vash and wolfwood argue about ghosts, and absolutely nothing else.
a comic i made for the fic lots of people, lots of sides have been taken by procrastinatingbookworm on ao3! i really enjoyed reading it and liked the imagery a lot, so i thought it would be fun to draw something based on it!! ^^
Drew some fanart for @masterofrecords ' fic, Aquarium !! (this scene is from chapter 16 ^_^) I just think they're neat <33
[ID: A digital drawing of Azul Ashengrotto and Jamil Viper from Twisted Wonderland. Jamil is sleeping on a Mostro Lounge table, resting his head in his arms. Azul is looking at him fondly while slightly pulling off his coat to drape it over Jamil. The drawing is in purple-magenta tones with the lighting coming from a desk lamp. The background is a blurred image of the sea coral in the lounge aquarium. /End ID]
it's not set in stone or anything, but we're aiming for sometime within the first week of its release if we can afford it!!
(on the note of spoilers: i Strongly Prefer to not be spoiled, but they won't like. Ruin My Life or really even my Day, i just would prefer to not be spoiled cause it's. like. a dick move, y'know? thanks. love yall)
" Welcome to Night Raven College's "Ghostly Gossip"! The school's unofficial main online source for the latest news, articles and trending topics circulating around campus! "
" A new ghoul here, are you? Well then, don't worry. Let this blog be your guide from the hallways to the catacombs! I'll let you in for some personal notes and tips to gurantee your high school survival, so don't you get lost on me now! "
There are plenty of monster students yet to be introduced to you, but for today let's start with...
Navigation (to be linked) :
R. Rosehearts - T. Clover - C. Diamond - A. Trappola - D. Spade - L. Kingscholar - R. Bucchi - J. Howl - A. Ashengrotto - J. Leech - F. Leech - K. Al Asim - J. Viper - V. Schoenheit - R. Hunt - E. Felmier - I. Shroud - O. Shroud - M. Draconia - L. Vanrouge - S. Zigvolt - Silver
(Messy) Design notes:
Give me strength to complete this project with every character. Just Jamil's took me days because I kept getting stuck with that first scraped design ⚰️ of course I had to start with him since AHEM AHEM I hate him sm (lying)
The only thing I forgor to add in the pic above is that the reason I made his hair half green/blue/(?) Is bcs I wanted something to contrast with the red clothes. For the first half of the process I thought his color pallette was too boring in general, so I slapped a gradient over his Rapunzel hair and called it a day tbh 💪
I'm still not 100% sure if I nailed it the way I originally wanted to, buy hey, It's a start. Can't let my perfectionism hold be back and keep me from sharing my art til the end of times. So here it is. First entry. I'm posting this at 22:20 right after I got home from class so I hope my exhaustion didn't sneak in some typos in the post 😫😫 oh and by the way the snake names were all ideas I asked for on my instagram stories. I absolutely love Steve. The person who sent the idea said that it was Kalim who named it that way and I can totally see it happening
But in a final note, I wanted a cooler layout for me to post the series, so I took the name Ghostly Gossip from Spectra's original name for her blog before it became The Gory Gazette, I believe? I'm having fun with this idea that everyone would be introduced by a in-universe blog post just like the original monster high website used to do. So I'm creating a tag for the navigation purposes too! At #.the ghostly gossip hehe, but that's kinda all! Um,, stay tuned? (Runs away)
Question: a lot of pictures of bush vipers show them with these astonishingly bright colors. While some are clearly edited, what range of colors do they actually come in? I'm guessing the greens are natural, but what about ones like this dark blue/purple Variable Bush Viper (https://www.reddit.com/r/snakes/comments/rm2rxx/this_is_my_friends_blackpurple_variable_bush/) or this muted rainbow one (https://www.reddit.com/r/interestingasfuck/comments/3om5gv/bush_viper/)? Is there a sure fire way to tell?
The fun thing about variable bush vipers is they are incredibly variable in color. They can be red, orange, yellow, green, blue, brown, grey, and black, and the (unfortunate) breeding of them in captivity has added to an already large color pool.
For the specific pictures you're asking about, the one of the black/purple snake is legit, and hasn't been altered much if at all. It's definitely playing up good lighting, but I've seen bush vipers who look like this.
The second one is altered, though, the eye color and rainbow gradient give it away.
You can often spot a shopped bush viper picture because they'll amp up the saturation and turn the eyes blue, like in this one:
It's not a hard-and-fast rule, but most bush vipers will have eyes that are almost the same color as the scales.
It honestlyl kinda bugs me to see so many edits out there, because these are already such beautiful snakes! They come in an incredible range of colors, but if it looks too bright to be true, it probably is.
Anyways Happy Valentine's Day month!!! This year, I was swamped with work, so I didn't get a chance to make Valentine's Day art. I did make a Valentine's piece last year though.
BUT we did have beloved @magunalafay make these Valentine's Day cards this year for the community!!! <3 If you missed it, well Happy Valentine's Day!!!!!
She made these as a gift, and I love her very much. Maguna u r so talented
This month was pretty busy for me, but I'm super happy with the progress made this month ^^ I feel like I've started the year off in a pretty good groove after it being all over the place for a hot second, yay!!!
This past month, Etza and Druk's routes. With the revamped demo finishing its revisions, it left a lot more time for me to focus writing on full route development.
If you missed the announcement, I FINISHED Etza's first draft!!! YAAAYYY!!!! FINALLY!!!!!!
That means 4/6 routes are finished in terms of the base writing, which is so exciting to MEEEEE. I've always seen Etza's draft as The Milestone because with their route finished, it would mean the four Central routes are done writing. And to me, while there's a good chuck of writing left, we are nearing the end of it.
There's only two routes left and that means it's about ~100k words which is CRAZY compared to when I had ~300k to write (:cries:). Even if that sounds like a lot, once I start chipping away at those routes, that 100k goes into the "double digits" aka 90k...80k... etc. and that makes me want to pee my pants
We also finished editing Druk's route, yay!!! So we reached a lot of milestones this month ^^
We are nearing the end of the Vui background commissions. It's very bittersweet; I'm so used to mentioning him in my devlogs now </3 There's only like 3(?) more BGs left for him to make, and then all of the BGs for the game will be finished. Very Wild! I think Alaris will have 25ish BGs, and they are all Stunning.
It's been a while since I showed you all a BG, so I'll give you all a preview of one I just got in!
Isn't it cozy? Guess whose house hehe
I personally have been doing a lot of sprite work this month to finish the final art assets for the demo. I added some expressions to Druk and Aisa that I'd been procrastinating (I don't even know why I was procrastinating them). And I finally finished Mom and Kimura's updated sprites! Patreon already saw them, but I'll show the new versions here too ^^
Preview of Mom (left) and Kimura (right) updated sprites. Now everyone's sprite styles are cohesive YAY!!
Aside from sprite work, much of my "art" time has been on finishing up/putting together the last of the screens for the GUI. Specifically, I got THIS BABY up and running. She is my crowning glory.
Memory Screen to Replay Unlocked Free Time Dates
Oh my god.... You all have NO IDEA how much of a pain this was to code. There is a transparency gradient going on in the left and right B&W previews (courtesy of community programming angel feniks/shawna).
And then the effort to have the Titles and Descriptions of the Previewed Date change tilted me on Multiple Occasions. But we finally got it to work thanks to bestie @siyo-koy pointing out I just coded one stupid "if" statement wrong LJAFSLIEFJIEJ. But the effort was WORTH IT because I'm so proud of her!!! I hope you all like it too as a way to relive Free Time Dates. I had a lot of fun with the Titles and descriptions.
I also put together the Stats and Affection Screens
Preview of Personality Stats & Affection Screens
So I coded both of them a bit differently from each other. The Personality Screen shows you a breakdown of your traits so far. Think of it like a pie graph! So in the preview picture, your choices indicate you are 33% Brave, 16% Charismatic, etc. I felt like this was a more natural way to portray personality rather than how many bravery points you've collected so far!
And then for Affection, it works in a more traditional way, where it counts it based on how many you've gotten out of the total amount you can get. This way, as the story progresses, how close you are to the person reflects how much your relationship as developed!
I've also added little descriptions underneath each that change depending on the percentage. So for example, if you have gotten 82% of the affection points for Kuna'a, the description of your relationship might change as well hehe
Other than that, I've mainly focused on getting the demo together. We released the beta demo earlier this month (? LOL). And the feedback has been so kind!!
A lot of this month was spent polishing so that the demo can be ready for early access and eventually public release. I updated sprites, made sure music crossfades with each other so that transitions between soundtracks feel smoother, I added/polished all of the screens I needed to (e.g., Memory Room, Full Credits, Cleaning Music Room, Adding Stats Screens), and I FINALLY as of yesterday added the Voiced Lines!!
One thing I added in the Extended Demo that I'm really happy with is the use of Extended Pronouns (courtesy of Angel Feniks). Below is a preview of how it works now!
Preview of Extended Pronouns Function. Credit to Feniks
Basically, you can choose multiple pronouns for yourself, including custom pronouns (e.g., xe/xem, fae/faer, etc.). On top of that, you can choose how often you'd like the pronouns to alternate (e.g., every line versus every scene) and what kind of terms you'd like to be used for you (e.g., neutral vs. masculine vs. feminine)!
Overall, the demo is getting closer and closer to release!!! Early Access will hopefully be ready by the end of this week or next, so if you all would like access to it, please feel free to subscribe to my Patreon for this upcoming month! Available to Wyvern tier ($5) and up.
I didn't have any time to really play any games this month because I was drowning in work LMFAOSLJIEF. I did play the Threads of Bay demo by @lavendeerstudios and it was GORGEOUS! Very cute game with lovable characters and charming visuals. Andrew, I will have your number
Every other section was really long, so I'm going to throw it here even though it's not market research. But Intertwine recently hit 600 ratings, which is crazy. Thank you for still enjoying that game even if it's not one that is my main focus anymore. I'm really happy people still like it :on the verge of tears:
Anyways, this has been a long devlog. Here's to continuing to Ball in March. Hope you all have a great rest of your month, and I'll talk to you soon! <3
YOU ENDED UP GETTING ME INTO NEOPETS NOW SO WHAT R UR THOUGHTS ON JETSAM(S)? IM A SUCKER FOR SHARKS LOL SO IM RLY HOPING TO GET ONE AT SOME POINT
Jetsams are sharks, and are meant to be kind of a counterpart/natural predator to the dolphin-like Flotsam; to the point where the two looked near-identical. Nowadays there are more differences, with the Jetsam sporting two fins, sharp teeth, slightly different markings, and an upright posture. Personally, I like to think of these two as a case of mimicry, with the Jetsam having evolved to trick Flotsam from a distance.
Visually, the Jetsam has a nice tough look to it that gives it a lot of personality, and the way it sits upright plus the two fins gives it a bit more uniqueness so it isn't just a normal shark. My only issue with it is that the gray underbelly is a bit too dark and low-contrast. Gray as the accent color is fine; it just needed to be a lighter tint.
The Jetsam benefited quite a bit from customization, as its old art was starting to get very dated and needed a redraw anyway. The new Jetsam looks a little less tough, but the smile is nice as it shows off their teeth, and it gives them a fun kind of mischievous look. The overall look didn't change much, but the head has been changed significantly to have a much better, less wonky shape to it, and the markings now stop above the mouth instead of near the eyebrow. The shape of the hind fins have also been improved, and they're one of the only pets who can make the customization fists look good.
Favorite Colours:
Maraquan: How do you make an underwater version of something that already lives in the water? Make it into a deep-sea fish, obviously! The overall design is easily recognizable as a Jetsam, but its been given a horizontal posture with bioluminescence and an angler fish light/teeth. The palette is great, using neutral browns and greys for the body and bright neon blues for the accent color. My only nitpick with it is that the teeth feel a bit busy and don't quite make sense if you look at them too long, but overall, this is a great design.
Pastel: The pastel Jetsam is just plain pretty, using a soft pink and turquoise palette. What really makes it work is that instead of using flat colors, it employs subtle gradients so the turquoise becomes blue in areas and the pink gets some subtle highlights. On top of that, it's also given a sunlight-under-water ripple texture, with a few small speckles on areas like the eyebrows and tail. A lot of effort went into this design compared to your standard pastel pet, and it really paid off.
Toy: Alright yeah, this one's just fun. The pool floatie idea is a great concept that works perfectly for the colour, and the execution is also really solid, including lots of raised plastic ridges, seams, and plenty of highlights to give it that plastic look.
My only issue with it is that weird handle on the side of the head. I guess some shark toys have these, but I've never seen one personally and it honestly just looks distracting and kind of out of place. Also, I do wish it was semi-transparent (think like the good Jelly-coloured pets), but that's not a big deal. Still a really good colour regardless.
BONUS: The robot Jetsam has a mostly red and white palette with a few black accents, and it works really well for this pet. I love the visor, and the patterning on the fins is really neat. Both versions are fine; the UC/styled version looks a bit more robotic, but the customized version reads a bit better overall.