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#noa sov
noanomi · 1 year
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Baby Matanga Walk (Baby Elephant Walk) arr. Noa Sov This is a duet for clarinet and tuba! Details to find the MIDI file for your own performances can be found in the video description. It's my first public arrangement, so I'm excited and a lil nervous to share it, but I'm quite happy with how it came together. Walk on, Ember!
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randomnameless · 3 years
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what annoys you the most with 3H? The fandom or the missed opportunities from the game?
Oh.
The fandom takes the first place, because while it was funny to craugh seeing those bad takes, 2 years after the release of the game those takes are still endorsed and built upon and it’s just impossible to discuss about FE16 without being sure that the person you’re talking to is talking about the game, or the redshit takes.
Still, I firmly believe fandom wouldn’t be that cesspool of incessant drama if the localised version (especially NoA?) didn’t take wild directions with the game. It’s incomprehensible how a game in its OG version can be saying green but the localised version everyone talks about “corrected” it to “blue”. 
Scripts are more or less the same, but the directions given to the VAs?
rant under the cut about directions, voice acting and people arbitrarly pushing an agenda despite the media they’re supposed to translate/bring to non-jp crowds.
I pointed it in an earlier post (or earlier posts?) but as a french person I grew up with the 4Kids dub, which was infamous for, uh, “translating” things for western audiences, even at the cost of coherency and let’s not even talk about the source material this thing doesn’t exist. Remember the Shadow Realm from YGO? .
I watched a short anime a few years ago about the anime industry (Shirobako?) and I remember a character trying to become hired as a voice actor/seiyuu - she had to learn and to feel the character - she has to know the character as much as the author who created them. 
A few years ago, I didn’t feel as if the dubbing cast worked on their characters as much as the OG!voice actors. For a recet exemples I was rewatching a certain anime with the fr dub - basically a former underling fights against his superior who became a traitor, and even if his superior doesn’t regret turning into a traitor and ultimately became a giant fly, the underling always respected his superior and treated him with proper forms of adress. In the “early 2010 dub” I watched yesterday? Yeah no, guy’s talking to him as if he is talking to his friend in a pub.
Even now, while the quality of the voice acting has improved (and I feel like people take their jobs way more seriously for the dubbing industry) - i was the first surprised with SoV’s VA - we have now directions. Because the manga/anime/game isn’t, uh, good enough or whatever, the dubbing team decides to go off and do its own thing, regardless of coherence or, worse, what was the intent/core of the og game.
I am playing MH:Rise, the game is set up in a more or less traditional “ninja” village, with a lot of old japanese (? feudal? idk) aesthetics. The devs said they wanted to return to the roots of the saga and based new monsters on Yokais, mythological monsters from the japanese folklore. When you meet a new giant monster to hunt, you have small cutscenes to introduce said monster sung with a Noh theater aesthetic (i just looked up on wikipedia i thought it was kabuki but kabuki isn’t the only form of theater whatever the more you know). 
NPCs in the MH series speak their own language, often called the MHese (a bit like the sim language). IDK if it is because this opus has a japanese aesthetic, but you can pick a jp voice acting instead of the MHese (same voice actors but talking in a different language). Or you can pick the US/ENG dub, with, I suppose, US VAs. I’m not complaing about the lack of FR dub, I’m rather happy with it tbf. But, for some reason, despite the aesthetic, the yokais, the pagodas in the background, the samurai flagship cat, the katanas and whatever, I thought the Noh style cutscenes weren’t going to change, or maybe someone would try to sing in English. But it isn’t the case, the US/ENG version of those cutscenes aren’t Noh style sung, they were completely revamped, so no traditionnal songs and instruments in the background, instead have a dude describing the monster you’re about to face in a cheap National Geographic imitation.
Why remove this? Was it because US!Capcom thought the western world wouldn’t understand the Noh references (but could still understand the general “aesthetic”, just, ban on the songs?) or some shit? They couldn’t remove the flagship cat’s samurai armor to swap it for a GI uniform, so they banned the Noh cutscenes? Why?
It is the same shit NoA pulled out with the Fates localisation, Suzukaze became Kaze because... reasons?
Maybe I’m biased because I’m french, and apparently Wonder France is one of the biggest consumer of anime/manga outside japan, but the mere idea that something can be changed because it’s not “western enough so the audience wouldn’t get it” pisses me to no end, and this is why, in the beginnings of Internet (YT videos with 4 parts, megaupload etc etc) everyone I knew who watched anime ditched everything dubbed to watch the very same episode but subbed (one of my friends even worked on her english with subs!).
Back to FE16 because this is your question and I ranted enough, I cannot stress it enough regarding Rhea, but while I do not doubt Cherami Leigh made a great effort and worked her best with the tools given to her (to this day I still cannot fathom how she managed to dub Mae and Rhea, they’re so different or not seiros is genki!rhea if only leigh was given that script) Leigh!Rhea isn’t Inoue!Rhea. NoA (I harp on NoA but I suppose NoA oversaw the dubbint process/effort, NoE is inexistent) had an agenda and a reading of Rhea that isn’t the same as NoJ.
“You worthless piece of garbage” doesn’t exist in the og!script - but more importantly, delivering this, Inoue!Rhea isn’t furious, she is upset and desperate. Leigh!Rhea is furious, Cherami Leigh does an admirable job at conveying NoA!Rhea’s fury - but this is not the same character NoJ wrote. If NoA gave the same directions NoJ gave Kikuko Inoue to Cherami Leigh, I’m pretty sure the “Rhea BaD” crowd, the eating babies takes and whatever shit redshit comes up everyday would be way reduced.
Maybe @nilsh13 has redshit take saved talking about this, but if we’re not talking about the same character, what kind of discussion can even happen? (I’m sure someone someday pulled the “well i played the localised game so i’m not talking about the og script with you but with the localised script” to defend some smelly take)
Missed opportunities can be fuel for fanfics.
Discourse based on fandom drama (at this point NoA itself is part of the fandom with their “religious extremis/zealot” take)? Nothing can salvage it. I genuinely like to talk about FE16 (especially lizards), but since every topic became a landmind because of the fandom drama, even making posts in good faith can be used as a fuel for drama, or completely diverted from their original goal to suit, again, some faction war between lizards and a certain someone.
Tl; dr : Fandom.
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gascon-en-exil · 6 years
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A Not Actually Definitive Ranking of Fire Emblem Games
So after a lot of deliberation I’ve decided not to revisit last year’s Zelda ranking project on a full scale for FE, but that doesn’t mean it’s not something I really wanted to do. 2018 is the year we’re going to get alternatively hyped for and disappointed by FE16, after all. With that in mind have an abbreviated list that will end up being one very long post. I’ve got games to gush over and an anon or two (and very likely actual followers…eep) to piss off, so here we go.
The “personal favorites of the series, love revisiting them” Tier - FE10, FE2/15, FE4
I’m never going to argue that Radiant Dawn is a perfect game or even just a perfect FE game, but damned if it doesn’t manage to do so much right all at once. An extremely ambitious story that builds off its mostly conventional predecessor in a variety of interesting ways, deconstructing a bunch of series narrative standards (life in a defeated country kind of sucks and there are people that don’t warm that quickly to young and inexperienced rulers, go figure) and taking an eleventh hour hard right at Nietzchean atheism as read by a Pride parade. Kind of falls on its ass by the end, but every experimental FE story does the same thing so I can’t fault this one. I love the army switching as motivation to try different units almost as much as I love the oh-so-exploitable growth and BEXP mechanics. Its Easy mode also hits a sweet spot for me of being challenging enough to not be a complete snore while also allowing the freedom for all manner of weird self-imposed challenges that don’t even require grinding. By all accounts Hard mode is one lazy design choice after another, but I don’t play at that level so no complaints here.
Never played Gaiden, but to its credit around half of the unique gameplay mechanics I like in Shadows of Valentia were also in the original: the modest army size, the novel approaches to inventory management and magic, the pretty basic class system with just a hint of nuance. The remake threw in some hit-or-miss questing, dungeon exploration, and achievements, but all the rest was either a solid addition or a continuation of NES-era annoyances that I could live with. And the story…SoV makes me dislike the DS games even more just because this game does so much with so little. Even leaving aside the mostly great voice acting there’s a bunch of new content that characterizes almost everybody and makes half of them (the men, anyway, because this is a remake of a Kaga-era game and therefore misogynistic as can be) gay because why the hell not, and then some development that constitutes the only solid attempt at worldbuilding Archanea-Valentia-Ylisse has ever really gotten and also retcons some stuff from Awakening into making sense. It’s even got some solid DLC with lots of character stuff for the Deliverance, the least sucky grinding of the 3DS games, and probably the only context in which I’ll ever be able to comment on anything from Cipher.
No remake needed for Genealogy of the Holy War to make it competitive with the rest of the top tier - just an excellent translation patch and the standard features of an emulator. I’ve never watched Game of Thrones and probably don’t plan on it, but I gather that this game provides the same essential experience with less blood and female nudity and marginally more egalitarianism for all. I can forgive it for being the original Het Baby Fest since you’d be hard-pressed to find a single entirely healthy and well-adjusted individual anywhere on Jugdral and I relate to that just as much. Screwed up family dynamics for everyone! It’s also arguably got a more fun breeding meta than either of the 3DS games, lacking Awakening’s optimization around a single postgame map with very specific parameters or Fates’s high level of balance that ironically stymies analysis. This is another game for interesting inventory management and unit leveling that isn’t too obnoxious, which mostly makes up for the maps taking an eon to play through even with an emulator speeding through those enemy phases. This would be a strange game to remake, but if it got a localized one of the same caliber as SoV I fully acknowledge that this could climb to the #2 spot. SoV would probably have the queer edge though unless they do some strange things to the plot or just make Gen 2 really gay…but then again Gen 2 is the part that’s more in need of fleshing out as it is. (Also, this game has So. Much. Incest. That’s not even really a kink of mine especially as it’s all straight incest, but I just find that hilarious in light of how Tumblr’s purity culture speaks of such things.)
The “good games, but don’t come back to them as much” Tier - FE7, FE9, FE8
Blazing Sword is not here for nostalgia purposes, especially since when I first played the game at 14 years old most of what I like about it didn’t really register. It was just that game with RPG elements that I liked and permadeath that I didn’t, and it took a few games after that for me to become an established fan of the franchise. Massive props for putting such an unconventional spin on a prequel to a textbook FE; this is a game in a series about war in which no war is fought, how crazy is that? We actually get to see the backstory of FE6′s tragic antagonist, even as it’s completely tangential to the plot of this game and so just feels like random Jugdral-esque family drama without context, and on top of that we get the first hints of interdimensional travel and kinky human/shapeshifter sex several years before either of those became controversial talking points about how they were ruining the series. I am so there. Lyn doesn’t matter to the saga, but her character arc is distinct and self-contained and also she picked up a disproportionately large fanbase while being bisexual and biracial so go her. Eliwood is sympathetic and homosocially-inclined even if his growths frequently make me want to cry (at least he gets a horse unlike his similarly-challenged son), and I can live with Hector even if I could have done without his lordly legacy. Throw in some average-for-the-time gameplay with just enough variety across the two routes and even more good character work *waves at Sonia and Renault and Priscilla -> Raven/Lucius and Serra and…* and it’s all in all a solid experience. The ranking system can go die in a fire though, which funnily enough it did after this game. Yay!
Like most early 3D games - except on Gamecube so it’s even more embarrassing - Path of Radiance has aged terribly by every aesthetic measure aside from the soundtrack. It’s also painfully slow, and my computer can’t run Dolphin apparently so an emulator’s not going to fix that for me. Those obvious flaws aside, it’s still an entertaining game, and more importantly it’s the prologue that had the crucial task of setting up all the pins RD knocked over in stellar fashion, whether we’re talking about the basic storyline that actually isn’t or the many het relationship fake-outs (more so in localization…I guess we’ll never know if NoA was actively planning that when they pushed Ike/Elincia like they did). PoR is also a love letter to Jugdral in both gameplay and themes, albeit an occasionally critical one. The jury’s still out on whether Jugdral or Tellius succeeds the most (fails the least?) of the FE settings at developing a complete world with a nuanced and resonant saga narrative, but that Tellius manages to be competitive while being kind of clumsy overall with racism and shifting the series’s overarching motif of dragon-blooded superhumans to one of kinky interracial sex is pretty impressive. The less I say about Ike the better since it’s only his endings in RD that save him for me; suffice it to point out that his worldview and general personality were clearly designed to appeal to a demographic that does not include me.
And finally comes The Sacred Stones, truly my average benchmark FE as I like it but struggle to have any particularly strong feelings on it one way or the other. The story is standard but has a few intriguing quirks, like the light vs. dark magic meta, surprise necrophilia, and how the main antagonist’s sexuality sort of depends on which route you take (except he’s still never getting laid so does it really matter?). It also seems to have been the first game to have made a legitimate effort toward the kind of replayability that’s normal for RPGs, what with the branched promotions, the route split, and the actual postgame. That’s all much more engaging than just filling up a support log. The gameplay is also more polished and (I think?) more balanced than the other GBA games, if one is willing to overlook the minor issue of Seth. Let’s see…something something twincest that’s now an IS running gag, something something guys talking intimately about their lances, something something SoV did the whole dungeon crawling with monsters bit better but I can forgive SS for not taking it that far. Moving on….
The “they have Problems” Tier - FE14, FE13
Probably qualifies as a fandom heresy, but yes I’m putting Fates first of these two. Fates is in every conceivable way for me the “You Tried” game, because I had such high hopes for it from the moment we got the earliest promotional content. I was expecting a World of Warcraft-style conflict between two morally grey factions with myriad convoluted grievances against each other messily resolving themselves one way or the other according to player choice (though note that this is already somewhat damning with faint praise as no one’s going to call WoW a storytelling masterpiece), with Conquest in particular a true villain campaign that I imagined might play out as European Imperialism: The Game. What we actually got was…not that, not at all, but amid all the complaints about plot holes and idiot balls and moral myopia most fans seem to have forgotten just how much there is to this game. It’s three full stories that together average out to be just about passable, with possibly the biggest gameplay variety in the series that fixed most of Awakening’s more broken elements (pair-up, children being unquestionably superior to the first generation) while also adding in new features that undoubtedly appealed to someone or other like Phoenix mode and the castle-building aspect. I can even mostly forgive the obvious growing pains Fates exhibits in terms of queer content, as they were pretty much inevitable once the developers realized that (almost) everyone was picking up on the subtext and that that approach just wasn’t going to cut it anymore. Again, they tried, and if the results included face-touching fanservice and plot contrivances left and right and two-way cultural posturing that inevitably crosses over into real world racism at some point I can still step back for a moment and acknowledge that Fates began as a distinctive, high-concept setting on par with Tellius and Jugdral that was willing to do something different with the narrative norm (for two of its routes at least, and even so I’m not begrudging Birthright its conventionality because that grounding is important overall). And who knows? Maybe a later game will come along and retroactively make this setting coherent.
Fates might have more sexual fanservice, but if there’s any FE that I feel ends up a slave to fanservice in a broader sense it would be Awakening. Yeah, I get that when it was in development everyone thought this would be the final game, so it makes sense that the finished product turned out to be a nostalgia-laden greatest hits piece. It’s still hard to forgive Awakening for feeling so insubstantial, doubly so since it ended up revitalizing the franchise and now it and Fates are everywhere. It’s got a plot that only makes some sense in light of SoV and possibly on a meta level (following my theory that the plot structure is meant to mirror FE1-3 in sequence), the first iteration of an Avatar dating game heavily coloring the characterization and support system, and a queasily feel-good atmosphere that allows almost no character to actually remain dead and centers everything around the self-insert and the power of friendship. So much for the series’s traditionally dim view of human nature and recurring theme of the inevitability of conflict. What’s more, in spite of its theoretically broad scope (including a criminally under-explored time travel plot with a bad future) and numerous call-backs to older games Awakening does surprisingly little for developing the series’s most frequently-visited setting. I think it was in large part how generic this game has always felt to me even before release that I never got very hyped for it and as a consequence was never very disappointed by it. It’s just….there, with its nostalgia and its chronic “no homo” and its host of hilariously broken mechanics. I wonder if we’d have ended up viewing Awakening more favorably if it really had been the last game? Eh, probably not.
The “needs a remake or needs a better remake” Tier - FE5, FE6, FE3/12, FE1/11
I don’t have a specific order for these, except that FE1/11 is almost certainly the bottom since 5 and 6 have remake potential and, lack of localization aside, New Mystery was a better remake than Shadow Dragon.
I still haven’t fully played Thracia 776, but I’ve watched and read through Let’s Plays and have read more than enough analysis and meta on the game to where I can definitively say that I wouldn’t enjoy playing it too much and don’t feel all that emotionally connected to the story except insofar as it relates to the overall Jugdral saga. The concept of a standard FE plot that ends with the playable cast losing is an intriguing one, though they really could have done better than the weird non-ending that is this game’s final boss. I’m also not as invested in Leif the fallen aristocrat as I usually am those types of characters, possibly because it’s a foregone conclusion that he eventually gets his kingship anyway. I would like a remake, hopefully one that smooths over some of the original’s mechanical roughness and also makes a bunch of characters gay because the material’s certainly there in places, but I also admit that I’d rather have a remake of Genealogy first. Or, for that matter….
Binding Blade doesn’t have the potential for an amazing story-driven remake that Thracia does; after all, it’s basically a soft reboot of FE1 with an equally bland lord saved by his Super Smash Bros. fanbase and possibly his weirdly large harem. That said, there’s a fair amount of character potential and worldbuilding opportunities what with the series’s first true support system and the content of its unorthodox prequel. Even by itself I feel like BB does more to sell Elibe as its own distinctive world than any of Marth’s games ever did for Archanea, and that’s even with the reality that like the Archanea games this playable cast is inflated with some really forgettable characters (that seem to have followed a semi-rigid numerical quota by class in this instance. It’s weird.). This game never really stuck in my mind as a good playable experience either, not helped by the fact that it feels simple and antiquated compared not only to the GBA games that followed it but to the Jugdral games that preceded it. Good on them for throwing out some of Thracia’s more unwieldy mechanics, but did they have to throw out skills, hybrid classes, and varied chapter objectives too? The space limitations of the GBA couldn’t have been that severe.
While I’ve been spending much of this post ragging on Archanea, I will say that (New) Mystery of the Emblem has some interesting character beats, like the resolution of the Camus/Nyna/Hardin tragedy, Rickard and the situationally bisexual(?) Julian, and some of the antics of Marth’s retainers. I did like bits of the remake’s new assassin plot even if most of it is cribbed from the Black Fang; Eremiya’s no Sonia, but Clarisse and Katarina have their moments. Also, Kris isn’t that offensive to me since I was never all that engaged in Marth’s inconsistent personality and from what I’ve seen his/her supports don’t all devolve into a dating sim. New Mystery has a broader array of characters than either the original or the previous remake, without requiring the player to kill off characters just to get some of the new ones. That said, the reclassing in the DS games is still broken and allows the player to strip even more character out of their personality-deprived units. I’m getting to the point where I’m having trouble separating the two actually, so I’ll just go ahead and remark that I think everyone can agree that Shadow Dragon is the worst of the three remakes so far, with no supports, the aforementioned killing of units, a prologue that adds to the story but only exists on Normal mode and also requires you to kill someone off (seriously, what is it with this game? Is it commentary on the necessary sacrifices of war that they tried forcing on the player for one game until they realized it was a terrible idea?), the needless removal of features from earlier games like rescuing even as others like weapon ranks and forging were left in, that first clumsy iteration of reclassing, and little to nothing that I can see as elevating the story above the standard fantasy adventure fare of Dark Dragon and the Sword of Light that might have been good in 1990 but didn’t look so hot in 2008. Archanea just feels so lifeless overall compared to every other setting in the franchise, to the point where I don’t even feel that guilty about putting the first game in the series way down at the bottom when over in the Zelda ranking I raised the NES games above ones I found more fun to play solely because of their historical significance. Isn’t FE1 arguably the first tactical RPG? I feel like I should appreciate it more, but I just can’t. *shrugs*
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noanomi · 1 year
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I’m aware of the effect I have on humans. 
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noanomi · 1 year
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Come, let me tell you my story. It starts in the middle, and has many beginnings, and many ends, and many ends which are beginnings.
This is not a tale for the faint of heart. It is not satisfying. It is not complete. There is no definite order to events. The dogma of canon holds no sway here.
Tread carefully in my narrative, O Reader Mine.
You already walk the path, and the way ahead swirls and churns unending.
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But you are not alone.
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noanomi · 1 year
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As souls return to the aethereal sea, they make their way back time and time again.
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Noa Sov bows to no one.
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