Concept art for the next chapter! I just have this scene in my brain...idk if it’ll actually happen after I go through all of the edits...but I had to get it out of my system and draw it out LOL
wait i added the other 2 versions bc i can’t decide on the colors even though the differences honestly aren’t that significant LMAO
what is a feature you've wanted to add into a game but just never got it to work?
Oh man, I might have mentioned it before but I've always had an idea for a personality-focused fantasy soccer game I really wanted to make.
Basically each player on your team has stats (e.g. "positioning" or "aggression") which determine how they play the game and what sort of actions they're inclined to take. The player has no control over them and can only control their stats as the game progresses (sort of like a sports management game).
The key differentiator is that the stats are fairly neutral in affordance, meaning that values that are really high or really low can be detrimental in either case, so you're not really incentivized to max them all out like you would any other game with stats. The stats would ideally be more focused on a player's personality or playstyle and less about their objective abilities as traditional sports games are.
For example, a character with high positioning might be TOO focused on positioning and never leave their spot, or a character with too high aggression might cause too many fouls and get red carded a lot. Conversely, a player with too low positioning might wander too much and fail to intercept balls, and a player with too low aggression could lose battles for the ball.
Soccer is a great sport for this because the skills you need and actions you take as a player tend to vary greatly depending on your team, formation and place within it (e.g. defence need really solid positioning skills, whereas that matters slightly less when you're playing up-field, conversely while you might want a team to have strong attackers in general you also need people who can hang back and catch potential breakaways). You're not necessarily going to easily make a team of players who work together perfectly because the stats are position specific and will change over time based on events which happen during the season.
The reason I've never gotten around to it is I know that it could be really expensive to execute properly and it's focused on a couple of areas I'm still weak at (namely implementing UI and AI) so it's too risky to sink resources into. I have a vision for how it works and would look in my head, and have been meaning to seriously prototype it one day, but until then I just have to dream @_@
You guys rlly don't realise how much knowledge is still not committed to the internet. I find books all the time with stuff that is impossible to find through a search engine- most people do not put their magnum opus research online for free and the more niche a skill is the less likely you are to have people who will leak those books online. (Nevermind all the books written prior to the internet that have knowledge that is not considered "relevant" enough to digitise).
Whenever people say that we r growing up with all the world's knowledge at our fingertips...it's not necessarily true. Is the amount of knowledge online potentially infinite? Yes. Is it all knowledge? No. You will be surprised at the niche things you can discover at a local archive or library.
coffee shop by my house hired a new barista who is extraordinarily hot and flirts with me incessantly but she also makes the worst - and i truly mean the worst - coffee i’ve ever paid for. atrociously bad. just another of god’s little jokes
i say i like tragedies and everyone’s all like ‘why do you like sad stories? are you depressed?’ and never ‘how was the catharsis? was the catharsis fun?’
Keep seeing that post where OP starts like 'Thinking about...grieving the undead' and then adds on about like. Real life situations where people have not died but have left your life and you would have reason to grieve them.
All respect, that's an important concept, but that is not what I am thinking about when I read 'grieving the undead'.