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#it's not really trans but i tried my best in a 3 x 3 grid?
readyforit · 4 years
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I personally reject the President's stance that his administration, "supports equal treatment of all," but the Equality Act, "in its current form is filled with poison pills that threaten to undermine parental and conscience rights." No. One cannot take the position that supports a community, while condemning it in the next breath as going against "conscience" or "parental rights". That statement implies that there is something morally wrong with being anything other than heterosexual and cisgender, which is an incredibly harmful message to send to a nation full of healthy and loving families with same-sex, nonbinary or transgender parents, sons and daughters.
moodboard for @youcouldbeglaad ♡
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babblingbat · 6 years
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Various Characters I meant to post Months ago
Various Characters of mine
I have so many I want to write (some) of them down! This is a suuuuuper long post so more under the cut! Includes a spy, a crime lord/activist, and a bargaining warlock (I have to reblog this later bc tumblr threw a hissy fit about the length)
X
- Kinda in a Bond-esque spy agency, but more of a contractor
- When everything goes to shit, you can count on them to fix it
- Nonbinary protege of whoever is in charge of the tech division (Mezza? Sloane? Dixon? idk, but they have a hell of a shady past and there’s like… noooothing that can keep Sloane out of computer systems)
- X isn’t formally recognized by APO (authorized personnel only, the spy agency) but they do have access to all information because of a backdoor Sloane made
- So I guess the name is Sloane
- Anyways, X goes on the black ops of black ops, typically with either mercenaries or no back-up at all
- Thus trust issues and like the opposite of dependency - they have so much trouble asking for things but are willing to help anyone or offer material assistance - if they have it
- X is nonbinary and really doesn’t have any preferences on pronouns, as long as they aren’t he/him or she/her
- They’re also autistic and shut down if there’s too much loud noise or if they’re just too tired for some reason - sometimes this means going nonverbal or just Not Functioning and their favorite way to feel better is to sit on the ground, wrap themselves in a blanket and listen to music - so in conclusion they don’t really use guns unless there’s a silencer, and they aren’t v good with them
- A huge part of their espionage function is language!
- They speak German, Spanish, Japanese, FSL, and ASL all idiomatically
- They also speak Russian, French, and Afrikaans, but not fluently
- They can swear and count to ten in Korean and Czech
- They’re pursuing a PhD in computational linguistics, though APO gets in the way
- They’re 24, and have a bizarre set of skills because both of their job, previous jobs and jobs they hold as a cover to pretend they pay their taxes, and special interests
- Sloane is only 7 years older than them, and recruited X out of high school
- At first it was small things, like ‘pick up this book from Elm Street and drop it at Main’ but it got bigger after they graduated
- When X turned 18, they went through formal training - protocol, combat, and analysis
- They’d done some martial arts before hand, but not much punching, mostly kicking, throws, and staffs (5 and 6 feet)
- X’s main job is to clean up messy situations, usually by stealing things or extractions, and their own ops are less combat oriented than the clean ones
- X is not the best at math, not by a long shot, but they can see patterns from a mile away
- “I am the fact guardian, guardian of the facts!” “Puzzles quiver before them!” “FUCK OFF”
- They do simple division when bored and solve a lot of math things by finding patterns and using them
- X is both their designation in the agency (as in ‘x factor’) and their actual name- they use an alias for college
- They live with a few people, most of whom complain at their erratic sleep schedule and ask that please, for the love of god, X gets sleep meds and just a solid 8 hours, for once
- Sloane eventually sends X on an op to extract Mel, Sloane’s girlfriend and top operative
- X doesn’t know what to tell Mel, so mostly they just tell them that things will be answered later
- Mel asks Sloane, who reluctantly explains X’s role, and this sets some things into motion of X eventually being brought into the spotlight
- They have several hearings about their activities
- Eventually, Seville (who runs things? I guess) tells them to carry on as they do, reporting directly to Sloane, but they are recognized now by the APO
- There are three other things I want to fit in:
- Goes missing for [period of time], leaving a very close friend behind, comes back after being presumed dead and no memories, apparently solved a conspiracy and now has many illegal friends who all enjoy thievery
- Magic is a thing (because it wouldn’t be my words if it wasn’t lmao) and common enough that people know it exists but rare enough that it’s kinda intimidating and sometimes people will freak out about it, despite plenty of people having it.
X has/develops magic at some point but is terrified to tell anyone and tries to hide it from their team (which is now their family, love that trope) because they don’t want to be barred from the APO, but it comes out accidentally during a mission
- X’s infodumping saves the day somehow
The Celestian
- K so this is more about an organization, but the Celestian lives in a like a 1920s fantasy setting and likes dancing
- They run a social activism group masquerading as a crime network that uses queer bars and stuff as fronts
- To get money, they dance competitively with their bodyguard and d8m8, the BFF (butch femme fatale) who identifies as a nb lesbian
- To get into any of the places where actual political dismantling and activism happens, who have to have very specific patterns on your nails - nail painting is a method of communication and is also a huge teambuilding exercise
- There are different codes for everything
- When cops try and get in (they can only find the places if they have a member of the Queer Folk), the code is “blue denim” and then the person caught tells the police they need nail polish and then laugh as they get caught, as if they were bullshitting the whole thing
- Other things are called “10:50 am” which looks like a sleepy eye
- Or “songbird rhapsody” which is also a popular song that the Celestian sings at clubs
- Or “money” which is just a green splotch on all the nails
- If you’re a member of the Queer Folk, you get a crate monthly of money and nail polish, and special things on birthdays and holidays
- The Queer Folk do everything from organize protests to take kids in and try to pay for their education through crime - as in robbery from different places
- Their crimes always have a certain flair to them - they value creativity and snazziness
- The Celestian is like 5’ 3” (which, to be fair, is 3 inches taller than I am) and the BFF picks them up a lot
- They don’t like alcohol or caffeine but drink herbal tea 24/7
- If they don’t, something is very, very wrong
- They have a prosthetic leg
Red
- Literally in high school
- A warlock! They traded their gender and all “gender identifying features” to a trans demon for magic powers
- The demon mostly asks them to get coffee and stuff because the demon isn’t very good at bargaining and just wanted Red’s gender, but it’s expected of a patron to keep using the warlock for things
- (on the demon phone) “hey so this is super duper important and if you could get it in the next half hour that’s the best thing”
“what is it”
“alright so go to the corner of Lincoln and Greenleaf, turn three times to your right, once to your left, and a door should open behind you. Don’t try to turn towards it, just fall backwards”
“if I fall onto poison ivy or concrete I’m breaking my fucking contract”
“No, no no no, you’ll appear in that good good heaven spot”
“… the coffee shop?”
- Red focuses on science in their school
- Every interaction is a deal. E V E R Y I N T E R A C T I O N
- Breakfast? “I’ll give you the salt if you hand over the pancakes”
- Entering a building? “Hold the door open and I’ll give you praise”
- School? “You want me to tell you what I do in my spare time? Give me an A on my midterm and I’ll tell you”
- The last one has left a lot of teachers confused and more than a little scared of the silly little nerd in their class
- Honestly, they have straight A’s because they make deal after deal about grades. They never cheat on tests, but they make deals, hold people to them, and know what they’re doing
- Red’s demon is getting a little worried with all the deals
- Red is most accustomed to deals rather than anything else because they think that unequal exchange (i.e., gifts) is really suspect
- That said, Red has no problems altering “equal” exchange to benefit them
- If they ever became a business owner, they would be terrifying
- They want everything to turn out the best it can for every one but… are not fans of laws
- They have many Opinions on law, its enforcement, and the government
- That cousin that will tell you constantly about how the government is corrupt and should be rebooted with the youngest people as the primary interest
- Anarchy? Not quite, but revolution? Most definitely
- No angst, just high school silliness and chaos
- Has no idea what’s going on 90% of the time - a kid on a sportsball team did something amazing, people started treating him like shit for adults liking him, and Red had no idea until like 3 months later
- Red just kinda lives in their head
- Did they hear what you just said? Nah, but they sure did hear that wristwatch every time it clicked on the second.
- Likes the sound of adventure, but mostly gets lost in Ikea and makes deals with the eldritch monsters in the mattress section
- SUCH A SHITTY SENSE OF DIRECTION, COULD GET LOST IN A GRID WITH MAPS AT EVERY INTERSECTION
- Charismatic, but mostly in the sense of lying their ass off and persuading people
- Once tried to go a day without making a deal (on a dare), ended by making a deal to not have to ever do that again
- Businesses both hate and love them - they pay for nothing but will bargain away odd things of equivalent value every time and catch shoplifters, dislikes shoplifters because it’s not a fair trade
- Bizarrely good luck with finding things in pockets, particularly to “pay” for things
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bmaxwell · 3 years
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Best Games of 2020
2020 was a lot. It will be remembered for many things far above and beyond video games. COVID-19 shut the world down in a way never seen in my lifetime. It changed day to day life for many of us, and cost many of us loved ones. It was also the year when the ugly parts of our capitalist society were shown in broad daylight. It feels like 2001 again in that our lives will be divided into pre-2020 and post-2020.
For me personally, I was able to keep my job and work from home, and no one close to us died to the pandemic. We stayed home as much as possible, wore masks, wiped down groceries, and did our best to control what we could. It can be hard to talk about stuff like video games and sports with the usual sort of fervor when the world feels like it’s falling apart around us. It feels like playing the violin aboard the Titanic. But self-care is especially important in times like these, and it’s healthy and necessary to close Twitter, or for-the-love-of-god fucking Facebook and get a breather sometimes. Finding a balance where I could stay informed without completely submerging myself in misery wasn’t always easy. 
And so. 2020 was a pretty good year for games, though it must be noted that there is a cost to that escapism - the industry is rife with stories of abuse, burnout, and coverups from companies such as Ubisoft and CD Projekt Red, Naughty Dog, and many others. That can add an additional layer of exhaustion to what is supposed to be a relaxing escape. So I can understand the people who say they don’t want to hear about abuse in industry, they just want the games. But also, fuck those people. “I don’t care if you suffer to entertain me, I just don’t want to hear about it.” Fuck the whole entire way off.
But I digress. Like most years, I played a lot of games. I played a lot of coop beat-em-ups with my kids this year. Minecraft Dungeons and Streets of Rage 4 didn’t make the list, but I spent hours playing them with my middle child. And it wasn’t a 2020 release, but I had a blast playing River City Girls with firstborn. It was a good year for fans of tactics games with stuff like Gears Tactics, Troubleshooter, Wintermoor Tactics Club, and Fae Tactics. 2020 also saw new console releases, though the launch lineups were especially thin. 
Gaming-wise, 2020 was the year of Xbox Game Pass for me. I spent most of this console generation (justifiably) dogging Xbox for their lack of platform exclusives, but I decided to pursue an Xbox Series X before a Playstation 5. Game Pass is the main reason for this. The “Netflix for games” thing has finally become a reality, and Sony just doesn’t have an answer for the bonkers value of Game Pass. We head into the new console generation with Microsoft leaning heavily on Game Pass subs, Sony still banking on a few console exclusives, and Nintendo, uh, doing their own thing over there. What a fascinating time for the industry.
Honorable Mention
It’s an honor just to be nominated.
Monster Sanctuary
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If you start with Pokemon, strip away the anime, and mix in a healthy dose of metroidvania, you have Monster Sanctuary. This means there are monsters to collect, level, and evolve, and lots of combat revolving around elemental strengths and weaknesses. And I am here for that shit. A game like this lives and dies by its combat, and it’s very satisfying here. The game has plenty of choices about which skills to focus on for each monster, which gear to equip, and which monsters to keep in your active roster.
That said, between a couple of nasty difficulty spikes and some super-frustrating puzzle rooms, I was close to walking away from the game on multiple occasions. It’s a testament to the game’s quality that I kept coming back to it.
Animal Crossing
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Animal Crossing on the Gamecube is one of my favorite games ever.  Each game in the series since the first has felt like a small incremental change from the original. I played Wild World on the DS quite a bit, City Folk a bit less, and A New Leaf not at all. I was thinking that maybe enough time has passed that I could get wrapped up in New Horizons, but I fell off it after a month or two. 
I’m wondering what I would want from a new Animal Crossing game, and the answer is nothing. How much can you change the game and still have it be Animal Crossing? I don’t think the game is bad by any means. My whole family shared an island community for a couple of months. It’s impossible for a new game in the series make me feel the way that first game did. 
The most memorable part of New Horizons is the museum. The museum is huge and absolutely lovely, with fish, bugs, fossils, and art each having their own wing. There were a few nights where the tranquility of the museum made for a nice end of the day.
Tell Me Why
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My wife, firstborn, and myself have made a nice routine of playing through “choices matter” games together (starting last year with Detroit Become Human and following up with Life is Strange 2). Tell Me Why is the latest one one of these we tackled as a group. These game have created some memorable moments for us; who could forget their child yelling for them to “shoot the hooker”? (thank you, Detroit Become Human). 
Tell Me Why was on my radar because it’s One of These, but also because it features a transgender protagonist. As a parent of a trans child, I was both excited at the prospect of this and also worried that it is such an easy thing to fumble. I’m pleased to report that DONTNOD handled the writing of the trans person very well without being hamfisted, preachy, or tryhardy with it. The character of Tyler is a believable trans man, and the topic is spoken of matter-of-factly without placing special focus on it; being trans is a part of Tyler’s story, but it’s not the entirety of his identity.  
Less impressive to me was the story itself - especially the way it wrapped up its main conflict. The game trades in the idea of memory being imperfect, which is fascinating in and of itself, but I did not like it as a game mechanism. How did this REALLY happen? One character remembers it one way, and the other remembers it differently. Choosing between them felt cheap and hollow to me; I want you to tell me what happened, don’t ask me to choose. Still, I enjoyed my time with the game, and it feels like a step forward in mainstream storytelling for LGBTQA characters.
Ghost of Tsushima
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Ghost of Tsushima is flat out gorgeous. Practically every area and every moment in the game is begging to screenshotted to the point where it can sometimes pull me out of the game world a little bit. That’s not necessarily a complaint because, as I said, the game is freaking beautiful. But every part of the world looking like a painting makes it feel more like it takes place in a fantasy world and less like a game from feudal Japan. 
I also had some ludonarrative dissonance going on with the game; you play as Jin, one of the few surviving samurai in his homeland which has been invaded by the Mongols. His uncle is being held prisoner, and combatting the occupying force would be impossible without using dishonorable techniques like hiding, attacking from a distance, and ambushing from the shadows. I, however, have no qualms and savored every opportunity to catch my foes unaware. So Jin voices his doubts, then goes into a camp and proceeds to cut his enemies down from shadows as I cackle with glee.
Ghost of Tsushima also combines dark souls-esque* combat with Ubisoft-style open world gameplay where you’re hunting down icons on a map. That kind of open world game is hard for me top stick with, especially after I spent ~30 hours with Assassin’s Creed Origins early in the year. All of makes it sound like I’m pretty down on Ghost of Tsushima, which I’m not. I’m hoping I’ll come back to it at some point when I have more of an appetite for One of These. 
Crown Trick
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My Dungeons of Dredmor hole has not been properly filled in a long time. Chcocobo’s Mystery Dungeon is the closest I think. These games are what I think of as roguelikes, though the progression between runs makes them roguelites. *tips fedora*
Crown Trick is a turn-based dungeon crawler where the map is a grid, and each time you act, the enemies act. Add to this clockwork puzzle gameplay a good variety of weapons, relics, and events and you’ve got a lot of replayability. It doesn’t have Dredmor’s ridiculous combination of skill classes, but it does have a neat Mega Man-esque system where you defeat minibosses and add their skill set to your build.
Top 10
10. Star Renegades
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Star Renegades was not on my radar at all until I heard Austin Walker talk about the game on Waypoint Radio. Two things gave me pause:
- It’s a sci-fi-ass game. It’s a setting I don’t care for. Star destroyers and aliens and galactic battlecruisers aren’t my jam. - Austin Walker’s enthusiasm is infectious. I’ve tried games after hearing him gush over them and those games haven’t worked for me.** That’s not an indictment, he and I just have different tastes.
Star Renegades ticks a few important boxes for me: it has a lot of characters to unlock, it’s highly customizable, and the combat is turn-based with a twist. Every action, whether friend or foe, appears on a timeline. Some attacks will push their target’s action back on the timeline, so there’s a puzzle element to the combat that keeps it feeling fresh. You can choose the makeup of your party on each run, which helped give the game a buttload of replay value.
It’s not flawless by any means. The writing tries a little too hard to be cheeky and ends up feeling tryhardy and a little flat. A decent run in the game would often take 2-3 hours, which makes it feel deflating when it ends in failure - which it frequently did. The sections of the game where you move between zones on an overhead map feels needlessly clunky, and sometimes I ended up with movement points I couldn’t spend because of how the game handles that system.
I enjoyed Star Renegades a lot, but my time with it was weird. The game has unlockable characters, so unlocking them all was my first priority. The game’s runs are pretty long, I was playing sub-optimally trying to unlock things, and the game is more difficult than I’d expected. It took me a long time to complete the unlocks, then I had a hard time actually finishing a run successfully. Eventually I was ready to be done with it and turned the difficulty down to easy**** just to finally get a W. Still, the positives far outweigh the negative here, and Star Renegades is one of my favorite games of 2020.
9. Immortals Fenyx Rising
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Man, something happened to me this December. I’m currently finding myself playing a lot of Forza Horizon 4, Destiny 2, and Immortals Fenyx Rising. None of these is My Kind of Game. Immortals is probably the least surprising of these, because it at least has swords and bows and stuff. 
Still, I dismissed and mocked Immortals Fenyx Rising when it was first shown. It was called Gods & Monsters back then, and the idea of Ubisoft making yet another open world game, this time aping Breath of Wild was not appealing at all. I only ended up with the game after trading in Cyberpunk 2077 for Xbox credit and looking into Immortals because I was very surprised to see it on Game Informer’s game of the year list.
To get a few things out of the way, it absolutely recycles a lot from Breath of the Wild: you’ll be hang gliding, scaling walls as a stamina meter drains, finding shrines that contain puzzles and combat and climbing towers to get a vantage point and find points of interest on the map. The latter feels the most fumbled in this game  - you can zoom in and survey the landscape, and your controller vibrates when you are looking near a point of interest. Move the cursor over it and press a button to reveal it on the map. They split the difference between Assassin’s Creed’s “all the icons pop in automatically” and Zelda’s wonderful “manually mark places that look interesting to you on your map” system and ended up with something neither functional nor interesting. 
That’s where my complaints end though. The game’s art style is similar at a glance, but it’s vibrant and gorgeous, and never feels like Breath of the Wild. The combat is snappy, responsive, and challenging. The puzzle design is often creative, clever, and rarely frustrating; most of my frustration has come from my overthinking the puzzle solutions. There is plenty of gear to find, and the game’s cosmetic options are intuitive and welcome. The game’s narrative is better than I expected;  it feels like a B-tier Disney movie. The writing has made me smile a few times, and made me roll my eyes a few times. Zeus as comic relief is a pretty major miss, but it’s fine apart from that. It helps that I’m already familiar with Greek mythology. 
It’s a huge, beautiful world where traversal and combat feel great. It’s sometimes hard to get anything done because I am constantly distracted by tracking down an icon on the map, or just exploring because I saw something cool or strange. Not all of the puzzles and challenges work, but that’s okay because I can move onto something else. Immortals Fenyx Rising is this year’s Dragon Quest Builders 2: gaming comfort food where it feels good to sit back and check things off a list at the end of a long day. Still don’t like the name though. And fuck Ubisoft.
8. Atomicrops
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The first mention of Atomicrops I remember was “What if Stardew Valley was a twin stick shooter?” which is bullshit, because the games bear no resemblance beyond “there’s farming”. Beyond that first blurb, what appealed to me is the idea that the game’s days take place in 2 phases: during the daytime, you go out and fight baddies to gather seeds, and at night the baddies invade your farm and you fight them off while planting and watering crops.
It’s also a run-based roguelike, and I am 1 of 26 remaining people who is still psyched to play those. Give me a challenge, mix up the details, let me upgrade stuff between sessions, and turn me loose. The game has a good variety of weapons and the challenge is satisfying and rarely feels unfair (apart from the bullet hell problem of too much stuff on the screen at times). I don’t love the art style, but the music sure makes up for it.
7. Wintermoor Tactics Club
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A game needs more than charm to be memorable and enjoyable. Charm can go a long way though, and Wintermoor Tactics club has it in spades. It takes place at a small college, and you play as a girl named Alicia. She and her friends are members of the school’s tactics club, and much of the game takes place around a table littered with graph paper, rulebooks, and snacks. As someone who loved tabletop RPG’s in simpler times, and never had the traditional college experience, a prettied-up version of that appeals to me in a huge way. It’s not wholly idyllic though, and it touches on issues of discrimination and what it’s like to be an outcast.
The gameplay itself is pretty straightforward tactics stuff and it works fine but isn’t really the draw here. I was propelled through the game largely by a desire to meet the next character, get the next story bit, and keep basking in the game’s wonderful aesthetic and smart writing. There’s something lovely about sitting around the table and playing a game with friends, and this game really captures that.
6. Ratropolis
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Ratrpolis is “A fusion of roguelite, tower defense, city-building, and deck-building!” which sounds like a hodgepodge of nonsense. And it kind of is. It’s a city building game where you are periodically being invaded from either the left or right side of the screen (or both). You choose from 6 leaders, each with their own pool of cards and play style, start with a basic deck of cards and slowly evolve it. The cards consist of buildings, military units, and various economic and military buffs. The major things that set this apart from favorites like Slay the Spire are that it happens in real time, and there is an economic aspect to manage. Tax money comes in every few seconds, and it’s possible to make poor decisions early on and not understand why you feel hamstrung later.
I spent a lot of games like that, not really understanding why I’d be doing okay and then get overwhelmed. I had a few rage quits early on, but I could tell that there was something there. I started approaching it with the mindset of building an economic engine in the early game, and I started having a lot more fun and success. Each of the 6 leaders feels distinct, and figuring them each out has been a lot of fun. Runs are usually no more than about 30 minutes, which feels about right.
5. Final Fantasy VII Remake
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Despite identifying as a big JRPG fan, I’ve never enjoyed a mainline Final Fantasy game enough to finish it. This year I finished 2 of them: Final Fantasy XV and the Final Fantasy VII Remake.*** I played the original Playstation Final Fantasy VII release, I think I got through disc 1 and a little ways into disc 2. It didn’t resonate with me, so I came to this year’s remake with no reverence for the game. When many of the original game’s fans got upset with how much the remake changed the script from the source material, I didn’t have a horse in that race.
The remake is gorgeous, the combat and upgrade systems are engaging, and the story is interesting enough to keep me wanting to see what’s next. The 1997 release of the game had some stuff that isn’t going to play the same in 2020 like the scene where Cloud is crossdressing, the game’s themes of environmental activism, and, uh, the entire Don Corneo storyline come to mind. But the game handled all of this pretty well. I’m glad to say that this is one of the best RPG’s I played this year, and I look forward to the next entry whenever the hell it comes along. Cloud is still an unlikable punk though.
4. Monster Train
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Slay the Spire was a surprise hit a couple of years ago, and inspired a lot of folks in the indie space to take a crack at the deckbuilding genre. Monster Train managed to to take inspirations from Slay the Spire but still feels like very much its own thing. Both games have you progressing through a series of encounters consisting of battles, shops, or small events trying to defeat the big bad at the end of a journey. You start with a deck of basic cards and upgrade them and add new cards along to way. You can’t really start a run planning on making a certain style of deck, you just choose from the cards available and watch the strategy form. The way this process tickles my brain makes these games endlessly replayable. The “one more run” is very strong here.
Monster Train differentiates itself in a couple of ways. First, where Slay the Spire was always just your one character battling one or more enemies, here you are summoning multiple creatures on the lower 3 levels of a 4-level train (I don’t know either). If the enemies reach the top floor of your train, they attack your core directly and eventually defeat you. This adds a strong spatial planning element - now you’re thinking about which combatants you want on each floor, and in what order.
The other notable difference between the games is that while Slay the Spire has four heroes, each with their own unique pool of cards, Monster Train has five factions. It’s one better. The first three factions feel pretty standard from a creativity point of view - red/green/blue are fire/nature/ice. The last two factions you unlock feel wholly unique though: there’s a faction that summons weak, cheap units and feeds on them for combat bonuses, and one that is made of candle beings who are powerful, but melt away. Okay, the real reason is that each time you play, you’re choosing a main faction (each has 2 champions to use from) and a secondary faction (you don’t get their champion, but you get access to their pool of cards). This makes each run feel unique and makes the game feel endlessly replayable. Even after unlocking all of the factions and their cards, and winning a run on the hardest challenge setting with each faction, I’m still playing Monster Train.
3. Spiritfarer
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If Kentucky Route Zero is my “It’s Not You, It’s Me” game this year, Spiritfarer might be my “Love at First Sight” game of the year. The game’s striking visuals grabbed my attention immediately when I first saw the trailer at E3 2019, and it was billed as a game about saying goodbye. My only reservation was that it was coming from Thunder Lotus Games, whose previous titles (Jotun and Sundered) both fell flat for me.
Spiritfarer ended up being everything I was hoping for. You play as the newly-appointed ferryperson for the boat that transports souls from the land of the living to the land of the dead. Your ship acts as your base of operations, and you build living quarters, a kitchen, a forge, and lots of other facilities on it. The beings who join you on your ship are anthropomorphized animals, each with their own story. Your job is to help them be at peace, then send them to the next life once they’re ready. 
In practical terms, you’re spending a lot of your time sailing from island to island to talk to people and find resources. There’s a plenty of crafting and time sinks in the game, and I appreciated the excuse to luxuriate in this game world. No game made me cry this year, but Spiritfarer (Alice’s story in particular) sure did try. It was the perfect respite for the nightmare that was 2020.
2. Yakuza: Like a Dragon
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A lot of Yakuza fans were concerned over this game’s switch from the series’ usual brawling combat to turn-based RPG combat. I was not one of them. Everything about this game sounds like the sort of fan fiction someone like, well, like me would come up with on a late night drunken bender. “What if it was Yakuza, but like, JRPG battles? Why would that happen.....OH oh oh what if the main character was a big fan of DRAGON QUEST so he just, like, saw the world in those terms? You could have party members, and a Pokedex of all the weirdo scumbags you fight, and you could change jobs by going to a temp agency!”
All of that is in Yakuza: Like a Dragon. And I love it. The series’ producer says they decided to pivot to a turn-based combat system after positive reaction to an April Fools Day Yakuza RPG joke they put online. And there are some rough spots. Your party members get caught on the world’s geometry sometimes, and combatants are constantly milling around so AOE abilities feel like a crap shoot. The Yakuza series has always had about 30% too much combat, so translating it into a genre known for grindy gameplay feels like a perfect storm of sorts. Thankfully, I’m a fan of grindy RPG’s so all of this is directly in my wheelhouse.
This eighth game in the Yakuza series is the first with a new protagonist - goodbye Kiryu Kazuma, hello Ichiban Kasuga. Where Kiryu was very stoic, Ichiban is a hothead with the perfect mix of kindness, earnestness, and stupidity for a JRPG hero. He is an incredibly likeable and charismatic character, and I hope Ryu Go Gotoku Studio tightens up the battle system and keeps this iteration of the series running.
1. Hades
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Hades seemed like a slam dunk. My favorite studio was making an action RPG based on Greek mythology. The announcement was the best possible version of “AND you can play it right now!” I bought it (in early access) immediately and played it a bit, but I didn’t want to burn out on it so I only briefly checked in on it every few months. As a result, my hype was pretty low when the game reached its 1.0 release. 
Once I decided to fully engage with the game though, I was unable to put it down. SuperGiant’s games have the best writing, music, and voice acting in the business. That’s a pretty high bar to aim for, and they hit it once again with Hades. Both of their post-Bastion games (Transistor and Pyre) are games that I have to recommend with an asterisk though; the gameplay parts of each game is an acquired taste and will put some folks off. 
Hades, however, I can give a full throated recommendation for. The gameplay is tight and the combat feels good. There’s a lot of variety in the weapons, so you can either find one that fits your style and stick with it, or do what I did and change it up every run. They also managed to achieve something incredible - they largely took the sting out of losing in a run-based game. There are things to unlock between runs as you’d expect from a roguelite. I found myself enjoying chatting with the denizens of hell as much as the moment to moment action gameplay. I’d respawn back home and make my rounds, taking to people and spending my cash. I had a route I’d travel each time, and that route ended with Skelly in the weapons room. Oh, the gauntlets grant a bonus if I use them this time....the door to start a new run is just right over there....okay I can do one more run tonight.
That personality and dialogue is sprinkled throughout the runs themselves too, in the form of the various Greek gods you talk to and get boons from. The variety in weapons and boons give the game tremendous replayability and give the game a deckbuilding feel. Every character in the game is incredibly well developed and well-acted. Zagreus is a likeable and relatable protagonist. He wants to get away from his disapproving father and find his estranged mother, and he and his father can’t see eye to eye. 
The story and gameplay in Hades do equal lifting, the game is an incredibly complete package. The game also provided a couple of the most memorable moments of the year. Hades might just be SuperGiant’s best game. It’s certainly their most complete game. 
*It’s very much on the lighter side of this gameplay style, akin to 2019′s Star Wars: Jedi Fallen Order. Plus there are difficulty settings, which I appreciate.
**Invisible Inc, Dragon’s Dogma, and The Outer Wilds come to mind.
***Final Fantasy VII Remake is only the first installment in a series
****Cloaked in shame and failure.
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Smol Call for Venturiantale RPers willing to do AU
https://discord.gg/fAc4D92 *waves!!* PIA's world is an AU. more or less. So all the characters are sort of different, depending on what happened in their version of the timeline, such as: Johnny Ghost and Gregory do not share a body, only him and Casket. Johnny Toast never cured from being a werewolf, but can now control when he turns, besides full moons. also not a vampire. etc. etc. But you see, theres a small problem I cant write half of the Venturian groups characters. and i try to keep them IC, but tend to have different things for them as well, unless they are in a flashback or flashforward. and the timeline Cassie exsists in, takes place only a year after the Puppet arc. and Cassie exsists in the main timeline of the AU. But the AU automatically ages all the characters down as well..So in order to help with you understanding everything going on, lets figure out whats going on there with current takes on personality and crap. Though they can be changed in any way you'd like. Acachallas Billy Acachalla has left his family, and currently stays off the grid with Maddie Friend, while occasionally visited by Sally and Jennifer. He faked his permanent death in order to escape, and keeps trying to convince Sally to do it, and get Sue to do it. Hes alot smarter then in the videos, and tends to act more like an adult then a five year old, unless around Sally, then he just drops it and goes to his video act. (currently has 15 lives left to give and to use.) [17] Sally Acachallas demon side comes out more then just when she doesnt get waffles, and shes broken up with Slenderman. Sally stays peaceful, but isnt as jumpy as normal, her obsession for waffles has also faded quite a bit, due to an incident at the waffle dimension. (currently has 3 lives left) [15] Gertrude Acachalla doesnt care about her children as much, more paying attention to things outside. She stopped caring about the children when they accidentally killed Papa and Spencer, she had a incident where she got mad and made them both lose one life, before locking them in their room. Which resulted in Billy faking his death to escape. Shes more rude and aggresive towards people, and refuses to talk to anyone who tries to help her or bring her back to sanity for her remaining children, often killing them repeatedly until they are out of lives. (Currently has 2 lives left.) [24] Sue Acachalla is a trans female with the mask sewed onto her face due to previous parents. Shes calm and sticks up for her sister, and tends to be able to calm down demon Sally, though sometimes she might get killed by her. Sue spends alot of her time braiding barbie's hairs and sleeping, or talking to Sally. As shes not allowed to leave the house because she looks like a murderer or Burglar. She gets bored alot more often and will go into fits of rage when shes extremely bored, this has resulted in the closet being bombed, twice. (Currently has 2 lives left) [17] Extra Maddie Friend is a crazy and hyperactive girl. She chases people she doesnt like or has been hired to kill around, and currently works at a hospital, and for Jennifer Ghost + Billy Acachalla, as Billy signs her shirts and Jennifer gives her extra pay so she'll keep their secret, and do stuff for them if something needs to be done. Shes kind and outgoing, but carries around a crowbar and/or a bucket of popcorn occasionally, making her seem a little unapproachable (currently has 5 lives left left) [17] PIE Johnny Ghost is a little bit more depressed then usual, and shows off his highly emotional side more, especially when its his family or his best friend in danger, he argues with people alot more and tends to hide in his room afterwards. Hes still extremely arrogant and sassy mind you, but he tries not to let it show as much. //He also has freckles but whatever// (Currently has 1 life left) [26] Johnny Toast is the most loyal fido you'll ever see. Hes calm and collected, but will do anything for his boyfriend boss. Hes a werewolf that has a bit of control over his power, though is still helpless to the full moon. Hes kind and tends to act smart, or talk for Ghost when hes upset or whatever. Hes still shy and stuttery whenever Ghost isnt around though. Hes very protective of everyone in his team, one one of the most supportive people you'd meet. probably has to stop Ghost from murdering Spooker and Colon (currently has 1 life left) [28] Fred "Spooker" Soup is a pure and happy and perfectly chubby boy. Hes kind and bouncy, tending to ignore anything bad going on around him, unless hes screaming and running from a powerful ghost. Hes welcoming to most people, even people that are held captive, making him a good candidate to be a guard if the captives dont know whats going on. He tends to be very protective towards Colon and the girls, as he sees Colon as a amateur, and is assigned to protect the girls with his life. Though he fails at it alot. (Currently has 1 life left) [22] Chris "Colon" Ghostie is a precious politic hating bean. He tends to yell about random stuff, and doesnt talk to people very often. sometimes he wont even be at work because hes doing his side job as an uber driver. Hes completely pure, and is the only one in the team who has not yet commited Man slaughter. So hes the most innocent one he did nothing wrong. (currently has 3 lives left) [24] Jennifer Ghost {One of my characters } Jennifer is an arrogant, bossy, and protective girl, as like her brother. She tends to boss her friends around, and if in a panic, wont hesitate to go boss-mode on the boys.  Shes rude and sassy, and isnt afraid to slap someone if shes not getting what she wants. Shes really only kind to Jenna Toast and Billy Acachalla. Occasionally her brother if he needs someone to comfort him and Johnathon isnt around. oh yea she cant read and is extremely terrified of water. (Currently has 1 life left) [15] Jenna Toast {One of my characters } Jennas the gay cousin/friend everyone haves, but no one wants. Shes flirty, and smooth with her words when she wants to convince someone to do something. Shes never afraid to shoot someone, even someone she cares about. She tries to make friends with anyone she meets, but if they're close to one of her best friends? Consider them dead. She will kill anyone who gets in the way of her and her trio of girls. Jennifer knows this, so never lets Jenna meet anyone she cares about..though Cassie has issues. She will happily put a bullet in anything or anyone she finds paranormal, excluding the caskets and her brother. (Currently has 1 life left.) [17] Cassie Anderson {One of EvilsNightmare 's characters } im going off what i know about her pls help me frien Cassie is a character the 'Jennys' picked up, pretty much off of the side of the road. She knows quite a bit about ghosts, to the girl's surprises. Shes one of the 'female trio' of PIE, and sticks with Jenna and Jennifer most of, if not all of the time. Shes fun to be around, besides the fact she can be brutally honest. She currently has a ghost named 'Zayne' haunting her. (Currently has 1 life left) [19???] ~~~~ Ye ye, so theres that, beauty/monstrosity. now, I can do all the characters. but,,,, tend not to??? because it goes like a script in my head and gets boring, i like twists that RPs can bring,,, If anyone wants to RP this with me you can,,, ask,,, lol- and you're welcome to twist the characters any way you like, im just laying base facts down lol. List of Characters: Billy Acachalla Sally Acachalla Gertrude Acachalla Sue Acachalla Maddie Friend Johnny Ghost - Currently played by The-gaming-knight Johnny Toast Fred "Spooker" Soup Chris "Colon" Ghostie (ill catch u up on whats going on dont worry) Reminder: You might have to be okay with Toasted Ghost and/or Spoon, as it depends on whos playing the four characters on ships. List of Ships that can happen that im okay with (because of age range and relations and crap, but you're welcome to ask me about it if you and the person playing the other character have talked about it.): Billy x Jennifer, Billy x Jenna, Billy x Maddie, Sally x Jenna, Sally x Jennifer, Sally x Maddie (they,,, arent related dont worry,,,), Gertrude is forever alone unless someone brings a ship up to me, Sue Acachalla x Jenna, Sue x Jennifer, Maddie x Billy, Maddie x Jenna, Maddie x Sue, Toasted Ghost/Johnny Ghost x Johnny Toast (I cant,,, see another character they'd be shipped with???lol), Spoon/Spooker x Colon Ships that are in progress, sort of: Jenna x Cassie, Ghost x Toast (we've all seen the vids its at least platonic but everyone thinks thye're dating lets be honest) Everyone is really welcoming so you dont really have to be scared of meeting us tbh
https://discord.gg/fAc4D92 https://discord.gg/fAc4D92 https://discord.gg/fAc4D92 https://discord.gg/fAc4D92
Just come on into the Discord and go into the ‘test_room’ to talk to me about what character you want to play as and any questions you have
Theres also an OFF chat, an Undertale chat, and extra RP rooms for non VT fans. though im mainly going for VT.
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