Tumgik
#normal people and friends even don't just cut someone off like that over an unclear case like this
tiredsatellite · 1 year
Text
friendly reminder from Build / his FC to leave BOC and the actors alone...
Tumblr media
(source)
and once again this as another reminder:
Tumblr media Tumblr media
31 notes · View notes
guybitesatgames · 2 months
Text
A Primer/Refresher on Celia (and why the TMA listeners are freaking out)
Below the cut, I've written up a little synopsis of all Celia's appearances in The Magnus Archives, for those who are just joining during The Magnus Protocol and want a little background context. There will be HEAVY spoilers for TMA season 5, so if you don't know what happens as of episode 160 generally, and episodes 190-194 specifically, and want to remain unspoiled, steer clear.
After that, I will be discussing her appearances in TMAGP 06 and 07, so spoilers there as well.
Following the summaries, I have a few theories about the Celia we're seeing in Protocol, based on a few extrapolations from TMA Celia.
Celia's first appearance was in MAG 100 - You Had to Be There, where she was going by the name Lynne Hammond. She showed up to the Archives to give a statement about a flaming ghost that would visit her at night up until she moved apartments. The details were… lackluster, because she was giving the statement to Martin. Normally the Archivist's powers grant the statement-givers a better recollection for the event and some amount of verbosity, but Martin's no Archivist. She came to give her statement not because she was particularly perturbed, but because according to a friend, the Institute compensated people for their stories.* She left without having met John.
We next see her after the Eyepocalypse in MAG 190 - Scavengers, where she is a member of Georgie and Melanie's cult. She was rescued from a domain of terror by Georgie and Melanie, but not before the domain took her name, so she goes by Celia now.
Tumblr media
Celia seems head-over-heels about G/M, very well attuned to their likes/dislikes, and is first to notice and alert them to the appearance of a tape recorder. She's eager to hear how G/M rescued John and Martin, but they put it off. Georgie and Melanie perpetuate the idea that John and Martin are prophets like them in front of another follower, Arun, but it's unclear whether Celia is present in that scene. I assume the info gets around.
In 191 - What We Lose, John and Martin talk about Celia and confirm that it seems like she doesn't recognize them. She never met John, so that makes sense, but she did give her statement to Martin, and he remembers her and her former name (and doesn't even tell her, rude).
In 194 - Parting, Celia is the one to alert John to the fact that Martin left with Annabelle, but we don't get much other characterization for her, and that's the last we hear of her in TMA.
-
Now, in Protocol, we're meeting Celia again -as Celia-, not as Lynne Hammond. So far we can't know whether this is meant to be the same person as the one in TMA, but we do know they share the name and are both voiced by Lowri Ann Davies. In the two episodes we've had her, TMAGP Celia has said some suspicious things.
In TMAGP 06, we get this allusion:
Tumblr media
Back in the cult, the reason Georgie was able to survive The Horrors unharmed was that she was biologically immune to fear. Now, there was nothing indicating she could grant that power to others, but this line could be a callback to that.
Failing that, we know that Lena's interview requires that the applicant has seen something terrible, that no one would ever believe, and Celia even remarks upon it to Sam and Alice. So even if this isn't TMA Celia, this is a Celia who has seen something.
Tumblr media
In TMAGP 07 - Give and Take, she starts hunting around more directly.
Tumblr media
"Buried alive or meat" seems pretty specific for someone who doesn't have reason to know about the Buried or the Flesh, but let's come back to that later.⸸
After "Chester" reads out the case, Celia is audibly shaken. Notably, it doesn't seem like the Too Close I Cannot Breathe aspect of the story bothered her (which might have made sense given the "buried alive" quote). It was the voice that read it.
This one throwaway line‡ really stuck out (as I'm sure it was intended to).
Tumblr media
It COULD just be an easter egg for all the TMA girlies. But it could ALSO be...
Theories
-Is this Celia the same one from TMA?
I think there's an argument for "no", for two specific reasons. First, that Celia was not well versed in either fear cosmology or The Magnus Institute. Remember, going back to our first *, she'd only visited there originally because she thought she could sell her ghost story - the one she seemed utterly disinterested in. Post-change, she doesn't even seem to remember giving a statement - the appearance of a tape recorder doesn't trigger a memory of the Institute, nor does she recognize Martin.
Second, we have this exchange:
Tumblr media
Post-change, Celia hung on the words of Georgie and Melanie. They named the Archivist as a prophet, a nightmare strider like them, and shortly after he left the cult, the Eyepocalypse ended. Even if she didn't believe he was the reason it ended, "unimportant" doesn't strike me as the go-to adjective, even if she's lying to Alice.
-Then who is this Celia?
⸸ This Celia is someone who may be familiar with Smirke's 14 fears categorization.
‡This Celia may have direct, remembered experience with the Magnus Institute's filing system (which TMA Celia did not seem to have).
I think this Celia has worked with an organization dealing with the supernatural - possibly the Magnus Institute itself - before.
Wild Stretching - One Possibility
Let's make a bunch of assumptions. We know there's a multiverse situation and that people can be pulled from one continuity to another without obvious cause (see the case of Anya Villette in MAG 114: Cracked Foundation). Might it be that Celia came from not the TMAGP continuity, nor the TMA continuity, but one we haven't seen? One where John was unimportant, just another researcher? If she's hung up on "being buried alive or meat or whatever", maybe she was an aide of Gertrude's and witness to The Last Feast. I'm connecting too many dots there, but it's for illustrative purposes rather than a firm belief.
I think this Celia has been displaced from a continuity where she had more than just hapless-bystander-level involvement with the supernatural, and I'm willing to bet there is a reason she's not using the name Lynne Hammond.
31 notes · View notes
bluerosesburnblue · 3 years
Note
I don't suppose you could explain the ending for khux for me?? i've watched it and i've been following the translated storyline for it and this ending just. does not make a ton of sense to me. i can usually figure out kh endings no problem but this time i'm just lost.
Isn't that just the state of the writing for it, where even people familiar with the series are having trouble understanding it. And, of course, the game dies as it lived: screwing over Global so we can't even compare/contrast with an official English version yet to see if it's more clear
Anyway, sure, I'll try to break it down scene by scene (Note: these aren't the actual scene titles, I just needed a way to delineate them so I made titles up)
Scene 1: The Master and Luxu
The update begins with a continuation of the past flashbacks expanding on the Case of Luxu and the Master of Masters' instructions to him. He explains that he knew that Darkness could only truly be defeated in the future, and so he made sure that Keyblade wielders would exist to fight it by recruiting many Keyblade wielders in Daybreak Town (as per the start of KHx) and then using the Dandelions to stall Darkness's takeover and give them time to make sure that the Keyblade legacy would live on. As Luxu turns to leave, though, the Master stops him with one more bit of information that he feels Luxu needs to know
He explains that back when he was younger, the being known as Darkness tried to gain the advantage in their battle by becoming incorporeal and attacking people's hearts instead of their bodies. There were 13 of these original Darkness beings, and because they lack bodies they aim to win by quantity and so created the Heartless as lesser, but more physical versions of themselves. The original 13 still haven't given up their desire to regain a physical form, however, and so they target those with strong hearts to take their bodies for themselves
The Master of Masters, knowing this and knowing that something without a physical body can't be destroyed, came up with a plan. He took in six children, his apprentices, and raised them to be a prison for Darkness. To foster light so strongly within them that Darkness couldn't possibly taint it, and then seal the strongest 7 of the 13 Darknesses within himself and his students, trapping the Darknesses inside their impenetrable hearts of light. Then, he instigated the Keyblade War. This is only my interpretation of the line, but it sounds to me like the purpose was to get the Foretellers killed in the War and the Darkness sealed inside of them along with them. How this relates to them coming back in KH3 is unclear
When Luxu asks if the War and the idea of a traitor were necessary, the Master goes on to say that the purpose of making the Foretellers believe there was a traitor was to instill negative emotions like fear and doubt in them. Darkness feeds on those emotions, and so by making sure that his students would produce them and yet not have their light tainted, he would attract Darkness into their hearts by giving it something to eat, only for it to realize that it was trapped in light that couldn't be consumed. The infighting amongst the Foretellers was bait to lock Darkness in their hearts the entire time
After that, there's only six left and so the Master chose five individuals, the Union Leaders, to be the uncorruptable lights that would house the weaker Darknesses. The final one, he would simply trap in the Data Daybreak Town
At this, Luxu flies into a rage at his master, angrily shouting that he can't possibly accept a plan that sacrifices so many people, but the Master stands up and starts talking over him. He's made it clear that he doesn't see Darkness as human, and he's seen this inhuman thing take countless lives, including people he's cared about. He doesn't believe them to be heroes, and he doesn't care. The entire purpose is just to ensure that in the end, humanity is what survives the war. He knows it's a tragedy, but for one who believes that tragedy can't be fully avoided, this is a solution that will at least save some
Luxu accepts this answer and leaves, but behind his back the Master muses on what Luxu, the traitor, needs to do. Luxu was the traitor from the lost page the entire time, given a role to take him out of the infighting so that his identity as the traitor wouldn't be discovered (or at least, that's how it seems to me considering that he needed the Foretellers to fear and doubt to attract Darkness to them)
Scene 2: Fleeing Daybreak Town
We now cut to the real Daybreak Town in the present, where Lauriam, Elrena, Ventus, and Brain have just emerged from the Data Daybreak Town into the real-world version of the lifeboat room. Daybreak Town is breaking down around them, about to be fully consumed by the aftermath of the Keyblade War which had been temporarily staved off while the Data simulation was running
Brain is attempting to enact his plan to extract all of the Dandelions from Data Daybreak Town and bring them into the real world, but he's worried that there won't be enough time to actually do it before the simulation shuts down and the real Daybreak Town is destroyed. The only thing he has time to do is get their three remaining friends (Ephemer, Skuld, and Player) out to the real world, and the only way that he can think to do this is to send Lauriam, Elrena, and Ven away to the future and to safety and then send the remaining lifeboats back into the datascape so that there's enough for the three trapped in there to use
Brain is willing to stay behind to man this operation, but he wants to ensure that at least one of the true Union Leaders (Lauriam) manages to live on in case things go wrong and save as many of them as he can, so those going to the future must be sent first. Lauriam, etching his mission to finally find Strelitzia (or even just her data) into his heart, departs with Elrena and Ven. Once they're gone, however, Brain notices someone enter the room and turns to find Luxu approaching him
Scene 3: Those Trapped in Data
We now cut to Player, Ephemer, and Skuld in the data version of the lifeboat room, contemplating how the others are doing. Just as they muse about how quiet the end of this world feels, Player turns to find that four of the remaining six Darknesses have entered the room (presumably the other two are the one sealed in Ven and the one that Luxu was fighting in the real world and who helped Maleficent, who seems to be gone by the time Brain and the others end up back in the real world)
The Darknesses, it seems, have come to politely ask the gang to open up a way out of the Data Daybreak Town for them, so that they can spread to other worlds. They don't want to fight, and obviously even if they did they'd win, so just open a gate for them to escape with already. They could always just take over Ephemer's friends and force him to watch as they rip them away until he complies
Ephemer mocks this and moves in to attack, but before he fully commits he whispers his plan to Player: he and Skuld will hold them off to buy time for Player to get into the last pod and run. To his shock, however, Player begins mimicking Darkness's speaking patterns and then goes to attack their friends. It seems that Darkness has done to Player what they did to Ven, taking them over and forcing them to act out. Player is now their bargaining chip; they'll only give Player back if Ephemer opens the gate. And since Darkness can only be defeated if it has a body, their options are to give in or destroy the possessed Player
This initiates the final boss fight against Ephemer and Skuld, Player's dearest friends who have been with them since before the war
And the duo prove no match for the Darkness-possessed Player, who taunts them about not just leaving when they had the chance. Ephemer begs his friend to stop as Player goes in to finish off Skuld, and in his desperation to protect one friend, he opens up the portal to Game Central Station and forces his fallen friend though. As it closes, Ephemer breaks down in tears, muttering apologies to the friend that he was unable to save
Scene 4: Luxu and Brain
We cut back to where we left off in Scene 2, with Luxu confronting Brain in the real lifeboat room. He introduces himself, and Brain is taken aback that one of the missing masters has finally returned. Luxu asks Brain if he's a Union Leader, and when Brain confirms that he is, Luxu then gestures to the missing pods and asks where the others are. Brain tells him that one escaped, and the other two are still trapped in the data. Luxu's confused; there should be five Union Leaders, but Brain only listed four. He asks what happened to the fifth, and Brain confirms that they were struck down
Luxu assumes that Brain is going to make his escape, but Brain denies this. They have a friend who he calls a Dandelion (even though Player did not consider themself one) who is trapped alongside the other two Union Leaders, and he intends to get all three out no matter what. Furthermore, Brain has no intention of using one of the real lifeboats. Rather, he has resigned himself to staying behind in the past and finding some way to survive the end of the world to eventually extract the rest of the Dandelions from the data as well, and wake them from their data sleep
Luxu, however, has some bad news. While normally that would be true, the Data Daybreak Town was designed to lock Darkness away. Once it's locked up, nothing will ever be able to get out of it again. If anything could get out, then Darkness would as well. It was meant to be a grave for an intangible being
Not only that, but Luxu expresses doubt that Brain has properly prepared for his friends who use the lifeboats to awaken in the future. What does Brain plan to use for mediums? Who are the memories going to come from? Brain doesn't have an answer, but he has to do this and he's willing to put his life on the line for it
This seems to earn Luxu's respect
Scene 5: The Two Who Remain
We now resume with Ephemer and Skuld in the data lifeboat room, having just sealed Player away. The two real pods that weren't used yet are digitized and sent to Ephemer and Skuld to use for their escape. Ephemer picks up the weakened Skuld and places her in a lifeboat, then looks forlornly over to the one on the other side of the room. The one meant for Player. Then he reclines back into his own pod and the two leave the Data Daybreak Town
Scene 6: "You're So Gullible"
We now join Player inside of the familiar tunnel that joined the Data Daybreak Town to Game Central Station
The four Darknesses swarm around Player, commending them for goading Ephemer into being desperate enough to open up a gateway for them, implying that Player was at least partially in control by the end of the fight. In a bizarre way, they seem to be trying to help Player as they warn them they must cast off their body if they don't want to be destroyed by the simulation shutting down
Player laughs
They ask if Darkness is always this easy to trick. After all, it can't go anywhere without a Keyblade and without a body it can't use one, either, which is why it needed one of them to open a path for it. Player turns, and locks the end of the pathway that leads to Game Central Station. And since Ephemer sealed the Data Daybreak Town end when he cast Player and the Darknesses through the portal, all five of them are now trapped in this space between worlds on the cusp of shutting down along with Data Daybreak Town. This was Player's plan all along, opening their heart up just enough for the four Darknesses to try and use them as a host and then provoking their friends into sealing them away and taking Darkness with them
Darkness flies into an anger-fueled frenzy but is unable to do anything to escape. Player collapses, and Chirithy appears. Petting them much like they did during the Keyblade War, Player apologizes for forcing Chirithy to be sealed away with them since their hearts are bound. Chirithy shakes their head, signaling that they don't hold it against Player, and the two go in for a final hug and are bathed in light
Scene 7: The Destruction of Daybreak Town
Back in the real lifeboat room again, Ephemer and Skuld emerge and are met with blaring sirens signaling that the world is at its end. The other are gone, including Brain and Luxu, and the two have no idea what happened to them (or that Luxu was involved). They simply hope that they made it out safely, and decide to check outside just to see what's going on
They're met with the destruction of Daybreak Town. Smoke is everywhere, the sky is red, and pieces of debris are being drawn into a swirling dark orb in the sky not unlike the destruction of Destiny Islands from KH1. Ephemer decides that they need to leave, now, and Skuld muses about how it takes a lot of time and effort to build something, but none at all to destroy. The two retreat back into the lifeboat room to make their exit
Scene 8: The Master's Plans
We now cut to our final continuation of the flashback of Master of Masters' talk with Darkness from before he disappeared
Darkness muses that it truly does not understand the Master of Masters at all. The Master asks if it wants to, and Darkness replies with a very clinical, "Yes, understanding your enemy is important." The Master muses if it means all of the Darknesses or just the one who is speaking, and Darkness states that it's speaking for all of them
The Master muses for a bit about how small worlds are easy to control. If this small world simply expands gradually over time, then eventually there will become parts of it that the light can't reach, but Darkness will have free reign over anywhere it pleases (much like real light can only shine so far, and anywhere it doesn't reach is filled with shadow). This skews everything in Darkness's favor when vying for control and is precisely what would happen if the world of the Age of Fairtytales continued to expand
Darkness simply notes that of course it will always be around, that's what "friends" do, but the Master says that sometimes he'd like to be left alone. And so, to get away from Darkness, he plans to flee to a world that Darkness does not know about. One where neither Darkness nor Light can be controlled. Darkness asks what this world is, and the Master says that humanity, even if their lives end, want to believe in a world that exists for them in the future. For him, this is a world of fiction and imagination. This implies that he plans to flee into the world of Quadratum, the fictional world that we learned about in Melody of Memory that exists on the other side of the "real world"
Darkness is clearly lost as it asks if he's talking about the Data World. The Master simply says that even if it started out as fiction, you can make it real. But he won't explain any more. After all, the point is that this is a world that Darkness doesn't know about. It cannot reach it, even if it tried
Of note is that he mimics what the illusory Xehanort remarks about Sora in Melody of Memory by calling this a place where neither your "eyes nor voice" can reach, much like Sora's voice could not reach Kairi in The Final World from Quadratum. His final description of it is as "a world of [symbol]." It's unclear if this is an actual term that is unpronounceable and unspeakable in-universe, or if this is simply done to censor the word for the players
Scene 9: Goodbye
We once again return to the real lifeboat room amidst the destruction of Daybreak Town. As she gets into her pod, Skuld starts sobbing and thanks Ephemer through her tears for staying with her until the end. Ephemer tells her that she can't give up until it's all over. As he goes into his pod, he flashes back to all of the time that he spent with Player, and mutters their name through his tears as their pods close and the room caves in around them
(AND THIS IS WHERE IT SHOULD'VE ENDED BECAUSE IT WAS ACTUALLY PRETTY GOOD UP TO THIS POINT BUT HERE WE GO)
Scene 10: Where Do Dream Eaters Come From?
Player and Chirithy are floating in a white void alongside all of the other Dandelions that were trapped in the Data Daybreak Town and their Chirithies. Some of them are familiar faces, like the "My friends aren't my power" kid and the squad of four kids that Player had befriended and their ex-teammate. As Player awakens, they watch these sleeping Dandelions revert to the forms of hearts that are then eaten by those Chirithies, transforming them into the Spirits seen in Dream Drop Distance
Player's Chirithy explains that because Chirithies are bonded to their Keyblade wielder's heart, they take on a state to match their wielder. If the wielder dies, so do they. And if the wielder falls into a deep sleep, they take on a stronger form to protect it
Contrary to what the fandom is saying, NO, Spirits aren't dead Keykids. Rather, the Chirithies are simply taking their sleeping hearts into their bodies and transforming into a stronger form to keep them safe. This is only my assumption, but I would assume that this is possible since they don't technically have bodies anyway, having been digitized. Therefore, their body-less hearts would otherwise have been sent directly to sleep with no protection, hence the Chirithies moving in
Now, this still doesn't make sense regarding Dream Drop Distance by overriding the lore that all Dream Eaters are simply the form that Darkness takes in Sleeping Worlds, which made sense from a metaphorical perspective of "you sleep at night which is dark, so dreams are darkness and both good and bad dreams are made of the same stuff." And also you can totally craft Spirits and have them explode if they take too much damage, all with zero indication that a keykid heart was involved in the creation process or released on destruction, but whatever, let's just move on
Player asks if this is what will happen to them and their Chirithy, and Chirithy responds that they have a choice. If Player doesn't want to go to sleep, then their heart will be broken down and reconstructed as an entirely new heart to live a new life
Smash cut to an unfamiliar town where a woman in purple with black hair and silver eyes hand over what is obviously a baby Xehanort to a hunched figure in a blue cloak, holding a cane. She sobs. Cut again to the figure in blue holding baby Xehanort standing on Destiny Islands' play island. Cut once more and Xehanort is now his teenage self from Dark Road on the beach of the play island. The figure in blue is standing on the ledge behind him, and as Xehanort stands up to walk to the shoreline, the figure collapses onto the ground. Xehanort does not notice this. Two more cuts, this time to the day that Xehanort found himself in Scala ad Caelum and a chess match with Eraqus
We return to Player, who closes their eyes peacefully and decided to move on to another life. Chirithy is confused, but goes in for a final hug as both of them dissolve into light, Player's heart flying off into the white void
The implication of all of this being that not only did Player reincarnate as Xehanort, introducing reincarnation into a series that it has never been a part of and overcomplicating the lore even worse, but that Xehanort isn't even from Destiny Islands in the first place, invalidating nearly all of his character motivation from the series
This is so bad that it deserves its own post though, so we're moving on
Credits Roll: Scenes From the Game Play Over It
Post Credits: Aftermath
We find our scene in a vast expanse of water, littered with debris. A lone lifeboat floats amongst the rubble. Some houses from Daybreak Town can be seen partially submerged, setting this after its destruction. The lifeboat comes to a stop and opens up, revealing Ephemer's silhouette. He looks around
It's unclear why Ephemer seems to have landed so far back in the past compared to the others, though some people have noted that he also doesn't appear to have lost his body, so it could be that his pod simply didn't activate (note how we only saw it close, not disappear into light like Lauriam and crew's) and that Ephemer didn't time travel at all but simply rode out the destruction of Daybreak Town inside the lifeboat
We see a rendition of the scene from KH2 where Diablo the raven brings Maleficent's cloak to the three fairies and she revives, showing that this scene was, indeed, her coming back from her time travel adventure
Lauriam wakes up in the field of flowers from Dwarf Woodlands, and looks confused and startled as a white butterfly flits about him. The flowers clearly a nod to his element among the Organization
Elrena is shown still unconscious along the cliffs that lead to Maleficent's castle in Enchanted Dominion. Much like Lauriam, her element is represented in the thunderstorm that rages around her
Ventus is shown unconscious in the Keyblade Graveyard, and a silhouette approaches him. Many believe this to be Xehanort finding him, though as of now the figure's identity is unconfirmed
We cut to a scene of Luxu dragging the black box behind him in the Keyblade Graveyard, much like a certain scene from the end of Back Cover. However, this time the scene continues and he removes his hood to reveal Brain's face. The implication here is that after Scene 4 above, Luxu took Brain's body as the first of many that he would steal to prolong his own life. This is why neither of them are seen when Ephemer and Skuld emerge from the datascape; Luxu has already taken Brain's body for his own and made his escape to survive the destruction of the world with the black box
We get a title card, but are treated to one final scene. Brain wakes up (sans hat) in the same town that we saw baby Xehanort being given away in. A hooded figure in strange garb arrives, holding Brain's hat, and asks if he is Brain. At Brain's confirmation, the figure returns the hat and introduces themself as Sigurd (a Norse mythology name much like the other Scala ad Caelum characters so far). They seem to have been waiting for Brain and report that they found him into an earpiece of sorts
Brain is understandably confused, and Sigurd explains that they know of the Brain who escaped Daybreak Town's destruction and that he would appear in this spot on this day. Brain panics, realizing that he doesn't know where any of his seven other friends are and if they made it to safety. Sigurd tells Brain that he's the only one who made it to this spot. Brain, utterly crushed that all of his friends have seemingly perished, listlessly follows Sigurd as Sigurd leads him to their headquarters
On the way there, however, something catches Brain's eye. He sprints to the fountain and looks up at something that's not in the frame in shock. Sigurd explains that this is a statue of this town, Scala ad Caelum’s founder (so Xehanort's actually from Scala...) and the first ever Keyblade Master, Master Ephemer. The camera pans up to show the statue of Ephemer as we know him holding the Master Keeper Keyblade that he got from Brain
Brain is overcome with emotions, and through his tears states that he knows exactly who that is. That's his best friend, and he's so proud of him for rebuilding
This is just my speculation, but what I believe is going on in the final scene with Brain is that when Luxu took his body, he ejected Brain's heart from it. A lifeboat wasn't used up, so Luxu must have either used time travel on his own to send Brain's heart to the future or simply left Brain's heart stranded and waiting in the ruins of Daybreak Town. This would let Luxu have his body, but Brain's stranded heart could make a new one with the proper resources in the future like the other hearts sent via the pods. That's what I think the focus on the hat is about. Luxu is shown without it after he takes Brain's body, and Sigurd has it. So my assumption would be that the hat was the medium used to bring Brain's body back like Maleficent's cloak was for her. It’s possible that Luxu set this up, but I can’t confirm. As for the memories, I couldn't say
I would also speculate that this scene takes place a decent amount of time before Dark Road, since Eraqus has been implied to be a descendant of Brain due to their similar looks. If Brain is in Scala ad Caelum in the past, then he could easily be the grandfather that Eraqus mentioned
My final bit of speculation is that the reason Sigurd and crew know who Brain is is because Ephemer, the founder of Scala ad Caelum and the inheritor of the Book of Prophecies, likely saw when Brain would emerge and set up a system to take care of him, knowing that he wouldn't survive to see him again
Apologies for the length, the ending was 40 minutes long. But, hopefully, I've made it clear which scenes are connected to which and what is actually happening. If it wasn't actually clear, there's two flashback sequences involving the Master of Masters that take place before KHx, the scenes in the data and real lifeboat rooms are running concurrently with each other (Brain and Luxu are having their conversation at the same time as Player is being possessed by the Darknesses, etc.) and everything else is roughly chronological with the exception of the scenes where Maleficent, Lauriam, Elrena, and Ven are revived after time traveling. Lauriam, Elrena, and Ven's scenes all must take place sometime before or around BBS (Lauriam and Elrena for their ages to match up, Ven because he's in BBS). Maleficent's is at the beginning of KH2
316 notes · View notes
iivisionaries · 2 years
Text
“LAST EXIT” PART 1
BLURB: Coming to terms with her best friend's death, finally free of the chains from her alcoholic father, now in a new town Laci is ready to explore her independence and get back to normal. Whatever that looks like now.
“I need to speak to someone right now.” I burst through the door of the clinic.“Umm, ma’am were about to close. If you come back tomorrow we can schedule you an appointment.” the receptionist said from behind the desk, she stood up from her chair and looked at me with worry in her eyes. Disregarding what she said I ran to the back of the clinic and walked into the office of a doctor Jessica Thomas.
“Hey, doc. I need to talk.” The doctor turned around and looked at me, she pushed her glasses up on her face and exhaled deeply.
“Im sorry but my office hours are from 8:00 to 10, come back-”
“I know, come back tomorrow to schedule an appointment, but I really need to talk to some.” I said, cutting her off. I closed the door to her office and sat down on her white leather couch. She dropped her bags and sat down in the chair in front of me.
“Well, what's your name?”
“Ava, Ava May.” I figured it probably wasn't smart to use my real name. Just then the receptionist burst into the room.
“Dr. Thomas, would you like me to call security?”
The doctor looked over at me, I pouted my lips and placed my hands together silently begging her not to call security. She squinted her eyes and looked back at the receptionist.
“No, I'll be working late.” The doctor said, the receptionist looked at me and closed the door
“So, Ava. Why don't you tell me what's wrong.” I snickered
“Where do I even start?”
“Well just take your time and start from the beginning.” The doctor settled in her chair and crossed her legs. I exhaled,
“I used to feel really happy. I used to not have a care in the world. Back then the world was clear. But then for reasons that are still pretty unclear to me, my mom was repeatedly crushed in her car on her way home from work one night. Her car flipped over about 4 or 5 times, before it blew. Not to be so terse, but it was pretty brutal. Then my life was uprooted, to a small town outside of Hillwater, called Crescent View. Pretty basic, pretty normal, pretty- boring. But I can understand why my dad had to do it. You try explaining to a 4 and 5 year old why their mother isn't coming home every night. It wasn't easy in the beginning, we lost her at a young age, my brother and I. My dad tried to stay strong for us but we knew he was hurting. I try not to think much about my mother, and I have my ways of coping but my methods of coping with her death aren't exactly- orthodox, if you can call partying a way of coping.”
“When did the partying start?”
“When I was 14. My dad came home drunk. It wasn't the first time but it had been 10 years since my mother died. When he was drunk, he was calm and wasn't a broken mess about mom, I thought I could feel that way as well.”
I have this rule where I don't go to more than one party a week, because- well, anything could happen. Every morning my brother and I walked to school. My brother was always a people person, my dad says he takes more after mom than I do. After my mom died, the therapist suggested that he use sports as a way to cope with her passing. So he tried every sport I could think of before the basketball coach at school invited him to play for the school's team. He joined the team as a Freshman and quickly extinguished. By his junior year he’d have college scouts begging him to play for their team. He loved the way people cheered for him, he loved the fame. Generally he loved the way people paid attention to him. But he hated my dad and the way nothing he did never was ever good enough. After every game my dad was already making him practice all night for the next one, until he just stopped carrying in general. Stopped coming to games, stopped the practices. He never talked to dad much, he cleaned up after him, cooked for him, Even helped him bathe, but never talked to him. He made a personal promise to himself never to end up like our dad, so he did everything he could to excel, so he never asked for help because he didn't want to look weak, and he didn't party because he didn't want to be influenced to drink, and fall off the wagon. But he didn't mind if I did. After mom died he was usually very protective of me, I guess it was because I was the closest reminder he had of mom. Because me and my brother are so close I like to think I know everything about him. He liked cars but the fancy ones that people that we grew up with couldn't afford. He hated loud cars and people who drove cars with loud engines. He liked seeing confidence in women. He liked taking care of people. He liked jean shorts but the longer ones. He liked slimmer girls with good posture. He hated clinginess. He hated messiness. He hated loud music, and places that were too quiet. He hated the feeling of being tied down and being held back. He hated the feeling of being wrong or something that he liked being wrong. But there was nothing he hated more than rudeness. Most people can tolerate rude people but he didn't even want to think about it. And when he got a girlfriend that would be the first thing he’d notice. When he got a girlfriend he would be protective of her. Taking care of people made him feel good. He sometimes thought about marriage and having a family, but committing was never easy for him and that's why a majority of his relationships never lasted. He was a good boyfriend though. But that's all he wanted to be. Plus marriage wasn't easy. And he liked easy.
While we were walking to school this morning I noticed a family moving in down the block. They had quite a few boxes. I considered going over to offer my help, but I was already late for school. If I was late again I'd be in school suspense, again. So I decided that after school I'd go over and introduce myself, making sure to meet the teenage girl who looked to be about my age.”
“Did you ever go?” The doctor asked
“I did.”
After school I told my brother I was taking a different path home. It wasnt that I didn't want my brother to know what I was really doing, I just didn't want my dad to. I placed my bike gently in the driveway and walked up to the door. I looked up at the knocker on the door and then over at the doorbell.
“I remember thinking, do they really need both?” I chuckled.
I rang the doorbell and stood back waiting for someone to answer the door. Just then the door unlocked. I looked at the girl standing in front of me.
1 note · View note