strongest carries in SSS, her bouncing attacks, slows, gigantic +150% ATK on S2M3, and her module recharging SP on unblocked enemies make her recharge extremely quickly.
Just one of these three can carry your team to the boss, but having all of them in the squad with a proper amount of snipers is the easiest way I can think of for scoring Toron Mine's secret medal.
Now on to Toron mine LT-7 itself. This map is a killbox, and needs you to set up in a particular way so that everyone in the stage specifically attacks inside that killbox.
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The black lines show the enemy routes, red arrows show possible ranged damage placements, green arrows for crowd control placements, and orange for a melee operator that has a wide AOE attack such as Mlynar S3, Gavial S2, Tequila S2, etc. I've also included the Ifrit tile in case you are using Ifrit (block as necessary), though I wouldn't recommend bringing her from the start since she's not quite as good in the previous stages.
Here are a few things to note:
The top lane goes first. These enemies are going to be mostly Breakers who are super speedy, so it's important that you either set up a ground defense early, or can full stack 5 snipers and get that upper left red arrow set up immediately (I recommend placing Leizi here if you have her.) Take note that regenerating junkmen will join the Breakers eventually in this lane.
The leftmost green arrow is the optimal place to put Suzuran with S2. Take note that Suzu will still need to charge her S2, so it's not wise to set her up as the first damage unit as these Breakers WILL come in droves and run fast,
The right green arrow is a place where any ground unit with an AOE attack like Mudrock can slap at the enemies passing by, but a really strong pick here is Ethan, whose bind can really save your ass, especially when he has ASPD buffs.
The rightmost red arrow needs the biggest amount of Arts damage. This is where I put my Goldenglow, though other Arts DPS options can work as well. The bottom lane only comes into play in the latter half of the stage, but after the usual Breakers, you will see Demolitionists cross here. These are the biggest threat of the stage, as their large base DEF gets turbo high when buffed by Danger levels, and their attacks can deal AOE splash damage and kill your ranged units as well (which is why I advocate for not blocking the bottom lane and simply trying to control it)
If you happen to be able to spare the extra resources (like say, you got super lucky in the card draw and set up your ranged damage and control easily), this is where the orange arrow comes in. Liberators are my favoritechoice here as they're extremely DP cheap while also being blockless when not attacking (and thus not being murdered by the breakers and junkmen), though someone like Gavial the Invincible or even a second specialist like Mizuki can do wonders. I like buffing them with guard equipment B (+20% ATK and +20 ASPD) to get that ASPD boost.
TL;DR
This stage is bullshit, prepare for Breaker waves early.
Bottom lane spawns Demolitionists (Defense Crushers with exploding hammers), plan Arts DPS accordingly.
Try to set up the ranged DPS in order: the top leftmost red arrow (make sure it can kill the top lane waves), then the leftmost green arrow, then the rightmost red arrow. Improvise your defenses until you can create a killbox with those three units.
Let me know if you need more help!
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watmalik · 9 months
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Non-spoilery, scattered thoughts!! ( 4.5 /5⭐️ )
I hate Miguel with a great passion. Like, dude, come on get a fucking grip. Cringed every time I saw him. Other than that I loved the rest of the movie. Yes, it was fast paced, but! I feel like I consume most of my media like this nowadays so it wasn’t so much of a deal breaker for me.
Would’ve loved more Nora,Bea and Pez, if I’m honest.
Nick and Taylor are so perfect as Henry and Alex, I can’t even to begin to describe it. I felt, like everyone else, that I was intruding every time I saw them together. I was screaming and squealing so much. They opened up my heart ngl
Some transitions affected the flow of the film for me in the midway point
🍑 (fucking love that scene, simply hilarious)
Henry’s POV destroyed me. I wanted to hug him so badly.
I really, thoroughly, enjoyed the starting sequence. I really liked the aesthetics and dialogue
Recently acquiring my political science BS who has worked in a dem campaign before I fucking enjoyed watching Alex making phone calls and help canvass. I felt all the hours I put in it coming back to me lol.
Since I’m also going to law school I would’ve love to see more Alex in his element since he is now in law school instead of taking the LSAT and worrying if he got in
History, huh? I bet we can make some. (TZP I’m in yours walls you perfect swan)
TZP and Nick are just amazing (I need y’all to understand this so badly!!)
Then texting/emails voice over?? I died and resurrected
I did read the book in 2020, the first time around. Got me through the pandemic and I have re read it several amounts as well as have the audiobook. Im a fan.
I watched this film with what Matthew Lopez said about it, it’s ���an expensive fanfic” and it is! A very good piece. Yes im sad that they cut things from the actual book but watching it with what Matthew said it made me really happy. It’s like reading a fanfic made by an excellent author in ao3 for my screen and it’s fucking awesome. Don’t overthink just watch it and enjoy it :)
I’ll probs do a longer review with spoilers days to come, I’m going to rewatch it again. If I had to rate the movie it’s def a 4.5/5 stars. Not completely a 5/5 bc of the transitions of some scenes to the next one was a big deal for me, but other than that it was amazing.
Rom coms are indeed back!!
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sleepytoycollection · 2 years
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Sleepy Reviews: Deuce Gorgon (Amazon Exclusive)
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G3 Deuce Gorgon ($24.99) with his accessories
The boys of G1 Monster High have been my favorite boy dolls of any doll line ever, to the point I have gone out of my way to collect one of every single boy character that had been made. I adore them immensely, so obviously, when I had to pick one to review, I had to pick the original Manster himself, Deuce. 
He’s got a lot to live up to, so is Mr. Gorgon a worthy entry to my massive MH boy collection? Let’s find out:
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This particular Deuce Gorgon is Amazon Exclusive, but there is another version in a 2-pack with Frankie that is target exclusive, which is honestly pretty amazing considering Mattel’s seeming aversion to boy characters previously. Two Deuce dolls right out of the gate? Go off then.
Keep that energy up Mattel and you have my attention. Especially if Jackson and Holt return. Please Mattel I’ll do anything. Anything. 🥺🙏
Ahem. 
Anyway, the box design is serviceable. I don’t love it, but it gets the job done.
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I think of lot of it is this artwork. It’s not bad, and it’s clearly trying to tie into the style of the Nickelodeon MH show, it just doesn’t grab the eye as much as I wish it did. 
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The back features more of the same art, as well as a full body image of Deuce, as well as a short profile for the character. 
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Not a lot of info, just the basics in multiple languages. It’s fine. 
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Some unique symbol art work for the edge of the box. A nice call back to the original boxes. 
Let’s get him out of the box for a closer look:
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Boom. Out of box. Magic of television. 
He’s a handsome fellow, I like the new sculpt, and it’s fun they made him green. 
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Back view for everyone. 
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I love the way his eyebrows are painted. The individual hairs and expression bring a lot for me. 
The only thing I might’ve changed is just the color of his snakes, I feel like they clash with his skin just a little. If they had more of a yellow undertone than blue, or maybe were just a shade or two darker, I think it would’ve looked a lot better. 
Not a deal breaker, but I might add a paint wash later to adjust the color and bring out the detail though. 
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I do like the actual sculpt of the scales though.
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I loved Deuce’s fainted mohawk look in G1 and I think it was a nice choice for his default here. 
Let’s move away from our boy here for a sec, and look at his accessories. Let’s start with his pet:
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Perseus returns with his own redesign. 
It’s alright, I actually loved the original MH pets, so I don’t mind them being included, but they look more like the modern Barbie pets this time around. which is hit and miss. 
Honestly I do think he’s cute, I just wish he was maybe more in scale. All the pets are the same size and general shape this time around, and with the even more cartoon-y design they end up looking less unique.
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He does still have his twin tails though! 
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All the ghouls come with iCoffins (Are they still iCoffins? Surely a few monsters have spooky-pun Androids), and Deuce is no exception.
His phone case is, of course, snake themed:
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How cute. I love snakes. 
Along with phones, everyone also comes with a snack and a drink, for some reason, totally not trying to pad out the box, but anyway:
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I tease, but actually I do think the little snacks are cute. I like his Medusa head water bottle.
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The cupcake has a snake for frosting! Frosting snake! How cute.
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Deuce also comes with a little tin of what I presume is scale wax. Gotta keep those scales shiny. 
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Like all Deuce dolls, he has a pair of sunglasses, with, one again, a snake design. It’s all snakes here folks. 
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See? Snake back back. I���d made to look like it’s made of snake skin. Which feels a little like a human carrying a bag made of hair. Hmm.
It does open though:
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I do think the color is a little... bright. Actually, it’s not even the brightness, it’s just that it clashes. Def repainting this one. 
Deuce is a barista in this generation of MH, so his doll comes with a little apron:
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It’s fine, and I’m glad his love of cooking seems to be making a comeback, but it does feel a little... idiosyncratic, but does make a good segue into...
Clothes!
The most important part of a fashion doll. 
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Let’s start with his jacket, because I love it. It’s made of a nice denim-esque material, it has real pockets, it’s finished nicely, and just generally looks great.
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Hope you’re not tired of snakes yet though, because we have more! 
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Snake shirt! 
Also very nicely made. 
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Snake pants! 
Construction of them is fine, but the material does feel pretty cheap. My least favorite of the fabric pieces.
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Snake shoes! 
They’re fine. I’m indifferent to them tbh.
It’s all snakes! 
It’s also the last of his outfit, so let’s look at what’s under the clothes:
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G2 MH/BTS body, G3 MH body, G1 MH body
As you can see, this body uses a different sculpt to previous Monster High boys. It’s shorter, and the thickest in the waist do far, but also has smaller hands and feet.
Honestly, I like the other two bodies better, but I don’t dislike this body either. Mostly I miss the bigger hands and feet.
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See what I mean? If you were hoping G3 shoes would fit the G1 boys, unfortunately, they do not. I wonder if this change was made so kids could use Ken shoes with the boys? 
Deuce’s body also have a few quality issues:
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That seam line is deep, and there’s a very noticeable ridge there.
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Plus he’s got a little warping from the packaging, but that can at least be fixed with hot water. 
Let’s go ahead and put our boy back together, with all his accessories:
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Is it just me or does he look a little... disjointed? I think it’s the shoes. They’re a different color in the box art, and I think they looked better there. 
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Yeah, they had more green and seemed to be a bit lighter.
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Final thoughts? 
He’s just a little hit and miss for me, unfortunately. I feel like they were trying to hard to stick to a certain out line of what each doll gets to come with, that it ended up with him coming with things I think would’ve ben better left off or exchanged with something else. 
Instead of an apron, it would’ve been cool if he could’ve had a belt, or instead of snacks, maybe an armband, earring, ect. 
I like the snacks, they’re cute. but why come with this doll? Why not save them for another?
Also, some of the color choices feel random. I’m all for unique color schemes, but we’ve got 5 different greens and four different purples. It doesn’t feel intentional, and more like an error. 
But there’s also things I do like, I like his face sculpt, his jacket is fantastic, and I think it would be very easy for me to fix what I don’t like with a restyle. 
Mind you, I’ve opened up a few other G3 dolls, and some are better than others. 
At the end of the day you have to decide what’s a deal breaker for you. For me? I’m happy with him, despite my criticisms. I’m happy to add him to my collection, and in general I’ve been enjoying G3. 
Do I think I’ll collect G3 boys with the intensity I had for G1? Eh. Bring Jackson and Holt back and then we’ll talk. 
Please Mattel I am begging. At least give us that Holt Reproduction. Please? 
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writinandcrying · 1 year
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Sexuality / gender preference (if you aren’t comfortable with labels)
HI OMFG OKAY
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This can be any version of the TMNT preferably bayverse or 2007? I don’t mind do your thing fr fr LMAO
straight / I enjoy men / she/her
5’1/gym rat so I’m a lil muscular/usually curly hair but I have braids in right now/glasses/ lots of piercings & a few tattoos :) but we follow each other on ig so idk why I just gave you my physical description LMAO
INTJ :)/im pretty funny if I do say so myself/very independent/sarcastic/I have a weak social battery but depends on which group im with/impulsive
My love language has to be touching or cooking- No in between :,)
Y’all know I love me the 2007 TMNT movie as bad as it is/im going to college to be an English prof :)/my dream job would have to be one of the nicest schools where the area I live in is suburban & I get a fun lil house to myself that I can host parties in >:)
I really love horror games/art/working out/cooking
I think one of my toxic behaviors is that I fall out of love as quick as I go into it, so if someone does something I don’t like it’s sort of a deal breaker for me
Pet peeves: guys that chew with their mouth open/guys that yell to get their point across/uneducated men/Pisces men/guys that aren’t into or against spiritual things like saging rooms or crystals or incense :,)
Deal breakers: if he’s rude to other women or doesn’t respect his parents/doesn’t have an education/is very anti-weed to the point that they’ll break up with someone over it (like bro it’s never that serious)/if he doesn’t take care of himself physically and mentally
How do I usually act: I don’t ever ask for anything, im very independent so I never ask a guy to buy something for me or pay for something :)
HIEEE omg im so excited for this one hehehe
i really need to thought this one through but like..... Jas i need to be 100% serious..... you are 100% perfect for rottmnt leo fr like idk i think you both would have such a nice time together lmao
i match you with..
Leo
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Surprise!!!! no but seriously- honestly this could go either Bayverse or 2007, i know rottmnt is extremely different from these two, but like... i can recognize all those personalities being different and still making it work with you! ur a leo girl what can i say lmao
I usually don't focus or comment much or physical appearance, i only ask bc its easier for me to visualize the match up, but since i do know how you look like, how your voice sounds, i can 100% confirm he would be down BAD by first glance (mikey would too, but like its mikey he gets crushes left and right) specially with bayverse, Leo is a an adrenaline junkie, he's too introspective borderline shy to actually voice it, but like..... tattoos, piercings, everything that society would deem as a "rebel" look(? do i make sense i hope so) Leo would be into it. He can deny as much as he wants, but he's into badass looking people idc yall can fight me on this one (this also applies to rottmnt, although i kinda see Rottmnt Leo being a bit... like almost every version of Mikey, he gets crushes easily on a wild range of people, but he most def LOVES when someone knows how to use slangs and has a funky lingo going on, and you DEF have that, he would 100% fall for you ever harder after exchanging a few words with you)
Every Leo version deserves a funny s/o. Bayverse and 2007? they NEED to laugh, a light hearted relationship is perfect for him and i def see that going on with you two (: he loves how you can effortlessly can deliver a punch line when he least expects it, my personal head-canon is that all Leos like to joke around, due being introverted, the oldest sibling and the leader, Leo closes himself a lot around his brothers, the only one chill enough to truly explore that side is Rottmnt Neon Leon, so if he ever decides to test the "imma make you laugh" waters with you, thats a sign he not only trusts you, but wants to impress and deepen your relationship with him
Thank GOD you can cook cuz this man cant LMAO
Leo's Love language is def Quality time, he will need some time to adjust into physical touch as your way of showing appreciation, but soon enough he looks forward to it! loves to mindlessly caress your hand, back, tights when you are hanging out, gives killer massages! likes to hear about your day as you both lie down on his futon and your head is in his lap or your you are both lying down and your legs are above is tights, soon enough he will discover he's actually really into gentle touches, give him time to ge used to it tho cuz he never really considered even having a s/o, so, baby steps regarding physical affection is the way to go!
He's so interested in your major, i shit you not he asks to see your assignments and homework. Leo loves to read, and if college was a possibility for the turtles, i can see him either doing something related to Linguistics, maybe Anthropology (def more focused on Japanese culture) he def likes to dive in those topics and he geeks the f OUT with you regarding your college major
The bumps on the road; 1-he cannot deal with someone impulsive. We all know his relationship with Raph, and we ALL know he can be controlling on his worst days, you both would have to compromise during missions or even daily tasks, he wants to be part of the planing, he wants to know whats going on, but at the same time he cant micromanage you like shit that sucks a LOT. 2- he needs someone steady. he fall in love extremely slow, so for his to work out, he would either have to speed the process up or you to pump the breaks with falling out of love rapidly 3- ..... give him time to be more pro-weed please LMAOOO (although i know this points can be """solved"""with loooads of talking, and thats something nice about your relationship, at certain stage, both of you are completely honest and open about your issues, and both can be understanding of each others limitations and personal growth that shall occur on future)
"if he’s rude to other women or doesn’t respect his parents" Leo gotcha, and honestly? he feels the same, if you cant show respect to the elderly (aka master splinter) wtf you doing?
"guys that aren’t into or against spiritual things like saging rooms or crystals or incense" Leo def knows anything related to Japanese culture and i think he (and mikey.. and Donnie) would be the most open-minded towards new healing / spiritual activites and techniques? although there are different reasons to each one of them; Donnie is bc he's curious about well- everything, Mikey is bc he always wants to try new things and lowkey finds it cool, And with Leo, he wants to be part of your life just like he wants you to be part of his, so please be open towards learning Japanese costumes and he shall participate in your costumes as well.
Loves that you are independent, he likes being there for you don't get me wrong, but.. he's a busy turtle, if you cant handle yourself once in a while, that might be a deal breaker for him. Chivalry is kinda big for him tho, so let him treat you when he can, he likes to woo you sometimes so just let him lol
Ok so i know Raph is like, the gym king or whatever but if you ever briefly mention you would like to use it the one the boys have around the lair, he will "randomly"show up there, Raph will def tease him if he tries to help you out on a machine that you and Raph combined know way more than he ever could lmao. He does asks you if you would like to join him into his training sections at the dojo, he's way more comfortable in there and he swears is not as stinky as their gym after Raph uses it, really looks forward to the day you accept his invitation into teaching you some self defense moves here and there
Ok you didnt mention this like...he loves how you always reply REALLY FAST!! like at first he's taken back cuz? usually april or casey take a few good minutes even hours to respond, humans have their things to do on topside and he gets it you know? he's also relatively busy most days, so when he almost automatically gets a reply from you, Leo def got surprised on the first chats he had with you, he begins to love it how fast you can come back to him with texting, he doesnt have to worry if you are in danger after escorting you to your home, or when you are leaving college, work, yadda yadda, he knows its not extremely healthy to be on your phone 24/7 but when you are away from him, he loves it he can have almost imidiate contact with you
Over-all: Really chill relationship but still has some fire into it??? at the same time?? both of you just gets eachother, and he feels free to show his funny, daring, flirty / teasing self he almost NEVER shows to anyone, so lucky you!
hope you liked it!
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match ups are closed for now
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fecto-forgo · 2 months
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i think more ppl who want to adopt cats should be made aware before hand of The Worms.its not a deal breaker for getting one its rly common for cats to need some quick parasite meds to solve The Worms theyre gone within a day or two of taking them but they should def be told abt The Worms
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kob131 · 5 months
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So people are bitching about Gen 9 powercreep. And instead of listening to people complain about powercreep that basically happens every year with Yugioh-
Let's try suggesting some nerfs.
Rage Fist & Last Respects
Reduce base power increases from 50 to 20. This keeps them inline with the usual rule of Pokemon (that almost nothing exceeds 150 base power without very severe drawbacks). It should help reign in the likes of Annihilape and Basculigeon/Houndstone
Supreme Overlord
Reduce boost per faint Pokemon from 10% to 5%. And even then, Kingambit might be too strong.
Good As Gold
Change from 'Immune to all status moves' to 'immune to non-stat lowering status moves'. Basically to let Defog work against it.
Zero to Hero
Have Palafin change forms every time it switches out instead of switching from Zero Form to Hero Form once. Basically you have to either jump through hoops to keep getting Hero form or you go suicide attacker with it.
Sneasler
Change Unburden to Quick Feet. Also move 10 points from Speed to Sp.Atk. Basically Sneasler is too fast
[Vessel] Of Ruin
Overhaul it from 'Reduce X stat by 25%' to 'Upon switch in, Pokemon gains -1 in X stat'. Abilities that fundamentally fuck with the damage formula or really ANY fundamental part of Pokemon is NOT a good idea. Pokemon's battle system is a deeply interconnected web where messing with one aspect creates a knock on effect on everything else. Speaking of-
Unseen Fist
Change it from 'Ignoring Protect-like effects' to 'Ignoring Protect-like effects at 25% damage', basically turning Urshifu's attacks into Z-Moves.
Espartha
Change 'Speed Boost' to 'Competitive'. Get rid of Speed Boost+Stored Power.
Ursaluna Bloodmoon
Mind's Eye now turns Normal moves into resisted hits against Ghost when moving before the opponent. Also take 10 points for Sp.Atk and Def and put them into Attack and have Blood Moon's power drop from 140 to 120. Now it deals less damage, can't abuse Trick Room AND beat Ghosts and is slightly more vulnerable to Foul Play.
Ogerpon-Hearthflame
Will probably be fine without Tera. If not, change 'Mold Breaker' to 'Intimidate' so it can't just bust through Heatran.
Iron Bundle, Roaring Moon and Flutter Mane
Will take some more effort because they are...particularly problematic.
There, hope this mental exercise entertained you for a bit.
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crystalelemental · 1 month
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Did you know there's a tier list maker for Unicorn Overlord classes now? Time to have opinions no one else agrees with!
For context: I am ranking this solely based on combat performance that I achieved. There are classes I have seen people rank far above what I do, and whether that's because they understand something I don't, or they had particular setups I didn't piece together and got better results out of it, it doesn't matter. I am rating this on how I experienced the class playing through twice.
The highest I beat was Tactical. I did try Expert, and beat the maps just fine, but I have this known brain problem where anything timed starts to stress me out if it runs too close, and I was constantly running too close. I never lost a map through the 8 or so hours I played it, but I couldn't stand the time pressure and kicked it down to have a more relaxed time of my life. Make of that what you wish.
S-TIER
Breaker. I feel like the surest indication of an S-tier classification is not having to think about it at all. While some will argue for the best possible performance being the indication of tier, I argue the opposite. I don't think many people are going to dig into the game that hard, and thus many aren't going to see the glory of incredibly fine-tuned tactics that let you beat Arena at level 15 with like three guys. Most are playing normally, and encounter stuff that just naturally works, and that, to me, is the surest sign of potency for a class, because there is nothing hidden that makes it good, you feel it right away. That in mind: Breaker is the most mindless win condition in the game, and my personal assertion for best class. Enrage is dirt cheap at 1PP, stacks, includes accuracy for consistent hit rates, counters armors, and has a row-wide attack that can't even be blocked or guarded. Once armor is removed, Assaulting Blow will recharge 1AP for every KO they land, potentially sweeping the entire enemy team, with no more support than "make sure they don't get hit." Anyone with cover and the tactic of "prioritize Highest Phys Atk" will do the job.
Gryphon Master. Gryphon Master is a bit more dynamic than Breaker, but no less devastating. Row-wide damage for 1AP is exceptionally strong, and they don't suffer the Berserker's accuracy penalty either. Add in cav effectivenss, and they're unspeakably strong. Being flying, they can front row dodge tank. Late in the game, they can pivot to Fatal Dive, dealing true damage to foes and denying guard, which can easily annihilate back-row foes and chip bulkier targets enough for follow-ups to finish. Griyphon Master has so much going for it, and very few legitimate flaws. So long as arrows are covered, they excel.
High Lord. Alain is ridiculous. Not because of anything offensive, but because defensively, he is unparalleled. Blocking is a huge deal to me, I like covering for squishier allies, and Alain's access to specific equipment giving him a much easier time hitting 4/4 means he adds a lot of defensive backbone, without suffering poor Mag Def, and contributing some DPS through anti-cavalry tech and row-wide offense. That anti-cav tech also removes AP and PP both, while inflicting Guard Seal, which is exceptionally potent. His potential to disrupt and defense a team cannot be understated.
Featherbow. At time of writing...this is my favorite class. Consider this bias if you must. Featherbow is S on utility. Row-wide Blindness in response to an attack leaves little room for foes to counter. She is not bound by the Rogues need to hit, and is instant enough that removing this status is impossible prior to them attacking. Photon Arrow hits two targets for -50% Phys Def and Passive Seal, which is devastating if aimed correctly given her high initiative, potentially shutting out a healer completely. Even Saint's Shot can be devastating, just removing 1PP from a target, or 2 if they're non-flying. As a flier themselves, they have evade potential on the front row, and can use their own blind effect to deny archers specifically. Featherbow is a metric ton of fun, and can really disrupt entire teams with good play.
Snow Ranger. Snow White Strike. That alone gets this an S. Follow-up attacks are generally good, accounting for typical shaky accuracy, but Yunifi defies that will solid bow accuracy and a devastating Freeze effect. This is an excellent way to keep an opponent locked down, and the damage doubles if someone else freezes for her. Triple Counter can be devastating as well with enough evasion on her; a full power retaliation that hits three opponents is amazing. Yunifi is interesting in that it really is her passives that make her tick, but Glacial Rain can be used on the back line to really hammer an enemy team with full AoE damage and a freeze effect that shuts down everything. The accuracy is shakier, but to my understanding, only one arrow has to hit for freeze to work. Yunifi is fantastic, and I adore using her.
Dark Marquess. I admit, my first run, I did not really respect Berengeria. I get it now, though. On-entry passive that cuts the initiative and attack of all foes is excellent. So long as foes are afflicted, she recharges PP on multiple attacks, including a 1PP follow up move for infinite regain that also heals her. When she's attacked, she boosts Atk/Initiative and gets 1AP back. She has row-wide offense that inflicts Stun. While it requires afflictions to be present, which can be slightly restrictive, she still has strong options even without that condition met. Dark Marquess is just very persistent and incredibly strong, with a powerful opening move, and it's hard to go wrong with her presence.
Elven Augur. The elf girls are very, very strong, but Augur is definitely stronger. Offensively, an on-entry row-wide attack that inflicts stun if it doesn't kill is great. Much like Sibyl, Augur has a good synergy between skills. Primus Edge restores 1PP if at 100% HP, even if it misses. Elemental Impetus will use 2PP to recharge 1AP, making this a good, steady source of recharge. The main draw, however, is Elemental Roar, a 3AP move that hits all foes and gets stronger with more active fairies. Her opening skill is strong by default, but adding a fairy into an AoE burst is outstanding. Very little investment needs to go into Augur for their magic to devastate, and they even pack a little recovery that can specifically heal up a Cleric-type if they get hit with status, keeping your team rolling without a care.
A-TIER
Shieldshooter. Again, I like blocking. Shieldshooters can block while recovering HP to allies. Shieldshooters also have competent offense in Heavy Bolt, making them a good two-skill focus unit. Their follow-up is fairly weak, but can be nice as I believe it cannot be interrupted, finishing off units that get Holy Cradle or otherwise barely survived. As a bow user in the front, she can aim specifically for back row as well, taking out core supports or big threats with hilarious precision. If anything holds Shieldshooter back, I'd say it's that they don't quite excel at what they aim to do. Heavy Bolt is good damage, but she lacks the same kind of hilarious disruption as Alain does against cavalry, or the row-wide offense he can pack, leading to her being more about sniping a particular target in a match and otherwise existing for defense. Still one of my favorites, though.
Swordmaster. One of my favorites. Swordmasters are about precision removal of specific enemies. By default, this is Scout. In some situations, it can be the fliers. With Runic Sword and some backup with Inspiration, it can include Armor, which legitimately feels like their best utility. But Swordmasters rarely carry. Their damage can be good with proper support, but maintaining that is difficult. And without it, their damage drops precipitously. I do compliment their anti-meta properties, like Meteor Strike being the easiest way to just blow through Galerius' Dark Armor, but they have trouble answering as much as they counter. Outside of Runic Sword, which is a one-time item, they have no means of getting around armor or guards. They're evade tanks whose Parry doesn't work on range, so arrows can break them, and truestrike remains a problem. Their PP generation is a bit challenging as well. Two swords means less flexibility on accessories. But for the sheer depth of what they can do for a team, and how well they can be crafted to serve any comp, A feels right.
Wyvern Master. Look, I don't know why I like Gryphon Master better. I think better early tools, but Fire Breath doesn't take long to unlock and is arguably stronger. Column-piercing is really good too, easily slapping someone out of commission on the back row. I think Wyvern Master is fantastic, but for some reason it just never felt like it worked as well as Gryphon Master, despite having comparable tools. Maybe I'm just biased. Maybe I just really liked Fatal Dive. I cannot give a satisfying answer, because they do rule.
Druid. Druid's great. Probably the strongest on-entry skill in the game, coupled with immediate debuffing of a target's offense as they attack. Defense Curse wildly improves damage and prevents Guard entirely, which is exceptional for offensive cores. I think the only reason I don't respect Druid more is that I didn't use Druid more. Their kit is truly excellent, if hard countered by Clerics.
Prince. Buffing alternative to Druid. Seriously, it's the same thing but reversed. Buffs initiative on entry instead of debuffing, buffs attack instead of debuffing defense, grants truestrike instead of inflicting Guard Seal. Prince does fantastic back-row work. I think I value Druid just a little more, solely because I think the entry skill is stronger, and Guard Seal slightly more valuable than a truestrike.
Elven Sibyl. She's a healing version of the Augur, whose on-entry skill is a heal that provides a nullification to one debuff for a row. She also has Primus Edge/Elemental Impetus, allowing for fantastic generation. However. My problem lies in her AP skills. Elemental Roar remains the boom it is on Augur, but her 2AP skill goes entirely to waste using it, and it's a row-wide heal that provides nullification of one attack to a whole row. To put it bluntly, this is insanely good. Evade tanks have a backup that can now prevent certain death, solely because Eltolinde was present to provide it. And yet...this comes at the cost of Elemental Roar. I talked about this positively in other classes, having strong variability, and I think that's Sibyl's strength too. You can use her as either Elemental Roar AoE damage for a wipe, or you can use her as a healer with built-in blocks to damage for an entire row. But you cannot do both. And that's why she's down here in A. Because the S class options? They can do everything they want in one set. Eltolinde cannot. She makes much harder concessions.
Valkyria. I wish I could put this higher, but I do think it's fairly limited at times. Boosting team defenses and guard rate on entry makes the entire team a lot stronger, and 50% guard rate is percentage points, meaning even your frail back row has better than average odds to guard and reduce a lot of damage. This is not what sells her. What sells her is Maiden's Hammer, a Truestrike move that deals better damage the lower her HP, and is a counterattacking move. This is an excellent utility move. Combined with her natural ability to hit Flying with Vertical Edge, she's like a heavily defensive variation on Swordmaster. But. Swordmaster has that magic attack to blast armor apart, being much more offensively competent. Valkyria relies on Brandish, which is expensive and never deals as much as you want. She can eventually break through, but definitely needs support to see it happen.
Dreadnought. I feel like Dreadnought is a boring, overly straight-forward damage class with exactly one interesting tool. Unfortunately for me, that one interesting tool is hilarious and extremely powerful. When a foe guards an attack, Dreadnought kicks them in the face, inflicting Stun and Guard Seal. That is. EXTREMELY good. It turns a lot of offensive focus options from middling and in need of support, to potentially just blowing right through armors. With her self-buff to get truestrike and sure crit, she's able to obliterate pretty much any individual enemy she sets her sights on. And with greatshields, even in the back row, she tends to be excellent on defense. Initiative can be a problem, but just kicking open a guard for allies is a massive boon.
High Priestess. This may seem a bit mean, but I don't consider Scarlett as potent as other unique classes. Her healing leaves a bit to be desired, and while her main attacks remove buffs, the fact they can miss creates issues. It's not like her damage is exceptional either. What keeps Scarlett in A is really just how rare buff removal is, and how nice having a shield to halve incoming damage while denying status can be in good hands. But the later you get, the more allies can find items that make them immune to status anyway, and thus her shield goes largely to waste. This is especially true for evade tanks, who just...move out of the way of the attack, rendering that shield moot. Scarlett has good tools mired by problems that kept haunting me, but I fully acknowledge what she brings.
B-TIER
Bishop. Standard healer. What gets Bishop in my good graces is Refresh being row-wide, and access to some good AP skills from staves, most notably Lyrical Wand. Most of their AP skills are pretty whatever, so the wand skill is free, and recharges AP of a target. I do think Bishop can be a little finicky, though. Specifically targeting what you want and when can be a challenge on the tactics, with their default sets healing every single hit no matter how minor resulting in consumption of 1PP. It's a necessary class, but not an exceptional one.
Featherstaff. Featherstaff has some solid traits, but I feel like initiative is their worst enemy. Unless they get Overheal or Holy Cradle up right away, it's easy for opponents to just slap something and ruin your plan. Holy Cradle in particular feels like shit outside of PvP/Arena contexts. It's 2AP that could go into just keeping you from dying, and very little in main game can threaten to one-shot you. They're overly specific for single matches, which is why I put them below Bishop.
Wereowl. Very fun but very finicky. Wereowl has basically one truly good trait, and that is granting 1PP to an ally after they use one. This combos into some hilarious shit, especially when you look at things like Featherbow's row-wide blind response, or sustaining healing or guarding, or counterattacks, etc. That said, getting that PP where you want it to go and not having them burn through all of it is very, very challenging. I will give credit for having pretty whatever AP skills. I think they're another that really likes the staff effect to be their primary, though Night Vision for huge accuracy buffs is nice.
Feathershield. What if your tank could dodge? Feathershield is fun because they are flying armor, which means they both take hits well and can evade, making them excellent at sticking around. That said...is it just me, or are there like no greatshields that have passive abilities to shield allies? Is no one else bothered by this? It's like the one fatal flaw. If I could get this guy to both reflect spells and jump in on attacks against the healer, I think we'd be set. I do want to specifically complement synergy with Valkyria. Iron Will with his buff to Mag Def for the entire party makes for some outrageously tanky units.
Great Knight. Cavalry Call. That's basically the class in a nutshell. They have a great buff that applies to all cavs, and are able to rush a column both with their base move and with a follow-up. In addition, they pack the usual AP recovering stuff, but with two different forms of attack, including a 2AP multi-hit move. Great Knights have a lot in their favor. I don't really respect them. I feel like a lot of their utility relies entirely on a full cav team that makes them hysterically easy to counterpick. I think they put so much in offense that every comp tends to lack wildly for defense, and their results in a map are either a clean sweep of massive damage, or getting half the team killed. I think without someone to proc boosted initiative or debuff foe's initiative, they tend to move too slowly and eat a lot of damage. They live attached to Selvie. Outside of cav comps, while they have decent tools, their offenses are significantly less pronounced, and I feel like they falter. They're really fun and have one of the more mindless overall setups, but it's such a hit and miss tactic that's so, so easy to counter.
Doom Knight. I don't really favor sacrificing HP for power. I admit they have a good system going, as well as good bulk and potential to recover damage they do take. I recognize their fire-base AoE move is tremendous damage with a lot of benefits. I just can't put them higher than this. Similar deal to the Great Knights, I think they tend to be easily bowled over at times. Tactics matter a lot, and if their conditions aren't in place, they falter wildly. Without a Cleric, or at least some means of active healing, they're very easily KOd. I like them well enough, but not all that much.
Sergeant. Granting Sure-crit can be specifically tailed for Maximum Funny. Granting 1AP to any ally at the cost of 2PP is also really nice. Sergeant doesn't have the best offensive profile, but column-piercing and cav effectiveness isn't bad, and they add some response to fliers as well. They're a decent all-arounder with no particularly outstanding traits, but some really fun concepts to play with.
Elven Archer. Ice Arrow is one of my favorites, I love freeze and they have the initiative to back it up. I've also seen talk of their on-entry skill resulting in Scarlett granting a PP back with some healing, kicking off their party-wide heal and instantly recovering the team to full not matter how battered from the last encounter. It's something! But I feel like Elven Archer often fails to dazzle. Damage isn't great, they don't have the same truestrike as base archers, their on-entry skill is nice but not one of the better options out there, etc. I do like them a lot, though.
Elven Fencer. Similar deal but worse. They rely heavily on evasion, and can sure-dodge, but only when conditions occur that grant the effect. Otherwise, they have sub-par evasion for a frontline tank, and are always hoping to recharge AP on successful dodges. They rely heavily on allies to set conditions for dodging, and are as easily bopped by truestrike as other evade tanks. At least they have really good and fun offense that has a magical edge, allowing them to hurt armor types.
C-TIER
Sainted Knight. This one would get me killed on Reddit. I don't think Sainted Knight is all that good. I think the blocking of magic can be divine, and the combo with Legionnaire is obviously decent. But I think their problem is often passivity, and being too cluttered with AP. Yes, they can deal hilarious magical damage. If they aren't using Row Heal. But then you need someone else dedicated to healing. Which causes its own problems. But keeping healing means they don't do much in the way of attacks, and that magic potential goes to waste. But also there's only two magical swords in the game and Swordmaster is way more proficient about removing armor, while their attacks seem to fail to KO anything with reasonable Mag Def. Even in just general runs, I use Sainted Knight often for mobility and reduction of magical assist attacks used against us, but their teams are extremely hit and miss by effectiveness. I struggle to see a situation in which they feel as good as many claim.
Legionnaire. I like blocking, so here they are. I do think they're highly passive, lacking for damage or healing or literally anything but guard. But it's nice to have someone to just block attacks and take like no damage, you know?
Feathersword. Kinda middling. Yes, ranged attack, decent self-buffing, but their kit is kinda whatever. No particularly great attacks, buffs literally everything but stats you really want like straight Atk, Discharge is their only means of offense but it removes literally every other form of buff. They have a Truestrike but its 2AP, and their lack of sheer crit rate means Gambler's Coin isn't even salvaging them. I have yet to feel like Feathersword truly does all that much.
Landsknecht. What if you were a follow-up class, but your follow-up missed? What if Berengeria were kinda bad? Bastard's Cross is huge damage, but easily guarded and then rendered unimportant. Landsknecht does have good damage potential, and the AP regeneration of Breaker and Great Knight, but it tends to fall way behind on every other metric I care about.
Warlock. On the one hand, row-wide move that can stun, and great follow-up and counter attacks with generalized magic. I do think the shaky 90 accuracy is a problem, as is general initiative woes and frailty. Pure magic classes tend to heavy invest in just their magical offense and everything else is kinda whatever. As a result, Warlock can do some nice stuff, but I rarely consider them exceptional.
Sniper. I barely used them. I kinda dislike them, to be honest. I got one to work in the Virginia/Feathershield team comp I used, but I feel like the biggest issue they have is that damage output feels limited. They're kind of another precision removal tool, in that they can aim wherever they want and are specifically good against fliers, but only okay when it's a wyvern without crits. Taking out back row stuff also relies heavily on what the enemy team's composition is. They can work, but they're not a favorite, for reasons that are slightly difficult to parse. I don't think they're that bad, but I've never had good success with them.
Sorceress. This has to be my most contentious opinion. I think Sorceress kinda blows. Stupid frail, horrendous initiative, magic can get completely hard countered by two class types, getting conferrals to land where you want when you want is an exercise in pure frustration, status conferrals take 2PP and a whole accessory slot which is demanding, and while their freeze is an excellent status, I pretty much never see it because the rest of the team does its job first or the witch dies immediately. They can be good. Devastating, even. But I feel like they're very often a liability. Also now that both are on here: I don't respect Trinity Rain. Way, way too much investment of a team's resources for something that can (1) miss, (2) be blocked, and (3) be entirely shut down by Feathershields and Sainted Knights.
D-TIER
Vanguard. They're just not too useful. I give some credit for Arrow Cover blocking flying attacks as well, and being useful alongside Swordmasters and fliers for the specifics of what it does. But that's about all I can really praise it for. Neat concept, very lacking outcomes. There's a reason they're a 25 Honor promotion.
Werelion/Berserker. They are the same goddamn class and I don't like them. Row wide and then full party AoE damage should be great, but their offense is surprisingly low by raw stats, and all of their attacks are base 80% accuracy. Which is, as it turns out, bad. The only good stat they have is HP, and fun fact: no situation in any game I've ever played has allowed high HP but bad defenses and evasion to work out. Ever. I feel like this could be a way better class if their other stats were a little stronger in some places, but as it stands, very underwhelming.
Werebear. I tried, but never found much interest in them. A greatshield class that can't block anything, and instead specs into attempts at offense that are inaccurate, or completely miss anything not on the ground. Wholly unimpressed.
Viking. Their on-entry skill should be a favorite. There's so much that should be fun with this. I have never, even once, found a situation where I think it's worth it. Other on-entry skills just offer a lot more bang for your buck, and letting everyone bypass guard, while nice, often isn't necessary to taking down armor. There are other approaches. Like magic. Even half-magic like the Elven classes will do a better job than bringing a Viking's low initiative and inaccurate shenanigans. I want to respect them, I really do, but I've never found a significant use.
Werefox. Let the broad opinion being: I do not respect units whose life is evasion. "But you like Swordmaster." For the offense. For its ability to remove, with incredible precision, several different types of opponents as you see fit. Werefox does not do that. It has some offensive utility I'm willing to acknowledge, but I didn't have a great time using them ever.
F-TIER
Werewolf. Werewolf is one I wanted to like. A row-wide 15% Phys Atk buff with no other conditions is fairly unique, and they have means of restoring AP for further moves. Unfortunately...I just never encountered success. This feels unfair, I feel like something could've happened if I just found something I liked. But the one (1) time I made a team with one that actually started to work out? It was the Virginia/Fodoquia team. And it turned out the best results for that team? Was dropping the Werewolf for a Cleric. I dunno man! Results don't lie! Maybe I'm using it wrong, but I've yet to see this class accomplish literally anything.
Rogue. _Lucille_ on Reddit has some excellent takes on classes, and some fantastic strategy. They're the kind of person who can beat Arena before breaking level 20 on the highest difficulty, something I legitimately could never piece together. So when they say that dodge tanks are better than physical tanks, and that Rogue is very good, I'm inclined to believe this is true. Evasion likely is more successful overall if outfitted correctly. But personally? I consider tier based on ease of access as much as anything. If something is stupid broken busted, but only once you've been playing for a while and have a working meta knowledge of tactics and how to specifically counteract all the things that otherwise beat you? That to me isn't success. That requires niche knowledge for success. And on that note: Rogue sucks. Getting it to work is an unending nightmare. So many enemies have Truestrike, and the only means of not dying horribly is knowing AI patters and how to avoid being the target of attacks that threaten, and nothing else. Even outside of this, just letting one (1) attack land the low percentage to hit is instant death, and in general maps, you're encountering so many swings that eventually that 10% will land. It requires a level of precision and calculation that I feel is way beyond what is reasonable as a more casual fan of the game. While their skills feel exciting, I never once found them significant. Row blindness is done infinitely better by Featherbow, and even Druid if you want to use the staff for it. Stealing AP is only ever 1AP despite the translation, and fails entirely if guarded. PP steal can also be guarded against, ruining the attempt. Someone mentioned using them with Viking's War Horn to ensure hits, stealing PP and using that on accessories to buff allies constantly. Great plan! That also cuts into their evade rate because less equipment goes to it, so you get hit more often. Evade stops working the instant archers are introduced, because they just hit you through it. Their bulk is so bad, anything that touches them kills. Their passive skills are bad, with an on-entry that just inflicts Guard/Passive seal on one (1) target, which sucks, but is likely to go first given their high initiative, ruining much better options because only one goes off. I have active contempt for Rogue. I would love to get it to work, just to see what others are seeing, but I feel like their utility ran out before I even finished the demo. I get that no damage is better than chip damage, but you know what's even better than that? Not dying immediately because you failed a roll.
Paladin. I think the basic fact that nothing seems to outline the skills on a Paladin should tell you what you need to know. The class itself is good enough, but Josef is so gimped in the stats department that once you leave Cornia, and start fighting things closer to his level? He's easily overwhelmed on the frontline and contributes very little to a backline. There's no reason to use Josef past the opening. At least the Rogues can be outfitted with something going on, Josef just feels like a burden.
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ajentmm · 2 months
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'24 March Refine Review
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Mmmh delicious update. Here was my prediction and I did pretty good.
Okay, I predicted that Seiros was going to effectively have Atk/Def/Res+6 and omni breaker at all time. I did this by combining the player phase standard and enemy phase standard condition. FEH just gave her no condition at all. All this, plus Guard and Accelerate Special, all the time. Is this powercreep? At least her second part requires more than 25% HP, which is where we have the true damage based on foe's Res (I guessed that) and Dragon Wall (I guessed true dr based on Res), and 7 HP after combat (2 for 4). This behemoth combined with her support utility makes her an anchor of Aether Raids.
Dagr got a much tamer way of distributing [Pathfinder]. Rather than all allies, she only does 1, her support partner. This mean she can't be used with Arena / Aether Raid Defence teams, but that's likely what her sister will do. In Aether Raid Offence is where she is meant to be. Outside of that, she has Grand Strategy and Panic (For Atk/Spd/Def) during combat, true damage base on Atk (since her B slot already does Spd TD), and 40% DR (guessed that one). I really should have predicted Panic in combat since her other alts do that.
Wed! Micaiah got a proper broadleaf dagger effect in her base kit, meaning you don't need the Dou button, with omni breaker added in. She then has all the Chill tier 4 skills in one effect, making all the highest Atk, Spd, Def, Res foe penalized and [Sabotage], with foe's nearest also getting penalized so she can gain as much Atk during combat as possible. So if there is one enemy left, they will get 28 penalties turned into Atk for Micaiah. Also, DR halving makes it so tanks can get the true brunt of damage.
Annette got the extra turn after rallying like I predicted this weekend after making the theorycraft months earlier. It's funny that Silvan is getting an alt that does the same thing, but then buffs himself extra, rather than the target ally. Annette doesn't get the +1 movement, but she does get to move 4 spaces with that additional turn. After that, she has . . . tier 4 Seal Spd/Def/Res. That makes sense since she comes with Def/Res Ruse. The bonus is that if the foe has penalties already, she deals 15% of her Atk as true damage. I really thought it would be 20-10% of foe's Atk, as that's what Ash did, but ah well. Combined with 40% DR and this true adaptive damage, this might make up for the fact she needs her Ruse skill, that could be replaced with NFU or Tempo. Oh, and skill no +1 movement to ranged cavalry. Guess we can't mess. Hopefully you will just see her more in random event modes rather that high level play.
F!M!Corrin is much more powerful than his female counter part, but now realize on solo conditions to get the whooping 11 to all stats. Plus, he gets Guard and 7 HP healing after combat unconditional, just like . . . Serios? Is it just going to be dragons that get unconditional stuff? Maybe for now. He also gets Atk/Spd+6, [Dodge] and "neutralizes foe's bonuses" if he is < 2 units adjacent to him, at the start of turn. That pairs well with Rouse. Oh, and there's Spd TD.
Midori's Lucky Bow (surprise) doesn't have the [golden bar] mechanic, but still has the Spendthrift effect. It's now supercharged to 15% Atk TD and 15% Atk TDR, to make up for the +2 Special cooldown after combat. However, with the omni breaker in the second part, she might trigger moonbow (or noontime if you are feeling tanky). Oh, and she can heal and cleanse allies of penalties, like the apothecary she is. I'm glad she got a good weapon, and now I wait for when her and Eir get a harmonized alt together. I'm Kind of miffed we didn't get Mirabilis and Linhardt as a harmonized unit.
Finally, Gangrel, got the adapted damage we expected, but he also just inflict Spd/Res and [Guard] on the nearest foes in order to get his 20% Res TD. Also, in combat panic and 30% DR (no brave exceptions oddly)
Oh man, I'm going to need to speed up if I want to talk GHB units during their respective normal banner, since Jorge is next. What's that one? Oh, the long awaited Path of Radiance banner, Despair and Hope. This was when the power crept became noticeable with a Dragonflower jump and CYL4 just finishing. We have come so far. Thou, I could also just do all the Summer banner refines in one blog too. What do you think?
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braveryhearted · 2 months
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Tsukuyo decided to fill this out and send it but this definitely not her hinting at anything, just curiosity over how many bingos she could get.
( you def don't have to answer if you don't wanna but she was like the only one i could think of for this lol )
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ARE YOU GIN-CHANS's TYPE?
( accepting from mutuals )
@landofsamurai said: Tsukuyo decided to fill this out and send it but this definitely not her hinting at anything, just curiosity over how many bingos she could get.
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He had set the bar too low it seems. But not checking off the 'okay with him being lazy' and 'deal with the landlady when he doesn't want to' are some big deal breakers.
Also, who sends this in just to be curious? Well, at least Tsukuyo isn't a stalker or people he's annoyed with. But he's just not into her at all. Nothing wrong just never really thought about it to be honest. Plus, it wouldn't work out in the long run anyways, Gintoki just has a feeling.
"Ah, sorry. Not a full bingo card. You gotta get them all, just like you have to catch Pokemon. You feel me? Anyways, broke men aren't good for you. Get better tastes, yeah?".
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selkymaiden · 9 months
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❤️🐶😈À👙☂️💋👎 for sophie, galina, and neptune please heh 😏💖
after 500 billion years i'm like yeah... yeah okay let's get spicy in here and the ones you picked hellooooooooo nurse!!!!
First off the 🐍 herself, Sophie:
❤ : Where on their body is your muse most sensitive?
Her neck and belly! Like grab her primordial pouch and kiss up her neck! Phew!!! She'll crumble!!! But that's if you can get close enough to her to do that. 🐶-Favorite pet name they like to be called?
Little Queen, my love will work sometimes also. She's picky about pet names, instead, she likes to use them more on others, especially on [bird honking] since he blushes but is so pleased from the affection. 😈-Favorite sex position?
ohhhhhhhhhhhhhhhhhhhhhhhhh HELLO. But anything facing each other, so to be honest? Vanilla missionary will do it just fine, she likes her face close to the other person also. She's not as adventurous as some of my other ladies but that's okay, she and her partner have fun. Á : Is your muse loud in bed?
LMAO. Whiney, whimpers, moans- The whole shebang. Her outside of bed is always controlled, down to earth, and calculated, but in bed? Gone. She wants to have fun and she wants to let the other person know she's having a very good time so she has no problem letting them know. 👙-Favorite outfit in the bedroom?
This depends more on her partner. (🐧 or 🎭) Because when it comes to clothes she's more interested in fashion she can wear around than an outfit that's going to not last very long... Instead ending up on the floor. So it's more what would the other person want to see her in. Like for 🎭 she's def wore a Playboy bunny suit but for 🐧 any lingerie he's gifted her or matching sets that reminisce very 30s or 40s.
☂ : How long does it take your muse to hit climax, usually?
Depends on the foreplay! She can come p fast when everything is hitting right.
💋-Do they use tongue when they kiss?
Yes but only with birb. She's never liked it with anyone else; the wet feeling actually makes her cringe but with him it's different. But that's because she feels desired by him and wanted so she's more open for tongue all the time babeeey.
👎🏻-What is an absolute deal breaker in the bedroom?
Anything with the a$$hole. No butt stuff and I will not elaborate lmaoooo.
Galina:
❤ : Where on their body is your muse most sensitive?
Her ass. Grab da peach custard and morgan le fay!
🐶-Favorite pet name they like to be called?
Dear one or my dear. She likes it plain and simple. (Oh my god "peasantry" play lfkajwlker)
😈-Favorite sex position?
:^) In another life she was probably a concubine and a good and successful one; honestly, this woman loves it standing up. Anything where she's upright and on her feet and doing work or both are doing work- just very dynamic. Wheelbarrow, upstanding citizen? Like just go for it! In the dining room before dinner that evening? Like go for it!
Á : Is your muse loud in bed?
Eh, kind of? She's commanding and likes to talk, but less sensual unless she really likes the other person then you'll get a moan.
👙-Favorite outfit in the bedroom?
Not so much as the whole outfit but it's more the shoes. Loves, loves, loves wearing heels or boots or anything pretty on her feet! And stockings! Needs the stockings. Especially the ones with the black line down the back of a good nylon stocking.
☂ : How long does it take your muse to hit climax, usually?
Not long at all, she knows what she wants and how she wants it LOL
💋-Do they use tongue when they kiss?
To be flirty, sure! If the other person starts it she'll respond, but mostly it's not her thing.
👎🏻-What is an absolute deal breaker in the bedroom?
Degradation. She's not okay with being smacked around also, like maybe a little bit of a playful and soft slap but anyone trying to do it to her she'll be like 'aight i'm out.' HOWEVER, she has no problem being the one to do the degradation or 'impact' play.😇
Neptune Eighteen:
❤ : Where on their body is your muse most sensitive?
Those biddies. Those tatas. She just wants cold robot hands (pincers) holding them!
🐶-Favorite pet name they like to be called?
Mamas even though she never wants to be a mother! But being called mamas or mami will quickly get her attention. But truly the only one for her, Yes Man, can almost call her anything silly and she'll come running to him like a puppy.
😈-Favorite sex position?
(damn ok fisto do be teaching her some stuff lfakwer) cowgirl, cowgirl, cowgirl and doggy. But okay like Yes Man's programming and robot body can only do so much flakjwer unless he had synth body then it's cowgirl, cowgirl, cowgirl, and doggy <3
Á : Is your muse loud in bed?
Yes. Just ask Benny. (He'll blush but be annoyed.)
👙-Favorite outfit in the bedroom?
Her stupid ass will wear a whole fucking cowboy outfit. But a real one, not a Hollywood movie one- like the kind a real cowhand would wear out in the wastes so it's practical. But that's not saying she wouldn't wear a fun cowboy outfit with rhinestones either. Thankfully she can wear the silliest things and Yes Man won't know the difference since to him she's already a silly human so it's normal or what does he truly know?
☂ : How long does it take your muse to hit climax, usually?
If it's Yes Man she could come for him in seconds. If it's anyone else (Benny) like... Never. It's fake. It's just acting, it's for fun, she'll just hold onto it and save it for later. Let herself stew. Petty.
💋-Do they use tongue when they kiss?
Ohhhhhhhhhhhhh She'll be messy and use tongue for sure! She wants to trade spit with her robot husband so bad! Just lick him and his stupid screen face ): Then he has to use windex to clean his monitor.
👎🏻-What is an absolute deal breaker in the bedroom?
Anyone that's not Yes Man.
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azsazz · 3 months
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may i ask what your thoughts were when u gave icebreaker 5 stars and the deal four stars? i liked the deal better and felt like icebreaker kind of dragged (i also guess i blacked out the fact that nate was gru for halloween???) but i also have a soft spot for the deal bc it got me out of my year long reading slump
hmmm that's a good question.
i listened to ice breaker on audio book and it was after i had listened to the second one, wildfire, which i really enjoyed. maybe i gave it five stars because it was the first hockey series i read? the gru part was def cringe but they also had sex to 1d which i love that wish it were me lmaooo.
the deal was also good but i was in a bit of a rut and i couldn't really get into it like i did with icebreaker. i kind of wished there was a little more hockey related stuff in it for me, but it was a good read. i just finished the mistake and i still like the deal better than that one.
overall i enjoyed both of them but i liked icebreaker a little bit more and im not 100% sure why, just vibes at the time of reading perhaps 💙
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#1 would actually not be too bad until you get to the end, then it's a 50/50 toss-up whether Wapol or Luffy is gonna eat the blunt
#2 is also not bad, but I feel like Orochi would slow it down by going snake mode and letting all 8 of his heads have a puff. Gedatsu's gonna fuck it up by putting the blunt in his ear or trying to smoke the wrong end or something. Perospero might put his weird gross tongue on it
Row 4 has some good some bad. Enel is the main problem, that motherfucker's incapable of being normal about anything. Clown might spike the weed with some crazy shit that turns you into a gorilla. Blackbeard's a right bastard but you could absolutely smoke a fatty with him... until he activates his black hole powers and inhales the whole damn thing at once. Dick.
Group 3 fails right out the gate when Hody refuses to share a blunt with filthy humans, and then Sakazuki tries to execute everyone for drug possession
the reddit poster is right that #6 is pretty bad, and not just from Trebol getting nose cum all over the blunt — having to listen to Stelly for any length of time, high or not, is a war crime. instant deal breaker. and you just know Decken does some dumbass shit like making the blunt fly over to the next person, Spandam obviously fumbles the catch bcuz he's a waste of life, he drops it on Trebol, boom. Snotsplosion and your house burns down.
But the absolute worst is 5. Tashigi will def narc on you and/or lecture you about the health risks. Weevil gotta ask mommy for permission first and probly gets snot on the blunt. Helmeppo coughs for like 10 minutes from one weak hit and then greens out, full on paranoia shit show. And there's no way I'm touching anything Doc Q puts his mouth on. That dude has so much fucked up shit coursing through his veins not to mention he might give me smallpox and turbo-syphilis just for funsies. “Can my horse have a hit?” fuck off, dude. and then you got fuckin Charlos, who's absolutely NOT gonna share a blunt with the peasants. He's either shooting you and keeping the whole thing for himself or pulling out a shitty vape pen and trying to use you as a chair. What you wanna do is leave early and text Marco to meet at your place for bong rips with Shanks, Queen, Bentham, Señor Pink & Rayleigh.
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samioli · 1 year
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Gosh the more I hear about DD the more I’m like I’m so glad I’m still playing Apollo Justice. Uhhhhh oh! Top five or three if your personal NRMT Headcanons and maybe one or two of your HCs for Phoenix and Miles by themselves? I saw a post earlier about like hard and soft HCs, hard being stuff you just need to have about the character for them to make sense to you and soft is less rude or die but something you still enjoy.
I guess one for me is the Bi Phoenix / realizing he’s also attracted to men. It’s not a deal breaker really but if a fic went out of its way to say he was only gay I might squint a little like mmmmm not a fan but you do you
And then a soft one is him having heterochromia. I can flow with his big brown puppy dog eyes but despite recent set him having two blue eyes isn’t Bad. But it’s one of those things I never noticed until someone said it and I saw they changed Maya to have blue eyes too and THAT feels wrong haha (no hate to blue eyed Maya-truthers)
yeah, dont get me wrong, theres still some REALLY GOOD NRMT moments in DD (like if u present phoenix's badge to miles, for instance) but that combined with that one quote i mentioned earlier just. does not make sense to me.
anyways! hmmmm interesting. i guess for NRMT, one HC is like, i dont like when miles is REALLY mean, esp during sex???? thats probably just a me preference but idk, like. a lil degradation is fine but they both should be having fun, yknow?? and sometimes i see miles depicted like he doesnt really care or that phoenix has to fight for his attention during sex, and while kink stuff like that is totally fine, i just don't personally see it for them in particular. these two are so obsessed with each other that it makes other people sick. one hard HC would be that Miles is super supportive of phoenix during the 7yg. they def had some ups and downs during that time, but miles was always there for him. ALSO a side hc, i HATE when people think miles would be disgusted by how phoenix looks?????? NO!!!!!!!!!!!!!!!!!! are you kidding?? miles wants to touch his stubble SO BADLY and he thinks phoenix looks hot!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! end ted talk last hc would be that, even if he says otherwise, miles loooooooooooooooooooooooooooves phoenix's voice and how much he talks. loves it. cannot get enough of it. one time they get into a fight and phoenix doesnt talk to him for like. idk, an hour or two tops and hes just like 🥺🥺🥺🥺🥺internally. and god dont get me started about sex!!!!! he esp loves phoenix's voice and talkativeness during sex two headcanons for Miles Edgeworth: that he's nuerodivergent in some way, i guess. im partial to him being autistic, but its all great tbh. and another headcanon for him would be that he actually has the biggest sweet tooth and won't admit it Two headcanons for phoenix: He has BPD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! and desperately needs to go to therapy for his issues my god. (i have BPD, been in therapy for a long time, im a whole lot better than what i used to be jsdnsjkd) OH and he also has adhd. hes just like me fr thank you so much for the ask!!! im sorry that i rambled jsaknsdk
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