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#or at least finish all the game idk
calyptrion · 2 months
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Some sketches of the cutest girl of hell V2!
I LOVE to think (take everything below as my headcanon) that V2 was designed in the after the war times and because of it was given more unnecessary things like a module for showing emotions with a eye hologram in her lens which although make her more human friendly ( I guess machine production at that point needed to show humans that machines can be used not only for war but altho for more daly tasks and for that kinda change direction for a little bit more cute and “soft” of some sort designs.) V1 on it’s occasion was made with more of "fighting and surviving long times in the battlefield" thoughts so it don’t have any extra parts like that and its lens only sometimes glitches when it get hit with an energy orb.
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chococrystal · 7 months
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Scrybe (+ some others) sketches
Silly card game has dominated my mind as of late
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... why he sit like this
#in this position his face is extremely 'cartoon cat' shaped.. like the perfectly round cheeks and little#rounded bump of a snout.. big round eyes. etc. stretched over the arm of a chair like a weirdo#cats#It's still Hot Evil Summer time and I have so much to do so am just aimlessly hopping between various projects but not actually#getting anything done. as usual. Also so so so so tired. I almost fell asleep in the middle of the floor like 3 times today lol#Trying to finish some costume photos and also another poll adventure thing. plus I do really want to do a sculpture sometime#I haven't finished one in a while. Hopefully my tiredness is nothing bad.#Maybe I'm anemic again so that's making me tired. Or maybe it's just a Listless phase. not that I'm ever really THAT productive considering#all of the health problems and etc. always holding me back. but still. I'm not usually 'sleep or just stare at a wall literally all day' ty#e unproductive.. at least not for multiple days in a row so. hmm... Sometimes especially in the summer though I will have periods of time#that are listless like that. I am under low level phyiscal stress for months at a time due to summer heat so I guess it makes sense#that would eventually take a toll. I just have SO MANY THINGS I WANT TO DO!!!!! AAUUGhhh#I also came up with a new idea for a game that is so so cool and I wish I could make it but I have to finish the other one first lol#which I will NEVER do. if I spend all day just sleepy unfocused barely able to do anything#I also really need to sell some clothes and sculptures because I'll probably have to buy a new computer soon so I need money. (plus still#recovering the costs of having to euthanize my other cat.. wehh) There's nothing clearly wrong with it right now but it's getting gradually#slower and there's more weird glitches happening randomly and idk.. just weird things that make me think 'hmm... bad.. possibly.'#ANYWAY... I just have so much to do that I both REALLY want or need to do - so it's perpetually frustrating that I just can't for whatever#reason like. Time is always mving forward. every day I waste is a wasted day. The year is already almost half over. I havent finished#any of the projects I wanted to .. and there's only more and more things to do each day. It's overwhelming and stinky#and thats not even considering having to do all of my tasks also with the background noise of economic inequality. everything increasingly#going into an even scarier political direction. active climate change crisis. pandemic that still exists and is insane to act otherwise. et#etc. HOW am I supposed to solo make two whole games . write 3 book series. finish sculptures. do costumes. make outfits. game videos. make#stable network of social connections. do my little side crafts. take care of myself and cats. pay rent. manage health issues. keep a routin#.try to make some sort of money. go to doctors appointments. handle regular maintenance like cleaning and cooking and self care#and buying new plates when old ones break or etc. make sure to do other things like backup my computer data regularly. do shopping lists.#take care of plants. pursue like 6 different academic interests. do the other side side projects I have for fun (like music or carving avoc#ado pits). eat in a healthy way thats okay for my Special Health Issue diet. exercise so i don't die early. etc. etc. etc. AND all while it#82F in my apartment all the time and I have tiny income and also need to move to another country/climate somehow??? lol......#ANYWAY.. ..very frustrated today over my chronic Tired Sleepy.. time for Cat Photos - which cure all of life's ailments lol
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velvetjune · 2 months
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is there a reason or theory to why Tom Zane in Alan Wake 1 (who presumably is someone Alan manifested to be a bright presence guide) introduced Scratch and, later in the DLCs, stopped answering Alan after he questioned Zane for writing a page about his childhood
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oh-meow-swirls · 9 days
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how does the raft not capsize.
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#puppy rambles#yo-kai watch#yw3#i mean komasan's not there in canon 3 so it's slightly better but not by a lot#i feel like someone should at least be falling off how is the raft also big enough to hold them all-#whisper floats so he doesn't add weight or any space really but like#it still needs to both hold the weight of three teenagers and two yo-kai#AND have the room for them all to fit#the rafting challenge in bada-bing tower is probably worse cuz it has to fit two additional yo-kai#i think komasan not being that important in the mainline games is very lame. he's pretty important in the anime so it's kinda weird#he is at least somewhat important in 3 since he's there for the yopple tour and everything in bada-bing tower#whereas in 1 he has the auto-befriend yo-kai curse (only being important in their debut chapter)#and in 2 he literally only shows up during the jibakoma quest in psychic specters#(excluding being an npc during the beginning of the jibanyan's secret quest alongside a bunch of other yo-kai)#idk what's weirder the fact they made him so important in the anime despite that or the fact they never made him important in the games#i personally go with the nyanderful days continuity that he also moves in with katie cuz that makes sense to me#i've literally never written anything where nate's the one who gets the watch in 1 so idk what i'd do there-#(funny how i've never written anything that's in the same timeline as canon-)#i want to at least write something at somepoint where nate and katie both get watches cuz i like that idea#i mean i have a dumb au idea where nate and katie independently get watches at the start of 1 at around the same time#and take an extended period of time to realize#mostly just haven't actualized that cuz 1) i already have the rewrite and 2) i don't have enough ideas#basically just have the basic concept-#these tags got derailed quick. and also make me really wanna work on the rewrite more-#i have so many ideas but i'm just not motivated to write any of them#and also most of them are for 3 and i haven't finished rewriting 2 yet 😔#‚‚‚ anyways-
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antirepurp · 5 months
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if you think amy's gameplay in sonic advance 1 sucks you're weak. you're a fake gamer who cannot appreciate a variance in the base gameplay that is surprisingly satisfying to master. advance 1 amy rocks and that is an objective truth
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THE BEST OF ATTICAN TRAVERSE: KROGAN TEAM
Featuring: Cmdr. Sophie Shepard, Lt. James Vega, EDI, and Urdnot Grunt With: Urdnot Wrex, Dr. Mordin Solus, Primarch Adrien Victus and The Rachni Queen I don't need luck- I have ammo. Mass Effect 3: Legendary Edition (2021)
#mira makes gifs ✨#sophie shepard#james vega#EDI#urdnot grunt#urdnot wrex#mass effect#mass effect 3#me3#mass effect legendary edition#dailygaming#i finally finished gif’ing traverse and this set is cursed is all i will say :)#i don’t know why this one was such a pain in the ass but compressing them was a massive chore for some reason#and my dumb ass realized as i was assembling i set the frame hold wrong for like 4 of them so i had to go back and redo a few of them 🙃#the thing that pissed me off most is that there’s usually a nice planet shot with a normandy fly in to make a header from#and traverse just doesn’t fucking get one for some reason?? so ig we get rachni queen header#i’m so sorry but this is like my least favorite mission in the game 😭#like i do like grunt but this mission is just meh on all fronts to me at least#like the decision from ME1 to spare or destroy the rachni queen is so fucking cool?? and it has 0 consequences in ME3 LMAO#not to mention that half of this mission is just standing around with a flame thrower burning down webs lol#the only cool thing i’ll say is i ADORE the Aliens™️/xenomorph vibes that the mission has!! that is so cool the first time around#the cutscenes are alright but there’s really only some towards the front end and the back end? so you miss so much of the middle#which makes it hard to connect what’s going on to make a best of: set lol#grunt has some nice scenes if you have him here and the rachni queen quotes are cool#the enemies are also kind of interesting in concept? i just wish the rachni decision from ME1 had more weight here#james and EDI have a few nice lines towards the front in the shuttle but there’s not a ton of great dialogue like grissom has tbh#idk this mission is just okay to me i guess? like the ardat-yakshi sanctuary with samara is much more interesting to me#i feel like this one needed longer to cook and the rachni deserved more weight in the mission based on your decision in ME1#james and EDI looked cute like always!! and soph ate it up in cleric’s guardian armors for shepard (which continues to be gorgeous ❤️‍🔥✨)#idk seeing grunt and playing fashion dress up was the best part of this mission besides the wrex cameo at the end lmao
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soldier-poet-king · 4 months
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why did i decide my next crafting project was gonna be a kit for klimt's the kiss. why did i do this to myself. bitch u are PINING.
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waywardsalt · 11 months
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thoughts on totk now that i’ve beaten it
under the cut bc of length and bc there is honestly a fair bit of negative stuff
i don’t really think i can say that i liked totk.
it’s fine, it’s genuinely fucking incredible from a technical standpoint with ultrahand, recall, the three map layers and with how smoothly it ran for me. as a game it’s fine.
i’ll start with the things i dislike and end with what i actually liked
i honestly didn’t really like ultrahand? i disliked how much the game leaned on it, since so many puzzles and whatever just boiled down to ‘make something that’ll work’ and it just... it was far too clunky for me to really enjoy using it, outside of using some of the same few designs for traversal. there were a few times when i could see what the game wanted me to do with ultrahand and the given zonai parts and sometimes it just... didn’t work at all. more often than not ultrahand was frustrating for me to use so the game’s reliance on it just made it into a chore sometimes.
in a similar vein the dungeons were serious letdowns. i mean, don’t get me wrong, they’re fine, they had good themes and (mostly) had good aesthetics and general looks and identities to them, but the fact that they were just... basically twenty-ish minute little things was kind of disappointing. i hate that they all had the exact same ‘go hit x number of switches’ gimmick. it really limited what you could do and fucked with the dungeon design, too. the only one where that really worked for me was the fire temple, which was my favorite overall. the water temple was especially dismal, with the least inspired look and just being an astoundingly easy experience. the puzzles in those dungeons were so awfully easy, too, especially since half of the time they just hand you what you need so you barely need to really assess the situation and put a plan together
i hated the water dungeon’s little mini-areas where you do a single piss-easy puzzle to automatically get your prize, i hated the wind temple’s god damn ‘pull a lever and get your prize’ kind of puzzles, i hated how soul-crushingly disappointed i felt when i took a look at the lightning temple’s map and realized that every fucking floor had a singular room just for the switch puzzle. god forbid it’s as fun as the lowest level of that temple. i really miss stuff like mini-bosses or rooms where you have to do a puzzle in order to just... progress, i miss dungeons that i could get lost in or spend a while in or just had... something more interesting or some more substance so that i can’t just breeze through like it’s a glorified shrine. most of the puzzles in those dungeons were simpler than some shrines i did.
i didn’t care to do much exploration since there honestly isn’t much motivation to explore the surface map if you’ve already played botw, and the scarcity of materials this time really got to me, it took me a while to have a half-decent stock of materials, and i still had trouble not running out of stuff even though i was using amiibos to stock up on some things. the money situation was rough, too... a lot of things are cheaper to sell, but some armor is still really expensive plus you have to pay the great fairies to upgrade your equipment in addition to having the correct materials. that especially felt odd- having to grab a handful of (goddamn hard to get) lynel guts is hard enough to upgrade the soldier’s armor, but you want me to cough up 500 rupees, too??
(the scarcity of monster guts also got on my nerves, but i’ll just chalk that up to just some kind of really weird difficulty thing. it was annoying until i tracked down the stronger monsters.)
the story is probably the weakest part of the game to me. it’s really hard to have a baseline investment when you don’t care about these characters, anyway, and what i saw in this game’s story still failed to endear me to hardly any of them. link’s role frustrated me; he just comes off like a tool rather than a character this time through, he barely has any actual relevancy to the story segments beyond being the guy who can use the master sword and being the player’s vehicle to get from point a to b in the story. the blank stare and limited emoting worked in botw because... there’s a given reason for his lack of outward emotion in the past, plus he has no memory in the present. it makes sense. but this time around, he’s gotten memories in the years between this and the last game, but he just feels like a background character in most of the story beats. 
he has no role in the memories and in the present just exists to gather some stuff for other people, he gets the master sword from zelda and then helps the other sages get their secret stones, but he’s barely addressed as his own character in the grand scheme of things unless he’s being directly spoken to. he’s just the swordsman capable of wielding the master sword and zelda’s chosen protector as far as the story is concerned. he has no opinions outside of doing what he’s told and looking for zelda. at least not as far as i could really tell. at least in botw, the story directly concerns him, and it’s his story we’re following. this time around zelda and the sages seem like the most important characters, link’s just... there, doing what he’s been told to.
the new sages are fine, none of them really endeared themselves to me, and i will say that making the player watch essentially the exact same cutscene each time you finish a dungeon was BAFFLING. they were long and you learned almost nothing new after the first one, and there was nothing done to make them very distinct to each individual pair of sages or their respective regions; at the very least, it could have been interesting to meet the ancient sages not in the exact same stone garden, but perhaps at the top of a snowy mountain for the rito, near a volcano or something for the goron, maybe in a shallow pool of water for the zora, and in the desert for the gerudo- but no, they’re all effectively the same thing just with the speaking character swapped out with some minor changes.
(the sages themselves are a pain in the ass to use, having to chase them down to activate their power or accidentally activating a power when you don’t want it; yunobo was honestly my favorite, but because i generally defaulted to having them all activated at all times, i had a lot of trouble with tulin blowing shit away from me when i was trying to grab it while midair. they’re half-decent for combat)
i didn’t really care for rauru or sonia, either. rauru in the present as a ghost was fine, he was kind of interesting and seemed to have changed from his time in the past, but he never managed to be a character i particularly liked. i wasn’t really a fan of his... arrogance? or something in the past scenes, and he never really came off as very interesting. sonia was nearly completely uninteresting which is a shame since she has an interesting design, she just felt delegated to the role of supporting rauru and zelda and then dying to motivate them.
ganondorf is a character i was really looking forward to seeing, and it really fucking sucks that he’s so god damn one-dimensional this time! the story can’t be fucked to delve into him beyond just giving us scenes that just tell us that he’s evil and wants to rule hyrule and get the secret stones and nothing else because fuck having complex villains, i guess. especially frustrating because within the game itself you can draw more interesting motivations up for him, but the game really just doubles-down on him being evil for the fuck of it and wanting to end the world because uhhhh... he’s evil don’t fucking worry about it
the ignoring of the triforce in this game sucks in that way, too, because the way the triforce works and how it can grant wishes made it a much more interesting goal for ganondorf to attain, rather than some poorly-named ‘secret stones’ that do nothing more than just amplify power or something. it sucks how black-and-white this damn story is and how it seems like it just wants to do away with any possible nuance or gray area. no one but the bad guys or side characters are flawed in any actually interesting or significant way.
at least ganondorf was still the most interesting character in the flashbacks.
and then zelda, oh god ZELDA. i honestly really liked her in botw. i liked how you saw her as a flawed, insecure, pressured teen, and how you saw her struggles to relate to link and how she eventually warmed up to him. you saw her as a flawed person who develops and as someone who cares deeply about her friends and her duties and gets frustrated by her failings.
and then in totk a lot of her more interesting traits- her interest in sheikah tech, her excitement over field study and research, her more defining traits as this incarnation of zelda- are basically sanded down and she’s just this perfect flawless princess with great power and an insanely passive role in the past beyond finally taking some kind of action after one of her friends dies and she’s pushed to the brink. cool. great.
she has practically no flaw in totk. if anyone in the present talks about her, they have nothing bad to say and just want to please her and follow her orders, she is right in telling the gerudo how to train their troops she is right even when misheard to tell people to put themselves in danger and she is hardly meaningfully questioned when her imposter is doing very clearly suspicious shit. neither the story nor any of the characters wants to let her be flawed. she’s just perfect in damn near every way and barely retains any interesting characterization she got in botw. there are some interesting snippets in her being a teacher and setting up memorials to those who died in the calamity, but there’s hardly any more than that, and it makes it really hard for me to give a damn about her. she’s not interesting this time.
the whole thing with zelda becoming a dragon too, is... it’s fine. it’s ok. but the fact that she turns back at the end with no problem whatsoever is one hell of a fucking misstep. why talk about draconification being forbidden for a good reason anyways if it doesn’t actually matter anyways??? if you never actually see any of those fucking repercussions why even bring them up??? i really feel like it would have been more effective for there to have been actual consequences for zelda beyond just fucking flying around half-conscious for a millennium or whatever- have her lose her memory when she’s brought back! there you go! there’s the reason why draconification is forbidden! there’s the thing about losing yourself! plus, zelda losing her memories as a result would mirror link having lost his memories in botw! that has so much more weight and significance then ‘oh uh ignore the warnings from a while back she’s completely fine dw abt it’ i hate that she’s back just like that without any of the consequences that the game suggests.
the dragon’s tears in general kinda just felt weaker than botw’s memories anyways bc you’re more just. watching stuff happen then actually learning anything. it has less characters and yet i feel like you only get to know like half of the important ones. like three of them are all about the same event. a few times they just replay parts of old memories in new ones. if they ever reference a past memory they just show you what they’re referencing instead of leaving you to piece it together. just play the voices or something don’t break the flow of things to play a clip of something i’ve already seen.
plus the fact that totk... barely acknowledges that it’s a sequel to botw really rubs me the wrong way. i understand that loz is extremely loose with its lore, but totk is a direct sequel set in the same world a few years later, and yet the events and characters of botw have might as well been forgotten and its all either ignored, brushed aside, or straight up replaced by something else for no good reason. the continuity between these games is absolutely dismal and to see the different ways in which the events and concepts or botw are just... disregarded really just left a bad taste in my mouth.
just- i love good stories and worlds in video games, and while some games can coast by for me by feeling good to play, having a good and engaging story and characters is usually essential to my enjoyment of a game, and when i don’t care about to the point of disliking the story and characters, and when none of the important areas are fascinating or distinct enough from each other, and when the game even fails to really reel me in with the gameplay...
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i wanted to like totk, but it really just did not work for me. i just ended up feeling frustrated and disappointed and even sometimes bored with all of the major stuff and man. totk is really, REALLY, not for me, and it just left me wanting to play older zelda games instead.
...
HOWEVER! there were actually some things i really loved about totk! it’s not all doom and gloom! (well, not all doom, at least)
so! the music was great! not all of it really fit or made a lot of sense with the context in which they played or failed to evoke the feeling they were meant to, but the new tracks in this game were great! i especially love the first two phases of the fire temple’s theme, the depths music, and most of the new battle and boss themes. zelda games almost never fail when it comes to the music.
i did genuinely like the fire temple- yunobo’s ability was used the best in this dungeon, and it had the best five switches gimmick, i loved how you had to hit the gongs (sometimes having to construct a path to account for the weaknesses of yunobo’s ability) and how it then ‘scared’ each of the five statues holding a part of the gate- it was very cute and fit in very well with the general feel of that part of the story. it was the best in terms of difficulty and complexity, but it didn’t have the best boss- the lightning temple had the best boss, and i will admit that even if most of them were easy, i really enjoyed the mirror puzzles, as well as the process to unlocking the dungeon. the wind temple had my favorite visual identity and aesthetic, though, i liked it being a part of this old rito song, and how it was the most distinct in looks from the other dungeons.
the sky islands were honestly fun, even if they weren’t all that interesting. getting to some of the harder-to-reach islands were some of my favorite times i had to use ultrahand, and stuff like the zonai forge island and the one orblike island with the mirror puzzle, and pretty much all of the more complicated parts of the sky islands were a lot of fun to explore and figure out.
being able to ride on the dragons was just really cool, and the fact that they come out of the chasms was fun.
the new horns for the monsters were cool, it helps differentiate the different monster strengths and i just thought they were really neat.
the quest with lurelin village was fun, even if the pirates just being monsters was a real let-down.
the stable trotters were also a fun bunch of characters, that was a good, new way to open up fairy fountains.
all of the new stuff with the yiga was really fun, like getting their outfit and being able to pretend to be one of them and learning the blademaster attack- so much fun it was so cute.
most of the new outfits are really good and useful, and while a bit janky and not that great, the house-building bit near tarrey was endearing.
while none of the main characters interested me, i really, especially liked tauro and yona and penn. for some reason they just appealed to me and i really wish they had bigger parts in the game because they’re interesting and they have good designs and i’d really like to know more about them.
the underground gerudo shelter was pretty cool, to be honest, and the look of the caves was really cool.
i adored the proving grounds shrines- easily my favorite shrines in the entire game, i had no problem spending a decent amount of time in those kinds of shrines, they were fantastic.
the new ingredients and recipes and new weapons were cool.
the way you basically return to the area you started at on your way to ganondorf is pretty cool, that whole path is really neat.
ganondorf in general was a pretty cool boss, even if he ended up being kind of easy for me. the whole final boss sequence was neat.
by FAR, though, my absolute favorite part of this game was 100% the depths. the fact that there was just an entire second layer to the map that was the same size as the surface, just inverted and dark and filled with new bosses and locations... i spent hours down there without going back up to the surface and absolutely had a BLAST screwing around in the dark, lighting up my path with brightblooms and tossing together little vehicles with lights so that i could get to the next lightroot off in the distance. the depths was probably where i ended up using zonai vehicles the most, and it was honestly pretty fun to go around spotting and reaching every lightroot, coming across different mines and weird little landforms and coliseums and yiga camps. the music and plantlife and look of the depths were so good, and it really felt distinct from the rest of the game in a very good way. doing all of the lightroots and getting enough zonaite to max out link’s energy cells was definitely a good move since it made finding shrines and dealing with later zonai machine stuff easier.
overall, tears of the kingdom was a severely mixed bag for me, and while there was stuff i did like, i don’t think it’s enough to really get me to say that i really liked this game overall- after all most of the stuff i disliked was unavoidable parts of the games, and it definitely put a hamper on my interest in the rest of the time. totk is fine, but it’s really not my thing. 
#i just- *slams head into brick wall* bro i did not have a good time with this game#going back to my silly little comparison point; totk was $70 and my copy of phantom hourglass was $70#$70 is a bullshit amount for a game but thats no the point here#totk from a technical baseline standpoint as a GAME is worth $70#its story and the amount of enjoyment it gave me was not worth $70 tho. the story and enjoyment i got from ph was more worth $70 to me#salty talks#loz#legend of zelda#totk#'zelda games almost never fail when it comes to the music' if you talk shit abt ph's soundtrack i'll kill you. i like the dungeon track#i partially have the shinji chair image saved for this but i did also initally save it yesterday when i finished nge#listen this was fine on a surface level but it just wore me the fuck down#link was just some flavor of stonefaced or surprised or determined in any given cutscene and like. idk. wasnt too interested in him either#look i know about the silly little dialogue options. still didnt do it for me#link getting his arm back only makes sense to me bc i got every last light of blessing and heart container and stamina vessel#the gloom in his body is 100% gone hes squeaky clean for me. whyd you take his shirt off tho. at least keep his hat. cant take it seriously#put him in the archaic set or smth his arm is fully visible that way at least and its full circle thats what he wears at the start#couldnt take the whole grabbing zelda sequence seriously bc i missed the (hold) prompt and link flew away lol#totk spoilers#also wasnt really a fan of most of the voice acting yeah sorry. kinda rough all around aside from like ganondorf and dimitri- i mean rauru#mineru and the rito sage were fine too ig. im not going to bother watching any vids or whatever to check again#riju and sidon were fine too#sonia was cool too but everyone else was a lil rough tbh esp with having to say 'secret stone' that name sucks shit#my switch died in the middle of the credits. i had like 25% when i started fighting ganondorf.#it died twice actually cuz i charged it for a few minutes and what like yeah 5% should be good and nope. died again#anyways whatever. im not giving it a rating im tired of this game i dont think i'll be replaying or even just touching it any time soon#music was top notch again tho. made me feel stuff more than the actual story did. cool ig#bitching abt totk
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thegreatyin · 6 months
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a collection of other nominee categories that i think are about to be a bloodbath this year
and, of course
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the real battle of the fates
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nametakensff · 5 months
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I wish I'd had a gaming system before the age of 17 so I didn't have children in yt comment sections with hardwired gaming muscle memory telling me my inability to defeat the final boss in S/pyro R/eignited is a 'skill issue' 😭
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bitterblight · 8 months
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they said not to play as the dark urge for your first campaign because literally how am i supposed to do a custom origin run after this
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Hrmm... Revising my game and I feel like there's still sooo much writing left to do, for something that probably won't even amount to much, so.. I do want to narrow my focus more (especially given my health problems seeming to get worse/less energy the past few years), but I'm not sure how would be best to...
I currently have 5 characters as the Main ones with full planned questlines and such, with each character having 6 quests you can do for them. But I haven't really started the writing for the 5th main character. So then I was thinking, if I were going to write 6 full quests worth of content anyway... is it better to allocate that time on just doing a Complete 6 Quests for ONE single character, OR would it be better to do something like.. choose THREE side characters and do 2 quests for each of them? So that people have a wider variety to interact with and sort of sample around (of course with the idea that, once the first version of the game is released, IF people actually care about it enough to make it worth the effort, I would then add additional content to complete those 3 characters stories as well)
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SO... If you were playing an interactive fiction sort of game centered around talking to & doing quests for a cast of characters (like there's no larger plot, more it's just about interacting with people, every character kind of has a self contained story, the focus is just learning about them and the world and exploring the area) --- Which would you rather have?
(and of course it would be stated up front which characters have only partial questlines, so people don't expect them to have full quests like the others and then get disappointed, or etc. etc.)
Basically, is it better to just focus in specifically on having one fully complete questline? Or for there to be a few stories that are not complete yet, but have more initial options available?
#I guess I just feel weird about investing too much into characters if possibly nobody will like them. so the idea of being able to sample#around a wider variety opens up the option of like 'hey even if neither of these 4 are your favorite - you have 3 other options soon too!'#or whatever. BUT I also am very anti-the trend of releasing half finished games or shit like that where people preorder and then#the game sucks on actual release and isn't fully playable or good until 5 updates later#HOWEVER.. those are giant companies with hundreds of employees and millions in funding. I feel like it's different for someone#if they're just like ''hey I am getting zero money for this and doing it entirely on my own in my free time and before I do like 50+ hours#of work on top of the 100+ hours of work that I already did - I would like maybe to at least see some proof#people are interested in this - so I'm releasing the game with like a small amount of the originally intended content removed#that I still have planned out and hope to add later and the game is still entirely done and completely functional#except for just a few quests I might add later.. sorry'' etc. etc. ??? like I think that's different. but maybe some people dont see#it that way and would still be like 'grrr.. how dare there be unfinished options..>:V" idk#And the nature of the quests is such that it's not weird to have it be partial like.. again.there's no major plot. it's not like the quests#are leading up to some dramatic thing and having them half done would make it feel like a cliffhanger. It's meant to be very casual just#chilling and doing little tasks and such. And last thing to clarify I guess - by 'side character' I don't mean taking some unimportant bac#ground character and forcing them to have quests. I mean like.. originally the game had 8 full characters and I thought that was#too much so I cut it down to 5. So I still had everything planned for all the side characters too. Id' just be like.. re-giving them#quests and focuses that were already planned from the beginning but that I got rid of.. former main characters banished to the side lol..#ANYWAY... hrmm... hard to decide... It's just so niche I think. I feel more and more like I should just get it to a 'proof#of concept' state and get it out there to interest check rather than invest in it soooo much for nothing. Because I really do not have the#tastes other people do or interact with games or have interest in things in the same way. A lot of the stuff that I love (slow. character#focused things with basicaly no action or plot where its' just about getting to explore a world and learn about#people in a casual low stakes setting but ALSO not romance) I think people find very boring so... lol...#This year as I try to pick the project back up again after abandoning it for like 3 years I keep looking at stuff and going.. ough...#yeah... cut this maybe.. I should cut that too.. I should make them a side character.. remove this.. blah blah..#Though I did ADD a journal and inventory system and other things that like People Expect Games To Have so.. maybe#that will count for something.. hey..you can collect items.. it's not just 'talking to elves for 600 hours simulator'.. are you#entertained yet? lol.... When I was making my other tiny game for that pet website and I gave it to the play testers and someone was like#''it should have achievements so I feel I'm working towards something concrete'' I was literally so blindsided like..??... people WANT that#in games..? is the goal not simply to wander aimlessly &fixate on world/character lore& make your own silly pointless personal goals? I did#do them though because it IS fun to make up little achievement names and such but.. i fear i am out of touch so bad lol..
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vulpixelates · 7 days
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trying to find a balance between "module that's easy to understand and follow bc i am terrified of DMing and might cry" and "module that's not boring af especcially in the first adventure bc that might be as far as i manage to get through before losing my mind and i at least want my forever DM to have fun as a player for once" is killing me lmao
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thingswhatareawesome · 8 months
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what the everliving fuck? did i do so wrong? i tried difficulty ONE of swarm disaster, says for team lvl 66, i took in 4 80s, and on the second stage kafka pasted my entire party?? (trl phys, qq, dhil, and luocha). i just...that is the literal BEGINNING after the tutorial?? what the fuck? how did i fuck up so *badly*
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moe-broey · 1 year
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Him.................
#fire emblem#aughh..... i gotta finish the last book. 🙃#it's like really good. think i stopped after the iconic 'i killed him and now i'm gonna kill you' alfonse moment#and that really tender and sweet moment right after w sharena.#i feel like sometimes i get so deeply attached to something that i just have to freeze it in time.#preserve it in amber. ect ect#also i'm still refusing to accept bruno's death. yeah my man has been surrounded by death flags since day one.#but like bro i feel like this counts as cruel and unusual punishment for a gacha character. like.#was introduced as like a Main Character but has never been a playable unit base form has been absent from the story for years#has One (1) playable appearance in an alt and now he's fucking kilt. after what was it again??? five fukcing years??????? my man.#i'm really bummed askr dies so shortly after being introduced too like. bro.... you are the god of askr.......#there was. so much. that could have been explored. maybe. idk. all this is second hand. he's also just warm and friendly and hot. huge L.#but yeah i fucking get it this is War The Game people Will Die. could bruno at very least have survived tho. escape the narrative a bit.#i was also just really scared of any. developments. but i heard from my sister it's fine and vero has really nice character growth#(i am so against alf/vero as a romantic pair it's UNREAL and i think i'd have to kill if they were endgame. sorry. except not really.)#but yeah new book!!!!! yippee!!!!!!!! i do miss him........... i wonder if summoner will be present for this one.#fe alfonse
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