"That was the night I stole up to his bed to give him comfort. I bled, but it was the sweetest hurt."- Sansa(ASOS VII). "I think Brandon liked the sight as well. A bloody sword is a beautiful thing, yes. It hurt, but it was a sweet pain."- Turncloak(ADWD). Both Lysa and Barbrey recalling about how they have sex with LF and Brandon to Sansa and Theon. Though LF love Cat and Brandon was engaged to her. Barbrey was again slighted when Ned, with who her father wanted to marry, choose Cat.
Hi there! :)
I wouldn't narrow it down to these two characters and their relation to Catelyn, exactly. The idea of "sweet pain" is one that connects many characters, sometimes in good and sometimes in bad ways. Sometimes sexual, sometimes otherwise.
I think, it ultimately comes down to GRRM wanting to emphasize the blurred lines when it comes to life. Not all pain is sweet, but not all pain is bad, either, and it's not always easy to tell the difference.
Melisandre invokes a false constant duality, an in escapable constancy of war.
"The way the world is made. The truth is all around you, plain to behold. The night is dark and full of terrors, the day bright and beautiful and full of hope. One is black, the other white. There is ice and there is fire. Hate and love. Bitter and sweet. Male and female. Pain and pleasure. Winter and summer. Evil and good." She took a step toward him. "Death and life. Everywhere, opposites. Everywhere, the war." (ASOS, Davos III)
But Meera Reed and Jojen insist differently:
"Oh, I do. My lord father told me about mountains, but I never saw one till now. I love them more than I can say."
Bran made a face at her. "But you just said you hated them."
"Why can't it be both?" Meera reached up to pinch his nose.
"Because they're different," he insisted. "Like night and day, or ice and fire."
"If ice can burn," said Jojen in his solemn voice, "then love and hate can mate. Mountain or marsh, it makes no matter. The land is one."
"One," his sister agreed, "but over wrinkled." (ASOS, Bran II)
If hate and love can coexist, contradicting and not contradicting each other, so can pain and pleasure, sorrow and joy, bitterness and sweetness. Not war but a mere multiplicity. Life is not that simply, not that black and white.
The Mystery Knight adds a similar example:
"This is the proper way to fill a pie," Ser Kyle sniffed, cleaning off his tunic. "The pie is meant to be the marriage, and a true marriage has in it many sorts of things—joy and grief, pain and pleasure, love and lust and loyalty. So it is fitting that there be birds of many sorts. No man ever truly knows what a new wife will bring him."
The sentiment is all over the books, in good and bad ways. Often involving sex, but also in other moments that draw a special emphasis on life itself. The pain of breathing in icy air, but breathing nonetheless. The ache of straining muscles. Some pleasures come hand in hand with some pain. But also the pleasure that can mask harm and abuse.
Marillion’s voice becomes even sweeter when mixed with pain and fear and sorrow in his imprisonment - a sweet voice in a bad man in a horrible situation. How can beauty thrive in this, born from this man? Well, it simply does.
Victarion claims this:
"Always." Life is pain, you fool. There is no joy but in the Drowned God's watery halls. "Do it." (ADWD, The Iron Suitor)
But Jon and Sansa, respectively, claim this:
It was so sweet and silly that Sansa had to laugh, despite everything. Afterward she was absurdly grateful. Somehow the laughter made her hopeful again, if only for a little while. Smiling, she let the music take her, losing herself in the steps, in the sound of flute and pipes and harp, in the rhythm of the drum . . . and from time to time in Ser Garlan's arms, when the dance brought them together. (ASOS, Sansa III)
Jon had to laugh. Even now, even here. Ygritte had been fond of Longspear Ryk. He hoped he found some joy with Tormund's Munda. Someone needed to find some joy somewhere. (ASOS, Jon X)
And I think you can tell with whom the author agrees.
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Obviously, the Alabama Supreme Court actually putting fetal personhood into law is another victory for creeping Christian Authoritarianism and yet another attack on health care, womens' rights, and bodily autonomy....but watching the Republicans flip their shit now that IVF clinics are in danger of closing is hilarious in a "the clown car is on fire" kind of way.
Because of course this was going to happen. Fetal personhood and anti-surrogacy (especially in the context of same-sex parents) has been bouncing around in conservative religious and legal circles (but what's the difference?) for decades, with those pesky liberals warning about it for just as long. Anyone with an inkling of awareness of the issue could have seen it coming.
So the fact that they were caught so off guard is myopic enough. And they're panicking for a very good reason, because yanno who generally goes to IVF clinics?
The people who can afford it.
Certainly the abortion bans in various states were bad, but if you had a lot of disposable income you could just...go to another state. Extremely inconvenient, yes, but not insurmountable. But this?
Oh my god, now the far-right pro-life politics that you've been cultivating for going on fifty years is now in a position to affect people with money? People that matter? Now you have to try and contend with the very extremist judges you installed that don't have to worry about getting elected and whose decisions are now putting you on the political chopping block?
Join us the in misery you're created for everyone else, assholes.
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hear me out for genshin x bsd-
atsushi would be a cryo claymore that scales off atk (since the tiger is shown as extremely powerful and can even cut through space) and optimizes physical dmg
dazai would be a geo sword support that increases elemental res, acting as a debuffer (as no longer human works in the bsd universe) he would also scale off em
kunikida would also be geo but catalyst that deals physical aoe dmg.. he'd be an in-slot dps but not an optimal one imao his talents are much better suited to make him a battery unit
akutagawa would be pyro polearm?? or sword?? and he's obviously a heavy dps that scales off crit rate/dmg and tenma tengai could be similar to cyno's burst when, once activated, increases def while simultaneously raising rashomon's atk
chuuya would be an anemo catalyst dps similar to wanderer bc of his gravity manipulation and he would have a melee stance where he atks from the ground and an elevated state where he uses gravity manipulation to be able to atk off-ground. his ult would be corruption obviously and would parallel xiao's where his atk and crit rate/dmg are sharply increased but he undergoes continuous dmg until the duration of his burst ends (in this state he is vulnerable as his def is lowered and he isn't able to accumulate energy meaning he needs a team built around him, preferably with a healer and a shielder)
how does it feel to be the sexiest person on this site w absolutely the most correct and banger takes anon??.. why are u correct on literally everything
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you know, i’m backtracking on what i said once that rigg would never join hoffman. i disagree. having heard darren lynn bousman’s and lyriq bent’s original intended ending for iv, i think rigg would have been a profoundly fascinating apprentice.
yes yes, savior complex, but look me in the eyes and tell me a man that wanted to beat up an elderly cancer patient and engaged and covered up his own police brutality couldn’t find it in him to go outside the law to enact some kind of grisly form of karmic justice. i think an apprentice rigg would be a paradoxical man deep in denial about what he’s doing, not unlike how john will scream that violence is distasteful, but look at the shit he’s doing. i think what would destroy him most about what he’s doing is that all along, the killing took the lives of his friends wasn’t all that different from what they were working for themselves. but instead of realizing the perverse nature of the police state, he would live both lives until it killed him.
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one thing i like about slay the princess is that its like the antithesis of undertale where instead of creating fully developed routes and directly telling you not to do them, it directly encourages you to explore every route and to see what happens if you do different things, its very premise is meant to be repayable and it encourages exploring all the nooks and crannies of the world and the story. no matter how bad, cruel, or dark are the places you go to.
for the shifting mound, every story you experience and aspect of herself born of that story is a "gift"- it's an experience that makes her fuller and more complete as a person and expands her understanding of the world, herself, and the relationship she has to the long quiet. this game treats every ending and every route as equally worthwhile, just for its own sake, for the experience and the story told in it. every different story you can tell within its framework is equally valuable by its very essence of being a story.
and you know, there are so many time loop VNs and so many VNs that play with this kind of aware repetition and use it to say something, and you can be tired of it, and obviously not every such vn will be good, but i find that fun and cool, and i think theres a reason thats a big genre, and many people don't get tired of it. i think it's telling that many people approach visual novels and instantly think 'what can i do in this medium that i can't do in any other' and see the richness of this kind of story/game mechanic, and so many ways to approach it, and this is a unique way, to have a character actively actively asking you to repeat these loops to find these different aspects of herself because these different versions of her born of different choices enrich her. and in general, just the way it avoids the approach or concept of 'good' or 'bad' ending, where the dichotomy is between happy or unhappy, or in any moral assessment of your choices or actions, but the priority is always on the richness and depth of experience. which i think is pretty well embodied in the damsel route. in that one, you do everything right, it's by all accounts a happy ending, but it makes for a very shallow princess and a fairly shallow story on the whole.
and, you know, also in the endings you can get for the 'main' story with the shifting mound, every choice you can make about your characters' future and existence has its place and, aside of some specific sub-endings, none of them are necessarily bad or good. there's just so much meaning to read into it all and the ultimate ideas and messages of it are very open.
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