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#metal build shin getter
pmasaojack · 10 months
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[피규어] 궁극의 겟타 등장! 메탈빌드 드래곤 스케일 진 겟타-1 리뷰/METAL BUILD DRAGON SCALE SHIN GE...
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808impz · 1 year
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des-shinta · 5 years
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So As I’ve been in a state of burnout for a significant sect of the year, I’ve been picking up number of Bandai models to relieve my stress, since building things I find a relaxing endeavor, and they’ve been making me feel better.
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(no, most of these were not built this year.  Only 7 of them in the first picture were ‘new’.  The rest are bits and pieces of my older collection I’ve happily been able to unbox and display for the first time in years.  Also: Hi Zoids models that didn’t get enough love during their release tenure!) I’ve actually been building models and Figures for years and years--I started out Heavily as A Lego kid--and since Gundam Wing Aired on Toonami in the late 90′s I’ve infrequently bought bandai’s various models as well, but most of the ones I built back then were...well, demolished by my younger step-brother.   My first ones were low-grade 1/144′s ToysRUs’ Got back in that boom, and they weren’t sturdy at all, thus had no chance to survive.
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They’ve since been replaced with all MG’s from that series. Well, except for that 1/100 scale HG Altron that was first released in 1996.  that P-Bandai one is stupid expensive, and Altron’s Endless waltz Redesign is the only one of them I OUTRIGHT hate. It was around 2005-ish when I got into it again, when my parents got me for Christmas the 1/60 perfect Grade RX-78-2.  It took me about Eight hours to build and I did it all in one sitting...but it wasn’t sturdy at all.  It couldn’t even lift its arm if the rifle was in it, it wouldn’t stay up.   All I had it do was just stand there...Menacingly.
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So from there on out--with the rare exception--I started to intermittently find and get as Gifts ones from the 1/100 Master Grade line.  THOSE--for the most part depending on what types of hands the figure uses and how well they even hold weapons--have been more my jam despite their 50~ish dollar price point.  Large enough they’re not easily smashed, small enough that they’re pose-able and easy to display, and with enough Complexity in their construction with the various implemented gimmicks to give me an immense feeling of satisfaction to see them done and on Display.  Yeah, there’s a LOT more variety and accessories to be found in the 1/144′s these days--in part thanks to the Gundam Build Fighters series making customization even easier than ever between that scale’s market--but I just don’t get the same thing out of them, despite only about 6 or less MG kits being made a year, with some of them being Shunted off now to Premium Bandai’s services to become stupidly overpriced for what they are and what’s supplied...even though I DO have a few P-bandai ones as well.  Stupid obsession with the Astrays, Tallgeese III, and Form/Equipment change gimmicks...
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Hell, I’ve even experimented from time to time with custom Color palletes, with one of the first to get that treatment being the sword Impulse that desperately needed more contrasting colors (also thank aura that bandai’s finally releasing the Blast Impulse MG...even if it IS P-bandai so the display isn’t oddly missing a mech).  I’ve got the MG of the Sengoku Astray still in its box (with a bunch of other Gundam seed Mechs I haven’t build yet ‘cause I adore Gundam Seed’s mecha design and will be using those to unwind between overtime shifts this December)  and when I build it, I’m going to repaint all its red parts yellow to Give the Gundam that kind of resembles Kamen Rider Gaim’s Kachidoki arms the full Kachidoki color treatment.  Think I have Enough spare pieces from wrecked stuff to try building it a Custom Tanigashima “DJ Gun” Rifle to go with it as well.
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Also the Gunpla hobby led me to doing the papercrafting thing for cheap-to-make Figurines or accessories or even scale props like the scaled-to-figure Gurren Lagann Giga drill pictured above, which I’ve moved onto doing custom templates for on occasion--
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--case in point, the 1:1 scale pepakura Pandora Box--
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--And my Gate of Ouroboros Broadsword which was a papercraft template I mapped onto Foam to get it near-damn-perfect...after I made a MK 2 of the original ‘cause the original ended up way too heavy.  I can basically trace a lot of my fun crafting stuff to being inspired by the creativity that goes into this kind of thing, and the work of other crafters and cosplayers, and then seeking to try applying that myself from all my learned habits.
But outside of the expected Gunpla you can find in Hobby stores and...for some reason Barnes and Nobles, which has retained a market throughout that time despite Bandai of America’s Idiocy thanks to bluefin Distributions, I’ve started tracking down some of bandai’s other model offerings.  Specifically, the Figurise standard and Minipla lines.
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For those not in the know, Super Minipla’s are basically model kit versions of previously released mecha toys, only with a far smaller scaling from their DX Counterparts which you then build yourself.  They seek to retain all of the originals play gimmicks where possible, but come off a LOT more pose-able by their end than the DX toy bricks. Featured above is the Minipla of the Super Galaxy Mega (Astro Delta Megazord) From Denji Sentai Megaranger/Power Rangers in Space.  and this thing is *PERFECT*.  Despite it being half the size of the DX toy, it retains *EVERY* single play feature the original had (transformation, combination, weapon accessories, the works), but has fully pose-able limbs in every single part of it.  The freaking thing cost me $80 when back in 1998 the DX toy versions cost a total of $60, and yet factor for inflation and the impossibility of re-aquiring the 20-year-old vintage toys and this thing was *SO* worth it to get back my second-favorite sentai/PR Mech.
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Hell, it’s not just the DX toys they compete against.  On the Right is the Super Robot Chogokin Gaogaigar with Goldion Hammer, and on the left is the Minipla figure of the same mech and weapon.  Both actually retailed for around the same price points on release, but there’s a more distinct compare and contrast between them. The SRC one has better paint apps, is constructed on a metal frame and has metal parts all over it, has distinct limb joints and proper articulation with a screen-accurate scale structure to it and has some weight to it so isn’t likely to topple over easily.  Frankly of the two...it just looks better in person.  Whereas the super minipla, while not perfectly in scale and doesn’t have the brilliance of the colorization to help it, Retains the transformation and combination gimmicks of the original toys which give it a lot more value to collectors that can’t afford the Full DX figures which bear the same.  Its Joints are also a LOT Tighter so the feet and arms aren’t likely to slip, and while not as good as the SRC, the screen-accuracy is far better than the original Takara-based DX toys or even the later Bandai remakes of them after Bandai bought the rights from Takara.  And with the right hand and hammer being a hell of a lot lighter, when I get this thing on a display stand it’ll be able to do more than just stand with the hammer planted on the ground.
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The Figurise standard line instead is a model kit version of an anime/live series action Figure--Mostly limited to Dragonball and Kamen Rider figures right now But Digimon ones for the line are coming soon-- with them ending up in competition with Bandai’s SH Figuarts High-quality-Figure line, albeit with a lower Pricepoint than the SHF since you make it yourself and some of the paint apps are replaced with stickers, and their ease of mass production makes them more available than the SHF’s by comparison. Sorry I don’t have the best picture of the figure on hand, but for those not familiar with the character, it’s the Pink/Neon green/black-colored character that’s surrounded by Gundams (the pic was taken in the midst of a bedbug crisis where we were packing everything up in our apartment so it wouldn’t end up damaged)  The Character is Kamen Rider Ex-aid action gamer Level 2, and up close it’s near indistinguishable from the SHF for the character. And yet...I kind of felt like I got more out of the FRS figure than the sole SHF I have, simply because I put my time into putting it all together.  Yeah, the markings are stickers instead of painted on, but if those fade or start peeling?  I can paint-app it myself.  It has all the details I want, it moves how I want it to, and it came with a great stand for it to be placed in a fantastic jumping pose.    I actually want to find more of those for Kamen Rider Figures from the series I like, as I think it’d be better than dealing with the SHF’s which...well, depending on the figure?  Are notorious for production line issues.  while some models can have loose joints or frail pieces (which can be fixed with an easy application of super glue.  And any other scratches, chips and imperfections?  Yeah, those will be my fault, and won’t result in me feeling as if I got gyped in the purchase.
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Sadly though, these figures aren’t exactly created equal.  On a limb I picked up the super minipla Shin getter robo set After My Roommate showed by GR Armageddon and we loved it; and...Eeeehh.  They’re not terrible, but they’re lacking for the expectation I had with the Minipla’s.  I think Kaiyodo’s Revoltech Figure line did better with these guys--out of print as may of those figures are now.  Black Getter 1 (Left) actually does look great with the Ragged cape and gun and razor arm...but the ball joints It, Getter Dragon (center) and Shin getter 1 (right) are constructed with do NOT like to stay together.  I can’t pose them at all without risking them toppling over or falling apart.  I think the Revoltech ones are bigger as well, making for better display pieces than these guys who’d be beaten out by 1/144′s.
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hell, this mazinger Z Model was a 1/144, and it’s in scale with the Master grades. ...Mazinger mechs be big. But that brings us to a more recent addition via Tsuburaya and Studio Trigger.
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One of the newer Additions to the minipla Line has been the Gridman figures, thanks to the anime series SSSS Gridman putting that franchise back on people’s Radar.  I had Gridman’s toys (when the series was imported and adapted into the series Superhuman samurai Syber Squad) when I was a kid and adored them...
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..and sure enough, when I built the Thunder Gridman one, it was like popping back to a little piece of my childhood.  Same play gimmicks to them, and while the scaling is not the same, the engineering is all there to invoke the proper good pieces of nostalgia. To the point it resulted in the best thing about these guys, and It almost didn’t happen. When SSSS Gridman was airing, I ended up enjoying myself so much by its end I jumped at the chance to preorder the DX mecha figures that Good Smile company was releasing.  Unfortunately, the seller turned out to be a con-artist, and never shipped me the figure...though i did get my money back thanks to buyer protection.  I saw vid’s on it, and it looked pretty good...but it was completely out of scale and reasonable relation with the old Gridman Toys.  So when I heard about the Minipla’s going out for a lot less than the DX’s original and jacked-up price points?  I put in an order with someone I knew who was reliable for these...and really, I should’ve done so from the start.
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The super Minipla Gridman Figures...are all perfectly in scale with each-other, and share all the same connection ports. I can put the SSSS Gridman Figures into the older Gridman armors.  That’s Primal Fighter Gridman wearing the Thunder Gridman armor (right).  Hell, I can swap the arms of the Gridman figures so the effect components can be put in the older ones as well as they use common components across the board in their construction.  I think in the future I’m going to put PFGridman in the king armor (left) as well, as the SSSS-Gridman figure has slightly Longer legs which would make the King Gridman armor scale better.  Because of this, I ended up a lot happier with these guys that I would likely have been trying in vain to get another decently-priced DX one, or even the Actbuilder release of the SSSSG Stuff that did scale with the minipla’s. So Bottom line?  I really like models, they help me relax, and I’ve been discovering some cool stuff this year that Bandai’s done which I wouldn’t have if I weren’t trying to find a way to vent stress.  Thank you disposable $16+ an hour Income for making such possible.
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himitsusentaiblog · 7 years
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Here's a question: Top Ten Toku Mechas?
This may come as a surprise to my followers but one of my least favorite aspects of Super Sentai is the mecha.  Of course, that’s like saying my least favorite part of cheesecake is the crust.  I still love it but it’s not cheese or cake so it comes a distant third on the love scale.
That said, I do love me some mecha!  I used to build Gunpla kits on a regular basis and watched so much mecha anime it’s what I became known for before I let my toku fan flag fly higher than my Zeon one (and yes, I had a Zeon flag before I sold it to someone even more passionate about it than I was.)
So, I have watched a lot of mecha related stuff.  I adore the early work of Go Nagai on Mazinger Z, Getter Robo and all the derivatives and spinoffs thereof (Great Mazinger, Grendaizer, Getter Robo G, Shin Getter Robo etc. etc.). I also love Yoshiyuki Tomino’s outpu.  Not just his Gundam work though but his lesser known shows like Space Runaway Ideon, Xabungle and even the much maligned Brain Powerd.
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I guess that’s the long way of saying that I’m a mecha fan but you aren’t going to see a ton of Super Sentai mecha on this list of my favorite tokusatsu robots. There are just too many to choose from to limit it.  There will be a few but they will not dominate this list.
Let’s get started.
10. Giant Robo
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Airing in Japan in 1967, this series was the brainchild of manga writer  Mitsuteru Yokoyama who also created Tetsujin 28 (known as Gigantor in the US). It has a lot of similarities to his earlier series with a young boy controlling a giant robot by remote control. What really makes this series stand out though are the creative enemies and interesting fights.  I also just love Robo’s design with its Egyptian headdress and stern expression.  
9. Daileon
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The robot that transforms out of the hero’s starship from the 1985 Metal Hero series Special Megabeast Investigator Juspion is great for two reasons.  1) I just love the very simple but elegant robotic look of it. 2) It fights giant monsters every week!  This is the only Metal Hero show to feature kaiju (or megabeasts in this case) every week and give the hero a giant robot to take them on with.  That’s pretty sweet in my opinion and makes Juspion a very unique entry in its respective franchise.
8. Jean-Killer
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A robot that first showed up in one of the Ultraman Zero side story specials, I feel Jean-Killer really didn’t come into its own until it became the personal mecha of Ultraman Ginga’s rival. I really like its design, the fact that it can transform into a spaceship and the way it goes from being a hated enemy into a grudging ally in the fight against evil.
7. Super Robot Red Baron
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My brother bought this show on DVD and let me borrow it and I have to say, it was a lot of fun.  The first two episodes were surprisingly brutal and shocked me into watching the rest.  It’s a pretty darn good show and I love how boxy and classically robotic the heroic mecha of the series is.  It feels a lot like Giant Robo but it’s a bit newer, giving it a little polish the older series lacked.
6. Leopardon
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Spiderman’s personal giant robot from the 1978 Toei series stands as a fantastic example of adding a robot to something that had no right to have one and making it amazing. Of course, it was dreamed up to make the American hero more appealing to Japanese children but it proved SO popular it ended up giving Toei the idea to put robots together with their flagging Sentai shows and revitalize it into SUPER SENTAI.  I owe this webbed wonder a lot for that!
5. Dragon Caesar
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Dragon Caesar is my favorite sixth hero mecha ever.  Sure, he may be the first but he gets me in my sweet spot for things I love.  Those would be; giant monsters, robots and robot giant monsters. He also looks like a robot Godzilla, which is something of a weakness of mine as you will see higher on the list.
4. Electronic Starbeast Dol
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The undersection of Gavan’s spaceship from the 1982 Metal Hero series Space Sheriff Gavan transforms into this amazing mecha.  It’s a GIANT ROBOT SPACE DRAGON!  So I really need to go into any more detail about why that idea just kicks all the ass in the galaxy? It can breath fire, it can shoot lasers from its eyes and it can grapple enemies.  I love this thing’s design and just wish it got more use in the series.  Still, every time it was used, I loved it to death.
Speaking of Robot Space Dragons…
3. Daijinryu
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This monstrous mechanical dragon was the largest single mecha ever to appear in Super Sentai.  Look how huge it is compared to the buildings beneath its feet! Another giant robot space dragon, Daijinryu was the ultimate keeper of balance.  It would appear whenever the battles between the heroes of Gosei Sentai Dairanger and their enemies, the Gorma, got too out of hand and threatened the balance of the universe.  If the fighting didn’t stop, it threatened to destroy the entire world! It also had the power to back that up and dwarfed anything the heroes or villains could send against it.
2. Muteki Shogun
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Out of all the mecha to appear in the 41 year history of Sentai, this is my absolute favorite,  I love his design, I love his concept and I love the way it moves and looks on screen.  It’s essentially a Japanese castle that stands up to become a giant robot.  It’s so awesomely cool and outshines even the other mecha of its own series.  Nothing in Super Sentai tops this one for me.
1. Mechagodzilla
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Whether and alien duplicate, a weapon reverse engineered from 23rd Century robotics by G-Force or a government Godzilla deterrent made from the bones of the original Godzilla, no tokusatsu mecha is cooler to me than Mechagodzilla. I have loved this one since I was a little kid reading out it in a little orange book from the school library.  Godzilla was my introduction to the world of Japanese fantastic cinema and Mechagodzilla my intro to giant robots. I owe him a ton for my current fandom and still think he’s the best giant robot ever made!
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bonerhitler · 7 years
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Super Robot Wars V is spectacular.
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A while ago I briefly spilled some word soup about Super Robot Wars, and mech anime in general, and one day I'd like to dig in deep and write more about giant robots because oh snap do I love giant robots. But for now I'm going to talk about Super Robot Wars V because I am still playing this game and loving every minute of it. Hours, really. Stages are taking an hour or more to complete now and it's eating my life away.
So, what makes V in particular so great is that it has an English translation. Bandai has been doing a thing lately where a lot of their series that would otherwise never get localized have been getting English subtitles for their SEA releases, which is fantastic if you're not adverse to paying crazy import prices. Quality of these translations has been a bit rocky, another SRW game “Moon Dwellers” wasn't the best in terms of translation quality, but V's translation is generally decent. There are a few names that are mistranslated such as the Doven Wolf from “ZZ Gundam” being hilariously called the Dooben Wolf. Generally, however, the translation is fine. It's refreshing to be able to play through an entire SRW game where the whole story is translated, as prior to these releases there were only a handful of complete fan patches.
Gameplay-wise V is much like any other of the recent SRW games with a few streamlined quality of life changes. Now you can use Spirit skills directly from the pre-combat screen whether you're attacking or defending. On one hand it's nice to be able to save a unit if you're the victim of an unlucky one-percent hit that nearly wipes them out, but on the other hand it does make the game a bit too easy when you can ensure that every character that gets attacked can always protect, evade or heal to survive an attack.
The only other major change from the typical SRW Format is a fairly large one; pilots don't earn skill points anymore. Before you would have to level up each individual pilot and teach them skills and enhance their stats one by one and it was all very tedious and rather uninteresting in all honesty. That has all been replaced with the “TAC” system, you gain TAC Points by killing enemies, meeting certain requirements (usually events based on the canon-storyline of the stage) and then spend them how you see fit. They're used to buy extra parts for your mechs, such as boosters to add more mobility, or to customize your pilots. And boy howdy has pilot customization been expanded.
Previously you would just upgrade your pilot's stats and that was that. They would learn skills as they leveled up, but nothing too involved went on. Now with the TAC system you can do that by spending your TAC points to level their raw stats. Or you can spend those points on pilot skills. These skills range from the more simple ones such as “Proud Ace” which lets you earn the Ace and Great Ace titles ten kills earlier, and “Save Energy” which lowers energy consumption by a small percentage based on how many ranks you put in. To the hilariously broken like “Attacker” which adds twenty percent to your attack once your pilot gains high enough focus, and “Full Counter” which always lets your unit attack first. You're given more than enough slots per-pilot that customizing them in almost any way you see fit is possible, the only limit is how many TAC points you can save up and spend. Whether you want to dump all those points on your specific favorites, or spread the love to the whole team is up to you.
Otherwise gameplay is largely the same. Each mission you're given an objective, a failure quota and a bonus objective. You gain bonus money for meeting the side objective but it's not required, and you're tasked with hitting your objective whatever it is. Usually it's just to kill all the dudes that show up. Sometimes it's just to kill one dude, and any others that show up are bonus cash and TAC Points. You're given a list of available mechs and choose who to launch and have at it. This game heavily favors the UC Gundam cast, and I love it for that. You quickly get the “Crossbones Gundam” stars Tobia and Kincade  and eventually build up a star cast of Judeu (Zeta Gundam), Hathaway (from the novel series Hathaway's Flash), Amuro (Mobile Suit Gundam, ZZ Gundam, and Char's Counterattack) and even Kamille (Zeta gundam) as well as Banagher from “Gundam Unicorn”. Meanwhile the cast of Getter Robo: Armageddon make an appearance as well with Ryoma in his Black Getter serving as an excellent unit for a third of the game before being replaced by the amazing Shin Getter and later the Shin Getter Dragon rears its head as well.
Stealing the show, however, are the Mazinger Z units. Starting with designs straight out of “Mazinger Z: The Impact!” you have the famous Mazinger Z and Great Mazinger which later upgrade into the Mazinger ZERO, from it's own titular manga series, and the Mazin Emperor G, a new mech created just for this game which they went so far as to produce new figures of timed with the game's release for some boost in marketing. Visually speaking a lot of the game's effort and budget went into designing and animating these two monsters alone, and it shows with how fantastic they look when doing their special attacks.
Other series that make appearances are Martian Successor Nadesico (based on the movie rather than the excellent series), Cross-Ange, Space Battleship Yamato 2199, Full Metal Panic, Neon Genesis Evangelion (The rebuilds, rather than the original series) and surprisingly Brave Express Might Gaine.
There's not a whole lot to say about the plot, for the most part it's an adaptation of a few core series' plotpoints with a decent focus on Cross-Ange, Gundam Unicorn and Space Battleship Yamato while the other series slot in when and where they can. But one really interesting thing this game in particular does is that it improves the endings of several of them vastly. Without spoiling it, I'm just going to say that it doesn't end on the dreary would-be teaser that the Nadesico movie does, and Unicorn doesn't just end on a lame note with the villain vanishing into dust because he was literally nothing but a ghost. Even Evangelion gets a better ending because it doesn't leave players hanging on for a sequel that might never happen for a few years. So in some ways, it's incredibly satisfying to see better endings for series, and especially a few key characters, than the original series ever bothered to.
As a final note I'd like to say everyone should go watch Getter Armageddon because it's amazing, it's second opening theme is spectacular and it plays every time one of the getter machines gets into a battle and I love it. If you at all like Super Robot Wars or have ever been interested but found the lack of localization difficult then this is an excellent chance to hop in feet-first. It's got all of the series mainstays, a ton of good music, the gameplay is pretty peak and there's just no going wrong with any of the cool  mechs and characters on display here.
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kuma-style · 6 years
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Iron Factory put out another great toy; who’s surprised? Booster Spear is another notch on their now Batman-like belt.
Producer: Iron Factory
Price: Approx. $70 USD
Release Date: Feb. 2018
Item Height: Approx. 4″
Item Weight: N/A
Batteries: N/A
WHERE TO BUY: The Chosen Prime (Sold Out)
So Iron Factory has released the latest and last set of two in their “War Giant” combiner team with Booster Spear and Spin Vulture. In order to give the most in depth review possibly while keeping things concise, I’ve split this set into two separate reviews for each robot in the set and then the combined War Giant will be its own, third review. Check out this review and gallery for Booster Spear and let me know what you think in the comments because despite its size, I really think that this is one of the better homages to the Transformers Bruticus team member Blastoff out there.
Build: Booster Speak is a completely plastic piece. For the most part the areas are pretty strong but I’d advise watching the tab that helps maneuver the head from depressed to upright between robot and alt. modes. If the head seems to get “caught,” press the bottom of the square panel on its back to make space to flip the rest of the way up to keep from risking warping or breaking that tab.
Accessories: the accessories for Shin Getter are pretty standard in a variety of hands and then an extremely long, metal handle bar that you can attach the included tomahawk, scythe, or drill ends to. The tomahawk is especially neat because the blades can come off and handles flip out for separate ax weapons. The included stand also holds him well, even in flight poses.
Articulation: The articulation on Booster Spear is absolutely incredible for a Legend-scaled piece and I really imploring you guys as readers to check out the video section to see it in motion. I know that a lot of it is owed to the additional parts used for the combiner arm mode’s articulation, but seeing true ab crunch and the like on this piece just put me over the moon. It’s very, very wel articulated and a load of fun to play with in its robot mode.
Overall Score: 9.5/10 – Booster Spear definitely fits in with the ongoing “theme” of Iron Factory releases getting more and more consistently more “solid” releases in terms of polish and general quality control. I really enjoy the look of this Vortex homage and particularly with the insane articulation thrown in there, I don’t think there’s much more that I could ask for in a Legends-classed version of it. I honestly not only recommend this (as well as Spin Vulture) to complete the War Giant combiner, but Booster Spear is honestly worth buying to display on its own right as well. It’s a very nice looking piece with the playability and durability to make it a fun desk toy as well. My biggest “gripe” is that in arm mode the cockpit is actually the inward side of the shoulder instead of outwards as traditionally placed. It isn’t anything that takes away from functionality but is very odd to look at.
Check out the gallery below and if you fancy one of your own, check out AmiAmi and order yours.
Toy Review: Iron Factory IF EX-23 Booster Spear Iron Factory put out another great toy; who's surprised? Booster Spear is another notch on their now Batman-like belt.
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pmasaojack · 11 months
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[피규어] 메탈빌드 드래곤 스케일 진겟타 1 언박싱 / METAL BUILD 真ゲッター1 / METAL BUILD DRAGON ...
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kuma-style · 6 years
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Thank you Sentinel for this definitive Shin Getter homage.
Producer: Sentinel
Price: Approx. $345 USD
Release Date: Feb. 2018
Item Height: Approx. 8.25″
Item Weight: N/A
Batteries: N/A
WHERE TO BUY: amiAmi (Sold Out)
-COMING SOON-/center>
Sentinel really gave us as fans doozy with the latest in their Riobot line with Shin Getter 1. This insanely popular mecha gets some well-deserved love with this piece. Check it out in motion above as well as my thoughts and gallery below and let me know what you think in the comments!
Presentation: Honestly, the box for Shin Getter is an outright disappointment. It’s an extremely thin cardboard to the point where it feels like it could rip at the slightest mishap, and it consists of a large, scanlined picture of the face on one side, and cut-out areas to see the figure and some of its weapons on the other. It’s just poorly made and not in any way appealing to look at to me. The figure itself and the accessories are packaged very well into the plastic clam shells and everything about the piece itself is well done. Lovely colors, beautiful finish, and absolutely perfect paint applications. In my opinion, its definitely not one that you’d want to keep sealed in the box!
Build: Shin Getter is a mixture of strong plastics and diecast throughout. The joints are incredibly strong and It’s able to maintain balance in poses that it visibly shouldn’t!
Accessories: the accessories for Shin Getter are pretty standard in a variety of hands and then an extremely long, metal handle bar that you can attach the included tomahawk, scythe, or drill ends to. The tomahawk is especially neat because the blades can come off and handles flip out for separate ax weapons. The included stand also holds him well, even in flight poses.
Articulation: Shin Getter definitely doesn’t disappoint in this area which is great considering Sentinel’s penchant for literal excellence in this area. The additional “butterfuly” balljoint for the shoulders is excellent, and even though Shin Getter isn’t a sword-wielding mecha, it’s nice to be able to be able to put him into some of those duel-weilding, Obari styled poses with his Scythe, even. His general ranges of articulation are just incredible but I do wish it had a pure waist swivel (meaning at the waist itself.) It does have some swivel where the chest meets the abdominal area, it’s limited and doesn’t have the same visual effect of actually twisting at the waist. This is the same issue that existed with Mazinkaiser and I do not understand why it hasn’t been resolved at this point but hopefully it won’t continue. Also, while Shin Getter does have a great range of motion in the hips, his “underwear” make for a wide stance and having to swing more widely than normal when swing the hips forward or backwards.
Overall Score: 8.0/10 – Shin Getter is an exemplary piece in terms of over all fit and finish. I’m really impressed by not only the look but honestly the sheer durability of it. It having more colored plastic vs. painted not only looks very good but helps in the durability aspect because there’s less paint to chip and the like (or having problems like their Bainkanfu to where there were reports of the red paint itself going bad and starting to deteriorate underneath the finish.) It’s not only well-built in terms of very strong joints but the balance is absolutely incredibly with it not having any sort of detriment in terms of stability with the giant wings attached. What keeps this from being a 10 are the lack of true waist swivel andthe hips not being engineered to stay more inwards when swing forwards or backwards. The more wide stance is fine for things like standing and most action poses but simpler things like emulating walking are really thrown off with it. Even though it’s not indicative of the figure itself, I wish the box were also more well done with an opening flap and the like; it just doesn’t fit the “big time, high-end” theme of what this release actually is. Overall, this is one of Sentinel’s best and I highly recommend it as it’s what I truly consider the definitive Shin Getter collectible.
Check out the gallery below and if you fancy one of your own, check out AmiAmi and order yours.
Toy Review: Sentinel Riobot R-17 Shin Getter 1 Thank you Sentinel for this definitive Shin Getter homage.
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