Y'know, talking about 'physics' in Sonic games, Momentum, inertia, pinball physics, slope physics, has become something of a meme in the Sonic community. A little bit an object of ridicule.
And y'know? I get it. We beg for it and criticize Sonic games for lacking it so much that I can imagine that for those of us who aren't even here for that, who picked up Unleashed or Generations or Colors and found their favorite game that hearing "It's missing momentum so it's bad" all the time is really frustrating. Like "NO! This game is amazing and you're just picking it apart because it's not exactly what YOU want!", which admittedly has SOME truth to it.
But I want you to imagine that Mario abandoned its jumping mechanics. Jumping into blocks does nothing but stop Mario's jump. Jumping onto enemies or into Koopa shells damages Mario now, and you're forced to use power ups to deal with foes, which are now just scattered across levels.
From the perspective of someone who grew up with Mario, hell, the average person with a passing awareness of what Mario IS, maybe they enjoy it for a game or 2. "Hey cool, this Mario game really zeroed in on using powerups and combat with enemies! New type of Mario game!" Then 5, 10, 15, 20 years pass and they're STILL doing it, They've alluded to some of the old mechanics here and there. "Hey, jumping on enemies doesn't hurt you now, you can bounce off of them like the old games" But still, the focus is on using powerups to defeat enemies. It doesn't feel like they've "changed things up" anymore, that they've "iterated on the old", it feels like they've abandoned Mario's core design, because they HAVE.
And before Mania, and now Superstars, that's what happened to Sonic. The core idea of Sonic was thrown completely to the wayside like it didn't matter. Imagine growing up with Mario, connecting with it enough that it's a part of your identity, not because you failed to find your own, but in the way that anything you love with your whole heart becomes a part of you, and then having the thing you fell in love with cast aside like garbage, just waiting for it to come back.
You break down Sonic to its very core, remove the imagery, the animation, the character design, attach the character controller to grey squares on grey platforms with grey backgrounds, and you still have what makes Sonic fun. It's in the programming, the design and functionality of mechanics, in the shape and functionality of the environment. Sonic the Hedgehog is merely the name and identity we attached to a game about building inertia and rolling on sloped terrain. And for decades it's been missing.
And listen, I LOVE Sonic Frontiers. It isn't perfect even in the areas where I love it, but it has the rest of the things that make me love Sonic. The stuff that you add on top of the grey squares, the visuals, characters, music, stories, even parts of the gameplay. Still, the game about building inertia and rolling on sloped terrain isn't in there. The last 3D game we got about building inertia and rolling on sloped terrain released in 2001.
There's a part of me that's terrified. That I'll die before I see another one. A modern 3D Sonic game built on that same idea. The grey squares becoming cubes. That I'll die waiting to see what could've been done.
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Wonderful Things That May or May Not Be Wonderful!!!
Pinball tables are rad. Simple concept. Keep ball out of hole, More points equals better. Physics is both your friend and enemy. Straightforward but all the bells, whistles, and licensed IPs make it all the sweeter. Always wonderful to pop in a quarter or seven in!
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Sonic Unleashed would've been better as an inertia based, 3D physics platformer. In the day stages.
Not in an "I don't like the boost gameplay" kind of way, it's not my favorite but Unleashed and Gens are still good games, I mean for the sake of consistency of control. You teach the player in Windmill Isle how Sonic controls in this one, X to boost, A to jump, B to stomp/slide, LB/RB to side step, LT/RT to drift. Sonic controls like a tank you have to use these tools to guide him like a missile through reaction challenges in 3D, and platforming challenges in 2D. There's more to it, but that's the core right?
Ok, now forget literally all of that because the only thing we're keeping from any of it is that A is jump. Here's a God of War-esque combat system with...weirdly good 3D platforming sections and light, Adventure 1-esque puzzle solving?
Ok, now give Day Sonic the same level of 3D control as the Werehog and his basic mechanics from the Adventure games, polished up a little so scripted loops and corkscrews aren't necessary, then make the transition. NOW, it feels less like you're playing 2 separate games stapled together, and instead, you're playing 1 game which changes up its pacing with puzzle solving and combat mechanics. Aside from Unleashed level themes just seeming really fun to do Sonic style physics platforming in, it makes the whole package more cohesive, the night stages becoming an extension of the gameplay of the day stages, rather than something fundamentally different from the other half of the game.
Generations would benefit from a change like this too, though at least there, there's a conceptual reason to differentiate them mechanically, you want to really emphasize the difference between Modern and Classic Sonic, so one gets the Unleashed style boost mechanics, and one gets an admittedly VERY imperfect take on the 2D style physics gameplay. If the Modern stages were essentially 3D takes on the classic inertia gameplay, they'd get to JUST BE 3D, with none of the 2.5D stuff to allow Modern Sonic to do actual platforming challenges, which would mean Classic stages would have more meaning as the only parts of the game that play out in 2D.
Been watching gameplay from Sonic Dream Team, and it got me thinking about the good boost games (my feelings on Colors are complicated, but mostly middling to negative, and I would murder Forces with my bare hands if it were a person). Sort of killed most of my excitement for the gameplay of it, but on the bright side, the presentation elements all seem to be top notch and it still looks to be a solid take on the boost gameplay, sort of demonstrating even better than Frontiers did that THAT type of gameplay works a lot better when you give the player full 360 degrees of movement and good control over the camera.
It's just not a physics based Sonic game, so I care a lot less, and feel a lot less bad about not being able to play it without Apple stuff. Might pick it up anyway if it gets ported to Switch, to satiate my curiosity and get a more thorough understanding of it for discussion purposes.
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wjat do you think about sonic pinball
i like it i like the games thatt are just pinball with sonic because im autistic about sonic and im also autistic about pinball. it works. i never got past toxic caves though bc im kinda bad
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this guy worded this like he’s a character from a bible it’s just sonic calm down
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Just saw my doctor and said my ears have been ringing for hours at a time and she was like “oh you might be getting sick” then she checked me and found nothing. So then she said that it could be an early sign of hearing loss! Hahahaha I’m fine! Love having new potential health issues!
I mean it’s not completely unfounded because I have family history of hearing loss but oh boy I wasn’t expecting that today!
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