I hate people who try to be somewhat progressive but loop around to being extremely ableist. like "yeah I support mentally ill people, disordered and psychotic people but if they show symptoms that align with said disorder or illness then they are no good to society" you people only care about making yourself look good sometimes I swear...
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Also, public service announcement:
I'm not a cop but if you're under 18 please don't interact with me. I'm an adult and my work is for adults. Thank you
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been learning to play ironsworn (gritty fantasy ttrpg which you can play with a gm but is mostly suited for solo or small group co-op gmless play) after having the rulebook pdf for several years (stars finally aligned to remove invisible thing blocking me from reading it idk) because i'm on another solo ttrpg kick & i don't know what took me so long to get around to this game because it genuinely is exactly what i was looking for. years ago when i was playing through solo 5e modules i should have just been playing ironsworn (believe it or not, 5e isn't very suited to solo play and is extremely clunky when you try lol).
also though i have dabbled in some other solo ttrpgs, a considerable amount of them are journaling games which is fun but imo considerably more work (usually by the time i'm a quarter of the way through the journal entry, i know how to entire scene played out and i want to move on to the next gameplay thing, so i get frustrated and bored quickly. it feels like when you solve a level in a video game but don't have the coordination to pull off the necessary move so you have to spend 20 extra minutes doing something you already figured out), so i really appreciate like not needing to write something for the game to progress (ive been taking notes for my own record since im playing solo and thus am not really out loud roleplaying the way you do in a group, but i definitely could do that instead and not take notes and the game would still function perfectly)
& ive been playing by myself but also in the past ive played a lot of ttrpgs in very small groups which has been other games but is mostly dnd and like. we also should have been playing ironsworn so that having a gm was not necessary. have definitely played games where we had to adapt the rules soooo much to do something that is just base game included in ironsworn. plus it's rules-light enough to do pretty complex moves that pose difficulties in bulkier games (ever introduced someone to dnd and they tell you they want to do a sick backflip and catch something and then attack and you have to tell them that will require several different consecutive rolls and some creative liberties with how the rules are 'supposed' to let you move? you can just Do That in ironsworn. use the strike move and describe it. done!)
the one thing is that although it's rules-light enough to theoretically play any setting or genre (some with more difficulty than others), ive found so far that like... the grittiness and sense of threat is very built into the mechanics so that would be sort of difficult to work around or change (but i think it's great from a game design perspective). what i mean is like, okay: you start with 5 max hp. there isn't really a way to raise this max hp, you just slowly gain abilities (assets) that make you less likely to have to lose the hp in the first place, or that make it easier to recover. when you encounter foes, you rank them on a scale of 1 -5, and enemies on the lowest side of this scale do one harm to you, while enemies on the highest side do five harm to you. so even though encountering an epic enemy won't always be deadly due to the assets you have, they are ALWAYS capable of taking you down to 0 hp with one good hit. so the feeling of threat is much more present compared to games where your character starts to be able to just tank and push through a failure or huge threat.
admittedly also i'm playing solo, im still learning how to balance combat, and also i built a character who has NO combat talents and iron (the close quarters fighting stat) is one of my lowest stats so i personally am under much more threat than if you built a character who knew how to fight or who could do deadly harm. but also the other thing about combat is it's extremely difficult to maintain control of the fight; you have to score a strong hit to do it on basically all moves, and there's a really limited pool of moves available when you don't have the initiative, and obviously none of them really favour you. i don't know that this makes combat genuinely more difficult, but it does make you feel like the fight is always about to spiral out of your control. every second you let it drag without decisive action feels like it brings you closer to dying. like i said, this is a feature of the game design and not a problem in any way. just thinking about it because when i was initially learning i was going to try to supplant it into a homebrew fantasy world of my own but the tone just wouldn't be right. and that it is somewhat difficult to replicate the kind of worlds that i typically play or run for dnd, which tend to lean somewhat sillier and definitely much higher fantasy
but i like to try new things and tbh especially in dnd i find that i very rarely feel that sense of threat and when i do feel it, it has nothing at all to do with the actual mechanics and reality of the combat and everything to do with how well the dm sells it to me and makes it sound and feel scary and dangerous. which is a testament to what a good gm can do for you but i do appreciate the threat feeling more built-in and also being actually real.
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Okay here’s another controversial “Green family take” tell me if I’m wrong.
“People who hate Harumi and Lloyd family dynamic ignore that Lloyd and Morro also shouldn’t have a family dynamic, when Morro did the exact same thing”
Because besties I agree I honestly think green cousins doesn’t make much sense either since yknow Morro and the whole possession thing, but at the same time if you look at canon, they just aren’t the same thing and yknow I need people to actually stop looking at Harumi as the girl version of Morro and the only reason we hate her is because she’s a girl.
Because she’s not.
Like yes I agree there’s definitely a lot of bias towards Morro, if he was woman he would be demonised to hell and back but since he’s man then he is adored, and vice versa with Harumi and sexism fucking sucks.
But Harumi and Morro are different guys. Harumi is portrayed as worse in canon in Lloyd’s eyes. Yeah Lloyd got possessed by Morro and that’s obviously bad tm but other than what people assume possession entails, Lloyd was never as shaken as he was with Harumi.
In s5, we never saw Lloyd be conflicted about the possession thing. He had no fear of Morro. We have no reason to believe that a ghost possession feels worse than being a sleep and maybe having a vague awareness of what’s going on. He barely mentions Morro after s5. And I will say I think this is a writing flaw, obviously it would’ve been cooler if Morro actually had some kind of impact on the ninja, but regardless this is the canon. Lloyd hates Morro but he’s not traumatised yknow. It’s not to the point that Harumi got to.
I feel like getting possessed should be worse than getting lied to, but Harumi did on top of it, start a cult in his name, Kill actual Characters (the royal family and Hutchins) and then kidnap Lloyd and his mother and his uncle and then resurrect his father removing vital parts of his father’s mind/personality/emotional cognitive abilities etc. on top of that she also nearly killed the ninja and wu (which Lloyd believed she did).
Somehow she was much more dangerous than Morro was, she was a much more successful villain.
Additionally I would say Morro has more of an excuse to be seen as family, even if I I’m less of a green cousins fan. Because Morro and Wu actually have a father son relationship, in which Wu was actually responsible over Morro. They had a normal albeit imperfect dynamic before Morro left. Regardless of Lloyd and Morro’s interactions, that dynamic was still present even in the very end.
It doesn’t mean and Lloyd and Morro have to be buddies, just because there’s a family connection doesn’t mean shit (this is the show of found family have we learned nothing? Blood connections don’t matter, only friendship).
But like in comparison to Harumi and Garmadon’s absolute parody of a relationship, where Harumi turns to the man who doesn’t remember what love is and asks him to be her father (at this point neither of them know what “father” even means), Morro does have a family dynamic and Harumi does not.
So in response to the original quote, Morro has a much more solid claim to any kind of family dynamic bc his relation to Wu is much more family esq, and also he was bad yeah, but the show portrays Harumi as worse especially in Lloyd’s opinion.
I just don’t like the argument that Morro and Harumi have done the same things, when the severity is definitely different imo and they aren’t just copies of each other. Imo it’s an oversimplification to reduce their characters down to each other.
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reminder: proshippers get the FUCK OUT OF MY HOUSE I DONT WANT YOU HERE
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